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Thread Statistics | Show CCP posts - 10 post(s) |
Seetesh
Caldari Pixels Docks Darkness Rising Alliance
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Posted - 2008.02.13 11:07:00 -
[181]
Ive been asking for this for so long, and its about time well done :)
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Kell Braugh
Caldari
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Posted - 2008.02.13 22:03:00 -
[182]
Edited by: Kell Braugh on 13/02/2008 22:08:08 One of the first replys mentions this is a bad thing because it will make the EW ships a big target b/c now people can see WHO is jamming/damping/etc them. I'm sorry but as far as i see it, EW ships are already the default primary when they show up on the field of battle. Carebears and PvP'ers alike target and neutralize (read KILL) the EW ships first unless they have a very good reason not to, just ask anyone who they kill first in missions, the scramming/webbing frigs. As far as group-based PvP the default role of support ships IS is kill the EW/tacklers that are affecting their charge (as shown in the AF's role of protectoret of battleships)
This information is already available be examining the visuals of attacking ships. Reading the back story, all (ok, well MOST) ships have crews. Just think of this display as your crew members reporting back their observations to the captain (you) if you have a problem with the "overflow of information"
I personally think UI changes are more called for at this time over ship changes, especially since they are truely race/ship neutral.
Two thumbs up for the devs on this one-- next stop, keyboard-based targeting/overview management?
edit: on second thought, i would love to just see all the overview bugs fixed, if you want you can call it a buff ;P Especially wartargets and their drones.
EFT screen shots are NOT an accurate example of a ship's abilities. |
Delphi Disra
Dawn of Fire Ka-Tet
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Posted - 2008.02.13 23:11:00 -
[183]
Edited by: Delphi Disra on 13/02/2008 23:11:00 nice job on overview
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Justar Vuiten
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Posted - 2008.02.14 06:27:00 -
[184]
Like the changes, should make the overview more functional!
While your working on the overview, how about a good way to filter out all non-war targets in empire, without filtering out the stargates and other neutral structures?
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Eraggan Sadarr
Phoenix Tribe
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Posted - 2008.02.14 22:06:00 -
[185]
Originally by: CCP Tuxford
Originally by: Ral Ulgur \o/ Yay!
Please DO make everything exportable or store setting server side. It's really annoying if you have a corrupt personal eve folder and you need to reconfigure your overview.
Yeah this is something we want to do (actually with more than just overview settings).
This is one of my biggest wishes ...although getting the EWAR icons to work in overview on sisi would be nice too.....how?
Eve Market Scanner
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CCP Tuxford
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Posted - 2008.02.15 09:27:00 -
[186]
Originally by: Eraggan Sadarr ...although getting the EWAR icons to work in overview on sisi would be nice too.....how?
They should be default on by now but if for some reason they are not then you go into overview settings -> appearance tab -> EWAR subtab.
There is a bug where tracking disrupting, warp scrambling and webifying was not showing up and spamming your errors with logs (ironically the error report machine was broken ). It's been fixed internally and the fix should be on sisi soon if it's not there already. _______________ |
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Siege
Minmatar Siegecraft Bounty Hunting
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Posted - 2008.02.16 19:54:00 -
[187]
Just to toss an idea out there that hit me while reading this.
Perhaps give the almost useless Passive Targetters a bit of a role in here, and have them mask any EW notifications? Would add in an interesting twist. Otherwise, the core concept of the EW notifications seems sound for the most part. Out of curiosity though, how would the combat utility drones work into this? I don't know anybody that has drones active on their overviews, so EW/Web/Nos/Neut drones wouldn't have any indications to them.
As to the reduction of overview clutter, definitely a good thing to see that in there as well. Though perhaps a "Show-All" feature that can be quickly toggled on and off would be nice, otherwise it takes a long time to dig through the overview settings when you actually do want to look at those things again.
------ begin signature -----
Little known Eve fact, The original race names were: Amarr Empire, Caldar Empire, Minmatar Republic, The Jovians, and The Remanaquie Federation. |
Adunh Slavy
Ammatar Trade Syndicate
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Posted - 2008.02.16 21:09:00 -
[188]
Tuxford,
If I could draw your attention to the post below, since you're probably watching this thread. There's a behavior with the default tab of the overview. It does seem to be working as designed, however that behavior may be seen as inconsistent. The thread below goes into more detail.
Thanks, -AS
http://oldforums.eveonline.com/?a=topic&threadID=706086
The Real Space Initiative - V5 (Forum Link)
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CCP Tuxford
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Posted - 2008.02.16 21:57:00 -
[189]
I'm gonna reply to you in this thread if you don't mind. Well actually by the time you read this I already have so basically I'm gonna reply to your other thread in here regardless of what you feel about it.
Originally by: Adunh Slavy Edited by: Adunh Slavy on 15/02/2008 23:56:24
Would it be possible allow the user to assign a saved overview/bracket to the default overview tab and have it persist through all session changes? Right now there is a work around to do this but it is rather kludgey and will likely catch some people off guard.
Steps 1 Make a new tab 2 Create overview/bracket settings as desired using new tab, save them 3 Open overview settings and apply user created view/brackets to new tab, apply. 4 Set user created setting to default tab via overview chevron right click 5 Dock 6 Log off and log back in. 7 Undock - Default is now something other than "standard" though still "not saved"
Now for the fun part, create yet another overview/bracket combo (I'm going to call this a "view" for brevity) and save those.
Apply this new view setting to default tab via the right click chevron, make it something obvious, like adding all planets and your "kludge saved" not having planets. Now dock and undock with out logging off - poof, back to the kludge save.
Prior to the current implementation, if I docked with view A, I would undock with view A. Now it jumps around on two different conditions, docking, and what setting was applied when I logged. This has the potential to create a behavior matrix that will give the impression of inconsistent behavior, not something usually associated with the word "default."
Maybe I am missing something?
When you change your overview settings you start using a new overview schema called "Not saved" so you don't overwrite your other settings accidentally with some unwanted stuff. This not saved schema isn't persisted unless you save it and then it's not really persisted as you have a new schema with new name. The fact that it's not persisted over jumps more of a bug though.
Now personally if I've got a overview schema called for example "low-sec pirating" and I want to remove lets say stargates of it then I would much rather have the schema change and update instead of having to save it again but thats just me. Would be interested in knowing other players view on that though. _______________ |
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Gloria Soban
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Posted - 2008.02.17 08:45:00 -
[190]
Do not mess with the overview in regards to listing who is jamming,dampening,etc. Its a little late now to make the game EASY for those of us who have been fightingt he old way and Adapted. Why must we change it to cator to those WHO excuse me... Suck at pvp!!
The overview is fine the way it is and if the gamers learn simple tactics and know their ships its not to hard to figure out who is doin what to you in a fight.
So please for the love of god do not mess with something that isnt broken!
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Gloria Soban
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Posted - 2008.02.17 08:49:00 -
[191]
Edited by: Gloria Soban on 17/02/2008 08:49:39
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Adunh Slavy
Ammatar Trade Syndicate
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Posted - 2008.02.17 16:39:00 -
[192]
Originally by: CCP Tuxford
When you change your overview settings you start using a new overview schema called "Not saved" so you don't overwrite your other settings accidentally with some unwanted stuff. This not saved schema isn't persisted unless you save it and then it's not really persisted as you have a new schema with new name. The fact that it's not persisted over jumps more of a bug though.
Now personally if I've got a overview schema called for example "low-sec pirating" and I want to remove lets say stargates of it then I would much rather have the schema change and update instead of having to save it again but thats just me. Would be interested in knowing other players view on that though.
Sisi is giving me "incompatible build" message right now and not updating the client. I will test again when I can and make sure of my steps. My recollection is that the default tab did persist the "not saved" schema across jumps, it did not however persist between docking and undocking and instead would revert to the schema that was applied when the player logged on.
Once sisi is playing nice, I will check again with a clear cache.
The Real Space Initiative - V5 (Forum Link)
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Dubious Drewski
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Posted - 2008.02.18 21:30:00 -
[193]
Originally by: Adunh Slavy
Originally by: Rykaro So it will be even easier to find and kill those of us who use EW ships meaning they're even less likely to be of any use at all?
Use it against them, scorp with only one ECM and a massive tank comes to mind.
Yeah! Sure it will initially make Ewar users more vulnerable, but very shortly afterwards, tactics will change .... and become much more interesting!
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Bimjo
Caldari SKULLDOGS
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Posted - 2008.02.18 23:48:00 -
[194]
excellent blog, and glad this is happening(seems most agree) p.s I don't suck at PvP and I play zoomed out , so this will help me ======================== XXX |
Mos7Wan7ed
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Posted - 2008.02.19 17:30:00 -
[195]
any way the filters could add brackets to things that don't already get brackets. things like asteroids for instance.
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Backdaft
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Posted - 2008.02.20 15:11:00 -
[196]
First, will the improvements to the overview also fix the bugs? For instance, If I have an overview file designed for fleet manuveurs then I don't want friendlies to show up where they can accidently be targeted in my overview. But something wierd is going on with the filters. If I have "show players with high standing" unchecked then this also seems to make it impossible to get wrecks to show in my overview. I can right-click a wreck and I get the option to remove it -implying it's suppose to be there. Since the bottom two filter items in this list refer to wrecks specifically, my bughunting guess is that they're using duplicate id's or some such and walking over each other. Wrecks should be neutral and not grouped with friendlies.
Overall, the improvements discussed are nice -in theory. I've always thought its better to just show the player with a graphic effect, but the warp scramble and webbing graphic look the same to me, sadly. They really need a sense of directionality like the energy neutralization graphic and a differing color scheme that further separates them. But players in large fleet operations will likely have all effects turned off to reduce lag so having these new additions to the overview will help in such cases.
The bracket filters are a nice concept for reducing screen clutter. But sadly they will make very little difference to me personally as well as several other friends with whom I have discussed this thread. The reason? We've largely stopped looking at the screen! Sad but true. Space should be muted, or even black. Black is quiet and peaceful. As pod pilots, we want to embrace the emptyness of space -or at least be given the option of doing so. Instead we have CCP artists running rampant and making every space background look as if the player is buried in a nebula. IT'S ALL JUST TOO BRIGHT! It's become a struggle for many of us to see if our weapons buttons are all on -which can be iffy when the lag is bad. We find ourselves drunkenly swiveling the camera desperately trying to get a dark patch of space into the forward view, not only to relieve the eye strain, but to contrast against our buttons so we can see what mods are activated. We end up playing the game thru the overview. Seems a shame to have all those new pretty graphics going to waste.
There used to be a bug a few patches back where the space background would fail to load after you'd been logged into the game for an hour or two. A pure slice of heaven it was! You've no idea how much eye strain builds up until you get hit with this bug. It's like getting your eyeballs messaged. LOL. Well, almost. The only downside was the warp tunnel effect became so over-powering as to be nauseous. You literally had to look away or barf -or relog and take the space backgrounds back.
Is there any way we could get an overview option to turn off space backgrounds? But please keep the new star effects as those are nice and really all I need. At the very least, find those backgrounds with the bands of bright, billowing white clouds wrapping across the screen and smack them with a nerf bat. Then for good measure smack the artist that painted them with the nerf bat a few times over the head. Please take pictures of this to share at the next fanfest event. Or redo the graphics on the buttons yet again with some contrast so we can clearly see when they're on. Most ppl I know run this game at the highest res possible to achieve maximum screen real estate. I run mine at 1600x1200 so all interface elements are smaller and harder to see.
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Blazde
4S Corporation Morsus Mihi
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Posted - 2008.02.21 23:45:00 -
[197]
This all looks good but is the 3 year old "background colours ocasionally get swapped between items" overview bug fixed yet? It still causes major diplomatic incidents on a regular basis.
And no sorry, I can't reliably reproduce it.
And yes it's almost a non-issue if you filter everything friendly and have an nbsi policy in 0.0. But for other r.o.e, empire wars and the one new guy in the gang who's not aware of the bug it is still an issue. _
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Adunh Slavy
Ammatar Trade Syndicate
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Posted - 2008.02.22 08:35:00 -
[198]
Originally by: Backdaft
Is there any way we could get an overview option to turn off space backgrounds?
Yes please.
The Real Space Initiative - V5 (Forum Link)
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sci0gon
Tech 2 Ammo Holdings Limited Tech Holdings Limited
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Posted - 2008.02.23 21:21:00 -
[199]
well well well, this does look interesting
what is your expected release date? are you thinking of brining this out with trinity 1.1 too??
if you are then i'd say please take baby steps, the decay of ships/cans/corpses left in space within 30 days is a damn good idea and i'd love to see that come in and get some attention first before you try to be platinum. I know your stuff wont run exactly as you wish it to due to the fact that it never really does and often requires some fixes after.
now imagine if you added both of those amazing content updates at the same time, you'd have to shift through a lot of code just to find the issues that are the main problem. now if you deployed these seperately and allowed the server to adapt to them one at a time. I'm fairly sure that you'd have a lot of happy customers.
The main thing i am concerned with especially on this blog is about the new icons on the overview. This great war a lot of the 0.0 alliances / corporations are involved in at the moment is a good reason why that needs some attention.
how will this work with a large amount of numbers in one system?
i recall seeing a screenshot not to long ago where a 0.0 system actually rivaled jita with the amount of numbers it gets on a weekend.
Will the loading of the icons have to deal with communication with server performance at the time so that the client knows that the pilots ship is suffering from some form of EW?
now with the induced server lag that is calling on so many pilots actions and drones/fighters. how will things work then?
will the icons even respond or will they take a while to even load up on the client side?
thats all from me for now, as they are the main questions that im after information about
NPC'n wise both of those proposed changes im definatly looking forward too
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Adunh Slavy
Ammatar Trade Syndicate
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Posted - 2008.02.24 08:26:00 -
[200]
Originally by: sci0gon
Will the loading of the icons have to deal with communication with server performance at the time so that the client knows that the pilots ship is suffering from some form of EW?
The client already is being told about EW as it is now, regardless of the overview change. This change will simply display the data in an additional location, and not just the space window as it does today.
The Real Space Initiative - V5 (Forum Link)
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Gadawan
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Posted - 2008.02.25 08:43:00 -
[201]
Edited by: Gadawan on 25/02/2008 08:43:28
Originally by: Gloria Soban Do not mess with the overview in regards to listing who is jamming,dampening,etc. Its a little late now to make the game EASY for those of us who have been fightingt he old way and Adapted. Why must we change it to cator to those WHO excuse me... Suck at pvp!!
The overview is fine the way it is and if the gamers learn simple tactics and know their ships its not to hard to figure out who is doin what to you in a fight.
So please for the love of god do not mess with something that isnt broken!
Lol What stops you adapting now? Or do you need 4 years for that?
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Gangus
Minmatar Matari BackBone
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Posted - 2008.03.01 05:47:00 -
[202]
so, the WHO'S JAMMING ME!!! post has been up for a few weeks now, and what i want to know is: WHEN IS IT GOING LIVE????
got an email today from you guys about the 1.1 patch, and i'm hoping it will be in that, but WHEN is this gonna happen??? it's a bit of a mean tease having it advertised, but not being useable...
Gangus [MBB]
Never mess with a guy in an ugly ship. He's bitter and has nothing to lose. |
Mikal Drey
ORIGIN SYSTEMS Atlas Alliance
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Posted - 2008.03.02 12:06:00 -
[203]
hey hey
Tux, not sure if your still following this but . . .
Could the new EWAR notifications have a dedicated column. Atm they are right justified and you need to jiggle your overview to even notice they are there.
They will also start to overlap once you have more points on you or other misc ewar.
i like but i feel they need a dedicated overview column.
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The Scanner
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Posted - 2008.03.03 14:45:00 -
[204]
It looks like the web and warp jammer icons have overlapped in the image can they be seperate when they come to game or five ecm mod icons on top of each other might be hard to understand :)
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Saffin
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Posted - 2008.03.04 16:42:00 -
[205]
I know you said it didnt make it into this change, but could plz plz plz plz priorize being able to export your overview setting to your client and load them back the next time you update the overview code.
One of the worst things about patch day is all your overview setting are quite often lost....
Saf
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Kat Alexander
Dire Trucking Varangian Syndicate
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Posted - 2008.03.14 12:24:00 -
[206]
All VERY nice now I have gotten to play with it
would still like some form of timer on the cyno generator
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No21
Hush.
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Posted - 2008.03.14 13:26:00 -
[207]
Originally by: Lowa Tabs are good as well as (no) brackets but the EW thing is "WTF you want that for?!" And isnt there already notification on who's doing what today? At least for the EW stuff. Wanting to know who is scrambling you could be great but imo its just another step towards making EVE run in easy-mode.
Its gonna be two things anyway, in PvP that is, you either have a few ships against you, you are somewhat lucky and are in a strong ship hence it wont matter who's scrambling you, just kill everyone and your home free!
The other way would be that you are still in your strong ship but the 23 other guys around you are also in strong ships and they all have scramblers. Its not going to require Rocket Science Level 5 to figure out that you are screwed! Much less a scanner taunting you about it.
Anyway, its *******s for several reasons more than just being another way to make the game run in easy-mode (I do howewer think that it would be sort of ok if it ONLY showed what NPC's were doing).
Second; more icons? Like the overview isnt bugged, slow and lagging as it is? Third; more icons, more calculations, more lag. (Yes, two and three are almost the same but need emphasizing! )
Ok, it can be turned off but you can bet your ass some punk ***** is gonna have it turned on and make a sunday roast out of your Scorp/falcon/rook/other ew ship even faster than is happening right now. And tbh, that would mean I will explode as soon as I undock, 23 jumps from the fight that so far havent even been thought of yet.
The EW needs a big boost though, but that aint gonna happen coz OMG what if the EW ships actually was good at what they are supposed to do!? That would be...correct. And we cant have that now can we?
/Lowa - Sorry, was feeling ranty. Im right though.
This.
Start fixing the concepts and the combat effectiveness on some ships and tactics that you shat on instead, than this carebearification.
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Jesnen
D00M. Triumvirate.
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Posted - 2008.03.16 18:00:00 -
[208]
So, does anybody else find it funny that for all of the thought put in and changes that were implemented to the overview that simply by removing the functionality of one button (alt) none of us care about the changes and just want it rolled back?
Also tuxford, for a future idea, the one thing I was hoping all these changes would be capable of accomplishing was so that I could set up colortags that are specific to each tab, ie, so that my fleet tab has no tags to reduce lag. As far as I can tell this is impossible to do.
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Ridley Tree
The Black Rabbits The Gurlstas Associates
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Posted - 2008.03.16 19:07:00 -
[209]
Edited by: Ridley Tree on 16/03/2008 19:08:33
Originally by: Jesnen Edited by: Jesnen on 16/03/2008 18:08:39 So, does anybody else find it funny that for all of the thought put in and changes that were implemented to the overview that simply by removing the functionality of one button (alt) none of us care about the changes and just want it rolled back?
Also tuxford, for a future idea, the one thing I was hoping all these changes would be capable of accomplishing was so that I could set up colortags that are specific to each tab, ie, so that my fleet tab has no tags to reduce lag. As far as I can tell this is impossible to do.
edit: Also is there a way to show the moon icons in space anymore? For the love of god, if anybody finds out how plz mail me ingame or convo me.
The additional features are good and I'm sure whole lot of people don't want them simply rolled back. And increasing FPS by removing clutter is a good thing. Not seeing all those damn wrecks in the middle of a fight, etc...
But they need to duplicate the total functionality of the alt key. Showing all celestials and showing you the 'scan spot' of your ship. Until they do that I'm remaining ****ed. Getting a 5 degree scan using a cloaked ship is almost impossible at the moment. It can be done but it takes far to much guesswork. ____
Black Rabbits Recruitment |
Ysetra Dracon
Republic Military School
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Posted - 2008.03.16 19:20:00 -
[210]
is there any guide how to select what is shown (wrecks etc.)? didnt find out yet how to edit the bracket settings
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