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Scrapyard Bob
EVE University Ivy League
738
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Posted - 2012.03.05 00:54:00 -
[61] - Quote
Skippermonkey wrote: I want to keep the hangar divisions like they are now, just not have to keep a toon at the POS everytime i invent because i need to shift my data interfaces, decryptors and datacores to a new lab when i use all the slots on the lab i was just on.
Buy 2nd or 3rd copies of the data interfaces (those are cheap), stock the right datacores / decryptors in each lab and assign (2) mobile labs to a specific character. Only do invention on that character that matches what is loaded into their assigned labs. Setup jEVEAssets stockpiles that tell you when the mobile lab is running low on decryptors / datacores, restock once a week.
Basically, you have to be better organized if you're going to use POS labs/arrays.
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Revolution Rising
Gentlemen of Better Ilk
87
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Posted - 2012.03.05 01:52:00 -
[62] - Quote
Scrapyard Bob wrote:Skippermonkey wrote: I want to keep the hangar divisions like they are now, just not have to keep a toon at the POS everytime i invent because i need to shift my data interfaces, decryptors and datacores to a new lab when i use all the slots on the lab i was just on.
Buy 2nd or 3rd copies of the data interfaces (those are cheap), stock the right datacores / decryptors in each lab and assign (2) mobile labs to a specific character. Only do invention on that character that matches what is loaded into their assigned labs. Setup jEVEAssets stockpiles that tell you when the mobile lab is running low on decryptors / datacores, restock once a week. Basically, you have to be better organized if you're going to use POS labs/arrays.
Yeah I admit I've had similar issues, although mostly when I decided to make 200 of each of 10 different t2 items one time and had to shift around all the different things into 4 factories 3 labs etc..
Was completely insane.
My EVE YouTube Channel |
Zathryon
Amarr General Drilling and Construction
8
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Posted - 2012.03.05 04:55:00 -
[63] - Quote
Scrapyard Bob wrote:Skippermonkey wrote: I want to keep the hangar divisions like they are now, just not have to keep a toon at the POS everytime i invent because i need to shift my data interfaces, decryptors and datacores to a new lab when i use all the slots on the lab i was just on.
Buy 2nd or 3rd copies of the data interfaces (those are cheap), stock the right datacores / decryptors in each lab and assign (2) mobile labs to a specific character. Only do invention on that character that matches what is loaded into their assigned labs. Setup jEVEAssets stockpiles that tell you when the mobile lab is running low on decryptors / datacores, restock once a week. Basically, you have to be better organized if you're going to use POS labs/arrays.
oh i totally agree. but what about when you are making ammo at 8 separate ammo arrays (in the example i gave). no amount of organization is going to help you figure out which of your ammo arrays you just wanted to build a job in, outside of alot of trial and error. even IF i had 8 alts and ONLY built in array X with alt X and array Y with alt Y, the fact remains that every time I go out it will show me all 8 arrays and I will have to try and figure out which is which before i can install a job.
im not saying you have to spoon feed it to me, but dont make it nearly impossible to do either. |
Revolution Rising
Gentlemen of Better Ilk
87
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Posted - 2012.03.05 06:15:00 -
[64] - Quote
I'd like to see something along the lines of a "personal hangar" added to the game - perhaps still requires a NEW role of its' own to put up.
Then the corp could run its' hangars and Members their own. A small amount of PG/CPU for each one (some corps are big and live out of a POS).
It would really help with anyone trying to start a low-sec corp or wormhole corp. Where do your miners put their ore? How can I tell their ore from my ore? How can we keep security on the ore once it has been put in, etc.. etc..
Present system sucks all around.
Allowing security to be set to allow director access/role access could also be an option for the member to set.
My one thought about POS changes is we're going to hear the same from CCP as we did about not showing the difference between BPC and BPO for years. "The database isn't set up for it". My EVE YouTube Channel |
Frothgar
V0LTA 0ccupational Hazzard
14
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Posted - 2012.03.05 22:30:00 -
[65] - Quote
Perhaps introduce a material bonus for manufacturing in space.
Right now advanced assembly arrays have a material PENALTY to them which ensures that no T2 item will ever be built in a POS in space.
I think that alone would encourage more POS dwellers to try their hand at industry. |
Tekota
The Freighter Factory
184
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Posted - 2012.03.06 08:42:00 -
[66] - Quote
- For ME research mobile labs have a 0.75 multiplier, advanced labs have a 0.75 multiplier, hyasyoda labs have a 0.75 multiplier.
- For PE research mobile labs have a 0.75 multiplier, hyasyoda labs have a 0.75 multiplier.
- For invention mobile labs have a 0.5 multiplier, advanced labs have a 0.5 multiplier, hyasyoda labs have a 0.5 multiplier.
- For copying mobile labs have a 0.75 multiplier, advanced labs have a 0.65 multiplier.
Across all activities and lab types time multipliers are identical for a given activity with the exception of the single copy slot on a mobile lab running at 0.75 compared to the 0.65 on the three advanced lab slots.
For now this is only a minor inconvenience, a paper cut if you will, but when we get modular POS' (*we will be getting modular POS right? right?) where to start a job we need only select the POS and not the individual lab, and copies & cores are held in shared (divisible) storage across all labs rather than individual little per lab pots then having consistency of time multipliers across the lab types will be a requirement.
* working on the assumption that if you say something enough it becomes true. |
Shana Matika
Perkone Caldari State
1
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Posted - 2012.03.07 09:15:00 -
[67] - Quote
Carlisle Perera wrote:Can't belive this has not been addressed:
- add the ability to place the blueprints in containers and manufacture/research them from there
Having thousands of blueprints in your hangar does not really help performance or usability ... so i always sort them into all kinds of cans. Problem is, you need to put them back to the hangar before you want to do anything with it. Its a constant mess !
Thought about something like this. Maybe no can's but some kind of "BP Database" where you can fill in BPO's and BPC's (more then 1001!). They have some form of Register where you can browse by type like on the market. If there are more types with the same attributes (run, ME, PE) you see one entry with a number behind that.
Frothgar wrote:Perhaps introduce a material bonus for manufacturing in space.
Right now advanced assembly arrays have a material PENALTY to them which ensures that no T2 item will ever be built in a POS in space.
I think that alone would encourage more POS dwellers to try their hand at industry.
Mh - maybe this could be used to stop whining about T2 BPO's (I have no problem with T2 BPO's, ok one, I've none but that's fine). As adv. Arrays are just for this purpose they should be able to work always at ME0/PE0 level - no matter what the BP has. Ok, T2 BPO's are screwed but that's fine, you can use those to build in a station with bonus. But all Adv. Arrays should be special. We would need an adv. Ammo and Drone arrays then :)
And YES: Stop the Clickfest. We need presets for manufacturing or at least a LOT more selections that remember their last settings. |
Laura Marhsal
Pure Steel Inc. The Dominium
15
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Posted - 2012.03.11 13:51:00 -
[68] - Quote
hope it will get fixed soon |
Fly byNighter
Republic Military School Minmatar Republic
3
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Posted - 2012.03.14 15:32:00 -
[69] - Quote
Fire Stone wrote:Manufacturing paper cuts I would like to be automated/changed
* When putting in a manufacturing job automatically select the slot with the lowest queue/leave the ability to select a different queue thou. * When putting in a manufacturing job remember the last input and output hangers selected * Automatically deliver build jobs once complete vs having to click a button for each * Change the cancel job button so only a director or above can cancel a build job
Show the indy players some love CCP!!!!!!!!!!!!! The above are great fixes that every indy player would approve |
Imuran
Zentor Industries
10
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Posted - 2012.03.15 20:36:00 -
[70] - Quote
Failing all else - the right click menu context for invention, manufaturing, copying etc should go straight to select installation bypassing the need to click the button to select installation. It has to be done so why put a step in the way of it, 1 less click to do |
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Granix Uvelian
Epsilon Inc STORM.
1
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Posted - 2012.03.15 23:42:00 -
[71] - Quote
Get rid of the 'deliver job' mechanic and have all jobs automatically delivered. We already have to specify the output location when we install and accept the job. The deliver mechanic is a complete waste of clicks and time.
My 2 ISK. |
Scrapyard Bob
EVE University Ivy League
755
|
Posted - 2012.03.16 01:14:00 -
[72] - Quote
Granix Uvelian wrote:Get rid of the 'deliver job' mechanic and have all jobs automatically delivered. We already have to specify the output location when we install and accept the job. The deliver mechanic is a complete waste of clicks and time.
My 2 ISK.
Won't work in larger corps where you restrict 'take' perms. Not until corp UI gets overhauled. |
Hashi Lebwohl
Oberon Incorporated RAZOR Alliance
0
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Posted - 2012.03.18 11:13:00 -
[73] - Quote
Would love to be able to select 10 bpc and then complete a single invention dialog box and have then all install into the lab, doubling up where necessary.
When delivering inventions could the dialog box be enlarged so that I can actually see what print have been successful - or the texts reversed so that the print details are shown at the top and the meaningless text of how close or not I was with the invention shown in the bottom ( so fans of that disclosure can scroll down to it).
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Aaron Marketgarden
0
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Posted - 2012.03.18 13:25:00 -
[74] - Quote
A really simple, but insanely useful small change would be the possibility to merge BPCs. That would make it less of a hassle to produce T2 items where you are tied to 10 copies so that you are forced to adjust your RL schedule. This is especially annoying with light drones where you have to log in every 3 hours. Maybe make it so you could only merge BPCs with same ME/PE or maybe take the average of the blueprints. |
Rindon Callsar
Viziam Amarr Empire
0
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Posted - 2012.03.18 16:36:00 -
[75] - Quote
Stig O'Tracy wrote:CCP Phantom wrote:Calladad wrote:So many good things in this thread I dont even know where to begin.
Now to get Dev attention!! Agreed. Another example why the EVE Community is the best community! Just as long as you listen to the actual manufacturers, particularly the high sec manufacturers, and NOT the Goons/CSM. We all know what will happen to high sec production if the current and future CSM get their way.
IMO the devs should put everything to a community vote instead of using the CSM. The CSM are like politicians, they all have their own agenda that most of the time it is bad for the people. |
Revolution Rising
Gentlemen of Better Ilk
113
|
Posted - 2012.03.18 18:23:00 -
[76] - Quote
Corp refining taxes. Corp (only?) ore buyback contracts - open ended? - ability to change the amounts you wish to pay for the minerals/ores whenever you need to.
The ability to make labs public access would be awesome - altho I think the entire POS system would need to be rewritten, I shall shed a tear about that having to be done?! :)
I'll hand out the tissues for everyone else too, I'm sure a few others would be sheeding tears for the poor CCP workers on that one ;) My EVE YouTube Channel |
August Guns
Generic Technologies and Futures Organization
7
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Posted - 2012.03.20 13:26:00 -
[77] - Quote
Here's one that should be (relatively) easy to implement:
Turn all small, normal, and large ship assembly arrays (normal and advanced) into a single type "ship assembly array."
- Capable of T1 and T2 production - 1.0 Material modifier - .75 Production Time (to compensate for fuel costs when compared to station slots) - Can build every sub-cab in the game.
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Celeritas 5k
Connoisseurs of Candid Coitus
11
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Posted - 2012.03.22 19:43:00 -
[78] - Quote
I didn't read the whole thread, but posting in huge support.
- Batch Jobs
- Batch Jobs
- No seriously, Batch Jobs
- Make invention/manufacturing at a POS not suck so hard
- Fix corp roles so it's possible to run a large scale manufacturing op without opening yourself to corp theft/griefing on a crippling scale. (I love that EVE punishes stupidity, don't ever change that-- but current game mechanics don't allow corp management to protect manufacturing assets/jobs in any meaningful way without insanely tedious practices.)
- Slightly smaller issue- Make it possible to trade BPCs in large numbers more easily. Back when this corp was active we tried outsourcing our copying (Didn't feel like dealing with that many alts) but there's no easy way to tell how many blueprints were in the cans we were buying-- my options were either to count hundreds of rows or take our contractor on faith that he wasn't ripping us off.
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Samuel Tuffstein
Tuffstein Investments
0
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Posted - 2012.03.24 10:01:00 -
[79] - Quote
Just my two cents and a gentle bump for this awesome topic.
It would be a nice addition if , when setting up a buy order / when trading in general, you could choose the Corp wallet you want to use.
Right now your only choice is tho use your currently active wallet and while you can easily change your active wallet, it still needs an unnecessary amount of extra clicking.
I dont know how many Industrialists are using different wallet divisions for their projects, i definately do, helps me keeping track of my earnings and spendings on different projects.
So my proposal would be: Instead of only having one checkbox "Use Corporation wallet - [the one currently active]" introduce checkboxes for all corporation wallets you have acces to.
This wouldn't be a big change but it would spare us quiet a bit of extra clicking and "ahh fck used the wrong division again" moments.
Besides that , yeah invention need alot more lovin, but there have been plenty of good proposals, so no need to repeat them. Im not for batching jobs, but at least make BPCs of the same type and with the same attributes stackable, managing 1000+ copies is realy annoying sometimes.
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August Guns
Generic Technologies and Futures Organization
7
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Posted - 2012.03.26 16:30:00 -
[80] - Quote
Shana Matika wrote:Carlisle Perera wrote:Can't belive this has not been addressed:
- add the ability to place the blueprints in containers and manufacture/research them from there
Having thousands of blueprints in your hangar does not really help performance or usability ... so i always sort them into all kinds of cans. Problem is, you need to put them back to the hangar before you want to do anything with it. Its a constant mess ! Thought about something like this. Maybe no can's but some kind of "BP Database" where you can fill in BPO's and BPC's (more then 1001!). They have some form of Register where you can browse by type like on the market. If there are more types with the same attributes (run, ME, PE) you see one entry with a number behind that.
https://forums.eveonline.com/default.aspx?g=posts&t=83807&find=unread
Essentially, an easy way of stacking BPCs that makes coding batch jobs easier, makes your hangars neater, and makes trading bpcs a breeze. |
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Aurel Svenson
Cyclone Solutions
8
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Posted - 2012.03.26 18:41:00 -
[81] - Quote
Shoogie wrote:Here's another:
Nobody ever makes an 87 run BPC. You will either make a 1 run BPC or a max run BPC.
Not so. The most efficient way of turning a single BPO into many modules is to copy the BPO into several BPCs. If you're doing an 870 module job in a rush and have 10 slots available, you'd make 9 copies at 87 runs each, taking a short amount of time, and then build off of the 9 BPCs and 1 BPO. This would save you many hours over making 9 max run BPCs and much misery over making 869 1 run BPCs.
I'm not sure if this actually matters in terms of the point that a max run button would be useful, though. |
Fire Stone
Celestial Horizon Corp. Flatline.
25
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Posted - 2012.03.29 13:09:00 -
[82] - Quote
Thank you for clarifying Aurel. There are a few modules that BPC take forever to copy and the lower runs that still provide the 10 run bpc are more economical. |
Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
32
|
Posted - 2012.04.17 19:16:00 -
[83] - Quote
Let's keep this near the top. HROLT CEO Live Free; Die Proud
Hammer Mineral Compression -á- The only way to go! |
Arctic Monkey
Autocannons Anonymous Late Night Alliance
6
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Posted - 2012.04.18 05:23:00 -
[84] - Quote
I support many of the proposed changes.
Devs, please pay attention. These are great examples of the small things the community has been crying about for ages.
We don't want walking in stations, we want better spaceship combat, less "work" and more play.
Also I just noticed a new feature on the forums (draft saved) as I'm typing this. Win. |
Scrapyard Bob
EVE University Ivy League
873
|
Posted - 2012.04.18 11:58:00 -
[85] - Quote
More paper-cuts that I deal with only a daily basis.
- The "pick installation" dialog has an upper pane (listing stations/installations) and a lower pane (listing slots inside the selected installation). The problem I deal with is that the first time you click on an installation and it goes to display the slots, it renders the slots, then pauses while it expands this little "filter options" panel which pushes all of the displayed slots down.
Can we please fix that performance issue? Move the filter panel to the bottom of the pane? Figure out some way to display it faster? Remove it completely?
- The current S&I blueprints and corp blueprints tabs still choke (slow to display) if you have 1500+ items in a single location. Since we can't stack BPCs, this is a very common issue for the moderate-large inventors.
If it's a display performance issue, then the UI needs to be changed to only display a single row per BPC with the same ME/PE and add a "quantity" field to the list.
Or figure out a way that we can stack BPCs with the same ME/PE until we need to manufacture from them. (Which is probably a very big project).
- Filtering in the blueprints tab is handy, but very slow when dealing with > 1000 blueprints.
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Kalipoli
State War Academy Caldari State
16
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Posted - 2012.04.19 15:41:00 -
[86] - Quote
Here is my two cent's.
BPO's - Should list ME and PE on the icon for the BPO itself. Im thinking putting it in the bottom corner in a little box would be very very helpful.
BPC's - Should list number of runs remaining in a similar way as the BPO's would list ME/PE. or list it as say "12/1500" across the bottom or top of BPC.
Figuring out an efficient way to deal with 1000's of BPC's and BPO's would be nice. such as even coloring them different, say untouched 10% waste BPO is standard blue, researched is noticeably darker blue, Max run BPC could be dark red, and gets lighter red until it is used up, say a shade lighter each run until the BPC is used up. All in all there are a lot of simple things you could do that would shave off hours from a manufacture/invention standpoint.
It would also be nice to have a sort of central hanger for storing data-cores so that they may be used at all labs at the pos instead of having to have a bunch of data-cores at each lab.
Implementing even half of the idea's that have been suggested in this forum would be just, just awesome.
Hey CCP, I know you have that DUST 514 thing going on and im very excited for that, but your base game EVE really needs some love too, the recent updates are nice some good changes and i see it all coming together but i think so far the implementation of said changes have been almost unnecessary and it seems like you may be for some reason unknown to us avoiding most of the major gripes people have with the game mechanics. except T2 BPO's keep ignoring that, people who call for their removal just need to stfu and stop whining, the horse is dead stop poking it.
Thanks for reading my ramble. now back to work.
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Asuri Kinnes
Adhocracy Incorporated Adhocracy
345
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Posted - 2012.04.19 23:44:00 -
[87] - Quote
CCP Phantom wrote:Calladad wrote:So many good things in this thread I dont even know where to begin.
Now to get Dev attention!! Agreed. Another example why the EVE Community is the best community! A lot of the reasons why I haven't manufactured much is the interface...... simplify it. vOv
Wormholes: The *NEW* end game of Eve - Online: No Local. No Lag. No Blues (No Intell Channesl). No Blobs.
NEW FEATURE: NO INCARNA! |
Shoogie
Serious Pixels
30
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Posted - 2012.04.20 18:08:00 -
[88] - Quote
Scrapyard Bob wrote:- The "pick installation" dialog has an upper pane (listing stations/installations) and a lower pane (listing slots inside the selected installation). The problem I deal with is that the first time you click on an installation and it goes to display the slots, it renders the slots, then pauses while it expands this little "filter options" panel which pushes all of the displayed slots down. This isn't really a papercut anymore. There should not be two panes in the choose location box.
Here is how the interface should be:
When you click to do something to a blueprint, the "Choose Location" box should pop up.
Take a look at all of the filters at the top of the dialog. There are only two valid combinations: "Current Blueprint Location" or "POS in the same system as the blueprint". Do not display all of the invalid choices. In the future if you want to add research for a fee at someone else's POS, you can add a "select POS" dropdown box. But until that feature is implremented, don't show it.
On one pane at the bottom of the box, show all of the valid slots with remaining production times. Allow sorting by assembly array, but do not make me choose an array to see the slots. Do not display the invalid slots for offline arrays or for wrong manufacturing type arrays. (Do not show my component assembly array slots when I have clicked on a ship blueprint.)
Once a slot has been selected, show the "Quote" dialog box. To the quote box, add buttons at the top to allow me to change input and output hangars, quantity, and select a decryptor or a meta item for inventions. Querry the input hangar to determine how much of each relevant material is present.
When I change manufacturing or copying quantity, update the build time and materials required, compared to the materials in the hangar. You can use the client to calculate and display how much material is required, if any are short, and if the build time is too long, because none of the materials are taken for the build until I push "Accept" at the bottom of the window.
Two popup windows instead of three. Fewer database calls. No invalid options confusing people.
Asuri Kinnes wrote:A lot of the reasons why I haven't manufactured much is the interface...... simplify it. vOv Oh wait a minute... if the interface is simplified, more people will manufacture. More people manufacturing means lower profits for me. Don't touch it! |
Contiesta
Escapism Incorporated
9
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Posted - 2012.04.21 16:41:00 -
[89] - Quote
My Industry Jobs in Progress: 3/11
My Research Jobs in Progress 8/11
That would be enough to need a change of pants, right there. |
Lost Hamster
Hamster Holding Corp
49
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Posted - 2012.04.23 22:11:00 -
[90] - Quote
The blueprint quick finder here is a good start. However it would be more helpful if you could add it to one more place: Science and industry, -- > Installation --> you choose the assembly line, press the Install Job button. Click on the PICK BLUEPRINT button. And in THAT screen but the quick finder button.
Additionally, it should REMEMBER the last used filter (the above one) and BPO/BPC, DIvision settings. |
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