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Andreask14
Alterum - Infinitus - Fabula Dragons Of Oceans
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Posted - 2008.01.15 12:38:00 -
[1]
I didnt find this thread on the first side, so i opened this one.
its time to settle the score, and i am too lazy for EFT, but some of you probably know so tell me, what IS the best sniper BS?
I have a favorite since i actually got a BS with almost all skills at level 5, but i wont tell you which one.
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Bahhs Deep
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Posted - 2008.01.15 12:41:00 -
[2]
Originally by: Andreask14 I didnt find this thread on the first side, so i opened this one.
its time to settle the score, and i am too lazy for EFT, but some of you probably know so tell me, what IS the best sniper BS?
I have a favorite since i actually got a BS with almost all skills at level 5, but i wont tell you which one.
If you want to lob Large Antimatter at silly ranges, go with the Rokh, you can hit at 250km with long range ammo.
Or you can get more DPS with a Megathrone...
Not sure about the Phoon or any other sniper BS.
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Ancy Denaries
Caldari Under Heavy Fire
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Posted - 2008.01.15 12:54:00 -
[3]
Arma with Tachs? Not sure it shoots as extremely far as most snipers, but it sure hurts.
Originally by: GM Tacgnol Oveur descended from the heavens (also known as the second floor) and beat us all with his nerfbat.
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Velios
M. Corp Mostly Harmless
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Posted - 2008.01.15 13:04:00 -
[4]
Has to be the good old Tempest for me. I get a hard on every time I fly it.
Trading Avatar BPO for Ragnarok BPO - Mail me if interested.
M.Corp Capital Blueprint Facility |
Shevar
Minmatar A.W.M Ka-Tet
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Posted - 2008.01.15 13:05:00 -
[5]
Edited by: Shevar on 15/01/2008 13:10:48 Amarr snipers have slightly higher DPS with tachs but pale in comparison with gallente/caldari in terms of effective hitpoints and sustainability and range (having to fit 2 or 3 RCU's to fit kills your ability to fit for a nice hitpoint buffer). --- -The only real drug problem is scoring real good drugs |
Jayne Tamm
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Posted - 2008.01.15 13:08:00 -
[6]
for range...the rokh..no questions!!
but overall...it depends.
i like a tachyon abaddon...purely because of its insane alpha capabilities. but then again...a maelstrom with artillery also deals a decent punch....think the abaddon is slightly better suited as a sniper tho.
all in all tho....im gona say rokh is the better sniper....purely because, for a sniper..range is key (to hit others while they cant hit you)...and the rokh has it.
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Ishina Fel
Caldari Synergy. Imperial Republic Of the North
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Posted - 2008.01.15 13:17:00 -
[7]
Edited by: Ishina Fel on 15/01/2008 13:17:39 The Rokh unfortunately cannot play its range because there will always be non-Rokh ships in the fleet, and downscaling to shorter range ammo is not an option. I think you need to go down to Thorium from Spike or something like that, which essentially cuts your range in half (and thus lets it end up below that of other ships, without gaining any advantage).
This makes the Rokh the best t1 sniper, because you can realistically fire Iridium at 150km, which is the a good fleet range for other race's t2 ships. You'll be firing weaker ammo on a ship without damage bonuses, so expect to deal only two thirds of the damage of everyone else, but hey - at least you can participate without t2 large hybrids!
As soon as you can fit any race's BS with t2 large guns, though, the Rokh pales in comparison. It has range, but it's range nobody wants or needs (or can even lock targets at).
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Bronson Hughes
Knights of the Wild
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Posted - 2008.01.15 13:54:00 -
[8]
Edited by: Bronson Hughes on 15/01/2008 13:55:28
Originally by: Ishina Fel As soon as you can fit any race's BS with t2 large guns, though, the Rokh pales in comparison. It has range, but it's range nobody wants or needs (or can even lock targets at).
Ishina pretty much nailed it there; For T1 sniping, the Rokh rules supreme.
The key to T2 sniping with the Rokh is to use 350s instead of 425s. With good skills, it's no trouble to hit 150+km optimal on a Rokh with T2 350mms /w Spike so you should still be able to keep up with fleet engagements. If you need to switch back to T1 ammo to shoot at something closer in, you'll have better tracking. And it's easier to fit than a 425 setup. I don't know how would compare to other races' shiping ships, but it should at least be better than a T2 425 fit Rokh. -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |
Caffeine Junkie
Celestial Frontier Inc Celestial Frontier
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Posted - 2008.01.15 14:03:00 -
[9]
I think....
Rokh for absolute range. Tempest for Alpha (not sure if the Maelstrom edges it out) Megathron for DPS
Quote: If you need a reminder of the deterrent effect of CONCORD, just remember the number of ships you pass in highsec that don't frag you on sight.
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Kagura Nikon
Minmatar Infinity Enterprises Interstellar Alcohol Conglomerate
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Posted - 2008.01.15 14:05:00 -
[10]
The rookh has several advantages. If you have more than 2 brain cells you can figure how to get a 250 km range point behind your fleet so you can use your range. You don need neither should want to stay in the main blob of BS.
Other option is captalize on a HUGE shield buffer that increases your survivability a lot. Another option is capitalize in track computers with tracking scripts to reach far superior tracking to other snipers.
All that on the price of a bit less DPS. The rokh at end its the exact anthitesys to the armageddon.
------------------------------------------------- If brute force doesn't solve your problem... you are not using enough
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Daren Kai
Caldari War Tactical Groups
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Posted - 2008.01.15 14:06:00 -
[11]
Best and only effective t1 guns fleet sniper - Rokh Best t2 guns fleet sniper - Tempest. Great volley damage, don't use cap to shoot, good agillity, low price. Apoc and Mega just good. Rokh with fraction lead and optimal=140km - decent. Abaddon with his huge cap problem isn't a fleet sniper al all.
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Omarvelous
Destry's Lounge
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Posted - 2008.01.15 14:06:00 -
[12]
After messing with small ships for a while, I'm starting to look at the Rokh for some gang work with my corp (short to medium range low sec fights). What kind of ranges could you get with a T2 Rokh firing antimatter? __________________________________________________ Sup brosef! Destry's Lounge is looking for a few good drunks - contact me in game.
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Andreask14
Alterum - Infinitus - Fabula Dragons Of Oceans
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Posted - 2008.01.15 14:11:00 -
[13]
The rokh reaches 274 km optimal with 3 t2 tracking comps on range scripts and range skills on lvl 5. Takes you two months to train, owns for the rest of your lifetime.
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Kagura Nikon
Minmatar Infinity Enterprises Interstellar Alcohol Conglomerate
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Posted - 2008.01.15 14:18:00 -
[14]
Originally by: Andreask14 The rokh reaches 274 km optimal with 3 t2 tracking comps on range scripts and range skills on lvl 5. Takes you two months to train, owns for the rest of your lifetime.
Then you realise you can lock further than 250 km?
------------------------------------------------- If brute force doesn't solve your problem... you are not using enough
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Andreask14
Alterum - Infinitus - Fabula Dragons Of Oceans
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Posted - 2008.01.15 14:19:00 -
[15]
Originally by: Kagura Nikon
Originally by: Andreask14 The rokh reaches 274 km optimal with 3 t2 tracking comps on range scripts and range skills on lvl 5. Takes you two months to train, owns for the rest of your lifetime.
Then you realise you can lock further than 250 km?
I do realize that you cant lock further than 250km, Yet, the Rokh shoots at a longer range.
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Caffeine Junkie
Celestial Frontier Inc Celestial Frontier
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Posted - 2008.01.15 14:19:00 -
[16]
Edited by: Caffeine Junkie on 15/01/2008 14:19:33
Originally by: Andreask14 The rokh reaches 274 km optimal with 3 t2 tracking comps on range scripts and range skills on lvl 5. Takes you two months to train, owns for the rest of your lifetime.
I've heard something crazy like a really well skilled Rokh pilot could hit effectively at over 420km if it wasn't for the cap on locking range. So with regards to (real-world, not EFT) DPS, consider this: A setup that can hit at 400km+ firing from 250km is going get wrecking shots far more often than a 250km setup firing from 250km.
EDIT: Typos
Quote: If you need a reminder of the deterrent effect of CONCORD, just remember the number of ships you pass in highsec that don't frag you on sight.
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Andreask14
Alterum - Infinitus - Fabula Dragons Of Oceans
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Posted - 2008.01.15 14:20:00 -
[17]
A Rokh can only reach 274 km optimal, not 420.
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Vasq
Shiva Morsus Mihi
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Posted - 2008.01.15 14:22:00 -
[18]
Edited by: Vasq on 15/01/2008 14:22:08
Originally by: Omarvelous After messing with small ships for a while, I'm starting to look at the Rokh for some gang work with my corp (short to medium range low sec fights). What kind of ranges could you get with a T2 Rokh firing antimatter?
not done the EFT but i got about 80+km optimal with AM, and it does serious dmg at that range, turned the tide of a few small gate fights :)
Originally by: Andreask14 The rokh reaches 274 km optimal with 3 t2 tracking comps on range scripts and range skills on lvl 5. Takes you two months to train, owns for the rest of your lifetime.
shame u can only lock up to 249 km
Smoke me a kipper, i'll be back for breakfast! |
Andreask14
Alterum - Infinitus - Fabula Dragons Of Oceans
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Posted - 2008.01.15 14:23:00 -
[19]
Edited by: Andreask14 on 15/01/2008 14:23:36
Originally by: Andreask14 The rokh reaches 274 km optimal with 3 t2 tracking comps on range scripts and range skills on lvl 5. Takes you two months to train, owns for the rest of your lifetime.
shame u can only lock up to 249 km
didnt know that
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Mannakin
Caldari Mercurialis Inc. Interstellar Alcohol Conglomerate
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Posted - 2008.01.15 14:26:00 -
[20]
For T1 - Rokh
I get 171km optimal on Tungsten (use faction ammo for more punch)
I think the AM optimal is 50km or so?
If you are sniping you fit range scripts and ranged ammo, when travelling fit AM and tracking scripts.
The main problem I find on extended shoosts is cap usage from running the guns e.g. POS bashing.
The Megathron theoretically gives more damage, but with the same guns, you have to use longer range ammo to hit the same optimal as the Rokh. Therefore negating any advantage it has in damage.
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QwaarJet
Gallente hirr Morsus Mihi
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Posted - 2008.01.15 14:32:00 -
[21]
Rokh is the best. T1 and T2. Everything has to be taken into consideration, including the Rokh's higher ability to survive, plus it's less easy to get doomsdayed. You can't have DPS if your dead, as they say.
Also, various fleet fits I've seen actually see the Rokh coming out with more DPS than a Mega, only coming second to an Abaddon.
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Caffeine Junkie
Celestial Frontier Inc Celestial Frontier
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Posted - 2008.01.15 14:43:00 -
[22]
Originally by: Andreask14 A Rokh can only reach 274 km optimal, not 420.
Even with my skills EFT gives me 292 + 30 and thats without rigs or faction gear. (I do have Caldari BS 5 though)
Quote: If you need a reminder of the deterrent effect of CONCORD, just remember the number of ships you pass in highsec that don't frag you on sight.
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Lil Mule
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Posted - 2008.01.15 15:00:00 -
[23]
Being a Rokh flyer, Im going to have to say a Rokh. Ive peeled down megathrons in less than a minute before, stripped them down to their hull, while they could barely tickle through my shields. Now this could be pilot related, but it seemed to me the throns dropped very fast to my Rokh (and yes I used the extra range - and boy did I learn my lesson about range).
So here's a tip for everyone using Sniper Rokh. Some complain that you cant use the range in a number of situations, and for impromptu gate camps, it can be kinda tough, if you dont have time to setup BM's, or when you dont have the time to warp to your FC and then MWD to range (or you didnt put on an MWD due to scripts)
Wow did I learn my lesson. Major engagement some where in the EVE universe, titans, MS's BS's, support, the whole deal. Anyhoo, this was a minor but important skirmish in the same system, FC calls a warp in to gate on his position (150 from gate). I had BM's already setup on the gate - 4 of them to be exact (at around 200 km's which I had used very successfully before). I hummed and hawed for about 10 seconds about where I should warp to, whether the location was important to the FC or not - in the end I did warp to the FC with the rest of the battleships - stupid mistake. I pounded down 4 throns and a tempest before the dictors got to me and the rest of the BS's - next thing you know 3 bubbles on us, Im primaried and down I go. Now if I had used my sniper spots - 1) I wouldnt have been primaried b/c max range of their fleet was 150, and some of them were being repped by carriers, so they wouldnt have moved. 2) I wouldnt have been nailed by the dictor bubbles, so I would have been able to warp off just fine. So for the Rokh pilots out there - set your own BM's where possible - and dont stick with the main BS blob - use your range, you'll live longer.
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Seishomaru
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Posted - 2008.01.15 15:39:00 -
[24]
Originally by: Caffeine Junkie Edited by: Caffeine Junkie on 15/01/2008 14:19:33
Originally by: Andreask14 The rokh reaches 274 km optimal with 3 t2 tracking comps on range scripts and range skills on lvl 5. Takes you two months to train, owns for the rest of your lifetime.
I've heard something crazy like a really well skilled Rokh pilot could hit effectively at over 420km if it wasn't for the cap on locking range. So with regards to (real-world, not EFT) DPS, consider this: A setup that can hit at 400km+ firing from 250km is going get wrecking shots far more often than a 250km setup firing from 250km.
EDIT: Typos
Before trinity, a Rokh being boosted by a scimitar with 4 tracking links AND using best range booster could reach those stupid values. But was uselless due to lock range limit.
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Ulstan
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Posted - 2008.01.15 15:49:00 -
[25]
The Rokh has the greatest *range* of the snipers. In fact so great that it can shoot farther than it (or any other ship) can lock. Obviously this means it's great range will often be useless.
Quote: The Megathron theoretically gives more damage, but with the same guns, you have to use longer range ammo to hit the same optimal as the Rokh. Therefore negating any advantage it has in damage.
This would be true if not for Spike ammo.
Still, the Rokh is not bad and is pretty friendly for snipers without a great deal of skill points invested in gunnery.
Compared to the other caldari rail platforms (moa, ferox) it's an absolute killing machine of epic proportions.
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Torothin
0utbreak
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Posted - 2008.01.15 16:03:00 -
[26]
Andrea don't listen to these noobs. The best sniper bs is the tempest hands down. Their the most welcomed fleet bs in game.
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Jezabel2
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Posted - 2008.01.15 16:29:00 -
[27]
The nightmare does very good job at the sniping part, however its kinda of expensive so I doubt it will show up at many fleet engagements
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Kagura Nikon
Minmatar Infinity Enterprises Interstellar Alcohol Conglomerate
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Posted - 2008.01.15 16:32:00 -
[28]
Originally by: Torothin Andrea don't listen to these noobs. The best sniper bs is the tempest hands down. Their the most welcomed fleet bs in game.
The main drawback of the tempest is the low ammo count per gun. Means a lot of reloads and on laggy situations this is detrimental , very detrimental. On Big fights the Ammar ones are the best due to lag mmunity on ammo load.
------------------------------------------------- If brute force doesn't solve your problem... you are not using enough
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Andreask14
Alterum - Infinitus - Fabula Dragons Of Oceans
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Posted - 2008.01.15 16:36:00 -
[29]
Originally by: Kagura Nikon
Originally by: Torothin Andrea don't listen to these noobs. The best sniper bs is the tempest hands down. Their the most welcomed fleet bs in game.
The main drawback of the tempest is the low ammo count per gun. Means a lot of reloads and on laggy situations this is detrimental , very detrimental. On Big fights the Ammar ones are the best due to lag mmunity on ammo load.
But my geddon always caps out after 4 minutes. This disturbs me.
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Caffeine Junkie
Celestial Frontier Inc Celestial Frontier
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Posted - 2008.01.15 16:42:00 -
[30]
Originally by: Torothin Andrea don't listen to these noobs. The best sniper bs is the tempest hands down. Their the most welcomed fleet bs in game.
Having flown the following in fleet fights:
Raven (lol) Rokh Tempest Maelstrom Megathron Hyperion
I have to agree, definatley of all the above the tempest would be my preference to undock in.
Quote: If you need a reminder of the deterrent effect of CONCORD, just remember the number of ships you pass in highsec that don't frag you on sight.
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