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Siegereaver
Red Federation RvB - RED Federation
0
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Posted - 2011.09.07 00:21:00 -
[1] - Quote
Running a Drake for level 3's and working my way towards a Raven for level 4's. As my income is now much higher I would like to do some pvp ventures. I know a good option would be to join a corp such as red vs blue, but my question is ship specific. What are good caldari skill based ships that would be good to start PvP in? |
Derth Ramir
Hellion Evolution
0
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Posted - 2011.09.07 03:16:00 -
[2] - Quote
Drakes are probably Caldari's greatest isk effective pvp ship. |
Akuma Tsukai
Viziam Amarr Empire
0
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Posted - 2011.09.07 03:42:00 -
[3] - Quote
merlin, kestrel, drake and raven for missile pvp. For rails - go gallente, caldari railboats bonus is kinda useless outside fleets. Some ideas: Kestrel - Banzaaaaai!!! rocket style or kiter. Caracal- frig nightmare with AML or kiter with HML. Drake - textwall required Very versatile ship Raven - yet another jack of many trades. Whatever you do with drake and raven fits, if you have left their utility slots empty - ure doing it wrong!!!! my 2c |
Mfume Apocal
Origin. Black Legion.
2
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Posted - 2011.09.07 04:28:00 -
[4] - Quote
Siegereaver wrote:What are good caldari skill based ships that would be good to start PvP in?
Another vote for the Drake. You can either be a brick or the undisputed king of BC kiting. |
Zoe Alarhun
Drunken Space Irish
0
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Posted - 2011.09.07 06:27:00 -
[5] - Quote
Also add the Caracal, harpy, ferox, rokh. |
Brego Tralowski
Galactic Extensive Technologies SUB ROSA ALLIANCE
0
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Posted - 2011.09.07 08:12:00 -
[6] - Quote
Arty, buffer Ferox. Crazy but works well in a gang. |
Tara Read
FLA5HY RED The Defenders of Pen Island
1
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Posted - 2011.09.07 08:14:00 -
[7] - Quote
The Drake. TBH I was dead set against flying one. Now I can't get out of it! Looking at a sick HAM Drake fit. One on one the Drake simply cannot be beat with it's dps/tank ratio. 600 dps.117k EHP is excellent numbers on a BC. |
Justin Cody
T.A.L.O.N. Company B4D W01F
2
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Posted - 2011.09.07 08:35:00 -
[8] - Quote
Depending on how awesome you want to be here's a couple of ideas for you. Sorted by class:
Rokh (Blasters) Scorpion - yes you can solo with one if you know what you are doing Drake (obvious is too obvious) Autocannon Ferox (because rails suck and blasters can be capped out) Moa (blasters or rails...I prefer blasters) Caracal... damps...mwd and kiting Blackbird - Jamming duh and you can tank it pretty well with all those mids if you choose to play bait Merlin split weapons system but it is a deadly and effective t1 frig Kestrel is awesome and kills other frigs dead quickly
Best thing to do is experiment. |
beor oranes
The Capitalist Protectorate Mad Scientists
0
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Posted - 2011.09.07 09:52:00 -
[9] - Quote
If you are doing solo then the Ferox is awesome, takes some pilot skill though.
However for gang stuff;
Blackbird - always good and fun Rook/Falcon - after you have practised with the Blackbird Flycatcher - in 0.0 a interdictor is always welcome Crow - tackler, don't underestimate the need to tacklers Scorpion - gang/corp/alliance dependant Drake - HAM is my preferred but whatever the gang is flying
The rest, well they can be fun (Buffer Blaster Moa...EPIC) but are very dependant on your pilot skill and/or your gang composition, plus I haven't really PvP'd in Caldari T1 frigates. |
Amda Tori
0
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Posted - 2011.09.07 12:32:00 -
[10] - Quote
-Falcon -Onyx -Draek -Manticore -Basilisk -Tengu -To be continued...
I feel free to explore only within boundaries. __________________________________ their =/= they're =/= there
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Malcanis
Vanishing Point. The Initiative.
130
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Posted - 2011.09.07 12:33:00 -
[11] - Quote
Siegereaver wrote:Running a Drake for level 3's and working my way towards a Raven for level 4's. As my income is now much higher I would like to do some pvp ventures. I know a good option would be to join a corp such as red vs blue, but my question is ship specific. What are good caldari skill based ships that would be good to start PvP in?
The Tengu is an excellent PvP ship.
Malcanis' Law: Any proposal made on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players. |
Quinn Oron
The Praxis Initiative Gentlemen's Agreement
0
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Posted - 2011.09.07 13:20:00 -
[12] - Quote
I typcally run Falcons and Flycatchers in PvP.
Falcon works well as either a buffer cyno or just a small gang support ship.
The Flycatcher is great fun too, as is the whole Interdictor class. It doesn't have the destructive potential of the Sabre, but it's half the price and very generous on CPU. |
Vestily Ortez-Jestin
Imperial Academy Amarr Empire
1
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Posted - 2011.09.07 13:36:00 -
[13] - Quote
HAMs are terrible on a drake. Low range coupled with pitiful damage, if like me you plan to bait and/or solo in low or null sec you WANT heavies. Cynabals and Vagas are going to eat you alive when they are sitting far out of range of your pathetic HAMs and slaughtering you.
[Drake, Orpheus] Nanofiber Internal Structure II Damage Control II Ballistic Control System II Ballistic Control System II
Photon Scattering Field II Y-T8 Overcharged Hydrocarbon I Microwarpdrive Warp Disruptor II Invulnerability Field II Invulnerability Field II Large Shield Extender II
'Malkuth' Heavy Missile Launcher I, Caldari Navy Scourge Heavy Missile 'Malkuth' Heavy Missile Launcher I, Caldari Navy Scourge Heavy Missile 'Malkuth' Heavy Missile Launcher I, Caldari Navy Scourge Heavy Missile 'Malkuth' Heavy Missile Launcher I, Caldari Navy Scourge Heavy Missile 'Malkuth' Heavy Missile Launcher I, Caldari Navy Scourge Heavy Missile 'Malkuth' Heavy Missile Launcher I, Caldari Navy Scourge Heavy Missile 'Malkuth' Heavy Missile Launcher I, Caldari Navy Scourge Heavy Missile [empty high slot]
Medium Core Defence Field Extender I Medium Core Defence Field Extender I Medium Core Defence Field Extender I
Hobgoblin II x5
Put whatever you feel is best in the last high. It's largely useless either way since you can't fit a medium neut and this is barely cap stable with MWD off. The nano gives it a fairly quick align time for GTFO moments. I've been able to warp out of belts before inties can lock me. Use tech II launchers if you are feeling ballsy, but the ultimate idea of this setup is cheap and effective. |
Andrea Griffin
University of Caille Gallente Federation
5
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Posted - 2011.09.07 17:28:00 -
[14] - Quote
I know that people are pushing you towards the Drake, but when you start with PvP you should start small and start cheap. You will die horribly at first unless you are very lucky or very talented. So, make your worst mistakes and die your most horrible deaths using something inexpensive.
There are two Caldari frigates that see regular use: The Griffin for ECM support, and the Merlin for tackling and solo work.
Here is a common Merlin fit. It does decent damage, has a good shield buffer (7.6k EHP), and in my opinion is just a feather's width away from the awesomeness of a Rifter. The only place it doesn't shine is speed and agility. Otherwise, for a frigate, it is very capable.
[Merlin, Blaster Buffer] Micro Auxiliary Power Core I Damage Control II
Medium Shield Extender II Cold-Gas I Arcjet Thrusters Warp Scrambler II Stasis Webifier II
Rocket Launcher II, Caldari Navy Foxfire Rocket Rocket Launcher II, Caldari Navy Foxfire Rocket Light Ion Blaster II, Caldari Navy Antimatter Charge S Light Ion Blaster II, Caldari Navy Antimatter Charge S
Small Anti-EM Screen Reinforcer I Small Core Defence Field Extender I Small Core Defence Field Extender I
Make sure to carry some Null S ammunition in case you run across an enemy that is keeping his range.
Some people prefer to use autocannons and occasionally you will find someone using lasers (sometimes with a dual-web setup). There are pros and cons to each approach. I personally use blasters.
Flying super cheap? Have fitting issues? Consider using cheap warp scramblers, webs, shield extenders, and rockets instead of the T2 stuff. You may also want to exchange the extender rigs for another EM and a TH resistance rig. The blasters really should be T2 if you can manage because of the Null ammunition.
EVERY CALDARI PVP PILOT SHOULD TRAIN SOME ECM SKILLS, otherwise your friends will make fun of you. The Griffin is great for ECM support. It is very cheap and yet still effective. There's two common ways to fit the Griffin - Once of each racial jammer, or a microwarp drive and 3 racial jammers.
I personally prefer the MWD with 3 jammers; I tend to leave out either the Gallente or Amarr jammer because in my area I see those ships the least.
Once you are confident flying your frigates and aren't losing them like crazy, it's time to move up into cruisers. You have:
Moa: It's like a big Merlin and is, in my opinion, underrated. Again, blasters are most common, but you will also see people with ACs and Lasers.
Caracal: It is an incredible frigate murderer. It can also be fit with heavy missiles and EWar (TDs - your fleet will love you) for long range support.
Blackbird: The T1 ECM cruiser. Expect to be primaried often - if you can survive several gang fights in a Blackbird without dying then you are doing a very good job.
Note that RvB has a severe aversion to ECM, so ships like the Griffin and Blackbird will be off the menu for you. |
Siegereaver
Red Federation RvB - RED Federation
0
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Posted - 2011.09.08 01:48:00 -
[15] - Quote
Thank you all for the great information. I do really like my drake but I will take Andrea Griffin's suggestion to start small so I don't blow a lot of isk up front. |
Comy 1
Ore Mongers Indecisive Certainty
11
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Posted - 2011.09.08 02:00:00 -
[16] - Quote
I totally agree with Andrea!
To learn PvP you NEED to die alot. I can not underline this enough. The first bunch of deaths will most likely be really quick and painful, but each of them learns you a little bit more about basic mechanics.
The biggest lesson of them all however is to not be affraid to commit to a fight. FAR too many of the people claiming to have decent PvP experience hate the thought of losing their ship, resulting in hessitation during engagements which in the end will lead to bad positioning in a fight, or even friends abandoning eachother to die in a fight that could have been won, should everyone have commited fully.
It's an old clich+¬ but really, never fly a ship that you would hate to lose because it would hurt your wallet to replace. You are of much more use in a t1 frigate/cruiser going into a fight like a maniac than a coward in a battlecruiser/hac/recon or whatever.
Once again, start out cheap, t1/meta fitted frigates and later on cruisers and enter a fight with the goal to fight until you die. Don't worry about killboard stats such as efficiency or k/d ratio, it's a fools numbers. Doing this is the best way to learn how to become a good PvPer, daring to try things and become better than the average F1 spammer. |
mitch3190
Night Bandits
0
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Posted - 2011.09.08 02:25:00 -
[17] - Quote
Whay has nobody given the MIGHTY GRIFFIN and mention.
Highs; 2x rockets 1x blaster (nutron)
Mids; 1x scram 1x web 1x afterburner 1x racial ecm
Lows; Sig amp
Rigs; ECM Strength rigs
Drones; 1x hobgoblin
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Mad Hops
RaVeN Alliance RaVeN Federation
1
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Posted - 2011.09.08 03:15:00 -
[18] - Quote
The drake certainly is versatile, and for the fairly cheap price it's a solid investment. It's definitely the most widely used ship amongst Caldari pilots.
That being said, if you want something smaller but still cheap, the caracal can be a good starter ship. Frigates die quickly, but I guess the kestrel is pretty good. If you're looking into t2 ships though, the falcon is fun, but can be lost quickly with a small mistake. Other than that, t2 caldari cruisers aren't very good... unless you're playing a very specific role such as logi (basilisk) or tackle (onyx).
If you have some time, try heading over to Battleclinic and search some loadouts. Ask questions, learn, ignore the trolls or report them. :) |
Jacob Stov
Vanguard of Silence
0
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Posted - 2011.09.08 10:20:00 -
[19] - Quote
Comy 1 wrote:
The biggest lesson of them all however is to not be affraid to commit to a fight. FAR too many of the people claiming to have decent PvP experience hate the thought of losing their ship, resulting in hessitation during engagements which in the end will lead to bad positioning in a fight, or even friends abandoning eachother to die in a fight that could have been won, should everyone have commited fully.
It's an old clich+¬ but really, never fly a ship that you would hate to lose because it would hurt your wallet to replace. You are of much more use in a t1 frigate/cruiser going into a fight like a maniac than a coward in a battlecruiser/hac/recon or whatever. .
Quoted for truth. Just recently lost a fight because some peeps thought they need to bring a shiny ship, and then didn't go for the kill because that had meant to get close an personal.
Fly cheap, insure your ship, learn your lessons. If you are at the point where you think you know what you are doing, and that bit more damage/tank will tip the balance in your favour, you can get a shiny toy.
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Andrea Griffin
University of Caille Gallente Federation
5
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Posted - 2011.09.08 20:08:00 -
[20] - Quote
I just wanted to note that I didn't mention the Kestrel.
I personally do not like the rocket kestrel because: A) Using a shield buffer, you only have two slots left for an AB and Scram. That leaves you with no web. B) Using an armor buffer fit, you are very slow, have the agility of a slug, and your EHP is terrible.
That said, the Kestrel can put out some very nice damage that doesn't have to worry about tracking. The Merlin is just better as a general purpose PvP ship because of a combination of damage, buffer, and agility.
Here's the standard MSE fit:
[Kestrel, MSE] Micro Auxiliary Power Core I Damage Control II
Medium Shield Extender II Cold-Gas I Arcjet Thrusters Warp Scrambler II
Rocket Launcher II, Caldari Navy Thorn Rocket Rocket Launcher II, Caldari Navy Thorn Rocket Rocket Launcher II, Caldari Navy Thorn Rocket Rocket Launcher II, Caldari Navy Thorn Rocket
Small Anti-EM Screen Reinforcer I Small Core Defence Field Extender I Small Core Defence Field Extender I
Some people fiddle with the rigs a bit to taste. If you're on the cheap, T1 damage control, T1 MSE, T1 warp scrambler, T1 rocket launchers. But, T2 rocket launchers are pretty inexpensive. Get them if you can. Carry a load of Rage in case you come across a cruiser-sized target.
I have managed to kill the occasional nubbin in a frigate with this but it doesn't pose a threat to an experienced pilot in one of the "good" frigates.
By the way... If you are in lowsec in a PvP Kestrel, rename your ship to "Cyno". They'll never see you coming.
With a bit of ingenuity, you can turn the Kestrel into the Poor Pilot's Crow:
[Kestrel, It Tackles] Micro Auxiliary Power Core I Damage Control II
Catalyzed Cold-Gas I Arcjet Thrusters Warp Disruptor II Medium Shield Extender II
[empty high slot] [empty high slot] [empty high slot] [empty high slot]
Small Polycarbon Engine Housing I Small Polycarbon Engine Housing I Small Anti-EM Screen Reinforcer I
Again, T1 stuff works fine. If you are using a T1 point you may want to consider overloading it so that you can get the 24km point range. YOU DO HAVE THERMODYNAMICS TRAINED, RIGHT?
Be careful because the capacitor on this ship is terrible. You won't be able to stay on the field for very long (although you could, if you wanted, replace one or two rigs with CCCs or Semiconductors). The EM rig is on there because they're super cheap, but don't hesitate to replace it.
You can stick a standard launcher on there if you really want or a few rocket launchers, but there isn't much of a point in wasting the money. The role of this ship is to hold point for a bit.
If you like pointing people in a fleet and you somehow manage to survive with something like this, try out the Crow or the (C)Raptor for inty goodness. |
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Heun zero
Aegis Evolution Family Renegades
0
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Posted - 2011.09.08 20:16:00 -
[21] - Quote
beor oranes wrote:If you are doing solo then the Ferox is awesome, takes some pilot skill though.
would you be so kind to explain? |
Sugilite
Interstellar Brotherhood of Gravediggers The 0rphanage
10
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Posted - 2011.09.08 22:16:00 -
[22] - Quote
Siegereaver wrote:What are good caldari skill based ships that would be good to start PvP in?
Merlin, Kestrel, Griffin, Harpy, Hawk, Blackbird, Caracal, and Drake.
And then cross train minimatar. |
Jude Lloyd
Heretic Army B A N E
57
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Posted - 2011.09.08 22:35:00 -
[23] - Quote
Caldari's Finest: Merlin, Crow, Hawk, Kitsune, Caracel, Drake, Rook, Falcon, Cerberus, Manticore, Tengu.
If you're new to PVP, you shouldn't be flying anything larger than the Merlin. For quite a while.
And the Merlin is the best "surprise-I-killed-you" T1 frigate in game, so enjoy it. |
Jude Lloyd
Heretic Army B A N E
57
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Posted - 2011.09.08 22:35:00 -
[24] - Quote
Also, the Ferox is worth trying later. |
XO SPECTRE
X-1 . O P S
0
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Posted - 2011.09.09 07:04:00 -
[25] - Quote
Widow ...fantastic for solo pvp no gang modules |
Korg Tronix
Heretic Army B A N E
1
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Posted - 2011.09.09 21:14:00 -
[26] - Quote
Jude Lloyd wrote:Caldari's Finest: Merlin, Crow, Hawk, Kitsune, Caracel, Drake, Rook, Falcon, Cerberus, Manticore, Tengu.
If you're new to PVP, you shouldn't be flying anything larger than the Merlin. For quite a while.
And the Merlin is the best "surprise-I-killed-you" T1 frigate in game, so enjoy it.
Dont forget the Harpy and Hookbill off of the list for great Caldari pvp ships, also if you are playing the lol game a battle buzzard is pretty hilarious.
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Robertson Nolen
Blue Republic RvB - BLUE Republic
0
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Posted - 2011.09.10 00:12:00 -
[27] - Quote
Siegereaver wrote:Thank you all for the great information. I do really like my drake but I will take Andrea Griffin's suggestion to start small so I don't blow a lot of isk up front.
Just make sure you are far from the fight so you don't get destroyed. :) Oh wait my missiles can hit you from far away |
Larton Dretta
1
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Posted - 2011.09.10 12:01:00 -
[28] - Quote
Most Caldari ships are competetive in their class. In general Caldari ships have some capacitor issues due to hardeners and damage modules increasing RoF on blasters, they sometimes lack drone bays and an extra midle slot for a stasis webefier if they want to keep a proper tank. The optimal bonus is perfect for blasters and the shield buffer regenerates which can give you an edge.
Other than that, there's plenty good Caldari PvP ships. Just the name a few, Merlin and Cormorant are probably the best ships in their class, Moa is a good combination of tank and DPS, it lacks a webefier and a drone bay though. Caracal's great for killing frigates and despite the small EFT numbers, it delivers good DPS because it doesn't suffer from falloff or tracking. Ferox is as good as any other tier 1 BC, the Drake's probably the best BC there is.
Overall the race is great, it has its upsides and downsides like any other race exept for Minmatar.
EDIT: Andrea, Caldari ships are as agile than Minmatar, no difference with the Merlin. |
nate555
The Godhand Corporation
0
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Posted - 2011.09.12 18:05:00 -
[29] - Quote
would ungrouping the missiles and firing 1 by 1 have any effect in this? i would think so being the damage would be constant. |
Farsight Incursion
Imperial Academy Amarr Empire
0
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Posted - 2011.09.15 03:32:00 -
[30] - Quote
nate555 wrote:would ungrouping the missiles and firing 1 by 1 have any effect in this? i would think so being the damage would be constant.
this is a bad idea for any weapon. Think of it like this you have 10 torpedo launchers and time them half a second apart it now takes you a total of 5 seconds to have all 10 torpedos to fire. If you have them grouped the all fire at the same time so you get to unleash 10x the damage instantly vs 10x over 5 seconds.
if you dont understand that then...
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