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Grumpy Owly
Royal Amarr Institute Amarr Empire
146
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Posted - 2012.02.10 18:36:00 -
[1] - Quote
Not standing as a Candidate, but would like to finally elect bounty hunting into the awareness of CCP. Too long has this redundant mechanic been joked about, it needs credability.
As such I would point the CSM candidates to this useful topic created by Malcanis: Bounty hunting - let's get this sorted.
The above I would like to use as a foundation to pose as an offical request to the candidates in seeking their view on the subject of effective player policing systems.
In the interests of preference of FiS over WiS however I will "not" be pushing for a Boba Fett outfit in the Nex store.
"All griefers are lazy cowards with the current climate of broken player policing systems." |
Undead Pebble
SUNDERING Goonswarm Federation
2
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Posted - 2012.02.10 18:38:00 -
[2] - Quote
A fine candidate if ever I saw one. |
Lyris Nairn
GoonWaffe Goonswarm Federation
9270
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Posted - 2012.02.10 18:39:00 -
[3] - Quote
-Ñ-+-ç-â -¦-¦-¦ -ü-ï-Ç -¦ -+-¦-ü-+-¦ -¦-¦-é-¦-é-î-ü-Å. Sky Captain of Your Heart; Lyris Chronicles of Narnia in the World of Tomorrow's Goonfleet dot Com; Good Poster Extraordinaire and Spacebook Superstar : RIFTERSWARM Vote Lyris Nairn for CSM. |
Grumpy Owly
Royal Amarr Institute Amarr Empire
157
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Posted - 2012.02.10 19:50:00 -
[4] - Quote
Lyris Nairn wrote:-Ñ-+-ç-â -¦-¦-¦ -ü-ï-Ç -¦ -+-¦-ü-+-¦ -¦-¦-é-¦-é-î-ü-Å.
ok, Lyris, are you feeling a little "overworked"? Not sure I understand the point you wish to make here.
"I want to live like a Lord"?
"All griefers are lazy cowards with the current climate of broken player policing systems." |
Largo Coronet
GoonWaffe Goonswarm Federation
62
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Posted - 2012.02.10 20:02:00 -
[5] - Quote
He meant to say he wants to like like a banana. This is my signature. There are many others like it, but this one is mine.
Someday, this signature may save my life. |
Grumpy Owly
Royal Amarr Institute Amarr Empire
157
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Posted - 2012.02.10 20:13:00 -
[6] - Quote
Largo Coronet wrote:He meant to say he wants to like like a banana.
I thought he "supposedly" was?
"A Goon is like a banana: when he leaves the bunch, he gets skinned."
"All griefers are lazy cowards with the current climate of broken player policing systems." |
Malcanis
Vanishing Point. The Initiative.
2855
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Posted - 2012.02.11 09:44:00 -
[7] - Quote
No Boba Fett outfit?
Seriously though, it's really important that we finally get a working bounty system into hi-sec. The absence of a viable player-driven "revenge" mechanism is a large part of what's driving the continual pressure to buff CONCORD, nerf pirates etc etc. So many of the things that are broken in hi-sec are broken at least partly because we don't have a bounty system. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Shazzam Vokanavom
Hedion University Amarr Empire
148
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Posted - 2012.02.14 19:56:00 -
[8] - Quote
+ 1, be interesting to see if any candidate will go on record.
Of course in fairness might need to ask in their threads for convenience to the fact they have numerous interests and issues to address.
With the war mechnics being in the pipeline that might have crossover elements for these kind of agressive scenarios there may be NDA issues for any real details. But a stance to the subject would be useful for the voters. |
Ranger 1
Ranger Corp
982
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Posted - 2012.02.14 19:59:00 -
[9] - Quote
I heartily endorse this, and perhaps explore some tools to allow bounty hunters (with perhaps new appropriate skills) to gain more accurate and up to date intel on their potential targets. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
Grumpy Owly
Royal Amarr Institute Amarr Empire
168
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Posted - 2012.02.15 20:59:00 -
[10] - Quote
Prometheus Exenthal wrote:I want the Bounty Hunting system to actually work. I like the fact that there are advertised bounties on people, but I would also like to see something like covert bounties.
Putting a hit on someone shouldn't necessarily be advertised around the world, and having contracts from anonymous sources would be pretty cool (imo). And when the time comes, it would be nice to be able to.. uh.. "claim your bounties" while walking in station.
With that said, CCP has already stated that they are designing a new crimewatch system, so I'm expecting bounties to be part of that overhaul.
"All griefers are lazy cowards with the current climate of broken player policing systems." |
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Grumpy Owly
Royal Amarr Institute Amarr Empire
168
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Posted - 2012.02.15 21:15:00 -
[11] - Quote
Fon Revedhort wrote:I fully agree that current implementation hardly makes sense and needs to be changed. That said, the stuff proposed looks a bit complicated and by definition bounty hunting is derivative of pirating. Pirating isn't that viable as a profession and thus bounty hunting won't be lucrative either. I guess some are mistaken here by the digits shown as bounty - those were collected for years and should someone claim them, it's unlikely they'll recover any time soon. Someone needs to keep dumping isk into the system and I don't see anyone sane doing it for long It's worth discussing, though. I might be missing something, too. Have never really thought much about bounty hunting, tbqh.
"All griefers are lazy cowards with the current climate of broken player policing systems." |
Grumpy Owly
Royal Amarr Institute Amarr Empire
168
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Posted - 2012.02.15 21:21:00 -
[12] - Quote
Draco Llasa wrote:Yes i have seen this and i do like it.. I know from my existing CSM term that the time to start dressing things like this will be coming up soon, i can surely add this to my list of things to support and help address.
Another item that will be on my list to try and address some of the idiocies with the current Station Office rental system. I ill update my main thread to add these items
"All griefers are lazy cowards with the current climate of broken player policing systems." |
Grumpy Owly
Royal Amarr Institute Amarr Empire
168
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Posted - 2012.02.15 21:40:00 -
[13] - Quote
Trebor Daehdoow wrote:The Bounty Hunting idea has been discussed by CSM with CCP (both Malcanis' post and an earlier one by Ogopogo Mu. We are in general agreement that a revision to the current mechanics along these sort of lines is a good thing, and have encouraged CCP to consider it. Just another example of your CSM Tax ISK at work...
"All griefers are lazy cowards with the current climate of broken player policing systems." |
Karadion
425
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Posted - 2012.02.15 21:42:00 -
[14] - Quote
FYI, I wouldn't use Fon Revedhort as a source for your argument. Fan of David Duke and all, you know. |
Grumpy Owly
Royal Amarr Institute Amarr Empire
168
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Posted - 2012.02.15 21:43:00 -
[15] - Quote
Two step wrote:I spent a few hours discussing this exact proposal with CCP and other CSMs on Skype. I support it, and I urged CCP to implement similar mechanics.
"All griefers are lazy cowards with the current climate of broken player policing systems." |
Grumpy Owly
Royal Amarr Institute Amarr Empire
169
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Posted - 2012.02.15 22:28:00 -
[16] - Quote
Akirei Scytale wrote:Grumpy Owly wrote:Akirei Scytale wrote:
I like spaceships, not half measures.
Remove it or rebuilt it.
ok ..... could you afford to be a bit more specific in relation to the topic? It might be me, but I'm struggling to see any real connection with the material other than what appears to be a generic answer. Like I said, I really like spaceships. But if you insist, the system is fundamentally flawed because characters are not individuals. A lot of people, hell, most of them, have multiple characters. Hence, bounties are moot, they are essentially paid to the "target" as soon as they are set. It is essentially impossible to prevent that. Hence, the system is a half-measure, and accomplishes nothing. I'd advocate for its removal, or being rebuilt from the ground up. How exactly you could attempt to fix the fundamental problem would be something to discuss, not decide alone.
"All griefers are lazy cowards with the current climate of broken player policing systems." |
Mintrolio
Royal Amarr Institute Amarr Empire
292
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Posted - 2012.02.15 22:39:00 -
[17] - Quote
CONFRIMIGN LIK MAN OTHRE YOU NEFER TO ASKIGN MINTROLIO,.
ALSO THESE IST OK, I WIL POAST HEAR MINE THINKIGN AND SAFIGN YOU TRUBLE. ALSO MOR CSM NEED TO BE PROACTIGN LIK MINTROLIO.
BONTY HUNTIGN
HELL YES. ALSO IST VER IGNOR PART OF GAME EXPRIENCE. ANY CHANG TO BONTY HUNTIGN NEEDIGN TO CONSIDRE OTHRE MECHANIC. MECHANIC LIKE SECRITY STATUS AND AGRESS AND OTHRES.
ALSO WOLD LIK TO SEA BONTY HUNTIGN BECOME USEFULL, MAENFULL AND A VALID WAYS TO SPENDIGN TIME IN EVE.
PEHAPS CHANGE TO GAME MECHANIC ELSEWHER BAS ON BONTY / SEC STS. SOMETHINGS LIKE UNABLE TO CLOAK IF BONTY PRESANT AND SEC STS < X. PERHAPS LOSE ABILITY OF SHIP/WEAPNS BASE ON BONTY / SEC STS.
ALSO ANY THINKIGN HEAR NEED TO CONSIDRE THET IT NEED NOT TO BE ABEL TO BE USE TO GRIEF UNECSARILY.
CONFRIMIGN IS MINE THINK BONTY HUNT IS NEED ATTNETIONS AS MUCH AS WAR DECS SYTEMS.
KEEP UP GOOD POASTIGN.
PSS))) THESE JUS MINE INITSIAL THINKIGN ON SUBJECT, SO NEED TO FRIM UP AND GARNER SUPPROT AND IDEA FROM OTHRE INTREST PARTY LIKE YOU. MINTROLIO FUR CSM7 |
Andski
GoonWaffe Goonswarm Federation
2076
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Posted - 2012.02.15 22:42:00 -
[18] - Quote
FYI, you can't cloak if faction police are chasing you. yeah no i'm not actually running for csm7
got you lol!!!!!!!!!!!!! |
Grumpy Owly
Royal Amarr Institute Amarr Empire
169
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Posted - 2012.02.15 22:42:00 -
[19] - Quote
Roc Wieler wrote:Having played other games that had excellent and well thought out bounty systems (such as the recently deceased Star Wars Galaxies), and having started my life in EVE as a smuggler (another system that needs some love to go along with bounty hunting), I would definitely want to make sure that a system was implemented for this that could not be easily abused, held player interest over time, was a sufficient time sink, and stayed true to the vision and lore of EVE Online.
"All griefers are lazy cowards with the current climate of broken player policing systems." |
Mintrolio
Royal Amarr Institute Amarr Empire
292
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Posted - 2012.02.15 22:45:00 -
[20] - Quote
Andski wrote:FYI, you can't cloak if faction police are chasing you.
EXACT WHAT PROOF THAT THESE THIGN CAN BE ACHEAVE, JUST NEEDIGN SYSTEM TO WORK AND MAKIGN SURE IT NOT ABUSE BY GREAFERS.
ALSO NEED INTEGRATE TO OTHRE GAME MECH SYSTEM MINTROLIO FUR CSM7 |
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Grumpy Owly
Royal Amarr Institute Amarr Empire
169
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Posted - 2012.02.15 22:45:00 -
[21] - Quote
Mintrolio wrote:CONFRIMIGN LIK MAN OTHRE YOU NEFER TO ASKIGN MINTROLIO,
I did contact you, in this thread its the link associated in the official candidate list.
"All griefers are lazy cowards with the current climate of broken player policing systems." |
Mintrolio
Royal Amarr Institute Amarr Empire
292
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Posted - 2012.02.15 22:48:00 -
[22] - Quote
Grumpy Owly wrote:Mintrolio wrote:CONFRIMIGN LIK MAN OTHRE YOU NEFER TO ASKIGN MINTROLIO, I did contact you, in this thread its the link associated in the official candidate list.
IST GOOD NOW YOU HAFIGN MINE THINKIGN.
KEEP UP GOOD POASTIGN! MINTROLIO FUR CSM7 |
Jenshae Chiroptera
444
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Posted - 2012.02.15 22:49:00 -
[23] - Quote
That is too recent to be anything other than derivative work. However, I do agree that contract tied somehow to loss mails would be a better solution. Ideas & stuff EVE - the game of sand castles, either building them or kicking them down. -á Status: Taking a break |
Skye Aurorae
No Bull Ships
150
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Posted - 2012.02.16 00:39:00 -
[24] - Quote
I strongly support this kind of fix, although it still has its flaws it is vastly more viable than the existing system which is so broken as to be non-functional.
However I believe that in an ideal world this is just one small step towards a hugely expanded opportunities for player driven law enforcement.
The opposite of a Pirate should not be Carebear. There is not enough scope for real anti-pirate playstyles at this time.
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Skippermonkey
Tactical Knightmare
652
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Posted - 2012.02.16 01:32:00 -
[25] - Quote
Payouts on bounties should be linked to the isk value that was lost when the target is destroyed
transferable kill rights would also go a long way to making this a fun profession, as well as the delayed introduction of 'player-policing' of contraband that was promised last year.
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Mike Azariah
Gallente Benevolence Association Greater Realms
175
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Posted - 2012.02.16 01:44:00 -
[26] - Quote
If you are looking for my opinion on Malcanis's vision of Bounty hunting I think it is an excellent one. Anything would be better than the junk in place right now.
I especially like the idea that a corp could form about bounty hunting as their core purpose.
There are some niggling things like what if the target is in a ship more expensive than the contractee could afford to bounty out?
All in all it is an excellent start, though and would revive a dead end portion of the game that has been ignore for too long.
m |
Grumpy Owly
Royal Amarr Institute Amarr Empire
174
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Posted - 2012.02.16 02:20:00 -
[27] - Quote
Kelduum Revaan wrote:Oddly enough, we've been discussing something fairly similar to this in the Uni mumble off and on for the last few months.
Clearly the current bounty system is very much broken (by placing a bounty on someone may as well be just giving them the ISK) and it needs fixing. I can see a couple of possible sticking points however which may make implementation difficult, specifically the stuff related to standings (this could be difficult to calculate quickly) and ship/pod value (which is all 'it depends' based on location).
In general though, something along the lines detailed in that thread are pretty good, and with some refinement I can see that could become something implementable.
"All griefers are lazy cowards with the current climate of broken player policing systems." |
Grumpy Owly
Royal Amarr Institute Amarr Empire
174
|
Posted - 2012.02.16 02:25:00 -
[28] - Quote
Skye Aurorae wrote:Of course, I can largely support this proposal, however I believe that this is merely a first step in creating a better 'anti-pirate' experience.
I have long argued that the existing bounty system is functionally useless, and during my previous campaign I supported the notion that kill rights should be transferrable to entities more capable of delivering vengeance. And furthermore, I have suggested on many occasions that bounty payouts should be entirely pegged to a verifiable loss. This of course leads to a minor conflict with another popular request to reduce clone costs for advanced players, which would reduce the potential payout for a podding.
During the CSM 5 election cycle I'd also argued in favour of buffing low-sec by making it the source of 'Black Codes' - hacking modules and codes with functionality that could be exploited by both pirates and law enforcement. One of the features that these codes would deliver would be a replacement for the existing locator agent system, taking the existing system probing experience and scaling it up to galactic scale, moving your software probes around the networks to trace your targets with more finesse. But of course these grand ideas need to be tempered by the acknowledgment that CCP only has a limited amount of developer resources.
Right now the opposite of a pirate is a carebear, I believe that the game can be improved through adding a legitimate player driven law enforcement element. Fixing the bounty system is one small step in this direction, but it should not be the last.
Also, ponies are pretty. (says Skye)
"All griefers are lazy cowards with the current climate of broken player policing systems." |
Grumpy Owly
Royal Amarr Institute Amarr Empire
174
|
Posted - 2012.02.16 02:32:00 -
[29] - Quote
Mu'ad Diib wrote:Thanks for your question.
I think the post that you linked to in your post, the one by Malcanis on the same subject is very interesting.
I think my view would be that this seems like a positive change that has a degree of player support and on this basis, it should be something that players get to vote on as a suggested change for the game. Ultimately democracy should be the deciding factor in terms of whether it becomes part of a future expansion.
I hope this clarifies my position on the change. Let me know if you'd like me to expand further.
"All griefers are lazy cowards with the current climate of broken player policing systems." |
joelinux
ANZAC ACADEMY Executive Outcomes
46
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Posted - 2012.02.16 02:43:00 -
[30] - Quote
Well, first, my plug for my CSM Candidacy "like" needing forum post:
Clicky Clicky here for shameless plug!
In my opinion, there needs to be a mechanic to separate legitimate targets from those that have a price on their head as a gag. You can't be expected to be able to space someone because someone else put a 100 isk bounty on their head.
You can't go by numbers of bounties, because that just means that everyone in a corp puts a 100 isk bounty on their head, and tada! You have money and numbers.
Perhaps link it to a kill mail? After you've been killed, you have 15 minutes to put up a bounty equal to or greater to the amount of skillpoints the character has.
People/Corporations should have the ability to purchase bounty hunter licenses. These would enable them to go after people with bounties on their heads, in highsec or otherwise. It would be a two week license, renewable...kind of like a roving wardec. People could spend more money to get licenses that will enable them to kill people with higher amounts of bounty on them.
This will enable them to look people up anywhere, as long as they have bounties on them. They can be engaged in any security space, However, the bounty hunter will also appear flashing red. Fleet arrangements will have to be made...they might need their own special mark in the overview so that out-of-corp alts might be valid targets if they are repairing a bounty hunter in the middle of engagement.
That's my idea, it might need some tweaking though. |
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