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Galen Silas
Gallente Lucky Hydra Corp SMASH Alliance
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Posted - 2008.02.04 16:34:00 -
[1]
I read in my alliance chat the other night someone saying something about the nanoships getting a nerf, or a change in the polycarbon engine housing rig. Was kind of funny they were talking about it because that same night I died to a nanogang
So none the less, my interests in a nerf have been aroused. Can anyone confirm this? Yes, i love stating my opinion... because people don't like it! |
Last Wolf
Templars of Space
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Posted - 2008.02.04 16:41:00 -
[2]
Nano gang's aren't the problem. Its that people tend to blob up. Being in the nanoship is the only way to survive vs a bigger gang. I'm not talking about completely destroying the bigger gang, but being able to run away.
That and the majority of people are too stupid to counter a nano gang. a group of BS's each with 1 heavy nuet equipped can ruin any nano gangs day, at a lot less risk involved (isk wise) because BS are fully insurable. (Assuming most nano-gangs are mainly tech II ships.
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Cpt Branko
The Bloody Red
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Posted - 2008.02.04 17:31:00 -
[3]
Originally by: Galen Silas Was kind of funny they were talking about it because that same night I died to a nanogang
And you absolutely would have survived verus any kind of gang. And this bring us to:
Originally by: Galen Silas
So none the less, my interests in a nerf have been aroused. Can anyone confirm this?
OMG, so if anyone did a 100 man noobship fleet and killed your solo roaming ship, you would be personally aroused by a noobship nerf? What?
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
Chomapuraku
Templar Republic R0ADKILL
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Posted - 2008.02.04 17:38:00 -
[4]
to mirror the OP's question, i heard the same thing. in alliance chat. from drunk superbowl-watchers. can anyone confirm/deny? can we at least make so that, while speed-tanking is a viable option in combat, it doesn't allow one to disengage at will?
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Cpt Branko
The Bloody Red
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Posted - 2008.02.04 18:16:00 -
[5]
Originally by: Chomapuraku while speed-tanking is a viable option in combat, it doesn't allow one to disengage at will?
Yes. Let us make it so that when people start combat, they are locked in combat and get a popup 'trying to run away, turn back or be destroyed' when they burn out of distruptor range.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
Cornette
Gallente Black Screen of Death HUZZAH FEDERATION
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Posted - 2008.02.04 18:51:00 -
[6]
I'm not a fan of nano-ships, even though I can and do fly them sometimes. But I see the OP is in a alliance that promotes blobbing of epic proportions (you and Roadkill), which is to bring a blob of 300+ people and watch a system grind to a halt until enough people gets ****ed off and logs or the node crash.
And your problem have nothing to do with just nano-gangs, you would have died to any gang because you was in the wrong place at the wrong time. What happened, did your 299+ friends leave you behind so you no longer had the protection of the blob?
Now dual polys + snakes is what I believe people consider overpowered when its used together, but I have never fitted speed-implants so I'm not sure.
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Omarvelous
Destry's Lounge
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Posted - 2008.02.04 18:51:00 -
[7]
You trade a lot to go for speed.
You lose gank + tank because low slots are being used up for nano.
Take a look at the amount of isk they spent into setting up that speed tank. Now spend an equal amount of isk in a counter (faction web, BS with neut for starters).
Put some freakin' diversity in your own gang. Fit anti-speed, throw in some ewar, and get some speed of your own!
Speed is not broken. It is a balanced trade off - the point of speed is dictating your engagement at the expense of high cost and a small tank (if things go south for you - you pop very quickly).
Missiles are great vs slow ships, a gang mate sniping with guns is great vs nano-ships.
__________________________________________________ Sup brosef! Destry's Lounge is looking for a few good drunks - contact me in game.
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Evil Frenchman
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Posted - 2008.02.04 18:55:00 -
[8]
If they render nano ships useless I'm going to cry all over my snakes...making them ****e after having them for only a few days would be ghay
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Kadoes Khan
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Posted - 2008.02.04 18:58:00 -
[9]
Originally by: Last Wolf Edited by: Last Wolf on 04/02/2008 17:11:16 Nano gang's aren't the problem. Its that people tend to blob up. Being in the nanoship is the only way to survive vs a bigger gang. I'm not talking about completely destroying the bigger gang, but being able to run away.
That and the majority of people are too stupid to counter a nano gang. a group of BS's each with 1 heavy nuet equipped can ruin any nano gangs day, at a lot less risk involved (isk wise) because BS are fully insurable. (Assuming most nano-gangs are mainly tech II ships.
Not to mention. Speed has already been drastically nerfed once. You don't see 10km/s nanophoon/Domi's with the agility of a hac, heavy Pre-nerf nos, and 400-600dps anymore. (Good thing too)
Nano gangs are not the only way to survive vs a bigger gang, it's the fact that even if you get yourself into hot water a nano gang has the ability to disengage and run and basically only choose fights they can win. Personally, it's a very effective tactic, no use sustaining losses when you don't need to right?
People don't like nano gangs because they often don't consider forcing an enemy to retreat as a victory, nothing short of pod killing them really counts in their eyes and honestly that's just a problem on the player side, has nothing to do with the game. As to the original question... no changes yet. -=^=- "Someday the world will recognize the genius in my insanity." |
Edriahn
Gallente Bulgarian Mafia Squad Sons of Tangra
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Posted - 2008.02.04 19:08:00 -
[10]
I love fighting nanogangs. There's nothing more exciting, than killing a vagabond/ceptor fitted with faction Items and then podding his snake-clone. nanoishtars are a bit painful though, but they just make the game more challenging :)
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Julius Romanus
Amarr Blood Corsair's Blood Blind
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Posted - 2008.02.04 19:31:00 -
[11]
"nano's" came up in the really bad devchat like a month ago. No changes as yet on sisi, but as others have said there isnt much of a nano problem these days.
The funny thing about a nano ish, is that its heavy drones stay just as slow.
And if you cant tank the mediums...you couldnt survive any other hac either. Well, a civvie fit one sure ;).
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Parfait M
North Face Force
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Posted - 2008.02.04 21:06:00 -
[12]
I like how this entire thread minus Julius' post has nothing to do with what the OP asked. That's Eve-O forums for you.
Devs (specifically Zulupark) mentioned "looking into" stacking penalties on speed mods about a month ago, I haven't heard anything else about it.
------- Drink apple juice; OJ will KILL YOU! |
L70Rogue
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Posted - 2008.02.04 21:36:00 -
[13]
Well maybe speed mods (overdrives, nanos, polycarbons, inertia stabilizers) need a STACKING PENALTY.
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Parfait M
North Face Force
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Posted - 2008.02.04 21:41:00 -
[14]
Originally by: L70Rogue Well maybe speed mods (overdrives, nanos, polycarbons, inertia stabilizers) need a STACKING PENALTY.
0/10
------- Drink apple juice; OJ will KILL YOU! |
Dianeces
Minmatar Repo Industries
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Posted - 2008.02.04 22:03:00 -
[15]
Originally by: L70Rogue Well maybe speed mods (overdrives, nanos, polycarbons, inertia stabilizers) need a STACKING PENALTY.
Guess it's a good thing that overdrives stack with the speed rigs and nanofibers stack with polycarbon rigs, right?
(Protip: Istabs don't modify speed at all. You're an idiot for continually bringing them up as such.)
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Kruel
Beyond Divinity Inc
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Posted - 2008.02.04 22:26:00 -
[16]
If nanos are nerfed, 2km/sec will be the new 5km/sec. People will still complain when someone else is controlling range.
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L70Rogue
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Posted - 2008.02.04 23:01:00 -
[17]
Originally by: Parfait M
Originally by: L70Rogue Well maybe speed mods (overdrives, nanos, polycarbons, inertia stabilizers) need a STACKING PENALTY with snake and and hardwiring implants.
0/10
let me rephrase then
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Gort
Storm Guard Elite
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Posted - 2008.02.04 23:08:00 -
[18]
Originally by: L70Rogue
Originally by: Parfait M
Originally by: L70Rogue Well maybe speed mods (overdrives, nanos, polycarbons, inertia stabilizers) need a STACKING PENALTY with snake and and hardwiring implants.
0/10
let me rephrase then
10/10
-- When in doubt, empty the magazine. |
Dianeces
Minmatar Repo Industries
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Posted - 2008.02.04 23:10:00 -
[19]
Originally by: L70Rogue
Originally by: Parfait M
Originally by: L70Rogue Well maybe speed mods (overdrives, nanos, polycarbons, inertia stabilizers) need a STACKING PENALTY with snake and and hardwiring implants.
0/10
let me rephrase then
Still not right. Istabs don't affect speed. Neither do nanofibers or polycarbs. Oh, and if you stack penalize Snakes, you'll have to do the same with Crystals/Slaves/etc.
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Cpt Fina
Mutually Assured Distraction
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Posted - 2008.02.04 23:51:00 -
[20]
To answers the op's actual question. Yes, there has ben talks about nerfing the nano-ships yet again. CCP haven't stated how, when or how hard as far as I know. But if I were to guess they'll probably nerf it too much, as usual.
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VJ Maverick
Caldari R.E.C.O.N. Black-Out
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Posted - 2008.02.05 00:21:00 -
[21]
Originally by: Cpt Fina To answers the op's actual question. Yes, there has ben talks about nerfing the nano-ships yet again. CCP haven't stated how, when or how hard as far as I know. But if I were to guess they'll probably nerf it too much, as usual.
And even after the nerf, intelligent pilots will still find a way to outmaneuver, out-fly, out-think, and generally out-fight their opponents, and thus the whining will never ever stop.
Telling your girlfriend that you play EvE is like telling her about your herpes. Timing is everything. |
Hannobaal
Gallente Igneus Auctorita GoonSwarm
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Posted - 2008.02.05 00:22:00 -
[22]
Originally by: L70Rogue Well maybe speed mods (overdrives, nanos, polycarbons, inertia stabilizers) need a STACKING PENALTY.
Maybe people need to learn what the game mechanics actually are before whining about them.
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Valenthra
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Posted - 2008.02.05 00:36:00 -
[23]
What about adding 'lite' Webifiers, that has long range but less slow?
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Last Wolf
Templars of Space
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Posted - 2008.02.05 00:39:00 -
[24]
Originally by: Valenthra What about adding 'lite' Webifiers, that has long range but less slow?
They do. Look at officer webs
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Valenthra
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Posted - 2008.02.05 01:08:00 -
[25]
Originally by: Last Wolf
Originally by: Valenthra What about adding 'lite' Webifiers, that has long range but less slow?
They do. Look at officer webs
Well those have 30 - 40k optimal with 75 - 80% slow and probably costs alot?
I was thinking around 50km optimal with perhaps 25 - 50%?
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Cpt Fina
Mutually Assured Distraction
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Posted - 2008.02.05 01:11:00 -
[26]
Originally by: Valenthra
Originally by: Last Wolf
Originally by: Valenthra What about adding 'lite' Webifiers, that has long range but less slow?
They do. Look at officer webs
Well those have 30 - 40k optimal with 75 - 80% slow and probably costs alot?
I was thinking around 50km optimal with perhaps 25 - 50%?
Sure, if I get an "imunity to webs"-implant.
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Goshinko
State War Academy
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Posted - 2008.02.05 01:12:00 -
[27]
Originally by: Valenthra
Originally by: Last Wolf
Originally by: Valenthra What about adding 'lite' Webifiers, that has long range but less slow?
They do. Look at officer webs
Well those have 30 - 40k optimal with 75 - 80% slow and probably costs alot?
I was thinking around 50km optimal with perhaps 25 - 50%?
Lol, no.
Originally by: IHeartYou However, Crows seem to suit me best because it's just so much fun to toy with your target, then own them with your 150-200dps.
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Noobalt Logoffski
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Posted - 2008.02.05 02:08:00 -
[28]
Originally by: Valenthra
Originally by: Last Wolf
Originally by: Valenthra What about adding 'lite' Webifiers, that has long range but less slow?
They do. Look at officer webs
Well those have 30 - 40k optimal with 75 - 80% slow and probably costs alot?
I was thinking around 50km optimal with perhaps 25 - 50%?
Hello Kitty Online - that way ----------->
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arbalesttom
Caldari Glauxian Brothers
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Posted - 2008.02.05 03:08:00 -
[29]
Originally by: Noobalt Logoffski
Originally by: Valenthra
Originally by: Last Wolf
Originally by: Valenthra What about adding 'lite' Webifiers, that has long range but less slow?
They do. Look at officer webs
Well those have 30 - 40k optimal with 75 - 80% slow and probably costs alot?
I was thinking around 50km optimal with perhaps 25 - 50%?
Hello Kitty Online - that way ----------->
Says the poasting alt to the guy that tries to make a statement somehow, even though his proposal is way overpowered..
***Warning! Sig ahead!***
Bounty: Jonny JoJo
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Dianeces
Minmatar Repo Industries
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Posted - 2008.02.05 03:35:00 -
[30]
Actually, I like this poasting alt. He can stay.
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