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DarknessInc
Minmatar mUfFiN fAcToRy Sex Panthers
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Posted - 2008.01.11 20:04:00 -
[1]
Now why arent Jump Freighters requiring Lv5 Freighter? They are a t2 ship, and all T2 ships require lvl5 of their T1 variants. So why not the jump freighters?
It would make the dedication to getting jump freighters a REAL dedication, and if people dont want to put the 2-3 months to getting the Freighter 5, then they wont fly a Jump Freighter. Simple as that
Originally by: Viator Pilot Now I will go back to agents, already without the desire of adventures on the ass :)
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Kell Braugh
Caldari letter of marque Plunder-Bears
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Posted - 2008.01.11 20:18:00 -
[2]
The Jump Freighters also don't have t2 resist bonuses, and the ships stats aren't all the great, no one would train for em. Also, since they are JUMP freighters, the pre req of the jump drive skills is steep enough.
EFT screen shots are NOT an accurate example of a ship's abilities. |

Wayward Hooligan
Sniggerdly Pandemic Legion
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Posted - 2008.01.11 21:36:00 -
[3]
Edited by: Wayward Hooligan on 11/01/2008 21:36:25 So long as t2 dreads/carriers/moms/titans don't require dread/carrier/titan 5 its fine.
If the t2 carebear capital requires freighter 4 and the pvp capitals require dread/carrier/titan 5 then it'll be BS.
That being said I hope we are a long way away from t2 cap ships.
Though a Cov Ops cloaking carrier and an Assualt Dread would be kinda funny. . .. WELP! .. . |

Washell Olivaw
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Posted - 2008.01.11 23:16:00 -
[4]
Originally by: DarknessInc Now why arent Jump Freighters requiring Lv5 Freighter? They are a t2 ship, and all T2 ships require lvl5 of their T1 variants. So why not the jump freighters?
Racial Freighter requires Racial Industrial V. Name one other T2 ship whose T1 version requires a level V skill trained.
Freighters in themselves are already the odd one out, it's no surprise that continues with jump freighters.
Quote: Everybody has a photographic memory, some people just don't have film.
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Wayward Hooligan
Sniggerdly Pandemic Legion
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Posted - 2008.01.12 03:03:00 -
[5]
Dreads require BS 5.
Freighters are considered cap ships by CCP afaik despite not requiring the Cap Ship skill. . .. WELP! .. . |

Jameroz
Art of War
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Posted - 2008.01.12 04:17:00 -
[6]
I think the reason for having only freighter 4 requirement is that people are used to moving stuff around in regular capital ships and suddenly needing specific ship with high skill requirements would hurt them more.
Tho I like the idea that you need to be dedicated to do something... too many all around players doing everything themselves.
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Epicurean Ian
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Posted - 2008.01.12 11:58:00 -
[7]
I think CCP sees that training Battle ship to lvl 5 for a non combat ship wouldn't help industrialists. Mind you I think Freighter 5 should at least be required. Then again, who cares what I think ehh!? 
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Firedragon64
Uneasy Corp Te-Ka
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Posted - 2008.01.12 19:56:00 -
[8]
I like to believe that CCP has a plan for it, and freighter 5 might be a requirement for a freighter that is a capital ship that may or may not be coming out with another release, i mean we already have industrial ships that you get one better per skill, maybe this will happen with freighters. Who knows, but the requirements as they are for a jump freighter are high enough with the whole jump drive operation and freighter 4, starting an account and getting to be able to train freighters period is a feat in it's own so it makes perfect sense for it to have semi-low requirements, but that's only to us, players that have been playing for so long the skills don't seem like forever anymore, so maybe that is CCP's plan, and if that is the plan, then we should respect it, every skill to 5 has some kind of advantage and with the way they release content, maybe it's just not out yet.
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DarknessInc
Minmatar mUfFiN fAcToRy Sex Panthers
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Posted - 2008.01.13 00:02:00 -
[9]
Edited by: DarknessInc on 13/01/2008 00:03:11
Originally by: Washell Olivaw
Originally by: DarknessInc Now why arent Jump Freighters requiring Lv5 Freighter? They are a t2 ship, and all T2 ships require lvl5 of their T1 variants. So why not the jump freighters?
Racial Freighter requires Racial Industrial V. Name one other T2 ship whose T1 version requires a level V skill trained.
Freighters in themselves are already the odd one out, it's no surprise that continues with jump freighters.
Heavy Assault cruisers need lvl5 Racial Cruiser to fly Assault Ships require Racial Frigate lvl5 to fly Command Ships require battlecruisers lvl5 to fly Marauders/Black Ops require Battleships lvl5 to fly Interdictors require lvl5 destroyer to fly T2 haulers require racial hauler lvl5 to fly
99% of T2 ships require lvl5 of their T1 counterpart's skill to operate. Why make an exception for the carebears
The SKILL itself, doesnt require the ship skill to fly but to use the actual ship, requires the lvl5 of the skill requirement for its T1 counterpart
Originally by: Viator Pilot Now I will go back to agents, already without the desire of adventures on the ass :)
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Sleed Seemos
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Posted - 2008.01.13 14:08:00 -
[10]
I find it funny how you refer to freighters as being carebear-ships. The only difference is that they are more sitting ducks than heavy combat ships when out in lowsec/0.0, and moving stuff out to 0.0 would be more or less the only use for em right? |
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2008.01.13 14:48:00 -
[11]
Originally by: Washell Olivaw
Racial Freighter requires Racial Industrial V. Name one other T2 ship whose T1 version requires a level V skill trained.
Hulk
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Taraw
Amarr Dark Rising Shadow SECUWAY.
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Posted - 2008.01.13 16:54:00 -
[12]
Covetor needs 2 Level V skills actually
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Jacob Holland
Gallente 19th Star Logistics
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Posted - 2008.01.13 17:19:00 -
[13]
Originally by: DarknessInc Heavy Assault cruisers need lvl5 Racial Cruiser to fly Assault Ships require Racial Frigate lvl5 to fly Command Ships require battlecruisers lvl5 to fly Marauders/Black Ops require Battleships lvl5 to fly Interdictors require lvl5 destroyer to fly T2 haulers require racial hauler lvl5 to fly
I think you've missed his point...
Freighters required Racial Industrial [5] Frigate skills have almost no prereqs, Destroyers require Frigate [3], Cruisers require Frigate [4], Battlecruisers require Cruiser [3] Battleships require Cruiser [4]
As has been pointed out, the Hulk is the only non capital which requires skills at [5] before you are able to fly its T1 equivalent, the Covetor.
The point is invalidated however when you consider that the Freighter is an "Advanced Spaceship" and all other ships which require Advanced Weapon Upgrades require skills at L5. --

Originally by: cordy
Respect to IAC .Your one of the few people who truly deserve to own and live in the space you are in.
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Susa Ou
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Posted - 2008.01.13 19:06:00 -
[14]
The problem is that you think Jump Freighters are T2 Freighters. . .they are not. Sure they share the same basic graphic, and sure they require similar training, and there is no doubt that jump freighters are an 'improved' freighter - but Jump Freighters are pretty much a class of their own. If you have freighter 5, then grats, but since this is not a combat ship, why do you want to make it harder to get into?
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Jacob Holland
Gallente 19th Star Logistics
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Posted - 2008.01.13 19:27:00 -
[15]
Except that they are T2.
Perhaps they are a class of their own but the reason to make them easier to get into was primarily to make alliance logistics easier rather than anything else to cover the hole left by Carrier logistics.
Still, the amount of training required by the average freighter pilot is still significant, most have no jumpskills after all. --

Originally by: cordy
Respect to IAC .Your one of the few people who truly deserve to own and live in the space you are in.
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Eaton d'Sorder
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Posted - 2008.01.14 06:16:00 -
[16]
Originally by: Washell Olivaw Name one other T2 ship whose T1 version requires a level V skill trained.
I'll do better.... I'll name two... Covetor and Iteron 5
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Duron Freeman
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Posted - 2008.01.14 08:50:00 -
[17]
I'd also liked to see freighter V, but actually it's quite logical. Its a freighter with a jumpdrive, so Freighter I+Jumpdrive skills.
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128th ABC123
Eve Liberation Force Sylph Alliance
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Posted - 2008.01.14 13:51:00 -
[18]
Clearly the OP has trained freighter level 5 and wants to see the rest of Eve waste that time too.
Its not a "better" freighter, it's a "different" freighter. It's difference caused by having jumpdrives in contrary to the normal freighter. Not more than logic that skill requirements reflect that difference.

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Ulstan
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Posted - 2008.01.14 19:18:00 -
[19]
Jump freighters should have been tier 2 rather than tech 2 anyway.
Not like we need to make logistics in EVE any more annoying :P
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DarknessInc
Minmatar mUfFiN fAcToRy Sex Panthers
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Posted - 2008.01.14 20:26:00 -
[20]
Edited by: DarknessInc on 14/01/2008 20:30:19
Originally by: 128th ABC123 Clearly the OP has trained freighter level 5 and wants to see the rest of Eve waste that time too.
Its not a "better" freighter, it's a "different" freighter. It's difference caused by having jumpdrives in contrary to the normal freighter. Not more than logic that skill requirements reflect that difference.
Actually I havent. My Alt has, but she trained it while I let her account sit unpaid for the duration of the training time.
But it still is ludicrous that JFs are not Lvl5 required. Commandships require the time to train up the gang skills, but they arent lvl4 battleship. Hell, Command ships also have you train up the logistics tree if you want to fly both Command ships, or vice versa if you already have logistics trained up.
Saying that because the JF requires Jump skills isnt a valid arguement because it clearly isnt the ONLY one who requires multiple skill trees such as the Command ship
Originally by: Viator Pilot Now I will go back to agents, already without the desire of adventures on the ass :)
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Gaogan
Gallente Solar Storm Sev3rance
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Posted - 2008.01.16 16:16:00 -
[21]
Originally by: DarknessInc Edited by: DarknessInc on 14/01/2008 20:30:19
Originally by: 128th ABC123 Clearly the OP has trained freighter level 5 and wants to see the rest of Eve waste that time too.
Its not a "better" freighter, it's a "different" freighter. It's difference caused by having jumpdrives in contrary to the normal freighter. Not more than logic that skill requirements reflect that difference.
Actually I havent. My Alt has, but she trained it while I let her account sit unpaid for the duration of the training time.
But it still is ludicrous that JFs are not Lvl5 required. Commandships require the time to train up the gang skills, but they arent lvl4 battleship. Hell, Command ships also have you train up the logistics tree if you want to fly both Command ships, or vice versa if you already have logistics trained up.
Saying that because the JF requires Jump skills isnt a valid arguement because it clearly isnt the ONLY one who requires multiple skill trees such as the Command ship
Hrm... let's run with that comparison shall we?
Command ships: Cruiser V Battlecruisers V Spaceship Command V Signature Analysis V Long Range Targeting V
Jump Freighters: Spaceship Command V Industrial V Industry V Science V Navigation V Warp Drive Operation V Jump Drive Operation V ( not strictly required to board the ship, but practically required to train jump drive calibration so you can actually use the thing )
So that's 5 level 5s for command ships, and 7 for jump freighters... Looks to me like it takes more training to fly jump freighters, and you want to add a level 5, rank TEN skill to that list? You're nuts.
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Bo Usagi
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Posted - 2008.01.16 18:25:00 -
[22]
Originally by: Gaogan
Hrm... let's run with that comparison shall we?
Command ships: Cruiser V Battlecruisers V Spaceship Command V Signature Analysis V Long Range Targeting V
Jump Freighters: Spaceship Command V Industrial V Industry V Science V Navigation V Warp Drive Operation V Jump Drive Operation V ( not strictly required to board the ship, but practically required to train jump drive calibration so you can actually use the thing )
So that's 5 level 5s for command ships, and 7 for jump freighters... Looks to me like it takes more training to fly jump freighters, and you want to add a level 5, rank TEN skill to that list? You're nuts.
So where to begin? How about some simple math eh?
I'll start with your *Fleet* Command Ship skill reqs: Cruiser V (rank 5) Battlecruiser V (rank 6) Leadership V (rank 1) Spaceship Command V (rank 1) Signature Analysis V (rank 1) Long Range Targeting V (rank 2)
Total Ranks: 16
*Field* Command Ship skill reqs: Cruiser V (rank 5) Battlecruiser V (rank 6) Leadership V (rank 1) Engineering V (rank 1) Mechanic V (rank 1) Weapon Upgrades V (rank 2) Spaceship Command V (rank 1)
Total Ranks: 17
Jump Freighters: Spaceship Command V (rank 1) Industrial V (rank 4) Industry V (rank 1) Science V (rank 1) Navigation V (rank 1) Warp Drive Operation V (rank 1) Jump Drive Operation V (rank 5) <strictly required >
Total Ranks: 14
In the end the skill reqs prolly won't get changed so this thread is moot.
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Njara Naoltaos
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Posted - 2008.01.17 13:10:00 -
[23]
It does not count what skills are needed to fly a ship - it only counts how long you have to skill it and to fly a Jump Frighter, i think it takes enough time.
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