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The Kan
Gallente The Circle STYX.
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Posted - 2007.12.28 21:41:00 -
[1]
Well, after i worked for almost half year for a mothership, wasted over 2b isk's in skills alone, not to mention skilling this char since birth, i would like to honestly ask ccp about supercaps.
I mean, carriers got a ship array space buff, mom's did not. Cant transport ships with stuff in cargo besides ammo.
Corp array is useless to transport stuff since extra fuel + extra mods + extra drones use all the space available, specially now with the capital mods size increase.
Can be warp scrambled easy and effectively, since HiCs passive shield tanked can tank a mothership (trust me, i tested this in sisi, a broadsword webbed and double neut'ed was tanking my 24 fighters just fine)
Cant dock, i cant swap ship for a moment, cant insure, ubber short jump range.
So, i ask, now what?
What exactly am i supposed to do with this crap of ship i have? 20b isk market worth, i have spent over 15b in the fitting + implants ..
Honestly, what's up with supercaps now? do i trash it? I don't want it to be a solopwnmobile, but i got it because it was immune to ALL FORMS OF ELECTRONIC WARFARE and now it is not.
Really, i want to know! That SELF-DESTRUCT option .. looks more and more tempting every passing day.
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Ricky1989
Caldari Battlestars GoonSwarm
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Posted - 2007.12.28 21:47:00 -
[2]
Nooooooooo!! Don't self destruct it, give it to me if you don't want it.
On topic.
Motherships & Titans are getting a much needed boost in the EVE Trinity Boost Patch.
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The Kan
Gallente The Circle STYX.
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Posted - 2007.12.28 21:48:00 -
[3]
Edited by: The Kan on 28/12/2007 21:49:38
Originally by: Ricky1989 Nooooooooo!! Don't self destruct it, give it to me if you don't want it.
dude no disrespect intended, but i would self destruct 1001 titans before giving 1 dime to a goon.
Originally by: Ricky1989
Motherships & Titans are getting a much needed boost in the EVE Trinity Boost Patch.
What patch? cant find anything about such path
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The Kan
Gallente The Circle STYX.
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Posted - 2007.12.28 22:11:00 -
[4]
Here's a reference to the boost patch
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Life Machine
Caldari Damned Legion Mournival Alliance
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Posted - 2007.12.28 22:48:00 -
[5]
you mention 24 fighters not being able to kill a webbed and double neuted Broadsword...
why not mix and match the drones then instead of just using 24 fighters? Try a couple of webber drones, a few target painters and THEN either fill the rest with t2 heavies or fighters (whichever works best). I find it hard to believe that a mothership just can't out-dps a broadswords tank using drones. You just need to be creative and think other than "24 fighters, go kill cos you'll do most dps".
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The Kan
Gallente The Circle STYX.
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Posted - 2007.12.28 23:13:00 -
[6]
Edited by: The Kan on 28/12/2007 23:16:58
Originally by: Life Machine you mention 24 fighters not being able to kill a webbed and double neuted Broadsword...
why not mix and match the drones then instead of just using 24 fighters? Try a couple of webber drones, a few target painters and THEN either fill the rest with t2 heavies or fighters (whichever works best). I find it hard to believe that a mothership just can't out-dps a broadswords tank using drones. You just need to be creative and think other than "24 fighters, go kill cos you'll do most dps".
ino what u mean, but the broadsword was webbed (-90%) double neuted and the fighters where hitting good. With the shield extenders he had and rigs, he was self-painting himself, no need for further target painting. I also tried med and heavy drones (24 on space each try) and fighters where the ones took his shield to the lowest point, but unable to break him. My skills include carrier lv5 fighters lvl4, scout drones lvl5, heavy drones lvl5, combat drones lvl5, drone nav lvl5, drone sharpshooting lvl5, gall spec lvl4, minmatar spec lvl4, caldari spec lvl4, amarr spec lvl4, drone durability lvl4, drone interfacing lvl5 and other drones skills, a total of 6.4m SP in drones alone.
Edit: Also keep in mind that normally i can only field 20 drones/fighters since i dont use drone control units in the mothership in TQ.
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cpu939
Gallente OffBeat Creations The Covenant Alliance
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Posted - 2007.12.28 23:46:00 -
[7]
super caps need a boost people keep saying balance is need in the game well i say its not. it's making the game less and less real. to all the whining little babes in the game grow up. some country in the real world have the power to kill every last person in another county without having to send in troops,yes there is the UN asking then not to do it but if they really want to they could.
to ccp please stop nerfing and play the game again for a while, then you will see that your nerfing is making the game so easy it starting to be like that other game you know the one full of 12 year old kids.
ok what do i recommend then is what your gonna ask well since your gonna ask.
1 - mother ships to get the extra ship space and lockable
2 - make them able to dock
3 - make the corp hangar bigger on both the mother ship and the carriers and lockable
4 - make the jump range longer
5 - give the titan back its remote ddd
6 - give a boost to dreads i.e. more hi slots and more hit points i mean look at them only able to fire 3-4 shots per round take the caldari dread three missiles then a big wait making pos warfare last longer. this would help make the playing field more level as an alliance or corp without the super caps could field more standard caps.
7 - make all capital ships have the ability to do jump portals if a battle ship can do it then a capital ship should have the power need to do one. and yes this would make capitals cost more as now they all would need the capital jump portal component and module and skill
8 - really test stuff like The Kan has get players with the ships your after and test it you guys fly the new ships we'll fly the older ships and see if they work as you want them to so you don't have to nerf them later.
9 - talk more to players don't do a dev blog saying hi I'm new so I'm gonna nerf the carriers and then see what the reply is. you could always go hi I'm new so i would like to talk to you about this ship how do you see it being used and then use that feed back
10 - if you think the capitals are over powered bring in new ships to take away there power but make it something you have to skill for as long as the capitals pilots have thats balance.
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hundurinn
Pagan Belief
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Posted - 2007.12.29 01:03:00 -
[8]
Ok wait, I've been away for a while and I know the carriers got a 'nice' nerf. Are you saying that they can't jump ships anymore?
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The Kan
Gallente The Circle STYX.
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Posted - 2007.12.29 01:08:00 -
[9]
You can. Just with ammo on cargobay. If u want to transport several fitting options, or spare drones, ur screwed.
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hundurinn
Pagan Belief
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Posted - 2007.12.29 01:22:00 -
[10]
And my alt gets his carrier tomorrow, nice to find this out just in time
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Daelin Blackleaf
Aliastra
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Posted - 2007.12.29 03:07:00 -
[11]
Originally by: Live Dev Blog
Mindstar Right and just on the notes still with capital ships: motherships and titans seemed to be left a little bit behind. They didn't seem to get a lot of love in this particular expansion. Are there any ideas in the future for them? Are they tied into some of the things you're thinking for carriers?
Zulupark I'll just keep going on this. Motherships and titans ... I'm not going to say anything concrete, but we're looking into them and yes, the mothership is kinda like bigger carrier and titan is kinda roleless at the moment, I mean there are other ships that can do pretty much the same except for the jump portals and that kind of stuff.
Hammerhead Yeah! What we want to do is give, all capital ships, a real role. And really motherships and carriers are kinda like ... Motherships are just bigger and better version of carriers that cost a lot more and we really want to give more roles to these things. And saying that the titan is just huge ship, it's not really like that kind of ...
Zulupark Mobile station maybe?
Hammerhead Right, right... So we want all these huge ships to have distinct role, that you want to bring different ships because they serve different purpose instead everything being just the same big thing.
Source
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Samurai XII
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Posted - 2007.12.29 04:21:00 -
[12]
Originally by: Daelin Blackleaf
Originally by: Live Dev Blog
Mindstar Right and just on the notes still with capital ships: motherships and titans seemed to be left a little bit behind. They didn't seem to get a lot of love in this particular expansion. Are there any ideas in the future for them? Are they tied into some of the things you're thinking for carriers?
Zulupark I'll just keep going on this. Motherships and titans ... I'm not going to say anything concrete, but we're looking into them and yes, the mothership is kinda like bigger carrier and titan is kinda roleless at the moment, I mean there are other ships that can do pretty much the same except for the jump portals and that kind of stuff.
Hammerhead Yeah! What we want to do is give, all capital ships, a real role. And really motherships and carriers are kinda like ... Motherships are just bigger and better version of carriers that cost a lot more and we really want to give more roles to these things. And saying that the titan is just huge ship, it's not really like that kind of ...
Zulupark Mobile station maybe?
Hammerhead Right, right... So we want all these huge ships to have distinct role, that you want to bring different ships because they serve different purpose instead everything being just the same big thing.
Source
They do have a role. THEY SUCK ______________________ Just another cool alt. |
Strak Yogorn
Amarr Mind Warpers
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Posted - 2007.12.29 06:18:00 -
[13]
Edited by: Strak Yogorn on 29/12/2007 06:19:20 maybe they arent meant to travel without some sort of support/backup to kill the evil scramblers, just saying..
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cpu939
Gallente OffBeat Creations The Covenant Alliance
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Posted - 2007.12.29 07:11:00 -
[14]
Originally by: Strak Yogorn Edited by: Strak Yogorn on 29/12/2007 06:19:20 maybe they arent meant to travel without some sort of support/backup to kill the evil scramblers, just saying..
eve is made so you can play with a team or solo why have a set of ship that stop this, yes i do know that to build them you need system sov and to get that you need an alliance.
I still say thats wrong remove that part and it would make it more fun still have it to you need 0.0 but then alliance in npc space can get a chance to build them and it would make it more fun as you could have people trying to track them down eg.. MC who are in the deep south could build there ships in outer ring in the north.
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cpu939
Gallente OffBeat Creations The Covenant Alliance
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Posted - 2007.12.29 08:02:00 -
[15]
ok sorry i missed the post with the live dev blog but it dose not fill me with happy warm feeling when Zulupark talk about capitals one little bit. i kinda have the picture of him going yes where going to give some capitals rolls in the game while smiling and hiding the nerf bat behind his back.
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Vrenth
Gallente Dawn of a new Empire Pure.
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Posted - 2007.12.29 09:58:00 -
[16]
Edited by: Vrenth on 29/12/2007 10:04:11
Originally by: cpu939
Originally by: Strak Yogorn Edited by: Strak Yogorn on 29/12/2007 06:19:20 maybe they arent meant to travel without some sort of support/backup to kill the evil scramblers, just saying..
eve is made so you can play with a team or solo why have a set of ship that stop this, yes i do know that to build them you need system sov and to get that you need an alliance.
I still say thats wrong remove that part and it would make it more fun still have it to you need 0.0 but then alliance in npc space can get a chance to build them and it would make it more fun as you could have people trying to track them down eg.. MC who are in the deep south could build there ships in outer ring in the north.
First of all, capitol letters are your friend. Second off, Eve Online and every other MMo out there has the option of playing with others or by yourself. Playing solo is always available, that doesn't mean it's going to be more viable. It's a massive MULTIplayer game. If you want to play by yourself knowing that others play the game, play a different game. I myself play this game BECAUSE I'm playing with others. Even the most successful pirates hunt in packs. Just my two cents. You probebly won't listen.
As for carriers/moms. They will get their love. Their love just may not be the type of love you want. Thus is the way of the game. CCP can't make everyone happy. They can make me happy, or you happy. They already stated in the last blog about carrier being swiss army knives that they will be changed to be more modular. You will have more moduals to control your ships functions, forcing you to sacrifice other abilities to be a jack of all trades. In this sense, they will be boosted in every field available. They will be better than they are now. Better haulers, fighter boats, logistics, and better fleet support than they are now... just not all at the same time (or if they are at the same time, no better than they are now). This will most likely not come in the boost patch, but give it time... --------------------------------- Let's make CLONE VATS useful! |
cpu939
Gallente OffBeat Creations The Covenant Alliance
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Posted - 2007.12.29 11:59:00 -
[17]
Originally by: Vrenth Edited by: Vrenth on 29/12/2007 10:04:11
Originally by: cpu939
Originally by: Strak Yogorn Edited by: Strak Yogorn on 29/12/2007 06:19:20 maybe they arent meant to travel without some sort of support/backup to kill the evil scramblers, just saying..
eve is made so you can play with a team or solo why have a set of ship that stop this, yes i do know that to build them you need system sov and to get that you need an alliance.
I still say thats wrong remove that part and it would make it more fun still have it to you need 0.0 but then alliance in npc space can get a chance to build them and it would make it more fun as you could have people trying to track them down eg.. MC who are in the deep south could build there ships in outer ring in the north.
First of all, capitol letters are your friend. Second off, Eve Online and every other MMo out there has the option of playing with others or by yourself. Playing solo is always available, that doesn't mean it's going to be more viable. It's a massive MULTIplayer game. If you want to play by yourself knowing that others play the game, play a different game. I myself play this game BECAUSE I'm playing with others. Even the most successful pirates hunt in packs. Just my two cents. You probebly won't listen.
As for carriers/moms. They will get their love. Their love just may not be the type of love you want. Thus is the way of the game. CCP can't make everyone happy. They can make me happy, or you happy. They already stated in the last blog about carrier being swiss army knives that they will be changed to be more modular. You will have more moduals to control your ships functions, forcing you to sacrifice other abilities to be a jack of all trades. In this sense, they will be boosted in every field available. They will be better than they are now. Better haulers, fighter boats, logistics, and better fleet support than they are now... just not all at the same time (or if they are at the same time, no better than they are now). This will most likely not come in the boost patch, but give it time...
Thank you for pointing out CAPITOLS are my friends maybe you mean capitals. Second off you might want a dictionary as it's also your friend please see the bold so please don't point out my faults.
Now just so you know what we are talking about The Kan could not kill one ship in his mother ship, a cruiser size ship was able to tank 24 fighters. Thats 480m isk of fire power thats approximately 3 tier 2 battle ships fitted. Its like saying my battle ship can't kill one t2 frig there would be an out cry if that was the case over this over powered frig.
Plus I should have pointed out in that post that you can't always fly with back up. Even more so when you can move like 38ly or more in three jumps. What are you gonna do send back up to every system before you jump but them they could stop you for jumping out. So you really need two teams of back up one to protect you while the other one move over to the next jump point.
I take it from your post you don't fly carriers then with saying better hauling, how when your carrier can only move ships with ammo in them. Where do you get the idea there better hauls or can be. Hello CCP want people to fly jump freighters and please don't get me started on them and there faults jump freighters that is.
Now i do like playing the game with others i run around the game with anywhere from 8-25 open chat channels they can be a pain when there all flashing but i do like to stay in contact with my friends.
I did listen to your opening statement it was just invalid as you where not paying attentions to the main post on this topic or that post by me.
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Gordon Red
SteelVipers YouWhat
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Posted - 2007.12.29 12:14:00 -
[18]
Perhaps you shouldn't try fighters. T2 heavies?
btw: - if he runns the field generator with the script use ECM drones - if he runns the field generator with the bubble effect, he has 80% less mass => he can be bumped nicely from your support (that you should have in the first place!!!)
ps: you guys shouldn't use them too much in Sagain flying solo...
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cpu939
Gallente OffBeat Creations The Covenant Alliance
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Posted - 2007.12.29 12:20:00 -
[19]
Originally by: Gordon Red Perhaps you shouldn't try fighters. T2 heavies?
btw: - if he runns the field generator with the script use ECM drones - if he runns the field generator with the bubble effect, he has 80% less mass => he can be bumped nicely from your support (that you should have in the first place!!!)
ps: you guys shouldn't use them too much in Sagain flying solo...
As The Kan said it was sisi and he did try other drones the 24 fighters where doing the most dps and like i said you can't always have backup.
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The Kan
Gallente The Circle STYX.
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Posted - 2007.12.29 14:05:00 -
[20]
Originally by: Gordon Red
ps: you guys shouldn't use them too much in Sagain flying solo...
You disappoint me Gordon. You know me better than that. I never fly the ship solo. And i don't do camping with it either.
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Gordon Red
SteelVipers YouWhat
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Posted - 2007.12.29 14:36:00 -
[21]
Last time I visited Sagain, there were 3 STYX (mostly FSP) MOMs gatecamping without any support.
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The Kan
Gallente The Circle STYX.
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Posted - 2007.12.29 15:08:00 -
[22]
Originally by: Gordon Red Last time I visited Sagain, there were 3 STYX (mostly FSP) MOMs gatecamping without any support.
They where covering a freighter jumping into sagain. And we had plenty of support, just not on the gate
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Vrenth
Gallente Dawn of a new Empire Pure.
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Posted - 2007.12.29 18:33:00 -
[23]
Thank you for pointing out CAPITOLS are my friends maybe you mean capitals. Second off you might want a dictionary as it's also your friend please see the bold so please don't point out my faults.
Now just so you know what we are talking about The Kan could not kill one ship in his mother ship, a cruiser size ship was able to tank 24 fighters. Thats 480m isk of fire power thats approximately 3 tier 2 battle ships fitted. Its like saying my battle ship can't kill one t2 frig there would be an out cry if that was the case over this over powered frig.
Plus I should have pointed out in that post that you can't always fly with back up. Even more so when you can move like 38ly or more in three jumps. What are you gonna do send back up to every system before you jump but them they could stop you for jumping out. So you really need two teams of back up one to protect you while the other one move over to the next jump point.
I take it from your post you don't fly carriers then with saying better hauling, how when your carrier can only move ships with ammo in them. Where do you get the idea there better hauls or can be. Hello CCP want people to fly jump freighters and please don't get me started on them and there faults jump freighters that is.
Now i do like playing the game with others i run around the game with anywhere from 8-25 open chat channels they can be a pain when there all flashing but i do like to stay in contact with my friends.
I did listen to your opening statement it was just invalid as you where not paying attentions to the main post on this topic or that post by me.
You didn't listen to a word I said did you? I fly a Thanatos, thanks. You most likely haven't read the blog I speak of. Carriers are NOT and will NEVER be meant to fly solo. If you want to fly solo, get a smaller ship. Their role is currently fleet support and expect it to be "nerfed" further to make it harder for them to be without friends. I'm not going to argue, because I'm not a troll (cough). I'm simply trying to clear the name of the carrier pilots who use it for it's true purpose, instead of lowsec smartbomb pilots and fighter ratters. I'm not saying that is bad, I do it too occasionally.. as for "not being able to haul anything but ammo".. I said that they are making them have moduals for all their fuctions, allowing you to strengthen one point at the cost of another. My guess is they will have corperate hanger moduals, allowing inscresed capacity to hold *anything*.
Your lack of optimism is offset by your inability to listen and understand people. Once again, your playing an MMO. Perhaps you should get out and learn to get along with people and respect their opinion. I'm not saying your wrong in your opinion. I respect it in fact. The "capital" letters thing was a joke, get over it. Do I think that carriers should be able to solo? Yes. Do I think they should be able to counter every ship? No. Don't worry, nobody else can break a heavy dicter's tank either. It will get nerfed if it continues to be a problem. CCP's policy is exactly that : If the players can't counter it, nerf it. --------------------------------- Let's make CLONE VATS useful! |
Refazed
R A G E
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Posted - 2007.12.29 18:48:00 -
[24]
Originally by: Vrenth
...
As for carriers/moms. They will get their love. Their love just may not be the type of love you want. Thus is the way of the game. CCP can't make everyone happy. They can make me happy, or you happy. They already stated in the last blog about carrier being swiss army knives that they will be changed to be more modular. You will have more moduals to control your ships functions, forcing you to sacrifice other abilities to be a jack of all trades. In this sense, they will be boosted in every field available. They will be better than they are now. Better haulers, fighter boats, logistics, and better fleet support than they are now... just not all at the same time (or if they are at the same time, no better than they are now). This will most likely not come in the boost patch, but give it time...
The type of love carriers are going to get is more likely to be the same type of love scripted modules got. They will do everything the same or worse then before, but not at the same time.
I am not holding my breath that my carrier will be made more useful any time soon. Tht is apparent by the underlying attitude expressed by zulu during the whole threadnaught and even during the devblog.
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Vrenth
Gallente Dawn of a new Empire Pure.
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Posted - 2007.12.29 19:53:00 -
[25]
Originally by: Refazed
Originally by: Vrenth
...
As for carriers/moms. They will get their love. Their love just may not be the type of love you want. Thus is the way of the game. CCP can't make everyone happy. They can make me happy, or you happy. They already stated in the last blog about carrier being swiss army knives that they will be changed to be more modular. You will have more moduals to control your ships functions, forcing you to sacrifice other abilities to be a jack of all trades. In this sense, they will be boosted in every field available. They will be better than they are now. Better haulers, fighter boats, logistics, and better fleet support than they are now... just not all at the same time (or if they are at the same time, no better than they are now). This will most likely not come in the boost patch, but give it time...
The type of love carriers are going to get is more likely to be the same type of love scripted modules got. They will do everything the same or worse then before, but not at the same time.
I am not holding my breath that my carrier will be made more useful any time soon. Tht is apparent by the underlying attitude expressed by zulu during the whole threadnaught and even during the devblog.
Nor am I. I'm not saying to be beside yourself with anticipation. I'm saying that these threads that do nothing but complain about what a ship CAN'T do does not contribute anything. Go to the features and ideas forum and post a solution. That is where they get half of their "nerf" content. Maybe if people took their anger and contructed something useful with it, CCP would listen to it's lesser half of the playerbase. --------------------------------- Let's make CLONE VATS useful! |
Buyerr
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Posted - 2007.12.29 22:50:00 -
[26]
they where way too overpowered... that's all ----------------- fun little game: http://world7.monstersgame.co.uk/?ac=vid&vid=113097917 |
Vrenth
Gallente Dawn of a new Empire Pure.
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Posted - 2007.12.30 01:23:00 -
[27]
Originally by: Buyerr they where way too overpowered... that's all
What's overpowered? A set of well placed smartbombs can take out a couple set of mom fighters... Moms and Titans are very weak for their cost. Moreso titans. Motherships are great, but hardly overpowered. --------------------------------- Let's make CLONE VATS useful! |
Refazed
R A G E
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Posted - 2007.12.30 06:00:00 -
[28]
Edited by: Refazed on 30/12/2007 06:01:19
Originally by: Vrenth
Nor am I. I'm not saying to be beside yourself with anticipation. I'm saying that these threads that do nothing but complain about what a ship CAN'T do does not contribute anything. Go to the features and ideas forum and post a solution. That is where they get half of their "nerf" content. Maybe if people took their anger and contructed something useful with it, CCP would listen to it's lesser half of the playerbase.
I think my issue is more with the fact ccp seems to be providing solutions that make you go WTF? A lot of the stuff in Trinity that was nerfed to hell didn't even look borked to me. It seems that when we get a new balance dev Eve zigs or zags into a new direction depending on which way their willy flaps in the wind.
My complaint about Zulu stems from my perception that he wants eve to align with his vision whether or not its consistent with the current direction of the game. Nerfs/buffs happen and are generally expected by everyone but they shouldn't change the entire purpose/role of ships that have been in the game for years.
I am singling out Zulu not only because he is the figurehead of these changes but because he was mentioned as being the boss in the live dev blog and being in charge of this stuff. To me for being in such a sensitive position with ccp customers he's awful arrogant about his opinions.
Thats my 0.02. This an another 75 cents probably cant even buy a cup of coffee anymore.
* edited for bad grammer and late night posting
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cpu939
Gallente OffBeat Creations The Covenant Alliance
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Posted - 2007.12.30 07:40:00 -
[29]
Originally by: Vrenth
Nor am I. I'm not saying to be beside yourself with anticipation. I'm saying that these threads that do nothing but complain about what a ship CAN'T do does not contribute anything. Go to the features and ideas forum and post a solution. That is where they get half of their "nerf" content. Maybe if people took their anger and contructed something useful with it, CCP would listen to it's lesser half of the playerbase.
Ok read your other posts as well and as for you joke with the capitals it was not taken that way and there was no indication that it was a joke.
People are to fast to say complaining doesn't do a thing, it help ccp know there is a problem.
you also said get a into a smaller ship hello supper caps can't dock and would you leave a 20b isk ship where others can get to it. On that note i also stated you can't always have a gang with you and this is a topic for super caps.
also if you did read i did put forward some ideas to help all capitals see my 1st post.
i have another idea as well make the super caps lockable eg.. you need a password to jump into it, set after the 1st person jumps in, you could also make a button that when you leave the ship to sell it where it waits for you to get the isk resets the password and mail it to the buying party.
you also said about modules i can't see ccp giving us modules that give us back the same cargo hold space as before pre-patch the carrier could hold 2x iteron mk3 with modules & rigs about 15k m3 each so thats 30k m3 + 10k m3 corp hangar thats 40k m3 i don't see ccp giving a module that with make the corp hangar 4x as big.
One thing i would like to say is a big thanks to ccp for paying attention to us and not nerfing the amount for fighter drones we can deploy at one time or make us have to share them out.
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Shinori
GoonFleet
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Posted - 2007.12.30 18:03:00 -
[30]
Originally by: The Kan Honestly, what's up with supercaps now? do i trash it? I don't want it to be a solopwnmobile, but i got it because it was immune to ALL FORMS OF ELECTRONIC WARFARE and now it is not.
So motherships should only be killable by a blob that desyncs you?
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