|Posted - 2008.01.10 20:01:00 -
Edited by: Rashka Fireball on 10/01/2008 20:02:12
Originally by: Krullzorzz
Thoughtful and well developed, but fundamentally incorrect. You dont understand mc's internal structure, or its true lack of a "ceiling"..unless you count the number of players in the alliance as a ceiling. Additionally, you fail to understand the scope of its logistics and carebear abilities.
The only cap for the MC is when every player in the alliance that can fly caps is in a supercap.
I think that is the cap being referred to in the OP.
At a theoretical level all alliances have the same cap. On a practical level can MC attain a higher percentage of super caps to members? According to you, yes. Fine, letĂs assume thatĂs true.
Due to their restrictive policies on recruitment, they will always have a significantly smaller alliance than the typical power alliance. 500 odd members all in super caps wonĂt overpower a 3000 member alliance with 20% of its members in super caps. Also, speaking practically, itĂs hard to maintain a solid and effective fleet, let alone run an industrial and logistic wing if everyone is imprisoned in super caps. Relying on allies for a support and logistic fleet may not be the best way to insure oneĂs longevity (they can turn on you with a single post in CAOD.) This being the case MCĂs practical supercap cap is something less than 100% of its member base.
So MC can, as a practical matter, put 75% of itĂs members in supercaps. Another larger power puts 20% in supercaps. ThatĂs ends up being what, 350 to 400Ó 500 or in the case of goons itĂs be 1000 super caps.
Good luck with that, time to come up with a new strategy, is I think the OPĂs main point.
As for the notion that there is a limit to the number of pilots that can fight in any one system given current server performance anywho? Sure, 300 MC v 300 anyone else is gonna come out in MCĂs favor more often than not, but what happens when the larger alliance simply attacks 3 systems at once? One big even fight and two automatic losses? Three fights at 1 to 3 odds? MC needs to rethink its strategy and alliance culture (Only mega elites need apply and all that) if it wants to continue to be a 0.0 landholding alliance and a mercenary force.