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Darknesss
D00M. Triumvirate.
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Posted - 2008.01.05 02:33:00 -
[151]
Nice post hardin, and very accurate.
Dark
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Lowa
Gallente North Star Networks Triumvirate.
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Posted - 2008.01.05 02:33:00 -
[152]
The only thing that saved anyone tonight is the server performance. No more no less.
We would have fought ANYONE AND ANYWHERE if it was possible to do so. This time it wasnt. When IAC/Goons came in I was like "yes, a nice sniper fest!" Then nothing loaded. Again. So whats the point? I would GLADLY go down in a good fight! But going down without loading/responding is NOT what I play for. You might be willing to accept that but I am not. Quite simple no?
Anywho, I was hoping for a good fight to end this. It didnt happened. Makes my decision all that easier though. Sadly.
I be seeing you, somewhere else. Hail CVA! o/
Cheers, Lowa
What if the truth was something else? |
Hardin
Amarr Imperial Dreams Curatores Veritatis Alliance
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Posted - 2008.01.05 02:34:00 -
[153]
As a result we started to lose ships at the gate and as a result we pulled our guys off the gate.
I think by now Tri had had enough - especially after their beating at POS and the fact that the Goons/IAC arrival meant they were outnumbered in the region of 130 to 260 or so.
We are sad that the fight at the POS was so laggy. Yes it helped us defend the thing but I will say now that we in no way thought this was a done deal. 100 snipers can kill a cynojammer very quickly and we had no idea if would inflict enough damage to drive the snipers off before they knocked it down and if Tri got their 6 MS and 40 caps in could have been a very different story tonight...
As I said at the start we had around 80 pilots in basic/frigs/inties dictors... ready to die for the cause tonight... We had 150 replacement tackler frigs ready in POSes to replace ships lost by our pilots. We did that because we respected Tri's abilities and capabilities...
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Ozstar
Naughty 40 Triumvirate.
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Posted - 2008.01.05 02:35:00 -
[154]
Originally by: Darkopteron Tonight went like this:
TRI: Yarr we are coming to prawn j00 CVA: HALP our jammer is under attack IAC: K, omw
***iac fleet enters providence, the node screams and tri disengage***
TRI: lets camp the x6 gate! IAC: lets jump in!
***scene missing***
TRI: waaah lagsploitz runz0r! IAC: oooh free t2 drones left behind! CVA: yay we're saved!
ex-frege, 13 days in IAC, smacking TRI.
-1 respect.
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Swamp Ziro
GoonFleet GoonSwarm
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Posted - 2008.01.05 02:35:00 -
[155]
Edited by: Swamp Ziro on 05/01/2008 02:35:29
Originally by: Lowa The only thing that saved anyone tonight is the server performance. No more no less.
We would have fought ANYONE AND ANYWHERE if it was possible to do so. Quote:
This would look really convincing if the whole south hadn't been engaged in large scale warfare for the past year under worse conditions than what you encountered today and soldiered on anyway
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Brunswick2
coracao ardente Triumvirate.
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Posted - 2008.01.05 02:37:00 -
[156]
Edited by: Brunswick2 on 05/01/2008 02:37:33
Originally by: Swamp Ziro
This would look really convincing if the whole south hadn't been engaged in large scale warfare for the past year under worse conditions than what you encountered today and soldiered on anyway
Except when carriers were causing "lag."
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The Mittani
GoonFleet GoonSwarm
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Posted - 2008.01.05 02:37:00 -
[157]
normally we make fun of roleplayers but after what cva and paxton did against bob in that cyno system that i keep forgetting, we tend to help them out if they ever come under any strategic threat
we usually have neutral standings and run around providence nbsi-ing in a nrds zone making buttes of ourselves thoh
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Jhyme
Amarr Igneus Auctorita GoonSwarm
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Posted - 2008.01.05 02:38:00 -
[158]
Edited by: Jhyme on 05/01/2008 02:43:33
Triumvirate is blowing this way out of proportion. The goon fleet that jumped in was actually more around 20-30 (50 in gang, some haven't caught up stuck at T-R). IAC had about twice our numbers on jumping in.
Grid load took 3 minutes and module lag was not bad at all once grid loaded (4-10 sec module lag).
If lag was so bad, how come Triumvirate were able to warp off before most of us could finish locking? Did you guys even try to lock one of us and fight back?
When I jumped in, I thought I was dead from the size of the triumvirate gate camp. You had snipers spots set up, and more sniping battleships than could fit on my overview. We had shoddy intel going in, and alot of us were in disposable cheap ships. I was more surprised than anything when you guys warped away.
I'm pretty new at EVE, but today was relatively light compared to other fleet fights. I remember 2-r it took 30 minutes just to jump into system, and I desynched within a few seconds. I know MC and BoB have had it even worse in TPAR.
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Darkopteron
Nexus Analytics Interstellar Alcohol Conglomerate
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Posted - 2008.01.05 02:39:00 -
[159]
Originally by: Ozstar ex-frege, 13 days in IAC, smacking TRI.
-1 respect.
Nice of you to look me up. Left them because I got bored of ratting. Not smacking, just giving a humorous view of the evenings proceedings, no bias intended. If you have any issues with me personally, mail me ingame rather than on public forums.
Hugs and kisses, Dark.
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Deva Blackfire
D00M. Triumvirate.
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Posted - 2008.01.05 02:40:00 -
[160]
Originally by: Swamp Ziro Edited by: Swamp Ziro on 05/01/2008 02:35:53 Edited by: Swamp Ziro on 05/01/2008 02:35:29
Originally by: Lowa The only thing that saved anyone tonight is the server performance. No more no less.
We would have fought ANYONE AND ANYWHERE if it was possible to do so. Quote:
This would look really convincing if the whole south hadn't been engaged in large scale warfare for the past year under worse conditions than what you encountered today and soldiered on anyway
Your preaching is really boring. 1. you werent long enough in goonfleet to remember XZH which was MUCH worse than this today 2. you werent in BKG where after node got REINFORCED (which was too late anyways) game carried on pretty OK with 500-600 local.
Only party to blame is CCP for not reinforcing node even tho petitions were sent abt incoming large scale combat. But CCP is always like this "we cant reinforce because put_random_reason_here". When node crashes it suddenly becomes possible to reinforce node.
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Halkin
D00M. Triumvirate.
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Posted - 2008.01.05 02:40:00 -
[161]
Originally by: Iraf Thaiberd
Originally by: Ozstar When IAC were jumping in, we made the decision to fight whoever came, regardless of losses - but when you cant actually shoot people, it becomes frustrating, hence why we pulled back.
Welcome to non-northern-pushover station system POS warfare.
This is the way it is; this is the way it will always be.
yes the south is better, oh wait they dont have decent chips n gravy @;(
Originally by: InigoMontoya - re: iMune alliance situation I would sue Concord for breach of contract, you paid the fees, where is your pew pew?
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The Mittani
GoonFleet GoonSwarm
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Posted - 2008.01.05 02:41:00 -
[162]
Originally by: Jhyme Edited by: Jhyme on 05/01/2008 02:38:58 Triumvirate is blowing this way out of proportion. The goon fleet that jumped in was actually more around 20-30 (50 in gang, some haven't caught up stuck at T-R). IAC had about twice our numbers on jumping in.
Grid load took 3 minutes and module lag was not bad at all once grid loaded (4-10 sec module lag).
If lag was so bad, how come Triumvirate were able to warp off before most of us could finish locking? Did you guys even try to lock one of us and fight back?
I'm pretty new at EVE, but today was relatively light compared to other fleet fights. I remember 2-r it took 30 minutes just to jump into system, and I desynched within a few seconds. I know MC and BoB have had it even worse in TPAR.
the rest of eve not participating in the great war isn't really used to 300 vs 300 slugfest lag, its normal for us but rare for tri or cva
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Lowanaera
Amarr Celestial Janissaries Curatores Veritatis Alliance
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Posted - 2008.01.05 02:41:00 -
[163]
In Tri's defense, 25S/FAT with 500+ in Local vs MC/BoB were far more playable than X-R tonight. Yeah, I'm sure plenty of times it's been worse, but this was definitely unusually bad.
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Neaghan Grebs
Clan Shadow Wolf Sylph Alliance
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Posted - 2008.01.05 02:41:00 -
[164]
Originally by: Phrixus Zephyr Will people stop complaining about how an enemy chooses to engage you?
If we set up a defence and an enemy came at use with something unexpected that put us a serious disadvatage, we'd change the engagement aswell, so put a ******* sock in it.
.
A little context: A fight of this size with 2 days warning up in the north would proberbly hold up 90% of the time. People are ****ed off because even with the (relatively) low number of people involved, it was stupidly unplayable.
So take gripes with a pinch of salt. People are really trying to keep fights as small as possible while still engaging in a fleet and Eve still slaps everyone down.
Now this is truth, I missed this fun due to crap internet connection but really, who fights on the enemies terms? CVA achieved what they set out to do, lag made everything difficult for everyone but everybody fights on the intel they have at the time and the ability they have at the time (ie who isn't lagged). Good fights aren't guaranteed with these conditions but until things improve this is how the game will be played. Here's hoping some folks at least enjoyed the night and will be up for more pew pew because that's what makes this game fun. Also hoping the servers can cope with it! |
Deva Blackfire
D00M. Triumvirate.
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Posted - 2008.01.05 02:43:00 -
[165]
Originally by: Jhyme
If lag was so bad, how come Triumvirate were able to warp off before most of us could finish locking? Did you guys even try to lock one of us and fight back?
We warped before you finished locking? Wow - and i thought warp out was called and pulled off before you jumped in. Here is your lag you couldnt find. Pretty much what you saw was only aftermatch when most of tri were already leaving system.
As for numbers: we had 190 starting, after POS many ppl dropped, some died so gang went down to 140. After engagement at x6 gate gang went to 110 (+-10). Some died but i guess some lagged out on jump out/jump back in move.
Anyways leaving X-R we had 110 ppl in gang, local was 340 (maybe rising... local counter got stuck for me after IAC started jumping in).
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Halkin
D00M. Triumvirate.
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Posted - 2008.01.05 02:44:00 -
[166]
Originally by: CVA Diplomat Cowards hiding at stations. I predicted this all.
isnt it about time you took your face for a sh1t?
Originally by: InigoMontoya - re: iMune alliance situation I would sue Concord for breach of contract, you paid the fees, where is your pew pew?
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Pattonator
Caldari Advanced Response Division G Thanks Alliance
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Posted - 2008.01.05 02:45:00 -
[167]
Don't bother petitioning any loses as CCP's server-side logs won't show anything. Also all of their hamsters went out to the pub so they didn't even realize that things stopped working.
On another note your fight messed up our gate camp 30+ jumps away due to the same lag (that didn't exist).
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Ozstar
Naughty 40 Triumvirate.
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Posted - 2008.01.05 02:45:00 -
[168]
Nice post Hardin.
One thing i would like to clarify.
When we decided to warp to the POS, it wasnt to take your cyno jammer down. We had been sat on the R3 gate for what seemed like 2 hours and we were all getting bored. We had reports of a few carriers out of the shield and chose Captain Birk's chimera as primary, thats why our support was all over your carriers, we had no intention of shooting the cyno.
Apart from that, your pretty much right on the money - we jumped into the IAC gang but they ran off, jumped back into X-R and engaged your guys on the gate, then IAC jumped back and we lagged out about that point and pulled back.
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Xiaodown
Dragons Of Redemption Triumvirate.
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Posted - 2008.01.05 02:45:00 -
[169]
Originally by: Jhyme Edited by: Jhyme on 05/01/2008 02:43:33
Triumvirate is blowing this way out of proportion. The goon fleet that jumped in was actually more around 20-30 (50 in gang, some haven't caught up stuck at T-R). IAC had about twice our numbers on jumping in.
Grid load took 3 minutes and module lag was not bad at all once grid loaded (4-10 sec module lag).
If lag was so bad, how come Triumvirate were able to warp off before most of us could finish locking? Did you guys even try to lock one of us and fight back?
When I jumped in, I thought I was dead from the size of the triumvirate gate camp. You had snipers spots set up, and more sniping battleships than could fit on my overview. We had shoddy intel going in, and alot of us were in disposable cheap ships. I was more surprised than anything when you guys warped away.
I'm pretty new at EVE, but today was relatively light compared to other fleet fights. I remember 2-r it took 30 minutes just to jump into system, and I desynched within a few seconds. I know MC and BoB have had it even worse in TPAR.
We're not used to this kind of lag, I guess. Is it seriously like that everywhere in the south? I can't believe I'm saying this to a goon, but props for being able and willing to play this game in that soup.
--
Listen to BoB Radio! I DJ sometimes!
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Jhyme
Amarr Igneus Auctorita GoonSwarm
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Posted - 2008.01.05 02:45:00 -
[170]
Originally by: Deva Blackfire
Originally by: Jhyme
If lag was so bad, how come Triumvirate were able to warp off before most of us could finish locking? Did you guys even try to lock one of us and fight back?
We warped before you finished locking? Wow - and i thought warp out was called and pulled off before you jumped in. Here is your lag you couldnt find. Pretty much what you saw was only aftermatch when most of tri were already leaving system.
As for numbers: we had 190 starting, after POS many ppl dropped, some died so gang went down to 140. After engagement at x6 gate gang went to 110 (+-10). Some died but i guess some lagged out on jump out/jump back in move.
Anyways leaving X-R we had 110 ppl in gang, local was 340 (maybe rising... local counter got stuck for me after IAC started jumping in).
Ok if you decided to pull out before we jumped in than it makes more sense. The impression I got from the previous posts was you tried to fight, decided that the lag made the game unplayable, and then called the retreat.
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Lunara Yoshi
Umbra Congregatio Interstellar Alcohol Conglomerate
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Posted - 2008.01.05 02:46:00 -
[171]
Originally by: Lowanaera In Tri's defense, 25S/FAT with 500+ in Local vs MC/BoB were far more playable than X-R tonight. Yeah, I'm sure plenty of times it's been worse, but this was definitely unusually bad.
Yeah somehow most of the big fights over territory we're in get reinforced nodes pretty quick (49-, 25s & FAT), probably cos after 3 months of fighting CCP knew that when POS warfare is concerned, 400 in local is just building up forces..
Here it probably surprised us all.. but tbh the lag in 5-n was way worse than this tonite :)
Shame about the lag, but that's eve right now, we'll just have to live with it.. :huggles to all:
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Ozstar
Naughty 40 Triumvirate.
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Posted - 2008.01.05 02:53:00 -
[172]
Originally by: Jhyme
If lag was so bad, how come Triumvirate were able to warp off before most of us could finish locking? Did you guys even try to lock one of us and fight back?
Im sure we did, but when your lagged out and your FC doesnt know whats happening its very hard to assess the situation and call targets.
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Ultra Peanut
GoonSwarm
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Posted - 2008.01.05 02:54:00 -
[173]
Tri are the paperest paper tiger to ever paper tiger
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Xiaodown
Dragons Of Redemption Triumvirate.
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Posted - 2008.01.05 02:56:00 -
[174]
Edited by: Xiaodown on 05/01/2008 02:59:19
Originally by: Ozstar
Originally by: Jhyme
If lag was so bad, how come Triumvirate were able to warp off before most of us could finish locking? Did you guys even try to lock one of us and fight back?
Im sure we did, but when your lagged out and your FC doesnt know whats happening its very hard to assess the situation and call targets.
Roffles, yeah, there was one kid named I think "PureDeath" that we had as primary... in a ... geddon? Anyway, we had him as primary for our entire support fleet, 50+ recons/hacs/intys shooting at this guy for literally 20 minutes. Don't know why he didn't warp out, but our guys were half still loading the grid, and I guess hits weren't registering right on him or something? I dunno.
Anyway, like we lost 3 FC's and random joe's had to start calling targets. And I don't think we ever got away from PureDeath onto (secondary target of the moment) anyway =P. If that guy had an officer fit tank, props to him. Otherwise, roffles, gg ccp, and I guess we're taking our ball and going home.
~X
Edit: looking at the kill mail (we did get him) I must have been the only one shooting him for most of the time (?a=kill_detail&kll_id=91583 on the tri killboard). Haha, I was one of the first to load the grid at that gate, and I heard the FC say PureDeath, so I started shooting! I guess that's probably a sign of our lag if the 50+ support gang I warped in with, almost none of them successfully fired on the first called primary target. --
Listen to BoB Radio! I DJ sometimes!
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gamarus
D00M. Triumvirate.
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Posted - 2008.01.05 03:00:00 -
[175]
Originally by: Jhyme Edited by: Jhyme on 05/01/2008 02:46:37
Originally by: Deva Blackfire
Originally by: Jhyme
If lag was so bad, how come Triumvirate were able to warp off before most of us could finish locking? Did you guys even try to lock one of us and fight back?
We warped before you finished locking? Wow - and i thought warp out was called and pulled off before you jumped in. Here is your lag you couldnt find. Pretty much what you saw was only aftermatch when most of tri were already leaving system.
As for numbers: we had 190 starting, after POS many ppl dropped, some died so gang went down to 140. After engagement at x6 gate gang went to 110 (+-10). Some died but i guess some lagged out on jump out/jump back in move.
Anyways leaving X-R we had 110 ppl in gang, local was 340 (maybe rising... local counter got stuck for me after IAC started jumping in).
Ok if you decided to pull out before we jumped in then it makes more sense. The impression I got from the previous posts was you tried to fight, decided that the lag made the game unplayable, and then called the retreat.
Actually Hardin got it down pat: the IAC gang was reported in x6 - we loaded closerange and jumped in - and on to the ay- gate. The futility of a continued chase made us turn back to x-r3 where we jumped in, warped to the r3- gate, turned around and landed in a snipespot above the x6- gate once more.
It now turned out (for those that actually shot anything) that it wasn't IAC we engaged, but CVA forces that had come to cover the gate. The lag was tremendous, so much that I am doubtful welter the support were able to drop a single bubble by that gate - CVA battleships warped off unimpeded
Right after the last target had warped off or succumbed the retreat was called ending the Triumvirate attack on x-r3.
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Halkin
D00M. Triumvirate.
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Posted - 2008.01.05 03:02:00 -
[176]
Originally by: Ultra Peanut Tri are the paperest paper tiger to ever paper tiger
and you are 100% pure alt, with a main in goon most likely, but the smack is teh weakest. learn from your brosefs aye?
Originally by: InigoMontoya - re: iMune alliance situation I would sue Concord for breach of contract, you paid the fees, where is your pew pew?
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Lowa
Gallente North Star Networks Triumvirate.
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Posted - 2008.01.05 03:03:00 -
[177]
Originally by: Deva Blackfire
Originally by: Jhyme
Ok if you decided to pull out before we jumped in then it makes more sense. The impression I got from the previous posts was you tried to fight, decided that the lag made the game unplayable, and then called the retreat.
I think someone actually saw 1 IAC guy and called him but cant be sure now. Anyways never seen anyone after CVA retreated from gate.
Yep, I saw one IAC Raven, it managed to warp off. I honestly believe we didnt ran off, as I said when we heard "IAC/Goons are jumping" I thought "YAY!" but I never saw more than one single BS. I reloaded my overview with different settings and still I saw nothing (I did see on-screen messages of things getting warpscrambled though). However, shortly after the IAC Raven got out I believe we were warped out. Because there was nothing on the gate to fight.
Anywho, this is pointless, lag or not, I've seen my share, the servers let us down. Nothing more to it than that.
Cheers, Lowa - more wine, a smoke and bed time.
What if the truth was something else? |
Vyktor Abyss
The Abyss Corporation Abyss Alliance
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Posted - 2008.01.05 03:07:00 -
[178]
I'm sure everyone will be mighty relieved I never ran out of beer!
Though I have to say I feel sorry for everyone. The tension during the build up of ships was like nothing I've experienced in EVE before. Knowing the superiority of the TRI Cap Fleet - wondering whether their reduced wardecs would mean more people thown at us...
The almost uncontested entry to X-R3 for the bulk of the TRI fleet...
THEN - farce...
I won't go through blow by blow save to say that at the fight at the POS TRI seemed to suffer nasty lag since I got 2 poddings (solo) without a warp scramble...
Justice was done though as at the X6 gate I loaded after about 5 minutes started targeting people then....nothing...my guns failed to engage and I could not move. My efforts to warp out were futile, I sailed forward watching my ship get chewed to bits (very slowly by 1 guy) to the destruction point - when nothing happened, no explosion, nothing....
Just lag for about 5 minutes - I used this time to get more beer and make some pancakes, and when I returned I still wasn't dead in a station - I'd now managed to warp to a SS in a pod apparently lol.
I have to say all that excitement and tension built up reminds me personally of having a great night at a club dancing close to a really fit girl, a bit of smooching, perhaps a cheeky grope - then the expectant taxi ride home together only to find that she jumps out the taxi half way home, leaving you to go home alone stumping up the whole taxi fare too!!
Argh - So disappointing!!
So...I've no idea why I've gone off on this tragic tangent, but alas - woe is us - the poor chaps left home alone with nothing but w4nking material for company. It could have been so much better!
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Lowa
Gallente North Star Networks Triumvirate.
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Posted - 2008.01.05 03:08:00 -
[179]
Originally by: The Mittani the rest of eve not participating in the great war isn't really used to 300 vs 300 slugfest lag, its normal for us but rare for tri or cva
Since I'm still on here I believe for a fight to be considered a slugfest most people would need to be able to actually activate guns.
Cheers, Lowa
What if the truth was something else? |
Lowa
Gallente North Star Networks Triumvirate.
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Posted - 2008.01.05 03:10:00 -
[180]
Originally by: Vyktor Abyss
I have to say all that excitement and tension built up reminds me personally of having a great night at a club dancing close to a really fit girl, a bit of smooching, perhaps a cheeky grope - then the expectant taxi ride home together only to find that she jumps out the taxi half way home, leaving you to go home alone stumping up the whole taxi fare too!!
Argh - So disappointing!!
LMAO! SIGNED!
/Lowa - ok last post for tonight. Promise!
What if the truth was something else? |
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