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Bloody2k
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Posted - 2008.02.07 10:58:00 -
[1]
Edited by: Bloody2k on 07/02/2008 10:58:26 Skill suggestion 1:
-EM Damage Spezialization -Thermic Damage Spezialization -Kinetic Damage Spezialization -Explosive Damage Spezialization
Effect: player caused more damage if he hits a player
Skill suggestion 2:
-Critical Hit probability
Effect: probability and the harshness to hit somebody critical (level 1 = probability of 1% with double effect and level 5 for example: probability of 5% with 4,5,6. effect)
Skill Suggestion 3:
-Advanced learning skill
Effect: you can learn a second skill, while you learn another (primary- or mainskill) skill(secondry skill learning); for example level 1 with 25% of the "learningspeed" until 50% in level 5, or only with the attributes you learn your "mainskill"...
Suggestion 4:
-Attribute luck
Effect: you can learn something instantly / or faster if the avatar understand this skill better you get a higher chance...or you maybe get out of warp scrambling, find secrets...in a few percentage...
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Bloody2k
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Posted - 2008.02.07 10:58:00 -
[2]
Edited by: Bloody2k on 07/02/2008 10:58:26 Skill suggestion 1:
-EM Damage Spezialization -Thermic Damage Spezialization -Kinetic Damage Spezialization -Explosive Damage Spezialization
Effect: player caused more damage if he hits a player
Skill suggestion 2:
-Critical Hit probability
Effect: probability and the harshness to hit somebody critical (level 1 = probability of 1% with double effect and level 5 for example: probability of 5% with 4,5,6. effect)
Skill Suggestion 3:
-Advanced learning skill
Effect: you can learn a second skill, while you learn another (primary- or mainskill) skill(secondry skill learning); for example level 1 with 25% of the "learningspeed" until 50% in level 5, or only with the attributes you learn your "mainskill"...
Suggestion 4:
-Attribute luck
Effect: you can learn something instantly / or faster if the avatar understand this skill better you get a higher chance...or you maybe get out of warp scrambling, find secrets...in a few percentage...
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Estel Arador
Minmatar Damage over Time
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Posted - 2008.02.07 11:07:00 -
[3]
1) Could work, though the question do we want people to be able to do even more damage?
2) Increase both the percentage and the multiplier per level would be way overpowered; plus it's already in the game as 'wrecking hits', though that's not influenced by skills.
3) Please not more learning skills...
4) Please not more luck-/chance-based things; what we need is (player) skill...
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Estel Arador
Minmatar Damage over Time
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Posted - 2008.02.07 11:07:00 -
[4]
1) Could work, though the question do we want people to be able to do even more damage?
2) Increase both the percentage and the multiplier per level would be way overpowered; plus it's already in the game as 'wrecking hits', though that's not influenced by skills.
3) Please not more learning skills...
4) Please not more luck-/chance-based things; what we need is (player) skill...
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Ezekiel Sulastin
Gallente Eve University
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Posted - 2008.02.07 13:12:00 -
[5]
1) Meh. One more mandatory thing to train. 2) Chance-based - no. 3) They haven't put in a skill queue, WTF makes you think they'll do this?! 4) Dear God - no more random chance crap! Just look at ECM; you want EVERYTHING in the game like THAT?!
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Gadawan
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Posted - 2008.02.07 16:46:00 -
[6]
Who the hell wants more learning skills?
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