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Buyerr
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Posted - 2008.02.09 19:02:00 -
[61]
use the right ship for the right situation. tempest is fine for somethings bad at others.. you can't have all, get over it I declare war on stupidity |
Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
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Posted - 2008.02.10 00:50:00 -
[62]
Originally by: Ariel Dawn
It's almost like you talk about cap boosters not existing. Last time I checked Amarr ships were not restricted from fitting them.
And I'm sure a Tempest with 6km optimal 30km falloff doing 454 DPS at optimal+falloff would be completely overpowered if it got 15% more falloff from using up a valuable midslot compared to an Armageddon doing 998 DPS at 45km optimal 10km falloff. It outranges the tempest, does TWICE the DPS... but OH NOES it uses capacitor. Oh wait, I just clicked the cap booster and I keep firing. The damage difference decreases as the distance is reduced, but the 'pest just cannot compete.
And who the hell would bother fitting a Tracking Computer over a Tracking Disruptor anyway? +15 falloff on your own guns, or -50% optimal AND -50% falloff on theirs. Not a difficult decision. Super-protection from TDs, laugh, the difference between a TD vs a Pest is 15km falloff for one without and 17.25km for one with.
You just want Amarr to have it all at the expense of balance regarding all other races. I suggest you close Eve Fitting Tool and actually figure out how Minmatar fight; the large bulk of your 'facts/opinions' are so off the mark they make for worthy material to appear in comedy fitting advice threads. You appear in every single thread even mentioning the possibility of a Minmatar boost. I now believe you are an extreme roleplayer carrying out your 'minmatar are evil slaves' doctrine or whatever your kiind does, as there really is no other explanation for your contempt of all things concerning them. I suggest you find some other Amarrians to yiff with.
Cap boosters? Yeah but you do know we have to skip the web on 3 mid slot ships if we use cap booster. Wich isnt a friggin good combo considering low tracking of pulses in sub web ranges. We pay alot for fitting cap boosters.
Have you ever pvp'd outside ganking/being ganked pvp?`Because not having to use cap for your weapons is a HUGE bonus. If you havent noticed this while using such a weapon system then you havent pvp'd for real. The tempest is versitile, the geddon isnt. Geddon does more damage. Thats balance.
And yeah, the slaves must also ofcourse be held in chains so they cannot advance against our empire. But the gods want balance and so shall it remain. -------------------------------------- The Inquisition III - Relentless Retaliation |
Krugerrand
0utbreak
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Posted - 2008.02.10 01:17:00 -
[63]
Personally I've gone back to using Pest as my fleet ship of a Maelstrom and not down to costs.
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Maraleith
The Culture Holding Corporation
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Posted - 2008.02.10 02:58:00 -
[64]
Originally by: Lyria Skydancer
Originally by: Ariel Dawn
It's almost like you talk about cap boosters not existing. Last time I checked Amarr ships were not restricted from fitting them.
And I'm sure a Tempest with 6km optimal 30km falloff doing 454 DPS at optimal+falloff would be completely overpowered if it got 15% more falloff from using up a valuable midslot compared to an Armageddon doing 998 DPS at 45km optimal 10km falloff. It outranges the tempest, does TWICE the DPS... but OH NOES it uses capacitor. Oh wait, I just clicked the cap booster and I keep firing. The damage difference decreases as the distance is reduced, but the 'pest just cannot compete.
And who the hell would bother fitting a Tracking Computer over a Tracking Disruptor anyway? +15 falloff on your own guns, or -50% optimal AND -50% falloff on theirs. Not a difficult decision. Super-protection from TDs, laugh, the difference between a TD vs a Pest is 15km falloff for one without and 17.25km for one with.
You just want Amarr to have it all at the expense of balance regarding all other races. I suggest you close Eve Fitting .
Cap boosters? Yeah but you do know we have to skip the web on 3 mid slot ships if we use cap booster. Wich isnt a friggin good combo considering low tracking of pulses in sub web ranges. We pay alot for fitting cap boosters.
Have you ever pvp'd outside ganking/being ganked pvp?`Because not having to use cap for your weapons is a HUGE bonus. If you havent noticed this while using such a weapon system then you havent pvp'd for real. The tempest is versitile, the geddon isnt. Geddon does more damage. Thats balance.
And yeah, the slaves must also ofcourse be held in chains so they cannot advance against our empire. But the gods want balance and so shall it remain.
The basic objection I have to this arguments is that with the Amarr boost; it is effectively being given slots compared to the tempest. To maximise its damage its has only a weak tank. The Amarr buff gives it tank and range. And what's the point of a full capacitor is your ability to effectively use it is nil. all I can do is pulse MWD and run.
As for the comparison between a tracking computer and a tracking disruptor; If I don't fit a tracking computer I am outranged by the new amarr ship. However, the amarr ship can easily defeat my tracking enhnacement.
These changes mean that the tempest's role in small gangs is over. I'd just tracking disrupt you and good luck getting any damage. As for the missiles. They would surely mean you die before I do; I mean so much dps in two slots.
The nerfing of alpha strike and the -20% to Tremor L was a mistake.
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Ariel Dawn
Beets and Gravy Syndicate
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Posted - 2008.02.10 03:30:00 -
[65]
Originally by: Lyria Skydancer
Have you ever pvp'd outside ganking/being ganked pvp?`Because not having to use cap for your weapons is a HUGE bonus. If you havent noticed this while using such a weapon system then you havent pvp'd for real. The tempest is versitile, the geddon isnt. Geddon does more damage. Thats balance.
Uh, click cap booster. Hey look, I can fire my guns! Capacitor sure is difficult to manage with a plated battleship, ayup! If you can't manage your cap and fire guns in a PvP situation, that is your problem and not mine.
Versatility in EVE unfortunately means that it performs poorly in every role compared to it's counterparts and isn't good at one. Most ships are focused within a few roles and the Tempest is outperformed by the Typhoon as a gank-platform, and by the Maelstrom as a tank-platform. Both of those ships individually can fit better tanks AND gank at the same time, despite it's supposed vulnerability. Hence, it needs a change to fit into a proper role.
Of course, unless you propose nerfing the Typhoon and Maelstrom to make the Tempest more appealing.
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Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
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Posted - 2008.02.10 03:59:00 -
[66]
Originally by: Ariel Dawn
Originally by: Lyria Skydancer
Have you ever pvp'd outside ganking/being ganked pvp?`Because not having to use cap for your weapons is a HUGE bonus. If you havent noticed this while using such a weapon system then you havent pvp'd for real. The tempest is versitile, the geddon isnt. Geddon does more damage. Thats balance.
Uh, click cap booster. Hey look, I can fire my guns! Capacitor sure is difficult to manage with a plated battleship, ayup! If you can't manage your cap and fire guns in a PvP situation, that is your problem and not mine.
Versatility in EVE unfortunately means that it performs poorly in every role compared to it's counterparts and isn't good at one. Most ships are focused within a few roles and the Tempest is outperformed by the Typhoon as a gank-platform, and by the Maelstrom as a tank-platform. Both of those ships individually can fit better tanks AND gank at the same time, despite it's supposed vulnerability. Hence, it needs a change to fit into a proper role.
Of course, unless you propose nerfing the Typhoon and Maelstrom to make the Tempest more appealing.
Minmatar have speed. Thats their thing. So no, you cant have the best tanking and best ganking battleships. Just like gallente, amarr and caldari dont have the fastest hac or cs...
mmmm balance... -------------------------------------- The Inquisition III - Relentless Retaliation |
Mila Prestoc
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Posted - 2008.02.10 04:24:00 -
[67]
The days when the AC Tempest was a good ship are long gone in my eyes. The flexibility just isnÆt there anymore; sure the slots are still there (5th mid, 2x misc highs) but the choices of what to put in them are reduced. Mids: ECM nerfed, EW nerfed, sensor boosters (nerfed with scripts). Highs: Nos nerfed, neuts poor, smartbombs (excessive cap and cpu use) or logistics, if you use missiles should just use a Typhoon imo.
ACÆs have the lowest optimal, so the damage drops off sooner than any other weapon system, but due to their falloff it doesnÆt drop as sharp as blasters. But that still means the Tempest loses damage earlier than others and has the worst slot layout for damage modules, which limits the damage dealing ability.
Yet you used to be able to break a dual rep tank in a Tempest with 1 damage module (even while around 13km outside of blasters), but with introduction of rigs and tank bonus BS itÆs almost impossible to break them even if your at optimal range without being in a gang. You just canÆt increase your damage the same way people can increase their tank so being ôflexibleö is really poor these days with the most limited target selection its ever head and the most limited fitting choices. If you want to go down the tank and gank route the other 2 minny bs both do that much better.
Just look how rigs clearly favour tanking: -3 HP rigs can add nearly 50% due to no stacking penalties on them. -3 rep amount rigs add nearly a 3rd repairer to dual rep tanks.
Then you look at the limited choices elsewhere such as weapon rigs: -Can only fit 1 ROF and 1 DMG rig (no 3rd rig at all), which only give the same as 1 damage module. -Optimal rigs donÆt suffer stacking penalty with TC/TE, no use for ACÆs. Falloff will reduce the rate you lose damage, but wonÆt increase your peak.
Nearly all the rigs have a penalty that will mean the Tempest canÆt remain flexible and will become specialized in its fitting but weaker than pretty much any other ship at the role.
I have no problem keeping the slot layout of the Tempest if they make the options for its ôflexibilityö actually legitimate, making those 2 misc highs a real benefit with that 5th mid able to aid its poor damage/tank somehow. Most of all make the rigs choices more flexible and introduce more of them without the min/max style which is not what the Tempest is meant to be about. -------------------------
Originally by: "Lord Violent" EvE is slowly becoming a game for the stupid, catered to by devs as they lack ability to kill/survive anything.
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Ariel Dawn
Beets and Gravy Syndicate
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Posted - 2008.02.10 04:29:00 -
[68]
Originally by: Lyria Skydancer
Originally by: Ariel Dawn
Originally by: Lyria Skydancer
Have you ever pvp'd outside ganking/being ganked pvp?`Because not having to use cap for your weapons is a HUGE bonus. If you havent noticed this while using such a weapon system then you havent pvp'd for real. The tempest is versitile, the geddon isnt. Geddon does more damage. Thats balance.
Uh, click cap booster. Hey look, I can fire my guns! Capacitor sure is difficult to manage with a plated battleship, ayup! If you can't manage your cap and fire guns in a PvP situation, that is your problem and not mine.
Versatility in EVE unfortunately means that it performs poorly in every role compared to it's counterparts and isn't good at one. Most ships are focused within a few roles and the Tempest is outperformed by the Typhoon as a gank-platform, and by the Maelstrom as a tank-platform. Both of those ships individually can fit better tanks AND gank at the same time, despite it's supposed vulnerability. Hence, it needs a change to fit into a proper role.
Of course, unless you propose nerfing the Typhoon and Maelstrom to make the Tempest more appealing.
Minmatar have speed. Thats their thing. So no, you cant have the best tanking and best ganking battleships. Just like gallente, amarr and caldari dont have the fastest hac or cs...
mmmm balance...
That is true. The 50-100m/s extra when MWDing is very, very difficult to take advantage of for battleships though due to their poor agility when compared to cruisers. The Tempest cannot beat a Gallente BS on a gate/station because getting within web-range would get the ship quickly torn to shreds by Blasters. The slower Amarr battleships will be hitting it with their high optimal at any range the Tempest can fire from, so it will want to be as close as possible to maximize DPS. The Tempest is out-damaged and out-tanked though so the chances of winning such an engagement are very minimal.
The balance issue is that the Minmatar advantage of speed is a very minor (and difficult to utilize) advantage at the battleship level, while smaller and more agile craft can do this. That really is the main problem, and I thank you for pointing it out.
Perhaps a reduction in the Tempest's mass or increased agility if any major changes are to be ruled out, being a bit more speedier/agile would make it a slightly better choice for fast-moving gangs of smaller ships needing support while maintaining the racial balances and differences.
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Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
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Posted - 2008.02.10 04:47:00 -
[69]
Originally by: Ariel Dawn ....
Well the tank difference between the commandships compared to sleipnir isnt that huge either and still sleip is pretty darn fast. So on BS level it might not be as noticable but its there. -------------------------------------- The Inquisition III - Relentless Retaliation |
Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.02.10 05:58:00 -
[70]
The tempest has 5 med slots. In the same passive plated setup that everyone else has it needs 3 since it isnt using cap to fire its guns. This means either 2 webs, or two tracking disruptors.
That will be a pretty damn strong combination against anyone, getting very close to laser ships, while making them track terribly, and staying at a longer range against blaster boats while lowering their range even farhter.
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Ravoc
Gallente
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Posted - 2008.02.10 14:24:00 -
[71]
Originally by: Goumindong The tempest has 5 med slots. In the same passive plated setup that everyone else has it needs 3 since it isnt using cap to fire its guns. This means either 2 webs, or two tracking disruptors.
That will be a pretty damn strong combination against anyone, getting very close to laser ships, while making them track terribly, and staying at a longer range against blaster boats while lowering their range even farhter.
That is quite an assumption you make there. A tempest will always fit an injector to give its already weak tank at least some survivability. And even with 2 tracking disruptors, it won't even break the other bs his tank before being blown up himself. Yes, it is that crappy. |
Mila Prestoc
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Posted - 2008.02.10 14:48:00 -
[72]
Edited by: Mila Prestoc on 10/02/2008 14:50:07
Originally by: Goumindong The tempest has 5 med slots. In the same passive plated setup that everyone else has it needs 3 since it isnt using cap to fire its guns. This means either 2 webs, or two tracking disruptors.
That will be a pretty damn strong combination against anyone, getting very close to laser ships, while making them track terribly, and staying at a longer range against blaster boats while lowering their range even farhter.
Your fit means you can't fit a rep tank, so am making (according to Lyria what is our advantage at bs level ) speed/agility worse by fitting a plated tank. Come up against somone who isn't plated/armour rigged and you'll get caught and pawned. To break a dual rep tank you'd still need high damage ammo, to get close and 2 or 3 gyros and would struggle.
Thats 1 setup with limited effectiveness and no flexability like the ship used to have. -------------------------
Originally by: "Lord Violent" EvE is slowly becoming a game for the stupid, catered to by devs as they lack ability to kill/survive anything.
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Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
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Posted - 2008.02.10 19:26:00 -
[73]
Edited by: Lyria Skydancer on 10/02/2008 19:25:59 Edited by: Lyria Skydancer on 10/02/2008 19:25:46
Originally by: Mila Prestoc Edited by: Mila Prestoc on 10/02/2008 14:50:07
Originally by: Goumindong The tempest has 5 med slots. In the same passive plated setup that everyone else has it needs 3 since it isnt using cap to fire its guns. This means either 2 webs, or two tracking disruptors.
That will be a pretty damn strong combination against anyone, getting very close to laser ships, while making them track terribly, and staying at a longer range against blaster boats while lowering their range even farhter.
Your fit means you can't fit a rep tank, so am making (according to Lyria what is our advantage at bs level ) speed/agility worse by fitting a plated tank. Come up against somone who isn't plated/armour rigged and you'll get caught and pawned. To break a dual rep tank you'd still need high damage ammo, to get close and 2 or 3 gyros and would struggle.
Thats 1 setup with limited effectiveness and no flexability like the ship used to have.
Oh ffs stop trolling. Have you even ever friggin flown a tempest? If you meet someone that isnt plated his dual rep tank wont hold up that long. Why? Because you friggin fit a heavy neut on that damn thing. Geez. Go play the game ffs. Tempest is one of the most flexible ships there is. Stop whining. -------------------------------------- The Inquisition III - Relentless Retaliation |
Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.02.10 19:57:00 -
[74]
Originally by: Mila Prestoc Active tanked
Nah, you can likely still break it. Especially since that will be cap charge dependant.
The 2 web version will not have to run its MWD and will be able to keep the range of the hyp or mega or domi way under its opt+falloff.
Against Amarr it means closing and then either orbiting at close range, or loading high damage ammo
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Inir Ishtori
The Guardian Agency Guardian Federation
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Posted - 2008.02.10 20:09:00 -
[75]
somehow i don't like it how people compare a 100 million ship to 140 million ships... stay in the same price/tier category please.
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Mila Prestoc
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Posted - 2008.02.10 20:20:00 -
[76]
Edited by: Mila Prestoc on 10/02/2008 20:33:37 Edited by: Mila Prestoc on 10/02/2008 20:20:16
Originally by: Lyria Skydancer Edited by: Lyria Skydancer on 10/02/2008 19:25:59 Edited by: Lyria Skydancer on 10/02/2008 19:25:46Oh ffs stop trolling. Have you even ever friggin flown a tempest? If you meet someone that isnt plated his dual rep tank wont hold up that long. Why? Because you friggin fit a heavy neut on that damn thing. Geez. Go play the game ffs. Tempest is one of the most flexible ships there is. Stop whining.
I spat my drink out there, you calling someone a troll lmao. Take your own advice, stfu and stop whining thinking the sky is falling and no one else has a right to complain, its pathetic, go play the game. See I can argue like you to, way to easy than addressing the points.
I flew Pests for years, have you? Dual neuts, that it? Wow so many options for flexability, 1 mod. Lets just hope time there firing just after they hit there cap booster and reps or your neuting very little, probably less than you used to fire time.
But hay, lets just say people should just play and ignore all of there clearly layedout points with a response about 1 module.
Originally by: Goumindong Nah, you can likely still break it. Especially since that will be cap charge dependant.
The 2 web version will not have to run its MWD and will be able to keep the range of the hyp or mega or domi way under its opt+falloff.
Against Amarr it means closing and then either orbiting at close range, or loading high damage ammo
Trust me, i've shot (BS 5, full t2 fit) at dual rep Megas using hail at point blank (with 1 gyro and t2 drones) and it had to run out of cap boosters to kill it (dual rep, 3x active, dc, mfs + rep rigs).
As soon as theres a second hostile all these clever tricks don't help as well as more damage to kill sooner or a better tank to tank the extra damage, especially when your agility/speed IS NOT a real advantage at BS level. Thats what I think most minamtar want, a true minmatar style BS rather than the weaker damage/tank variations of other races. -------------------------
Originally by: "Lord Violent" EvE is slowly becoming a game for the stupid, catered to by devs as they lack ability to kill/survive anything.
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Ravoc
Gallente
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Posted - 2008.02.10 21:13:00 -
[77]
Lyria, if you claim to know the Tempest so well, try fighting all other bs in 1 vs 1 fights. Then tell me against which you actually won. |
Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.02.10 22:45:00 -
[78]
Originally by: Mila Prestoc
Trust me, i've shot (BS 5, full t2 fit) at dual rep Megas using hail at point blank (with 1 gyro and t2 drones) and it had to run out of cap boosters to kill it (dual rep, 3x active, dc, mfs + rep rigs).
As soon as theres a second hostile all these clever tricks don't help as well as more damage to kill sooner or a better tank to tank the extra damage, especially when your agility/speed IS NOT a real advantage at BS level. Thats what I think most minamtar want, a true minmatar style BS rather than the weaker damage/tank variations of other races.
Eh, you cant win em all, maybe he just had the right combo of hardeners and you had the wrong ammo? But how can you have "a true minmitar style BS" without obsoleting the smaller ships in the game?
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Mila Prestoc
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Posted - 2008.02.11 01:13:00 -
[79]
Edited by: Mila Prestoc on 11/02/2008 01:15:27
Originally by: Goumindong Eh, you cant win em all, maybe he just had the right combo of hardeners and you had the wrong ammo? But how can you have "a true minmitar style BS" without obsoleting the smaller ships in the game?
He had typical exp+therm+kin. My point is even a Tempest with 1 gyro in falloff used to be able to break them. Now rigs have boosted tanks hugely even at optimal a Tempest can't break them.
Well the Typhoon has the best mass and speed of all BS, its nice, not substancial over the others but its there. A Tempest has the same mass as Mega and Hyperion (joint 2nd), 10m/s base over a Hyperion and 15m/s over a Megathron. It would be nice to have a turret ship with the mass/speed of a Typhoon, which is more of a drone+missile than turret ship.
As you say elsewhere, overloading (heat) favours the people who want to get closer than those who want to control range due to the 10 second cycle time of mwd and having to wait for the next cycle for your overload to activate. So 15m/s over other races base (150m/s with mwd over a mega, neither with plates/rigs) isn't much of an advantage when you have the same mass and heat favours the ship wanting to get closer.
TL;DR: I'd be interested in testing a Tempest with the mass and speed of a Typhoon (maybe slightly better), wouldn't make smaller ships obsolete would it? Would certainly makeup for all the nerfs to the Tempests performance over the years. -------------------------
Originally by: "Lord Violent" EvE is slowly becoming a game for the stupid, catered to by devs as they lack ability to kill/survive anything.
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Law Enforcer
Deadly Addiction
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Posted - 2008.02.11 01:52:00 -
[80]
they just buffed mimatar and amarr by lowering EM resistance and you still *****.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.02.11 07:40:00 -
[81]
Originally by: Mila Prestoc
As you say elsewhere, overloading (heat) favours the people who want to get closer than those who want to control range due to the 10 second cycle time of mwd and having to wait for the next cycle for your overload to activate. So 15m/s over other races base (150m/s with mwd over a mega, neither with plates/rigs) isn't much of an advantage when you have the same mass and heat favours the ship wanting to get closer.
It is when the pest is going to have 2 webs, or 2 tracking disruptors.
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Trishan
Green Men Incorporated
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Posted - 2008.02.11 07:59:00 -
[82]
Originally by: Lyria Skydancer
Oh ffs stop trolling. Have you even ever friggin flown a tempest? If you meet someone that isnt plated his dual rep tank wont hold up that long. Why? Because you friggin fit a heavy neut on that damn thing. Geez. Go play the game ffs. Tempest is one of the most flexible ships there is. Stop whining.
Big words from someone who either doesn't know what he's talking about or is lying out of their elbows. You can hold less cap boosters, your tank is less efficient and fights with the neuts. Even with 2 injectors you'll be going throw them at surprising speed, and the neut on armor points per sec you get aren't that good either, and on a med neut its rubbish.
Not to mention, of course, you'll have close to 0 impact on anything plated. OMG the tempest can fit neuts! To the bunker!
Have you actually flown one recently?
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Neena Valdi
Geddonites
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Posted - 2008.02.11 09:50:00 -
[83]
Tempest is fine as fleet BS. It has 2 huge advantages over rail mega in fleet: 1. Capless guns. 2. Much higher alpha strike (alpha > dps as for sniper BS).
Comparing tempest to mega is also a bit stupid, as you forgetting cap issues of mega. How long will you be able to shoot if there someone neutralizing your cap?
Anyways. You want close range battleship go for phoon or maelstrom. You want a fleet BS - tempest is your choice.
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Pattern Clarc
Quam Singulari The Church.
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Posted - 2008.02.11 11:45:00 -
[84]
Originally by: Neena Valdi Tempest is fine as fleet BS. It has 2 huge advantages over rail mega in fleet: 1. Capless guns. 2. Much higher alpha strike (alpha > dps as for sniper BS).
Comparing tempest to mega is also a bit stupid, as you forgetting cap issues of mega. How long will you be able to shoot if there someone neutralizing your cap?
Anyways. You want close range battleship go for phoon or maelstrom. You want a fleet BS - tempest is your choice.
Capless guns are nice, but I can get them on a maelstrom for more alpha, more dps, and more HP. The damage, range and tracking is why the others would be use, the tempest just doesn't come up at all in any area when compared to the alternatives. It either needs a massive damage boost, or to be retasked into another role.
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HEINZ ZERO
PsyCorp Imperial Republic Of the North
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Posted - 2008.02.11 13:04:00 -
[85]
Originally by: Pattern Clarc
Originally by: Neena Valdi Tempest is fine as fleet BS. It has 2 huge advantages over rail mega in fleet: 1. Capless guns. 2. Much higher alpha strike (alpha > dps as for sniper BS).
Comparing tempest to mega is also a bit stupid, as you forgetting cap issues of mega. How long will you be able to shoot if there someone neutralizing your cap?
Anyways. You want close range battleship go for phoon or maelstrom. You want a fleet BS - tempest is your choice.
Capless guns are nice, but I can get them on a maelstrom for more alpha, more dps, and more HP. The damage, range and tracking is why the others would be use, the tempest just doesn't come up at all in any area when compared to the alternatives. It either needs a massive damage boost, or to be retasked into another role.
the Tempest with more damage is a bad idea... for close range it might be balanced but for long range not
imagine a Tempest with 7 Turret slots.. it would do 400+ DPS with over 4000+ alpha strike
I think this would be way too much compared to other fleet ships
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Kagura Nikon
Minmatar Infinity Enterprises Interstellar Alcohol Conglomerate
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Posted - 2008.02.11 13:04:00 -
[86]
Giving a simple agility boot to the tempest would be enough I think. Would make it a good hit and bail out sniper and improve it as an anti support BS. And that would give it a proper role when compared to the maelstrom. Just a simple 15%-20% agility boost.
------------------------------------------------- If brute force doesn't solve your problem... you are not using enough
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Vlip
Ars ex Discordia GoonSwarm
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Posted - 2008.02.11 15:18:00 -
[87]
The Tempest is perfectly fine as it is. The only thing that we Minmatars need is a boost to artillery optimal. Now that the amarr got a battleship with optimal bonus we are left like idiots at 150km while the other races can hit at 180km (and please don't joke about shooting at opt + fallof with our already lowest DPS weapons in game).
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Gavin Darklighter
THE FINAL STAND
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Posted - 2008.02.11 18:17:00 -
[88]
Originally by: HEINZ ZERO
the Tempest with more damage is a bad idea... for close range it might be balanced but for long range not
imagine a Tempest with 7 Turret slots.. it would do 400+ DPS with over 4000+ alpha strike (with 3 gyros)
I think this would be way too much compared to other fleet ships
Don't forget that the tempest will have a very hard time fitting 7 howitzers, and it will still have terrible range and tracking. With the new Apoc, I can see more and more fleets warping in at 180km+.
Still, I don't think a 7 turret tempest is the solution. I would rather get an 8/4/7 slot layout and give the phoon the fifth mid-slot. If that would happen I would fly both ships more often.
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Valharu
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Posted - 2008.02.11 18:33:00 -
[89]
I have a question.
It seems to me on many designs, Minnis seem to have less shields and armor, but Faster and pack a Extra weapon.
How come the same philosphy isnt followed on the Battleships?
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Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
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Posted - 2008.02.11 20:01:00 -
[90]
Originally by: Gavin Darklighter
Don't forget that the tempest will have a very hard time fitting 7 howitzers, and it will still have terrible range and tracking. With the new Apoc, I can see more and more fleets warping in at 180km+.
I think it is you that shouldnt forget fitting requirements of tachyons and compare them to a tempest fitting high alpha striking turrets that dont use cap.
And im pretty sure fleets wont warp in at 180+ now because thats what they said when rokhs were announced. -------------------------------------- The Inquisition III - Relentless Retaliation |
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