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Cpt Fina
Mutually Assured Distraction
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Posted - 2008.02.05 22:28:00 -
[31]
Originally by: Wordsworth Fireheart Hmm, chucking in my two isk worth. 1) Low sec can be secured without resorting to piracy, although it has more in common with playing a roving patrol gang looking for known pirate groups, tricky but do-able.
Yes, it's possible to fly around looking for -5 targets. I believe that you a talking about a large scale joint operation in which alot of high-sec residents move to low-sec. It's theoreticly possible but not very likely to happen. CCP should look into mechanics that'd allow single corps to more effectively secure their conduct in low-sec.
Originally by: Wordsworth Fireheart
3)Maybe tightening up the security restrictions for entering low sec, requiring higher than -10 sec status to enter a 0.1 system without the gate guns opening up on you. It would make piracy more of a balancing act between keeping the (concord) law sweet with destruction of faction npc's and picking and choosing your pvp targets to maximise your player derived loot.
Outlaws allready fight at severe disadvantages in low-sec. Making the fights even more uneven just based on standings isn't the answer imo.
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Royal Tycoon
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Posted - 2008.02.05 22:32:00 -
[32]
Less nerfing, more playing. |

Mr Twinkie
The Bastards
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Posted - 2008.02.05 22:40:00 -
[33]
1) Shrink empire - make it only a handful of systems
2) Move all asteroid belts to low sec systems (their will be alot more if we shrink high sec.)
3) Boost gate guns, cause camps r ghey and it would encourage belt ratting -----------------
 The Bastards.. Come Visit |

Corstaad
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Posted - 2008.02.05 23:31:00 -
[34]
High sec missions are worth way to much money. It takes no effort just 2 months of sps to go slay boars. When someone brags about alt-tabbing there mission runner during a cap fight there something wrong .
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delta phi
Minmatar
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Posted - 2008.02.06 02:42:00 -
[35]
Edited by: delta phi on 06/02/2008 02:42:33 ok no more nrefs ppl.changeing hi sec to low sec is a nerf.changing standing rules is a nerf.adding concord to low sec is a nerf. simple, u want more ppl in low sec? there needs to be a low sec BOOST!!! make lv 5 missions pay enuff to make it worth the risk. make lv 4 lowsec missions pay x2 as much. put 2x the rats in lowsec.the lower you got the more the rats.whats this sh** no bs rats in .1 space? pick on the carbear mission runners all u like if u kill the lv 4 hi sec missions off ppl will stop playing and u get even less targets.when you hunt deer u put out corn and salt. you dont make it leagal to shoot them in town.
i have spoken.
shoot first, shoot second, shoot some more.shoot anyone asking stupid f***ing questions. |

techzer0
IDLE GUNS
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Posted - 2008.02.06 03:12:00 -
[36]
Originally by: Royal Tycoon Less nerfing, more playing.
Woot, he gets it! 
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Originally by: Praxis1452 you win eve
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The Comatorium
Caldari The Ghazi
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Posted - 2008.02.06 03:47:00 -
[37]
Edited by: The Comatorium on 06/02/2008 03:48:45
Originally by: jnky Edited by: jnky on 05/02/2008 16:55:34 Further increase low sec gains so more corps move out there? :-
Better belt rats
Better ore (or even better, have an ore type or 2 unique only to lowsec like ice)
Make all lvl 4's and 50% of lvl 3's low sec (I mean come on these get rich quick lvl 4 missions which are more lucrative then 0.0 ratting need to be a little harder let the players manage the difficulty )
Apart from that whats wrong with pvp'ing pirates, win or loose its a lot more fun fighting ppl with experience then popping over ambitious loners, and they drop better loot.
Im not sure I like any of your solutions and I dont worry about lag in high sec, its the fleet lag that I cant stand 
Make it half way 0.0, thats a great idea... keep'em coming. Don't you change the High sec... We all need a bit of AFK Mining in high sec when we feel down. -------------------------
Quote: Mining skills just makes your character go noob longer.
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Qutan
Gallente
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Posted - 2008.02.06 07:23:00 -
[38]
Some nice ideas here thanks to all, most people can see the problem needs to be sorted while others bury their heads in the nearest nebula .
I most like the idea of no security hit for attacking low secuity pilots and increased hitting power of gate guns ,but one thing is true with the ever increasing customers in eve things need to change to keep a strong pvp element in the game . Not a pirate I just love the 
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Corstaad
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Posted - 2008.02.06 07:30:00 -
[39]
Good comment Qutan but gateguns are as I see it one of the problems with low sec. It makes you fly a BC and above. To add your going to see more fast lockers but also a role for low sp toons.
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Niffetin
Gallente Omni Research
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Posted - 2008.02.06 09:40:00 -
[40]
OP IS AN IDIOT, TRALLALALALAAA! --- Teeheee! mematar's Video Archive |
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Dhejay Centrix
Caldari Black Podding
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Posted - 2008.02.06 11:13:00 -
[41]
Originally by: Qutan
1, Increase the the hitting power of gate guns to reduce gate camps harder to tank the gate guns
No matter how much DPS the gate guns do it will always be possible to evade/tank them. People will just camp with bigger ships.
Originally by: Qutan
2, Remove bonus to gangs in low sec
This nerfs all PvP in low sec. Silly idea tbh.
Originally by: Qutan
3, Layer the low sec systems wrt pvp eg .4 only frigate and cruiser pvp allowed .3 battlecruiser and battleship pvp allowed concord would arrive if larger ships open fire .2 other low sec as things stand now .
You can't take out a POS in a 0.4 with a frig. Also, no concord in low sec ever.
Originally by: Qutan
4,No uber pirates in .4 and .3 this could be layered according to their security status eg -10 not allowed below -6 allowed this will not stop the uber pirates but reduce their numbers in .3 and .4 .
Players with - sec status are already limited in their movements, no need to limit them any further. This would make the game far too unbalanced in the favour of carebearing
Originally by: Qutan
5,Concord would arrive if more than 2 ships start an attack on a single ship in ,4 and .3
See the second half of my answer to 3.
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yessir Icanboogie
Science and Trade Institute
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Posted - 2008.02.06 11:34:00 -
[42]
More entrypoints, less bottlenecks in low-sec. Apart from that keep it as it is.
It'll make more carebears attracted to take the risk to move in, it'll reduce the amount of camped sweetspots that make people stay away, and ultimately: it will give roaming pirates more prey.
We need more pirates in low sec, but less big gang camps. Low sec needs a buff to piracy as well as carebearing.
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Exlegion
Caldari New Light Hydra Alliance
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Posted - 2008.02.06 12:12:00 -
[43]
Originally by: yessir Icanboogie More entrypoints, less bottlenecks in low-sec.
Nice idea.
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Guru |

Cygnus Scott
Caldari Deep Core Mining Inc.
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Posted - 2008.02.06 17:29:00 -
[44]
Originally by: yessir Icanboogie More entrypoints, less bottlenecks in low-sec. Apart from that keep it as it is.
It'll make more carebears attracted to take the risk to move in, it'll reduce the amount of camped sweetspots that make people stay away, and ultimately: it will give roaming pirates more prey.
We need more pirates in low sec, but less big gang camps. Low sec needs a buff to piracy as well as carebearing.
More entry points will help with the gate campers, but it won't help balance the risk vs. reward problem of low sec. You see what we have here is the classic Predator & Prey Scenario that exists through out nature with one problematic twist.
In nature if the population of a prey species in a region goes up the corresponding predator species goes up as well. Once the predators reach a certain level of population they thin the population of the prey in that region to the point that it decreases, as the prey species becomes more scarce the predator population either has to move on, starve, or feed upon itself. Either way the number of predators in the area declines.
In EVE however the Pirates just keep increasing, there is no "starvation" to thin their ranks. They may fall upon one another but many are just running their alt or main in High sec or the safety of their Alliance 0.0 space instead. The "care bears" venture into low sec maybe once and are almost instantly set upon by a gang of Pirates, they leave and don't come back ever again.
You see the problem is not risk vs. reward, its that its ALL risk with little reward. Miners aren't venturing there because often they lose their ship in the first 5 minutes, mission runners don't go there because getting jumped in the middle of a mission and losing a BC or BS just isn't worth it.
Lets look at it this way, I did L3 Blockade last night with a Corp mate and we made a little over 3 million each in bounties, mission reward, and mission bonus plus some mediocre loot and salvage (the loot gods weren't smiling on us). Now had that been in low sec a pirate or pirate group attacked it would have cost me about 40 million (I'm insured of course but still) to replace and refit my Drake and I don't even want to think how much it would have cost to replace my corp mates Raven. After all was said and done with the insurance I would have had to shell out about 4 million of my own money, I wouldn't have broken even had I lost my ship. Even had it payed more I doubt I would have run that particular mission in low sec since it took two of us and several warp outs to actually complete it with all the elite ships that spawn.
Missions in low sec would have to pay 50-100% of the worth of the ship required to run them do make it worthwhile because most times you are almost guaranteed to have a group of pirates show up in your mission complex. We all know that won't happen.
The best way to do it (for the pirates)would to vary your hunting grounds and give then time to "rest", think of it like farmers do with their fields, crop rotation. Let the systems alone for a bit to allow the mission runners and miners to trickle back in, then hit them for a bit a night or two then move to another system you haven't hit in a while. Problem is there are just too damn many pirates for such an idea to work.
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xAlvarez
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Posted - 2008.02.06 20:04:00 -
[45]
Originally by: Twilight Mourning I vote for CCP to open up a second server where people can start fresh. No tons of caps everywhere. Lowsec would again be fertile fishing!
Awesome idea.
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Tal Nok
Amarr DEATH'S LEGION
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Posted - 2008.02.06 20:24:00 -
[46]
Originally by: jnky Edited by: jnky on 05/02/2008 16:55:34 Further increase low sec gains so more corps move out there? :-
Better belt rats
Better ore (or even better, have an ore type or 2 unique only to lowsec like ice)
Make all lvl 4's and 50% of lvl 3's low sec (I mean come on these get rich quick lvl 4 missions which are more lucrative then 0.0 ratting need to be a little harder let the players manage the difficulty )
Apart from that whats wrong with pvp'ing pirates, win or loose its a lot more fun fighting ppl with experience then popping over ambitious loners, and they drop better loot. Quote:
This.
Originally by: CCP Mitnal Forum gods ANGRY.
Need sacrifice.
Originally by: hellsknights It's always nice to kill something you can't afford
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Sirius Problem
Darkness Inc. Blood Blind
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Posted - 2008.02.06 20:45:00 -
[47]
Edited by: Sirius Problem on 06/02/2008 20:47:00 Random thoughts from the pirate PoV.
This talk about being unable to secure a low-sec area because of the sec status hits one would have to take is BS.
(A) You may freely attack any player that is Outlaw status (-5 or lower) without suffering a sec status hit.
(B) You may freely attack any player that is criminally flagged for attacking you, or anyone else, without suffering a sec status hit.
So, if you're truly a "good guy", it is fairly easy to avoid sec status hits while defending yourself.
Most ppl die in low-sec because they are alone. 99% of the targets we come across are solo. Since pirates often have the sentry guns working against them, carebears that actually traveled in a decent gang would survive. How do you think pirates survive other pirates? We travel in gangs, we use the map, we use scouts, we use our heads.
Why don't any bears try to "secure" low sec space? It really is about risk vs reward. What's the point of constantly dealing with pirates for the meager rewards in low sec? The rats/roids aren't that much better. It's likely easier to befriend an alliance and operate out of "secured" 0.0.
Boosting sentries will just make low-sec more lifeless. People will be able to pass through unscathed. Over 90% of our targets are travelers, not miners, not ratters. Again, low sec doesn't offer mining/ratting reward incentives.
Low-sec is essentially for those interested in, or at least not shy about, a PvP encounter. Problem is, a large majority of the player base is not interested in PvP at all.
Moving all ice to low sec is a good idea. In the short term, the farmers would get spanked, but it would force them to fight -- And don't think they won't. They've already shown a willingness to defend their enterprise because it's RL money to them.
Ok... I guess that's enough randomness for today ---- I am Super Cool
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X'mtber
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Posted - 2008.02.06 21:09:00 -
[48]
Originally by: Sirius ProblemLow-sec is essentially for those interested in, or at least not shy about, a PvP encounter. Problem is, a large majority of the player base is not interested in PvP at all.
[/quote
Actually the problem is a large majority of the player base is not interested in NON-consensual pvp
It really really is very hard for you guys to grapple with the concept of people wanting to shape their OWN gameplay isn't it?
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Cygnus Scott
Caldari Deep Core Mining Inc.
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Posted - 2008.02.06 21:19:00 -
[49]
Originally by: Sirius Problem Edited by: Sirius Problem on 06/02/2008 20:47:00 Random thoughts from the pirate PoV.
This talk about being unable to secure a low-sec area because of the sec status hits one would have to take is BS.
(A) You may freely attack any player that is Outlaw status (-5 or lower) without suffering a sec status hit.
(B) You may freely attack any player that is criminally flagged for attacking you, or anyone else, without suffering a sec status hit.
So, if you're truly a "good guy", it is fairly easy to avoid sec status hits while defending yourself.
I have to disagree with you Sirius, while you are correct in your statements you are a bit off in practice. Not all Pirates have -5 sec rating, so attacking them gives you a security hit. If they are flagged for attacking you or someone else that probably means they've already taken the advantage in the fight. So you're either webbed, scrambled, jammed, or damaged before you even begin to fight back and many pirates seem to wait out the aggression flag in a safe spot so they don't get popped by sentry guns.
When in low sec its a "shoot first, ask questions later" attitude that will keep you from getting blown up (then again it just might get you blown up too if you shoot the wrong person). A scouting alt in a noob ship with a passive targeting array & ship scanner can easily assess the offensive/defensive capabilities of an group without alerting them to much of anything. Who cares if the ship gets destroyed or the alt get podded. That way you can pick and choose your targets and your fight.
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Exlegion
Caldari New Light Hydra Alliance
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Posted - 2008.02.06 21:46:00 -
[50]
Edited by: Exlegion on 06/02/2008 21:54:03 Edited by: Exlegion on 06/02/2008 21:52:24
Originally by: Sirius Problem Edited by: Sirius Problem on 06/02/2008 20:47:00 Random thoughts from the pirate PoV.
This talk about being unable to secure a low-sec area because of the sec status hits one would have to take is BS.
(A) You may freely attack any player that is Outlaw status (-5 or lower) without suffering a sec status hit.
(B) You may freely attack any player that is criminally flagged for attacking you, or anyone else, without suffering a sec status hit.
So, if you're truly a "good guy", it is fairly easy to avoid sec status hits while defending yourself.
Most ppl die in low-sec because they are alone. 99% of the targets we come across are solo. Since pirates often have the sentry guns working against them, carebears that actually traveled in a decent gang would survive. How do you think pirates survive other pirates? We travel in gangs, we use the map, we use scouts, we use our heads.
Why don't any bears try to "secure" low sec space? It really is about risk vs reward. What's the point of constantly dealing with pirates for the meager rewards in low sec? The rats/roids aren't that much better. It's likely easier to befriend an alliance and operate out of "secured" 0.0.
Boosting sentries will just make low-sec more lifeless. People will be able to pass through unscathed. Over 90% of our targets are travelers, not miners, not ratters. Again, low sec doesn't offer mining/ratting reward incentives.
Low-sec is essentially for those interested in, or at least not shy about, a PvP encounter. Problem is, a large majority of the player base is not interested in PvP at all.
Moving all ice to low sec is a good idea. In the short term, the farmers would get spanked, but it would force them to fight -- And don't think they won't. They've already shown a willingness to defend their enterprise because it's RL money to them.
Ok... I guess that's enough randomness for today
I wasn't talking about the true pirates. I'm referring to those 'carebear' pirates that watch their sec hits like supermodels watch their weight, because they themselves are not interested in non-consensual PVP. Low sec is teeming with these types of so-called pirates. In essence, they want their cake and eat it too. They want to continue carebearing away in high sec, going about merrily. And they also pirate as they please.
What I propose is for CCP to reduce that 'window' of piracy tolerance from the current, which is +5.0 all the way down to -5.0. That means that a player cannot be touched without first committing an aggression. That means anti-pirates have to sit there and look at each other's pretty faces until the so-called pirate decides to aggress, if they want to keep their own sec status intact. That right there is a problem in low sec. CCP should reduce this window to +5.0 and 0.0 as the lower limit. Anything below 0.0 and the player is fair game for anyone to attack IN LOW SEC ONLY (to minimize drastic change).
It's not going to solve all the problems of low sec, but atleast it may keep some of the 'wanna-be' pirates a 'lil bit busier working on their precious sec status instead of pirating in low sec.
Edit: Forgot to add, since new players start at 0.0, maybe CCP can change it so they start at a sec status of 1.0, to give new players the 'benefit of the doubt'.
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Guru |
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Sirius Problem
Darkness Inc. Blood Blind
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Posted - 2008.02.06 22:56:00 -
[51]
Originally by: Cygnus Scott Not all Pirates have -5 sec rating
Yes, they do. At least that or lower. Everyone else is a Care-Rat 
Quote: If they are flagged for attacking you or someone else that probably means they've already taken the advantage in the fight. So you're either webbed, scrambled, jammed, or damaged before you even begin to fight back
Yes, they may get first volley advantage, but if you're there to fight it won't make much difference. Targeting the pirate, dictating range, etc can be done without firing a shot before needed, so I don't buy it that it's harder to be anti-pirate and not take sec hits. The fact that you have sentries on your side gives anti-pies a huge advantage as well.
Quote: seem to wait out the aggression flag in a safe spot
So? Probe them out. That's what we do to targets that hide.
Quote: When in low sec its a "shoot first, ask questions later" attitude that will keep you from getting blown up
Not exactly. It's more like, "Be aware, understand game mechanics, use the map, use your scanner, and pick your battles" that keep you alive.
Quote: A scouting alt in a noob ship with a passive targeting array & ship scanner can easily assess the offensive/defensive capabilities of an group
It will never last long enough to report anything worthwhile. Most people size up the offensive capability of a fleet by the ships being flown, not scanning them for individual fits. ---- I am Super Cool
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Mr Twinkie
The Bastards
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Posted - 2008.02.07 00:10:00 -
[52]
Edited by: Mr Twinkie on 07/02/2008 00:10:58 Edited by: Mr Twinkie on 07/02/2008 00:10:34 I think some form of high sec piracy needs to be possible... Maybe no podding? and no camping stations or gates?
O and make probes only useable in lowsec -----------------
 The Bastards.. Come Visit |

techzer0
IDLE GUNS
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Posted - 2008.02.07 00:20:00 -
[53]
Originally by: Exlegion
Originally by: yessir Icanboogie More entrypoints, less bottlenecks in low-sec.
Nice idea.
Flip it around and it's perfect... more bottlenecks, less entrypoints. Lowsec is not fecking 0.0, which needs all the entry points it can get, because you can camp a gate solo with a Mobile Warp Disruptor and never have to tank sentries. 
------------
Originally by: Praxis1452 you win eve
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Vrikshaka
Mutually Assured Distraction
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Posted - 2008.02.07 01:50:00 -
[54]
Originally by: Cygnus Scott Not all Pirates have -5 sec rating
Higher than -10.0 is a carebear.
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HakanSherif
Minmatar Invicta.
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Posted - 2008.02.07 04:57:00 -
[55]
Answer is easy, just boost the lvl 5 mission rewards, prolly increase the chance of faction spawns in them and voila u will have nice and decent reason for carebears to come to low sec and not on their own with their friends too, so we can kill them. :)
Otherwise everything suggested by OP seems as whining to me.
 Est Sularus oth Mithas |

yessir Icanboogie
Science and Trade Institute
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Posted - 2008.02.07 12:26:00 -
[56]
Originally by: techzer0
Originally by: Exlegion
Originally by: yessir Icanboogie More entrypoints, less bottlenecks in low-sec.
Nice idea.
Flip it around and it's perfect... more bottlenecks, less entrypoints. Lowsec is not fecking 0.0, which needs all the entry points it can get, because you can camp a gate solo with a Mobile Warp Disruptor and never have to tank sentries. 
I should put my background here, as reference to back up my suggestion:
I started in 2005, as a pirate. I stole ore, worked with bookmark schemes (undercut market price to phony locations, usually the noob start area). My very first home from day one was in 0.4.
Later on I moved to be 'security' for industrial corps, so I moved to 0.0, got part of the wolfpack roaming and homeland defence, etc. Up to this point low sec was still fine, I often went in there and roamed and had some 1v1 or 1v2 or 2v1.
A bit later I joined a roaming pvp corp that had no home, no base. We just went where we wanted, pew pew what we wanted. At this point suddenly low sec went crap. At the start I could do 50-100 jumps from one side of the map to the other, pew pew a bit, then do all the jumps back. Occationally there was some 0.0 bubbles, at the start it was fun and worked well.
However, some things really ruined low sec, from a pvp point of view, today. I'm not talking mining/mission running, I don't do that. The problem today is multiple: pirates found ways to bubble gates without bubbling.
One way is to use scouts and make sure you park on the side someone decloak. With enough people you will web/neut them before they can warp off of rush back to the gate.
Another is to use the same system but instead of waiting, you stand at a spot aligned towards a gate. When your scout report they are incoming on the other side, you initiate warp. Gang lands on top of the person and they're screwed.
HIC's.
Try to see where I base my point that low sec piracy today is crap. From a pvp point of view. It's no risk for the pirates, purely rewards. To be anti-pirate you'll need a really dedicated team that is good enough to pull off a trap, considering the scouts.
Just to wrap it up, I'll simply note that I have personally only lost one ship recently in these low sec camps, but mainly because I stopped running them because of above mentioned reasons. And when I do, I use a covert ops frig with cloak or an interceptor.
It might be that low sec camps look different on other sides of Empire, I mostly move in 3-5 pipes and can only talk about those. And there it's quite common you face 5-20 pirates that usually sport recons for long range web/scramb, sometimes capital ships, and the rest is assorted battleships (the occational hac).
In my view, it lies in the pirates interest to get more people travelling through lowsec. That gives more potential targets. And actually, that might pull me back to low sec as well. As it is now, it's simply not appealing that I have to bring an army and have a fleet fight just to get to/through low sec. And the amount of targets in belts/space in low sec is just tragic. Depleted. Is it purely the camps that drained low sec of prey? Partly. But as other people mentioned, the reward in low sec is really low as it is. I remember when it was a good starting ground, where you leared to pvp while making money for your first battlecruiser. It would be an excellent space for young players and small-gang pvp today as well.
More entrypoints would make that more viable. Not more bottlenecks.
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Johan Lazarr
Metafarmers
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Posted - 2008.02.07 12:38:00 -
[57]
Edited by: Johan Lazarr on 07/02/2008 12:41:14
Originally by: Mr Twinkie 1) Shrink empire - make it only a handful of systems
2) Move all asteroid belts to low sec systems (their will be alot more if we shrink high sec.)
3) Boost gate guns, cause camps r ghey and it would encourage belt ratting
signed 
belt pirating died out nearly completely, occassionally you get some noob explorers, and probing mish runners is heavily contested. and the only reason is see for this are highsec missions, they simply are far too rewarding, lowsec mishs are more rewarding by the way, give more isk and LP. but since that is only about 10-20% of what you get from a mish it hardly matters. there simply is a heavy unbalance between low and high sec at the moment.
it wasnt always like this. its just some addittions to the game unbalanced the hole situation, i like the additions, they need to be balanced though.
PS: also lowsec mining died out due to mining barges being able to make massive profit in highsec, only seen one in 2 months in a lowsec belt, was solo, so died, but well, in highsec nearly all belts are quite dry, theres ways to pirate in highsec but its not meant to be to encourage pirates to move there..... _______________________________________
Sartre was a bum ;) |

Exlegion
Caldari New Light Hydra Alliance
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Posted - 2008.02.07 13:05:00 -
[58]
Edited by: Exlegion on 07/02/2008 13:06:05 You can nerf high sec all you want. You can remove missions, ores, and ALL the content you want. High sec will STILL be more profitable than low sec. Why? Because running missions, mining, or doing anything other than just passing through low sec in a fast frig is suicidal and profitless.
I don't understand why people insist in nerfing high sec into oblivion. The only thing CCP will get out of that is less accounts = less profit = less R&D = Everyone's screwed.
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Guru |

Saerdna16ID
Gallente 16th Interspacial Dynasty
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Posted - 2008.02.07 13:10:00 -
[59]
Problem with low sec is that the reward over the risk is not worth it. Why to go on a .4 to mine or kill Rats when i can do it on a .5 and the difference will be very little?
the Rats on a .4 or .3 are similar to .5 especially when it come to loot as for mining you can mine same **** in a .5 that you can mine in a .4. Why go to a .4 and have my ship blowned to pieces when .5 will have same result (profit wise)?
No low sec do not worth it and thus why most low secs are empty.

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Johan Lazarr
Metafarmers
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Posted - 2008.02.07 13:21:00 -
[60]
Edited by: Johan Lazarr on 07/02/2008 13:24:10
Originally by: Exlegion Edited by: Exlegion on 07/02/2008 13:06:05 You can nerf high sec all you want. You can remove missions, ores, and ALL the content you want. High sec will STILL be more profitable than low sec. Why? Because running missions, mining, or doing anything other than just passing through low sec in a fast frig is suicidal and profitless.
I don't understand why people insist in nerfing high sec into oblivion. The only thing CCP will get out of that is less accounts = less profit = less R&D = Everyone's screwed.
its quite simple, highsec has been incredibly boosted in the last years, lowsec wasnt, 5 years ago there were more people lowsec( NOT percentagewise ) then now, and at peak times maybe alltogether 10k players online, it was actually quite a lot less pirates then antipies and carebears since lowsec was compared to highsec more rewarding, and people knew how to defend themselves, right now pirats simply pirat themselves, its not being pirat its more like large scale empire pvp. outlaws shouldnt be the majority in lowsec.
PS: besides pirating in lowsec ive been running missions there lately quite a lot, and i somehow ( maybe with brains ) was able to run some really good profit, same with belt ratting when i didnt had the skills for L4s yet, think about it _______________________________________
Sartre was a bum ;) |
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