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Spugg Galdon
Mak Mining Corp
72
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Posted - 2012.02.06 16:45:00 -
[1] - Quote
CCP is currently asking the community for ideas for new modules. I find this a little stupid and a flash of going against the grain and all the good that crucible has so far achieved. This is simply due to the fact that the current batch of high meta level/faction/storyline/deadspace modules are currently all messed up. Faction weapons are completely unattractive vs T2. Storyline modules are completely overpriced and all but pointless and some deadspace gear is worthless.-á
I will open individual threads for each topic to be discussed and link them here; Faction weapons Deadspace Modules Storyline Weapons & Modules
In this thread I will be discussing high meta level modules and their short comings.-á The biggest problem with high meta level modules is their price. Most are utterly worthless and have been since the loot table shake up a while back.-á
Meta 3 and 4 modules should have some value about them as they are the best T1 options available and offer close to if not equal or better than T2 modules. To that end I believe that all meta 3 and 4 module npc rat loot drops should be removed from high sec and only drop in low sec with a higher ratio of meta 4 in null sec.-á This would have very little effect on the current hi sec mission runners income. It would however boost the value of low/null sec mission running as the loot value would be far greater as supply of high meta level modules would be reduced. When demand is higher than supply the value of the modules will go up. As the price of meta 4 goes up meta 3 becomes an attractive option then meta 2 etc etc.-á
So. TL;DR Remove meta 3 & 4 loot drops from high sec and put them into low sec in order to rebalance their value.-á
Carebear flame retardant suit on so flame away but I believe this would be good for EvE.-á |
mxzf
Shovel Bros
484
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Posted - 2012.02.06 16:50:00 -
[2] - Quote
Many meta4 modules are already insanely overpriced and make meta 2-3 worth using (see Arby HMLs, meta4 425mms, meta4 med neuts, etc), this would be far worse.
Also, please don't spam out a bunch of splinter threads from this, it's just annoying to see a bunch of threads about the same general topic. |
Noitserri
Karos Industries Aurora Irae
0
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Posted - 2012.02.06 17:02:00 -
[3] - Quote
the prices on meta 4 are almost always higher than t2, and making it drop in low and null would only make them more expensive and they dont drop that frequently already unless your blowing up dozens of ships, and even then it's luck of the draw on the the type, quantity, and quality(as some are not better then the t2 counter parts). And as far as effect on mission runners it could be larger than you think as meta 4's sell very well (some I've seen sell 4+mil) that could easily net an occasional bonus of 20mil should the mission runner care to sell.
and the reason it's good to keep them in high sec is so the newer players can get something that function like the t2 gear but without the requiremens of t2(which in alot of cases mean the performance wont match or be better than t2 until they get the skills to use t2 anyways)
lastly I dont see them breaking any balances in eve. If you want the extra advantage that a meta 4 has you end up paying for it out of pocket. |
Spugg Galdon
Mak Mining Corp
72
|
Posted - 2012.02.06 17:21:00 -
[4] - Quote
My main point is that if these items were to drop frequently in low sec and hardly ever or never in hi sec, it would make low sec PvE far more profitable and give corps a reason to mission run there.
Isn't getting people out of high sec where its just far too easy at the minute and tempting them to go to low sec a good idea? |
mxzf
Shovel Bros
489
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Posted - 2012.02.06 17:26:00 -
[5] - Quote
Spugg Galdon wrote:Isn't getting people out of high sec where its just far too easy at the minute and tempting them to go to low sec a good idea?
Yes, but you have to get people out of highsec with a carrot, not a stick. Nerfing highsec drops and making them lowsec only is a stick. A carrot would be that lowsec is weighted to have much higher proportions of certain modules, but highsec is still the same.
So a counter proposal would be to greatly reduce meta1-2 drops from low/null and increase the meta3-4 drops. That would incentivize players to go to lowsec for those modules without penalizing the people who still chose to live in highsec (well, beyond a bit of a decrease in meta3-4 prices due to increased supply, but that could be managed with the proper drop rates). |
Spugg Galdon
Mak Mining Corp
72
|
Posted - 2012.02.06 17:47:00 -
[6] - Quote
Nerfing the drops in high sec isn't that big of a stick to hit high sec mission runners income with as it is very rare that meta 4 weapons actually drop which are the really valuable things. The drop rate of other things like meta 4 MWD's is so high now that they're are virtually worthless (they used to be 5 mill each!)
The carrot is the meta 3 and 4 drops. |
Xolve
The Suicide Kings Test Alliance Please Ignore
805
|
Posted - 2012.02.06 17:54:00 -
[7] - Quote
Spugg Galdon wrote:Nerfing the drops in high sec isn't that big of a stick to hit high sec mission runners income with as it is very rare that meta 4 weapons actually drop which are the really valuable things. The drop rate of other things like meta 4 MWD's is so high now that they're are virtually worthless (they used to be 5 mill each!)
The carrot is the meta 3 and 4 drops.
The benefit of the Meta 3 and Meta 4 items is directly related to their fitting requirements, and generally the more expensive items like the Meta 4 Damage Control, or the Meta 4 Neuts, can be squeezed onto a really tight fit where their respective T2 counterpart can't; This is typically achieved with a Ancillary Current Router to make Frigates and Cruisers more PvP viable.
Like what I said in your splinter thread about faction weapons.. they outdamage T2 weapons when they use faction ammo, the benefit of T2 guns is range flexibility ammo, at the cost of higher fitting requirements, and thats about it. Inappropriate signature removed. Navigator. |
Spugg Galdon
Mak Mining Corp
72
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Posted - 2012.02.06 17:57:00 -
[8] - Quote
Xolve. You're missing the point. I am saying that their value is out of wack because of drop rates (not everything)
I'm also saying that moving their drops to low sec would create a large incentive to move to low sec to get these items. |
Xolve
The Suicide Kings Test Alliance Please Ignore
805
|
Posted - 2012.02.06 18:00:00 -
[9] - Quote
Spugg Galdon wrote:Xolve. You're missing the point. I am saying that their value is out of wack because of drop rates (not everything)
I'm also saying that moving their drops to low sec would create a large incentive to move to low sec to get these items.
They drop like candy in Nullsec already, their price is out of whack because PvPers use these modules to min/max their ship fittings- they are useful, and should be; and like all things that are useful, they are always in demand.
LowSec is broken for alot of reasons, why I'm all for attracting mission runners out there- seriously who runs missions anymore when the real ISK is farming Incursions; if you want to fix something, propose a fix for that. Inappropriate signature removed. Navigator. |
Spugg Galdon
Mak Mining Corp
72
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Posted - 2012.02.06 18:03:00 -
[10] - Quote
Incursions are being looked at. No point in talking about them.
So would you agree that dramatically reducing or removing their drop rates in high sec and increasing it in low sec would be beneficial? |
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Daeva Teresa
Viziam Amarr Empire
13
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Posted - 2012.02.06 18:40:00 -
[11] - Quote
Spugg sorry, but have you ever been missioning L5 in lowsec? Its the only reason why mission runner would go to lowsec and yes meta 3 and 4 drop a lot in there. Dunno about belt ratting. The way I see it, the thing you propose is already there. |
Xolve
The Suicide Kings Test Alliance Please Ignore
806
|
Posted - 2012.02.06 18:48:00 -
[12] - Quote
Spugg Galdon wrote:Incursions are being looked at. No point in talking about them.
So would you agree that dramatically reducing or removing their drop rates in high sec and increasing it in low sec would be beneficial?
Can't really comment on Low Sec, other then it will not increase people going there; finding L5 mission bears is pretty rare, and the simple precipe that lowsec is boring, outside of the occasional wormhole, anomaly or Grav Site, theres not a whole lot going on, the only danger is flying frigates through because of smartbombs.
Inappropriate signature removed. Navigator. |
Spugg Galdon
Mak Mining Corp
72
|
Posted - 2012.02.06 18:49:00 -
[13] - Quote
Then just reduce the drop rate in high sec maybe?
I'll have to admit that I have never run a level 5. I tend to just do complexes and annomalies in low sec. It's pretty difficult to convince people to come to low sec to do a little PvE as the rewards are a little low compared to high sec |
Xolve
The Suicide Kings Test Alliance Please Ignore
806
|
Posted - 2012.02.06 18:57:00 -
[14] - Quote
Spugg Galdon wrote:Then just reduce the drop rate in high sec maybe?
I'll have to admit that I have never run a level 5. I tend to just do complexes and annomalies in low sec. It's pretty difficult to convince people to come to low sec to do a little PvE as the rewards are a little low compared to high sec
Ask me about High Sec overseer spawns. Inappropriate signature removed. Navigator. |
Spugg Galdon
Mak Mining Corp
72
|
Posted - 2012.02.06 19:01:00 -
[15] - Quote
Xolve wrote:[quote=Spugg Galdon]
Ask me about High Sec overseer spawns.
lol
I've seen one overseer spawn in a high sec level 4 mission in my entire EvE life. I do see plenty of faction frigate spawns in high sec anomalies though.
But I'll humour you...
What do you think of high sec overseer spawns?
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Xolve
The Suicide Kings Test Alliance Please Ignore
806
|
Posted - 2012.02.06 19:05:00 -
[16] - Quote
Spugg Galdon wrote:.
But I'll humour you...
What do you think of high sec overseer spawns?
I meant in comparison to the Low Sec Anomaly Overseer's in terms of loot worth.
It was also intended to be a rhetorical question. Inappropriate signature removed. Navigator. |
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