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Thread Statistics | Show CCP posts - 1 post(s) |
Nova Fox
Novafox Shipyards
3132
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Posted - 2012.02.15 20:08:00 -
[31] - Quote
Thrash it start over on something not so out of the water, acutally listen to the feed back here.
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Nikk Narrel
Infinite Improbability Inc Mordus Angels
82
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Posted - 2012.02.15 20:35:00 -
[32] - Quote
Nova Fox wrote:Thrash it start over on something not so out of the water, acutally listen to the feed back here. I have been. Most of the feedback has attempted to be constructive, and more than anything pointed out that I made the mistake of forgetting people being unable to read my mind. (They prompted me to better explain my idea here)
Basic summary of feedback so far in thread. (With how I responded)
Feedback points made:
* Why do new ships happen, (an automated canned post possibly, I still tried to respond) * Won't it need to online it's modules after changing? (Nope- already covered in original post) * Why would someone choose this over a BS? (List of reasons offered) * Wouldn't smaller launchers be fun too? (Not destroyer sized either, reference Assault Launchers for cruisers, I pointed out anything below cruise was usable, but had limits of siege mode if CPU / grid too high in normal) * Caps and Supercaps need love too! (I agreed) * Suggestion regarding physical size of launchers, and the defense being un destroyer-ish (concept missunderstood, the launchers are cargo-packaged effectively and so is the CPU and Powergrid. I explained in the form of an italicized log entry by the engineering team to be more entertaining. Basically, anything stuck in stand-by mode is repackaged until siege mode unpacks them) * Noone should make anything new until EVE problems are fixed. (problems described not necessarily considered important to everyone, but clearly to the poster they were)
A rather clever comparison was made to a siege tank in a blizz game, which when considered, makes for a fair analogy.
I considered the cruiser class on this, but with recent battlecruiser additions that felt like it was done already. I looked at frigates too, but we already have T2 frigs mounting torpedo launchers, and cloaking too! They seemed well represented already. |
Bearilian
Man Eating Bears
90
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Posted - 2012.02.15 21:53:00 -
[33] - Quote
every single new ship idea thread i have seen, someone assumes that we want this ship emediately, and we dont want any changes to the current unbalance. its a sad foresight, and so horribly wrong. "features and ideas" is not only for how we can fix the game mechanics, but for what we can add. what we can create. the devs takes our ideas and add them to their own if they like what they read. all we are doing is giving them more content to consider.
and this idea holds alot of merit, because it is unlike most other ship ideas. (and there are some seriously bad ones). this does not make an OP ship, it would have adaquate weaknesses for the strength it gains.
so please keep the hate out of this and other ship suggestion threads. all we need to know is how the idea can be improved to not be an unbalance if introduced. |
Mary Annabelle
State War Academy Caldari State
26
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Posted - 2012.02.15 21:56:00 -
[34] - Quote
Hey Nova, even I think his sub idea was toast. (May it rest in peace)
This one actually sounds fun, although I suspect it will be really vulnerable during it's transition phase.
(If I understand the idea, the shields won't be online until it finishes entering siege, and will lose it the moment it triggers leaving siege. That's one heck of a vulnerable period where the right ship with a smart bomb can casually cruise up, and pop it like a soap bubble)
Will it be fun? Yes.
I think fun SHOULD be high risk. This definitely will be that, I think, on both counts. |
Nikk Narrel
Infinite Improbability Inc Mordus Angels
90
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Posted - 2012.02.16 19:18:00 -
[35] - Quote
Mary Annabelle wrote:Hey Nova, even I think his sub idea was toast. (May it rest in peace)
This one actually sounds fun, although I suspect it will be really vulnerable during it's transition phase.
(If I understand the idea, the shields won't be online until it finishes entering siege, and will lose it the moment it triggers leaving siege. That's one heck of a vulnerable period where the right ship with a smart bomb can casually cruise up, and pop it like a soap bubble)
Will it be fun? Yes.
I think fun SHOULD be high risk. This definitely will be that, I think, on both counts. It is the intention that the siege level shields only are present in the actual mode itself. because it is in the process of being packed or unpacked, the power is not there to have them in transition.
Truly, a vulnerable period to take into consideration, as you observed. |
Mary Annabelle
State War Academy Caldari State
28
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Posted - 2012.02.16 23:06:00 -
[36] - Quote
Nikk Narrel wrote:It is the intention that the siege level shields only are present in the actual mode itself. because it is in the process of being packed or unpacked, the power is not there to have them in transition.
Truly, a vulnerable period to take into consideration, as you observed. I am getting visions of destroyer roams becoming more popular.
(Heck, who doesn't like thrasher fun already?)
I still think this one is a perfect mining buddy. Park it in your orca next to your hulk... |
Geddhoff Mai-Lonn
Infinite Improbability Inc Mordus Angels
0
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Posted - 2012.02.17 17:41:00 -
[37] - Quote
Friendly Bump |
Nova Fox
Novafox Shipyards
3179
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Posted - 2012.02.17 20:06:00 -
[38] - Quote
Well I am just going to say one thing real quick
Fundamentally the ship is flawed as it becomes immobile for such minimal gains.
In one minute a tier 1 destroyer can destroy this ship if even the shields where online.
It wont fare much better from heavier ships that can oumph out more. Which is why I suggested another attempt at the same idea.
As for what I would suggest would actually incur using a ship I already designed for this role similarly. Its called a pod ship it drops off external modules. While any ship could fit these 'pods' this classes of ships are known for carrying heavier than normal modules. As long as the ship is there locking targets the ejected pods will fire upon it. Pods can be destroyed, destorying the host ship only stops the pods form selecting newer targets. The pods will eventually run out of ammo or batteries before self popping.
Problem with pod ships and any external modules is that once the module is online its ejected out of the fitted and has to dock up to refit another, this can get expensive but its great for brining in additoinal fire power in a short amount of time.
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Ares Renton
Smoking Minerals Syndicate Cannabis Legionis
0
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Posted - 2012.02.18 00:36:00 -
[39] - Quote
The only thing I could see this ship being conceivably good at, is as a cheap deployable defense platform (since its DPS would be too weak to take on structures).
Generally though, most players would proooooobably rather roleplay a spaceship pilot than a sentry gun. |
Amaroq Dricaldari
Malicious Mission Murderers
81
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Posted - 2012.02.19 03:35:00 -
[40] - Quote
Unscheduled Offworld Activation. Incoming Wormhole.
TL:DR I just bumped your thread This is my signature. There are many like it, but this one is mine. |
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Lucia Ferragano
Not Even Light Talocan United
0
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Posted - 2012.02.22 11:29:00 -
[41] - Quote
Bearilian wrote: -two criticisms; first the hull is probably way to small to even fit cruise missile launchers, as someone else mentioned. (so would only be able to fit a couple or so)
Bombers. |
Nova Fox
Novafox Shipyards
3250
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Posted - 2012.02.22 16:47:00 -
[42] - Quote
I have to agree we rather fly spaceships not sentries.
You could put this idea of a ship on weapon module instead :)
And for our champion here you complain about lack of creativity, I complain the lack of creatvitiy getting around the cavats within eve and game play definitions.
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Nikk Narrel
Infinite Improbability Inc Mordus Angels
97
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Posted - 2012.02.22 17:46:00 -
[43] - Quote
Ares Renton wrote:The only thing I could see this ship being conceivably good at, is as a cheap deployable defense platform (since its DPS would be too weak to take on structures).
Generally though, most players would proooooobably rather roleplay a spaceship pilot than a sentry gun. The defense platform idea was touched on for miners earlier, which makes sense I think. It could be specialized in that role perhaps with jamming gear that would help a miner's chances to clear out and survive with their exhumer or barge. I could also see it on gate camps. But then, you can find almost anything that mounts a weapon there already.
Nova does a great job pointing out it's vulnerabilities outside of siege, but while it is sieged it could become quite durable with it's BS level shields. (Combined with it's small sig, that's not bad)
Now, some might point out that frigs aren't worried so much about larger weapons, being small and fast, and might be able to peel one of these like an onion.
This is true, they might have that advantage. But then, in siege mode, this ship can also use a large smart bomb. Gotta plan your performance for your audience!
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Nova Fox
Novafox Shipyards
3250
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Posted - 2012.02.22 19:56:00 -
[44] - Quote
large smart bomb range 7kms... Railgun ranges 250kms.
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Nikk Narrel
Infinite Improbability Inc Mordus Angels
97
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Posted - 2012.02.22 20:01:00 -
[45] - Quote
Nova Fox wrote:large smart bomb range 7kms... Railgun ranges 250kms. Excellent point.
Yes, that is definitely a weakspot in the design. Ships with greater range can hose it, and it cannot get away without killing it's shields in the process.
Makes it very risky, and like most ships, the guy going solo is really gambling. |
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