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Louno
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Posted - 2007.12.30 23:40:00 -
[1]
Is there like some sort of guideline for setting a price on the rewards for Courrier contracts ?
Like i dont know , 10% of value of item x number of jumps or something...
I have no idea, i just look at what other people are giving for rewards for courriers that have approximate same collateral value and i give about the same Currently looking for a corp, interested in defence/security division or anything that might involve pvp |
Raskor
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Posted - 2007.12.31 08:27:00 -
[2]
Originally by: Louno Is there like some sort of guideline for setting a price on the rewards for Courrier contracts ?
Like i dont know , 10% of value of item x number of jumps or something...
I have no idea, i just look at what other people are giving for rewards for courriers that have approximate same collateral value and i give about the same
There isn't really a set rule but obviously the more you pay, the more likely you are to have a taker. Also, you need to pay considerably more to get people to bite at hauls that involve low sec space.
You are paying another player for their time, and that is generally expressed in terms of how many jumps from start to finish. Speaking for myself, I won't bother with anything less than 100k per jump. Below that and it isn't worth my time.
A notable exception is a small amount of cargo (ie < 100m3) going to a hub such as Jita, assuming the collateral isn't too high. In that case, I might grab a lower payout mission if I am heading that way and the start station is on my path.
I think my best ever courier contract was something like 300m collateral paying 20m for delivery, like 20 or 30 jumps all high sec space and doable in an inty. I think all total that was 40 or 50 jumps getting to the start station, delivering the package, and going back home.
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Robacz
Essence Trade Essence Enterprises
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Posted - 2007.12.31 09:32:00 -
[3]
Originally by: Louno Is there like some sort of guideline for setting a price on the rewards for Courrier contracts ?
Like i dont know , 10% of value of item x number of jumps or something...
I have no idea, i just look at what other people are giving for rewards for courriers that have approximate same collateral value and i give about the same
I set rewards only by collateral, dont care much about cargo size and number of jumps (as long as it isnt extreme). Assuming it is highsec route, I pay 2% of collateral as a reward if collateral is above 150M (this works well up to few billions of collateral), for couriers with lower collateral, reward is rising up to 4% (lower coll = higher reward percentage). I.e. for 80M courier I would pay 2M, for 50M 1.5M, for 30M 1M etc.
All my couriers are done within hours. However I move stuff usually between busy systems, you may have to pay a bit more if your stuff is in distant system far away from standard routes.
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Leora Nomen
Amarr
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Posted - 2008.01.01 11:27:00 -
[4]
500K-1m per jump always get done even if collateral is in billions, typically in 1-3 days from creation
make sure you give them more than 1 day to complete otherwise they suspect that it's some kind of a scam contract especially if you got a high collateral
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Shadarle
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Posted - 2008.01.01 18:14:00 -
[5]
People don't like accepting contracts under 1 million reward I noticed unless they are to a major hub, even then they are slowly accepted.
So basically I give 1 million for everything, unless the collateral is over 200 mil, then I bump it a bit. I generally deal with small cargo sizes, very small, so it works out. I've never had a contract expire and I've never offered more than 2.5 mil reward, even for a massive collateral.
People will gladly haul 500 mil collateral for 1.5-2 mil from my experience. Paying more may get it done a bit faster though.
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Daphne Eveningstar
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Posted - 2008.01.01 18:35:00 -
[6]
I have been moving roughly 25 courier contracts per day into Jita from the surrounding regions using the following rough estimates for shipping:
Collateral = my sell price usually.
Figure 20k per hop or 3% of the collateral or somewhere in between (or slightly outside) those numbers if there is a wide difference. My best paid jobs would be 20k per hop + 3%, but I don't usually have to offer this much.
examples:
3m collateral 6 hops: 3% is 90k, 6 hops would be 120k, I would offer about 110k as payment.
12m collateral 11 hops: 3% is 360k, 11 hops would be 220k, I would offer about 365.
None of my jobs are larger than frigate size--I think my biggest ones have been ~100m^3. I also give bonuses to the pilots I see doing multiple jobs.
Hope this helps.
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FastLearner
Fury Holdings Brutally Clever Empire
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Posted - 2008.01.01 19:09:00 -
[7]
Originally by: Shadarle People don't like accepting contracts under 1 million reward I noticed unless they are to a major hub, even then they are slowly accepted.
So basically I give 1 million for everything, unless the collateral is over 200 mil, then I bump it a bit. I generally deal with small cargo sizes, very small, so it works out. I've never had a contract expire and I've never offered more than 2.5 mil reward, even for a massive collateral.
People will gladly haul 500 mil collateral for 1.5-2 mil from my experience. Paying more may get it done a bit faster though.
I rarely use couriers any more - but when I did I offered pretty much what Shadarle detailed. A typical contract for me would be 500mill - 900mill collateral going 14 jumps. I'd offer 2-3 million on that, or a bit more if I needed it to be moved fast to meet a freighter escort deadline.
I'd set couriers with maximum time to accept, 1 day to complete (I don't want the goods in someone else's possession any longer than necessary). Think every contract was accepted within a day of being issued.
I had tried contracts with larger collateral - but those didn't get accepted. So I'd just break bigger shipments down into chunks of value less than 1 billion each.
I've had 3 courier contracts which never arrived: one I know got suicide-ganked and I suspect the other two did as well. As I set collateral at about 20% over the value of the goods that's no real problem to me. I'd recommend always setting collateral over the actual value - so you get paid for the admin involved in replacing the lost goods if they don't get delivered.
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Shadarle
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Posted - 2008.01.01 19:36:00 -
[8]
I set the collateral a bit above sales value, not too much though. I'd personally rather have every contract failed... as I'd be getting payed instantly instead of actually having to place orders, worry about taxes/fees, waiting for buyers, etc.
So I love suicide gankers... I just wish they'd strike people who accept my contracts more often!
Tanking Setups Compared
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Daphne Eveningstar
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Posted - 2008.01.01 21:41:00 -
[9]
Originally by: Shadarle I set the collateral a bit above sales value, not too much though. I'd personally rather have every contract failed... as I'd be getting payed instantly instead of actually having to place orders, worry about taxes/fees, waiting for buyers, etc.
So I love suicide gankers... I just wish they'd strike people who accept my contracts more often!
QFT
In a perfect world 100% of my jobs would fail instead of the darn merchandise arriving for me to deal with!
How can I up my failure rate darnit it's a measly 1% mostly from people forgetting about the job and logging.
I do really wish we could see what items we lose when the job is failed instead of just the cargo size and the money numbers. Am I missing something
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Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2008.01.01 22:10:00 -
[10]
Originally by: Daphne Eveningstar How can I up my failure rate darnit it's a measly 1% mostly from people forgetting about the job and logging.
Well, set the rewards and collateral as low as you can get away with, with a 2-week listing and a 24 hour expiry time once they've been accepted. Even then, the failure rate is quite low. My research services Spreadsheets: Top speed calculation - Halo Implant stats |
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