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Author |
Thread Statistics | Show CCP posts - 14 post(s) |
Rena Windor
Blue Dragon Enterprises
0
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Posted - 2012.02.14 17:59:00 -
[61] - Quote
The only thing I can think of that would make the overview better is the ability to add more Tabs. Because sometimes there just arn't enough tabs. Those of us that used to go between combat and logi and other things going on when you have to worry about cap ships on the field and didn't want to have that tab off while trying to also do combat from time to time. Would be nice to have 10 tabs or something like that. The overview is the brain of the organization and the capacitor is the heart of the ship. Why can't it multitask better.
But overall, I love the plans and will have to check out SiSi tonight when I am not fakeing looking like I am working, when I am really parusing the intertubes looking at something way more awesome then tech documents. |
Bloodpetal
Mimidae Risk Solutions
434
|
Posted - 2012.02.14 18:01:00 -
[62] - Quote
Honestly, what I would REALLY like is the ability to split off overview tabs - so you can have 2 overviews to look at and keep certain information separate.
I'll keep dreaming though.
Mimidae Risk Solutions Recruiting |
SuperSpy00bob
North Eastern Swat Pandemic Legion
21
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Posted - 2012.02.14 18:12:00 -
[63] - Quote
I'm not sold on the overview locking on mouse-over. I think it will end up getting in the way more than it comes in handy, especially when FC's are broadcasting targets, which normally will jump to the top, but now won't change as your mouse is already hovering over the overview (waiting for the broadcast to come up, of course).
It might be a good idea to make this a setting that can be disabled. |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
919
|
Posted - 2012.02.14 18:18:00 -
[64] - Quote
Another absolutely stunning performance and usability upgrade from this crew. Even the required change to the overview lock mechanism has been noticed and altered to match it with new improved refresh speed. This shows that you people have actually tested the stuff you code and want to deliver something to be proud of. Plenty of respect and big thanks to entire team. Special thanks about the window optimizations. Those were really really welcome.
Get |
Palovana
Inner Fire Inc.
106
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Posted - 2012.02.14 18:19:00 -
[65] - Quote
Bloodpetal wrote:Honestly, what I would REALLY like is the ability to split off overview tabs - so you can have 2 overviews to look at and keep certain information separate.
I'll keep dreaming though.
That is actually a good idea in theory but I'm thinking the client would have to be changed a LOT to handle it, like putting two engines into a motorcycle, if the frame isn't designed specifically for it there's no way to make it work.
I just know someone will produce a wikipedia link of a dual-engined motorbike now. Please support: export of settings in editable format
Your stuff goes here. |
Bloodpetal
Mimidae Risk Solutions
435
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Posted - 2012.02.14 18:29:00 -
[66] - Quote
Palovana wrote:Bloodpetal wrote:Honestly, what I would REALLY like is the ability to split off overview tabs - so you can have 2 overviews to look at and keep certain information separate.
I'll keep dreaming though.
That is actually a good idea in theory but I'm thinking the client would have to be changed a LOT to handle it, like putting two engines into a motorcycle, if the frame isn't designed specifically for it there's no way to make it work. I just know someone will produce a wikipedia link of a dual-engined motorbike now.
I think I heard CCP say something about possibility of doing it once, but I'll leave the official commentary to the Rebel Prince of EVE, Veritas.
Mimidae Risk Solutions Recruiting |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
919
|
Posted - 2012.02.14 18:37:00 -
[67] - Quote
SuperSpy00bob wrote:I'm not sold on the overview locking on mouse-over. I think it will end up getting in the way more than it comes in handy, especially when FC's are broadcasting targets, which normally will jump to the top, but now won't change as your mouse is already hovering over the overview (waiting for the broadcast to come up, of course). It might be a good idea to make this a setting that can be disabled. You can target broadcasted targets from broadcast history.... It is rather important that with improved refresh speed overview does lock before hitting the button to prevent miss-clicks and make browsing the target easier.
I do however agree that lock while hovering over with mouse has some disadvantages - but after the update - it is still better than not locking at all and definitely still faster than with old overview's refresh speed.
Get |
SuperSpy00bob
North Eastern Swat Pandemic Legion
21
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Posted - 2012.02.14 18:50:00 -
[68] - Quote
Grey Stormshadow wrote:SuperSpy00bob wrote:I'm not sold on the overview locking on mouse-over. I think it will end up getting in the way more than it comes in handy, especially when FC's are broadcasting targets, which normally will jump to the top, but now won't change as your mouse is already hovering over the overview (waiting for the broadcast to come up, of course). It might be a good idea to make this a setting that can be disabled. You can target broadcasted targets from broadcast history.... It is rather important that with improved refresh speed overview does lock before hitting the button to prevent miss-clicks and make browsing the target easier. I do however agree that lock while hovering over with mouse has some disadvantages - but after the update - it is still better than not locking at all and definitely still faster than with old overview's refresh speed.
I'm well aware you can lock directly from the broadcast window, however the broadcast window often lags in heavy fighting, sometimes broadcasts even get lost if the FC is calling too fast (donno if this is a bug or intentional throttling), at times it's a lot faster to search the overview as the name is called over comms than it is to wait for the broadcast to come through. |
Nova Fox
Novafox Shipyards
3113
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Posted - 2012.02.14 19:00:00 -
[69] - Quote
Kubiq wrote:Quote:the sorting of the overview will lock when you hover over it Win!
super win
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HELIC0N ONE
GoonWaffe Goonswarm Federation
129
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Posted - 2012.02.14 19:06:00 -
[70] - Quote
devblog wrote:BONUS GOODNESS:
Since the overview and brackets share a lot of code, we made them a bit faster by accident.
Hell yes.
How much is 'a bit'? Is there more to come on bracket lag? Having to sacrifice massive amounts of situational awareness to get a playable framerate at present is supremely irritating. |
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Salpun
Paramount Commerce Tactical Invader Syndicate
192
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Posted - 2012.02.14 19:09:00 -
[71] - Quote
HELIC0N ONE wrote:devblog wrote:BONUS GOODNESS:
Since the overview and brackets share a lot of code, we made them a bit faster by accident. Hell yes. How much is 'a bit'? Is there more to come on bracket lag? Having to sacrifice massive amounts of situational awareness to get a playable framerate at present is supremely irritating. Seemed gone. First time I realized cap and rep requested actually show when brackets are on. Join the mass test and see for your self. |
Rixiu
North Star Networks The Kadeshi
99
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Posted - 2012.02.14 19:16:00 -
[72] - Quote
CCP Veritas wrote:Sascha Valieri wrote:Quote:With the increased update rate, we made one super tiny functional change which youGÇÖll probably notice and hopefully like GÇô the sorting of the overview will lock when you hover over it. Previously it would freeze if you held your lock button, but with things moving around quicker it felt better to lock sooner than that.
Does that mean, a new Target does not appear in the overview if I hover over it? Imagine a Gate you are on one side and a nother player is jumping through. Does he appear on that overview after decloaking when I hover over the overview or not? New objects show up at the bottom of the list and objects that leave get greyed out while sorting is locked. Same behavior as exists on TQ today if you hold down your lock key (ctrl by default).
Related question, what happens to the broadcasts when the window is locked? Will it still jump up as it does now or do I need to "unlock" the overview? |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
919
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Posted - 2012.02.14 19:26:00 -
[73] - Quote
SuperSpy00bob wrote:Grey Stormshadow wrote:SuperSpy00bob wrote:I'm not sold on the overview locking on mouse-over. I think it will end up getting in the way more than it comes in handy, especially when FC's are broadcasting targets, which normally will jump to the top, but now won't change as your mouse is already hovering over the overview (waiting for the broadcast to come up, of course). It might be a good idea to make this a setting that can be disabled. You can target broadcasted targets from broadcast history.... It is rather important that with improved refresh speed overview does lock before hitting the button to prevent miss-clicks and make browsing the target easier. I do however agree that lock while hovering over with mouse has some disadvantages - but after the update - it is still better than not locking at all and definitely still faster than with old overview's refresh speed. I'm well aware you can lock directly from the broadcast window, however the broadcast window often lags in heavy fighting, sometimes broadcasts even get lost if the FC is calling too fast (donno if this is a bug or intentional throttling), at times it's a lot faster to search the overview as the name is called over comms than it is to wait for the broadcast to come through.
Yep... and at least I feel that certain name from static list is faster than searching it from list which is bouncing up and down.
Only major downside I see here is that you can't keep your mouse cursor on top of the overview all the time any more. This mainly comes to question when waiting someone to appear from cloak. These "new" targets are something that might need second look. In other words... should new targets keep appearing to end of the list while overview is in "locked" state to keep information accurate. In yet other words... should overview lock "lock" only the sorting but keep actual target information update active? Would this be even possible?
edit: NM, apparently it is working just like this already so... there clearly shouldn't be any problem.
Get |
Liang Nuren
Heretic Army Heretic Nation
785
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Posted - 2012.02.14 19:28:00 -
[74] - Quote
Veritas, were you drunk when you wrote this? ;-) Also, great blog post. The overview settings are a massive buff to my frigate PVP lifestyle. :hi5:
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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Ranger 1
Ranger Corp
981
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Posted - 2012.02.14 19:28:00 -
[75] - Quote
The hover lock feature is brilliant, yet simple. As others have said, it's behavior with broadcasts may need to be looked at.
This may not be in your area to look at, but I know a lot of people who would cry tears of joy for a simplified mechanic to correctly set up one's overview.
Obviously people eventually figure out (or are shown) one that works for sorting hostiles, etc in a manner that works well for what they are trying to do and where they are flying... but it's a pain if you ever have to set them up again (or learn how to do it to begin with).
Some may say this isn't necessary, but I believe a surprisingly large number of people turn away from PVP simply because they are embarrassed that they can't figure it out. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
Obsidian Hawk
RONA Corporation RONA Directorate
756
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Posted - 2012.02.14 19:32:00 -
[76] - Quote
AFter reading these last few blogs.
CCP Veritas and team KILL ALL LAG! I mean grid lock....
Well, they are going to get a lot of free beer and poon at fanfest this year.
Just sayin, great work like this needs to be well rewarded. |
Salpun
Paramount Commerce Tactical Invader Syndicate
192
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Posted - 2012.02.14 19:33:00 -
[77] - Quote
IT goes back to usability if the 5 tabs where pre filled with the 5 standard templates that are now in game it would be a major win. Even make unlocking new tabs part of the NPE. If you know how, skip the training and save your own. Its another step in the learning process that can be used as a reward to a new player. |
Xercodo
Disturbed Friends Of Diazepam Dark Matter Coalition
884
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Posted - 2012.02.14 19:36:00 -
[78] - Quote
He looks good in sunglasses doesn't he? The Drake is a Lie |
pmchem
GoonWaffe Goonswarm Federation
199
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Posted - 2012.02.14 19:41:00 -
[79] - Quote
CCP Veritas wrote:Tarsas Phage wrote:Thank you CCP Veritas!
Question - in the course of working on these fixes, have you fixed the bug where the overview occasionally fails to get or process a pilot's Alliance tag, therefore not applying the appropriate color tag and any filtering to his entry in the overview and ship bracket in space? Probably not. I'm aware of that one and have it in my head while I'm going through code. Hopefully at some point I stumble upon something that could cause that. Without a reliable reproduction (as you say, it's rare), that's all I can really do
next time CCP runs a fleet ingame, have it be a capfleet. the bug is common, not rare, with large capfleets cyno'ing around (especially if fights are involved at one end). |
SuperSpy00bob
North Eastern Swat Pandemic Legion
21
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Posted - 2012.02.14 19:48:00 -
[80] - Quote
Grey Stormshadow wrote: Only major downside I see here is that you can't keep your mouse cursor on top of the overview all the time any more.
This is my point exactly, you now can't hold your mouse over the overview and expect it to update, where as before you could quickly toggle the lock button on and off and force the overview to pause when you wanted, and update normally when you wanted. |
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Darth Sith
Grim Determination Nulli Secunda
13
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Posted - 2012.02.14 19:50:00 -
[81] - Quote
Pure awesome sauce!
If I could make it to fanfest I would be buying Gridlock a series of rounds :)
In the mean time you'll just have to settle for a virtual, manly, totally heterosexual group hug with maybe an extra pat on the ass for Veritas cause he rules ! :)
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Liang Nuren
Heretic Army Heretic Nation
786
|
Posted - 2012.02.14 19:52:00 -
[82] - Quote
SuperSpy00bob wrote:Grey Stormshadow wrote: Only major downside I see here is that you can't keep your mouse cursor on top of the overview all the time any more.
This is my point exactly, you now can't hold your mouse over the overview and expect it to update, where as before you could quickly toggle the lock button on and off and force the overview to pause when you wanted, and update normally when you wanted.
Conceptually, I find no problems with the new idea. It means when I'm going to click on the overview, it holds the **** still.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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Chribba
Otherworld Enterprises Otherworld Empire
2479
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Posted - 2012.02.14 20:03:00 -
[83] - Quote
I'd like to see a text only client, a low-memory client for the chatty geeks hehe
Keep up the good work!
edit/Can you also PLEASE put back the option to MINIMIZE chat window requests. It's annoying that they cannot be minimized only closed, bc that makes people keep sending requests, minimize and all the requests pile up and can be accepted when I can take them rather than being in the way.
/c
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Bloodpetal
Mimidae Risk Solutions
439
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Posted - 2012.02.14 20:17:00 -
[84] - Quote
SuperSpy00bob wrote:Grey Stormshadow wrote: Only major downside I see here is that you can't keep your mouse cursor on top of the overview all the time any more.
This is my point exactly, you now can't hold your mouse over the overview and expect it to update, where as before you could quickly toggle the lock button on and off and force the overview to pause when you wanted, and update normally when you wanted.
I agree it's going to probably feel unnatural to be forced to move your mouse off the overview in some situations. How often do you keep your mouse over the overview? Always? I honestly don't even pay attention. SO I could keep my mouse over the overview at all times... and then this would be unhappy times. :( Mimidae Risk Solutions Recruiting |
Leopold Jakuard
Misfit Mining and Manufacturing
0
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Posted - 2012.02.14 20:27:00 -
[85] - Quote
Refactoring old code? More of this please. |
Ranger 1
Ranger Corp
983
|
Posted - 2012.02.14 20:28:00 -
[86] - Quote
Quote:This is my point exactly, you now can't hold your mouse over the overview and expect it to update, where as before you could quickly toggle the lock button on and off and force the overview to pause when you wanted, and update normally when you wanted.
I don't think this is going to be a big issue.
Gate Camping: Keep your mouse at the bottom of what is listed on the overview. Your target will appear there as soon as he uncloaks, and sooner than he did before.
Broadcasts: This behavior could easily be made to work the same way, or better yet simply jump to the top of the overview as it does now. If it isn't like this yet, I doubt it would take much to make is so.
Other than those two situations your mouse goes constantly over to select your specific locked target, or activate modules, or any number of things anyway. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
HELIC0N ONE
GoonWaffe Goonswarm Federation
130
|
Posted - 2012.02.14 20:37:00 -
[87] - Quote
Ranger 1 wrote:Quote:This is my point exactly, you now can't hold your mouse over the overview and expect it to update, where as before you could quickly toggle the lock button on and off and force the overview to pause when you wanted, and update normally when you wanted. I don't think this is going to be a big issue. Gate Camping: Keep your mouse at the bottom of what is listed on the overview. Your target will appear there as soon as he uncloaks, and sooner than he did before. Broadcasts: This behavior could easily be made to work the same way, or better yet simply jump to the top of the overview as it does now. If it isn't like this yet, I doubt it would take much to make is so. Other than those two situations your mouse goes constantly over to select your specific locked target, or activate modules, or any number of things anyway.
It sounds like one of those things that will really irritate you for 10 minutes then you'll naturally adjust to it and never have to think about it again.
Being able to toggle the overview freeze option would be sensible though. |
SXYGeeK
Tera Incognita Rolling Thunder.
9
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Posted - 2012.02.14 21:11:00 -
[88] - Quote
I'm going to mention something again in the client that has bothered me the most about combat.
ship locking around invulnerability events such as warping in, gate decloaking, ext..
When a target warps in, or decloaks from a gate (or some other things?) attempts to target them end in "target is invulnerable" this results in pilots spam clicking lock attempts on the target, often the target moves back to gate and jumps away, or aligns and warps out, all the while lock attempts result in "target is invulnerable"
I've heard all kinds of stories from other pilots about how network latency is involved, and how sitting on a good connection in the UK a tackler is much more effective.
It would be spectacular if we could "queue" targeting for any target on our overview, a target as it is leaving station, a target as it is warping in, a target just decloaking from gate.. ext... The targeting status would just "invulnerable" until the appropriate time, and then begin counting down to lock. network latency could be accounted for based on when the locking request was initiated and when the target became invulnerable. so a laggy client could see a target go jump from "invulnerable" to part way through the locking progress.
hotting up modules would be ready to engage the target resulting in more reliable (fair) tackling that is less dependent on network latency.
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Infinion
Awesome Corp
31
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Posted - 2012.02.14 21:20:00 -
[89] - Quote
CCP Colgate is best pony
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Unbent John
Albidus Corvus Allianz Albidus Corvus
1
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Posted - 2012.02.14 21:39:00 -
[90] - Quote
Sounds delicious!
Smoother gameplay is always good and locking the overview on hover is a fabulous idea. I hope this will as a side effect result in the market stopping to stutter once a second after loading new prices.
Very much looking forward to Crucible 1.2 now. |
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