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VaL Iscariot
The Concilium Enterprises Spectrum Alliance
26
 |
Posted - 2012.03.01 16:36:00 -
[211] - Quote
The legendary Fon Revedhort is running for CSM?
Well, I read your posts. I agree with some things. Others, not so much. However, its because of you that I've learned to scoff at people who say FoF missiles are useless. Its because of you that I have a Nighthawk in my hanger. Its because of you that I love small gang warfare and haven't joined some huge null alliance. I've lost well over a dozen ships to you. Heck, I've even used your own tactics against you to kill one of your Machs. You've been an inspiration to me, and many others.
Good sir, you have done one thing no amount of campaigning or promises by the other CSM candidates can do: Earn my vote. Good luck to you. |

Fon Revedhort
Monks of War DarkSide.
593
 |
Posted - 2012.03.01 17:54:00 -
[212] - Quote
Thanks, Val, though that very Mach was among my least successful ships and I don't see how any of 15 participants of that fight could have used any specific tactics to bring it down. It was all over in like 60 seconds at most 
Anyhow, you win some, you lose some, so see you around!  Fon Revedhort for CSM 7 |

Kitt JT
Crimson Empire. Nulli Secunda
20
 |
Posted - 2012.03.01 22:04:00 -
[213] - Quote
Fon Revedhort wrote: 6) Combat Recons vs. Force Recons
Some may think they are in close relation. I strongly object and state they're of about the same difference as covert-ops frigates and interceptors (or EAFs). I do think Combat and Force Recons are separate ship classes and should be treated as such. But the mind boggles seeing claims of Pilgrim not being a match to Curse. Why should it in the first place!? Pilgrim gets a covert-ops cloak - an extremely powerful module allowing it to sneak and perform sudden attacks. That costs a lot! And so it should. Take a look at Tech3 cruisers - covert-ops subsystem greatly reduces their combat capabilities. And that's great. That's exactly what makes it balanced. So, in contradistinction to what some say, Pilgrim is OK without neut range bonus. Moreover, Curse/Pilgrim pair is exactly how all the Recons are to be balanced - there should be a choice between range and cloak. Having both of the worlds should not be allowed, otherwise it brings us to such a situation where Rook is hardly used and we're forced to give him massive offensives, which is kind of stupid for a Recon ship. I'd even say that Rook will never be used as much as Falcon no matter what - as long as EW range is equal, things will stay the same.
The ultimate conclusion is: reduce range bonuses for tackling mods of both Rapier and Arazu (may be make them match corresponding tech3 hulls), give Rook an EW range bonus.
Rook is hardly used? I fly ecm quite often, and i have to say, i fly it a lot more than the falcon. Rook is a great ship, but for some reason people don't understand it. Its a great close range brawler. Unlike the falcon, the rook is very able to deal decent damage (400 dps), fit a strong tank, a prop mod, and still have room for jamms. |

Dez Affinity
Habitual Euthanasia Pandemic Legion
17
 |
Posted - 2012.03.02 08:00:00 -
[214] - Quote
Although I respect you as a PvPer your ideas are atrocious, like really really bad.
No, I mean really. |

Jonathan Ferguson
JC Ferguson and Son Ltd Ferguson Alliance
30
 |
Posted - 2012.03.02 09:22:00 -
[215] - Quote
For a guy I've never heard of you make a lot of good points.
Why aren't your videos linked in your intro since many others undoubtedly haven't heard of you either? |

Fon Revedhort
Monks of War DarkSide.
596
 |
Posted - 2012.03.02 10:02:00 -
[216] - Quote
Jonathan Ferguson wrote:For a guy I've never heard of you make a lot of good points.
Why aren't your videos linked in your intro since many others undoubtedly haven't heard of you either? Yeah, might be useful. Made a few links.
Kitt JT wrote: Rook is hardly used? I fly ecm quite often, and i have to say, i fly it a lot more than the falcon. Rook is a great ship, but for some reason people don't understand it. Its a great close range brawler. Unlike the falcon, the rook is very able to deal decent damage (400 dps), fit a strong tank, a prop mod, and still have room for jamms.
Alright, may be that was a bit of exaggeration, but the point remains. Falcons are seen more often, while it should be right the reverse - a niche cloaky ship versus a general combat-oriented non-cloaked one. Fon Revedhort for CSM 7 |

DUBLYUR
Waagh Ltd. Bright Side of Death
7
 |
Posted - 2012.03.02 13:16:00 -
[217] - Quote
+1like |

Josef Stylin
University of Caille Gallente Federation
9
 |
Posted - 2012.03.03 16:06:00 -
[218] - Quote
+1 |

Omnicide Incarnate
Appetite 4 Destruction
10
 |
Posted - 2012.03.03 20:59:00 -
[219] - Quote
Votin for this guy |

Fon Revedhort
Monks of War DarkSide.
609
 |
Posted - 2012.03.06 01:32:00 -
[220] - Quote
Alright, I've never been a fan of wasting my breath over multiple interviews to get as much coverage as possible etc. Having English as a second language doesn't help either.
So I'd better draw your attention to what I'm doing rather than saying.
Here it is, a new movie of mine.
You can not make a proper judgement without having it seen!  Fon Revedhort for CSM 7 |
|

Laktos
Gunpoint Diplomacy
83
 |
Posted - 2012.03.06 12:53:00 -
[221] - Quote
Having read most of this thread and all the flaming and name-calling that has been going on, I feel I need to say something as somebody who has never spoken to nor has any affiliation with Fon.
Those espousing tolerance need to remember that a tolerant society is one that tolerates those that are intolerant as well. Whether Fon has intolerant views in regards to issues of race in the real world is something that is not proven or disproven and frankly is totally irrelevant to the CSM process.
Online we are simply people or video game players. In real life, race may play an important and defining role in our society and identity (defining our history, our language, where we are born, our social circles and the values we inherit and develop to name but a few). But here, in EVE, whether we are black, white, asian etc is fairly irrelevant unless we choose to make it an issue.
So far, I have not seen Fon bring up real-life race in any discussion on game mechanics or changes. Rather he has made quite a decent attempt at ignoring the topic of accusations of racism and trying to maintain focus on relevant gameplay issues.
What I have seen is a frenzied attempt by some people to bring up the topic of racism and try to make it the defining subject of the thread against Fon's will. This sort of behaviour from outside forces could easily be interpreted as a purposeful attempt to derail Fon's campaign.
If you really feel the need to come onto a game forum and a thread that is specifically about game issues, and throw accusations of racism and intolerance at someone then perhaps first you should look closely at how tolerant you yourself are. Not just of people with different skin colour, but of people who have different opinions, beliefs and ideologies other than your own.
______________
Now, back on topic. Regardless of your own personal political ideologies, I agree with most of your proposals about EVE and I believe from watching your many videos and reading your comments on PvP, that you will be a force for good for the solo and small gang pvper should you get on the CSM.
So you've got my vote :)
Latest PVP Video: Laktos Intolerance 2
Sard Caid does not endorse this message. |

Eugen Kidd
True Elks Stain Empire
18
 |
Posted - 2012.03.07 08:12:00 -
[222] - Quote
+3 from me |

Misanth
RABBLE RABBLE RABBLE
438
 |
Posted - 2012.03.07 09:41:00 -
[223] - Quote
I know this is your candidacy thread, so won't argue your opinions too much, and let's first say this - Every post I ever seen by you Fon, has been backed by solid argumentation, experience and constructive ideas. I personally happen to love the kind of warfare you usually do too, which is nice to see.
So in terms of the points you bring up: 1) Rigs, buffer vs active tanking, overused modules, electronic warfare, cruise missiles, low sec - couldn't agree more, spot on.
2) Cyno (and black ops, as you mentioned it) - originally you were invulnerable when you put up cyno, just fyi as you mentioned it hadn't been changed. But yeah, there's zero scaling on cyno as you mention. As for cov ops cyno, I agree it needs no buff, that it goes past cyno jams, isn't visible on overview unless on grid, 30sec duration etc.. it's all quite strong already. Black Ops themselves are also not bad, when you can deploy them. It's more an issue of actually getting there, which is range-/fuel-issues. That couldn't be buffed too much either as it'd make them, like you say, too powerful/overused. But it could use a slight tweak here, maybe just increase the fuel bay tbh. I think you're on the right track.
3) Combat vs Force Recons - Yah, they are differnt ships. No, don't reduce range on Rapier and Arazu, and yeah Rook needs some little edge over the Falcon (it is a decent solo multi-boat tho, while the Falcon is more racial and group boat, so I'm not completely agreeing with you that it's all that bad). Actually maybe give the Rook a bit ability to deal small amount of more damage? Rapiers and Arazu are made of paper tho, that range is the only survability they have. If you try to deploy 2-3 ships and one is an Arazu or Rapier, you usually need 20km+. Take away the range bonus on them both and what do they have going for them? Curse and Pilgrim comparison is good tho. They are both very potent ships, just used in different scenarios. I almost-agree with you on the recons.
4) Supers and capitals - I agree with more or less all you said here. I think the easy solution to avoid these kind of nightmare scenarios is simply to never ever add more capitals. At all. Just purely focus on subcaps (and new skills related to them). A bigger variety of tactic, more options for younger players while same time fielding similar size as older, etc. I can only see benefits with this.
5) Highsec - It's not 'fine' that some players sit hoarding tens of billions per month in highsec, never spend it and never puts at big risks. This skews the economy, and as someone who studied economy this is something I'm quite worried over. In fact, doomsday scenario: it might very well kill EVE, and real quick, when it does. People who have small risks should have small reward, if not from a PvP point of view, but if anything, this is crucial for the games survival.
6) You did not mention this, and I feel like a stuck tape recorder, posting it everywhere but - cloaks. What is your opinion on them? Fine as is? AFK-cloaking, fuel, submarine, etc? Here's why I ask: I play in null, have no blobs, either alone or I bring a friend vs.. well everyone that is around. In lowsec I would never fit a cloak, but in null, sometimes I stay for extended periods, and I very, very VERY often get camped by dictor blobs on gates, with combat probers in local. The cloak is my bread and butter to be able to survive. And while I'd be happy to purely fly ships with cov ops cloaks, 250 dps x1-2 is not enough to break most ratters. Generally we use 1 cov ops ship with 1 non-cov ops, but cloaked. Defenders have everything at their disposal: local, probers, numbers, intel, stations, POS/infrastructure, jumpbridges, dscan, etc. Our only real edge, now that nano days are gone (and consider we stick around) is cloaks. Our targets generally die to igno- or arrogance. If we try log we get combat probed and die while offline, so many times, we are forced to 'sit out' hostiles, occationally for days. We don't mind, but considering all negatives already with the cloaks (lock time, sensor strength, -1 high, visible when warping/logging/moving etc), all potential changes from the AFK-cloak whiners will unfortunately completely break the game for us. Thoughts?
All in all I barely see much negatives at all with your candidacy, bar the Rapier (especially) and Arazu range nerf wishes. this is a signature |

Fon Revedhort
Monks of War DarkSide.
623
 |
Posted - 2012.03.07 10:00:00 -
[224] - Quote
Thanks for the post.
Misanth wrote: 6) You did not mention this, and I feel like a stuck tape recorder, posting it everywhere but - cloaks. What is your opinion on them? Fine as is? AFK-cloaking, fuel, submarine, etc? Here's why I ask: I play in null, have no blobs, either alone or I bring a friend vs.. well everyone that is around. In lowsec I would never fit a cloak, but in null, sometimes I stay for extended periods, and I very, very VERY often get camped by dictor blobs on gates, with combat probers in local. The cloak is my bread and butter to be able to survive. And while I'd be happy to purely fly ships with cov ops cloaks, 250 dps x1-2 is not enough to break most ratters. Generally we use 1 cov ops ship with 1 non-cov ops, but cloaked. Defenders have everything at their disposal: local, probers, numbers, intel, stations, POS/infrastructure, jumpbridges, dscan, etc. Our only real edge, now that nano days are gone (and consider we stick around) is cloaks. Our targets generally die to igno- or arrogance. If we try log we get combat probed and die while offline, so many times, we are forced to 'sit out' hostiles, occationally for days. We don't mind, but considering all negatives already with the cloaks (lock time, sensor strength, -1 high, visible when warping/logging/moving etc), all potential changes from the AFK-cloak whiners will unfortunately completely break the game for us. Thoughts?
All in all I barely see much negatives at all with your candidacy, bar the Rapier (especially) and Arazu range nerf wishes.
I'll start with Rapier/Arazu. It's desirable to reduce their range bonuses instead of removing them altogether, which is something I didn't really propose in the first place. Even with half a bonus their web/scram range will still be insane or at least will provide them an edge in this regard.
As for cloaking mechanics - that's a very tough call. You stated valid arguments. On top of that, cloaks are the reason why I, for instance, literally hate w-space PvP - there's just no way to figure out whether something is there.
Instead - yet again, merely an idea - how about cloaking providing just a "physical" cover, leaving the others an intel that something is hiding in the grid, the vicinity or even the system? Also, I'm pretty sure the entire cloaking problem is closely tied up with local chat. Which in turn is said to be addressed. So I'd rather wait and see how they gonna change it. And then we'll adjust accordingly, both in terms of tactics and opinions on further required steps. Fon Revedhort for CSM 7 |

Misanth
RABBLE RABBLE RABBLE
439
 |
Posted - 2012.03.07 15:22:00 -
[225] - Quote
Fon Revedhort wrote:I'll start with Rapier/Arazu. It's desirable to reduce their range bonuses instead of removing them altogether, which is something I didn't really propose in the first place. Even with half a bonus their web/scram range will still be insane or at least will provide them an edge in this regard.
As for cloaking mechanics - that's a very tough call. You stated valid arguments. On top of that, cloaks are the reason why I, for instance, literally hate w-space PvP - there's just no way to figure out whether something is there.
Instead - yet again, merely an idea - how about cloaking providing just a "physical" cover, leaving the others an intel that something is hiding in the grid, the vicinity or even the system? Also, I'm pretty sure the entire cloaking problem is closely tied up with local chat. Which in turn is said to be addressed. So I'd rather wait and see how they gonna change it. And then we'll adjust accordingly, both in terms of tactics and opinions on further required steps.
Cheers for reply;
Not sure I agree with you on the recons, but judging by your vids for example, they do cause alot more issues in that scale fighting then I ever have to worry about. Generally I'd use them defensively, rather than in a blob-offense. In those situations, I want range! Haha. I'm more inclined to agree with Arazu having their range reduced, they still have the damps going for them, Rapier with "short" range webs will be 'meh' at most. Bit sad, I think that's the ship I have most kills in bar Sabre, but if it'd lose as much as 50% range I'd stop fly it completely. Might as well go overheated faction web on any-ship then. I bet we both view them from different sides of the field tho. And bear in mind I don't do 5man+ fleets even.
I can see your point regarding WH space, even tho personally I feel it's actually the most "true" EVE PvP nowadays. It's more tactics involved, no risk of cyno hotdrops/bridges, limited amount of pilots, etc. But yes, it's very much about controlling the space pre-fight even, perhaps staying in system for a good while. For fast-paced PvP this isn't ideal. But we could/should/would leave that for low-, and roaming non-spaceholding null, don't you think? And the interesting follow-up question, especially with your local comment: then, what if local was gone? Obviously that might risk ruining alot of the kind of PvP you want to do now?
Oh and; damn you for the armor Mach/shield Vindi/Bhaal.. I been wanting to do them for so long, been playing with those fits in EFT for ages, even started to fit the ships but hadn't had the "time" (balls) to try it yet. Jeleous! Haha. Am surprised we don't see more armor Machs or shield Bhaals tho, it's not like it's never been done before, and they're both begging to be fit that way imho. Possibly tossing some votes your direction, good luck. this is a signature |

VaL Iscariot
The Concilium Enterprises Spectrum Alliance
27
 |
Posted - 2012.03.07 19:14:00 -
[226] - Quote
Fon Revedhort wrote:Thanks, Val, though that very Mach was among my least successful ships and I don't see how any of 15 participants of that fight could have used any specific tactics to bring it down. It was all over in like 60 seconds at most  Anyhow, you win some, you lose some, so see you around! 
i'll just say I know a guy who knows a guy that might have a booster loki that's fit a lot like how a certain butler that follows you around fits his. That long point scrambler was the only way we could think to bring you down. Anyway, votes in. Good luck.  |

Arbiter Reformed
Saiph Industries SRS.
44
 |
Posted - 2012.03.07 19:37:00 -
[227] - Quote
sent an alliance mail out but there all lazy
but ive already voted for you anyway,
NIGHTHAWK BUFF NAOW |

Josef Stylin
University of Caille Gallente Federation
10
 |
Posted - 2012.03.07 23:23:00 -
[228] - Quote
Nighthawk BUFF? You know that the nighthawk can currently pretty much 1-shot frigates with HMs due to its explosion radius? |

Fon Revedhort
Monks of War DarkSide.
633
 |
Posted - 2012.03.07 23:51:00 -
[229] - Quote
Yeah. I don't think that it's NH alone that needs some general buff (other than evident PG issue). The whole CS class is lacking and as I wrote somewhere in this thread I'd rather wait and see what CCP are going to do before making any suggestions. Fon Revedhort for CSM 7 |

PsychoBitch
Playboy Enterprises Dark Taboo
169
 |
Posted - 2012.03.07 23:59:00 -
[230] - Quote
Read the complete Platform here: http://www.eve-online-dark-taboo.com/vote/
If you want your vote to count just once in EVE vote for PsychoBitch.
Sick of CCP devs and their hair-brained, half-baked, blue-balled ideas?
Sick of self-important fat puds and frail half-elves on the CSM?
Sick of things in eve that should have been fixed A G E S ago not being fixed
and new errors being introduced daily?
Make your one vote count finally, vote for PsychoBitch!
If you are voting for someone who has been in the CSM before - you have wasted
your vote on F A I L
Don't be a failure, be a hero. Vote for PsychoBitch now!
Campaign Song http://www.youtube.com/watch?v=ZnOZAEbk7r0
If you don't drink whiskey - VOTE FOR SOMEONE ELSE If you don't like having sex with women - VOTE FOR SOMEONE ELSE If you don't live life on your own terms - VOTE FOR SOMEONE ELSE
THIS IS ALL YOU NEED TO KNOW IN LIFE - ANYTHING WRITTEN BELOW IGNORE
|
|

LXTC-S Predator
Cult of the Black Goat Dark Taboo
0
 |
Posted - 2012.03.08 00:34:00 -
[231] - Quote
Cant underline enough that even though Revedhorts claims and ideas are nice, but after watching his videos i have to say my vote is NOT going to someone who with his music choice for videos alone is spitting on the graves and lives of thousands of people. If you dont want to vote for a facist neo-**** dont vote for Fon! (For anyone wondering, one example would be the band Sleipnir which he uses in his newest video, which has many albums banned in Germany for denying the holocaust and **** hatemongering)
PS: If you think the political ideas of a person dont matter in a video game, you are wrong. Voting someone into a representative role who openely denies democratic values is just plain stupid. You would not want a **** to be headmaster at your local school even if he promises to keep his opinions to himself. And in this case through his videos Fon actually spreads his facist ideas.
Ich kann nicht genug zum Ausdruck bringen, dass ich die ideen und Ausf++hrungen von Revedhort gut finde, aber nachdem ich seine Videos gesehen habe muss ich leider sagen, dass meine Stimme NICHT an jemanden gehen wird der alleine mit seiner Musikwahl in den Videos auf die Gr+qber und Leben von tausenden Menschen spuckt. Wenn du nicht fpr einen faschistischen Neonazi abstimmen willst, dann stimme gegen Fon! (F++r diejenigen die sich fragen wass ich meine, ein Beispiel ist die Band Sleipnir welche er in seinen Videos benutzt und welche in Deutschland mehrer indizierte Alben haben wegen Holocaustleugnung und Volksverhetzung)
PS: Wenn du denkst dass die politische Einstellung einer Person in einem Computerspiel keine Rolle spielt dann liegst du falsch. Jemanden in eine Abgesandtenrolle w+qhlen der offen demokratische Grundwerte verneint ist einfach dumm. Ihr w++rdet auch keinen Schulleiter an der Schule eurer Kinder haben der ein **** ist, selbst wenn er verspricht seine Einstellung f++r sich zu behalten. Und in diesem Fall verbreitet Fon sogar seine rechtsradikale Propagande durch seine Videos. |

Fon Revedhort
Monks of War DarkSide.
633
 |
Posted - 2012.03.08 00:40:00 -
[232] - Quote
LXTC-S Predator wrote:Cant underline enough that even though Revedhorts claims and ideas are nice, but after watching his videos i have to say my vote is NOT going to someone who with his music choice.
Omg, that's clearly a pharisee attack here, huh 
Did you like my movies, btw? Fon Revedhort for CSM 7 |

LXTC-S Predator
Cult of the Black Goat Dark Taboo
0
 |
Posted - 2012.03.08 00:48:00 -
[233] - Quote
Nice work there cutting the quote so that it looks like i dont like your taste in music, also trying to get the post of the page and changing the subject, but small minded people like you, who try to compensate their miserable lifes by putting themselves above other people, not through accomplishment but heritage have stopped to be worthwhile a rational discussion a long time ago.
PS: The pvp in the movies is great if you turn of the racist hate that is spewn at you while watching them.
|

Fon Revedhort
Monks of War DarkSide.
633
 |
Posted - 2012.03.08 01:02:00 -
[234] - Quote
Nice work there at producing a bunch of perversions and personal attacks.
Pharisees stopped to be worth having a discussion with eons ago, back in the ancient world. Fon Revedhort for CSM 7 |

Shiroi Okami
Genos Occidere HYDRA RELOADED
48
 |
Posted - 2012.03.08 11:23:00 -
[235] - Quote
All righty, wall of text incoming.
First off, I have to say, with the amount of self righteous bullshit being spouted in this thread props to you Fon for keeping your head on straight. Fon's political views, or hell, anything about his personal life IRL are not our concern. He's running for CSM, not the Kremlin. As long as his head is in the game that's all we need to know.
For the most part I agree with your points, but there are a few i disagree on and a couple that I think you're on the right track but could use some tweaking.
1) Completely agree
2) Rather than blanketing all buffer tanking modules with a -speed penalty I would rather see something unique to each type of tanking. Armour plates are fine I think, the only problem with them I see is that trimarks are not stacking penalised. However the penalties on shield mods are a joke. But on the other hand, as most native shield tanking ships are quite slow (Especially caldrari), applying the same speed penalty from mods and rigs would not be the right course of action, I feel. I'd much rather see something like -% shield recharge as the shield rig/module penalty to put an end to ridiculous, skill free, capacitor free passive shield tanking. If you want to stack recharge that's fine, but having monstrous recharge AND a very large buffer is frankly ridiculous.
On the other hand for active tanking I believe that there are a few tweaks required here too, not in repair amount but in fitting requirements. Notably those of LARs and XLSBs. These modules take much too much powergrid and CPU respectively, and gimp the ship fitting them rather severely in terms of weapon options (In most cases).
3) I like where you are going with this idea, but unfortunately I think from a code perspective having a cyno become dynamic to how many ships are on grid would be too difficult and CCP would not implement it. What I'd rather see is a blanket delay on non covert cynos, of what timefram I can't really say, so that dropping a cyno and calling in the cap(s) is actually a tactical decision and not a 'press button, get cap support' mechanic.
4) I agree that tracking enhancers are a bit too good for what they are, however I do think that the TE change, because it removed HMLs as being the be all and end all of medium range combat, did some good. However would you just be pushing for a faloff nerf or optimal as well? because as far as I can tell the use of TEs and TCs seems to be relatively evenly split between ACs and Pulse lasers, so I don't think I would support nerfing the faloff without also nerfing the optimal bonus. (This is taking into account that ACs require more faloff bonus to get the same range:damage ratio benefit that lasers get from optimal).
The second part of this point seems to counteract the previous point about wanting to stealth buff gallente. If DCUs were to be nerfed, gallente ships would suffer the most, especially the active tanking variety, as they generally rely on their high structure EHP to give them some leeway in between rep cycles. In addition, a significant nerf to DCUs would break frigate combat, as currently a DCU is the primary reason a frigate will survive running a gatecamp or any other encounter vs multiple ships. Again this applies most to gallente frigates.
5) I agree with your points here, however, if other CSM members were to push for a complete rework of ECM from the ground up, would you support it? What would you like to see ECM reworked as if this was the case?
6) I very much agree with this sentiment, that there should be more definition between the non amarr recons than there currently is. There should be consequences for being covert. Also, while on the topic of covert ships, what is your stance on covert interdiction nullified T3s? Should T3 ships be able to fit both of these subsystems at the same time?
7) I won't make a comment here as I don't really know much about capitals, having never flown one myself.
8) Agreed.
9) Very much agreed. I would love to see cruise missiles get some love.
10) Again, I won't say much, as the topiv of reworking lowsec is much unlike reworking a ship or a module, it is a massive entity in itself, and would require significant work and testing for any 'fix'. Being someone who prominently PvPs in low-sec, how high on your priority list would low-sec be?
And a couple of other questions for you;
Do you believe CCP should discourage 'blobbing', or is it a part of the game that everyone should accept and move on?
What is your stance on T3 links? Being a regular user of them yourself, do you believe they are overpowered? Should they remain stronger than command ship links?
What would you most like to see iterated over the next year? My Latest Video: Freestyle II |

Kalea Cha-Ching
Science and Trade Institute Caldari State
12
 |
Posted - 2012.03.08 13:39:00 -
[236] - Quote
Shiroi Okami wrote: Fon's political views, or hell, anything about his personal life IRL are not our concern. He's running for CSM, not the Kremlin. As long as his head is in the game that's all we need to know.
Because he is running for CSM, his political views are very important. THIS IS OF OUR CONCERN! If you vote for him, even if his eve topics are good, you supporting him also in rl with his views and opinions. I can never give such a person my vote. Never.
|

Fon Revedhort
Monks of War DarkSide.
636
 |
Posted - 2012.03.08 13:47:00 -
[237] - Quote
Kalea Cha-Ching wrote:Shiroi Okami wrote: Fon's political views, or hell, anything about his personal life IRL are not our concern. He's running for CSM, not the Kremlin. As long as his head is in the game that's all we need to know.
Because he is running for CSM, his political views are very important. THIS IS OF OUR CONCERN! If you vote for him, even if his eve topics are good, you supporting him also in rl with his views and opinions. I can never give such a person my vote. Never. Don't vote for me then. There's no need in making declarations on you never voting someone left and right, don't fool yourself by thinking your opinion is that important to public. Fon Revedhort for CSM 7 |

Kalea Cha-Ching
Science and Trade Institute Caldari State
12
 |
Posted - 2012.03.08 13:51:00 -
[238] - Quote
it is important when it comes to mobilize people to not vote for someone with your views about politics and people. |

Fon Revedhort
Monks of War DarkSide.
635
 |
Posted - 2012.03.08 13:57:00 -
[239] - Quote
By all means, do it.
The only thing worse than being talked about is not being talked about - Oscar Wilde Fon Revedhort for CSM 7 |

Fon Revedhort
Monks of War DarkSide.
635
 |
Posted - 2012.03.08 19:16:00 -
[240] - Quote
Shiroi Okami wrote: *snip*
2) Shield recharge being boosted along with buffer is an issue, too. I agree. As for not making tanking types similar in terms of penalties, I'd say it's possible to make shield tanking have more impact on agility rather than speed, and vice versa for armor. Or something. Also, as said, I'm fine with introducing other penalties, but they should be of proper significance. I'd say that 10% decrease in speed may be probably comparable with at least 30% increase in signature radius. Just like improving DPS by 10% doesn't even come close to, say, 10% increase in targeting range.
3) Cynoes and dynamic spool-up timers. Yeah, maybe that's indeed a bit complicated, but that's something CCP should tell us. And they can even come up with an entirely different ideas to balance it out. We will see.
4) Post-dominion TEs benefit minmatar more than the others, that's something I'm absolutely sure. There's no need to reduce optimal range bonus and the nature of falloff has nothing to do with it. Because, as said, corresponding implants/rigs all boost optimal and falloff equally - by 3, 5, 15 or 20% either for optimal or for falloff. Should we assume TEs are fine as is, then we'll also have to admit tech2 abmit extension rigs should boost falloff by whopping 40% instead of current 20.
I have little to non experience with frigs, but at higher classes DC is way too good and I, for one, use it all the time. And - that's extremely important - unlike MWD it's a no-brainy module. One drops it in, activates and pretty much forgets about it. While MWD requires a lot of efforts to be utilized for the full benefit. Maybe it might make sense to reintroduce DC as a real damage controlling module, which can be activated only for a limited amount of time and then require some cooling. I don't know. I just smell things aren't right at the moment.
5) My views on ECM are very flexible actually. The stuff I propose just allows to fix it preserving current ECM mechanics in general. Should they want to overhaul it altogether, I would be fine with that as well. I've got no personal preferences on what exactly they'd need to turn it into, though.
6) Covert tech3 with nullifiers. Just like with titans and portals, I absolutely hate the idea something is balanced 'because only X can use it'. That's bullcrap. I would love to see interdiction nullifiers re-introduced as a MODULE, which surely will make it extremely popular. Then we will see how 'balanced' this crap is. It may even take 2 slots to fit such a module, it may have some penalties - I don't care. Just let other ships use it, too - and you'll quickly receive objective statistics.
10) low-sec priority over other things. As I state at http://match.eve-csm.com, fixing low-sec is one of the most pressing issues EVE faces today.
Blobbing should be discouraged somehow, that's for sure. Unfortunately, I don't have any straight ideas on how that can be done within current mechanics, where guns have no dispersion for their shells, where line of fire is non-existent and where it's possible to shoot missiles right through asteroids. This leaves us with AoE weapons and some minor tweaks as possible ways of discouraging blobbing.
Tech3 ships are overpowered in general and it's particularly evident in case of gang-boosting setups. After I got a Loki, I used my old Claymore may be once or twice, when I had to grab a ship to go PvP quickly and Lokies were not available. Fon Revedhort for CSM 7 |
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