| Pages: [1] 2 3 4 :: one page |
|
|
| Author |
Topic |

Rells
Caldari Agony Unleashed Agony Empire
 |
Posted - 2008.02.15 20:08:00 -
[1]
Edited by: Rells on 15/02/2008 20:08:20 On sisi, it is impossible to insta-undock from the station. The reason why is that when you now undock, causes you to curve off at some random angle from the station undock. This means that you will never be able to be aligned for an undock bookmark. In addition you dont stop when you come out of the undock so if it is a staiton with a small dock radius or you get blackscreened, you could easily be out of range of redocking before you find out the opponent has an interdictor there.
I can understand how random angles and not stopping could be useful for the undocking log jam in Jita but this is a game breaker for 0.0. It means that you cant undock if there is as much as a single interceptor with a point, you will be caught. There is no more need to use a bubble on the station to stop people. This would represent a massive shift in gameplay and i dont think this should make it to live.
|

Larg Kellein
Caldari Agony Unleashed Agony Empire
 |
Posted - 2008.02.15 20:25:00 -
[2]
Oh great, station camp blobs really needed a boost...
Seriously, this change is so broken, it's not even funny. All it will accomplish is make it mandatory to keep people keeping watch at stations 23/7, or stay docked. Won't create more fights near the stations as people will just get all paranoid and stay inside unless they have a handful of logistics ships to keep them alive...
It solves nothing and encourages blob camping, completely unneeded change.
 |

Kruel
Beyond Divinity Inc
 |
Posted - 2008.02.15 20:37:00 -
[3]
Lol, station camping ftw!   The first week is gonna be crazy after this goes live.
|

MotherMoon
Huang Yinglong FOUNDATI0N
 |
Posted - 2008.02.15 20:42:00 -
[4]
woo finally! no more cluster ****s.
wait why can't they just make multiple undocking points like in the trailer?
:(

|

Bronson Hughes
Knights of the Wild
 |
Posted - 2008.02.15 20:56:00 -
[5]
From what I've seen on SiSi, you'll still be in docking range after the re-docking delay even though you're not stopping. However, the amount of time you have to re-dock before you get out of docking range is pretty small, assuming that you don't stop yourself manually.
The regular un-docking delay *should* keep you safe and still let you re-dock right away but it could be an issue in really laggy systems. But the whole point of these changes is to combat that lag so we'll just have to wait and see.
I think that the only time this would be an issue is if the station is blobbed, but even if you undock into a blob now your chances are iffy at best. -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |

EvilSpork
Blackguard Brigade
 |
Posted - 2008.02.15 23:36:00 -
[6]
why not just apply this new undocking idea to highsec only. how many traffic jams do you see in 0.0? 
 |

Adunh Slavy
Ammatar Trade Syndicate
 |
Posted - 2008.02.15 23:42:00 -
[7]
Played with this myself, and yes,this is a gift to bumpers and station campers. That is until we all make cardinal undock book marks, 12 0'clock undock, 3 o'clock undock, 6 o'clock undock, 9 o'clock undock here I come.
Just let people go out straight, other wise we get new BM games to play. An alternative is enable the "warp to" button on the selected items window upon undocking, when the player clicks that upon undocking, they warp a random distance in a stright line away from the station, use the code for emergency warp with out altering the ship's direction.
Undocking is already a blind proposition, this makes it worse. Glad I am good at making book marks.
The Real Space Initiative - V5 (Forum Link)
|

Ephemeron
Cutting Edge Incorporated RAZOR Alliance
 |
Posted - 2008.02.15 23:42:00 -
[8]
This new feature makes some stations really dangerous while not effecting other stations.
On some station, the undock point is just a few km from the docking range. On other stations, you can travel more than 5 km and still be in docking range.
With this change, people would be required to memorize all undocking ranges for each type of station in 0.0. Overall it just raises a lot of problems
|

Marcus TheMartin
Gallente Deadly Addiction
 |
Posted - 2008.02.16 02:46:00 -
[9]
I for one welcome this new undock change
 |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
 |
Posted - 2008.02.16 03:44:00 -
[10]
Maybe you shouldnt dock up in bad neighbourhoods? If you do, how is it ccps fault that you undock and get ganked? Less carebear-whine please. -------------------------------------- The Inquisition III - Relentless Retaliation |
|

Tek'a Rain
Gallente Collegium Mechanicae
 |
Posted - 2008.02.16 04:25:00 -
[11]
Originally by: Lyria Skydancer Maybe you shouldnt dock up in bad neighbourhoods? If you do, how is it ccps fault that you undock and get ganked? Less carebear-whine please.
because MORE risk in a situation thats already hit-or-miss means people Staying in station and smacking you in local for a week And/Or tilting the risk/reward for some lowsec places, finally emptying them (except for desperate pirates hunting noobships who dont know any better)
think.. Then post.

|

jongalt
 |
Posted - 2008.02.16 04:43:00 -
[12]
rells, im surprised. only >2< paragraphs and no fire & brimstone anxiety attacks????????
somebody got laid.

btw, i agree with you.
-jg.
|

Lucas Avidius
Einherjar Rising Cry Havoc.
 |
Posted - 2008.02.16 05:10:00 -
[13]
Seems like a pointless change in all cases except huge market hubs. In addition, some people make undock instas because undocking at certain stations and trying to align in a ship heavier than a cruiser will often lead to you bumping into the station itself. Now if this change goes live we'll randomly slide into the wall while the game loads, and then get tossed outward at a few k/sec once we either move or our undovck timer expires. Also in really havy ships, its often faster to undock, insta yourself a few thousand K away, and then align than it is to slow your ship down and align from the undock point.
Enable this change at selected stations or on a per-undock basis (like a little checkmark above the undock button or something). Making it blanket affect all stations just seems pointless.
|

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
 |
Posted - 2008.02.16 05:15:00 -
[14]
Originally by: Tek'a Rain
Originally by: Lyria Skydancer Maybe you shouldnt dock up in bad neighbourhoods? If you do, how is it ccps fault that you undock and get ganked? Less carebear-whine please.
because MORE risk in a situation thats already hit-or-miss means people Staying in station and smacking you in local for a week And/Or tilting the risk/reward for some lowsec places, finally emptying them (except for desperate pirates hunting noobships who dont know any better)
think.. Then post.
If you dont like the risks of low sec, no sec space then dont go. If you are afraid you might get camped in a station DONT DOCK. There are enough easy modes in this game and youre complaining about getting a bit more risk involved by undock in hostile space and not being able to insta undock/dock as soon as you spot a ship?
I think not.
Smacking in local for a week sounds fun though. -------------------------------------- The Inquisition III - Relentless Retaliation |

Adunh Slavy
Ammatar Trade Syndicate
 |
Posted - 2008.02.16 05:38:00 -
[15]
Originally by: Lyria Skydancer
If you dont like the risks of low sec, no sec space then dont go. If you are afraid you might get camped in a station DONT DOCK. There are enough easy modes in this game and youre complaining about getting a bit more risk involved by undock in hostile space and not being able to insta undock/dock as soon as you spot a ship?
I think not.
Who made you pope?
The more of that kind of choice is put in front of players, the more likely the choice is don't subscribe instead of don't go there. Eve should be dangerous, Eve should not be easy, but Eve should not be ganks online.
The Real Space Initiative - V5 (Forum Link)
|

Stakhanov
Metafarmers
 |
Posted - 2008.02.16 06:38:00 -
[16]
This is good... very good 

Originally by: ivan draco we didnt want your post anyway
|

Carniflex
Caldari Fallout Research Fallout Project
 |
Posted - 2008.02.16 10:17:00 -
[17]
This change is not good. Well I will live with it also ofc, it just means that I will need to create a lot more insta undock bookmarks than current 1 per station. People always adabt, but at what cost to database.
 |

Vanessa Vale
 |
Posted - 2008.02.16 13:27:00 -
[18]
I have mixed feelings about this.
On the bad side it favours a specific set of ships, the ones that can happily live in web range, over the others.
On the good side I look forward starting my bookmark brokering business.
 |

Kagura Nikon
Minmatar Infinity Enterprises Interstellar Alcohol Conglomerate
 |
Posted - 2008.02.16 18:44:00 -
[19]
No this issue is not about Jita. Its exaclty about stopping the dock undock dock undock games in stations. There is already too easy time running from combat.
------------------------------------------------- If brute force doesn't solve your problem... you are not using enough
|

Adunh Slavy
Ammatar Trade Syndicate
 |
Posted - 2008.02.16 21:15:00 -
[20]
Originally by: Kagura Nikon There is already too easy time running from combat.
That's one of the main reasons we get blobs. Yay for mechanics that promote blobs.
The Real Space Initiative - V5 (Forum Link)
|
|

Lilith Velkor
Minmatar Oyster Colors
 |
Posted - 2008.02.16 21:17:00 -
[21]
Originally by: Kagura Nikon No this issue is not about Jita. Its exaclty about stopping the dock undock dock undock games in stations. There is already too easy time running from combat.
This is exactly the point, this whole nonsense of fighting at the stations docking range is silly.
However, this isn't a solution either, imho undocking with a warp point straight ahead is fine the way it is (and pretty much the only way to get past station camps), we don't want to promote station camping too much, do we?
Imho best way to fix all this would be moving the dock perimeter maybe 5km closer to the station than the undock point is, so if you're undocking you have to cover those 5km while webbed and bumped, enough for the notorious station gankers to play their game.
If this is done, there should be at least a way to tell what's going on outisde the station, maybe a list of ships inside a 20km perimeter around the station or the undock point, so it actually makes sense for non-combatants to undock if they see more than 0 neutrals/hostiles in local.
However, constant undocking, tanking a bit and then redocking in a combat ship without any real risk involved all while dropping "haha lol" in local is not the way its meant imho.
|

Darth Ninjabadger
Caldari m3 Corp Friend or Enemy
 |
Posted - 2008.02.16 22:10:00 -
[22]
If they do this can we at least have some windows on the station to see what's actually out there.
I have no major objections to being flung from the station as long as you know what your meeting.
an option to view the station instead of your ship that you could rotate around as if you were looking at it while outside would be a useful addition.
 |

Rells
Caldari Agony Unleashed Agony Empire
 |
Posted - 2008.02.17 22:39:00 -
[23]
That they would make such a change, universally nerfing undock bookmarks, is one thing. That they would do it without any regard to its effect on 0.0 combat just for the purpose of spreading poeple out at Jita IV-4 is preposterous. Such a change is a massive alteration of 0.0 PvP and should NOT be taken lightly.
|

Rhaegor Stormborn
Volition Cult The Volition Cult
 |
Posted - 2008.02.18 00:29:00 -
[24]
Excellent change.
 Volition Cult Recruitment Post |

Neuromandis
 |
Posted - 2008.02.18 03:53:00 -
[25]
Originally by: Rells That they would make such a change, universally nerfing undock bookmarks, is one thing. That they would do it without any regard to its effect on 0.0 combat just for the purpose of spreading poeple out at Jita IV-4 is preposterous. Such a change is a massive alteration of 0.0 PvP and should NOT be taken lightly.
--- If someone else from my Corporation or Alliance agrees with me, he will say so. Assume nobody does :) --- WTB: Scorpion wing (left)
|

crudhunch
Templars of Space Black Star Alliance
 |
Posted - 2008.02.18 04:22:00 -
[26]
Originally by: Lyria Skydancer If you dont like the risks of low sec, no sec space then dont go. If you are afraid you might get camped in a station DONT DOCK. There are enough easy modes in this game and youre complaining about getting a bit more risk involved by undock in hostile space and not being able to insta undock/dock as soon as you spot a ship?
I think not.
Smacking in local for a week sounds fun though.
I couldn't agree more. I think this is a great change.
|

Vicious Phoenix
 |
Posted - 2008.02.18 06:18:00 -
[27]
This is bad for 0.0 but a good idea for Jita. Implement this in highsec only please.
CFW (Certified Forum Warrior) I kill people ingame too.
Originally by: CCP Tuxford I prefer dew over pepsi. I prefer beer over most things. Damn now I want beer.
|

Aralt Aran
 |
Posted - 2008.02.18 11:23:00 -
[28]
I love it and i think alot will love it too.
bann the cloak.
|

endeavour x
Hangover Heros.
 |
Posted - 2008.02.18 12:02:00 -
[29]
I whole hartedly give this idea a big thumbs up. A station should not be an extension of your tank. Nice easy rule in 0.0 is to not undock in anything you can't afford to loose, by clicking the three little arrows you consent to having the rest of the Eve population try and kick you in the nuts.
Allthough a window would be nice to look out of, as long as i can adorn it with net curtains.
"If they can't lock you, they can't shoot you." |

xttz
GoonFleet GoonSwarm
 |
Posted - 2008.02.18 12:20:00 -
[30]
If you're going to implement this, at least provide a way to look outside a window. Having to scout your way out of a friendly station is intensely stupid.
|
|
| Pages: [1] 2 3 4 :: one page |
| First page | Previous page | Next page | Last page |