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Feng Schui
Minmatar The Ninja Coalition
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Posted - 2008.02.07 12:42:00 -
[1]
Hey guys, I have been recieving alot of evemails as well as convo's about the Pilgrim, since my last video. In this thread, I just want to.. how shall we say, "set the facts straight" in regards to "pure pwnage".
Skills
So, you want to fly the pilgrim, eh? I should warn you about the skills you will NEED in order to become effective with it. These skills that I am listing are the lowest required skills. I would suggest getting all the skills I have at level 4, to level 5.
Drones
Drones 5 Combat Drone Operation 5 Drone Interfacing 5 Drone Durability 4 Drone Navigation 5 Drone Sharpshooting 5 Electronic Warfare Drone Interfacing 4 Gallente Drone Specialization 4 Minmatar Drone Specialization 4 Scout Drone Operation 5
Electronics
Cloaking 4 Electronic Warfare 4 Electronics 5 Electronic Upgrades 5 Frequency Modulation 4 Long Distance Jamming 4 Long Range Targeting 4 Propulsion Jamming 4 Signature Analysis 5 Targeting 4 Turret Destabilization 4 Weapon Disruption 4
Engineering
Energy Emission Systems 5 Energy Management 5 Energy Systems Operation 5 Engineering 5 Shield Management 4 Shield Operation 4 Tactical Shield Manipulation 4
Mechanic
Armor Rigging 4 EM Armor Compensation 4 Explosive Armor Compensation 4 Hull Upgrades 5 Jury Rigging 3 Kinetic Armor Compensation 4 Mechanic 5 Nanite Interfacing 4 Nanite Operation 4 Repair Systems 5 Thermic Armor Compensation 4
Navigation
Acceleration Control 4 Afterburner 4 Evasive Maneuvering 4 Fuel Conservation 4 High Speed Maneuvering 4 Navigation 5 Warp Drive Operation 5
Science
Cybernetics 5 Infomorph Psychology 3 Thermodynamics 4
Spaceship Command
Amarr Cruiser 5 Amarr Frigate 4 Covert Ops 4 Recon Ships 5 Spaceship Command 5
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Implants
Next thing, are the implants. I would recommend getting a set of slaves (preferably the high grades). This will boost up your armor HP. More HP = more time you have for your drones to pick at the enemy. Please note that 5% Hardwiring implants are non-negotiable.
Implants I highly recommend:
Slot 6: Slave Omega (50% strength to all slave implant secondary effects) OR ZET1000 (5% reduction in rep systems duration)
Slot 7: Squire EE8 (5% reduction in cap use of energy emission system modules)
Slot 8: Squire CC8 (5% increase in capacitor capacity)
Slot 9: ZET4000 (5% bonus to repair systems repair amount)
Slot 10: ZET5000 (5% bonus to armor hitpoints)
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Main Targets
Ok, so you have all of this? Sweet.. Your targets will be mainly...
noobs.
Anything other than noobs will either 1) Not engage you, 2) Blob you, or 3) Kill you.
Deal with it.
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Turret ships and Tracking Disruptors; the EFT warrior debate versus Actual Gameplay
Coming from experience, both on TQ with current tracking disruptors, and on SISI with the new scripts, you will need to know the following:
1) You operate at, ideally, 11km range. If you sneeze, you are in web range. If you are webbed, the tracking speed disruption script will not work.
2) If you have a Domination stasis webifier, True Sansha NOS and Neuts, great. Use the tracking speed disruption script if the enemy's optimal is 20km and falloff is 15km. If you use the Optimal and Falloff script, you will be in optimal range. That is not good.
3) I would highly suggest using 2 tracking disruptors, except, well, you can't. Not unless you want to give up one of the following:
- Warp Disruptor - Stasis Webifier - Capacitor Booster - Microwarpdrive
I would not suggest getting rid of any of those.
So basically, sure, use a tracking disruptor, it might help in some circumstances. Just don't rely on it.
- cont. -
Project: Gank - Solo Pilgrim Video |
Feng Schui
Minmatar The Ninja Coalition
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Posted - 2008.02.07 12:43:00 -
[2]
Edited by: Feng Schui on 07/02/2008 12:43:55 Will post more info after a quick 5 minute break for a smoke.
Project: Gank - Solo Pilgrim Video |
Feng Schui
Minmatar The Ninja Coalition
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Posted - 2008.02.07 12:43:00 -
[3]
reserved
Project: Gank - Solo Pilgrim Video |
Sauromugue
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Posted - 2008.02.07 12:47:00 -
[4]
Edited by: Sauromugue on 07/02/2008 12:48:26 Forgot the most important step!
Right click -> Reprocess
EDIT: Also, lol, Drone sharpshooting and Fuel conservation
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Feng Schui
Minmatar The Ninja Coalition
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Posted - 2008.02.07 13:03:00 -
[5]
Originally by: Sauromugue Edited by: Sauromugue on 07/02/2008 12:48:26 Forgot the most important step!
Right click -> Reprocess
EDIT: Also, lol, Drone sharpshooting and Fuel conservation
You'd be surprised.
(Yes, I realize that Fuel conservation is for afterburners).
Project: Gank - Solo Pilgrim Video |
Erotic Irony
0bsession
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Posted - 2008.02.07 13:32:00 -
[6]
*THE AMARR Navy Corment* - FINAL EDITION~~~~
DISCLAIMER: This is a thread for a ship that is to be used not solo but in gangs.
[b]Ship Analysis
bettar than balgorm also i kill caracals in low sec wit dis end.
DC II R-Bulkheads II x2 PDS II x2
Recharger II x3 MWD II Large battery II
50W Infectious x4
dones: Infiltrator EV6 x5
~~~Rigs~ Egress ports x2 ___ Eve Players are not very smart. Support Killmail Overhaul
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Kali Ananda
Minmatar Prophets Of a Damned Universe
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Posted - 2008.02.07 18:00:00 -
[7]
Great post with the skill tree explained. I've been flying a Pilgrim for a long time, and can attest to the heavy amount of skills involved in flying it effectively. To many people jump in the ship with out these minimum skills you listed.
Its still a viable solo ship, but I agree, your main targets are going to be noobs, or catching non-noobs off guard.
Post NOS / TD / SD nerf's I've been experimenting with Dropping the Nos/Neut's entirely, and using 3 Heavy Pulse lasers with Faction close range, Faction Medium range and Scorch M long range crystals. It puts out 350+ DPS with Amarr Navy Multispec's. You can vary your orbit range based upon your target, but if its going to be a more dangerous target, increase your distance. Missle boats above noob caracal's are a no-go.
Rigs for the 3 HPL set up is an Ancillary Current Router and the 20% Scan resolution rig.
Rigs for a 2 HPL, 1 Focused Medium Pulse is a Trimark, and the 20% Scan Resolution.
So far I've fought 2 Thoraxes and a Vexor with this set up, and have done very well.
Thanks for the Post Feng Schui!
Kali Ananda POD-U
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Storm Strike
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Posted - 2008.02.12 16:40:00 -
[8]
So why are these skills at all required when your only attacking noobs.
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Dikat
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Posted - 2008.02.12 16:57:00 -
[9]
Great post. Thanks for the info. I trained amarr cruiser 5 and recon 5 in anticipation of flying the pilgrim/curse and then got hit with the nos nerf, drone insta-scoop nerf, tracking disruptor and remote sensor damp nerf. There is hope in my bosom again of flying this ship.
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Perfect Diamond
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Posted - 2008.02.12 16:57:00 -
[10]
Okay job. Suggestion: Post a guide about the curse if you have experience with it.
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Feng Schui
Minmatar The Ninja Coalition
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Posted - 2008.02.12 18:02:00 -
[11]
Originally by: Perfect Diamond Okay job. Suggestion: Post a guide about the curse if you have experience with it.
Unfortunately, I will not be able to do that post-Damp nerf. I've only flown the Curse once or twice. However, I might fly it again now that it is not the overpowered beast that it used to be.
Even though I do like challenges (as opposed as to what it may seem), my experience with the curse was against a couple of old-timers baiting. Myrmidon and an Armageddon. They didn't touch my shields. Considering my horrid fit (iirc, I was missing a mid slot), I stopped flying it after I was probed out and killed when I was AFK .
-Videos- Project:Gank
-Guides- Pilgrim Guide |
Ythillia
Caldari Wise Investments Inc.
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Posted - 2008.02.12 20:08:00 -
[12]
Alright! Just 385 days of training left 'till I have those skills.
Very nice video, though. ____________________________ Without chaos, no order can exist. |
Trevor Warps
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Posted - 2008.02.12 20:32:00 -
[13]
Edited by: Trevor Warps on 12/02/2008 20:32:10
Originally by: Feng Schui
Main Targets
noobs.
lol ...
Nice fit and all, but ... you lost your credibility right there ...
no need to think too long to get noobs ... i'd just get my rifter and pop em all.
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Odium47
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Posted - 2008.02.14 18:22:00 -
[14]
Feng Shui, i bet you dream Pilgrims at night and i also bet you have a small scale model of the ship !!!
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Feng Schui
Minmatar Ghost Festival
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Posted - 2008.02.14 19:39:00 -
[15]
Originally by: Trevor Warps Edited by: Trevor Warps on 12/02/2008 20:32:10
Originally by: Feng Schui
Main Targets
noobs.
lol ...
Nice fit and all, but ... you lost your credibility right there ...
no need to think too long to get noobs ... i'd just get my rifter and pop em all.
I'm not saying thats all you can kill, but that will be your main target. When dealing with people that know wtf they are doing, it boils down to luck, mainly. Hoping your opponent screws something up.
That being said, perfect example are nano-ships using orbit, instead of manual piloting (orbit + nano + tracking speed disruption = horrid dps, sometimes).
-Videos- Project:Gank
-Guides- Pilgrim Guide |
Cailais
Amarr VITOC
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Posted - 2008.02.14 20:14:00 -
[16]
Nice post Feng, which really illustrates the massive investment needed in skill terms and modules to fit the pilgrim well.
Im more inclined to fly the Curse (although I can fly both) as the pilgrim is really a bit too limited for my liking.
You might want to point out that over-heated webbifiers / faction webs will quickly catch you off guard in the pilgrim - worth considering before you pile on in.
Personally I fit 2 nos, 1 neut - I know theres loads of good reasons not too, but thats just my own preference.
There's also a faintly viable set up with the Sisters of Eve (iirc) recon probe launcher and an faction cpu co-proc thats quite nice if your targets are proving a bit more elusive...
C.
Improved Low Sec Idea!! |
Grim86StonE
C.R.I.M.E
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Posted - 2008.04.07 21:25:00 -
[17]
Interesting post. I am training to fly either the curse or the pilgrim but I can't decide which one I should fly. I am more inclined to fly the curse since i can fit a recon probe launcher and stay at a bigger range. I would fly the pilgrim however I can't find a viable setup to include a probe launcher, even with recon ships at 5. Can anyone help me with this?
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