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Londor Rogers
Federal Defense Union Gallente Federation
5
|
Posted - 2012.02.07 17:54:00 -
[1] - Quote
Just a simple request from a Gallente loyalist. Can you give us some kind of update on the hybrid rebalance and the possible gallente rebalance. You guys have given us almost no info in regards to your future plans or even any info on how well you think the changes are working. I see active dev involvement with alot of the other changes but we have had little info at all when it comes to the hybrid rebalance. Come on CCP we have been waiting on this for a long time all we are asking for is a little bit of info on what is going on and some dev involvement with the community. Throw us a bone damn you. |
Tithi
Blue Republic RvB - BLUE Republic
5
|
Posted - 2012.02.07 18:03:00 -
[2] - Quote
Didn't they buff them a few patches ago? Sorry I don't use hybrids so I'm ignorant of their problems. Could you enlighten me? I was of the impression that they pretty much out-damaged everything at close range, and aren't too shabby at long range in the right ship (naga). But like I said I don't use them so i'm probably dumb... |
baltec1
560
|
Posted - 2012.02.07 18:05:00 -
[3] - Quote
As a Gal fan I can safely say it worked. All of my blaster boats work well and even rail ships are effective now. The hull changes are also well done.
I cant think of anthing more they could do |
Petrus Blackshell
Rifterlings
447
|
Posted - 2012.02.07 18:08:00 -
[4] - Quote
baltec1 wrote:As a Gal fan I can safely say it worked. All of my blaster boats work well and even rail ships are effective now. The hull changes are also well done.
I cant think of anthing more they could do This.
Dammit I've been flying more blaster/railgun ships than autocannon ships lately. They are just so delicously nice now. Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers. US Timezone veterans and newbies alike are welcome to join us. Come chat in the "we fly rifters" in-game channel. |
Obsidian Hawk
RONA Corporation RONA Directorate
755
|
Posted - 2012.02.07 18:09:00 -
[5] - Quote
op must have missed the crucible expansion.
Anyway they still need a little more love, but atm they are much more playable than they used to be. The only problem is still ship mass related to mwd acceleration and some blaster range. |
Liang Nuren
Heretic Army Heretic Nation
757
|
Posted - 2012.02.07 18:09:00 -
[6] - Quote
Crucible patch notes (general hybrid buff): http://community.eveonline.com/updates/patchnotes.asp?newpatchlogID=3219 Crucible patch notes (Hail nerf): http://community.eveonline.com/updates/patchnotes.asp?newpatchlogID=3264 Crucible patch notes (Null buff): http://community.eveonline.com/updates/patchnotes.asp?newpatchlogID=3382
Test server forum: https://forums.eveonline.com/default.aspx?g=topics&f=271
-Liang
Ed: Also, I'm half of the opinion that the Null buff actually overboosted hybrids. They're really, really, really, really solid now. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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Drunken Bum
School of Applied Knowledge Caldari State
2
|
Posted - 2012.02.07 18:12:00 -
[7] - Quote
[Incursus, template] Small Armor Repairer II Energized Adaptive Nano Membrane II
Experimental 1MN Afterburner I J5b Phased Prototype Warp Scrambler I X5 Prototype Engine Enervator
Light Ion Blaster II, Null S Light Ion Blaster II, Null S Light Ion Blaster II, Null S
Small Anti-Explosive Pump I Small Hybrid Burst Aerator I [empty rig slot]
116 dps (as much as your average rifter) from 8kms away. 1040ms without overheating. 163 dps with void, 3km range. 5 sec reload time. Yes. Hybrids are simply terrible. |
MeBiatch
Republic University Minmatar Republic
162
|
Posted - 2012.02.07 18:13:00 -
[8] - Quote
CCP Tallest wrote:As you may have noticed, I have been afk for the last week or so. I am back at work now and will try to address the concerns that have been expressed while I was away.
As Soundwave and Affinity have explained for me in my absence, the cutoff date for changes that make it into the Crucible expansion has already passed (and had already passed when I went away).
As it turned out, I only had time to do one extra pass on the changes after they hit SISI. These changes (to the changes) were based on your feedback from this thread. There were many other suggestions here that I would love to do, but didn't have enough time to do them properly for this release. In the future, I will make sure that I have more time to make changes based on your feedback. The feedback that you was posted after the cutoff is far from worthless. I've read every single post and written down notes for future reference.
What we have now is a start. After Crucible come out, I will definitely be doing further balancing. Here are some of the things relating to hybrid ships that we will be looking further into in the coming weeks/months:
* Further tweaking of individual ships. * Tech II ammo needs a better look at, especially Null-Scorch-Barrage. * Active tanking vs passive tanking. And by extension, armor tanking vs shield tanking. * Small and Medium Webifier drones. * Give tech I hybrid ammo variations for each range, like projectile ammo. Maybe the same for lasers. * Something to help blaster ships get into range. There are several good suggestions on how to do this; Webifier range bonus, MWD speed bonus, change the armor rig penalty, increase base speed or even a new type of module. We might do some of them, all of them or something completely different.
p.s. I have also updated the OP with the final list of changes.
|
MeBiatch
Republic University Minmatar Republic
162
|
Posted - 2012.02.07 18:14:00 -
[9] - Quote
so far we have had a null boost from the list... i am eager beaver to find out how tallest is fairing with the other suggestions he has... |
Petrus Blackshell
Rifterlings
447
|
Posted - 2012.02.07 18:19:00 -
[10] - Quote
Drunken Bum wrote:[Incursus, template] Small Armor Repairer II Energized Adaptive Nano Membrane II
Experimental 1MN Afterburner I J5b Phased Prototype Warp Scrambler I X5 Prototype Engine Enervator
Light Ion Blaster II, Null S Light Ion Blaster II, Null S Light Ion Blaster II, Null S
Small Anti-Explosive Pump I Small Hybrid Burst Aerator I [empty rig slot]
116 dps (as much as your average rifter) from 8kms away. 1040ms without overheating. 163 dps with void, 3km range. 5 sec reload time. Yes. Hybrids are simply terrible.
You are terrible for not fitting a DCU to a Gallente ship. But yes, the Incursus is a pretty cool ship now. Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers. US Timezone veterans and newbies alike are welcome to join us. Come chat in the "we fly rifters" in-game channel. |
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Drunken Bum
School of Applied Knowledge Caldari State
2
|
Posted - 2012.02.07 18:19:00 -
[11] - Quote
MeBiatch wrote:so far we have had a null boost from the list... i am eager beaver to find out how tallest is fairing with the other suggestions he has... oh god... removal or armor rig penalties would be amazing. Game changing chaos. |
Drunken Bum
School of Applied Knowledge Caldari State
2
|
Posted - 2012.02.07 18:21:00 -
[12] - Quote
Petrus Blackshell wrote:Drunken Bum wrote:[Incursus, template] Small Armor Repairer II Energized Adaptive Nano Membrane II
Experimental 1MN Afterburner I J5b Phased Prototype Warp Scrambler I X5 Prototype Engine Enervator
Light Ion Blaster II, Null S Light Ion Blaster II, Null S Light Ion Blaster II, Null S
Small Anti-Explosive Pump I Small Hybrid Burst Aerator I [empty rig slot]
116 dps (as much as your average rifter) from 8kms away. 1040ms without overheating. 163 dps with void, 3km range. 5 sec reload time. Yes. Hybrids are simply terrible. You are terrible for not fitting a DCU to a Gallente ship. But yes, the Incursus is a pretty cool ship now. I was drunk. |
ACESsiggy
VC Academy
19
|
Posted - 2012.02.07 18:23:00 -
[13] - Quote
From a PVE aspect with running missions I don't think anything was changed tbh. |
Petrus Blackshell
Rifterlings
447
|
Posted - 2012.02.07 18:24:00 -
[14] - Quote
Drunken Bum wrote:I was drunk. Is that what your name is referring to? Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers. US Timezone veterans and newbies alike are welcome to join us. Come chat in the "we fly rifters" in-game channel. |
Liang Nuren
Heretic Army Heretic Nation
758
|
Posted - 2012.02.07 18:25:00 -
[15] - Quote
ACESsiggy wrote:From a PVE aspect with running missions I don't think anything was changed tbh.
Totally agree, 10% damage increase and 5% more tracking is "nothing changing". Making blasters viable at pretty decent range with Null is "nothing changing" ;-)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
|
Petrus Blackshell
Rifterlings
447
|
Posted - 2012.02.07 18:30:00 -
[16] - Quote
Liang Nuren wrote:ACESsiggy wrote:From a PVE aspect with running missions I don't think anything was changed tbh. Totally agree, 10% damage increase and 5% more tracking is "nothing changing". Making blasters viable at pretty decent range with Null is "nothing changing" ;-) -Liang The more things change, the more they stay the same.
But hey, I'm happy with my awesome Cormorant now. Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers. US Timezone veterans and newbies alike are welcome to join us. Come chat in the "we fly rifters" in-game channel. |
Ciar Meara
Virtus Vindice
515
|
Posted - 2012.02.07 18:48:00 -
[17] - Quote
CCP Tallest wrote:As you may have noticed, I have been afk for the last week or so. I am back at work now and will try to address the concerns that have been expressed while I was away.
As Soundwave and Affinity have explained for me in my absence, the cutoff date for changes that make it into the Crucible expansion has already passed (and had already passed when I went away).
As it turned out, I only had time to do one extra pass on the changes after they hit SISI. These changes (to the changes) were based on your feedback from this thread. There were many other suggestions here that I would love to do, but didn't have enough time to do them properly for this release. In the future, I will make sure that I have more time to make changes based on your feedback. The feedback that you was posted after the cutoff is far from worthless. I've read every single post and written down notes for future reference.
What we have now is a start. After Crucible come out, I will definitely be doing further balancing. Here are some of the things relating to hybrid ships that we will be looking further into in the coming weeks/months:
* Further tweaking of individual ships. * Tech II ammo needs a better look at, especially Null-Scorch-Barrage. * Active tanking vs passive tanking. And by extension, armor tanking vs shield tanking. * Small and Medium Webifier drones. * Give tech I hybrid ammo variations for each range, like projectile ammo. Maybe the same for lasers. * Something to help blaster ships get into range. There are several good suggestions on how to do this; Webifier range bonus, MWD speed bonus, change the armor rig penalty, increase base speed or even a new type of module. We might do some of them, all of them or something completely different.
p.s. I have also updated the OP with the final list of changes.
That's some pretty crazy stuff, I do like the idea of a module that can get you op and personal with a target, kinda like an overcharged/boosted afterburner or microwarpdrive (see what I did there).
- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |
Londor Rogers
Federal Defense Union Gallente Federation
5
|
Posted - 2012.02.07 22:57:00 -
[18] - Quote
MeBiatch wrote:CCP Tallest wrote:As you may have noticed, I have been afk for the last week or so. I am back at work now and will try to address the concerns that have been expressed while I was away.
As Soundwave and Affinity have explained for me in my absence, the cutoff date for changes that make it into the Crucible expansion has already passed (and had already passed when I went away).
As it turned out, I only had time to do one extra pass on the changes after they hit SISI. These changes (to the changes) were based on your feedback from this thread. There were many other suggestions here that I would love to do, but didn't have enough time to do them properly for this release. In the future, I will make sure that I have more time to make changes based on your feedback. The feedback that you was posted after the cutoff is far from worthless. I've read every single post and written down notes for future reference.
What we have now is a start. After Crucible come out, I will definitely be doing further balancing. Here are some of the things relating to hybrid ships that we will be looking further into in the coming weeks/months:
* Further tweaking of individual ships. * Tech II ammo needs a better look at, especially Null-Scorch-Barrage. * Active tanking vs passive tanking. And by extension, armor tanking vs shield tanking. * Small and Medium Webifier drones. * Give tech I hybrid ammo variations for each range, like projectile ammo. Maybe the same for lasers. * Something to help blaster ships get into range. There are several good suggestions on how to do this; Webifier range bonus, MWD speed bonus, change the armor rig penalty, increase base speed or even a new type of module. We might do some of them, all of them or something completely different.
p.s. I have also updated the OP with the final list of changes.
MeBiatch wrote:[quote=CCP Tallest]As you may have noticed, I have been afk for the last week or so. I am back at work now and will try to address the concerns that have been expressed while I was away.
As Soundwave and Affinity have explained for me in my absence, the cutoff date for changes that make it into the Crucible expansion has already passed (and had already passed when I went away).
As it turned out, I only had time to do one extra pass on the changes after they hit SISI. These changes (to the changes) were based on your feedback from this thread. There were many other suggestions here that I would love to do, but didn't have enough time to do them properly for this release. In the future, I will make sure that I have more time to make changes based on your feedback. The feedback that you was posted after the cutoff is far from worthless. I've read every single post and written down notes for future reference.
What we have now is a start. After Crucible come out, I will definitely be doing further balancing. Here are some of the things relating to hybrid ships that we will be looking further into in the coming weeks/months:
* Further tweaking of individual ships. * Tech II ammo needs a better look at, especially Null-Scorch-Barrage. * Active tanking vs passive tanking. And by extension, armor tanking vs shield tanking. * Small and Medium Webifier drones. * Give tech I hybrid ammo variations for each range, like projectile ammo. Maybe the same for lasers. * Something to help blaster ships get into range. There are several good suggestions on how to do this; Webifier range bonus, MWD speed bonus, change the armor rig penalty, increase base speed or even a new type of module. We might do some of them, all of them or something completely different.
p.s. I have also updated the OP with the final list of changes.
Maybe I was not very clear in my original post. I know what was changed so far I am asking for an update on were we are going from here. If im not mistaken there is like 30 pages of stuff after the above post. Maybe im to impatient but I want to here what CCP is thinking. |
Liang Nuren
Heretic Army Heretic Nation
759
|
Posted - 2012.02.07 23:06:00 -
[19] - Quote
No, I'd say you weren't very clear. Then again, I'd personally say that the Hybrid rebalance should be considered complete. Most of the rest of it is actually interesting in its own right and has little to do with Hybrids.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
|
Londor Rogers
Federal Defense Union Gallente Federation
5
|
Posted - 2012.02.07 23:16:00 -
[20] - Quote
I don't disagree I just want to here CCPs opinion. I am not really expecting to get a response but it would be nice.
Edit: typing on a tablet is fail..... |
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Liang Nuren
Heretic Army Heretic Nation
760
|
Posted - 2012.02.07 23:20:00 -
[21] - Quote
I'm super interested seeing which specific ships he wants to tweak. Some of the long standing ships like the NH, Cerb, Eagle, Omen, etc all drive me nuts. :)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
|
Londor Rogers
Federal Defense Union Gallente Federation
5
|
Posted - 2012.02.07 23:41:00 -
[22] - Quote
I would not mind a retooling of the tier system and maybe a tweak or two to the myrm. Oh and an adjustment to the active armor tanking bonus. Since Gallente is pretty versatile maybe give us a bonus we can use in less niche situations. |
Liang Nuren
Heretic Army Heretic Nation
760
|
Posted - 2012.02.08 00:02:00 -
[23] - Quote
I'm pretty well content with the Gallente bonuses... but I wouldn't object to the resist and active tanking rigs getting a different penalty.
-Liang
Ed: Also, 125m^3 Myrms please. And extra drone bay (but not bandwidth) for most Gallente ships. That'd be pretty mad pimp. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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Zarcan
Liberate New Eden
24
|
Posted - 2012.02.08 00:07:00 -
[24] - Quote
Liang Nuren wrote: Ed: Also, 125m^3 Myrms please. And extra drone bay (but not bandwidth) for most Gallente ships. That'd be pretty mad pimp.
This. Couldn't tell you the last time I've seen a Myrm flying around. |
Skydell
Space Mermaids Somethin Awfull Forums
141
|
Posted - 2012.02.08 00:16:00 -
[25] - Quote
They made adjustments to Blasters, though they count as Caldari and Gallente main weapon.
If someone runs another Vindi fleet in alliance tournament and they are forced to welfare some killmails, it will get more direct Gallente buffs I'm sure. They are still wiping the pie out of thier face from lasts years comedy side show. |
Umega
Solis Mensa
105
|
Posted - 2012.02.08 00:46:00 -
[26] - Quote
Liang Nuren wrote: Ed: Also, I'm half of the opinion that the Null buff actually overboosted hybrids. They're really, really, really, really solid now.
I'm on the same half. Hell I didn't think hybrids needed as strong of a buff as they got, and my combat main is heavily favored towards gallente hulls. Just some fitting tweaks (which they got too) and some minor bumps. I wouldn't classify the 5% dmg with 20% tracking and 10% dmg with javelin/tracking changes to rails 'minor'. Sprinkle on some base speed/agility bumps to hulls. Null extension is pushing it towards OP with beefy blaster tracking coupled with that additional reach.. kinda spanks barrage/scorch in dmg projection in some reguards. I might even argue that null is flat out better than barrage, maybe not scorch.. but the arguement would stem from the ammo themselves. Barrage's glory is coupled with the falloff bonuses and the ship speeds of the ships that use barrage heavily.
I can say tho, that my ship manufacturing toon has significant sales favoring gallente over the other 3 races since Crucible launch.. even near 3 months after the expansion. I'm really struggling to keep thorax, incursus, and mag stabs on the shelf.. a small testiment to ppl's acceptence of the changes.
|
Londor Rogers
Federal Defense Union Gallente Federation
5
|
Posted - 2012.02.08 00:49:00 -
[27] - Quote
Liang Nuren wrote:I'm pretty well content with the Gallente bonuses... but I wouldn't object to the resist and active tanking rigs getting a different penalty.
-Liang
Ed: Also, 125m^3 Myrms please. And extra drone bay (but not bandwidth) for most Gallente ships. That'd be pretty mad pimp.
Yes I have been thinking about extra drone bay not bandwidth for a while. That would be da titz lol |
Sal Landry
School of Applied Knowledge Caldari State
1
|
Posted - 2012.02.08 00:50:00 -
[28] - Quote
Skydell wrote:They made adjustments to Blasters, though they count as Caldari and Gallente main weapon.
If that's true, then you should let the Caldari LP stores know, since they only seem to stock railguns. |
MeBiatch
Republic University Minmatar Republic
163
|
Posted - 2012.02.08 00:51:00 -
[29] - Quote
personally i am still looking foward to the t1 ammo boost (like they did for minmatar) as a person who likes his pve this will help me with damage selection against certain rats...
also i am pulling for the mod that increases your hp by 15% (energized regenerative membrane) to get a skill bonus for certain gallente ships like the brutix hyperion astarte and so on that increases the effectiveness of the mod... that way if you fit one with max skills it would work eq to a 1600 for a bs/bc 800 for a crusier and 400 for frig...
what this would do is make it so ONLY gal ships can be fast and amour tanked...
i also think that the winsause for hybrids should be how they use heat... a hybrid turret should shoot two charges per cycle but reduce rate of fire by 50%... (this would keep dps the same but double alpha) |
Liang Nuren
Heretic Army Heretic Nation
761
|
Posted - 2012.02.08 00:58:00 -
[30] - Quote
I'd be really surprised if they do anything with damage type selection with hybrid or laser ammo. Also, the faster reload time *almost* makes the extra ammo types usable with rails...
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
|
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MeBiatch
Republic University Minmatar Republic
163
|
Posted - 2012.02.08 01:01:00 -
[31] - Quote
Liang Nuren wrote:I'd be really surprised if they do anything with damage type selection with hybrid or laser ammo. Also, the faster reload time *almost* makes the extra ammo types usable with rails...
-Liang
still keep it therm/kin just make it so something like antimater is 50/50 uranium is 80/20 kin/therm and plutonium is 20/80 kin/therm plus uniform the ammo to 3 levels -50% 0% +60% and chuck in some tracking bonus for 0% and +60% in addition to cap usage bonus
|
Skydell
Space Mermaids Somethin Awfull Forums
141
|
Posted - 2012.02.08 01:05:00 -
[32] - Quote
MeBiatch wrote:Liang Nuren wrote:I'd be really surprised if they do anything with damage type selection with hybrid or laser ammo. Also, the faster reload time *almost* makes the extra ammo types usable with rails...
-Liang still keep it therm/kin just make it so something like antimater is 50/50 uranium is 80/20 kin/therm and plutonium is 20/80 kin/therm plus uniform the ammo to 3 levels -50% 0% +60% and chuck in some tracking bonus for 0% and +60% in addition to cap usage bonus
I could care less about resist damage. I would like to see Beam crystals get thier Armor/ Shield base damages flipped though. Same for some T2 on the other weapons platforms. |
Liang Nuren
Heretic Army Heretic Nation
761
|
Posted - 2012.02.08 01:07:00 -
[33] - Quote
That stat isn't very useful. Its meant to give you an idea how hard you hit against T1 resist shields and T1 resist armor... its mere existence is misleading.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
|
MeBiatch
Republic University Minmatar Republic
163
|
Posted - 2012.02.08 01:10:00 -
[34] - Quote
well think about it this way if you fight sansha you want to do em damage as primary then thermal then kin then explosive...
having an ammo type that does only 41% thermal and 59% kin... this mean that you are gimped and its not worth it to use hybrids...
but if you had ammo that 80% thermal and 20% kin or visa versa it would make hybrids worth using...
this is more a carebear pve wishlist item but i would love it to bits... plus having a tracking bonus for 0% range ammo too for certain pvp fits... especially with the 5 second reload time |
Dbars Grinding
Garoun Investment Bank Gallente Federation
351
|
Posted - 2012.02.08 03:10:00 -
[35] - Quote
O.o? You guys are doing it wrong. Duel rep myrmidon , talos, nueting domi, Duel rep ishtar , sentry ishtar, vindi. These are all great gal sub caps. Although i would like to see a drone boost to deal with the changing times. |
MeBiatch
Republic University Minmatar Republic
164
|
Posted - 2012.02.08 03:15:00 -
[36] - Quote
so 3 drone boats two that use auto cannons and one with nuets and then the talos (how all galente ships should be0 and the vindi which is a beast of a ship...
cleary this shows the effectiveness of the hybrid boost...
its clear what was some what good before just got better but what was s*it before is still cr@p now... |
Keen Fallsword
Billionaires Club BLACK-MARK
29
|
Posted - 2012.02.08 03:25:00 -
[37] - Quote
MeBiatch wrote:so 3 drone boats two that use auto cannons and one with nuets and then the talos (how all galente ships should be0 and the vindi which is a beast of a ship...
cleary this shows the effectiveness of the hybrid boost...
its clear what was some what good before just got better but what was s*it before is still cr@p now...
True
Amen for that many ppl is waiting for gal rebalance. +1 to OP |
Akirei Scytale
Test Alliance Please Ignore
606
|
Posted - 2012.02.08 03:33:00 -
[38] - Quote
Londor Rogers wrote:Just a simple request from a Gallente loyalist. Can you give us some kind of update on the hybrid rebalance and the possible gallente rebalance. You guys have given us almost no info in regards to your future plans or even any info on how well you think the changes are working. I see active dev involvement with alot of the other changes but we have had little info at all when it comes to the hybrid rebalance. Come on CCP we have been waiting on this for a long time all we are asking for is a little bit of info on what is going on and some dev involvement with the community. Throw us a bone damn you.
wat?
seriously.
if anything they buffed hybrids too much. they're fantastic. |
Akirei Scytale
Test Alliance Please Ignore
606
|
Posted - 2012.02.08 03:35:00 -
[39] - Quote
Sal Landry wrote:Skydell wrote:They made adjustments to Blasters, though they count as Caldari and Gallente main weapon. If that's true, then you should let the Caldari LP stores know, since they only seem to stock railguns.
people use faction weapons?!? |
Cambarus
Socially Awkward Pancreas
124
|
Posted - 2012.02.08 03:36:00 -
[40] - Quote
baltec1 wrote:As a Gal fan I can safely say it worked. All of my blaster boats work well and even rail ships are effective now. The hull changes are also well done.
I cant think of anthing more they could do As a gal fan who spent months going on about how gallente didn't need to be buffed in the first place, you really can't.
TBH my main problem with the rebalance is that it seemed more like it was shifting the way blasters work to a more AC-type weapon. Null range increase was soooooo not needed, and it just reeks of homogenization. It's well balanced at least (though warp mechanics still need a looking at, as do rails in general, it made me sad to realize that the oracle does more DPS at 200km than the naga), but if I wanted to fly minmatar ships, I'd fly minmatar ships. |
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Andski
GoonWaffe Goonswarm Federation
1984
|
Posted - 2012.02.08 03:42:00 -
[41] - Quote
baltec1 wrote:As a Gal fan I can safely say it worked. All of my blaster boats work well and even rail ships are effective now. The hull changes are also well done.
I cant think of anthing more they could do
The French Guy in a Mega marches on~ yeah no i'm not actually running for csm7
got you lol!!!!!!!!!!!!! |
Alara IonStorm
1542
|
Posted - 2012.02.08 04:22:00 -
[42] - Quote
Liang Nuren wrote:I'm super interested seeing which specific ships he wants to tweak. Some of the long standing ships like the NH, Cerb, Eagle, Omen, etc all drive me nuts. :)
-Liang From the CSM Minutes it seems he is tweaking the classes. He mentioned the Omen and Nighthawk specifically as examples of problem ships. He also drew the point about most players telling other players to train over Cruisers and Frigates to Battlecruisers as their Utility, Ease of Low Skill Fitting, Dmg and Tank are improved at a very small reduction in Speed that is often covered by Nano's. The fact that the Moa is slower then the Hurricane without Nano's and the Cane outrunning Armor Cruiser in general with a better mix of Dmg and Range point to the weakness of the Cruiser Class.
It looks like the next major Balance is Cruiser and Frigate Speed, Fitting, Slots and Utility. I hope they do Armor Vs Shield Tanking Balance as well since most Gal Ships are Shield Tanked instead of Armor Tanked, the Talos and Brutix being the best examples. Honestly my most preferred change would be wiping Rig penalties in general. Allow Armor Ships to benefit from speed Rigs, most fits are tight as it is to get the maximum Dmg, Tank, Speed, Neuts, Cap so Weapon Rigs are often forgone. A higher Speed for Armor Ships is worth the Sig loss of Shield Rigs. Mass Penalties for Plates and Sig Penalties for extenders are enough IMO to differentiate the two tanking types while Shield vs Armor active tank mods already are quite different focusing Shield to Dmg and Armor to Tackle and Utility. At least this is what I am hoping for in terms of Shield Vs Armor Balance.
I am very excited about the Cruiser work since Battlecruisers tend to be at the center of the game as the common Ship. I hope that moves more towards Cruisers which are much more specialized in their roles across T1, Faction and T2. Good T1 Logi and Ewar Cruisers combined with their effective T2 Counterparts with more useful Combat Cruisers and HAC's will provide much more variety without stepping on Battlecruisers toes. |
Roime
UNFRL Fleet Operations CONSORTIUM UNIVERSALIS
167
|
Posted - 2012.02.08 06:36:00 -
[43] - Quote
Gallente is in a very good state, blasters are now balanced, and the blaster hulls work well. Not yet sure about medium rails.
- Myrm needs 100mbits bandwidth, it has very low dps even with blasters (which fit now :) ) for a tier 2 BC - Armor rig penalty needs to be changed, but to what? Or then change shield drawback to something with actual meaning - Ishtar could use a bit more CPU - Damps need their cap use reduced a bit - Helios has too many mids but too few highs
Gallente Assault Frigs are pretty damn badass now, any further buffs need to be done very carefully to not make Ishkur and Enyo completely OP.
If they touch cruisers, same must be said for Vexor, it's a crazy little ship that doesn't really need any buffing imo.
|
Umega
Solis Mensa
105
|
Posted - 2012.02.08 07:14:00 -
[44] - Quote
Roime wrote: - Myrm needs 100mbits bandwidth, it has very low dps even with blasters (which fit now :) ) for a tier 2 BC
Whaaaat? Very low? If it gets a bigger bandwidth, I am pretty sure it'll end up losing some highslots. I wouldn't consider 620ish dps very low if you go with ions/faction AM/hammerheads to get that number.. and then toss in roughly 380 active tank with TD to drop incoming dps lower vs gun platform.. and a web too boot all on the same fit. Lock down your target and switch to void with 2 heavy/medium 1 light drones and it spits out 740ish dps.. while still maintaining a solid tank. I'd hardly call that very low
I rather not much change to the myrm.. rather it be a cross-breed of whatever gun system you want with drones. Rather not have it turned it into what already exists in the form of.. Domi/Ishtar and to some lesser extent, Gila/Rattler. |
McRoll
Blue Republic RvB - BLUE Republic
32
|
Posted - 2012.02.08 08:19:00 -
[45] - Quote
People who still want more buffs to hybrids need to have their heads examined. In the frigate department hybrids are already superior to projectiles and lasers, Harpy is insane and ***** all over the Minmatar AF's, MerIin is better than Rifter imo. I also lean more towards Cormorant than Thrasher now. Can't speak about Gallente boats as I haven't tried them yet but Caldari profited from the buffs for sure.
As far as medium hybrids go, only the rails lack a bit, blasters are more than fine. Before crying for more, some time needs to pass to give people time to adjust to the changes and to develop new strategies. |
Maxious
Dragon Knights of EvE
2
|
Posted - 2012.02.08 08:29:00 -
[46] - Quote
Londor Rogers wrote:Just a simple request from a Gallente loyalist. Can you give us some kind of update on the hybrid rebalance and the possible gallente rebalance. You guys have given us almost no info in regards to your future plans or even any info on how well you think the changes are working. I see active dev involvement with alot of the other changes but we have had little info at all when it comes to the hybrid rebalance. Come on CCP we have been waiting on this for a long time all we are asking for is a little bit of info on what is going on and some dev involvement with the community. Throw us a bone damn you.
I second this. I don't really use guns now as they are kinda useless. For me it's drones all the way. And with 15 mill in drone skills that's some serious drone firepower. |
Maxious
Dragon Knights of EvE
2
|
Posted - 2012.02.08 08:30:00 -
[47] - Quote
At the moment I only use guns to aggro the enemy ships. So they don't go ffor the drones |
Maxious
Dragon Knights of EvE
2
|
Posted - 2012.02.08 08:34:00 -
[48] - Quote
McRoll wrote:People who still want more buffs to hybrids need to have their heads examined. In the frigate department hybrids are already superior to projectiles and lasers, Harpy is insane and ***** all over the Minmatar AF's, MerIin is better than Rifter imo. I also lean more towards Cormorant than Thrasher now. Can't speak about Gallente boats as I haven't tried them yet but Caldari profited from the buffs for sure.
As far as medium hybrids go, only the rails lack a bit, blasters are more than fine. Before crying for more, some time needs to pass to give people time to adjust to the changes and to develop new strategies.
Hmm point taken. The hybrids do work great close up I admit. But speaking for my self as a Dom ship pilot moving is not really much of an option. If their stupid enough to come n range then their space dust true. But normaly I just let the drones do the work |
Roime
UNFRL Fleet Operations CONSORTIUM UNIVERSALIS
167
|
Posted - 2012.02.08 09:14:00 -
[49] - Quote
Umega wrote:Roime wrote: - Myrm needs 100mbits bandwidth, it has very low dps even with blasters (which fit now :) ) for a tier 2 BC
Whaaaat? Very low? If it gets a bigger bandwidth, I am pretty sure it'll end up losing some highslots. I wouldn't consider 620ish dps very low if you go with ions/faction AM/hammerheads to get that number.. and then toss in roughly 380 active tank with TD to drop incoming dps lower vs gun platform.. and a web too boot all on the same fit. Lock down your target and switch to void with 2 heavy/medium 1 light drones and it spits out 740ish dps.. while still maintaining a solid tank. I'd hardly call that very lowI rather not much change to the myrm.. rather it be a cross-breed of whatever gun system you want with drones. Rather not have it turned it into what already exists in the form of.. Domi/Ishtar and to some lesser extent, Gila/Rattler.
Your numbers do look much better than mine! :D Care to post that fit?
I get only 555dps with Void with this "standard" dual rep fit, and that includes some general cybernetics love:
[Myrmidon, Myrmidon fit]
Heavy Ion Blaster II, Void M Heavy Ion Blaster II, Void M Heavy Ion Blaster II, Void M Heavy Ion Blaster II, Void M Heavy Ion Blaster II, Void M Heavy Ion Blaster II, Void M
Medium Capacitor Booster II Experimental 10MN MicroWarpdrive I Stasis Webifier II Stasis Webifier II Warp Scrambler II
Damage Control II Medium Armor Repairer II Medium Armor Repairer II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II N-Type Explosive Hardener I
Medium Nanobot Accelerator I Medium Auxiliary Nano Pump I Medium Auxiliary Nano Pump I
Hammerhead II x5
Ok, I agree that 555 is not perhaps "very low", but unlike the blaster boats, Myrm can't really catch anything that doesn't want to get caught. All good if you get the dual webs on someone, but most of the time you only apply the drone dps. (Personally I think 2x2x1 drone set is a lie, the heavies never reach the target and you end up making loldps)
The bonuses strongly suggest that Myrm is a drone boat :o, and in that sense it would be cool if it would make more drone damage than the T1 drone cruiser. Currently it has the same drone stats, but does less turret damage.
25mbits more bw would allow 4th sentry, giving more options and range, and also making it much more usable in PvE as well.
|
Akirei Scytale
Test Alliance Please Ignore
607
|
Posted - 2012.02.08 09:27:00 -
[50] - Quote
Andski wrote:baltec1 wrote:As a Gal fan I can safely say it worked. All of my blaster boats work well and even rail ships are effective now. The hull changes are also well done.
I cant think of anthing more they could do The French Guy in a Mega marches on~
Don't diss my mega. It's a goddamn sex machine, capable of tearing up anything it can get its hands onto!
DISCLAIMER: its basically a t-rex. The buff helped though.
Also, how french do I look to you?!? |
|
baltec1
568
|
Posted - 2012.02.08 09:39:00 -
[51] - Quote
Cambarus wrote:baltec1 wrote:As a Gal fan I can safely say it worked. All of my blaster boats work well and even rail ships are effective now. The hull changes are also well done.
I cant think of anthing more they could do As a gal fan who spent months going on about how gallente didn't need to be buffed in the first place, you really can't. TBH my main problem with the rebalance is that it seemed more like it was shifting the way blasters work to a more AC-type weapon. Null range increase was soooooo not needed, and it just reeks of homogenization. It's well balanced at least (though warp mechanics still need a looking at, as do rails in general, it made me sad to realize that the oracle does more DPS at 200km than the naga), but if I wanted to fly minmatar ships, I'd fly minmatar ships.
Never said they didnt need to be fixed, just that they were not as broken as people said |
baltec1
569
|
Posted - 2012.02.08 09:51:00 -
[52] - Quote
Akirei Scytale wrote:Andski wrote:baltec1 wrote:As a Gal fan I can safely say it worked. All of my blaster boats work well and even rail ships are effective now. The hull changes are also well done.
I cant think of anthing more they could do The French Guy in a Mega marches on~ Don't diss my mega. It's a goddamn sex machine, capable of tearing up anything it can get its hands onto! DISCLAIMER: its basically a t-rex. The buff helped though. Also, how french do I look to you?!?
That was aimed at me
They joy of seeing other fearless nano megathron pilots brings a tear my eye. Twilight Sparkle has served the CFC well in the past year to earn such a following. The age of woe is behind us and a time of glory is nigh! |
Super Chair
Project Cerberus Caldari State Capturing
150
|
Posted - 2012.02.08 10:11:00 -
[53] - Quote
I think medium/large rails could use a little more love.
Also, ferox/moa/eagle buffs please :D |
Bumblefck
Kerensky Initiatives
2795
|
Posted - 2012.02.08 10:14:00 -
[54] - Quote
Maxious wrote: I second this. I don't really use guns now as they are kinda useless. For me it's drones all the way. And with 15 mill in drone skills that's some serious drone firepower.
Actually, you're very very wrong - what you should've said was "And with 15 mill in drone skills that's a serious amount of mediocre drone power."
Drones are crap - a secondary weapon system at best, without the damage mods and implants that they so badly need in order to become a primary weapons system.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki |
Umega
Solis Mensa
106
|
Posted - 2012.02.08 10:31:00 -
[55] - Quote
Roime wrote:Umega wrote:Roime wrote: - Myrm needs 100mbits bandwidth, it has very low dps even with blasters (which fit now :) ) for a tier 2 BC
Whaaaat? Very low? If it gets a bigger bandwidth, I am pretty sure it'll end up losing some highslots. I wouldn't consider 620ish dps very low if you go with ions/faction AM/hammerheads to get that number.. and then toss in roughly 380 active tank with TD to drop incoming dps lower vs gun platform.. and a web too boot all on the same fit. Lock down your target and switch to void with 2 heavy/medium 1 light drones and it spits out 740ish dps.. while still maintaining a solid tank. I'd hardly call that very lowI rather not much change to the myrm.. rather it be a cross-breed of whatever gun system you want with drones. Rather not have it turned it into what already exists in the form of.. Domi/Ishtar and to some lesser extent, Gila/Rattler. Your numbers do look much better than mine! :D Care to post that fit? I get only 555dps with Void with this "standard" dual rep fit, and that includes some general cybernetics love: [Myrmidon, Myrmidon fit] Heavy Ion Blaster II, Void M Heavy Ion Blaster II, Void M Heavy Ion Blaster II, Void M Heavy Ion Blaster II, Void M Heavy Ion Blaster II, Void M Heavy Ion Blaster II, Void M Medium Capacitor Booster II Experimental 10MN MicroWarpdrive I Stasis Webifier II Stasis Webifier II Warp Scrambler II Damage Control II Medium Armor Repairer II Medium Armor Repairer II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II N-Type Explosive Hardener I Medium Nanobot Accelerator I Medium Auxiliary Nano Pump I Medium Auxiliary Nano Pump I Hammerhead II x5 Ok, I agree that 555 is not perhaps "very low", but unlike the blaster boats, Myrm can't really catch anything that doesn't want to get caught. All good if you get the dual webs on someone, but most of the time you only apply the drone dps. (Personally I think 2x2x1 drone set is a lie, the heavies never reach the target and you end up making loldps) The bonuses strongly suggest that Myrm is a drone boat :o, and in that sense it would be cool if it would make more drone damage than the T1 drone cruiser. Currently it has the same drone stats, but does less turret damage. 25mbits more bw would allow 4th sentry, giving more options and range, and also making it much more usable in PvE as well.
I cant stand that myrm fit.. at all. Your a couple of m/h neut shots and mwd pulses towards wishing you had a buffer tank or a second cap booster. I agree myrm ain't very good at catching.. and thats why I said use the 2x2x1 when you got target lockdown, as in.. in close web/scramd.
I personally use AC myrms because they aren't going to catch crap.. and doesn't eat cap on my dual or trip MAR fit. You said blaster myrm was 'very low' dps.. so I punched some numbers in and found otherwise. I personally don't find the potential of 745 dps on a dual rep myrm very low at all.. and could be quite decent to use on roams with other ships meant to tackle.
My myrms dump the mwd for an AB.. oh the horror! Cause I rather single cap booster it, a rep-myrm with mwd cap penality and activation cost get too steep, and like I said.. neuts hurt on a one cap booster/mwd myrm. Only need one web.. only use two webs for station games were u need slow down a target from working back to station after a bump away, or same principle with POS bubble games. ACs with barrage and I'd dump the n-type for a TE. The kicker is the last mid..
TD, tracking disruptor. Doesn't need to be bonused to be effective. You are going to force kiters away as you dump more dps on them than they on you, that you can handle.. and they likely buffer. You will lay down more dmg on a hurricane than the cane kiting you. Those that don't run away and in to lay down more dps and medium neuts, or are close in fighters.. lay down web/scram, switch to top ammo and tracking TD script and float around with the AB. Myrm doesn't catch much of anything nor is it going to escape much outside scram range and in point range, MWD feels pointless and more harmful than good on this particular ship.
Not flawless.. no ship without help is tho. |
Tore Vest
197
|
Posted - 2012.02.08 10:45:00 -
[56] - Quote
Rail mega in a fleet still sucks Highsec carebear... and proud of it |
baltec1
569
|
Posted - 2012.02.08 10:51:00 -
[57] - Quote
Tore Vest wrote:Rail mega in a fleet still sucks
Depends how you fit it and fly it |
Tore Vest
197
|
Posted - 2012.02.08 11:05:00 -
[58] - Quote
baltec1 wrote:Tore Vest wrote:Rail mega in a fleet still sucks Depends how you fit it and fly it
No matter how you fit it.... compared to minmatar/amarr.... it sucks Eaven rail rohcs are better
and im talking about fleets... not small gangs/solo
Highsec carebear... and proud of it |
baltec1
569
|
Posted - 2012.02.08 11:09:00 -
[59] - Quote
Tore Vest wrote:
No matter how you fit it.... compared to minmatar/amarr.... it sucks Eaven rail rohcs are better
and im talking about fleets... not small gangs/solo
To be fair a rokh should be better than a mega at fleet work. The hyperion is also better at large scale fleet combat when it comes to rails.
A mega can hold its own well enough in a big fight unless a titan starts shooting it, but then, no battleship fleet can hold up against titan blobs |
Roime
UNFRL Fleet Operations CONSORTIUM UNIVERSALIS
167
|
Posted - 2012.02.08 11:10:00 -
[60] - Quote
Umega wrote:
I cant stand that myrm fit.. at all. Your a couple of m/h neut shots and mwd pulses towards wishing you had a buffer tank or a second cap booster. I agree myrm ain't very good at catching.. and thats why I said use the 2x2x1 when you got target lockdown, as in.. in close web/scramd.
I personally use AC myrms because they aren't going to catch crap.. and doesn't eat cap on my dual or trip MAR fit. You said blaster myrm was 'very low' dps.. so I punched some numbers in and found otherwise. I personally don't find the potential of 745 dps on a dual rep myrm very low at all.. and could be quite decent to use on roams with other ships meant to tackle.
My myrms dump the mwd for an AB.. oh the horror! Cause I rather single cap booster it, a rep-myrm with mwd cap penality and activation cost get too steep, and like I said.. neuts hurt on a one cap booster/mwd myrm. Only need one web.. only use two webs for station games were u need slow down a target from working back to station after a bump away, or same principle with POS bubble games. ACs with barrage and I'd dump the n-type for a TE. The kicker is the last mid..
TD, tracking disruptor. Doesn't need to be bonused to be effective. You are going to force kiters away as you dump more dps on them than they on you, that you can handle.. and they likely buffer. You will lay down more dmg on a hurricane than the cane kiting you. Those that don't run away and in to lay down more dps and medium neuts, or are close in fighters.. lay down web/scram, switch to top ammo and tracking TD script and float around with the AB. Myrm doesn't catch much of anything nor is it going to escape much outside scram range and in point range, MWD feels pointless and more harmful than good on this particular ship.
Not flawless.. no ship without help is tho.
Thanks, some new ideas for me in there, the kiting part is very interesting :)
Yes, 745dps potential is very good, can't argue that, but I just can't reach that kind of numbers, that's why I asked fitting tips.
I find one cap booster is enough with two reppers, it's manageable against even heavy neuts. Post-crucible blaster cap usage is also not much of an issue imo. Same is with AB or MWD, I've flown it with AB, and while it has the obvious advantages, the ship is still so slow that it feels like wasting a slot. Personal preference. MWD certainly increases the chances of catching something.
I don't fly any Gallente armor fits (except Incursus) with an exposed resist hole. Especially on the Myrm it would mean giving up almost 20% of your tank. Explo hardener can also be a double advantage, minmatards will shoot you with explosives anyway even if it's your highest resist, giving up their dps.
TD might work. I've tried a damp, a drone nav comp and sebo int the "extra" mid, but need to try a TD now.
I've had the Myrm on a backburner for a while, but this topic made me want to focus on it again :) |
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Tore Vest
197
|
Posted - 2012.02.08 11:19:00 -
[61] - Quote
baltec1 wrote:To be fair a rokh should be better than a mega at fleet work. The hyperion is also better at large scale fleet combat when it comes to rails. A mega can hold its own well enough in a big fight unless a titan starts shooting it, but then, no battleship fleet can hold up against titan blobs
A mega have good tank... yes.. but.. when dps is crap.. its not mutch usefull in fleets... Other than bait ofc
Highsec carebear... and proud of it |
baltec1
569
|
Posted - 2012.02.08 11:22:00 -
[62] - Quote
Tore Vest wrote:A mega have good tank... yes.. but.. when dps is crap.. its not mutch usefull in fleets... Other than bait ofc
Slap a cyno on it and laugh like the madman you are as you blap stuff with railguns and sentries |
Tore Vest
197
|
Posted - 2012.02.08 11:29:00 -
[63] - Quote
baltec1 wrote:Tore Vest wrote:A mega have good tank... yes.. but.. when dps is crap.. its not mutch usefull in fleets... Other than bait ofc Slap a cyno on it and laugh like the madman you are as you blap stuff with railguns and sentries ye... 4 and a half senteri...
Everyone have a cyno fitted Highsec carebear... and proud of it |
baltec1
569
|
Posted - 2012.02.08 11:30:00 -
[64] - Quote
Tore Vest wrote: ye... 4 and a half senteri... Everyone have a cyno fitted
Never not fit cyno. |
Andski
GoonWaffe Goonswarm Federation
1989
|
Posted - 2012.02.08 11:35:00 -
[65] - Quote
Akirei Scytale wrote:Andski wrote:baltec1 wrote:As a Gal fan I can safely say it worked. All of my blaster boats work well and even rail ships are effective now. The hull changes are also well done.
I cant think of anthing more they could do The French Guy in a Mega marches on~ Don't diss my mega. It's a goddamn sex machine, capable of tearing up anything it can get its hands onto! DISCLAIMER: its basically a t-rex. The buff helped though. Also, how french do I look to you?!?
baltec1 is the French Guy in a Mega.
He flies a Mega. If it's Alphafleet, Mega. Welpfleet, Mega. Drakes, Mega.
Neither bombs nor Tengus nor titans stop French Guy in a Mega. yeah no i'm not actually running for csm7
got you lol!!!!!!!!!!!!! |
baltec1
569
|
Posted - 2012.02.08 11:47:00 -
[66] - Quote
Andski wrote:
baltec1 is the French Guy in a Mega.
He flies a Mega. If it's Alphafleet, Mega. Welpfleet, Mega. Drakes, Mega.
Neither bombs nor Tengus nor titans stop French Guy in a Mega.
Still working on a fit to go out with the drakes. I think I have one but it would have less tank, gank and speed than normal and looking at the fit makes your eyes bleed at first glance. |
Tore Vest
197
|
Posted - 2012.02.08 11:59:00 -
[67] - Quote
baltec1 wrote:
Still working on a fit to go out with the drakes. I think I have one but it would have less tank, gank and speed than normal and looking at the fit makes your eyes bleed at first glance.
However she is cap stable with the MWD and the all the guns going and I think tanky enough for the scimi bros to get behind while also having the speed to keep up and a cyno because never leave home without one.
I guess scimi bros must fit mwd to keep up Highsec carebear... and proud of it |
Tore Vest
197
|
Posted - 2012.02.08 12:09:00 -
[68] - Quote
doubblepost Highsec carebear... and proud of it |
baltec1
569
|
Posted - 2012.02.08 12:12:00 -
[69] - Quote
Tore Vest wrote:I guess scimi bros must fit mwd to keep up
They have to anyway
Honestly this is the most fun I have had with fitting ships in new ways for years. |
Andski
GoonWaffe Goonswarm Federation
1989
|
Posted - 2012.02.08 12:17:00 -
[70] - Quote
yo tore vest i saw ncdot using alphafleet the other day
sup with that yeah no i'm not actually running for csm7
got you lol!!!!!!!!!!!!! |
|
lech lizdian
The Unpodable Supermen
1
|
Posted - 2012.02.08 15:30:00 -
[71] - Quote
MeBiatch wrote:personally i am still looking foward to the t1 ammo boost (like they did for minmatar) as a person who likes his pve this will help me with damage selection against certain rats...
also i am pulling for the mod that increases your hp by 15% (energized regenerative membrane) to get a skill bonus for certain gallente ships like the brutix hyperion astarte and so on that increases the effectiveness of the mod... that way if you fit one with max skills it would work eq to a 1600 for a bs/bc 800 for a crusier and 400 for frig...
what this would do is make it so ONLY gal ships can be fast and amour tanked...
i also think that the winsause for hybrids should be how they use heat... a hybrid turret should shoot two charges per cycle but reduce rate of fire by 50%... (this would keep dps the same but double alpha)
this tbh... plus medium rails need a rate of fire boost (about 5-7.5%) and large rails could do with a tad bit more damage (another 5% would make them sick) |
Nova Fox
Novafox Shipyards
3094
|
Posted - 2012.02.08 17:18:00 -
[72] - Quote
I came here and thought wow necro thread. isntead its a zombie thread. either way ccp has the metrics and I have to agree with them hybrids are in a comfortable spot.
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Tore Vest
197
|
Posted - 2012.02.08 17:55:00 -
[73] - Quote
Andski wrote:yo tore vest i saw ncdot using alphafleet the other day
sup with that
Who knows Highsec carebear... and proud of it |
Akirei Scytale
Test Alliance Please Ignore
612
|
Posted - 2012.02.08 23:11:00 -
[74] - Quote
Andski wrote:Akirei Scytale wrote:Andski wrote:baltec1 wrote:As a Gal fan I can safely say it worked. All of my blaster boats work well and even rail ships are effective now. The hull changes are also well done.
I cant think of anthing more they could do The French Guy in a Mega marches on~ Don't diss my mega. It's a goddamn sex machine, capable of tearing up anything it can get its hands onto! DISCLAIMER: its basically a t-rex. The buff helped though. Also, how french do I look to you?!? baltec1 is the French Guy in a Mega. He flies a Mega. If it's Alphafleet, Mega. Welpfleet, Mega. Drakes, Mega. Neither bombs nor Tengus nor titans stop French Guy in a Mega.
I shall follow his example when we fight side by side. |
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