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Londor Rogers
Federal Defense Union Gallente Federation
5
 |
Posted - 2012.02.07 17:54:00 -
[1] - Quote
Just a simple request from a Gallente loyalist. Can you give us some kind of update on the hybrid rebalance and the possible gallente rebalance. You guys have given us almost no info in regards to your future plans or even any info on how well you think the changes are working. I see active dev involvement with alot of the other changes but we have had little info at all when it comes to the hybrid rebalance. Come on CCP we have been waiting on this for a long time all we are asking for is a little bit of info on what is going on and some dev involvement with the community. Throw us a bone damn you. |

Tithi
Blue Republic RvB - BLUE Republic
5
 |
Posted - 2012.02.07 18:03:00 -
[2] - Quote
Didn't they buff them a few patches ago? Sorry I don't use hybrids so I'm ignorant of their problems. Could you enlighten me? I was of the impression that they pretty much out-damaged everything at close range, and aren't too shabby at long range in the right ship (naga). But like I said I don't use them so i'm probably dumb... |

baltec1
560
 |
Posted - 2012.02.07 18:05:00 -
[3] - Quote
As a Gal fan I can safely say it worked. All of my blaster boats work well and even rail ships are effective now. The hull changes are also well done.
I cant think of anthing more they could do |

Petrus Blackshell
Rifterlings
447
 |
Posted - 2012.02.07 18:08:00 -
[4] - Quote
baltec1 wrote:As a Gal fan I can safely say it worked. All of my blaster boats work well and even rail ships are effective now. The hull changes are also well done.
I cant think of anthing more they could do This.
Dammit I've been flying more blaster/railgun ships than autocannon ships lately. They are just so delicously nice now. Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers. US Timezone veterans and newbies alike are welcome to join us. Come chat in the "we fly rifters" in-game channel. |

Obsidian Hawk
RONA Corporation RONA Directorate
755
 |
Posted - 2012.02.07 18:09:00 -
[5] - Quote
op must have missed the crucible expansion.
Anyway they still need a little more love, but atm they are much more playable than they used to be. The only problem is still ship mass related to mwd acceleration and some blaster range. |

Liang Nuren
Heretic Army Heretic Nation
757
 |
Posted - 2012.02.07 18:09:00 -
[6] - Quote
Crucible patch notes (general hybrid buff): http://community.eveonline.com/updates/patchnotes.asp?newpatchlogID=3219 Crucible patch notes (Hail nerf): http://community.eveonline.com/updates/patchnotes.asp?newpatchlogID=3264 Crucible patch notes (Null buff): http://community.eveonline.com/updates/patchnotes.asp?newpatchlogID=3382
Test server forum: https://forums.eveonline.com/default.aspx?g=topics&f=271
-Liang
Ed: Also, I'm half of the opinion that the Null buff actually overboosted hybrids. They're really, really, really, really solid now. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
|

Drunken Bum
School of Applied Knowledge Caldari State
2
 |
Posted - 2012.02.07 18:12:00 -
[7] - Quote
[Incursus, template] Small Armor Repairer II Energized Adaptive Nano Membrane II
Experimental 1MN Afterburner I J5b Phased Prototype Warp Scrambler I X5 Prototype Engine Enervator
Light Ion Blaster II, Null S Light Ion Blaster II, Null S Light Ion Blaster II, Null S
Small Anti-Explosive Pump I Small Hybrid Burst Aerator I [empty rig slot]
116 dps (as much as your average rifter) from 8kms away. 1040ms without overheating. 163 dps with void, 3km range. 5 sec reload time. Yes. Hybrids are simply terrible. |

MeBiatch
Republic University Minmatar Republic
162
 |
Posted - 2012.02.07 18:13:00 -
[8] - Quote
CCP Tallest wrote:As you may have noticed, I have been afk for the last week or so. I am back at work now and will try to address the concerns that have been expressed while I was away.
As Soundwave and Affinity have explained for me in my absence, the cutoff date for changes that make it into the Crucible expansion has already passed (and had already passed when I went away).
As it turned out, I only had time to do one extra pass on the changes after they hit SISI. These changes (to the changes) were based on your feedback from this thread. There were many other suggestions here that I would love to do, but didn't have enough time to do them properly for this release. In the future, I will make sure that I have more time to make changes based on your feedback. The feedback that you was posted after the cutoff is far from worthless. I've read every single post and written down notes for future reference.
What we have now is a start. After Crucible come out, I will definitely be doing further balancing. Here are some of the things relating to hybrid ships that we will be looking further into in the coming weeks/months:
* Further tweaking of individual ships. * Tech II ammo needs a better look at, especially Null-Scorch-Barrage. * Active tanking vs passive tanking. And by extension, armor tanking vs shield tanking. * Small and Medium Webifier drones. * Give tech I hybrid ammo variations for each range, like projectile ammo. Maybe the same for lasers. * Something to help blaster ships get into range. There are several good suggestions on how to do this; Webifier range bonus, MWD speed bonus, change the armor rig penalty, increase base speed or even a new type of module. We might do some of them, all of them or something completely different.
p.s. I have also updated the OP with the final list of changes.
|

MeBiatch
Republic University Minmatar Republic
162
 |
Posted - 2012.02.07 18:14:00 -
[9] - Quote
so far we have had a null boost from the list... i am eager beaver to find out how tallest is fairing with the other suggestions he has... |

Petrus Blackshell
Rifterlings
447
 |
Posted - 2012.02.07 18:19:00 -
[10] - Quote
Drunken Bum wrote:[Incursus, template] Small Armor Repairer II Energized Adaptive Nano Membrane II
Experimental 1MN Afterburner I J5b Phased Prototype Warp Scrambler I X5 Prototype Engine Enervator
Light Ion Blaster II, Null S Light Ion Blaster II, Null S Light Ion Blaster II, Null S
Small Anti-Explosive Pump I Small Hybrid Burst Aerator I [empty rig slot]
116 dps (as much as your average rifter) from 8kms away. 1040ms without overheating. 163 dps with void, 3km range. 5 sec reload time. Yes. Hybrids are simply terrible.
You are terrible for not fitting a DCU to a Gallente ship. But yes, the Incursus is a pretty cool ship now. Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers. US Timezone veterans and newbies alike are welcome to join us. Come chat in the "we fly rifters" in-game channel. |
|

Drunken Bum
School of Applied Knowledge Caldari State
2
 |
Posted - 2012.02.07 18:19:00 -
[11] - Quote
MeBiatch wrote:so far we have had a null boost from the list... i am eager beaver to find out how tallest is fairing with the other suggestions he has... oh god... removal or armor rig penalties would be amazing. Game changing chaos. |

Drunken Bum
School of Applied Knowledge Caldari State
2
 |
Posted - 2012.02.07 18:21:00 -
[12] - Quote
Petrus Blackshell wrote:Drunken Bum wrote:[Incursus, template] Small Armor Repairer II Energized Adaptive Nano Membrane II
Experimental 1MN Afterburner I J5b Phased Prototype Warp Scrambler I X5 Prototype Engine Enervator
Light Ion Blaster II, Null S Light Ion Blaster II, Null S Light Ion Blaster II, Null S
Small Anti-Explosive Pump I Small Hybrid Burst Aerator I [empty rig slot]
116 dps (as much as your average rifter) from 8kms away. 1040ms without overheating. 163 dps with void, 3km range. 5 sec reload time. Yes. Hybrids are simply terrible. You are terrible for not fitting a DCU to a Gallente ship. But yes, the Incursus is a pretty cool ship now. I was drunk. |

ACESsiggy
VC Academy
19
 |
Posted - 2012.02.07 18:23:00 -
[13] - Quote
From a PVE aspect with running missions I don't think anything was changed tbh. |

Petrus Blackshell
Rifterlings
447
 |
Posted - 2012.02.07 18:24:00 -
[14] - Quote
Drunken Bum wrote:I was drunk. Is that what your name is referring to? Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers. US Timezone veterans and newbies alike are welcome to join us. Come chat in the "we fly rifters" in-game channel. |

Liang Nuren
Heretic Army Heretic Nation
758
 |
Posted - 2012.02.07 18:25:00 -
[15] - Quote
ACESsiggy wrote:From a PVE aspect with running missions I don't think anything was changed tbh.
Totally agree, 10% damage increase and 5% more tracking is "nothing changing". Making blasters viable at pretty decent range with Null is "nothing changing" ;-)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
|

Petrus Blackshell
Rifterlings
447
 |
Posted - 2012.02.07 18:30:00 -
[16] - Quote
Liang Nuren wrote:ACESsiggy wrote:From a PVE aspect with running missions I don't think anything was changed tbh. Totally agree, 10% damage increase and 5% more tracking is "nothing changing". Making blasters viable at pretty decent range with Null is "nothing changing" ;-) -Liang The more things change, the more they stay the same.
But hey, I'm happy with my awesome Cormorant now. Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers. US Timezone veterans and newbies alike are welcome to join us. Come chat in the "we fly rifters" in-game channel. |

Ciar Meara
Virtus Vindice
515
 |
Posted - 2012.02.07 18:48:00 -
[17] - Quote
CCP Tallest wrote:As you may have noticed, I have been afk for the last week or so. I am back at work now and will try to address the concerns that have been expressed while I was away.
As Soundwave and Affinity have explained for me in my absence, the cutoff date for changes that make it into the Crucible expansion has already passed (and had already passed when I went away).
As it turned out, I only had time to do one extra pass on the changes after they hit SISI. These changes (to the changes) were based on your feedback from this thread. There were many other suggestions here that I would love to do, but didn't have enough time to do them properly for this release. In the future, I will make sure that I have more time to make changes based on your feedback. The feedback that you was posted after the cutoff is far from worthless. I've read every single post and written down notes for future reference.
What we have now is a start. After Crucible come out, I will definitely be doing further balancing. Here are some of the things relating to hybrid ships that we will be looking further into in the coming weeks/months:
* Further tweaking of individual ships. * Tech II ammo needs a better look at, especially Null-Scorch-Barrage. * Active tanking vs passive tanking. And by extension, armor tanking vs shield tanking. * Small and Medium Webifier drones. * Give tech I hybrid ammo variations for each range, like projectile ammo. Maybe the same for lasers. * Something to help blaster ships get into range. There are several good suggestions on how to do this; Webifier range bonus, MWD speed bonus, change the armor rig penalty, increase base speed or even a new type of module. We might do some of them, all of them or something completely different.
p.s. I have also updated the OP with the final list of changes.
That's some pretty crazy stuff, I do like the idea of a module that can get you op and personal with a target, kinda like an overcharged/boosted afterburner or microwarpdrive (see what I did there).
- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |

Londor Rogers
Federal Defense Union Gallente Federation
5
 |
Posted - 2012.02.07 22:57:00 -
[18] - Quote
MeBiatch wrote:CCP Tallest wrote:As you may have noticed, I have been afk for the last week or so. I am back at work now and will try to address the concerns that have been expressed while I was away.
As Soundwave and Affinity have explained for me in my absence, the cutoff date for changes that make it into the Crucible expansion has already passed (and had already passed when I went away).
As it turned out, I only had time to do one extra pass on the changes after they hit SISI. These changes (to the changes) were based on your feedback from this thread. There were many other suggestions here that I would love to do, but didn't have enough time to do them properly for this release. In the future, I will make sure that I have more time to make changes based on your feedback. The feedback that you was posted after the cutoff is far from worthless. I've read every single post and written down notes for future reference.
What we have now is a start. After Crucible come out, I will definitely be doing further balancing. Here are some of the things relating to hybrid ships that we will be looking further into in the coming weeks/months:
* Further tweaking of individual ships. * Tech II ammo needs a better look at, especially Null-Scorch-Barrage. * Active tanking vs passive tanking. And by extension, armor tanking vs shield tanking. * Small and Medium Webifier drones. * Give tech I hybrid ammo variations for each range, like projectile ammo. Maybe the same for lasers. * Something to help blaster ships get into range. There are several good suggestions on how to do this; Webifier range bonus, MWD speed bonus, change the armor rig penalty, increase base speed or even a new type of module. We might do some of them, all of them or something completely different.
p.s. I have also updated the OP with the final list of changes.
MeBiatch wrote:[quote=CCP Tallest]As you may have noticed, I have been afk for the last week or so. I am back at work now and will try to address the concerns that have been expressed while I was away.
As Soundwave and Affinity have explained for me in my absence, the cutoff date for changes that make it into the Crucible expansion has already passed (and had already passed when I went away).
As it turned out, I only had time to do one extra pass on the changes after they hit SISI. These changes (to the changes) were based on your feedback from this thread. There were many other suggestions here that I would love to do, but didn't have enough time to do them properly for this release. In the future, I will make sure that I have more time to make changes based on your feedback. The feedback that you was posted after the cutoff is far from worthless. I've read every single post and written down notes for future reference.
What we have now is a start. After Crucible come out, I will definitely be doing further balancing. Here are some of the things relating to hybrid ships that we will be looking further into in the coming weeks/months:
* Further tweaking of individual ships. * Tech II ammo needs a better look at, especially Null-Scorch-Barrage. * Active tanking vs passive tanking. And by extension, armor tanking vs shield tanking. * Small and Medium Webifier drones. * Give tech I hybrid ammo variations for each range, like projectile ammo. Maybe the same for lasers. * Something to help blaster ships get into range. There are several good suggestions on how to do this; Webifier range bonus, MWD speed bonus, change the armor rig penalty, increase base speed or even a new type of module. We might do some of them, all of them or something completely different.
p.s. I have also updated the OP with the final list of changes.
Maybe I was not very clear in my original post. I know what was changed so far I am asking for an update on were we are going from here. If im not mistaken there is like 30 pages of stuff after the above post. Maybe im to impatient but I want to here what CCP is thinking. |

Liang Nuren
Heretic Army Heretic Nation
759
 |
Posted - 2012.02.07 23:06:00 -
[19] - Quote
No, I'd say you weren't very clear. Then again, I'd personally say that the Hybrid rebalance should be considered complete. Most of the rest of it is actually interesting in its own right and has little to do with Hybrids.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
|

Londor Rogers
Federal Defense Union Gallente Federation
5
 |
Posted - 2012.02.07 23:16:00 -
[20] - Quote
I don't disagree I just want to here CCPs opinion. I am not really expecting to get a response but it would be nice.
Edit: typing on a tablet is fail..... |
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Liang Nuren
Heretic Army Heretic Nation
760
 |
Posted - 2012.02.07 23:20:00 -
[21] - Quote
I'm super interested seeing which specific ships he wants to tweak. Some of the long standing ships like the NH, Cerb, Eagle, Omen, etc all drive me nuts. :)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
|

Londor Rogers
Federal Defense Union Gallente Federation
5
 |
Posted - 2012.02.07 23:41:00 -
[22] - Quote
I would not mind a retooling of the tier system and maybe a tweak or two to the myrm. Oh and an adjustment to the active armor tanking bonus. Since Gallente is pretty versatile maybe give us a bonus we can use in less niche situations. |

Liang Nuren
Heretic Army Heretic Nation
760
 |
Posted - 2012.02.08 00:02:00 -
[23] - Quote
I'm pretty well content with the Gallente bonuses... but I wouldn't object to the resist and active tanking rigs getting a different penalty.
-Liang
Ed: Also, 125m^3 Myrms please. And extra drone bay (but not bandwidth) for most Gallente ships. That'd be pretty mad pimp. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
|

Zarcan
Liberate New Eden
24
 |
Posted - 2012.02.08 00:07:00 -
[24] - Quote
Liang Nuren wrote: Ed: Also, 125m^3 Myrms please. And extra drone bay (but not bandwidth) for most Gallente ships. That'd be pretty mad pimp.
This. Couldn't tell you the last time I've seen a Myrm flying around. |

Skydell
Space Mermaids Somethin Awfull Forums
141
 |
Posted - 2012.02.08 00:16:00 -
[25] - Quote
They made adjustments to Blasters, though they count as Caldari and Gallente main weapon.
If someone runs another Vindi fleet in alliance tournament and they are forced to welfare some killmails, it will get more direct Gallente buffs I'm sure. They are still wiping the pie out of thier face from lasts years comedy side show. |

Umega
Solis Mensa
105
 |
Posted - 2012.02.08 00:46:00 -
[26] - Quote
Liang Nuren wrote: Ed: Also, I'm half of the opinion that the Null buff actually overboosted hybrids. They're really, really, really, really solid now.
I'm on the same half. Hell I didn't think hybrids needed as strong of a buff as they got, and my combat main is heavily favored towards gallente hulls. Just some fitting tweaks (which they got too) and some minor bumps. I wouldn't classify the 5% dmg with 20% tracking and 10% dmg with javelin/tracking changes to rails 'minor'. Sprinkle on some base speed/agility bumps to hulls. Null extension is pushing it towards OP with beefy blaster tracking coupled with that additional reach.. kinda spanks barrage/scorch in dmg projection in some reguards. I might even argue that null is flat out better than barrage, maybe not scorch.. but the arguement would stem from the ammo themselves. Barrage's glory is coupled with the falloff bonuses and the ship speeds of the ships that use barrage heavily.
I can say tho, that my ship manufacturing toon has significant sales favoring gallente over the other 3 races since Crucible launch.. even near 3 months after the expansion. I'm really struggling to keep thorax, incursus, and mag stabs on the shelf.. a small testiment to ppl's acceptence of the changes.
|

Londor Rogers
Federal Defense Union Gallente Federation
5
 |
Posted - 2012.02.08 00:49:00 -
[27] - Quote
Liang Nuren wrote:I'm pretty well content with the Gallente bonuses... but I wouldn't object to the resist and active tanking rigs getting a different penalty.
-Liang
Ed: Also, 125m^3 Myrms please. And extra drone bay (but not bandwidth) for most Gallente ships. That'd be pretty mad pimp.
Yes I have been thinking about extra drone bay not bandwidth for a while. That would be da titz lol |

Sal Landry
School of Applied Knowledge Caldari State
1
 |
Posted - 2012.02.08 00:50:00 -
[28] - Quote
Skydell wrote:They made adjustments to Blasters, though they count as Caldari and Gallente main weapon.
If that's true, then you should let the Caldari LP stores know, since they only seem to stock railguns. |

MeBiatch
Republic University Minmatar Republic
163
 |
Posted - 2012.02.08 00:51:00 -
[29] - Quote
personally i am still looking foward to the t1 ammo boost (like they did for minmatar) as a person who likes his pve this will help me with damage selection against certain rats...
also i am pulling for the mod that increases your hp by 15% (energized regenerative membrane) to get a skill bonus for certain gallente ships like the brutix hyperion astarte and so on that increases the effectiveness of the mod... that way if you fit one with max skills it would work eq to a 1600 for a bs/bc 800 for a crusier and 400 for frig...
what this would do is make it so ONLY gal ships can be fast and amour tanked...
i also think that the winsause for hybrids should be how they use heat... a hybrid turret should shoot two charges per cycle but reduce rate of fire by 50%... (this would keep dps the same but double alpha) |

Liang Nuren
Heretic Army Heretic Nation
761
 |
Posted - 2012.02.08 00:58:00 -
[30] - Quote
I'd be really surprised if they do anything with damage type selection with hybrid or laser ammo. Also, the faster reload time *almost* makes the extra ammo types usable with rails...
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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