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Thread Statistics | Show CCP posts - 27 post(s) |
Lieyan Electra
DutchDemons
0
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Posted - 2011.09.13 17:35:00 -
[31] - Quote
-Startin mission as usual -Lock multiple targets -Drones out in passive and focus fire mode -Engage target, drones reply first time as they are ordered -2nd target, drones are ordered to engage and they do -Few seconds later 1 or more drones disengage and go passive
-Drones in aggrasive and focus fire mode -Engage target, drones reply first time as they are ordered -2nd target, drones are ordered to engage and they do -Few seconds later 1 or more drones disengage and aggres random target
Clearin cache doesnt work This started as incarna was deployed, and this issue has been on these forums from the begining as soon as it revealed itself.
Fix plzzzz |
Grey Stormshadow
Starwreck Industries
80
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Posted - 2011.09.13 22:01:00 -
[32] - Quote
Bug in a nutshell:
After killing/depleting a target... and being assigned to new target... some drones out of 5 go idle after few seconds... and return to ship if on passive mode (or if mining drones) or... attack random target if on agressive mode.
In other words, "part of the drones going idle after sent to new target" is the real issue description. Forum fix for firefox and chrome Get working images and colored text Classic forum style 2.25final |
Wa'roun
Quantum Cats Syndicate
1
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Posted - 2011.09.14 01:54:00 -
[33] - Quote
OMG Drones are worse than ever since Incarna and my own post here on the subject!
I am constantly having to spam my my attack button!
When set to aggressive they FREQUENTLY split targets despite the default "Focus Fire" option, and when set to passive they FREQUENTLY go idle during an attack.
I am fed up with this!
CCP Greyscale wrote:Hey can someone (or preferably some people) post describing exactly what the problem is, how it manifests and any potential repro steps? Gonna stick a defect on Tuxford once I understand the symptoms properly. (Although as is usually the case, until we can figure out how to consistently reproduce the issue it's really difficult to fix it or indeed to tell whether or not it's actually fixed - the more detail we can collect on the exact circumstances under which this is happening, the better chance we have of reproducing it "in the lab".)
Another OMG...How about actually playing the game and see? It doesn't take long to see the crap we have endured for years, and even more intensely now since Incarna.
I shouldn't have to keep my finger on my Drones Attack key all the time. |
Nyio
Federal Navy Academy Gallente Federation
60
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Posted - 2011.09.14 14:08:00 -
[34] - Quote
I've been noticing drones misbehaving more than usual lately too.
They seem to loose aggro alot, though I have had them set to agressive. It also takes for the rats to be within very short distance (10-18 km ish) before the drones even realize I'm under attack. Features & Ideas Discussion: Agent Finder, Black Holes Needs a banner here.. |
Konnrade
Nex quod Principatus SRS.
0
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Posted - 2011.09.14 14:19:00 -
[35] - Quote
Drones will also disengage from a target traveling at high velocity.
For example warrior II drones commanded to attack a jaguar that is traveling at 1100 m/s are capable of keeping up with it, but after a short period of time passes, some of these drones will break off their pursuit without user input and will revert to idle status. (In this scenario the ship commanding the drones is nonetheless remaining within drone control range of the target ship, so this is not the issue.)
This basically means that to use drones on fast targets the pilot has to repeatedly re-issue the attack command every 30-60 seconds or so to stop their drones from disengaging. |
Rip Minner
ARMITAGE Logistics Salvage and Industries
0
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Posted - 2011.09.15 06:48:00 -
[36] - Quote
I'm just waiting for CCP to bust out with some kind of back story of how Rouge drones are trying to take control of are drones and all is working as intended.
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Tallian Saotome
Nuclear Arms Exchange Fatal Ascension
55
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Posted - 2011.09.15 07:01:00 -
[37] - Quote
Rocky Deadshot wrote:Look, I've used drone ships in lvl4s for a long time, and yes they are buggy and temperamental, but the issue is fairly minor if u assign your engage drones to a hotkey. Spam that about 100 times and they'll follow your commands. The only drones this wont work for is mining drones. Thats all good for L4s, but what about people who fight in situations that can actually be screwed up on? This is one more reason droneboats don't get to go one anything but small gang roams(tho someone seems to be trying to bring back domi fleets ). o/`-á Lord, I want to be a gynecologist.. KY, rubber gloves, and a flashlight.-á o/` |
Frank Millar
The Corporation Incorporated
0
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Posted - 2011.09.15 09:02:00 -
[38] - Quote
Yesterday was even worse than I care to remember.
Drones are set to Passive and Focus Fire.
Warp into mission, lock targets. Launch drones, click Engage Target.
Drones attack, kill target.
Engage next target. See Drone Damage drop like a brick (thanks for adding that earlier, btw).
Observe Drone window, where 2, 3 or even 4 drones are set to Idle, with only one attacking.
Click Engage target again, and maybe a third time. All drones might be attacking again.
Repeat until room is cleared.
That said, I've never had drones split fire, but that might be an Drones Set To Aggressive-thing. |
Tauranon
Weeesearch
2
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Posted - 2011.09.15 10:05:00 -
[39] - Quote
I've seen all 5 go idle. Just to rub salt into the wounds, I was sensor damped, and yes they were targeted onto a damping cruiser.
ship : dominix drones : garde II settings : passive, focus fire.
The other issue I had was launching a set of wardens in a new mission, launched 5 random drones from my bay (from a couple of groups), and temporarily reported the wardens awol. Wasn't till I retrieved the 5 that my bay reported all of the drones correctly. For about 20 seconds I thought I'd completely noobed it and left the wardens in the previous mission. it did however sort itself out when I recalled the random drones.
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Dana Dawn
Republic Assault Force
0
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Posted - 2011.09.15 18:12:00 -
[40] - Quote
We notice this problem extremely in incursions. Of course everyone has their drones to passive.
You put the drones on a target (which dies very slowly) and after a while it seems to loose interest and go idle.
I often see my drones go idle, then I notice that the rat it was following is going at high speed with its micro warp drive. This may have nothing to do with it though.
Sometimes it doesn't react to my first engage command either, having to spam the engage short key a few times before they finally do. When this happens I often notice a slight lag spike on the server. When incarna was first released, the inobedience of the drones was often followed by a server restart within half an hour. But this may have nothing to do with it either. |
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Svaste
Deadly Alliance Corporation
3
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Posted - 2011.09.16 01:21:00 -
[41] - Quote
CCP Greyscale wrote:Hey can someone (or preferably some people) post describing exactly what the problem is, how it manifests and any potential repro steps? Gonna stick a defect on Tuxford once I understand the symptoms properly. (Although as is usually the case, until we can figure out how to consistently reproduce the issue it's really difficult to fix it or indeed to tell whether or not it's actually fixed - the more detail we can collect on the exact circumstances under which this is happening, the better chance we have of reproducing it "in the lab".)
I hope in the last several days you've read this entire thread and the ones on the old forums. I hope you read the posts in direct reply to your request for more information.
Is it asking too much for you to come back in this thread and report?
We have missed another patch day with no repair of the damage done to drones by Incarna.
Fill this job soon not soonGäó. |
Sen Ria
Global Economy Experts Stellar Economy Experts
0
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Posted - 2011.09.16 01:45:00 -
[42] - Quote
CCP I know how to fix focus fire, remove it from the game...because it never worked lol
No point in teasing us with it! |
Mr Hellcat
Apocryphal Solutions
0
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Posted - 2011.09.16 10:06:00 -
[43] - Quote
It appears that while doing a mission drones become confused as to what target they are tracking.
For example, if a target is destroyed, or I issue a new attack order on a different target. All five drones will respond and approach the new target to get into firing range. Sometimes between 1 to 5 drones will drop out of attack mode.
What I think is happening is that, some of the drones are still in coldown on their turrets. So when the drone comes out of cool down the turrets are still looking at the old target, even though a new target was specified. The turrets attempt to fire at the old target, which no longer exists. So no target, a stop order is issued by the server and the drones go into a ready state.
So 5 drones are attacking target, 3 have just fired weapons and popped the target, I issue a new attack order, all five drones respond. As drones head into range on new target, 3 come out of turret cool down and realize the target no longer exists. This is interperted as the new target no longer exists, those three go into standby, the other two continue on to attacking new target. Or those three may travel back and attack the old target if it stil exists if I issued a new target while they are in turret cooldown.
That is how it appears to me.
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Aelana Anais
Agony Unleashed Agony Empire
5
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Posted - 2011.09.16 14:02:00 -
[44] - Quote
Mr Hellcat wrote:It appears that while doing a mission drones become confused as to what target they are tracking.
For example, if a target is destroyed, or I issue a new attack order on a different target. All five drones will respond and approach the new target to get into firing range. Sometimes between 1 to 5 drones will drop out of attack mode.
What I think is happening is that, some of the drones are still in coldown on their turrets. So when the drone comes out of cool down the turrets are still looking at the old target, even though a new target was specified. The turrets attempt to fire at the old target, which no longer exists. So no target, a stop order is issued by the server and the drones go into a ready state.
So 5 drones are attacking target, 3 have just fired weapons and popped the target, I issue a new attack order, all five drones respond. As drones head into range on new target, 3 come out of turret cool down and realize the target no longer exists. This is interperted as the new target no longer exists, those three go into standby, the other two continue on to attacking new target. Or those three may travel back and attack the old target if it stil exists if I issued a new target while they are in turret cooldown.
That is how it appears to me.
Yep, that is how it looks to me as well. In addition occasionally (even if the drones are keeping up with the target) drones will forget about a very fast target. I.E. there seems to be some bug with loosing lock on a fast target. |
Frank Millar
The Corporation Incorporated
0
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Posted - 2011.09.17 12:50:00 -
[45] - Quote
Strangely, yesterday evening during some missions my drones were very alert (I was assisting a corp mate who had drawn all aggro, dont know if that makes any difference).
I was multi clicking as usual, but then I noticed they all were attacking at once, and after one click.
Same thing with trying to close windows by clicking on the little "x" in the top right corner. Most of the time the "x" disappears but the window stays open, but yesterday it was working flawlessly.
Why this behaviour would change every so often is beyond me. Is the client lagging at certain moments, for some reason? |
Svaste
Deadly Alliance Corporation
5
|
Posted - 2011.09.18 18:07:00 -
[46] - Quote
"Good communication and trust between CCP and the EVE community has always been a fundamental priority for CCP and will continue to be so." -Arnar Hrafn Gylfason, Senior Producer of EVE Online
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Grey Stormshadow
Starwreck Industries
113
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Posted - 2011.09.18 20:29:00 -
[47] - Quote
Nyio wrote:I've been noticing drones misbehaving more than usual lately too.
They seem to loose aggro alot, though I have had them set to agressive. It also takes for the rats to be within very short distance (10-18 km ish) before the drones even realize I'm under attack.
Mobs need to shoot you before you are under attack. Mobs targeting you wont cause drones to engage. This is working as intended.
Forum fix for firefox and chrome Get working images and colored text Classic forum style 2.25final |
Grey Stormshadow
Starwreck Industries
113
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Posted - 2011.09.18 20:32:00 -
[48] - Quote
Aelana Anais wrote: Yep, that is how it looks to me as well. In addition occasionally (even if the drones are keeping up with the target) drones will forget about a very fast target. I.E. there seems to be some bug with loosing lock on a fast target.
It has nothing to do with the target speed. Drones may unlock veldspar asteroid and I'm sure that it doesn't move anywhere.
Forum fix for firefox and chrome Get working images and colored text Classic forum style 2.25final |
Grey Stormshadow
Starwreck Industries
113
|
Posted - 2011.09.18 20:35:00 -
[49] - Quote
Mr Hellcat wrote:It appears that while doing a mission drones become confused as to what target they are tracking.
For example, if a target is destroyed, or I issue a new attack order on a different target. All five drones will respond and approach the new target to get into firing range. Sometimes between 1 to 5 drones will drop out of attack mode.
What I think is happening is that, some of the drones are still in coldown on their turrets. So when the drone comes out of cool down the turrets are still looking at the old target, even though a new target was specified. The turrets attempt to fire at the old target, which no longer exists. So no target, a stop order is issued by the server and the drones go into a ready state.
So 5 drones are attacking target, 3 have just fired weapons and popped the target, I issue a new attack order, all five drones respond. As drones head into range on new target, 3 come out of turret cool down and realize the target no longer exists. This is interperted as the new target no longer exists, those three go into standby, the other two continue on to attacking new target. Or those three may travel back and attack the old target if it stil exists if I issued a new target while they are in turret cooldown.
That is how it appears to me.
This sounds rather good estimation about what is going on. Facts are that drones will not disengage from 1st target they are ordered into. Buggy behauviour starts always when 1st target has died/depleted and drones are commanded to 2nd+++ one.
Forum fix for firefox and chrome Get working images and colored text Classic forum style 2.25final |
Grey Stormshadow
Starwreck Industries
113
|
Posted - 2011.09.18 20:46:00 -
[50] - Quote
Tallian Saotome wrote:CCP Greyscale wrote:Hey can someone (or preferably some people) post describing exactly what the problem is, how it manifests and any potential repro steps? Gonna stick a defect on Tuxford once I understand the symptoms properly. (Although as is usually the case, until we can figure out how to consistently reproduce the issue it's really difficult to fix it or indeed to tell whether or not it's actually fixed - the more detail we can collect on the exact circumstances under which this is happening, the better chance we have of reproducing it "in the lab".) Launch drones, engage target, kill target, immediately on killing said target send the drones after another target. After the time frame it would normally take to pick a new target on their own, they will pick a new target over-riding your orders.
It goes like this:
1. Launch drones. 2. Engage target. 3. Kill (or deplete) target. 4. Immediately after killing (or depleting) said target send the drones after another target 5. All drones follow your command 6. After 10-15 seconds 1-4 drones disengage from target (reason unknown) and do what they usually would do when idling.
In this point: -> If your combat drones are on agressive mode, the disengaged drones obviously pick some random target what is attacking you. -> If your combat drones are on passive mode, the disengaged drones return to your ship. -> If you're using mining drones, they return to your ship. Forum fix for firefox and chrome Get working images and colored text Classic forum style 2.25final |
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Aelana Anais
Agony Unleashed Agony Empire
5
|
Posted - 2011.09.19 14:37:00 -
[51] - Quote
Grey Stormshadow wrote:Aelana Anais wrote: Yep, that is how it looks to me as well. In addition occasionally (even if the drones are keeping up with the target) drones will forget about a very fast target. I.E. there seems to be some bug with loosing lock on a fast target.
It has nothing to do with the target speed. Drones may unlock veldspar asteroid and I'm sure that it doesn't move anywhere.
You misunderstand. The scenario:
I put drones out. I target someone and engage the drones. The drones MWD to the target and start shooting it. It is going very very fast (drones are able to keep up while MWD but just). Drones decide, fuckitall and give up.
Throughout the entire scenario both the target and drones remain within my drone control range. The target is an NPC and is shooting at me so its not a case of burst ECCM or the like This is the first target out of the gate for the drones so this is not (though similar) a case of the switch aggro issue. It only seems to happen this way on fast targets.
Grey Stormshadow wrote: This sounds rather good estimation about what is going on. Facts are that drones will not disengage from 1st target they are ordered into. Buggy behauviour starts always when 1st target has died/depleted and drones are commanded to 2nd+++ one.
Fact is this is not true in all cases. It is true of the behavior the previous posted described, but there are issues with 1st targets in certain situations. Facts are that there are probably several things wrong with drones. |
Talon Kitsune
Ryu-Shirudo
0
|
Posted - 2011.09.19 15:43:00 -
[52] - Quote
Mining drones are glitchy too, couple of them will just go idle without any cause, issues when retasking, but it's never been that smooth to be honest. Addition of a shortcut key to "mine repeatedly" would be nice, as it's basically the same as in combat sometimes now, have to tell them repeatedly to do something. Hell could just have the engage target key work for mining too, since not alot of us mix combat/mining drones with rats targetting the mining drones as often as combat targets. |
Lieyan Electra
DutchDemons
0
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Posted - 2011.09.21 07:13:00 -
[53] - Quote
Lord Okinaba wrote:Still broke...
this |
Aelana Anais
Agony Unleashed Agony Empire
5
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Posted - 2011.09.21 13:12:00 -
[54] - Quote
Had a really bad case of this last night that seems to add yet another symptom set. (I might start just running the debug tools incase it happens again)
I launched drones, targeted an NPC with the drones, they started attacking. I went wait a minute, I would rather kill this other PC and directed them to the new PC before the first died. I had to re-direct them something like 6 times back onto the new target because they kept going back to the original.
Note this does not involve ship deaths and involves multiple "cycles" so it does not seem consistent with other behavior. It was utilizing sentries.
Non-definitive observation: It seems to happen more when using keyboard shortcuts, but that might just be subjective. |
bongpacks
Mudbug Acquisition Of Empire
6
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Posted - 2011.09.22 01:48:00 -
[55] - Quote
In addition to the problems already mentioned I'd like to also point out that drones used to act as a solid unit. Somewhere between dominion and incursions, drones stopped functioning as a solid unit. What I mean is that whenever a target was destroyed when drones were set to agressive and focus fire, all the drones would for a split-second become idle, then they would all start microwarping to the next target at the exact same time and once they arrived on target they would all fire in unison on that target. They had a sort of "volley damage" effect that they lack now and it's really made killing elite frigates in missions take quite a bit longer. Now it seems that when a target is destroyed one drone out of the pack will lead the charge while the others at their own pace try to catch up: Drone 1 starts engaging target, up to a whole second later Drones 2 and 3 start to engage, split-second later drones 4 and 5 start to engage. When these drones are finally all on target they have all started firing upon arriving and they are not in any kind of unison, in effect operating much like ungrouped turrets. I'm glad to see a response from a CCP employee on the matter, I thought the day would never come. I can only hope that the issue is tested for more than just a few minutes as it can take some time for the problems to manifest while other times it's right off the bat.
Also, I'd really appreciate it if when I take the time to type out a semi-long post, that when I hit the post button I wasn't immediately brought back to the "Post a reply" page and the whole of my post gone forever without even being posted. Having to copypasta my posts into notepad before hitting the post button just to be safe every time is really getting annoying.
BTW this is post attempt #4 |
Usurpine
GDC Holding Shadow of xXDEATHXx
4
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Posted - 2011.09.22 09:53:00 -
[56] - Quote
bongpacks wrote:In addition to the problems already mentioned I'd like to also point out that drones used to act as a solid unit. Somewhere between dominion and incursions, drones stopped functioning as a solid unit. What I mean is that whenever a target was destroyed when drones were set to agressive and focus fire, all the drones would for a split-second become idle, then they would all start microwarping to the next target at the exact same time and once they arrived on target they would all fire in unison on that target. They had a sort of "volley damage" effect that they lack now and it's really made killing elite frigates in missions take quite a bit longer. Now it seems that when a target is destroyed one drone out of the pack will lead the charge while the others at their own pace try to catch up: Drone 1 starts engaging target, up to a whole second later Drones 2 and 3 start to engage, split-second later drones 4 and 5 start to engage. When these drones are finally all on target they have all started firing upon arriving and they are not in any kind of unison, in effect operating much like ungrouped turrets. I'm glad to see a response from a CCP employee on the matter, I thought the day would never come. I can only hope that the issue is tested for more than just a few minutes as it can take some time for the problems to manifest while other times it's right off the bat. Also, I'd really appreciate it if when I take the time to type out a semi-long post, that when I hit the post button I wasn't immediately brought back to the "Post a reply" page and the whole of my post gone forever without even being posted. Having to copypasta my posts into notepad before hitting the post button just to be safe every time is really getting annoying. BTW this is post attempt #4 ^This. |
Svaste
Deadly Alliance Corporation
5
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Posted - 2011.09.22 13:55:00 -
[57] - Quote
Today we received the second patch to fix invisible Barbies. Another patch day has come and gone without so much as a word from CCP on the drones issue. We did get one Dev to ask for a reiteration of information that was already posted on the forums and already contained within bug reports. Then nothing since. Nothing. It raises the question: Just how useful are bug reports?
Why is it so hard to answer the question in the OP? Why did CCP choose to break drones? What was the big GÇ£featureGÇ¥ that was added to FiS that caused drones to go idle? Why does CCP choose to remain silent on the drones issue?
CCP if you think basic FiS mechanics are lower priority than non-alphanumeric characters in file paths causing inviso-Barbie then you demonstrate an out of touch with the player-base mindset. |
Shuckstar
Hauling hogs Swine Aviation Labs
47
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Posted - 2011.09.23 12:46:00 -
[58] - Quote
Svaste wrote:Today we received the second patch to fix invisible Barbies. Another patch day has come and gone without so much as a word from CCP on the drones issue. We did get one Dev to ask for a reiteration of information that was already posted on the forums and already contained within bug reports. Then nothing since. Nothing. It raises the question: Just how useful are bug reports?
Why is it so hard to answer the question in the OP? Why did CCP choose to break drones? What was the big GÇ£featureGÇ¥ that was added to FiS that caused drones to go idle? Why does CCP choose to remain silent on the drones issue?
CCP if you think basic FiS mechanics are lower priority than non-alphanumeric characters in file paths causing inviso-Barbie then you demonstrate an out of touch with the player-base mindset.
QFT
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Aelana Anais
Agony Unleashed Agony Empire
5
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Posted - 2011.09.23 13:02:00 -
[59] - Quote
Svaste wrote:Today we received the second patch to fix invisible Barbies. Another patch day has come and gone without so much as a word from CCP on the drones issue. We did get one Dev to ask for a reiteration of information that was already posted on the forums and already contained within bug reports. Then nothing since. Nothing. It raises the question: Just how useful are bug reports?
Why is it so hard to answer the question in the OP? Why did CCP choose to break drones? What was the big GÇ£featureGÇ¥ that was added to FiS that caused drones to go idle? Why does CCP choose to remain silent on the drones issue?
CCP if you think basic FiS mechanics are lower priority than non-alphanumeric characters in file paths causing inviso-Barbie then you demonstrate an out of touch with the player-base mindset.
Not to bend over too far to defend it, having submitted a bug report in the past on the subject and talking to the person who responded to it, this appears to be a difficult problem to nail down. I can definitely understand how that could be given how drones function.
As for why did CCP choose to break drones, etc... This has been a problem for well over two years and it waxes and wanes in severity. I think this is definitely the most reproducible and noticeable it has been in years tho, so if we can get dev interest in the problem, we may stand a chance of having them figure it out.
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Svaste
Deadly Alliance Corporation
8
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Posted - 2011.09.23 17:09:00 -
[60] - Quote
Aelana Anais wrote: [snip] if we can get dev interest in the problem, we may stand a chance of having them figure it out.
If you have a plan to inspire a CCP Dev to take a small measure of pride in his or her work then I will gladly help.
(assuming of course that the plan is legal, does not violate the EULA, etc)
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