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Author |
Thread Statistics | Show CCP posts - 14 post(s) |
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CCP Phantom
C C P C C P Alliance
984
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Posted - 2012.02.14 16:11:00 -
[1] - Quote
Ready for Valentine's Day? Read CCP Vertias' newest devblog of how he and his Team Gridlock applied some love to our EVE Client.
Learn all about the resulting smooth client optimizations from this intense care in CCP Veritas' devblog here!
And of course, we love to hear all your feedback, replies and comments! CCP Phantom - German Community Coordinator |
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Jack Paladin
Solar Storm The Forsaken.
114
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Posted - 2012.02.14 16:13:00 -
[2] - Quote
First
And Roll on CCP! <3 |
Callic Veratar
Power of the Phoenix
150
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Posted - 2012.02.14 16:16:00 -
[3] - Quote
The devblog's comments button links to itself and not here. |
Kubiq
7th Space Cavalry
5
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Posted - 2012.02.14 16:19:00 -
[4] - Quote
Quote:the sorting of the overview will lock when you hover over it
Win! |
MidnightWyvern
Night Theifs Fatal Ascension
5
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Posted - 2012.02.14 16:20:00 -
[5] - Quote
As someone who was present for that 1300+ man throw-down in 92D, I can not be more excited for this. |
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CCP Phantom
C C P C C P Alliance
989
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Posted - 2012.02.14 16:22:00 -
[6] - Quote
Callic Veratar wrote:The devblog's comments button links to itself and not here.
Edit:
Whoop, it does now, or my web browser was broken. Maybe both?
The comments link in the devblog always needs a few moments to update properly, until then it just links back onto the blog itself instead of this thread.
CCP Phantom - German Community Coordinator |
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mechtech
Ice Liberation Army
134
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Posted - 2012.02.14 16:25:00 -
[7] - Quote
Nice! |
Alara IonStorm
1573
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Posted - 2012.02.14 16:27:00 -
[8] - Quote
How you are fighting the War against Lag, Balance and Stale Content and winning on every front, well...
I <3 New CCP So Much!
Keep on making me Smile my Glorious Internet Spaceship Overlords. o7 |
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CCP Mindstar
CCP Eve Tv
15
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Posted - 2012.02.14 16:28:00 -
[9] - Quote
CCP Veritas is an hero! |
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BeanBagKing
Terra Incognita Intrepid Crossing
110
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Posted - 2012.02.14 16:28:00 -
[10] - Quote
Faster overview? less overview lag? brackets got a boost as a side effect?
I love you CCP
I'm not sure if I'll like the new lock overview on mouseover thing or not, that remains to be seen. This blog is bursting at the seams with win though. Good work! (and keep up the effort on brackets please).
Edit: Who gave you my Maelstrom fit! |
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CCP Punkturis
C C P C C P Alliance
1220
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Posted - 2012.02.14 16:30:00 -
[11] - Quote
GOOOOOOOOOOO TEAM!
Great changes CCP Punkturis | EVE UI Developer | @katrinat |
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Efraya
DEEP-SPACE CO-OP LTD Exhale.
75
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Posted - 2012.02.14 16:30:00 -
[12] - Quote
This blog fills me with a warm fuzziness!
WSpace; Best space. |
M'pact
Federal Navy Academy Gallente Federation
0
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Posted - 2012.02.14 16:32:00 -
[13] - Quote
Woot! Faster overview and brackets equals better game. Awesome CCP! Hover-lock sounds cool too. |
Ammzi
Imperial Guardians The Aurora Shadow
816
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Posted - 2012.02.14 16:33:00 -
[14] - Quote
YES YES YES!!! quote CCP Spitfire
"Hello Im Blue,"
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Bloodpetal
Mimidae Risk Solutions
432
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Posted - 2012.02.14 16:35:00 -
[15] - Quote
The changes were awesome on SISI. There was some bugginess still that I hope they got out of the system - but warping onto a grid with a lot of brackets (hundreds of drones, etc, etc) was seamlessly smooth - where before we got an FPS drop while loading all o fthose little "x"s.
Who thought drawing little "x"s all over the place would cost so much CPU in the modern era ... o.o
And more information per second! Literally. I hope I can keep up with my overview now! lol.
All gone though! Great job.
Mimidae Risk Solutions Recruiting |
Razin
The xDEATHx Squadron Legion of xXDEATHXx
242
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Posted - 2012.02.14 16:35:00 -
[16] - Quote
Wow! Those are some excellent improvements! Thank you! |
Trebor Daehdoow
Dirt Nap Squad Dirt Nap Squad.
1599
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Posted - 2012.02.14 16:39:00 -
[17] - Quote
+1 for UI love. Re-Elect Trebor to the CSM - because I have not yet plumbed the depths of my inherent masochism!
My CSM Blog |
Ancy Denaries
Frontier Venture
134
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Posted - 2012.02.14 16:42:00 -
[18] - Quote
So much win. "Shoot at anything that moves. If it doesn't move, shoot it anyway, it might move later."
"Do not be too positive. The light at the end of the tunnel could be a train." - Franz Kafka |
Komen
Capital Enrichment Services
57
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Posted - 2012.02.14 16:44:00 -
[19] - Quote
Team Gridlock, Best Gridlock.
Also it's my birthday. No really, CCP, you didn't have to, but hey I'll take it. ;) |
Ajurna Jakar
Jian Products Engineering Group Nulli Secunda
6
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Posted - 2012.02.14 16:48:00 -
[20] - Quote
i hope the overview updating still puts broadcasted targets to the top of the list while hovering |
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Steve Ronuken
Fuzzwork Enterprises
228
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Posted - 2012.02.14 16:49:00 -
[21] - Quote
Devblog as a valentine's day present. Novel, but I'll take is. Especially as it's a good one FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator and other 'useful' utilities. |
TheLostPenguin
Surreal Departure
16
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Posted - 2012.02.14 16:52:00 -
[22] - Quote
Increasing the refresh rate is nice, and if it runs smoother for the occasions it used to hiccup[ thats awesome, BUT....
Quote:the sorting of the overview will lock when you hover over it.
This really needs to be (gasp horrible word coming) optional! I very often have my mouseover the overview for the bulk of the time in combat, it only leaves the overview briefly to change selected target (assuming I dont do so using the overview) or interact with a wreck/can. The rest of the time I tend to keep the cursor there as it's where it's likely to be next used, I can see there's no problem at all for people with diferent styles of using the ui but will really suck having to keep moving the cursor away from where it needs to be to get things to update.
On an related-but-unrelated note, have you fixed the actual functionality of the overview yet? I still routinely have no jaming notification icon(s) untill AFTER the jamming clears, would be nice to have those back and accurate (espcially with the higher refresh rate on the overview). |
Mechaet
Thunderwaffe Goonswarm Federation
0
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Posted - 2012.02.14 16:54:00 -
[23] - Quote
I wonder about secondary side effects from this. Don't get me wrong, it's great that the overview and brackets are getting some performance upgrades. But what they said about upping the hertz on the refresh of the data... I wonder if that will result in more load on the servers, and if the optimization thus far on the server side has been enough to accommodate (what appears to be) a simple timer change. Or is it the same data rate it had before, you just SEE the data 2.5x faster? |
Tanaka Aiko
ICE is Coming to EVE Goonswarm Federation
30
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Posted - 2012.02.14 16:57:00 -
[24] - Quote
seems pretty good, hope i'll see the difference :) |
TheLostPenguin
Surreal Departure
16
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Posted - 2012.02.14 16:57:00 -
[25] - Quote
Mechaet wrote:I wonder about secondary side effects from this. Don't get me wrong, it's great that the overview and brackets are getting some performance upgrades. But what they said about upping the hertz on the refresh of the data... I wonder if that will result in more load on the servers, and if the optimization thus far on the server side has been enough to accommodate (what appears to be) a simple timer change. Or is it the same data rate it had before, you just SEE the data 2.5x faster?
Reads to me like they've just made the client considerably better at getting the data from the server onscreen, rather than actually changing anything about how/when data is sent. |
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CCP Veritas
C C P C C P Alliance
344
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Posted - 2012.02.14 16:57:00 -
[26] - Quote
Mechaet wrote:I wonder if that will result in more load on the servers, and if the optimization thus far on the server side has been enough to accommodate (what appears to be) a simple timer change. Or is it the same data rate it had before, you just SEE the data 2.5x faster? Yeah, it's the stuff at the end there. The protocol from client to server didn't change, just how fast the client updates the overview specifically. CCP Veritas - Senior Programmer - EVE Software |
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Swooshie
USA Canada Private Corp
59
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Posted - 2012.02.14 16:58:00 -
[27] - Quote
So far, in my book, possible side-effects of overview locking don't seem too much compared to the consequence of clicking on the wrong thing like it happens now. I guess we will see.
Unless there is a monster hidden in there, I'll learn to leave my mouse a little further to the side with pleasure! "It is when I think about meaning that I lose what I meant to say." -á-á-á -Swooshie |
Adam Reed
Aliastra Gallente Federation
5
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Posted - 2012.02.14 16:59:00 -
[28] - Quote
Wow, we wait for weeks for a dev blog to come along and then one comes along all at once. And it's ****. Hooray. |
Mechaet
Thunderwaffe Goonswarm Federation
0
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Posted - 2012.02.14 17:01:00 -
[29] - Quote
CCP Veritas wrote:Mechaet wrote:I wonder if that will result in more load on the servers, and if the optimization thus far on the server side has been enough to accommodate (what appears to be) a simple timer change. Or is it the same data rate it had before, you just SEE the data 2.5x faster? Yeah, it's the stuff at the end there. The protocol from client to server didn't change, just how fast the client updates the overview specifically. Awesome, rock on Team Gridlock! |
Bagehi
Association of Commonwealth Enterprises Test Friends Please Ignore
46
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Posted - 2012.02.14 17:01:00 -
[30] - Quote
Veritas gets a beer at Fan Fest for this one! |
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