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Telemicus Thrace
Thrace Inc Ushra'Khan
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Posted - 2007.12.26 11:07:00 -
[61]
Originally by: Angel Yofiel
Why do you prefer to answer with a link to thirdy part articles? Don't you have an opinion on your own?
Gate campings ruins all the game. It's a design problem that CCP keeps for the joy of a minority that inhabit that space. Unfortunately, it keeps the great part of the players, veterans and rookies alike from enjoying the game at it's full potential.
In my opinion at least shuttles should be imune to warp scramblers.
Originally by: Rells
Originally by: Sara Silva
The current gate camping mechanism ruins the entire game. I think mobile warp scramblers should not stop frigates from wrapping. I understand that blockade like things must exists to keep enemy fleets from entering a system or to give pirates an oportunity to look industrials or transport ships but it actually ruins the entire experience of a player who needs to go from a system to another as it cannot do it unless it have special equipment and skills. I will not stop playing the game but only until Black Prophecy releases. After that if Eve continues to be as rubbish in this regards, bye bye.
http://www.agony-unleashed.com
Go learn why you are so horribly wrong.
Rells of Agony Unleashed just gave you the link to the Agony Unleashed website. I am sure you will find many of his own opinions there.
You failed to see the link, you failed to check out free advice before mouthing off. That is why you are a failure.
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Kransthow
AWE Corporation Intrepid Crossing
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Posted - 2007.12.26 11:08:00 -
[62]
Originally by: Angel Yofiel Gate campings ruins all the game
How?
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Max Godsnottlingson
Amarr Freelancing Corp Confederation of Independent Corporations
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Posted - 2007.12.26 11:12:00 -
[63]
Edited by: Max Godsnottlingson on 26/12/2007 11:13:59 *Even as a carebear, though a carebear with teeth Max gives a long sigh at the OP*
You know, we see there threads all too often. What it actually boils down to is the following statement.
"I want to play Eve on my own and not have those nasty gangs of pirates gank me!"
The one thing the Carebear community seem to fail to accept, and in many cases don't want to accept is that;
As well as being a PvP game Eve is about TEAMWORK. Player pirates fully understand that, that's why you let them win. Think of your original complaint. That bubble camp will need one guy to drop the bubble, another one or two to make sure that you stay locked down, while the shooters pop your ship. It's called teamwork.
Gate camps can be easily avoided if you work in a team, and if you work in a half decent sized team can be beaten too, even if it's just a soft kill by driving them off the gate.
90% of *****ing about pirates simply boils down to people wanting to do things on their own, and then getting pi....'annoyed' when people playing the game as it was envisaged beat the crap out of them.
Why so many people insist on tyring to play Eve as a solo game I don't know. But even for us Carebears, ganging together makes for a much better game, and much more fun for everybody
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Exsalisis
eXceed Inc.
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Posted - 2007.12.26 11:47:00 -
[64]
Originally by: Hannobaal When something as simple as a fast tech 1 frig, an mwd, a couple of inertial stabilizers and/or overdrive injectors, a cheap cloak, and the knowledge of how to use them correctly makes you near immune to most 0.0 gate camps (let alone low-sec, where all you really need is the tech 1 frig itself and that's it), you really have no right to whine.
I wish that was totally true.. :(
Week ago or so I took my brand new Daredevil through lowsec as a shortcut to my destination. I thought zomg I'll never get killed. What do I know? Warped to a gate, before I had completely dropped out of warp, a Rokh smartbombed me.. Bye lil Daredevil.. Nice knowing you.
Submitted a petition, but CCP said they can't get anything conclusive from the logs, so too bad for me..
I have to agree that except when weird stuff like this happen it's really pretty easy to travel safely through lowsec and 0.0..
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Xiarem
Amarr The Ghost Works
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Posted - 2007.12.26 11:58:00 -
[65]
Why don't you just scout ahead? I managed to lose my Maller the other day because I was lazy and couldn't be arsed going through with a shuttle to see what was on the other side of the gate. Jumped through and found myself facing a T2 battlecruiser and was promptly killed.
In hindsight I should have just logged off but it was about 3am in the morning and I wasn't thinking straight. Luckliy I had my ship insured and spare modules lying around so I was able to get another Maller fitted quickly.
Now I always scout ahead in a shuttle when going into lowsec. .
"Smoke me a kipper, I'll be back for breakfast!" |
umop 3pisdn
Minmatar Fnck the blob.
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Posted - 2007.12.26 12:12:00 -
[66]
I just cant stop smiling at the carebear tears that fill threads like this, each and every one is a gem.
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Sister Impotentata
Elite Angels Of Death
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Posted - 2007.12.26 12:39:00 -
[67]
Considering that 378% of us spend our entire lives in hisec, and of those that don't, some are involved in gatecamping, and for those that aren't some never even see a gatecamp, and for those that do some know how to deal with it. So how many people is this really ruining the game for? Eleven? ----- TANSTAAFL
Originally by: Psycho John Petrucci If there's any point where you feel it's too difficult, then just stop. Because you just, you don't have it, you're just not good.
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Hannobaal
Gallente Igneus Auctorita GoonSwarm
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Posted - 2007.12.26 12:51:00 -
[68]
Originally by: Exsalisis
Originally by: Hannobaal When something as simple as a fast tech 1 frig, an mwd, a couple of inertial stabilizers and/or overdrive injectors, a cheap cloak, and the knowledge of how to use them correctly makes you near immune to most 0.0 gate camps (let alone low-sec, where all you really need is the tech 1 frig itself and that's it), you really have no right to whine.
I wish that was totally true.. :(
Week ago or so I took my brand new Daredevil through lowsec as a shortcut to my destination. I thought zomg I'll never get killed. What do I know? Warped to a gate, before I had completely dropped out of warp, a Rokh smartbombed me.. Bye lil Daredevil.. Nice knowing you.
Submitted a petition, but CCP said they can't get anything conclusive from the logs, so too bad for me..
I have to agree that except when weird stuff like this happen it's really pretty easy to travel safely through lowsec and 0.0..
Hehe, yeah that will happen. Smartbombing is the exception. Although, in my experience, it's not very common. Personally, I've only been smartbombed on a gate by Miz's Nyx while traveling in a pod, and that was only once.
Also, even that can be avoided if you're extra paranoid. Granted, when I run through low-sec in a smaller ship I always just go straight through without caring about what may be on the next gate, so I would definitely lose my ship if I ran into a smartbombing battleship.
A tanked assault ship would get through though unless it's a carrier or mothership smartbombing.
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Grimpak
Gallente Trinity Nova
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Posted - 2007.12.26 12:56:00 -
[69]
open map -> show ships/pods destroyed in the last hour.
if you see this big red blip, go arround. ---
planetary interaction idea! |
Angel Yofiel
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Posted - 2007.12.26 13:15:00 -
[70]
You seems to be quite familiar with this word. This tells a lot about what you are out of the game.
Originally by: Telemicus Thrace
You failed to see the link, you failed to check out free advice before mouthing off. That is why you are a failure.
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Ernesto Hoost
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Posted - 2007.12.26 15:26:00 -
[71]
Originally by: Angel Yofiel
Originally by: Telemicus Thrace
You failed to see the link, you failed to check out free advice before mouthing off. That is why you are a failure.
You seems to be quite familiar with this word. This tells a lot about what you are out of the game.
Creating a whine thread at the first sign of a tiny challenge, ignoring all the advice you were given, adopting a childish attitude and finally resorting to personal attacks after your argument fails.
This says a lot more about YOU out of the game tbqfh
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Franga
NQX Innovations
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Posted - 2007.12.26 15:30:00 -
[72]
Alot of people haven't figured out yet that people aren't shooting you because they are jerks, they just like shooting things. Who you are and you're gametime are immaterial. 95% of the time, it's not personal, it's just that you're there.
I may be speaking for myself here, but I doubt it ...
Originally by: Rachel Vend ... with 100% reliability in most cases ...
General Aesthetics Changes Thread |
Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2007.12.26 15:39:00 -
[73]
Posting in a fail thread. -
DesuSigs |
Profhet
NYIT Gangstaz SMASH Alliance
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Posted - 2007.12.26 15:41:00 -
[74]
hmmm ____________________________
FEED ON THE DYING |
Adunh Slavy
Ammatar Trade Syndicate
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Posted - 2007.12.26 15:43:00 -
[75]
Is it more fun to hunt targets and be active, or is it more fun to sit at a gate and be passive?
The Real Space Initiative - V5 (Forum Link)
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Lucias Trask
Shadows of the Dead Aftermath Alliance
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Posted - 2007.12.26 16:15:00 -
[76]
Originally by: Franga Alot of people haven't figured out yet that people aren't shooting you because they are jerks, they just like shooting things. Who you are and you're gametime are immaterial. 95% of the time, it's not personal, it's just that you're there.
I may be speaking for myself here, but I doubt it ...
^^^^ THIS!!!
I shoot everyone all the time. I love ganking noobs and haulers too [PANIC] |
Titen
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Posted - 2007.12.26 16:26:00 -
[77]
I'll toss in my 2 cents..
Gatecamping doesn't really 'ruin the game' for me, but it is an annoyance.
I see many people defending it by saying 'You just need better skills' or 'Lowsec space has to have a way to keep unwanted people out of it'.
For one, jumping from a .5 to .4 system is not always 'invading lowsed space'. Often it's just 'moving through ES'. If the folks who think they 'own' a particular area of space want to defend it, I have no problem with that at all. But camping in a .4 isn't 'defending' anything, it's pirating. And if the best you can do is to 'own' a .4 system, all I can do is laugh at you.
For those who continually retort with 'you need better skills', I'll just say that a 40 against 1 battle doesn't require much skill at all. It's an instapop for many ships and no amount of skills is going to allow you to survive.
I am not complaining. In fact, I lost a bustard just after patch day to a gate camp (yes, I checked my map and have the skills and the ship was fitted with wcs and so on).
The ONLY thing that I dont like about campers is the podding. Ok, if you want to gank ships with your massive fleet, feel free to do so. But after you've blown up my ship, stolen my cargo and had your fun - why is it neccessary to podkill me as well? Sure, it's a free trip back to my home station so I dont have to fly there in a pod - but there go all my implants.
If it were 'me' running things (thankfully I'm not), I'd make it so you can't podkill someone unless you're at war with them. (here will come the folks saying 'then people can infiltrate 0.0 too easily cuz we cant stop them from flying a pod in, buying a ship, then taking over our space!.. ok.. if you cant defend the space you claim you 'own', then you dont really 'own' it do you?)
For the naysayers, explain this one to me: If it is so easy to get away from a gatecamp with the right skills/setup, then even though a POD is sooo hard to target - and sooo quick to warp out of an area - how can gatecampers manage to podkill?
I can understand if the pilot was AFK during a flight (dumb), but when the campers have enough ships on hand and can torch your pod before it can warp out, there's something to consider.
When I went into that camp I was in a fully gatecrashing set up bustard. It was empty, cuz I was on my way TO a pickup, not coming back from one. I emerged from the gate jump, would swear I was target locked before my ship even decloaked (was taking hits to my shield before I could see my own ship on the screen), was warped, torped and podkilled before my first shot could even be fired. My overview was filled to the rim with ships that were targeting me, so the camp was pretty large.
No, I didn't send a scout. I was headed through ES and (my fault) had just changed to the new EvE client by doing a complete reinstall. I forgot to change my autopilot settings to 'safest' and didn't really worry much about the 1 or 2 -.5 systems I had to go through.
The podkilling, however, is uncalled for - bad form - and just lazy gaming.
Want my ship's goods? Fine, set up a camp. Want to blow up ships for fun? Fine, set up a camp. Want to hold people for ransom? Fine, set upa camp.
But dont podkill pilots that you aren't at war with. It's not like their implants are gonna be floating in a can next to their corpse in space.
Personally, I think gatecamping should be kept to 0.0.. cuz if you're really defending your territory - you should probably be IN your territory. But pirates have to eat too :)
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2007.12.26 16:45:00 -
[78]
Originally by: Titen The podkilling, however, is uncalled for - bad form - and just lazy gaming.
OP says frigates should be immune to gatecamps, you say pods should be. Same attitude, just with the line drawn in a different place. -
DesuSigs |
Ernesto Hoost
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Posted - 2007.12.26 16:53:00 -
[79]
Originally by: Titen
The podkilling, however, is uncalled for - bad form - and just lazy gaming.
Don't really need your permission to do anything tbh. And you say it is lazy gaming, but previously admit that you couldn't be bothered to scout the gate
Originally by: Titen
And if the best you can do is to 'own' a .4 system, all I can do is laugh at you.
Well why aren't you laughing then..you sound quite angry
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Titen
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Posted - 2007.12.26 16:54:00 -
[80]
Originally by: Crumplecorn
Originally by: Titen The podkilling, however, is uncalled for - bad form - and just lazy gaming.
OP says frigates should be immune to gatecamps, you say pods should be. Same attitude, just with the line drawn in a different place.
If you think a frig (or any other ship) being destroyed is equivalent to a podkill which causes implants to be lost, you must not use said implants and therefore are not using your brain to it's fullest potential (which is apparent from your response).
Drawing the line in a different place would be in the other direction, like "Not just frigs, but anything that isn't either a BS or T2 ship should be immune to gatecamps".
Blow frigs up all day for all I care, blow up all the ships you want cuz you want their goodies, but the podding is lame cuz there are no 'goodies' (unless you collect corpses).
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OOOSOOO
Gallente Federal Navy Academy
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Posted - 2007.12.26 16:56:00 -
[81]
*hiccup* |
Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2007.12.26 17:06:00 -
[82]
Edited by: Crumplecorn on 26/12/2007 17:06:54
Originally by: Titen If you think a frig (or any other ship) being destroyed is equivalent to a podkill which causes implants to be lost, you must not use said implants and therefore are not using your brain to it's fullest potential (which is apparent from your response).
Wow, that was actually pretty witty.
Originally by: Titen Drawing the line in a different place would be in the other direction, like "Not just frigs, but anything that isn't either a BS or T2 ship should be immune to gatecamps".
Blow frigs up all day for all I care, blow up all the ships you want cuz you want their goodies, but the podding is lame cuz there are no 'goodies' (unless you collect corpses).
1. Drawing the line in a different place counts for either direction.
2. You think there are many 'goodies' to be had from frig kills?
3. If I gatecamped, I'd sure as hell collect the corpses. That might just be me though. -
DesuSigs |
Titen
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Posted - 2007.12.26 17:14:00 -
[83]
Ok.. maybe the better way to try to make my point is to ask it as a question.
What would be the problem/drawback to making podkills something that can only be accomplished when the targeting pilot is at war with the pilot targeted for podkilling?
I see that the responses to my inquiry have been focused on the pod ship itself and not the 'podding' of a pilot - so maybe asking that question will make my intended comment more understandable. |
Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2007.12.26 17:21:00 -
[84]
Why should your pod get any more protection than your ship?
Not to mention, how would you accomplish this? A message that pops up? "You are unable to lock that target as podkilling people you aren't at war with isn't very nice" -
DesuSigs |
Titen
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Posted - 2007.12.26 17:24:00 -
[85]
Originally by: Crumplecorn Why should your pod get any more protection than your ship?
Not to mention, how would you accomplish this? A message that pops up? "You are unable to lock that target as podkilling people you aren't at war with isn't very nice"
So this is your answer? Basically saying 'the drawback to the idea is that your pod would get more protection than your ship'?
Why is that a drawback? Can a pod turn around and shoot back? Can a pod grab anything from any cans that might be floating around? Can a pod do anything but fly away?
Sorry, I dont see your point. |
Xiarem
Amarr The Ghost Works
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Posted - 2007.12.26 17:25:00 -
[86]
Originally by: Titen Ok.. maybe the better way to try to make my point is to ask it as a question.
What would be the problem/drawback to making podkills something that can only be accomplished when the targeting pilot is at war with the pilot targeted for podkilling?
I see that the responses to my inquiry have been focused on the pod ship itself and not the 'podding' of a pilot - so maybe asking that question will make my intended comment more understandable.
Adding restrictions to the game to improve the gameplay for part of the playerbase will in the end lead to discontent and generate friction.
The more freedom a player has the more accountable they are for their actions and to me that is a good thing. If you choose to go into lowsec without scouting ahead you have nobody to blame apart from yourself if you get podded and pod killed. .
"Smoke me a kipper, I'll be back for breakfast!" |
Drizit
Amarr Lonely out here Black Sun Alliance
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Posted - 2007.12.26 17:28:00 -
[87]
Edited by: Drizit on 26/12/2007 17:29:40
Originally by: Titen For the naysayers, explain this one to me: If it is so easy to get away from a gatecamp with the right skills/setup, then even though a POD is sooo hard to target - and sooo quick to warp out of an area - how can gatecampers manage to podkill?
In a word - Lag.
Large gang plus drones etc causes lag which is why they go large. Jetcan spamming is a bannable offence now so the only way to create lag is to use a large team.
Gatecamping is lame enough but doing it in a large group so as to deliberately create lag is absurd. They are not affected since everything is already loaded and need only load the data for the ship jumping in but anyone jumping through has to wait for all the data for ships camping the gate to upload to their client.
Edit: Repeating myself. --
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2007.12.26 17:31:00 -
[88]
Originally by: Titen
Originally by: Crumplecorn Why should your pod get any more protection than your ship?
Not to mention, how would you accomplish this? A message that pops up? "You are unable to lock that target as podkilling people you aren't at war with isn't very nice"
So this is your answer? Basically saying 'the drawback to the idea is that your pod would get more protection than your ship'?
Why is that a drawback? Can a pod turn around and shoot back? Can a pod grab anything from any cans that might be floating around? Can a pod do anything but fly away?
Sorry, I dont see your point.
I'm not trying to say that there is any drawback (though there is). I'm just wondering why this idea should even be considered. You want the game to deny people the ability to kill pods in certain circumstances, just because you don't like getting podkilled, and you don't see any reason to do it. -
DesuSigs |
Titen
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Posted - 2007.12.26 17:39:00 -
[89]
Yeah, lag is a major factor in the kill, that's for sure.
It's kind of hard to put into words what I'm actually trying to figure out.
When I consider the facts, other than in a 'war' situation, there is no real reason to podkill anyone - nor is there a reason to be able to podkill anyone.
A pod can't fight back. A pod doesn't jettison cargo. A pod can't assist a fleet in any way (other than being another target on the screen).
There is no tactical, industrial or economical advantage to podkilling someone you are not at war with (or, at least, no advantages have been suggested here that fit the bill).
Podkills on an enemy you are at war with has it's advantages. It sends that enemy to wherever their clone is (hopefully far away from you). It can destroy implants, making the enemy less effective on the battlefield and/or at skill training. It assists in lowering the moral of the enemy, and raising the moral of your own pilots.
But if you are not at war and are just pirating or protecting your territory, there is no advantage to podkilling your target.
So, in any case other than podkilling a war-related enemy, the only reason that I can come up with for doing it is 'because I can' which, in itself, is pretty rediculous.
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Jakus Ikmonar
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Posted - 2007.12.26 17:56:00 -
[90]
Originally by: Titen But if you are not at war and are just pirating or protecting your territory, there is no advantage to podkilling your target.
So, in any case other than podkilling a war-related enemy, the only reason that I can come up with for doing it is 'because I can' which, in itself, is pretty rediculous.
Implants. You pod someone with a head full of expensive implants he's going to be a bit more cautious nextime
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