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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Desmont McCallock
559
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Posted - 2015.08.19 08:02:14 -
[331] - Quote
Krix Bettlescroy wrote:I had the EveMon window extreme shyness syndrome too, It occured suspiciously close to a windows update of Silverlight. Upgrading to Windows 10 did not improve matters, EveMon still refused to show up when started, just sat there in the task manager.
However, messing around with the %appdata%/EVEMon/settings.xml file narrowed down the problem to the clock check for me.
If I set /Settings/updates/checkTimeOnStartup to false, the EveMon window actually shows up when I start the program.
Maybe something wrong in the way the popup opens, my wild guess would be it's opened a bit early in the app lifecycle and something isn't fully initialized yet, which an earlier version of the .NET ecosystem didn't mind so much ?
Hope it helps anyone who's stuck with no EveMon.
Also, regarding notifications and Windows 10, yes, I am now extremely well notified when a skill completes, or a planet finishes producing its shinies.
Looks like there is indeed something weird going on if your system clock is out of sync with EVEMon. I'll investigate it further when time permits.
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Zorena
The Red Circle Inc. Ministry of Inappropriate Footwork
8
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Posted - 2015.08.21 12:01:32 -
[332] - Quote
Krix Bettlescroy wrote:I had the EveMon window extreme shyness syndrome too, It occured suspiciously close to a windows update of Silverlight. Upgrading to Windows 10 did not improve matters, EveMon still refused to show up when started, just sat there in the task manager.
However, messing around with the %appdata%/EVEMon/settings.xml file narrowed down the problem to the clock check for me.
If I set /Settings/updates/checkTimeOnStartup to false, the EveMon window actually shows up when I start the program.
Maybe something wrong in the way the popup opens, my wild guess would be it's opened a bit early in the app lifecycle and something isn't fully initialized yet, which an earlier version of the .NET ecosystem didn't mind so much ?
Hope it helps anyone who's stuck with no EveMon.
Also, regarding notifications and Windows 10, yes, I am now extremely well notified when a skill completes, or a planet finishes producing its shinies.
Ah that fixes the issues for my program also running win10. |
DeMichael Crimson
Republic University Minmatar Republic
51550
|
Posted - 2015.08.27 09:26:29 -
[333] - Quote
This thread should be a sticky thread.
CCP needs to slap large amounts of glue on it asap.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
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DiDDleR
Skunkdogz Corporation
0
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Posted - 2015.08.28 19:01:47 -
[334] - Quote
Desmont McCallock wrote:Krix Bettlescroy wrote:I had the EveMon window extreme shyness syndrome too, It occured suspiciously close to a windows update of Silverlight. Upgrading to Windows 10 did not improve matters, EveMon still refused to show up when started, just sat there in the task manager.
However, messing around with the %appdata%/EVEMon/settings.xml file narrowed down the problem to the clock check for me.
If I set /Settings/updates/checkTimeOnStartup to false, the EveMon window actually shows up when I start the program.
Maybe something wrong in the way the popup opens, my wild guess would be it's opened a bit early in the app lifecycle and something isn't fully initialized yet, which an earlier version of the .NET ecosystem didn't mind so much ?
Hope it helps anyone who's stuck with no EveMon.
Also, regarding notifications and Windows 10, yes, I am now extremely well notified when a skill completes, or a planet finishes producing its shinies.
Looks like there is indeed something weird going on if your system clock is out of sync with EVEMon. I'll investigate it further when time permits. Edit: OK, I managed to find the cause and fixed it. Thanks a lot Krix for providing a very useful bug report.
Awesome :) this fixes my problem with launching Evemon too :)
Extended 21 day trial and get help / advice and 400M ISK if you subscribe - see my post:
https://forums.eveonline.com/default.aspx?g=posts&m=5604840#post5604840
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Kssy
Exit-Strategy Exit Strategy..
1
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Posted - 2015.09.13 11:58:49 -
[335] - Quote
I would like to propose a feature. Group in section toons by accounts and put some annotation on toon
like that :)
http://s23.postimg.org/ran1examz/Toon_Partition.jpg |
Freelancer117
So you want to be a Hero
343
|
Posted - 2015.09.21 12:09:53 -
[336] - Quote
The "Packaged Volume" attribute for all blockade runner transports show as 500,0 m3
The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
The heart is deceitful above all things and beyond cure. Who can understand it?
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Desmont McCallock
566
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Posted - 2015.09.21 13:37:34 -
[337] - Quote
Freelancer117 wrote:The "Packaged Volume" attribute for all blockade runner transports show as 500,0 m3 Thanks for the tip. We forgot to add some extra ship groups that CCP introduced in the game. It will be fixed in the next data files release.
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Sama Dobrota
Imperial Academy Amarr Empire
25
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Posted - 2015.09.22 06:18:06 -
[338] - Quote
Hi, Desmont
Kinda feature request. Is the character's LP amount list accessible via API? If yes, is it possible to add this to character info menu buttons like skills, fw, datacores, etc It might be rather useful when you offline and just planning how to spend your Loyality Points
Thank you for so awesome software! Thanks |
Desmont McCallock
566
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Posted - 2015.09.22 09:28:43 -
[339] - Quote
Sama Dobrota wrote:Hi, Desmont
Kinda feature request. Is the character's LP amount list accessible via API? If yes, is it possible to add this to character info menu buttons like skills, fw, datacores, etc It might be rather useful when you offline and just planning how to spend your Loyality Points
Thank you for so awesome software! Thanks Unfortunately this data is not available via the API. Your best chance is to open a new thread in the EVE Technology Lab forum where all the tech-geeks hang out (including those of CCP).
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Firesneak
Federal Navy Academy Gallente Federation
0
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Posted - 2015.10.26 16:19:48 -
[340] - Quote
The Newest Update 2.1.03828 cant donload it here and not via auto Updater whats up?
Greetz |
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Tau Cabalander
Retirement Retreat Working Stiffs
5501
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Posted - 2015.11.03 20:55:20 -
[341] - Quote
*doh, wrong thread* |
Desmont McCallock
567
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Posted - 2015.11.04 08:43:14 -
[342] - Quote
EVEMon Dev Team is announcing the release of EVEMon 2.2.0.
Now with Certificates browser and Mastery section in Ship browser. \o/ (thanks to our latest contributor 'stiez') |
Desmont McCallock
567
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Posted - 2015.11.05 11:12:32 -
[343] - Quote
Those having issue with 'Search' throughout EVEMon please grab the Latest Snapshot. |
Winter Archipelago
Autumn Industrial Enterprises
475
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Posted - 2015.11.08 03:35:58 -
[344] - Quote
Just a note that rigs can be manufactured in an Equipment Assembly Array in a POS, but the option for manufacturing source is limited to NPC stations.
Planning a trip to Thera? Check out http://eve-scout.com/ for a list of the current connections.
Once you've made your choice, join the EvE-Scout channel and request a scout to make sure your connection is clear!
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Desmont McCallock
567
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Posted - 2015.11.08 15:37:07 -
[345] - Quote
Winter Archipelago wrote:Just a note that rigs can be manufactured in an Equipment Assembly Array in a POS, but the option for manufacturing source is limited to NPC stations. If so then they can be manufactured in Rapid Equipment Assembly Array too.
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Desmont McCallock
569
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Posted - 2015.11.16 13:46:04 -
[346] - Quote
EVEMon Dev Team is announcing the release of EVEMon 2.2.1. |
Camios
Dutch East Querious Company Phoebe Freeport Republic
167
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Posted - 2015.11.18 23:12:14 -
[347] - Quote
I used EVEmon in the past, but I didn't know of the PI data! Now I reinstalled it , and It's making my life so easy... Thanks. |
JFKen Imperia
Beyond Frontier Brave Collective
27
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Posted - 2015.11.27 19:02:59 -
[348] - Quote
Hello all !
I need to make some recruitement skillplans, for that i need to us a "test" blank character, but the EVEMON's creator use the racial things, so the created char come with the basis skills.
How can i remove these skills to have a 0 SP "test" character ?
I make a thread here : https://forums.eveonline.com/default.aspx?g=posts&m=6191560#post6191560
Thanks ! |
JFKen Imperia
Beyond Frontier Brave Collective
27
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Posted - 2015.11.27 22:23:16 -
[349] - Quote
Solved, thanks to Desmont ! |
Desmont McCallock
586
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Posted - 2015.12.08 12:46:21 -
[350] - Quote
Frostline 1.0 data files are available via EVEMon's auto-updater. |
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Desmont McCallock
590
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Posted - 2015.12.21 17:53:45 -
[351] - Quote
EVEMon Dev Team is announcing the release of EVEMon 2.2.2.
This is the last release from BattleClinic. |
Jaantrag
39
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Posted - 2015.12.31 20:53:16 -
[352] - Quote
been getting wierd errors past couple days ... just opening evemon up and couple sec laer this pops up ...
Quote:EVEMon Version: 2.2.2.4104 .NET Runtime Version: 4.0.30319.42000 Operating System: Microsoft Windows NT 6.2.9200.0 Executable Path: "C:\Program Files (x86)\EVEMon\EVEMon.exe"
System.IO.IOException: The process cannot access the file 'C:\Users\Jaan\AppData\Local\Temp\dhrjhl4n.dll' because it is being used by another process. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.File.InternalReadAllBytes(String path, Boolean checkHost) at Microsoft.CSharp.CSharpCodeGenerator.FromFileBatch(CompilerParameters options, String[] fileNames) at Microsoft.CSharp.CSharpCodeGenerator.FromSourceBatch(CompilerParameters options, String[] sources) at Microsoft.CSharp.CSharpCodeGenerator.System.CodeDom.Compiler.ICodeCompiler.CompileAssemblyFromSourceBatch(CompilerParameters options, String[] sources) at EVEMon.Common.Service.CodeCompiler.Compile(String codeText) in EVEMon.Common\Service\CodeCompiler.cs:line 60 at EVEMon.Common.Service.CodeCompiler.CreateInstanceFrom[T](String codeText) in EVEMon.Common\Service\CodeCompiler.cs:line 37 at EVEMon.Common.Models.Extended.EveNotificationTextParser.OnDownloaded(DownloadStringAsyncResult e, Object userstate) in EVEMon.Common\Models\Extended\EveNotificationTextParser.cs:line 87 at System.Runtime.Remoting.Messaging.AsyncResult.SyncProcessMessage(IMessage msg) at System.Runtime.Remoting.Messaging.StackBuilderSink.AsyncProcessMessage(IMessage msg, IMessageSink replySink) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() at System.Threading.ThreadPoolWorkQueue.Dispatch()
Datafile report: eve-blueprints-en-US.xml.gzip (176KiB - 6de28a6ec8dc4fbfe35ca1f53436f11d) eve-certificates-en-US.xml.gzip (44KiB - 40d8f71cfd282fc796e84b2551c8350b) eve-geography-en-US.xml.gzip (531KiB - c60dd6b987340ff7d848f7eedc5a39c4) eve-items-en-US.xml.gzip (1677KiB - fcdb5af1a3d05f1f7dfefd06a439ec83) eve-masteries-en-US.xml.gzip (20KiB - ee06afd1103702eb05e0f1da930f8a6b) eve-properties-en-US.xml.gzip (47KiB - 516a2cba339f40a5fbb70e4000a23a33) eve-reprocessing-en-US.xml.gzip (87KiB - 2ed449a5edee013317538788ea0e2263) eve-skills-en-US.xml.gzip (22KiB - d2aba9bade5c32055f2423c6d04118b2)
Diagnostic Log: 0d 0h 00m 00s > Starting up 0d 0h 00m 00s > EveMonClient.Initialize - begin 0d 0h 00m 00s > Load Datafiles - begin 0d 0h 00m 07s > Load Datafiles - done 0d 0h 00m 07s > EveMonClient.Initialize - done 0d 0h 00m 07s > Settings.TryDeserializeFromFile - begin 0d 0h 00m 08s > Settings.TryDeserializeFromFile - done 0d 0h 00m 08s > Settings.Import - begin 0d 0h 00m 08s > EveMonClient.OnSchedulerChanged 0d 0h 00m 09s > EveMonClient.OnCharacterImplantSetCollectionChanged ,,, char/account specific crap here ...
on w10 .. was on w7 for a couple days ago and got same errors issue ... also will go and try next year :) with a clean install and see how it works .... (been just copy-pasteing the stuff from appdata dir after i reinstalled win .. maybe somethinf went corrupt there? .. dont really program enuf to read the errors here :A ...
Quote:ppData\Local\Temp\dhrjhl4n.dll' because it is being used by another process. same thing even after reboot .. .dll file seems to be random name every time ..
really should have payd more attention in school :))
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The Ginger Sith
Attero Industries
8
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Posted - 2016.01.09 09:48:10 -
[353] - Quote
@ Jaantrag also having this issue even after a full uninstall and fresh install |
Desmont McCallock
592
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Posted - 2016.01.09 15:08:30 -
[354] - Quote
@Jaantrag @The Ginger Sith It has to do with our attempt to parse the notifications texts from CCP API. Will investigate further. |
The Ginger Sith
Attero Industries
8
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Posted - 2016.01.09 21:34:41 -
[355] - Quote
Desmont McCallock wrote:@Jaantrag @The Ginger Sith It has to do with our attempt to parse the notifications texts from CCP API. Will investigate further.
Edit: Do me a favor and clear the AppData\Local\Temp folder and try again.
no change |
Moonlit Raid
State War Academy Caldari State
277
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Posted - 2016.01.11 17:08:54 -
[356] - Quote
Whats the plan with EVEMon once battleclinic closes?
If brute force isn't working, you're just not using enough.
Please Note: Any advice given comes with the caveat that nothing will be suitable for every situation.
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Jaantrag
41
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Posted - 2016.01.19 16:01:00 -
[357] - Quote
Desmont McCallock wrote:@Jaantrag @The Ginger Sith It has to do with our attempt to parse the notifications texts from CCP API. Will investigate further.
Edit: Do me a favor and clear the AppData\Local\Temp folder and try again.
cleaning temp has the same issue ..
seems like its something with the AV program .. didint pop up any errors while i had AV turned off .. to think back the issues started when i switched to Panda . .. |
Desmont McCallock
595
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Posted - 2016.01.19 17:03:15 -
[358] - Quote
Thanks for getting back. I didn't replied cause I couldn't reproduce it locally. AV seems the primary suspect as they lock the file they are scanning. When EVEMon tries to parse a notification text it compiles a parser and puts it in the temp folder. Usually the AV programs detect that and try to scan the file locking it, thus EVEMon is unable to access it, thus resulting to crash.
Never the less I will add a guard on that code section to gracefully handle those cases. Even if the compilation of the parser fails EVEMon falls back to an internal backup parser, so there is no harm done. The only downsize would be that your EVEMon may not have the latest improvements of the parser, until the next release.
Edit: setting an exception in the AV program for EVEMon may fix the issue. |
Desmont McCallock
595
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Posted - 2016.01.21 12:17:32 -
[359] - Quote
@Jaantrag @The Ginger Sith What is weird with your issue is that EVEMon should not generate a file in Temp folder when compiling the parser. I have deliberately specified in code that the compilation should be done in memory. And from my testings no file is generated. So beats me why in your cases a file is been put in the Temp folder. Could the AV program do that? Personally I don't know. |
Alhira Katserna
Pandemic Horde Inc. Pandemic Horde
2118
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Posted - 2016.01.23 15:46:02 -
[360] - Quote
Until yesterday i had a good amount of ISK on one of my toons. Spent it yesterday and since then the balance is shown yellow. Is this intentional? |
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