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Tzsudoki
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Posted - 2007.12.26 16:48:00 -
[1]
Edited by: Tzsudoki on 26/12/2007 16:50:15 I wanted to know if I can switch now to Raven now, or if I need to max out my missile skills to V then switch to Raven. I'm want to start doing LVL4 missions. I can do LVL3s just fine with the Drake, and probably some LVL4s, but I think I will be more effective with a Raven and it will take less time than maxing missile skills (which I will still have to do after the fact).
Here are my current missile skills: : Heavy Missiles IV (3) 136,805/768,000 Points : Missile Bombardment II (2) 2,829/512,000 Points : Missile Launcher Operation IV (1) 45,255/256,000 Points : Missile Projection III (4) 32,000/1,024,000 Points : Rapid Launch III (2) 16,000/512,000 Points : Target Navigation Prediction II (2) 2,843/512,000 Points : Warhead Upgrades II (5) 7,072/1,280,000 Points
Other Skills of Note: : EM Shield Compensation II (2) 2,829/512,000 Points : Energy Emission Systems I (2) 500/512,000 Points : Energy Grid Upgrades III (2) 16,000/512,000 Points : Energy Management II (3) 4,243/768,000 Points : Energy Systems Operation III (1) 8,000/256,000 Points : Engineering IV (1) 45,255/256,000 Points : Explosive Shield Compensation II (2) 2,829/512,000 Points : Kinetic Shield Compensation II (2) 2,829/512,000 Points : Shield Compensation II (2) 2,829/512,000 Points : Shield Emission Systems II (2) 2,829/512,000 Points : Shield Management III (3) 24,000/768,000 Points : Shield Operation IV (1) 45,255/256,000 Points : Shield Upgrades IV (2) 90,510/512,000 Points : Tactical Shield Manipulation I (4) 1,000/1,024,000 Points : Thermic Shield Compensation II (2) 2,829/512,000 Points : Battlecruisers II (6) 8,486/1,536,000 Points : Caldari Cruiser III (5) 72,294/1,280,000 Points : Caldari Frigate IV (2) 90,510/512,000 Points : Caldari Industrial II (4) 5,657/1,024,000 Points : Destroyers II (2) 2,829/512,000 Points : Gallente Cruiser III (5) 40,000/1,280,000 Points : Gallente Frigate IV (2) 90,510/512,000 Points : Minmatar Frigate III (2) 16,000/512,000 Points : Minmatar Industrial IV (4) 181,020/1,024,000 Points : Spaceship Command IV (1) 45,255/256,000 Points
EDIT: BTW. Training LVL4 Weapon Upgrades now.
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Angel DeMorphis
Gallente
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Posted - 2007.12.26 17:03:00 -
[2]
You'll want Cruise or Torp Missiles on your Raven. --
 My sig taken from this site, so thoroughly explains the people I speak with on the forums. |

Tzsudoki
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Posted - 2007.12.26 17:22:00 -
[3]
Originally by: Angel DeMorphis You'll want Cruise or Torp Missiles on your Raven.
Thanks, I knew that, just trying to decide if training Cruise or Torp and BS is a better option than training all my missile skills to LVL5 then pursuing a BS.
Tzsu
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SheriffFruitfly
Caldari Science and Trade Institute
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Posted - 2007.12.26 18:05:00 -
[4]
Originally by: Tzsudoki
Originally by: Angel DeMorphis You'll want Cruise or Torp Missiles on your Raven.
Thanks, I knew that, just trying to decide if training Cruise or Torp and BS is a better option than training all my missile skills to LVL5 then pursuing a BS.
Tzsu
Note that by "Cruise or Torp" the poster means "Cruise".
I started with my raven before I had even as much as you had (I was sick of lvl3's, and sick of how long it took to clear lvl4s in my drake). Takes a bit to get used to the active tank business - I still forget to turn my booster off - lol. It takes awhile also to train up to a "proper" raven fit - but who gives a rat's bum about "proper"?
More than anything, I wish I had had my drone skills trained, looking back on my lvl4 beginnings.
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Lucas Edge
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Posted - 2007.12.26 18:16:00 -
[5]
Edited by: Lucas Edge on 26/12/2007 18:16:45 I really think you should wait at least another month. You have some basic skills that need to be lvl4's and 5's. Here is a list of the basic skill levels you should have before flying a raven:
Energy Grid Upgrades to lvl 4 so you can use PDS II's Missile Launcher Operation to lvl 5 so you can train cruises (yes use cruise for now) After Missile Launcher Operation to lvl5, train ALL missile support skills to at least lvl 3 Energy Management AND Energy Systems Operation to at least LVL4 so you have a chance at -keeping you cap somewhat stable Shield Operation to lvl 5 so you can use x-large shield booster II's. Tact. Shield Manip. to lvl 4 so you can use Tech 2 hardeners Engineering and Electronics to lvl 5 so you will have enough power grid and cpu for all the necessary fittings.
Most of the above skills that need lvl 5 are only lvl 1 skills so with highish attributes, they should only take 4 to 5 days to train. You will make a huge mistake trying to fit this with T1 fittings as well as wasting the lows with co-processors because you don't have enough cpu to fit everything. The jump from lvl3 to lvl4 missions is huge and flying that Raven is much different than the drake.
Good luck
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Bladen Kerst
Caldari Bladen Kerst Innovations
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Posted - 2007.12.26 18:40:00 -
[6]
I am amazed that noone here mentioned drones yet It is such a pain in the ass to kill elite frigs with cruise. That you won't even notice the difference between raven and drake in speed.
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SheriffFruitfly
Caldari Science and Trade Institute
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Posted - 2007.12.26 18:47:00 -
[7]
Originally by: Bladen Kerst I am amazed that noone here mentioned drones yet 
This statement has every virtue except for being true.
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Tzsudoki
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Posted - 2007.12.26 19:18:00 -
[8]
Originally by: SheriffFruitfly
Originally by: Bladen Kerst I am amazed that noone here mentioned drones yet 
This statement has every virtue except for being true.
BTW. Here is my drone skills.
: Combat Drone Operation II (2) 2,829/512,000 Points : Drone Durability I (5) 1,250/1,280,000 Points : Drone Navigation II (1) 1,415/256,000 Points : Drones IV (1) 45,390/256,000 Points : Mining Drone Operation I (2) 500/512,000 Points : Scout Drone Operation III (1) 8,000/256,000 Points
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Tzsudoki
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Posted - 2007.12.26 19:20:00 -
[9]
Originally by: Bladen Kerst I am amazed that noone here mentioned drones yet It is such a pain in the ass to kill elite frigs with cruise. That you won't even notice the difference between raven and drake in speed.
Well thats an interesting statement. See I can kill the frigs easily with my drake then come back with the Raven and take out the BSes. The problem I had the last time was trying to kill the BS with my Drake.
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SheriffFruitfly
Caldari Science and Trade Institute
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Posted - 2007.12.26 19:41:00 -
[10]
Originally by: Tzsudoki Well thats an interesting statement. See I can kill the frigs easily with my drake then come back with the Raven and take out the BSes. The problem I had the last time was trying to kill the BS with my Drake.
(shrug) If you have the patience for that, and don't mind a lower isk/hour, more power to you. lawl - it'd be funny to watch you trekkin back & forth switching ships 10 times in multi-spawn missions tho - you should record it for us!
Originally by: Tzsudoki
BTW. Here is my drone skills.
: Combat Drone Operation II (2) 2,829/512,000 Points : Drone Durability I (5) 1,250/1,280,000 Points : Drone Navigation II (1) 1,415/256,000 Points : Drones IV (1) 45,390/256,000 Points : Mining Drone Operation I (2) 500/512,000 Points : Scout Drone Operation III (1) 8,000/256,000 Points .
= no drone skills.
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Tzsudoki
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Posted - 2007.12.26 19:45:00 -
[11]
Thanks Lucas, Here is the training schedule I had in mind. Cybernetics is at the start because when I can use the implants I have on hand it will reduce my total training time by 7days.
Skill plan for Tzsudoki
1. Weapon Upgrades IV (7 hours, 21 minutes, 22 seconds) 2. Cybernetics IV (2 days, 19 hours, 44 minutes, 10 seconds) 3. Target Navigation Prediction III (6 hours, 13 minutes, 46 seconds) 4. Missile Bombardment III (6 hours, 14 minutes, 10 seconds) 5. Warhead Upgrades III (15 hours, 35 minutes, 27 seconds) 6. Target Navigation Prediction IV (1 day, 11 hours, 16 minutes, 45 seconds) 7. Rapid Launch IV (1 day, 11 hours, 16 minutes, 45 seconds) 8. Missile Bombardment IV (1 day, 11 hours, 16 minutes, 45 seconds) 9. Missile Projection IV (2 days, 22 hours, 33 minutes, 31 seconds) 10. Warhead Upgrades IV (3 days, 16 hours, 11 minutes, 54 seconds) 11. Missile Launcher Operation V (4 days, 3 hours, 47 minutes, 4 seconds) 12. Guided Missile Precision I (35 minutes, 30 seconds) 13. Guided Missile Precision II (2 hours, 45 minutes, 23 seconds) 14. Guided Missile Precision III (15 hours, 35 minutes, 27 seconds) 15. Guided Missile Precision IV (3 days, 16 hours, 11 minutes, 54 seconds) 16. Tactical Shield Manipulation II (2 hours, 49 minutes, 20 seconds) 17. Tactical Shield Manipulation III (15 hours, 57 minutes, 55 seconds) 18. Tactical Shield Manipulation IV (3 days, 18 hours, 18 minutes, 54 seconds) 19. Energy Management III (11 hours, 58 minutes, 26 seconds) 20. Energy Systems Operation IV (22 hours, 34 minutes, 43 seconds) 21. Energy Management IV (2 days, 19 hours, 44 minutes, 10 seconds) 22. Shield Operation V (5 days, 7 hours, 43 minutes, 27 seconds) 23. Engineering V (5 days, 7 hours, 43 minutes, 27 seconds) 24. Electronics V (5 days, 7 hours, 43 minutes, 27 seconds) 25. Caldari Cruiser IV (3 days, 54 minutes, 27 seconds) 26. Cruise Missiles I (35 minutes, 30 seconds) 27. Caldari Battleship I (56 minutes, 49 seconds) 28. Caldari Battleship II (4 hours, 24 minutes, 36 seconds) 29. Cruise Missiles II (2 hours, 45 minutes, 23 seconds) 30. Cruise Missiles III (15 hours, 35 minutes, 27 seconds) 31. Cruise Missiles IV (3 days, 16 hours, 11 minutes, 54 seconds) 32. Cruise Missiles V (20 days, 18 hours, 55 minutes, 22 seconds) 33. Caldari Battleship III (1 day, 56 minutes, 45 seconds) 34. Caldari Battleship IV (5 days, 21 hours, 7 minutes, 1 second)
Total time: 84 days, 3 hours, 37 minutes, 12 seconds
I put the stuff my Drake can use first. There is more stuff to do afterwards, but isn't there always.
Tzsu
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SheriffFruitfly
Caldari Science and Trade Institute
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Posted - 2007.12.26 19:52:00 -
[12]
Originally by: Tzsudoki Thanks Lucas, Here is the training schedule I had in mind. Cybernetics is at the start because when I can use the implants I have on hand it will reduce my total training time by 7days.
Skill plan for Tzsudoki
1. Weapon Upgrades IV (7 hours, 21 minutes, 22 seconds) 2. Cybernetics IV (2 days, 19 hours, 44 minutes, 10 seconds) 3. Target Navigation Prediction III (6 hours, 13 minutes, 46 seconds) 4. Missile Bombardment III (6 hours, 14 minutes, 10 seconds) 5. Warhead Upgrades III (15 hours, 35 minutes, 27 seconds) 6. Target Navigation Prediction IV (1 day, 11 hours, 16 minutes, 45 seconds) 7. Rapid Launch IV (1 day, 11 hours, 16 minutes, 45 seconds) 8. Missile Bombardment IV (1 day, 11 hours, 16 minutes, 45 seconds) 9. Missile Projection IV (2 days, 22 hours, 33 minutes, 31 seconds) 10. Warhead Upgrades IV (3 days, 16 hours, 11 minutes, 54 seconds) 11. Missile Launcher Operation V (4 days, 3 hours, 47 minutes, 4 seconds) 12. Guided Missile Precision I (35 minutes, 30 seconds) 13. Guided Missile Precision II (2 hours, 45 minutes, 23 seconds) 14. Guided Missile Precision III (15 hours, 35 minutes, 27 seconds) 15. Guided Missile Precision IV (3 days, 16 hours, 11 minutes, 54 seconds) 16. Tactical Shield Manipulation II (2 hours, 49 minutes, 20 seconds) 17. Tactical Shield Manipulation III (15 hours, 57 minutes, 55 seconds) 18. Tactical Shield Manipulation IV (3 days, 18 hours, 18 minutes, 54 seconds) 19. Energy Management III (11 hours, 58 minutes, 26 seconds) 20. Energy Systems Operation IV (22 hours, 34 minutes, 43 seconds) 21. Energy Management IV (2 days, 19 hours, 44 minutes, 10 seconds) 22. Shield Operation V (5 days, 7 hours, 43 minutes, 27 seconds) 23. Engineering V (5 days, 7 hours, 43 minutes, 27 seconds) 24. Electronics V (5 days, 7 hours, 43 minutes, 27 seconds) 25. Caldari Cruiser IV (3 days, 54 minutes, 27 seconds) 26. Cruise Missiles I (35 minutes, 30 seconds) 27. Caldari Battleship I (56 minutes, 49 seconds) 28. Caldari Battleship II (4 hours, 24 minutes, 36 seconds) 29. Cruise Missiles II (2 hours, 45 minutes, 23 seconds) 30. Cruise Missiles III (15 hours, 35 minutes, 27 seconds) 31. Cruise Missiles IV (3 days, 16 hours, 11 minutes, 54 seconds) 32. Cruise Missiles V (20 days, 18 hours, 55 minutes, 22 seconds) 33. Caldari Battleship III (1 day, 56 minutes, 45 seconds) 34. Caldari Battleship IV (5 days, 21 hours, 7 minutes, 1 second)
Total time: 84 days, 3 hours, 37 minutes, 12 seconds
I put the stuff my Drake can use first. There is more stuff to do afterwards, but isn't there always.
Tzsu
And after 3 months, you STILL won't be able to use either drone link augmentor, or heavy nos. Not a good way to go, imo, but I'm not you. Just what DO you plan you use those 2 other raven hi slots for?
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Tzsudoki
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Posted - 2007.12.26 19:58:00 -
[13]
Originally by: SheriffFruitfly Just what DO you plan you use those 2 other raven hi slots for?
Nothing.. they were put there for those people who are less skilled and need a tactical advantage to help them out, but just in case I will keep training after my 77days are up because skills like Energy Emission Systems V and Scout Drone Operation IV are on my list, but didn't want to inundate the forums with my 2 year plan. If you want to see that plan just let me know I have it.
Keep in mind I am already running LVL4 missions with my current Drake setup, but I wouldn't recommend it. It isn't for the faint at heart.
Tzsu
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SheriffFruitfly
Caldari Science and Trade Institute
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Posted - 2007.12.26 20:02:00 -
[14]
Originally by: Tzsudoki
Originally by: SheriffFruitfly Just what DO you plan you use those 2 other raven hi slots for?
Nothing.. they were put there for those people who are less skilled and need a tactical advantage to help them out,
Um, like you. But to each his own.
Originally by: Tzsudoki If you want to see that plan just let me know I have it.
Nononono. I've seen enuff.
Originally by: Tzsudoki Keep in mind I am already running LVL4 missions with my current Drake setup, but I wouldn't recommend it. It isn't for the faint at heart.
As I mentioned initially, I did that too. Lots of ppl have. It isn't especially brave.
Fly safe!
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Lucas Edge
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Posted - 2007.12.26 20:24:00 -
[15]
Edited by: Lucas Edge on 26/12/2007 20:27:16
Originally by: Tzsudoki Edited by: Tzsudoki on 26/12/2007 19:50:30 Thanks Lucas, Here is the training schedule I had in mind. Cybernetics is at the start because when I can use the implants I have on hand it will reduce my total training time by 7days.
Skill plan for Tzsudoki
1. Weapon Upgrades IV (7 hours, 21 minutes, 22 seconds) 2. Cybernetics IV (2 days, 19 hours, 44 minutes, 10 seconds) 3. Target Navigation Prediction III (6 hours, 13 minutes, 46 seconds) 4. Missile Bombardment III (6 hours, 14 minutes, 10 seconds) 5. Warhead Upgrades III (15 hours, 35 minutes, 27 seconds) 6. Target Navigation Prediction IV (1 day, 11 hours, 16 minutes, 45 seconds) 7. Rapid Launch IV (1 day, 11 hours, 16 minutes, 45 seconds) 8. Missile Bombardment IV (1 day, 11 hours, 16 minutes, 45 seconds) 9. Missile Projection IV (2 days, 22 hours, 33 minutes, 31 seconds) 10. Warhead Upgrades IV (3 days, 16 hours, 11 minutes, 54 seconds) 11. Missile Launcher Operation V (4 days, 3 hours, 47 minutes, 4 seconds) 12. Guided Missile Precision I (35 minutes, 30 seconds) 13. Guided Missile Precision II (2 hours, 45 minutes, 23 seconds) 14. Guided Missile Precision III (15 hours, 35 minutes, 27 seconds) 15. Guided Missile Precision IV (3 days, 16 hours, 11 minutes, 54 seconds) 16. Tactical Shield Manipulation II (2 hours, 49 minutes, 20 seconds) 17. Tactical Shield Manipulation III (15 hours, 57 minutes, 55 seconds) 18. Tactical Shield Manipulation IV (3 days, 18 hours, 18 minutes, 54 seconds) 19. Energy Management III (11 hours, 58 minutes, 26 seconds) 20. Energy Systems Operation IV (22 hours, 34 minutes, 43 seconds) 21. Energy Management IV (2 days, 19 hours, 44 minutes, 10 seconds) 22. Shield Operation V (5 days, 7 hours, 43 minutes, 27 seconds) 23. Engineering V (5 days, 7 hours, 43 minutes, 27 seconds) 24. Electronics V (5 days, 7 hours, 43 minutes, 27 seconds) 25. Caldari Cruiser IV (3 days, 54 minutes, 27 seconds) 26. Cruise Missiles I (35 minutes, 30 seconds) 27. Caldari Battleship I (56 minutes, 49 seconds) 28. Caldari Battleship II (4 hours, 24 minutes, 36 seconds) 29. Cruise Missiles II (2 hours, 45 minutes, 23 seconds) 30. Cruise Missiles III (15 hours, 35 minutes, 27 seconds) 31. Cruise Missiles IV (3 days, 16 hours, 11 minutes, 54 seconds) 32. Cruise Missiles V (20 days, 18 hours, 55 minutes, 22 seconds) 33. Caldari Battleship III (1 day, 56 minutes, 45 seconds) 34. Caldari Battleship IV (5 days, 21 hours, 7 minutes, 1 second)
Total time: 84 days, 3 hours, 37 minutes, 12 seconds
I put the stuff my Drake can use first. There is more stuff to do afterwards, but isn't there always.
EDIT: BTW. If I was to max my Drake skills to LVL5 it would take over 178days.
Tzsu
You don't need Cruise missile V and battleship to IV before you get into a BS. You also don't need all the missile skills to IV before the BS either. That will shave well over 25 days off that skill plan you made. To re-iterate what the other are saying, train for drones!! Get the drones skill to V and the drone interfacing skill to IV. Then train the rest to III or IV. I would start with the scout drone skill then the combat skill so you can start using the drone effectively while the other drone skills are advancing.
Once you're in the BS, you can increase the BS skill and the cruise missile skill and then get missile support skills to IV. Another good skill is the shield Management skill to V because it enables the use of Tech 2 Shield Amps. But that skill will take a good 20 days. If you're smart, you can enter the BS with mediocre skills and do 'ok' while the rest of the skills are building.
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Bladen Kerst
Caldari Bladen Kerst Innovations
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Posted - 2007.12.27 06:24:00 -
[16]
Originally by: Tzsudoki
Originally by: SheriffFruitfly Just what DO you plan you use those 2 other raven hi slots for?
Nothing.. they were put there for those people who are less skilled and need a tactical advantage to help them out, but just in case I will keep training after my 77days are up because skills like Energy Emission Systems V and Scout Drone Operation IV are on my list, but didn't want to inundate the forums with my 2 year plan. If you want to see that plan just let me know I have it.
Tzsu
Or maybe, just maybe they were put there for people doing missions in 0.0 space to equip blasters vs small ships, since drones give you away to pirates 
I would strongly suggest training Drones V, and then Drone Interfacing III or maybe even IV. Drone Interfacing is the most cheesy skill in Eve imho. Oh and don't worry when your little army of Drones helps you to break tank on 2.5 mil rats you will learn to appreciate them as well
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Tzsudoki
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Posted - 2007.12.27 16:39:00 -
[17]
Originally by: Bladen Kerst Oh and don't worry when your little army of Drones helps you to break tank on 2.5 mil rats you will learn to appreciate them as well
I already appreciate them. I have to use them on my Drake to break tank on BSes all the time. Just not as effective as I should be, but they still work.
Tzsu
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Mort Salazar
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Posted - 2007.12.27 16:44:00 -
[18]
Quote:
I would strongly suggest training Drones V, and then Drone Interfacing III or maybe even IV. Drone Interfacing is the most cheesy skill in Eve imho. Oh and don't worry when your little army of Drones helps you to break tank on 2.5 mil rats you will learn to appreciate them as well
Yes interfacing is full of win, now stop talking about it or it will get hit by the nerf bat too..
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Tzsudoki
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Posted - 2007.12.27 16:52:00 -
[19]
Originally by: Lucas Edge You can enter the BS with mediocre skills and do 'ok' while the rest of the skills are building.
So what your saying is my training should be like this before I get into the BS, then afterwards I can work on the rest of the training I listed.
1. Cybernetics IV (2 days, 5 hours, 58 minutes, 6 seconds) 2. Energy Grid Upgrades IV (1 day, 21 hours, 9 minutes, 27 seconds) 3. Caldari Cruiser IV (3 days, 54 minutes, 27 seconds) 4. Caldari Battleship I (56 minutes, 49 seconds) 5. Caldari Battleship II (4 hours, 24 minutes, 36 seconds) 6. Missile Launcher Operation V (4 days, 3 hours, 47 minutes, 4 seconds) 7. Cruise Missiles I (35 minutes, 30 seconds) 8. Drones V (5 days, 25 minutes, 2 seconds) 9. Drone Interfacing I (42 minutes, 52 seconds) 10. Drone Interfacing II (3 hours, 19 minutes, 43 seconds) 11. Drone Interfacing III (18 hours, 49 minutes, 36 seconds) 12. Drone Interfacing IV (4 days, 10 hours, 30 minutes, 13 seconds)
Total time: 21 days, 23 hours, 33 minutes, 30 seconds
BTW. I was getting into a BS way before the LVL5 Cruise and LVL4 BS, those were to be trained afterwards to make me more effective.
Tzsu
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Jerusalem Eve
Amarr Caldari Navy Volunteer Task Force
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Posted - 2007.12.28 09:25:00 -
[20]
Actually I would advise training up drake skills to Tech 2 before even considering Raven skills.
Many of the skills will still transfer over to the Raven. What you don't want to do is rush over to the Raven only to lose it because of bad/poor fitting.
Drake skills won't be wasted either because eventually you will fly a Nighthawk. That ship is very nice and some will say you might be better off training for a Nighthawk first. Your Drake skills all transfer over to the Nighthawk and your drake skills improve while you skill up for it.
Two paths Kestrel->Caracal->Drake->Raven->Golem or Kestrel->Caracal->Drake->Nighthawk
Eventually you'll fly both a Nighthawk and a Golem :) but that will take awhile. Be good at one of them first.
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Mona X
Caldari Polish Task Forces C0VEN
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Posted - 2007.12.28 11:51:00 -
[21]
Originally by: Lucas Edge
drone interfacing skill to IV. Then train the rest to III or IV. I would start with the scout drone skill then the combat skill so you can start using the drone effectively while the other drone skills are advancing.
[cough]Drone specializations[/cough]
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Valaru
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Posted - 2007.12.28 12:35:00 -
[22]
Keep in mind I am already running LVL4 missions with my current Drake setup, but I wouldn't recommend it. It isn't for the faint at heart.
I have a drake and would like to know your setup for doing level 3 and 4 please?
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Allestin Villimar
Dark Nova Crisis
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Posted - 2007.12.28 16:16:00 -
[23]
Been posted dozens of times, but I run level 4s in this:
7x T2 HML, 1x drone link augmentor (use a cloak if you're in low sec) 3x T2 Large Shield Extender, 1x T2 invuln field, 2x rat specific passive resists 3x shield power relay t2, 1x t2 ballistic control unit, sometimes 4x spr if I really need the tank 3x core defence field purger rigs
Level 5 shield operation/management, L4 damage compensation skills
Should be able to run pretty much any level 4 as long as you don't agro everything at once, including AE bonus room. EA 5/5 might give you some problems. ...in bed. |

Zeknichov
Life. Universe. Everything.
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Posted - 2007.12.28 17:42:00 -
[24]
I always find these posts funny. Essentially you need BS lvl 2 yo fly a Raven. You might also want cruise missiles 1. Seriously there's no need to train all those skills to IV let alone V before getting into a BS it's not needed.
Here's a serious list of skills you need.
Caldari BS II Missile Launcher Operation V Cruise Missiles I Shield Operation V Jury Rigging I
That's all you need to hop into a Raven and do level 4s.
Of course once you've trained those skills you're going to want to train a huge list of skills to maximize your effectiveness but the skills I listed are all you need to get into a Raven and fly it effectively.
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Viscount Hood
UK Corp Rare Faction
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Posted - 2008.01.01 11:31:00 -
[25]
shield management and shield compensation - get those up to lvl 4 or 5 as the Raven is an active shield tanker. Get cruise and torps skills otherwise your good to go.
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Chemical Castration
Chemical Castration Lotto
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Posted - 2008.01.01 12:37:00 -
[26]
I used to do Level 4's easily on a character who had under 2m skillpoints in a Cruise Raven.
You don't NEED Tech II, it'll just make it a little easier and faster.
 Promotional New Years EVE FREE LOTTO - BC + More |

General Minos
Einherjar Rising
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Posted - 2008.01.02 03:52:00 -
[27]
Don't forget to train weapon upgrades for help fitting your launchers. You should get this to level 4 at least.
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Barbaro55a
Caldari Amesha Spentaz Terra Incognita.
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Posted - 2008.01.03 11:20:00 -
[28]
Didn't read all of the replies so appologies if this has been said, but for the love of god get your shield resist skills up. Allongside the BS skill this can make your tank mich more potent with justs a few hours / days of investment.
Arour resists are allways handy too, adds that little extra buffer for when the brown stuff starts hitting the fan.
Originally by: ISD Valorem If someone has hurt you out of game then please talk to family, friends or Police (if necessary)
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Angel DeMorphis
Gallente
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Posted - 2008.01.03 16:28:00 -
[29]
Originally by: Barbaro55a Didn't read all of the replies so appologies if this has been said, but for the love of god get your shield resist skills up. Allongside the BS skill this can make your tank mich more potent with justs a few hours / days of investment.
Arour resists are allways handy too, adds that little extra buffer for when the brown stuff starts hitting the fan.
Shield resist skills? You mean those shield compensation skills that only work on passive amplifiers or if your active hardener is turned off? Yeah, they can be helpful, moreso on a Drake than a Raven.
But the armor compensation skills for a shield tanking Raven? All I have to say is WTF? You'll never get use of those skills until you fit armor mods, which I'm guessing his Raven won't. --
 My sig taken from this site, so thoroughly explains the people I speak with on the forums. |

Blue Wraith
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Posted - 2008.01.03 22:15:00 -
[30]
This post covers the phases of L4s where skills are concerned. I'd probably amend to it that you will want to be able to use Capacitor Flux Coils or Capacitor Power Relays if you want a perma-tank. It's not necessary, but nice if you're lazy.
I agree with another poster that all you really need are the basic skills to be able to use the equipment, and some strategy. Personally, in the beginning stages, I fit an AB and used the run 'n gun technique. As you progress in skill and equipment, you'll need less and less strategy.
Things to do: Download a Ship Fitting program to test fits rapidly. Hit eveinfo.com for information on your upcoming mission. If no information is available and you want to try it, go in a shuttle to scout it out first. If you need range (non-deadspace), make a bookmark, and warp to 100km from it. Ask for help if necessary, but from people you trust and that know you. Keeps notes of what works (and/or doesn't work).
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