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Thread Statistics | Show CCP posts - 1 post(s) |
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CCP kieron
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Posted - 2007.12.18 17:12:00 -
[1]
The first patch for the Trinity expansion has been deployed and Tranquility has returned to service. If you have an issue after the deployment, please check the below list as well as the Known Issues page to see if the Dev Team is already aware of it and submit a bug report.
If you are unsure of what has been changed in this patch, please take a look at the Patch Notes page. Exploit fixes have been added to the notes.
Please keep feedback constructive and on-topic. Negative, spam or posts not directly related to the patch deployment, bugs or issues will be deleted.
The Dev Team will be monitoring this thread throughout the next few days to keep abreast of the patch deployment and status.
Known Issues: Items will be added to this list based upon feedback in this thread.
kieron Director of Community Relations, EVE Online EVE Online, CCP Games Email/Netfang Look ma, I'm in a Dev thread! Oh wait... |
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clone 1
Laughing Leprechauns Corporation
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Posted - 2007.12.18 17:29:00 -
[2]
Running Eve Premium edition on a nvidia 7950GT, with 93.71 drivers.
When entering warp, as I align I get a warp tunnel effect. Doesn't appear to happen on classic version. Its only a graphical thing but looks a bit odd thats all.
Always Moaning About Race Retardations |
Macdeth
Ephemeral Misgivings
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Posted - 2007.12.18 17:30:00 -
[3]
Classic graphics, with items/ships merged into station panel option enabled.
Every time I switch ships, the items/ships panels go blank and can't be recovered unless I unmerge them in the options.
So much for having them merged for the next week or two, I guess.
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Kappas.
Galaxy Punks Terra Incognita.
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Posted - 2007.12.18 17:38:00 -
[4]
Is it impossible to make a patch that doesn't **** your overview settings? __________________
Recruitment |
Lucas Avignon
Gallente University of Caille
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Posted - 2007.12.18 17:46:00 -
[5]
3rd
apparently there is warp issues
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Maulith
V i r u s
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Posted - 2007.12.18 17:46:00 -
[6]
warp animation starts way before u actually warp...plus it kinda looks like ur going backwards thru the WH then just vanishes when u stop...erk!
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Morkus Rex
Inst. for Advanced Study
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Posted - 2007.12.18 17:47:00 -
[7]
Originally by: Macdeth Classic graphics, with items/ships merged into station panel option enabled.
Every time I switch ships, the items/ships panels go blank and can't be recovered unless I unmerge them in the options.
So much for having them merged for the next week or two, I guess.
I have the exact same problem Very annoying ___ Never screw over a buddy; you'll never know when he could save your life! |
Amphira
The Golden Goose
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Posted - 2007.12.18 17:52:00 -
[8]
Originally by: Macdeth Classic graphics, with items/ships merged into station panel option enabled.
Every time I switch ships, the items/ships panels go blank and can't be recovered unless I unmerge them in the options.
So much for having them merged for the next week or two, I guess.
Same issue with premium graphics.
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Victor Valka
Caldari Archon Industries
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Posted - 2007.12.18 17:53:00 -
[9]
Well, snap!
I guess I didn't need to backup 4TB of data to tape after all...
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Toramii
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Posted - 2007.12.18 18:00:00 -
[10]
Bug report filed for 'Warp tunnel' effect - 49903
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Max Kentarii
Nordic Endeavour
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Posted - 2007.12.18 18:05:00 -
[11]
Bug report filed for error in mission db for R&D missions:
"Mission briefing Error: mission briefing corrupt. This has been logged server side, and will undoubtedly be fixed as soon as possible. Sorry for the inconvenience." -----
Wreck Salvaging Database :: EVE Dashboard |
Chunks Blown
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Posted - 2007.12.18 18:07:00 -
[12]
Originally by: Lucas Avignon Edited by: Lucas Avignon on 18/12/2007 17:49:22 4th
apparently there is warp issues
Is it possible to run two premuim clients now?
Oh and you could you please fix the contracts bugs, when you open contracts you can't click on the orange links at least not initially.
If you click on the far left of the 'highlighted' portion of the action you are trying to perform, it will work.
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Ishina Fel
Caldari Synergy. Imperial Republic Of the North
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Posted - 2007.12.18 18:12:00 -
[13]
Yep, getting the warp tunnel effect while aligning as well. Premium graphics enabled with HDR.
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Mordrake
Dragons Of Redemption Triumvirate.
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Posted - 2007.12.18 18:13:00 -
[14]
yes Warp effect starts soon as you hit warp and tunnel "Seeks" as you alighn.. realy anoying ; [
"Arte et Marte" |
fullymental
Caldari Monkeytech
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Posted - 2007.12.18 18:14:00 -
[15]
Bug with R&D Agent - Research / Trade Mission Base
I got this message
Mission briefing Error: mission briefing corrupt. This has been logged server side, and will undoubtedly be fixed as soon as possible. Sorry for the inconvenience.
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Mack Dorgeans
Camelot Innovations
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Posted - 2007.12.18 18:18:00 -
[16]
Sloppy patch. The ships/items disappearing was obvious on Singularity, but apparently wasn't caught in time to fix.
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Valrandir
Gallente Slacker Industries Cult of War
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Posted - 2007.12.18 18:22:00 -
[17]
Nice! -------------------------------- This has surpassed the Yarrdware specification and has been dubbed Uberware - Oveur
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Claymaker
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Posted - 2007.12.18 18:24:00 -
[18]
Was there any reason for not turning the old strip miner sound back to how it was ?
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Sakita Takashi
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Posted - 2007.12.18 18:27:00 -
[19]
Edited by: Sakita Takashi on 18/12/2007 18:27:56 Ive also seen a problem when dropping items into a container . the game sorts them up and down instead of right to left . I have fixed this by pinning the container window. Never used to be that way .Also after trinity patch , the mining laser sounds and graphics in premium still arent like they used to be . But if you run classic they go back to normal
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Tamia Clant
New Dawn Corp New Eden Research
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Posted - 2007.12.18 18:27:00 -
[20]
Industry jobs still don't take the blueprint's location into account when starting a job, they just default to division 1. I'll file a bug report on it when I have the time.
Looking for queue-free research slots? Click here!
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Max Kentarii
Nordic Endeavour
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Posted - 2007.12.18 18:33:00 -
[21]
Originally by: Tamia Clant Industry jobs still don't take the blueprint's location into account when starting a job, they just default to division 1. I'll file a bug report on it when I have the time.
Confirmed... even though I just ignore that field when starting new research jobs, the bpos return to the original hangar.
BPO is in 2nd division. Start a ME research job and leave the Input/output as per default 1st division. Job completes and when I deliver it, the BPO returns to 2nd division, effectively ignoring the Input/output field alltogether. |
Bellasarius Baxter
Caldari Cryogenic Consultancy Black Sun Alliance
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Posted - 2007.12.18 18:35:00 -
[22]
I have minimized the "Selected item" portion of the overview (It cannot be collapsed as before Trinity). Now, every time I undock, that thing sits in the top centre part of the screen, no longer minimized.
Another thing is that when jumping through gates the camera view seems to get messed up, and I have to zoom/unzoom to get my ship back to "standard position".
Both on the Premium client/Windows.
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Max Kentarii
Nordic Endeavour
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Posted - 2007.12.18 18:37:00 -
[23]
Edited by: Max Kentarii on 18/12/2007 18:41:01
Originally by: Max Kentarii Bug report filed for error in mission db for R&D missions:
"Mission briefing Error: mission briefing corrupt. This has been logged server side, and will undoubtedly be fixed as soon as possible. Sorry for the inconvenience."
- "Thank you for your bugreport - ID:49905 Title: Bug with R&D missions The problem you have described as an intended game feature, and not a bug. Your bugreport has been filtered.
The BugHunter Team"
Seriously? Why do I even bother reporting errors? Even though the error message system works as intended, agents not being able to give out missions is a serious bug.
At least it's an amusing error message Mission briefing |
Macdeth
Ephemeral Misgivings
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Posted - 2007.12.18 18:41:00 -
[24]
Originally by: Max Kentarii
Originally by: Max Kentarii Bug report filed for error in mission db for R&D missions:
"Mission briefing Error: mission briefing corrupt. This has been logged server side, and will undoubtedly be fixed as soon as possible. Sorry for the inconvenience."
- "Thank you for your bugreport - ID:49905 Title: Bug with R&D missions The problem you have described as an intended game feature, and not a bug. Your bugreport has been filtered.
The BugHunter Team"
Seriously? Why do I even bother reporting errors? Even though the error message system works as intended, agents not being able to give out missions is a serious bug.
See, volunteer bug hunters have a quota to fill to keep their chaos and free TQ accounts but some have clued into the fact that nobody is ever going to look at the bug reports they filter out without reading to see if they were actually any good.
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Omak Topal
Gallente The Topal Corporation
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Posted - 2007.12.18 18:46:00 -
[25]
um, its great now that the mining laser annimation is fixed, but are my ICE mining lasers supposed to be orange now?
--------[sig]--------- I didn't do it, i swear! |
Miki Fin
Gallente Independant Union of Rangers
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Posted - 2007.12.18 18:46:00 -
[26]
So... erm... has anyone rebooted since autopatching yet?
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Kaathar Rielspar
Minmatar Universal Exports FOUNDATI0N
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Posted - 2007.12.18 18:46:00 -
[27]
did you include the name of the agent, his/her location, the level of the agent, the name of the mission and other such things they need to know?
if not, all you're essentially telling them with that BR is that
"hey guys, the agent is saying he cant find the mission description and is outputting error message text" BH - "yeh we know, we made it so they'd do that" ____________________
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voxen
Es and Whizz Hedonistic Imperative
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Posted - 2007.12.18 18:47:00 -
[28]
Edited by: voxen on 18/12/2007 18:51:36 never mind, I was asleep :D
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Pottsey
Enheduanni Foundation
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Posted - 2007.12.18 18:47:00 -
[29]
Hardware sound is still broke for Vista. When is this getting enabled again? Passive shield tanking guide click here |
Max Kentarii
Nordic Endeavour
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Posted - 2007.12.18 18:54:00 -
[30]
I gave them a screenshot of the agent and mission briefing. What else do they need? I went to another agent now and asked for the mission.. same issue. This time I said I would do the mission without knowing wth she wanted me to do. Mission accepted.. I talk to her again and told her that I completed whatever she wanted me to do and I got the reward.
<rant> The Bug Hunter team is there to assist the devs by filtering out bogus bug reports but dismissing an obvious error makes me not care to file any more bugs... </rant>
Originally by: Kaathar Rielspar did you include the name of the agent, his/her location, the level of the agent, the name of the mission and other such things they need to know?
if not, all you're essentially telling them with that BR is that
"hey guys, the agent is saying he cant find the mission description and is outputting error message text" BH - "yeh we know, we made it so they'd do that"
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