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Mad Ahab
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Posted - 2004.03.19 20:39:00 -
[1]
I have been playing around with some modules and came up with this.
Hi 4xDual 150mm Railguns 2x Heavy Launchers
Med 2xLarge Shield Boosters 1xShield amp 1xEmp Resist
Low 4xCap Relay I
In light of the next due changes cap relays may not be effective but am using them for now. Any other ways to set this ship up?
Any feedback would be greatly appreciated.
Thanks.
"They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety."
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Jarjar
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Posted - 2004.03.19 20:45:00 -
[2]
Um, do you realize how much cap and CPU those shield boosters will use? I'd use 1 Med shield booster II / C5-L, EM/thermal wards, med cap booster with 400 charges (or 800 if they fit at all) right now... Not that I ever fly a cruiser with tank setup on TQ
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Aldelphius
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Posted - 2004.03.19 22:13:00 -
[3]
i would get on chaos and test it. i never had any great luck tanking with the moa, but ill say you want to ditch the two large cause your cap will never support them. switch to a med cl-5 and add a med (peroxide) cap battery and you can run them alot longer.
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Mad Ahab
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Posted - 2004.03.19 22:55:00 -
[4]
Ahh okay I wasn't planing on running them consistantly but slamming them on as needed. May still be cap intensive I suppose. The shield amp also seems more effective with larger booster. a burst of 416 for 320 energy. Is it better to have the smaller boosters running constantly as opposed to a large on you tap when needed? Still kind of a noob when it comes to this setup.
"They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety."
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Ronyo Dae'Loki
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Posted - 2004.03.19 23:12:00 -
[5]
4xDual 150mm Rails? That's an odd setup. ------------- My salsa makes all the pretty girls want to dance and take off their underpants. I <3 ( . Y . ) |
Factory Boy
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Posted - 2004.03.19 23:17:00 -
[6]
As Jarjar said, serious cap problems to be had here. I wouldn't waste your time shield tanking a Moa, its an offensive ship so fit it up for damage.
You can sort of shield tank a blackbird, but again it loses its potential.
Ditch the large boosters they are not meant for this type of ship. Put two other hardeners in place, thermal and explosive as well as your EM, lose the shiled amp for a Med Shield booster or named equivalent. All equals less damage over time than taking max hits and using 2 Large boosters to compensate. Plus, you can get bigger guns on, your 4 x g a y dual 150's will make most people laugh
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Mad Ahab
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Posted - 2004.03.20 00:18:00 -
[7]
I originally tried to fit 4 250mm railguns but the power reqs for that, in conjunction with the launchers, ended up taking my entire power grid. The 150's are the only other alternative other than blasters for me as I have not other Medium turret skills other than hybrid. However you bring a valid point. Setting it up for offense may be the way to go.
"They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety."
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Factory Boy
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Posted - 2004.03.20 00:44:00 -
[8]
Quote: I originally tried to fit 4 250mm railguns but the power reqs for that, in conjunction with the launchers, ended up taking my entire power grid. The 150's are the only other alternative other than blasters for me as I have not other Medium turret skills other than hybrid. However you bring a valid point. Setting it up for offense may be the way to go.
Didn't mean any offense mate, and roger the try for 250's, I just reckon shield tanking is not a really valid option for the Moa, due to the fact that the damage benefits far outweigh the defensive benefits. its the old equation "Damage over time/ability to soak up damage over time" - For the Moa, getting rid of your enemy quick is better than plinking away at him letting him run you down gradually, reducing your cap till you can't retaliate
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Anything
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Posted - 2004.03.20 00:47:00 -
[9]
Quote: The 150's are the only other alternative other than blasters for me as I have not other Medium turret skills other than hybrid.
Just in case you don't know, that will change soon. New railguns are in testing on chaos. The 350mm (for battleships) and the 200mm for cruisers.
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Krendig
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Posted - 2004.03.20 01:31:00 -
[10]
Quote:
Just in case you don't know, that will change soon. New railguns are in testing on chaos. The 350mm (for battleships) and the 200mm for cruisers.
Actually, they've kinda disappeared, and TomB hasn't mentioned them.
They weren't in the hangar on Chaos this week.
--Krendig
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Mad Ahab
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Posted - 2004.03.20 01:56:00 -
[11]
LOL! None taken Factory Boy, the Dual 150's are pretty ghey :). I was reluctant to use the 250s as I can use no other modules with them. On the other had the extra damage would be better and I can engage at longer ranges which saves damage too. I posted this because I saw what I had created and didn't like it :)
"They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety."
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ZelRox
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Posted - 2004.03.20 04:44:00 -
[12]
Edited by: ZelRox on 20/03/2004 04:46:04 I have been flying moa for a while now. Its an ok mining ship, but its a much better fighter.
3x250 + 2 heavy launchers in high med clarity ward shield booster, prototype sensor booster, 2 hardeners depending on the npc type i hunt. 3x cap relay and a dmg mod.
I use antimatter ammo exclusively, close in to 15km and let it rip. I keep cruises and torps for very tight situations and usually fire widowmakers from the launchers. So far i have taken on 3x35k at once without ever loosing my shields. ----------------------
I wanna tuc tuc .. |
Jared Valdez
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Posted - 2004.03.20 11:28:00 -
[13]
Mad Ahab please convo me next time you are online. I have some info about the moa you might be interested in. It is easier to pull the trigger, than to play the guitar...Easier to destroy, than it is to create... |
Blazyon
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Posted - 2004.03.20 15:20:00 -
[14]
I've experimented with some power diagnostic moa's, and I've found I can very nearly get it to work, but CPU is a huge problem, especially with the heavy launchers... Also, you have to use projectiles... But I think with enough skills, it would be possible to do this:
4x 720mm Howitzer (possibly named to reduce CPU need) 2x Heavy Launchers (named to reduce CPU if u need it)
1x Named Medium Shield Boost 1x EM hardener 1x Thermal hardener 1x shield boost amp
4x power diagnostics
As of now I don't have the skills to run that so I'm not exactly sure if it's possible, but it would give the same recharge rate per boost of hp (if that akes any sense) as cap relays, specifically after they nerf the cap relays as is planned. Or I could just be 20 miles from the mark :)
Pain is an object of relativity. |
ZelRox
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Posted - 2004.03.21 13:28:00 -
[15]
id rather use rupture with projectiles :) but thats me again :) ----------------------
I wanna tuc tuc .. |
Blazyon
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Posted - 2004.03.21 15:04:00 -
[16]
The difficulty with the rupture is the lack of med slots though I've found... And I'd use rails if I could, but rails suck CPU twice as much hehe. I still haven't been able to do that config, I've solved the CPU now I need to solve the power, but still have a good recharge rate.. hmmm...
Pain is an object of relativity. |
Mad Ahab
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Posted - 2004.03.22 20:17:00 -
[17]
Thanks for the input I have a much better setup now. Still tweaking things but with 250mm rails this thing is a can opener.
Thanks again.
"They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety."
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Odet
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Posted - 2004.03.22 23:06:00 -
[18]
Well i have some nice skills and this is what i fit.
high 4x 250mm carbides 2x limos
med 1x Med c5-l 1x shield amp 1x Em ward 1x Thermal ward
low 3x reactor control units 1x cap relay
It's still painful, trying to take hits from bs spawns But hey it's served its purpose
=This podding has been brought to you by Odet, the only way to fry.= |
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