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Torvar Hassat
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Posted - 2004.03.23 22:33:00 -
[1]
Right now I'm using a Probe to rat hunt in .9 to .6 space. It's okay, but if there's more than one of a tough rat I get swamped quick plus I have to be right up their noses to shoot. Is something like a Breacher better for this? I would have gotten one but someone told me not to use anything but cannons if you're a minmatar.
BTW, the ultimate damage and setups posts here are terrific, very good reads.
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Marabeth
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Posted - 2004.03.23 22:53:00 -
[2]
After watching a breacher kill a moa the other day I'd thoroughly recomend a breacher.
It depends what you are hunting, but against most rats you make more than the missiles cost when you missile hunt (using widowmakers, on sale at Nein).
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Rob Mattacks
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Posted - 2004.03.23 23:08:00 -
[3]
Get a Rifter its the best minmatar frigate NPC rat hunter by far...
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ZelRox
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Posted - 2004.03.23 23:17:00 -
[4]
Quote: After watching a breacher kill a moa the other day I'd thoroughly recomend a breacher.
It depends what you are hunting, but against most rats you make more than the missiles cost when you missile hunt (using widowmakers, on sale at Nein).
That dude should have been flyin ospray not moa Geez, ok a missile friggate, but flying without a clue about the ship you are flying beats me. ----------------------
I wanna tuc tuc .. |
Mad Ahab
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Posted - 2004.03.23 23:22:00 -
[5]
My kestrel hunts well in .4 space. I kill NPC cruisers with it all the time.
Here is a setup to try it works well for me.
4x Standard Missile launchers 1x 1mn MWD, 1x Small Shield booster, 1x Micro Cap Battery 2x Cap relays
It is able to maintain the MWD indefinatly. You can usually orbit at 25km and maintain that distance easily. The damage is a bit better compared to the turrets you can fit on a frigate(at least the normal ones) and you get fairly good range. For very difficult battles you may wish to use a cap booster instead of the battery.
"They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety."
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Torvar Hassat
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Posted - 2004.03.23 23:40:00 -
[6]
Hmm, one vote Breacher and one vote Rifter...
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Mad Ahab
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Posted - 2004.03.23 23:42:00 -
[7]
I'm sorry you were asking about Minmatar frigates. Maybe I should read the post.
Rifters are nice hunters as well. 2 280mm howies and 2 standard missile launchers with MWD works fine as well. Also at 2200ms you can just get away with orbiting at opt range.
"They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety."
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Torvar Hassat
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Posted - 2004.03.24 02:08:00 -
[8]
Thanks for the replies. It would help alot if I knew the pro's and cons for the rifter and breacher. Also, in what situation would I want an afterburner? Thanks in advance, I've seen some expert stuff on here so I know I'm in the right hands.
P.S. What other items are essential to fighters and what are some of the best examples?
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Darrin Tobruk
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Posted - 2004.03.24 02:17:00 -
[9]
Edited by: Darrin Tobruk on 24/03/2004 02:20:53 I fly a breacher purely for fun. I would go with the rifter if I had to pick a minmatar frigate to hunt in.
As far as items, upgrade from basic crap as soon as possible. The rats will drop some named items from time to time, so either use those or sell them. Any basic crap they drop (and they will drop it like candy) recycle for minerals to sell or build more missiles and ammo. _______________________________________________ Eris Discordia: On the scale of funny and constructive it scores low, real low. |
Mad Ahab
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Posted - 2004.03.24 03:13:00 -
[10]
As far as when to use the afterburner, always use the afterburner. You really want to use an MWD when you start hunting the tougher stuff but in .5 or lower you can maintain your distance from the enemy with the AB and use a cap battery and relays to keep it going. A shield booster is nice because some of the .5 rats use light missiles and a few of those is all it takes for a frigate to lose it's shields.
"They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety."
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Shintoko Akahoshi
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Posted - 2004.03.24 06:33:00 -
[11]
Quote: Thanks for the replies. It would help alot if I knew the pro's and cons for the rifter and breacher. Also, in what situation would I want an afterburner? Thanks in advance, I've seen some expert stuff on here so I know I'm in the right hands.
P.S. What other items are essential to fighters and what are some of the best examples?
*Rifters are slightly faster than Breachers. *Breachers mount 3 missile launchers and 1 turret (typically a 200mm autocannon or 250mm artillery) *Rifters mount 2 missile launchers and 2 turrets. With their greater grid, they typically mount 250mm artillery or 280mm howitzers, which give them greater range than the Breachers turret.
In my opinion, they are very close. The Breacher can lock on from slightly farther away, but the Rifter does more non-missile damage. Ignoring cost, I think a Breacher is a better killer than a Rifter. However, you're going to spend more on ammo for it, since you'll primarily be fighting with missiles.
All that out of the way, here is my favorite NPC hunting loadout for my Breacher: 3 M-12 launchers 1 200mm autocannon 1 MN MWD I 1 Sensor Booster I 2 Cap Power Relay I
I use heavy missiles for NPC hunting, since they are about 1/10 the price of cruise missiles while doing about 1/2 the damage. The sensor booster lets me stay up to 60km away from my targets, while the MWD keeps my speed up above 2.4 km/s (with decent navigation skills). Paying careful attention to the types of missiles I fire (i.e.: use missiles that do EM damage until you get your targets shields down), you can expect to destroy a 35k Gurista in 6 salvos of heavy missiles. This will take a couple of minutes, but the risk is low and you'll see a good return on your ammo investment.
There's no meaning to life when you cling only to common sense |
Archemedes
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Posted - 2004.03.24 07:18:00 -
[12]
Edited by: Archemedes on 24/03/2004 07:19:34 While I'd consider the Rifter and Breacher to be good choices, don't underestimate the Vigil either. It's faster than the other two and has more mid and low slots, though it does have one less turret than a Rifter. If you fit a couple micro aux power cores and have good skills you can fit a MWD, small shield booster, cap power relay, shield hardener, and 2 280mm Howitzers + 1 standard launcher. Well, Ok... it takes VERY good fitting skills. But it's possible.
Overall I'd take a Rifter for hunting, but the Vigil's speed and maneuverability make it very fun to fly and you CAN take out rats pretty well in one. But then I'm biased, since it's my favorite non-interceptor frigate.
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Ruffles
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Posted - 2004.03.24 10:54:00 -
[13]
Edited by: Ruffles on 24/03/2004 10:59:18 Shintoko put together a very valid post, so I don't need to
I would also say for the same reasons to use the Breacher. Sadly frigate turrets optimal ranges is very limited. If you get inside 20km of most npc's frigates or cruisers, you start taking a pounding which the little frigate really can't take.
Keep outside that range and moving fast, and you can generally survive quite nicely.
The only other suggestion might be to try a breacher with 2 Power Diagnostic I's, as fitting the MWD really hits your cap availability, and without a shield booster a shield recharge rate might be helpful to regain your shields from those annoyingly common wrecking hits from turrets.
However it appears our tactics are very similar . It works, and well if you pay attention to what your target is doing.
EM damage heavy missiles (Thunderbolts) against the shields, and then know your ship types. That knowledge helps you choose the most effective armour damaging type of missile to use there after. Once the armour is down, havoc missiles to kill the structure (because these are explosive and the cheapest heavy missiles), and you should still make a profit. You will chew through quite a few missiles, 8+ to take down some shields, and 6-12 to take down armour and structure. Still, its very fun
The vigil is an amazing little scout ship and she can be outfitted to deal some nice damage also, but sadly for the weak optimal range on small turrets, I would still say take the missile boat.
Edit: PS Missile boats against NPC cruisers is also quite a nice rush, and very very fun. Hell I used to enjoy taking a kestrel out to take on guiristas pre-castor, of course I had to basically live with three afterburners on to get speeds of about 1200m/s (because frigates couldn't use mwd's back then), but it was very very fun
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Rob Mattacks
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Posted - 2004.03.24 11:22:00 -
[14]
Well if you are just hunting in 0.9-0.6 for now the Rifter would be my choice hands down. Its much cheaper to hunt using projectile ammo rather than missiles, you get an excellent damage bonus on small projectile turrets on rifter so they hit hard, the targeting range only becomes an issue in 0.4 and below, is much easier to fit because of power grid and also has better defences...
Rob
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GenocidalSpliff
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Posted - 2004.03.24 14:28:00 -
[15]
I would probably agree with the rifter, but i like my tristan alot too :>
On my tristan i use: 2x 150mm compressed rails 1x TE-2100 launcher 1x Small clarity ward booster I 1x Cold-Gas I Arcjet Thrusters 2x Powerdiags 1x Partial Hull conversion
I sometimes go into 0.2 belts and warp thru them until i find one that doesnt have more than 3 big(ish) rats. Then just let em get into 35km and start to fly away @ 80-100m/s until they get into about 25km. Then i speed up to 270m/s and just unload on them with 2x Sabretooth light missiles followed by bloodclaws and the 2x 150's on iron. Iron costs me next to nothing to make and the missiles are like 150 each. on 10-35k rats its quite profitable and fun :>
2004.08.22 21:03:00 combat Your Anode Light Neutron Particle Cannon I perfectly strikes callonious [BSC], wrecking for 236.9 damage. |
Rob Mattacks
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Posted - 2004.03.24 14:37:00 -
[16]
ye i think the thread starter is minmatar thats why we were comparing breacher and rifter.......
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Queldonus
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Posted - 2004.03.24 15:38:00 -
[17]
If you can fly a rifter, do it. I like it for rat hunting because small ammo is a lot cheaper than missiles. high: 3 280s(I have one named, that helps with requirements) and one standard launcher with heavies for some extra punch. medium: shield booster and AB/MWD low: power mods if neded, otherwise overdrive/nanofiber to improve speed with a named overdrive, named nanofiber structure, named AB and nav and AB skills at 4 I handle most rats just fine without a MWD. Only when they start using MWDs do you need to fit one yourself. I use ammo that doesn't give range penealties, like proton, fusion, and depleted uranium. That lets you stay farther out and avoid taking as much damage. Any range boosting skills you can get will really help for this too. The artellery canons will need a lot of power, so you may want to try something else if you don't have engineering trained up. |
Torvar Hassat
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Posted - 2004.03.24 20:37:00 -
[18]
Archemedes, tell me about using a Vigil.
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Torvar Hassat
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Posted - 2004.03.25 14:24:00 -
[19]
Thanks for the replies.
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