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BoboTheClown
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Posted - 2008.01.14 10:00:00 -
[1]
OK i need to find a way to pop interceptors such as the crow, any ideas?
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Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
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Posted - 2008.01.14 10:04:00 -
[2]
Originally by: BoboTheClown OK i need to find a way to pop interceptors such as the crow, any ideas?
You fly an anti ceptor like crusader? ---------------------------------------------
[Video]The Inquisition I - Swift Justice |
Cpt Branko
The Bloody Red
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Posted - 2008.01.14 10:07:00 -
[3]
Hurricane.
6xD180mm AC II [Barrage M], whatever else you like.
put two LSE IIs, a MWD and a distruptor. put 4 gyrostab IIs in lows, a overdrive injector II and a nano II
If you feel silly, fit falloff and tracking rigs
Wait until it tackles you. When it does, MWD in one direction, overload if possible so it losses a bit of orbit speed trying to follow you. F1-F6 and kill it before it realises what's going on
What? You didn't say they have to be good ideas ;) Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
Hannobaal
Gallente Igneus Auctorita GoonSwarm
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Posted - 2008.01.14 10:29:00 -
[4]
Artillery Thrasher.
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Wardeneo
Gallente
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Posted - 2008.01.14 10:34:00 -
[5]
Originally by: BoboTheClown OK i need to find a way to pop interceptors such as the crow, any ideas?
smartbombin typhoon?... nano it 2 hell and fit dual webs and mwd 2 em, get em webbed, unlesh smartbombs = poped interceptor
have fun
wardeneo
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Big Zulu
Minmatar Sebiestor tribe
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Posted - 2008.01.14 10:43:00 -
[6]
FoolProof inty scarer:
Catalyst:
8x 75MM II Railguns with Iridium charges
1x 24km Point 1x Tracking Computer with tracking scripts
SAR DCU 400MM Plate
No inty can ever kill you but unless you have a gang mate he can ofc just bugger off. _________
I has bree.. |
Bronson Hughes
Knights of the Wild
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Posted - 2008.01.14 13:37:00 -
[7]
For killing the majority of 'Ceptors a triple missile-velocity-rigged Drake fitted with a full rack of Assault Missile Launcher IIs firing a variety of Precision Light Missiles is the way to go. You can't hold your target down (fitting a web would kill your tank, and no good 'Ceptor pilot will get into web range anywya), but with the damage you'll be putting out and the range you have you should be able to pop most 'Ceptors before they know what hit them. the top echelon of 'Ceptor pilots (i.e. the really decked out ones doing 8+km/s) will give you trouble, but most will not.
Destroyers also tend to work rather well. Their insane tracking bonus plus the fact that just about nobody considers them to be a threat, makes them good low-budget 'Ceptor poppers.
-------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |
synK
Caldari M.R.S.A
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Posted - 2008.01.14 13:38:00 -
[8]
hawk with T2 precision missiles. this is my sig |
Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
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Posted - 2008.01.14 13:50:00 -
[9]
Originally by: Bronson Hughes For killing the majority of 'Ceptors a triple missile-velocity-rigged Drake fitted with a full rack of Assault Missile Launcher IIs firing a variety of Precision Light Missiles is the way to go.
Have you actually tried this or are you just making stuff up? Because isnt tripple missile velocity rigged drake gonna have missiles with higher explo velocity then actual missile velocity? Wich is kinda dumb because your missile has to be atleast as fast as the inty to do damage in the first place or no? ---------------------------------------------
[Video]The Inquisition I - Swift Justice |
Bronson Hughes
Knights of the Wild
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Posted - 2008.01.14 14:04:00 -
[10]
Originally by: Lyria Skydancer
Have you actually tried this or are you just making stuff up? Because isnt tripple missile velocity rigged drake gonna have missiles with higher explo velocity then actual missile velocity? Wich is kinda dumb because your missile has to be atleast as fast as the inty to do damage in the first place or no?
Yes.
If your Explosion Velocity is below your target's actual velocity, your damage decreases gradually. If your Missile Velocity is below your target's actual velocity, your damage drops to zero instantly. I've found that if you have to choose between the two stats, Missile Velocity is the better one to choose. Balancing between the two is probably the ideal choice. but you probably know that. -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |
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Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
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Posted - 2008.01.14 14:06:00 -
[11]
Originally by: Bronson Hughes
Originally by: Lyria Skydancer
Have you actually tried this or are you just making stuff up? Because isnt tripple missile velocity rigged drake gonna have missiles with higher explo velocity then actual missile velocity? Wich is kinda dumb because your missile has to be atleast as fast as the inty to do damage in the first place or no?
Yes.
If your Explosion Velocity is below your target's actual velocity, your damage decreases gradually. If your Missile Velocity is below your target's actual velocity, your damage drops to zero instantly. I've found that if you have to choose between the two stats, Missile Velocity is the better one to choose. Balancing between the two is probably the ideal choice. but you probably know that.
DUHH my bad! I read explo vel allthough you had actually written missile vel. sry. ---------------------------------------------
[Video]The Inquisition I - Swift Justice |
Grimpak
Gallente Trinity Nova
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Posted - 2008.01.14 14:07:00 -
[12]
Originally by: BoboTheClown OK i need to find a way to pop interceptors such as the crow, any ideas?
dunno about the crow, but the other ones can be achieved with a tanked taranis (ions with T2 suitcase and T2 ANP).
...just be careful with that expl hole, time your overloadings well and pack lots of nanite paste. ---
planetary interaction idea! |
Bronson Hughes
Knights of the Wild
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Posted - 2008.01.14 14:09:00 -
[13]
Originally by: Lyria Skydancer DUHH my bad! I read explo vel allthough you had actually written missile vel. sry.
No worries, it happens. If anything you made me go back and make sure I hadn't made a typo, lol. -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |
EvilFree
Amarr Rionnag Alba Triumvirate.
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Posted - 2008.01.14 14:30:00 -
[14]
Edited by: EvilFree on 14/01/2008 14:32:40 Use a Curse, 1 cycle with your neuts and its out of cap. Your 5 warrior 2's will then eat him alive.
You could also use a nano Sentinel, if the Crow is stupid enough to get within range of you its toast.
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Chrysalis D'lilth
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Posted - 2008.01.14 14:40:00 -
[15]
Heavy Neuts..
They are a killer for any frigate and any cruiser who gets in range. Once you cut out their MWD, they are dead in space.
Crows and inties in general will be in range of Neuts since the range on a T2 disruptor is 24km
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Lux Exterior
Gallente Critical Analysis R0ADKILL
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Posted - 2008.01.14 15:20:00 -
[16]
Cerb with a full rack of precision lights, more cheaply a caracal.
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ry ry
StateCorp Veritas Immortalis
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Posted - 2008.01.14 15:25:00 -
[17]
Originally by: Chrysalis D'lilth Heavy Neuts..
They are a killer for any frigate and any cruiser who gets in range. Once you cut out their MWD, they are dead in space.
Crows and inties in general will be in range of Neuts since the range on a T2 disruptor is 24km
unless they're in a stiletto or something which can point at way over 30k with t2 disruptors & gang mods.
after some heavy neut hilarity, i trained up inty V.
*again. |
Sue Mee
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Posted - 2008.01.14 15:31:00 -
[18]
a huginn/rapier will also work. or a stabber/vaga. or a dominix/ishtar with 5 warriors 2
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Shaemell Buttleson
Darwin With Attitude oooh Shiny
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Posted - 2008.01.14 15:41:00 -
[19]
Arty Claws can pop these easily and without giving it away how but giving a clue get your transversal down!
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Alterari Phoenix
Gallente United Forces Knights Of the Southerncross
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Posted - 2008.01.14 18:22:00 -
[20]
i say use a ceptor with 2 web's The One Who is considered smart by others is usually dumb and the excluded loser in the corner is usually the smartest of the lot!!!!! |
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Stuart Price
Caldari Havoc Inc Blood Blind
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Posted - 2008.01.14 18:26:00 -
[21]
1. Huginn, Rapier, Hyena. 2. Crusader w/ beams. 3. Harpy. 4. Destroyer. 5. Bomber w/ damps + web. 6. Heavy Neuts.
Plenty of ways of shutting interceptors down or putting damage on them, actually killing them is slightly different since a competent inty pilot should be fast enough to get out of trouble and clever/paranoid enough to know when to do so. "I got soul but I'm not a soldier" |
Omarvelous
Destry's Lounge
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Posted - 2008.01.14 20:21:00 -
[22]
Anti-Interceptor Harpy
Highs: 4 x 150mm Railgun II
Mids: Best Named Tracking Computer with tracking speed script Best Named Sensor booster with sensor strength script Small Shield Booster Small Capacitor Booster with 150s
Lows: Tracking Enhancer II Magnetic Field Stabilizer
Rigs (Optional): Hybrid Burst Aerator Hybrid Collision Accelerator
Locks quick, tracks well. Use faction antimatter if possible, otherwise stick with antimatter - you're optimal will still be within inty scram range. Laugh as the inty's DPS is easily tanked by your shield rep.
Most intys wont like 140 dps that actually hits coming at them...(
You might get lucky and snag a pod or two as well).
Side note - You can snipe to 90 km with 80-90 DPS. Switch sensor script to sensor raqnge, and tracking computer script to firing range. Use spike ammo.
Handy in gang/fleet for picking off enemy drones, and interceptors at range (when they close switch scripts to short range - you can tank during the switch). Also useful for guarding ECM boats like Blackbird
Downside - you're slow, and not hitting too hard - watch out for EM hole from missile ships. Pick your battles, stay aligned, and bail the second something with dps gets close to you.
Post your crow kills with this setup! __________________________________________________ Sup brosef! Destry's Lounge is looking for a few good drunks - contact me in game.
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Karentaki
Gallente federation navy taskforce
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Posted - 2008.01.14 20:29:00 -
[23]
Domi with drone nav computers and light webber drones, 2 webbers, a scram, 3 med neuts, and lots of light combat drones
Just launch webber drones, close on the interceptor, web, scram, neut, launch combat drones and KILL!!!! ======
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Arakidias
Murky Inc. G Thanks Alliance
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Posted - 2008.01.14 20:39:00 -
[24]
I'd use a cerb or a caracal instead of a drake as they have a missile velocity bonus.
Fit explosion velocity rigs and you should be able hit most below 7km/s inties with ease.
A good skilled caracal with t2 assault launchers has a rof of 2.3 seconds on them.
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Leora Nomen
Amarr
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Posted - 2008.01.14 20:45:00 -
[25]
any ship with 25+m3 of drone space, light tech II warriors, good drone skills, drone nav comp, overloaded web - if you don't kill it you'll definitely make it run
guide to game time codes |
Arvald
Caldari Devilish Intentinos
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Posted - 2008.01.14 20:49:00 -
[26]
ahimmu, mix between curse and huggin and looks really cool ---------------------------
Originally by: Brea Lafail Care to explain this jargon for those of us who have to call tech support to plug in a toaster?
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BoboTheClown
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Posted - 2008.01.14 20:54:00 -
[27]
I really like some of these ideas, he usually only goes upto 6km/s anyways so ill try some of these setups
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Prometheus Exenthal
Axiom Empire
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Posted - 2008.01.14 23:02:00 -
[28]
RAIL ENYO
MAPC DCU II SAR II 200mm Rolled Tungsten
1MN Afterburner II Small Cap Booster II [200]
125mm Railgun II x4 [Iridium, Iron, Spike, Antimatter] TE-2100 Standard Missile Bay [Fav Ammo]
Fav Drone x1
---------------
I find this setup will work WONDERS against interceptors and some larger ships. The only downside is the lack of point and that you will (eventually) run out of cap charges, but not before the enemy ceptor has either popped or run away
Ammunition is ordered in amount you should be carrying where Iridium and Iron are the most. Spike is for larger targets and Antimatter is drones and such.
Now I know a lot of people are going shun the lack of MWD, but the AB is for general fleet/support use. You can fit an MWD instead if you have AWU3, but don't expect cap stability.
If you are rich, you could rig the ship and make it tank an assload better than it already does. A Kinetic and Thermal rig will let it tank 5 Hobgoblin II's no sweat.
Anywho, thats my 0.02 -
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Stuart Price
Caldari Havoc Inc Blood Blind
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Posted - 2008.01.14 23:13:00 -
[29]
Edited by: Stuart Price on 14/01/2008 23:13:22 HIGH SLOTS
4 x 75mm Gatling Rail II (Cal Navy AM, Cal Navy Iridium if you can find it, Spike) - Yes really, 75mm's. 1 x Standard Missile Launcher II (Precision and faction missiles, explosive and EM)
MED SLOTS
1 x 1mn Afterburner II 1 x 'Fleeting' Propulsion Inhibitor 1 x Warp Disruptor II 1 x Medium Shield Extender II
LOW SLOTS
1 x Magnetic Field Stabiliser II 1 x Tracking Enhancer II
RIGS
1 x Anti-EM Screen Reinforcer 1 x Auxiliary Thrusters
Kills all known interceptors, dead. "I got soul but I'm not a soldier" |
Raspp
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Posted - 2008.01.14 23:57:00 -
[30]
light neut drones,
kill his cap, bye bye mwd, catch, lock, kill,
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