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Tyrael Winterheart
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Posted - 2004.03.18 19:07:00 -
[1]
Edited by: Tyrael Winterheart on 18/03/2004 19:13:02 Been using a Thorax for a while with hybrids and I am just wanting some outside input on my setup(s). I mostly kill pirates with some mining, haven't gotten started on any PVP just yet, so any advice about that would be nice.
Hi-slots: 4x 250mm Railguns (2x Scout 2x Carbide) 1x Small Rudimentary Smart Bomb Med-Slot: 1x Medium Converse I Deflection Catalyzer 1x Dritigonal Thermal Barrier Crystallization I 1x Kinetic/Em/Explosive Hardener Low-slot: 1x Cap Power Relay I 3x Power Diagnostic Units 1x Linear Flux Stabilizer
OR
Hi-Slots: 3x 250mm Railguns (2x Scout 1x Carbide) 2x Dual 150mm Railguns (1x Compressed 1x Carbide) Med-Slots: Same as above Low: 3x Cap Power Relay 1x Power Diagnostic Unit 1x Linear Flux Stabilizer
Both of these seem to work fairly well, the smartbomb is a bit tricky to work with so I really don't mind losing it for the latter setup. My main question is this: which will do more damage, the 4x 250mm with Antimatter charges or the 3x 250mm 2x dual 150mm with Antimatter in the 250's and Lead in the 150's?
I have drones V and drone interfacing III so if things get sticky I can bust the heavies out.
Any other comments/suggestions/critizism on my setups is welcome.
Thanks
(Edit - I can use a MWD if I want to but I'm not a big fan of the penalty and an AB doesn't seem worth the midslot)
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Crausaum
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Posted - 2004.03.18 21:13:00 -
[2]
Edited by: Crausaum on 18/03/2004 21:25:47 I don't see any real problems with either setup but you may want to avoid using antimatter shells due to the range restrictions. For the most part I avoid close in brawls with a Thorax unless I have a good drone swarm running. The Thorax does very well at whacking things from 30K out despite a few missed shots, you just need some good gunnery skills. Also don't underestimate the usefulnes of smartbombs in defending against missiles. All the Thoraxes I've lost have been due to missile spam (and more than a few bugs ).
BTW you've got a REALLY good idea with the armor hardners. Yes they're good on any ship, but a Thorax NEEDS them. (or passive low slot resists)
Basically the Thorax dosn't make a great gunboat so don't try unless you're going all out blaster boat on it. Just find nice balances on your setup.
Edit - To answer your main question I would say the 4 x 250 w/ antimatter would do more damage but also put you at more risk without a warp stabilizer for those more dangerous spawns. It would also limit you ability for close in defense. Remember: Once your drone shield falls things will turn sour VERY fast. Most of my expeince comes form overly hard agent kill missions where I was facing 5 other missile/projectile equiped cruisers so my defensive play style is usually overkill for the stupid rats.
-Talk is cheap because supply exceeds demand. |
Raeff
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Posted - 2004.03.18 21:14:00 -
[3]
nice lookin setups to me .. id prefer the 4x 250mm one .. i use a mwd on my thorax, but usually have to have minimum 4 power diags .. with good "energy management" and "shield management" skills the hit on the cap/shields isnt that bad really
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Factory Boy
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Posted - 2004.03.18 21:15:00 -
[4]
Sounds broadly similar to my NPC hunting setup, which is;
5 x 250 rails
1 x AB 1 x Med Shld Booster 1 x EM Ward
3 Reactor Crtl 1 x Power Diag 1 x Cap Relay 1
8 Mixed Heavy drones.
Disagree with you about the AB, with it engaged you can keep almost all rats at the range you want them, makes NPC shootin a breeze down to 0.1
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Tyrael Winterheart
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Posted - 2004.03.18 21:31:00 -
[5]
Edited by: Tyrael Winterheart on 18/03/2004 21:38:14 I'm using Shield Hardeners at the moment Craus, haven't really explored armor as a primary defense, shields seem to be working fairly well. That and I'm using most of my low slots to support cap/weapons.
I guess I need to get the extra level of engineering and electronics (didn't want to spend the week each on them ) so that I can have a little more freedom on my setup, because at the moment I would really have to sacrifice a lot to get a mwd or a 5th 250mm on there.
The other bonus of the all 250mm setup is that I would have a lot more freedom to change the range that I'm fighting at very easily.
Besides that are there any no brainer modules I'm missing?
Edit - What do you mean by the Thorax isn't a good gunboat Craus? Just wondering since it seems like a decent one to me. I've tried a few different blaster setups and getting that close to pirates is a little unsettling to me, plus they didn't seem to be doing that much more damage than my 250's for some reason (using the same ammo).
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Factory Boy
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Posted - 2004.03.18 21:42:00 -
[6]
[quoteI guess I need to get the extra level of engineering and electronics (didn't want to spend the week each on them ) so that I can have a little more freedom on my setup, because at the moment I would really have to sacrifice a lot to get a mwd or a 5th 250mm on there.
The other bonus of the all 250mm setup is that I would have a lot more freedom to change the range that I'm fighting at very easily.
Besides that are there any no brainer modules I'm missing?
I find the all 250 setup is great with Uranium Ammo, with good long range targetting you can sit at around 24k optimal, plenty far enough for cruisers. Fire up all 5 on the one target at a time pretty much makes mincemeat of em.
Have you tried chucking in some reactor control 1 units, not power diags, they give better grid boost.
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Shintoko Akahoshi
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Posted - 2004.03.18 21:44:00 -
[7]
Actually, a Thorax is a spectacularly good close-in brawler. A nice set-up for it is:
High: 5x heavy ion blasters Med: 10 MN MWD; Shield booster; Webby Low: Stabilizer; RCU (if you need it); fill the rest with cap power relays
The idea with it is to MWD up close, dump drones, and start blasting away. You can easily match the damage output of a battleship with this setup. It takes practice to manage your MWD and cap, but you end up with a very deadly ship.
There's no meaning to life when you cling only to common sense |
Synapse Archae
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Posted - 2004.03.18 21:46:00 -
[8]
I always enjoyed hunting with the thorax for its speed. Thsi way you can use the "keep at range" function to hold your ship at say 55km from the npcs, and pelt them with as much iron ammo as it takes. Its slow, but it puts you way out of the range of any npc cruisers. Even heavy missiles dont go that far (or didnt, I havent checked since the last patch)
--------------------------------------------- [/IMG]http://millerfam.org/eve/synapse_logo.jpg[/IMG] Everyone deserves a chance to live. My job is to make sure they get it. |
Tyrael Winterheart
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Posted - 2004.03.18 21:51:00 -
[9]
Edited by: Tyrael Winterheart on 18/03/2004 21:55:54 I have a thing for high cap regen, Guess I should fool around with some RCU's and see what I can come up with.
I need some lessions in Blasters or something because last time I tried it I had 3 10k Guristas Merlins get my shields down to about 25% (this was without drones, I was trying to compare blasters to 250mm's and drones kill things way too fast).
Sidenote - I have Gunnery 4, Med Hybrid 4, Surgical strike 3, Sharpshooter 3 and all the other gunnery skills I can have at 2 on their way up.
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Shintoko Akahoshi
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Posted - 2004.03.19 02:00:00 -
[10]
Well, actually, you probably don't want to use a blaster setup for hunting NPCs. It's better in that case to just keep your distance and pelt away with railguns, like Synapse suggests.
Blasters on a Thorax really come into their own, though, in PvP. Try it on Chaos some time. It takes a bit of time to get the hang of it, but you'll be surprised how deadly you can be in a blaster-equipped Thorax.
There's no meaning to life when you cling only to common sense |
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Lysender
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Posted - 2004.03.19 04:23:00 -
[11]
Sell That Mining Cruiser ( The Thorax ). Buy a Moa to kill rats.
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Marcus Aurelius
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Posted - 2004.03.19 08:40:00 -
[12]
Edited by: Marcus Aurelius on 19/03/2004 08:45:11 ok, ill give you an extreme range setup that lets you kill rats without any risk.
high: 4x250mm
med: Shieldbooster Hardener (thermal or em prolly depending on the missile type the rats fire at you) Sensor booster
Low: All tracking/ range mods. Maybe 1 or 2 cap relays
Pretty simple.
Try this for a change and use iridium ammo or tungsten on it. I only know the numbers for my megathron, but with 5 lowslots occupied with auto-gains i get a 115KM optimal range on iridium ammo. A thorax should get to about 70 my guess.. The only thing that will hit you are heavy missiles.
It does take time to kill heavy NPC's this way tho. No more kills in one salvo on the 75K cruisers.
If the rats are getting too close for you liking, unleash the drones or just warp away.
I admit this is not a couraguous setup, but it lets me solo the occasional NPC Battleship i see in my mega, and i dont even get more then 10% shield damage on the 10xheavy cruiser spawns.
And it also removes the everpending doom of death by lagspike while in the midst of a spawn. Which is why i started using the setup.
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Athis
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Posted - 2004.03.19 10:21:00 -
[13]
Edited by: Athis on 19/03/2004 10:25:17 Edited by: Athis on 19/03/2004 10:23:54 mates thorax its a classical blaster ship, i canŠt understand why u put rails.with 5 blasters and antimater ammo u do superb damage.
thorax with rails = big mistake. try it with blaster and u will do miracles.... (ofcourse u must know how to fly a blasterthorax, and u must have a little knowledge of pvp, and good navigation skills)
btw Shintoko Akahoshi said the best loadout until now
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Spyder Murphy
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Posted - 2004.03.19 11:54:00 -
[14]
for NPC hunting rails are the way to go if you want to kill more than one spawn before needing to repair.
I have used...
Hi: 5xIon AM ammo Mid: 1xMWD,1xCap Charger,1xF12 Tracking Enhancer Lo: 1xSmallArmourRepairer,power & armour hardeners
this worked well against a 4 cruiser misc frigate spawn in 0.0, but after I needed to repair armour a little, and with out a shield I had to wait a long while before visiting another belt.
Much Better for NPC hunting is....
Hi: 4x250mm rails 1xSmartBomb (or empty) Mid: 1xMWD,1xMed Sheild Booster, 1xCap Charger Lo: 2xMag Vortex(or the best Hybrid damage mod you have), 1xRCU, 2xpower diag
I tend to use thorium ammo in 0.0 it gets you close to 30km range, and with serpentis rats you need the MWD to kee the distance(yup serpentis are quick.)
I am currently favouring my MOA for NPC hunting in 0.0 because at range missiles help more than drones Your Anode Light Neutron Particle Cannon I perfectly strikes Serpentis Smuggler, wrecking for 218.0 damage.
Verge û noun - An extreme limit beyond which something specified will happen. |
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