Pages: 1 2 3 [4] 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 .. 22 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 6 post(s) |
PeacefullNub
|
Posted - 2008.02.02 12:28:00 -
[91]
Originally by: Durao
Originally by: PeacefullNub
Lasers need general chandge in cap usage....[etc].
Hmm...I don't understand what the big deal is about cap usage. The only time I've run out of cap was when I was being nossed and neutralized to death.
I can run a harbinger with a full rack of beams, 4 active hardeners, a DC II, and a MAR II with no rigs and have great cap stability.
And huricane for example could do same thing with 2 MAR (full rack of beams use same amount of cap as 1 MAR) or with 25%mwd penality. Becouse it has same cap regen and no cap for weapon usage. You cant see cap problem becouse you cant compare with capless weapon.
Originally by: Durao Lowering cap usage, in my opinion, would make Amarr overpowered.
Missiles, projectiles and drones have 0 cap usage - are they not overpowered by your logic? And Lasers need 50% cap reduction to replace cap usage bonus from amarr ships with something usefull (even tracking bonus is better than nothing). You know that all other races have 2 ship bonuses?
|
a51 duke1406
Order Of The Sentinel
|
Posted - 2008.02.02 12:30:00 -
[92]
Edited by: a51 duke1406 on 02/02/2008 12:32:22 Generally not bad, this is what people wanted and would be happy with compared to the nerf every1s resistences maddness. Fix specific ships with specific problems.
As for fitting, with the new hac set ups, we can always use energy grid rigs and such, I use them on lots of my ships as is. I really dont mind. I have stayed away from flying the demios as it tends to pop in seconds. Still fun to fly. It has been said already, that losing the high slot that is never ever used would be better then losing a low slot. Im sorry ccp but no matter how much you think people still use nos they simply do not. You nerfed it to hell. I do not need an extra utilty high slot on 90% of the ships I fly.
Still no fix for the broken recons as well. You are starting to get there slowly guys, but still you seem to fix things in a very very strange way at times. It seems to me the perfect example of committee thinking. One person says one thing, another person says hold on we need to balance that so and that etc, and you end up with everyone getting their resistences nerfed to fix the damage one race of ships do.
Still all in all, much better then the resistence fubar. A big step in the right direction.
|
Iwant Flooz
|
Posted - 2008.02.02 12:35:00 -
[93]
That's a lot of planned change, one more slot for damage is enormous in terms of DPS.
Why no balancing for minmatar though ? Target painters need some love please.
|
Venkul Mul
Gallente
|
Posted - 2008.02.02 12:39:00 -
[94]
A side question:
you have changed the Moa gun set up on SIS, with Trinity you have increased the Caldari ship agility.
But none of those changes has been reflected on the non-Navy faction version of the ships (the Gila for example), so those faction version are becomin ever less appealing.
Don't you think it would be time to look the faction ships for a bit of rebalancing too?
|
ArmyOfMe
Exotic Dancers Club
|
Posted - 2008.02.02 12:40:00 -
[95]
Originally by: Iwant Flooz That's a lot of planned change, one more slot for damage is enormous in terms of DPS.
Why no balancing for minmatar though ? Target painters need some love please.
dont forget the muninn as well
|
Roemy Schneider
BINFORD Solidus Alliance
|
Posted - 2008.02.02 12:56:00 -
[96]
more turrets/bays for logistics plz. they don't have an offensive bonus so they might aswell hasve close-to-regular weapon systems
tracking disruptors slashing falloff...? ehm no thx: they disrupt tracking really well. the problem lies with webs. well not exactly with webs - they have to be so **** powerful because of MWDs. gather the courage and revise that part of the game. i like minnies and i like speed, but making ABs and non-boosted velocities pay because one (tiny) module almost tenfolds the speed is just off the scale. an MWD boost (and signature accordingly) of +200% (t1) will be more than enough - with nanos and skills it'll still quadruple your momentum. then remove -90% webs (totally nuts: it is twice as powerful as the second-best) and change metalevels to -70..80%
that or make tracking disruptors blow up a gun's signature resolution. until defender missles get a boost, have this work against missles aswell.
but if you really intend to touch falloff, you better give my scimi a fall-off script aswell - just for tracking _links_, not personal tracking mods. - putting the gist back into logistics |
Ogul
Caldari ZiTek Deepspace Explorations Interstellar Alcohol Conglomerate
|
Posted - 2008.02.02 13:02:00 -
[97]
Edited by: Ogul on 02/02/2008 13:04:37
Originally by: Roemy Schneider
that or make tracking disruptors blow up a gun's signature resolution. until defender missles get a boost, have this work against missles aswell.
You do know that signature resolution on a turret works exactly the same way as its tracking?
--- This is a war declaration, issued from your alt corp. It is used to gank people in high sec. |
Kel Dario
Amarr Blue Sky Inc
|
Posted - 2008.02.02 13:12:00 -
[98]
Some interesting changes. most I like and one I don't.
Omen/Zealot +1 turret, that is great change I never thought you would go that far
Apocalypse range bonus, good for fleet but a bit boring I had hoped for something more... radical.
Deimos change, I don't like that one one bit, you take away a good ship and turn it into.... a brutix!!! doh
Moa/Eagle +1 turret, this is a really good change.
Ferox +1 turret, a very good change and much needed. Does it mean Caldari people will stop abusing their Ferox as an overgrown Caracal?
Raptor +1 turret, also good nuff said.
Tracking disruptor change WOOOT they won't be useless any more me like.
Overall some very good changes except the butchering of the Deimos, my Gallente character aint happy. Move that useless utility high-slot to the mid instead and then it will be good. A bit more grid and cpu to fit a medium cap injector without downsizing the guns wouldn't hurt either.
|
Sathynos
Caldari Moronic Confluence
|
Posted - 2008.02.02 13:15:00 -
[99]
Edited by: Sathynos on 02/02/2008 13:15:35 Vulture could use a damage boost too - railboats did need some lovin' and so does vulture. Right now it is comparable to eagle, and with planned changes eagle will be more powerful. Hac having more firepower than a command ship is wrong. -- "Say yes to pron on Concord billboards" campaing. Eve mercenaries portal: http://www.eve-mercs.com |
Perry
Amarr The X-Trading Company Mostly Harmless
|
Posted - 2008.02.02 13:20:00 -
[100]
Deimos changes make less sense then snakes on a plane. Dont remove the low slot, use the high slot instead, its useless anyway. The tank bonus is quite good, but gets totally canceled by the missing low slot. This has "stupid" written all over it.
|
|
Phrixus Zephyr
D00M. Triumvirate.
|
Posted - 2008.02.02 13:23:00 -
[101]
Edited by: Phrixus Zephyr on 02/02/2008 13:23:49
The Deimos change is insane, it's going in the oposite direction. You give it a tanking bonus but take away a low. You take away its MWD bonus, you take away cap, but it's still supposed to get with 5k to do anything usefull how is that even plausible? You've turned it into a worse Brutix with less damage and less tank.
There is no way it can fill its intended role as a damage dealer when it now needs to fit, full rack of blaster, MWD, Capbooster, Repper and now possibly a plate otherwise the rep bonus is almost useless.
Compete with the Z'lot and Sac? How will it? It'll never ever ever get in range of either.
.
The apoc now out ranges everything but the Rokh, out damages everything, out tracks everything and can shoot for longer than every other cap using sniper.
The reason why the Rokh was balanced was it exchanges damage for range. The Apoc gets range AND tracking AND damage. How is that balanced? Have you even seen what range it can get with Mega Pulse?
.
25% Damage increase on the Z'lot without taking anything away is broken. Its as fast as the Deimos and it has 7(SEVEN) lows to the Deimos' 5 it'll have room for damage mods and half a speed fitting and it'll sit at 15-20k and rain death on pretty much any other HAC.
.
Eagles 5th turret, ok, maybe, but what about the Muninn then? The Muninn's alpha was the only thing it had going for it, and that pretty much kills it. If you are changing the Z'lot and the Eagle, you need to do something for the Muninn to compensate.
|
Pinky Denmark
The Cursed Navy
|
Posted - 2008.02.02 13:48:00 -
[102]
Edited by: Pinky Denmark on 02/02/2008 13:55:09 sounds good...
But damn isn't the Apocalypse going to rip apart most stuff close range?
Deimos? I have a friend using MWD, Disruptor and cap booster on his deimos and it's a sick ship... but I guess moving a slot doesn't make it overpowered
Caldari Gunships? That has been needed for a long time... Actually it seems Moa could need a bit PG but It's been a while since I tried fitting it.
The Raptor however... Powergrid is already below average for fitting MWD and small guns.
Can someone calculate if this setup is still valid:
Raptor: 3 x 75mm Gatling Railgun II (Does 125mm fit?) EDIT: 1 x Rocket Launcher II 1 x 1mn MicroWarpDrive II 1 x Small Electrochemical Cap Booster I (cap booster 75) 1 x Warp Disruptor II 3 x Overdrive II (maybe mixed with Inertia Stabilizer II or Nanofiber II)
Because with AWU 5 I can just barely squeeze that in... - I'm a nice guy!!
But hook me up with some pew pew, because I'm really bored... |
Anacrit Mc'Sinister
|
Posted - 2008.02.02 13:52:00 -
[103]
i feel good! must be the patch
|
Haakelen
Gallente United Forces Black Star Alliance
|
Posted - 2008.02.02 13:56:00 -
[104]
Very nice. About time the Zealot got put up to spec. The Deimos nerf is a little unfortunate, but alas, can't win them all I suppose.
|
Techkraft
Amarr Chickens with an Attitude
|
Posted - 2008.02.02 13:57:00 -
[105]
What happened to the original complaints: - PG - Cap usage of lasers - Lack of damage types
How does an extra turret and more range help in all this (and some pg for the apoc)?
Seems to me, it only adds to the problems and fixes nothing for the laser problems everyone wanted fixing, no?
ps: Dont get me wrong, I love the fact that problems now finally are adressed. So thx for that ccp folks.
|
Frances Ducoir
Bounty Hunter - Dark Legion Brutally Clever Empire
|
Posted - 2008.02.02 14:06:00 -
[106]
Edited by: Frances Ducoir on 02/02/2008 14:10:46 There are some flaws in this patch:
Vulture needs +1 Turret, which means Eos would need a boost too (not more turrets though, eos&its ganklinks needs a general overhaul)
Tracking comps and enhancers should be changed to boost opt range too now.
Fix Remote Sensor Damps and target painters (boost) to be on par with tracking disruptors and ECM.
Deimos changes are rather useless. According to Dev fendahl, deimos does the most damage... but his setup has a flaw: 5 neutrons, mwd, cap booster + active armor rep needs insane amounts of powergrid. you would have to fit 2 anc current router rigs while other hacs could fit tanking or damage rigs... so actually deimos hast one of the worst tanks, worst range and does NOT do the most damage. (and consider the price of Powergrid rigs, which are NEEDED in this setup).
What the Deimos needs is more powergrid to be on par with the Phobos - nothing else should be changed.
*snip* Signiture remoted because it contained profanity - hutch |
Trigos Trilobi
Man-Eating Village Idiots
|
Posted - 2008.02.02 14:10:00 -
[107]
Wonder what the exact numbers are on the TD falloff reducement? In any case there must be a falloff script for TCs and a +falloff component added to tracking enhancers too, if this is going to go through or the falloff penalty on TDs need to be quite low, otherwise this'll mean 1 unbonused mod is going to totally trash any ac boat you come across and especially the ones which need to operate out of web range. Or maybe just add more damage and tank on matar ships so they can go toe to toe in web ranges then.
This is wrong approach, if you want to make TDs (and painters) more useful, have a look at the stupid binary web system and fix that. You'll end up actually fixing the cause instead of just bandaiding the symptoms.
|
Roemy Schneider
BINFORD Solidus Alliance
|
Posted - 2008.02.02 14:16:00 -
[108]
Originally by: Ogul Edited by: Ogul on 02/02/2008 13:04:37
Originally by: Roemy Schneider
that or make tracking disruptors blow up a gun's signature resolution. until defender missles get a boost, have this work against missles aswell.
You do know that signature resolution on a turret works exactly the same way as its tracking?
sure, but sig res can be applied to missles ^^ - putting the gist back into logistics |
Elmicker
The Phoenix Rising FreeFall Securities
|
Posted - 2008.02.02 14:18:00 -
[109]
So after essentially breaking the game by adding scripts to ensure no midslot modules affected more than one attribute. you go and add this.
Quote: The Optimal Range Disruption ARM script has been change to modify both optimal range and falloff.
It's a great day for consistent design policy.
|
ArmyOfMe
Exotic Dancers Club
|
Posted - 2008.02.02 14:25:00 -
[110]
would be so nice if a dev could post something trying to explain the reason for this deimos change
|
|
Ogul
Caldari ZiTek Deepspace Explorations Interstellar Alcohol Conglomerate
|
Posted - 2008.02.02 14:54:00 -
[111]
Originally by: Roemy Schneider
Originally by: Ogul
You do know that signature resolution on a turret works exactly the same way as its tracking?
sure, but sig res can be applied to missles ^^
Do you realize that there is no module available to improve missile explosion properties? Do you realize that (unlike turrets) oversized missiles never do full damage to their targets?
Oh yes, sure. Let's nerf missiles some more...
--- This is a war declaration, issued from your alt corp. It is used to gank people in high sec. |
Berand
Veto. Veto Corp
|
Posted - 2008.02.02 15:03:00 -
[112]
Please don't do that to the Demios.
It works as it is... if I read that right you're trying to BOOST it? This is not a boost, it's a complete role change from a unique all-gun blasting platform to a standard brutix-clone. If you really want to boost it, add to its damage not its tank, thus keeping with its current role.
If you want to nerf it, start with that useless remaining high slot. Don't mess with the lows. It only started working after the last time you tweaked it.
Berand
|
Cordial Ripper
Minmatar g guild Imperial Republic Of the North
|
Posted - 2008.02.02 15:27:00 -
[113]
first of all finaly a good iddea boosting amarr but as usual CCP takes more than it gives... first u killed the deimos .... sure u made it a beter tanker in ure opinion with the armor tanking bonus but u removed a low slot .... thus less damage ... good iddea about nerfing the damage on Hacs .. oh wait dint u guys said u want to do the oposite? now abotu the blaster autocannon problem ... i see this oriented strictly to minmatar and gallente .... why arnt any anti-caldari modules improved ? beter yet why is always caldari boosted (alongside with special races boost) and how come in this improvment minmatar and gallente get's kicked in the behind again ?
|
Dohat
Di-Tron Heavy Industries Atlas Alliance
|
Posted - 2008.02.02 15:28:00 -
[114]
NOTHING for the Curse or Pilgrim?
You nerfed NOS/Neut, which hosed the Amarr recons. Remember?
You nerfed Caldari recons, but then fixed it.
Can we PLEASE get some lovin' for the Amarr recons?
|
Ebodhisatva
hunter killers La Famila
|
Posted - 2008.02.02 15:32:00 -
[115]
I like the idea Phrixus Zephyr has for the deimos
take away the high slot instead of the low slot.
|
Ogul
Caldari ZiTek Deepspace Explorations Interstellar Alcohol Conglomerate
|
Posted - 2008.02.02 15:34:00 -
[116]
Originally by: Cordial Ripper why arnt any anti-caldari modules improved ? beter yet why is always caldari boosted (alongside with special races boost) and how come in this improvment minmatar and gallente get's kicked in the behind again ?
Modern people... they forget so fast. After 2 years of Caldari nerfs we get one boost patch and suddenly it's always Caldari that get boosted.
Concerning your other question: Gallente and Minmatar have been the king and queen of PvP for quite some time now.
--- This is a war declaration, issued from your alt corp. It is used to gank people in high sec. |
Audri Fisher
Caldari VentureCorp Imperial Republic Of the North
|
Posted - 2008.02.02 15:40:00 -
[117]
I am confused about the potential raptor range issues. Both the Harpy and cormorant have 100km ish optimal ranges with tech II ammo. How is the raptor having a 30km optimal range even in the same ballpark?
|
Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.02.02 15:45:00 -
[118]
The changes look good so far imo. Lets not forget about:
-Pilgrims survivablity in its operating range, TD-boost only is not going to save it.
-Consider 7 turret hardpoints on Absolution. Between the Zealot and Harbinger there is no room for this expensive ship.
-Any fix to all the AFs would be sweet and welcomed by the whole community. -------------------------------------- The Inquisition III - Relentless Retaliation |
Aslann
Gallente The Scope
|
Posted - 2008.02.02 15:46:00 -
[119]
Originally by: Ogul ...
But let's just all pretend that this HAM Cerberus simultaneously outdamaging, outtanking and outranging a Deimos is actually possible.
I wonder how much DPS a blaster deimos does at 100km, ow thats right, 0. Might not outtank the deimos (with its 'wonderfull' new bonus), but 2 out of 3 isnt bad tbh :P ______________________
|
Mika Meisk
Caldari
|
Posted - 2008.02.02 15:51:00 -
[120]
LOVE the changes, feels like the deimos change is a bit comedic though. These changes are so good that i seriously now no longer care about the cap problems, nor the maller/proph/punisher. Only ship that seems to still be a bit in the cold is the pilgrim.
Fantastic job Zulu. \o/ <3
//Mika
|
|
|
|
|
Pages: 1 2 3 [4] 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 .. 22 :: one page |
First page | Previous page | Next page | Last page |