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cashman
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Posted - 2004.03.19 02:10:00 -
[1]
Edited by: cashman on 19/03/2004 02:35:28
Quote: Your Mega Beam Laser I lightly hits Elena Gazky, doing 11.8 damage. Your Mega Beam Laser I lightly hits Elena Gazky, doing 1.6 damage. Your Mega Beam Laser I lightly hits Elena Gazky, doing 5.7 damage. Your Mega Beam Laser I barely scratches Rogue Pirate Escort, causing 34.3 damage. Your Mega Beam Laser I barely scratches Rogue Pirate Escort, causing 27.7 damage.
This was at 50km, with Infrared chrystals (optimal range: 52km). How do I make my arma a bit usefull? I ended the mission with 55% armor left since I couldn't use my shieldbooster. The weapons sucked all the cap (Don't know what they used it for, it wasn't damage..)
Edit: Almost all my gunneryskills is at lvl3 (Besides 2 out of 16), Large energy is at lvl2 for now (training lvl3 atm).
I had 7 mega beams, 5x RCU, 1x PDS, 2x CO-CPU.
When I was doing these mission with my megathron I had no problems taking them out at 60km without even begin hit once..
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Grummus
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Posted - 2004.03.19 03:02:00 -
[2]
Try 4 tachyons with multifeq crystals. The range won't be as far but the damage much better. I think the best it for me in this set-up was in the 700s. Use power-relays to help with your cap and 1 or 2 dmg mods (I was lucky to snag some Heat Sink IIs). But even before the tech 2 gear i was getting at best in the 600s and most around 200.
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hellwarrior
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Posted - 2004.03.19 03:38:00 -
[3]
Edited by: hellwarrior on 19/03/2004 03:39:49 tach range == mega beam range :|
40km op, 16km falloff
your cap recharge must suck with that setup. use 5+ cap relays. also train all gunnery/engineering/electronic skills to level 4 (includes all cap skills/gun cpu skills/etc)
Use 5 megabeams or 4 tachs. 5megabeams requires lil more grid, alot less cap. tachs deal more dmg, use twice as much cap. :|(1.75x'ish) btw if ur crazy enough to waste armageddon cpu on dmg mods, do it in style hit over 1050 liek me! ;]
armageddon can only haev 562.5 cpu @ electronics 5, its VERY limited. especially with XL booster which is a MUST for most pvp.
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FoulBeast
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Posted - 2004.03.19 04:58:00 -
[4]
I myself use dual heavy beams I can fit 7 easy but with the ROF bonus on the Arma, it can pack a mean punch. I've gotten wrecking hits of 370ish, and firing every 4 secs x 7 beams, can make some nice damage. Best there not that much of a cap hog.
No rest for the wicked. [Custom Made Sigs' - Eve mail FoulBeast] |
archangel sean
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Posted - 2004.03.19 07:18:00 -
[5]
Edited by: archangel sean on 19/03/2004 07:19:27 7 dual heavy beams(bring couple sets of lens for various range) 1 heavy nosforetu xlarge sb, em, thermal hardner 8 relays 10 heavy drones
...don't mess with a skilled armageddon.
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Isang Relow
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Posted - 2004.03.19 07:25:00 -
[6]
use radio crystals for long range and multi fro short...
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NoNamium
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Posted - 2004.03.19 07:26:00 -
[7]
I agree with FoulBeast Dual Heavy Beam lasers with either infrared or Radio will do the job... you can fit more on your Armageddon and the damage-powergrid ratio for Tachyons and megabeams isn't worth it (check Xeno Calligans post on weapon statistics, don't have the link here though) with Heat sinks and good engineering skills I do an average of 70 damage every 4.06 seconds at 60 km and I do not run into cap-problems. The 75-85k bandits of Caldari Navy missions cause me no problems and I warp in at 60km to be on the safe side.
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StoreSlem
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Posted - 2004.03.19 07:37:00 -
[8]
Edited by: StoreSlem on 19/03/2004 07:41:18 reason you aint getting good hits is likely because of tracking problems, try training motion predictino to l4 at least.
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Rod Blaine
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Posted - 2004.03.19 08:24:00 -
[9]
agreed, level 3 gunnery skills actually dont cut it on battleships. And tracking migh tbe an issue.
Go with the dual heavies, it will do better until you get your gunnery skills up.
And fit one less megabeam anyway, the numbers u have on are just too much _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |
Aminida
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Posted - 2004.03.19 08:54:00 -
[10]
Quote: I myself use dual heavy beams I can fit 7 easy but with the ROF bonus on the Arma, it can pack a mean punch. I've gotten wrecking hits of 370ish, and firing every 4 secs x 7 beams, can make some nice damage. Best there not that much of a cap hog.
Yeah, the Dual heavies are my favourite too, at least until I have all my Electronics and Engineering at proper levels (five).
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Lily Savage
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Posted - 2004.03.19 09:44:00 -
[11]
The complaint was about low damage levels on his hits, rather than the hit/miss ratio. Does tracking have an effect on how good your hits are as well as your ability to hit things?
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crazy
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Posted - 2004.03.19 09:48:00 -
[12]
Yes it does actually...good tracking=more excellent etc hits
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lenn0x
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Posted - 2004.03.19 10:19:00 -
[13]
you have to aim the gun to hit with it. do you have all the extra gunnery skills? if not get them, or keep missing... ------------------------------------------------ lvl 5 skill's
Drones Electronics Engineering Gunnery Industry Mining Learning Instant Recall Spatial Awareness Mechanic Missile Launcher Operation Evasive Maneuvering Science Astrogeology |
Jim Raynor
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Posted - 2004.03.19 10:20:00 -
[14]
Your gunnery skills are a bit low, get them all to 4. ------
ROBBLE ROBBLE |
Druzil
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Posted - 2004.03.19 11:12:00 -
[15]
try 3 taychons and 4 720 howitzers and of course lots of heavy drones
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Slithereen
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Posted - 2004.03.19 12:27:00 -
[16]
I'm quite happy with my Armaggedon layout. Long before there was talk of relay nerf, I decided to buck the trend and go for a non relay Armaggedon with 6 named Power Diagnostics. The other two slots has a Photonic and an Extruded heat sink. Named Power Diags use less CPU than the Power Diag 1, although the output stats are the same. It stacked up to an immense powergrid, large shield and cap reservoir, with a decent cap recharge rate. There is enough grid for 4 tachs, 1 Dual Heavy and 2 Heavy Beams. I hardly use the booster at all in many hunts since the total shield HP is so large, the shield recharge rate is so high, that hits only make a bare dent on the shield, and moments later, the HP is easily regained again.
Try to imagine four tachs with a freakin ROF bonus. Imagine it again.
_______________________________________________ "Is it me or the bad guys just getting totally pathetic?"---Clover, Totally Spies, "Hope is wasted on the Hopeless."---Mandy, The Grim Adventures of Billy and Mandy. "Stars are holes in the sky from which the light of the Infinite shine through."---Confucius.
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OmegaTron
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Posted - 2004.03.19 13:18:00 -
[17]
Quote: Edited by: cashman on 19/03/2004 02:35:28
Quote: Your Mega Beam Laser I lightly hits Elena Gazky, doing 11.8 damage. Your Mega Beam Laser I lightly hits Elena Gazky, doing 1.6 damage. Your Mega Beam Laser I lightly hits Elena Gazky, doing 5.7 damage. Your Mega Beam Laser I barely scratches Rogue Pirate Escort, causing 34.3 damage. Your Mega Beam Laser I barely scratches Rogue Pirate Escort, causing 27.7 damage.
This was at 50km, with Infrared chrystals (optimal range: 52km). How do I make my arma a bit usefull? I ended the mission with 55% armor left since I couldn't use my shieldbooster. The weapons sucked all the cap (Don't know what they used it for, it wasn't damage..)
Edit: Almost all my gunneryskills is at lvl3 (Besides 2 out of 16), Large energy is at lvl2 for now (training lvl3 atm).
I had 7 mega beams, 5x RCU, 1x PDS, 2x CO-CPU.
When I was doing these mission with my megathron I had no problems taking them out at 60km without even begin hit once..
3 things u need my friend:
1) lvl all your Engineering skills to lvl 4, lvl your Electronic skill to lvl 5, Large Energy turret to lvl 4, Amarr BS lvl4 and the following to atleast lvl4
Sharpshooter lvl4 Surgicalstrike lvl4(5% bonus per lvl to weapon dmg) Weaponupgrade lvl4 Motionprediction lvl4 Trojectoryanalysis lvl4
2)use Radio crystals (gives +50% or more to optimal range)
3)did i mention to lvl your skills up
once you've trained all those skills to lvl4 atleast! come back on the forums and tell us what your wrecking shots r its all in the skills ------------------------------------------------ A Plague is comming.... |
cashman
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Posted - 2004.03.19 13:28:00 -
[18]
Thanks for the suggestions. Gonna try them out, and start training gunneryskills again
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OmegaTron
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Posted - 2004.03.19 13:44:00 -
[19]
Quote: Thanks for the suggestions. Gonna try them out, and start training gunneryskills again
ya like me and everyone else has said its pretty much your skills that r lacking but in time u will be wrecking ships with a Heavy Beam I for 400+ with Multi Crystals ------------------------------------------------ A Plague is comming.... |
Ruffles
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Posted - 2004.03.19 14:46:00 -
[20]
Edited by: Ruffles on 19/03/2004 15:01:14
Quote: I myself use dual heavy beams I can fit 7 easy but with the ROF bonus on the Arma, it can pack a mean punch. I've gotten wrecking hits of 370ish, and firing every 4 secs x 7 beams, can make some nice damage. Best there not that much of a cap hog.
Its a very sensible suggestion for NPC hunting, but be warned its range isn't huge.
I actually think the dual heavy pulse laser actually fits more Damage over Time, for some strange reason.
Whilst you can use heavy beam lasers, you loose the all important Large Turret Rate of Fire bonus which is what gives the Arma its edge.
Quote:
ya like me and everyone else has said its pretty much your skills that r lacking but in time u will be wrecking ships with a Heavy Beam I for 400+ with Multi Crystals
/sigh
Its not the fact that I can do huge damage per hit, its the fact I can repeatidly hit for 60-200 with 7 lasers every 3-3.5 seconds which is what deals substantially more damage over time then long-repeat cycle weapons doing higher damage per round.
Damage over Time is more important if your initial high damage hits don't kill the target.
With good level 4 ship skills, level 4 turret skill, and level 4 rate of fire skill, your armageddon can do:
Dual Heavy Beam Laser: 20.42 damage / second 7 turrets x 20.42 = 142.92 damage / second potential. Hitting every 3-3.5 seconds.
Tachyon Beam Laser: 24.99 damage / second 4 turrets x 24.99 = 99.96 / second potential. Refire rate is massively higher
Yep the smaller guns have a shorter range, but don't underestimate their damage potential
Most definately worth slapping a tracking computer on her, its the weaker tracking which causes the lower grade hits, as a number of people above have pointed out
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