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Digital Anarchist
Minmatar
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Posted - 2007.12.25 12:33:00 -
[1]
I don't know if they are written down anywhere, but they definitely should be.
For one, game balance should be more than strictly a gut-feeling or a parliamentary process. Secondly, CCP needs to avoid being forced to change the game after forum whines.
If a set of rules exist and are known to all, it makes less of a case for special pleading from individual players. It will also make for a fairer view on the CCP development process in general.
So if such principles were ever written, what would they be?
------------------------ This space for rent |
Zeknichov
Life. Universe. Everything.
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Posted - 2007.12.25 12:56:00 -
[2]
If your main form of income is missions in high sec you aren't allowed to voice your opinion. Ever.
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Y3R M4W
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Posted - 2007.12.25 20:59:00 -
[3]
For good reason, they shouldn't be able to make more, or at least equal to, a ratter in 0.0, especially with the pishy loot tables.
Note: YER MAW! is Scottish for Your Mother. |
Digital Anarchist
Minmatar
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Posted - 2007.12.26 01:51:00 -
[4]
Edited by: Digital Anarchist on 26/12/2007 01:52:10 So let's list them...
1. No free lunches (risk vs. reward) 2. No "I win" button in pvp 3. Consistency in racial bonuses 4. One primary role for ship classes 5. Balance between the races, no overwhelmingly powerful race 6. Small ships are fast, large ships are slow 7. Small ships have less firepower than larger pvp ships ?8. One dominant role for one ship ?9. A ship should be used as initially intended ...
What else?
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Synapse Archae
Amarr Demonic Retribution Pure.
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Posted - 2007.12.26 02:06:00 -
[5]
I think the last two are whats been added and bothers people. Limiting ship choice according to how CCP says they should be used, rather than reinforcing how players find them useful. - - - Originally by: CCP Garthagk While these forums may not give you everything that you want, they will usually let you post.
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DigitalCommunist
Obsidian Core
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Posted - 2007.12.26 02:29:00 -
[6]
Some guidelines I would like to think are helpful to us all...
Future - Balancing anything should be done with the intention of having this balance stand the test of time. "Long term" should mean a decade, not a year or until the next expansion.
Preservation - Sometimes its better to work ten times more fixing ten broken things, if it means leaving alone one feature that isn't broken but completely out of place.
Integrity - The core vision of EVE, and the quality of its gameplay must be considered in every change made no matter how small.
Quality - One feature made a bit deeper is worth three new features more shallow than Paris Hilton.
Fearlessness - The burden, danger and hassle of overcoming a technical challenge is immediately negated if the solution is the best for that problem. _______________________________ Complex Fullerene Shards; why God? :| |
Helen Baque
Gallente
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Posted - 2007.12.26 17:37:00 -
[7]
Originally by: Digital Anarchist 4. One primary role for ship classes ?8. One dominant role for one ship ?9. A ship should be used as initially intended
Numbers 4 and 8 seem very similar. I think you mean, perhaps, 'type' or something instead of class in number 4? As in, for example, number 4 might refers to Battleships, and number 8 to a Megathron.
Also, 4, 8 and 9 all go against the principle of Gallente design. A lot of people say that Gallente are overpowered, but we're not. We just have ships that are more generalist than the other races. I think the strength of Gallente ships is that they are more capable of being fitted for a wide variety of tasks. (I commented on this SFB-like Gallente : Federation :: Minmatar : Klingons analogy, and the price we pay for that diversity, recently.)
I suspect what we all may be looking for here is a slowdown in the radical, immersion-breaking changes that come now and then, especially with big patches. (Why does this Warp Stabilizer that I've had fitted for months suddenly reducing my targeting range? Why is my Eris suddenly slower? Did space gnomes steal into my hangar late at night and modify my equipment?)
Ironically, the parliamentary procedure you mentioned could act as a (slowing-down-that-sounds-like-a-mental-deficiency-stupid-forum-filters) force; nothing slows down progress like debate. :-)
As for forum whines, Steve Cole, the designer of Star Fleet Battles, used to judge racial ship balance based on getting equal numbers of complaints from all sides (proportionally to the player base for each race, presumably). Given that every change -- hell, every feature -- of EVE results in teh massive whinXXOrs :-), I'd say it's hard to tell if any race is really favored.
That said, and more tangentially... EVERYTHING has a life-span. Games are born, grow, settle down, become respectable, get senile, lose their teeth and die, just like everything else. Maybe EVE is approaching middle age, where numbers and money and respectability count. It's only natural.
On the negative side, that means adjusting the game by responding to forum whines, and trying to make everyone happy. On the positive side, attempts to bring more women to EVE are giving us Ambulation (which I support only if we get dancing at the palais and martial arts; if I have to walk around stations without getting to kick people in the head, I'm going to be really disappointed).
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Dunpeal
Caldari Caldari Provisions
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Posted - 2007.12.27 02:11:00 -
[8]
The spoon effect, prevents you to kick another pod pilot in the groin or any other particular part of his body, so no, at the very least, in the first aplication of ambulation you will not be kicking nobody, very sorry. http://draken.com.sapo.pt/Backstory.htm
http://www.save-evetv.com/ |
Gripen
Rage and Terror Against ALL Authorities
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Posted - 2007.12.27 13:50:00 -
[9]
- Every race excels in some kind of combat stratergy. It's Ok when one race ships clearly superior in their respective field compared to other races. - Every ship type designed to have some role in combat but can be fitted to fulfill most of other roles. If ship is fitted not to follow it's intended usage it will be less effective than ships designed for said role. --- There is no Amarr problem. |
Narni
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Posted - 2007.12.27 15:42:00 -
[10]
Originally by: Zeknichov If your main form of income is missions in high sec you aren't allowed to voice your opinion. Ever.
Go suck those high-end roids more, pls, you get so good at typing after that.
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