Pages: 1 2 3 4 5 6 [7] 8 9 10 11 12 13 14 15 16 .. 16 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 3 post(s) |
TYLER DURDAN69
I Swear She Was 18 Li3 Federation
1
|
Posted - 2013.12.05 12:17:00 -
[181] - Quote
auto fellatio occured. Sorry good sir for the stupid question. |
Domanique Altares
Rifterlings Point Blank Alliance
2049
|
Posted - 2013.12.17 18:04:00 -
[182] - Quote
I was playing around with working on skill plans for a new character, and noticed that within the planning window, if you change to a saved implant set (ie, one that you 'made up' in the Tools->Implant Groups menu) it seems to be applying the attribute bonuses negatively when you attempt to calculate the optimized attributes.
tl;dr: Implants apparently calculate a longer train time when you use the attribute optimizer tool.
EDIT: Nvm. Cleared cache and recalculated, and it seems to have fixed. Odd. Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |
Galileo Ohaya
Tortuga Coalition 102
27
|
Posted - 2013.12.23 19:23:00 -
[183] - Quote
Looking to help develop a set of skills for new Corp members. How do I add a generic character to EVEmon so I can create a plan for a character that doesn't exist? I know it can be done, I'm just not smart enough to figure it out.
|
IIshira
School of Applied Knowledge Caldari State
298
|
Posted - 2013.12.23 20:53:00 -
[184] - Quote
Menero Orti wrote:This is starting to get really old now O'really?
I have this issue too. It's only on one of my pilots but it seems to be random as to what one it will effect. I've tried completely uninstalling and re-installing and that didn't help. I'm running Windows 7.
It's not a huge deal since it still shows the time left in the main window.
Thanks for an awesome program! My pilots wouldn't have nearly as many SP without it. |
Bobby Frutt
Federal Navy Academy Gallente Federation
27
|
Posted - 2014.01.03 20:52:00 -
[185] - Quote
Hiya, Great work and thanks for the program!
One issue I have: It would be nice if the overview tab showed a countdown of the current skill queues, instead of showing how much time you can add to the current skill queues. I'm actually forced to use EVEHQ in conjunction with this just so I don't have to work out the math for 8 diff. characters in order to figure out when my next training expiration will occur.
Another issue I'm having: Skills will not properly sort by duration. It seems certain skills get scattered when sorting this way; I'll see a 1 day 12 hour skill clumped in with the 7 hour skills for instance. |
Malachi Echerie
Federal Navy Academy Gallente Federation
0
|
Posted - 2014.01.04 06:35:00 -
[186] - Quote
Quite the little tool you have here, It's helped a scrub like me loads. |
Frank Millar
350
|
Posted - 2014.01.04 14:06:00 -
[187] - Quote
Galileo Ohaya wrote:Looking to help develop a set of skills for new Corp members. How do I add a generic character to EVEmon so I can create a plan for a character that doesn't exist? I know it can be done, I'm just not smart enough to figure it out.
Try "Blank Character Creator" under "Tools". |
Desmont McCallock
357
|
Posted - 2014.01.05 08:47:00 -
[188] - Quote
Bobby Frutt wrote:Hiya, Great work and thanks for the program!
One issue I have: It would be nice if the overview tab showed a countdown of the current skill queues, instead of showing how much time you can add to the current skill queues. I'm actually forced to use EVEHQ in conjunction with this just so I don't have to work out the math for 8 diff. characters in order to figure out when each next training expiration will occur.
Another issue I'm having: Skills will not properly sort by duration. It seems certain skills get scattered when sorting this way; I'll see a 1 day 12 hour skill clumped in with the 7 hour skills for instance. 1. Tools>Options>Main Window>Overview group section has all the available settings for the overview. 2. Probably skills have other skills as prerequisite. |
Talonikus
The Scope Gallente Federation
11
|
Posted - 2014.01.18 22:04:00 -
[189] - Quote
Masamune Dekoro wrote:Any plans to integrate the new certificate/mastery system in eventually?
Also wondering that, but I guess if you're still busy atm that's not imminent. Good work, in any case. It's still an invaluable tool :)
|
Desmont McCallock
359
|
Posted - 2014.01.19 15:25:00 -
[190] - Quote
It so happens that I just finished coding EVEMon's own version of Jognu's YamlToSql. The difference with Jognu's version is that EVEMon's has also the ability to parse and insert the new certificates data into EVE's SDE DB.
But my work is far from over. This was just 'Step 1'.
Step 2 includes the coding of the generator for the 'mastery.xml' file (I'm renaming it so it's not the same with the old certificates file and have conflicts with older EVEMon versions) that EVEMon needs.
And Step 3 includes the coding and the designing of the ISIS browser that will be shown in EVEMon's Skill Planner.
Due to the fact that my time is limited I can't say when the final product will hit EVEMon but it will eventually. |
|
IIshira
School of Applied Knowledge Caldari State
613
|
Posted - 2014.01.19 15:33:00 -
[191] - Quote
I do miss certificates because you could plan training based on them and just remove any unnecessary skills.
BTW has anyone figured out what's causing the "100% Done" bug? |
Desmont McCallock
359
|
Posted - 2014.01.19 15:43:00 -
[192] - Quote
Yes. It's caused by CCP's API feed (SkillQueue). Instead of supplying the correct 'startSP' it supplies the same as the 'endSP' causing the "100% Done" bug. If you monitored the EVE Technology Lab forum lately you would had noticed that the API feeds have a lot of issue which CCP doesn't care (so much) to fix.
You can see it in action for yourself via EVEMon's API Tester in Tools. |
IIshira
School of Applied Knowledge Caldari State
613
|
Posted - 2014.01.19 16:04:00 -
[193] - Quote
Desmont McCallock wrote:Yes. It's caused by CCP's API feed (SkillQueue). Instead of supplying the correct 'startSP' it supplies the same as the 'endSP' causing the "100% Done" bug. If you monitored the EVE Technology Lab forum lately you would had noticed that the API feeds have a lot of issue which CCP doesn't care (so much) to fix.
You can see it in action for yourself via EVEMon's API Tester in Tools.
Okay thanks much! I suspected it had something to do with the API since Evemon only displays what the API gives. Maybe CCP will add it to their list of things to fix |
Desmont McCallock
360
|
Posted - 2014.01.28 18:54:00 -
[194] - Quote
New version and data files are available. |
Kalu Alar
Royal Amarr Institute Amarr Empire
1
|
Posted - 2014.01.30 01:35:00 -
[195] - Quote
With the new version, is anyone else not seeing skill level or role bonus info for ships anymore? All I see now is Development and Developer info for ships. |
Desmont McCallock
360
|
Posted - 2014.01.30 07:05:00 -
[196] - Quote
Role bonus in ship description have been removed from CCP's data. Does anyone read the CCP's patch note anymore? Apparently not. |
Kalu Alar
Royal Amarr Institute Amarr Empire
1
|
Posted - 2014.01.31 21:37:00 -
[197] - Quote
Did not realize creating the Traits tab removed the data from the database.... Just saw they added another file to SDE "typeids.yaml" which contains the traits data.
https://forums.eveonline.com/default.aspx?g=posts&m=4171897#post4171897 |
Desmont McCallock
362
|
Posted - 2014.02.01 07:47:00 -
[198] - Quote
We know. We are working on it. No promises on an ETA. |
Desmont McCallock
362
|
Posted - 2014.02.02 14:48:00 -
[199] - Quote
Traits are back and are displayed again in ship's description section with EVEMon's Rubicon 1.1.2 data files. |
Obunagawe
316
|
Posted - 2014.02.08 18:09:00 -
[200] - Quote
I have a suggestion:
When looking at a skill plan for a character, have a "Total SP gained from Start to Finish of Plan" included in the little info display at the bottom of the window, alongside total training time, isk required, number of skills.
Would help me, and probably others. |
|
Desmont McCallock
363
|
Posted - 2014.02.08 18:23:00 -
[201] - Quote
Obunagawe wrote:I have a suggestion:
When looking at a skill plan for a character, have a "Total SP gained from Start to Finish of Plan" included in the little info display at the bottom of the window, alongside total training time, isk required, number of skills.
Would help me, and probably others. 1. Click on the Plan queue preferences icon and enable the 'Estimated Skill Point Total' column. 2. Subtract first from last. 3. Profit??? |
RavenPaine
RaVeN Alliance
711
|
Posted - 2014.02.09 00:33:00 -
[202] - Quote
IIshira wrote:Desmont McCallock wrote:Yes. It's caused by CCP's API feed (SkillQueue). Instead of supplying the correct 'startSP' it supplies the same as the 'endSP' causing the "100% Done" bug. If you monitored the EVE Technology Lab forum lately you would had noticed that the API feeds have a lot of issue which CCP doesn't care (so much) to fix.
You can see it in action for yourself via EVEMon's API Tester in Tools. Okay thanks much! I suspected it had something to do with the API since Evemon only displays what the API gives. Maybe CCP will add it to their list of things to fix
The bug only seems to happen to me, when a skill is loaded from the skill queue. After the skill starts, if I pause and restart the skill in game, the *100% done* will reset.
I had been wondering if it was just me.... Thx for the post and update on this.
|
IIshira
School of Applied Knowledge Caldari State
673
|
Posted - 2014.02.09 00:42:00 -
[203] - Quote
RavenPaine wrote:IIshira wrote:Desmont McCallock wrote:Yes. It's caused by CCP's API feed (SkillQueue). Instead of supplying the correct 'startSP' it supplies the same as the 'endSP' causing the "100% Done" bug. If you monitored the EVE Technology Lab forum lately you would had noticed that the API feeds have a lot of issue which CCP doesn't care (so much) to fix.
You can see it in action for yourself via EVEMon's API Tester in Tools. Okay thanks much! I suspected it had something to do with the API since Evemon only displays what the API gives. Maybe CCP will add it to their list of things to fix The bug only seems to happen to me, when a skill is loaded from the skill queue. After the skill starts, if I pause and restart the skill in game, the *100% done* will reset. I had been wondering if it was just me.... Thx for the post and update on this.
That's very interesting... Maybe this could be a hint as to what is wrong with the API and a way to fix it.
I'm too OCD about not having training going to pause a skill just to see the correct percent. I dislike jumping clones because everytime I do I lose SP ... Yes I know it's miniscule but like I said "OCD" |
Lorren Canada
Sniggerdly Pandemic Legion
258
|
Posted - 2014.02.15 03:03:00 -
[204] - Quote
Hey I just installed evemon on a new computer and the helpful tips that pop up in the top right hand corner aren't deactivating despite me unchecking the "show this tip" option. Any ideas why this might be? |
Desmont McCallock
363
|
Posted - 2014.02.15 17:35:00 -
[205] - Quote
Lorren Canada wrote:Hey I just installed evemon on a new computer and the helpful tips that pop up in the top right hand corner aren't deactivating despite me unchecking the "show this tip" option. Any ideas why this might be? You are not supposed to uncheck the option but leave it checked (it's pre-selected for you).
|
Desmont McCallock
376
|
Posted - 2014.03.15 17:28:00 -
[206] - Quote
New release is out. |
Tsubodai Falang
Mi Pen Rai
6
|
Posted - 2014.03.17 03:26:00 -
[207] - Quote
just want to say thanks for a great tool |
Desmont McCallock
378
|
Posted - 2014.03.30 10:40:00 -
[208] - Quote
New release is out. |
Desmont McCallock
384
|
Posted - 2014.06.08 14:14:00 -
[209] - Quote
We have released EVEMon 1.8.9 with data files for Kronos 1.0.
Data files extension has been changed due to CDN restrictions that distributes our data files. EVEMon versions prior of 1.8.9 will not be able to get updates for the Kronos 1.0 and of future data files. |
Derp Durrr
Team Evil
251
|
Posted - 2014.06.23 16:55:00 -
[210] - Quote
Why is this thread not stickied yet? Founder of the soon-to-be Legendary Tournament series -=DESTRUCTION DERPY=- Are you up for the challenge? Join our ingame channel Destruction Derpy today! |
|
|
|
|
Pages: 1 2 3 4 5 6 [7] 8 9 10 11 12 13 14 15 16 .. 16 :: one page |
First page | Previous page | Next page | Last page |