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Jullyx
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Posted - 2004.03.26 16:12:00 -
[1]
I think a system where the number of offices one corporation can hold should be re-thinked. It is impossible to get an office in one of the higher system, it has been very difficult to get any office where is remotelly interesting for whatever reasons. Maybe a set number of offices per corporation plus a skill which will enable the corp to get more offices? ____________________ Space is still the place... Se a montanha nao vai ate Maome, Maome vai ate a monthanha! |
Silverlancer
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Posted - 2004.03.26 17:19:00 -
[2]
No. Just make them unrent themselves like labs if you don't use them.
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Danton Marcellus
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Posted - 2004.03.26 19:45:00 -
[3]
Put in a skill to keep above average number of offices or make those corporate management skills include that, no way I'm training Empire Management otherwise.
Also make 1 office per system the max, corporations renting an office in every station in a system isn't very cricket.
Convert Stations
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evetalon
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Posted - 2004.03.26 23:45:00 -
[4]
Got to remember though some corporations make a living buy buying offices or finding key locations and then selling off their office for missions of isk. I dont think CCP should remove these peoples ways to make money. I think CCP should just up the amount of offices per station. This would help with the current flow of things in the game. A bunch of new players means a bunch of new corps. They should obviously just update the amount of offices, research labs, and factories at all stations by a given number 10-15 and leave it at that. This will hurt some people who try to sell the offices...but only for a while as the offices fill. Then there will be a high demand for them once again.
----------------------- [LIH]Evetalon Corporate CEO Four Horsemen [LIH] |
Danton Marcellus
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Posted - 2004.03.27 05:21:00 -
[5]
There are enough offices as is, people just need to make a real effort to find them.
We're letting the rent run out on some 30 of ours currently so by now there should be at least 4 more out there... Yes it's slow but what can you do not being able to unrent from afar.
Convert Stations
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foster
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Posted - 2004.03.27 14:07:00 -
[6]
leave the offices as they are. if you got the bills to pay for them, then i can't see a problem.
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Cogswell Tornicade
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Posted - 2004.03.27 18:59:00 -
[7]
perhaps an application for office space should be setup with inquiring corps getting e mails when one comes available this wont infringe on the right of big business to be a big business. also a more organized escrow system allowying "type" to be sorted and organized into a folder tree. property ships equipment ammo misc labeled canisters would be abale to prvide info and the actual item could be set at a ridicously high price so corps wont buy the canisters to grief
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evetalon
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Posted - 2004.03.27 22:33:00 -
[8]
Also I think they NPC stations should act just like the conqerable ones as they can restrict docking and increase/decrease rates depending on your standings. No point trying to purchase an office at a station you cant dock at right?
This gives access of station stuff to those who actually need it...the industrialists.
----------------------- [LIH]Evetalon Corporate CEO Four Horsemen [LIH] |
Totty
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Posted - 2004.03.28 00:55:00 -
[9]
Excellent idea Jullyx. Our corp has offices that we haven't used for months, they are retained as an asset simply because the game lets us, and I guess most corps do the same. I suggest 3x ways that this could be addressed:
1) Limiting each corp based on corp size, say 3 offices plus 1 extra for every 20 members.
2) Introduce market forces for offices... rents should increase or fall in line with demand, just like the market prices have been programmed.
3) Double office fees for each additional office you have. First one costs 10,000 isk, second 20,000, third 40,000, fourth 80,000 etc etc. That should make corps think seriously when they get into big numbers.
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Cogswell Tornicade
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Posted - 2004.03.28 03:11:00 -
[10]
once again office space is a commodity. You want rules to endure you have your own office space wherever you want but you dont want to negotiate with another corp of acquiring an existing office space that dont quite fit into their plans. As with every other solution to limited space problems you want to throw limits and sanctions on the haves and make ure the have nots stay that way
With Markets set up by regions it is very important that a ceo be able to manage his corporation Throught the galaxies.A corporation has a viable need to set up offices in as many regions it can. Offices are a great tool and incentives for Ceos to ofer their employees. (such as yes this guy has done good work i will let him manage the office in whatever region and he can begin developing that division of our empire. ) there are other ways to fix problems without imposing unreasonable restrictions on corporations who have placed themseleves in a better position than you.ccp wants all the corporation spots taken and all the research slots filled and all the factories rented. This forces corps to deal with other corps and creates more viable Markets. Office sace is a commodity and should be treated as such
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Ishkur
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Posted - 2004.03.28 04:24:00 -
[11]
Quote: No. Just make them unrent themselves like labs if you don't use them.
What is your definition of "use"?
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Danton Marcellus
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Posted - 2004.03.28 13:57:00 -
[12]
I suspect them being left in as they're an incentive for conflict and interaction in general and a cause worth going to war over, we have.
Convert Stations
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YuuKnow
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Posted - 2004.03.29 01:54:00 -
[13]
This might be a good idea but it might not be.
Making offices hard to get forces people out to the outter rim regions which makes the game more interesting.
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Ravenal
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Posted - 2004.03.29 09:23:00 -
[14]
actually a market supply/demand system might be better (along with the auto unrent if not used - that however might be difficult)
anyway...the supply demand system.
ok, first of all... all stations contain unlimited office space. Yes UNLIMITED.
second, the research and factory slots should ALSO be unlimited.
HOW can this be accomplished successfully.
simple...the more corps that have offices in that particular station, the higher the multiplier for office renting.
also, dont charge rent for factories and labs, its included in the "popularity" of the station.
it would work like this then: 65 corps have offices in that particular station which has factory and lab services. Each corp pays a rent (10k isk or something) multiplied by a formula calculated from the number of corps that have offices.
the reason why you dont have to pay for rent of factories and labs is that the station is automatically more popular than any other stations nearby and thus more corps rent there and the rent is therefore automatically higher than normal.
this would mean that possibly only big corps have the isk to rent offices in the big market (high security areas) - but they would also have to pay more to be there (balancing factor towards the small corp isk income) AND move alot of stuff from the low sec areas they usually work at.
i see alot of additional "features" gained by a system similar to this...(any CSM guy around?)
...new sig coming up Ravenal - Fate is what you make of it. |
Jullyx
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Posted - 2004.03.30 09:33:00 -
[15]
Many thanks for all the suggestions. I do think it has to be looked at as there are much better ways to manage different offices. ____________________ Space is still the place... Se a montanha nao vai ate Maome, Maome vai ate a monthanha! |
Brannigan McCormick
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Posted - 2004.03.30 09:49:00 -
[16]
I think I have written about 20 corps about buying offices from them in systems that are almost always unpopulated, and have gotten a reply from one, demanding an obscene price for it.
What I think is that corps just keep offices because they are so cheap, and while this is not a problem in itself, as offices are commodities as anything else, it leaves n00b corps without much chance of getting officespace in systems that are actually worth a damn.
So, an idea might be that if your corp has less than five offices, you can rent an office anywhere .. the catch here is so that if you unrent it, it won't leave an open office, so you can sell it. (Effectively making two types of offices, regular, which can be unrented and traded, and newb offices, which, when unrented, wont leave an open space)
This would make it a lot easier for newb corps to get an operation started.
Increasing the rent according to how big your corp is / how many offices you have would also be a good idea, as offices are simply dirt-cheap as it is, and thus leaving no incentive to actually unrent one if you first got one.
Making more offices available will only be a very temporary solution, as corps would simply hoard them, and 14 days later, it would be a new status quo, so I dont think that is a good idea.
/Brannigan McCormick Gladblad Amalgamated CEO |
Verbal Kint
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Posted - 2004.03.30 11:23:00 -
[17]
simple solution to this... make EvE emulate reallife for Rent. what happens out there in the real world when an office building is hip to be in? the price goes up, up, up. not sure how many offices there is per station, labs and factories are 32 as i remember though. so lets use 32 as the number just to take one. there's a baseline Rent for renting an office at a station depending on what kinda facilities there are in it. the first 12 slots rented out not problem, the rent stay's as it is. from slot 13 to 25 it rises slowly to a certain point fairly high but not super high. from slot 25 till 31 it rises more steeply to a point a twice the amount from before. When slot 32 is rented out, the loft is removed but the climb stay's the same. So the longer people stay there the more expensive it will get. When the Corp's start to move out the Rent will fall in the opposite order slowly firs, and faster the fewer offices are rented out. an alternative and more roleplay like way to solve the problem.
*V.K.*
Verbal Kint - Grumpy ol' c0ot. |
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