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Stovetop Cookie
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Posted - 2007.12.28 00:46:00 -
[1]
I've read somewhere about tech 3 possibly being implemented. Are there going to be named tech II variants as well perhaps?
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.12.28 00:47:00 -
[2]
nope named is it's own thing.
tech 2 named stuff could be considered faction gear and officer stuff.
Official fanboy of jenny< pink supporter! looking to work in the art department with CCP, 3 years and counting. http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Dropthi |
Jonny JoJo
Amarr Imperial Academy
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Posted - 2007.12.28 00:49:00 -
[3]
I thought rigs and scripts were going to be Tech 3?
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.12.28 00:50:00 -
[4]
tech 3 will have 3 near it.
also tech 3 is going to be worse than tech 2 unless your overheating it.
I can't wait.
Official fanboy of jenny< pink supporter! looking to work in the art department with CCP, 3 years and counting. http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Dropthi |
Jomin Herdsy
DarkStar 1 GoonSwarm
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Posted - 2007.12.28 01:01:00 -
[5]
Originally by: MotherMoon tech 3 will have 3 near it.
also tech 3 is going to be worse than tech 2 unless your overheating it.
I can't wait.
Where did you hear this? Sounds like you're making things up, to me.
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Surfin's PlunderBunny
Minmatar mUfFiN fAcToRy
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Posted - 2007.12.28 01:02:00 -
[6]
I'm T3
Originally by: Tarminic
Okay, that's it. You are on the KOS list, and you better pray that I don't have access to a locater agent.
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.12.28 01:07:00 -
[7]
Originally by: Jomin Herdsy
Originally by: MotherMoon tech 3 will have 3 near it.
also tech 3 is going to be worse than tech 2 unless your overheating it.
I can't wait.
Where did you hear this? Sounds like you're making things up, to me.
um... dev blogs? live dev blogs? where do you read your game development news.
Official fanboy of jenny< pink supporter! looking to work in the art department with CCP, 3 years and counting. http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Dropthi |
Lagar
Caldari Core Domination
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Posted - 2007.12.28 01:09:00 -
[8]
tech 3 wont actualy be worse, just more specialized, meaning that the ship will be good at one stuff but easier to counter..
T1 stuff is in this way the most versitile.. it's not good in a paticular field but it can actualy be used for varius things.
T2 there are roles where they get access to spefic items ment to make them exell in a paticual duty ex covert ops, stealth bomber and so on..
T3 i think will take the curent specializing to a whole new level but since it's not actualy fully realized yet there are numerus theories on exactly what kind of things these ships will be.
curently they can be all from ships that have acess to special ship-rigs that can enable you to deside what kind of role the ship would be to a ship so special that one focused att tanking might be able to tank a dreadnought in siege mode but do damage like a weak frigate.
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Kweel Nakashyn
Minmatar Aeden Tau Ceti Federation
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Posted - 2007.12.28 01:26:00 -
[9]
Actually devs allready said T2 bs would be only niche BS... But in case of HIC and Marauders, the only thing I see is "better than T1 stuff". The problem with T3 is redesigning ALL the T2 gear not to make it better but with 1 - one functionality that sucks 2 - one functionality that is great.
T1 or named stuff with great heat performances could be a starting point but I think this is a lazy move.
My problem with T3 is the skills to have to mount these modules on your ship. A lot of T2 gear needs allready level 5 skills, what will come next ? 2 years of training to have this excellent T3 fitted T1 battleship ? What could be T4 in four years or so then ? T2 become obsolete ? Please no...
Dunno. 2isk
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F'nog
Amarr Celestial Horizon Corp. Knights Of the Southerncross
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Posted - 2007.12.28 04:13:00 -
[10]
According to the devs' original timetable, we should be at T4 by now. T5 will be here this summer. Just thought I'd throw that out there since I don't really know what T3 will bring, but specialized will be the key term. We'll just have to see what happens.
Also, which will arrive first: T3 or DNF????
Originally by: Kazuma Saruwatari
F'nog for Amarr Emperor. Nuff said
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Luigi Thirty
Caldari 19th Star Logistics
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Posted - 2007.12.28 04:15:00 -
[11]
Tech 3 will be all of Tech 2, but incremented. ---- DOMINIX IS INVINCIBLEBLUE:(((( |
MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.12.28 04:16:00 -
[12]
Originally by: Luigi Thirty Tech 3 will be all of Tech 2, but incremented.
?
Official fanboy of jenny< pink supporter! looking to work in the art department with CCP, 3 years and counting. http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Dropthi |
Selene Le'Cotiere
Amarr I-Omniscient-I
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Posted - 2007.12.28 04:33:00 -
[13]
I'm inclined to agree with Mother on this. I seem to remember reading/hearing that T3 mods were being built around the Heat mechanic. _________
"Some would call me a Demon. Others, a Vampire. But if the truth be told... I'm a daughter of the moon and a Goddess among men." |
Atiana Obaani
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Posted - 2007.12.28 04:50:00 -
[14]
The only thing I ever actually read about T3 is that the ancient tech/archeology stuff will be the "lynchpin". And yes, thats a quote.
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Nova Fox
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Posted - 2007.12.28 04:53:00 -
[15]
Originally tech 3 was 'scriptable' versions of modules that arent curretnly scripted but without the nerf for choosing a program.
However thats changed over the updates the last notation picked up was that these items where supposed to be subpar to tech 2 but when overload it gets real friendly, which doesn't make too much sense having every single tech 3 rely on one skill and your still nerfing yourself and it counters the need for longer battles so the heat direction can be a nice side effect but I still peferr a slight enhacment from tech 2 that doesnt include frying stuff.
TBH i wouldnt mind seeing a hybrid of both provided they do ALOT more with heat making it more accessible to everyone its not as revolutanairy as everyone thinks and the trade off and heat build up is still to great for viable long term battle use even if its supposed to be last ditch effort.
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Vagablonde
Minmatar Ouruboros Trading
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Posted - 2007.12.28 05:00:00 -
[16]
Tech III modules will be just like tech II modules but without the horrific insane penalties (such as firing your t2 guns causes 50% damage to your own ship, t2 armour repping reduces your velocity by 99%, etc)
I know, t2 doesn't have these insane penalties, but they have to force change upon the playerbase somehow yeah ________________ the way back home is always long, but if you're close to me i'm holding on. |
MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.12.28 05:05:00 -
[17]
or we can all just watch the fanfest video on heat.
http://www.eve-online.tv/fanfest.aspx
he says it right there he goes on about it for 3 minutes and then further in the Q&A.
heat is the dorr to tech 3, making modules that can withstand heat. it's like a super overheated comuter :) he also says that it's going to be weaker than tech 2 when not being overheated.
Official fanboy of jenny< pink supporter! looking to work in the art department with CCP, 3 years and counting. http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Dropthi |
Ichi Chirotha
Stellar Convertors
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Posted - 2007.12.28 05:40:00 -
[18]
Edited by: Ichi Chirotha on 28/12/2007 05:40:38 omg thats some kind of wow isn't it? you wait months for a new good expansion .. and what you get? your t4 gear is got old and obsolete,.. now you need the new shiny T6 set till the next expansion comes with the new and mutch better t8 set that make your t6 set stinky and old.. the only good thing is the wow update dont will damage and destroy your windows xp installation like CCP it did.
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.12.28 05:42:00 -
[19]
Originally by: Ichi Chirotha Edited by: Ichi Chirotha on 28/12/2007 05:40:38 omg thats some kind of wow isn't it? you wait months for a new good expansion .. and what you get? your t4 gear is got old and obsolete,.. now you need the new shiny T6 set till the next expansion comes with the new and mutch better t8 set that make your t6 set stinky and old.. the only good thing is the wow update dont will damage and destroy your windows xp installation like CCP it did.
how is a modules that is weaker than tech 2 and has to be invented like WoW? tech 3 still won't be better than officer stuff.
by your logic my shiny new tech 2 battleship is the same thing.
actully by your logic all mmorpgs are WoW.
troll pink supporter! Future art director at CCP! or texture guy, either or :P http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Drop Was in class with these folks :P |
Ichi Chirotha
Stellar Convertors
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Posted - 2007.12.28 05:51:00 -
[20]
Originally by: MotherMoon
Originally by: Ichi Chirotha Edited by: Ichi Chirotha on 28/12/2007 05:40:38 omg thats some kind of wow isn't it? you wait months for a new good expansion .. and what you get? your t4 gear is got old and obsolete,.. now you need the new shiny T6 set till the next expansion comes with the new and mutch better t8 set that make your t6 set stinky and old.. the only good thing is the wow update dont will damage and destroy your windows xp installation like CCP it did.
how is a modules that is weaker than tech 2 and has to be invented like WoW? tech 3 still won't be better than officer stuff.
by your logic my shiny new tech 2 battleship is the same thing.
actully by your logic all mmorpgs are WoW.
troll
my kind of logic tell me when t2 in standard mode is "weaker" than t2 but better than t2 when you use heat, the t3 module is better than t2 cause everybody will use it with heat and t2 got old and rusty and very stinky¦ :-(
but my kind of logic tell me too eve online is "ATM" not like wow cause you dont find assload of murlocs(or the goons some kind of that? O_o hrm.. no i'dont think so) in every belt.
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.12.28 05:59:00 -
[21]
Edited by: MotherMoon on 28/12/2007 05:59:27
Originally by: Ichi Chirotha
Originally by: MotherMoon
Originally by: Ichi Chirotha Edited by: Ichi Chirotha on 28/12/2007 05:40:38 omg thats some kind of wow isn't it? you wait months for a new good expansion .. and what you get? your t4 gear is got old and obsolete,.. now you need the new shiny T6 set till the next expansion comes with the new and mutch better t8 set that make your t6 set stinky and old.. the only good thing is the wow update dont will damage and destroy your windows xp installation like CCP it did.
how is a modules that is weaker than tech 2 and has to be invented like WoW? tech 3 still won't be better than officer stuff.
by your logic my shiny new tech 2 battleship is the same thing.
actully by your logic all mmorpgs are WoW.
troll
my kind of logic tell me when t2 in standard mode is "weaker" than t2 but better than t2 when you use heat, the t3 module is better than t2 cause everybody will use it with heat and t2 got old and rusty and very stinky¦ :-(
but my kind of logic tell me too eve online is "ATM" not like wow cause you dont find assload of murlocs(or the goons some kind of that? O_o hrm.. no i'dont think so) in every belt.
but you'd only be able to overheat for about 3 mins. have you tried overheating?
if you had a full rack of tech 3 guns you'd get... 1 min?
I think tech threre is going to work like this.
you have a full tech 2 set up. with 1 tech 3 shield booster. but once it's taken to much damage your shield tank is done for because you can't use it anymore.
so you put it all of the way on the left with a offlined modules giving you one less module for shield tanking but your able to overheat for longer.
pink supporter! Future art director at CCP! or texture guy, either or :P http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Drop Was in class with these folks :P |
DrGreetings
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Posted - 2007.12.28 07:12:00 -
[22]
cool
I like how they are making the drawback to better gear your logtisics range.
so with a large allaince I suppose you could have a hualer carrying nanite paste and thus tech 3 would be better than tech 2.
different is good it will be interesting to deside what modules I should fit as tech 3 and tech 2.
I mean who would want to overheat all the time? that's like a last ditch effort kind of thing. sounds great for last minute tanking...
mabye seting up a t2 shield booster and a t3 shield booster. like a dual rep set up with an evil surprize!
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Nova Fox
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Posted - 2007.12.28 08:15:00 -
[23]
I liked the idea of riggable weapons though when the idea of tech 3 was first floating around :( but if they want to make overheating more attractive they are going to have to start including alot more incintives and modules into the overheat stuff. I mean cmon is 3 new skills for heat purging and a 4th to prevent leak overs (you can fry a modules in the midslot overloading your guns) and modules not getting damaged until the heat reaches critical would make it an option to pulse once in a while or give it little bit more life in the extended combat plan they whant to impliment.
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.12.28 08:23:00 -
[24]
but don't forget I don't think they want to replace tech 2.
we'll have to wait and see I guess.
pink supporter! Future art director at CCP! or texture guy, either or :P http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Drop Was in class with these folks :P |
Nova Fox
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Posted - 2007.12.28 09:57:00 -
[25]
I wouldnt mind a tech 1.5 with over heat and rigging options where the rig pushes most stats to tech 2 and one specific to tech 2.5 and with overload it truely reaches tech 3 level in performance. It wouldn't replace tech 2 entirely, just compete with it on cost vs practicality issues.
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Lagar
Caldari Core Domination
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Posted - 2007.12.28 11:08:00 -
[26]
eum.. so you mean that T3 will be focused around heat?
that would mean that they are ment for relativly short attacks or that the modules can last a realy long period of time with heat activated otherwise they will only be usefull in a very short timeframe.
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.12.28 18:31:00 -
[27]
Originally by: Lagar eum.. so you mean that T3 will be focused around heat?
that would mean that they are ment for relativly short attacks or that the modules can last a realy long period of time with heat activated otherwise they will only be usefull in a very short timeframe.
right that's the point for them to be useful but only over a smaller period of time.
thus not replacing tech 2.
meaning you won't be able to just press f1-f8 and walk away you'll have to wait untill the time is right and so forth.
also it kills the horrible futhur of just replacing all tech 2 fits wityh tech 3.
IN eve the tech 2 econimy would die if tech 3 was just straight out better.
think about it.
I for look forward to my dual rep tech 2 and 3 set up. with one for over heating with a heat sink between them so the tech 2 rep doesn't take damage.
pink supporter! Future art director at CCP! or texture guy, either or :P http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Drop Was in class with these folks :P |
Jonny JoJo
Amarr Imperial Academy
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Posted - 2007.12.28 18:50:00 -
[28]
Originally by: MotherMoon
Originally by: Lagar eum.. so you mean that T3 will be focused around heat?
that would mean that they are ment for relativly short attacks or that the modules can last a realy long period of time with heat activated otherwise they will only be usefull in a very short timeframe.
right that's the point for them to be useful but only over a smaller period of time.
thus not replacing tech 2.
meaning you won't be able to just press f1-f8 and walk away you'll have to wait untill the time is right and so forth.
also it kills the horrible futhur of just replacing all tech 2 fits wityh tech 3.
IN eve the tech 2 econimy would die if tech 3 was just straight out better.
think about it.
I for look forward to my dual rep tech 2 and 3 set up. with one for over heating with a heat sink between them so the tech 2 rep doesn't take damage.
Nobody knows what shape tech 3 will take.
First it was going to be done the same as as scripts are done just now - increase one attribute at the expense of another. E.G Increase Damage at the expense of less Rate of fire. Increase range at expense of less damage etc etc you get the drift.
So we basically have what the old rumours of t3 was.
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.12.29 02:19:00 -
[29]
Originally by: Jonny JoJo
Originally by: MotherMoon
Originally by: Lagar eum.. so you mean that T3 will be focused around heat?
that would mean that they are ment for relativly short attacks or that the modules can last a realy long period of time with heat activated otherwise they will only be usefull in a very short timeframe.
right that's the point for them to be useful but only over a smaller period of time.
thus not replacing tech 2.
meaning you won't be able to just press f1-f8 and walk away you'll have to wait untill the time is right and so forth.
also it kills the horrible futhur of just replacing all tech 2 fits wityh tech 3.
IN eve the tech 2 econimy would die if tech 3 was just straight out better.
think about it.
I for look forward to my dual rep tech 2 and 3 set up. with one for over heating with a heat sink between them so the tech 2 rep doesn't take damage.
Nobody knows what shape tech 3 will take.
First it was going to be done the same as as scripts are done just now - increase one attribute at the expense of another. E.G Increase Damage at the expense of less Rate of fire. Increase range at expense of less damage etc etc you get the drift.
So we basically have what the old rumours of t3 was.
old as in.... 3 weeks old?
fanfest dude.
pink supporter! Future art director at CCP! or texture guy, either or :P http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Drop Was in class with these folks :P |
Kharadran Sullath
Caldari Digital Fury Corporation Digital Renegades
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Posted - 2007.12.29 02:38:00 -
[30]
Originally by: Selene Le'Cotiere I'm inclined to agree with Mother on this. I seem to remember reading/hearing that T3 mods were being built around the Heat mechanic.
/Signed ------
Originally by: Graveyard Tan I call bull**** and troll. If you are deaf, how are you even able to read this or type replies?
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