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Thread Statistics | Show CCP posts - 6 post(s) |
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CCP Phantom
C C P C C P Alliance
1006
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Posted - 2012.02.16 11:41:00 -
[1] - Quote
EVE Online: Crucible 1.2 has been deployed successfully. This update introduces considerable performance improvements to the overview, text rendering and window management as well as fixes for the UI and the Mac client. The full patch notes are available here.
This thread is for general feedback. If you encounter any issues please use the Crucible 1.2 issues thread here. CCP Phantom - German Community Coordinator |
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Chribba
Otherworld Enterprises Otherworld Empire
2507
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Posted - 2012.02.16 12:02:00 -
[2] - Quote
Still no minimizing button on chat request windows... sad panda
/c
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Brunmunde Hildegaard
The Green Machine
4
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Posted - 2012.02.16 12:05:00 -
[3] - Quote
Chribba wrote:Still no minimizing button on chat request windows... sad panda /c
Only popular cool people like you Chribba would get any real use out of them
I'm glad I don't get spammed with convo invites lol |
Dsan
x13 Raiden.
8
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Posted - 2012.02.16 12:07:00 -
[4] - Quote
Theres always the setting to deny all incoming requests.
Then people can send a mail and you can convo them, just saying... Go read my blog at: www.eveblog.dsan.dk
Or follow me on twitter: http://twitter.com/Dsan_dk |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
920
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Posted - 2012.02.16 12:08:00 -
[5] - Quote
Apart from overview tab widths reset, absolutely brilliant work with the optimizations. The performance of the client is way better than before and having multiple windows open doesn't tax CPU almost all any more.
I was expecting to get top quality from team which knows how to deliver and that they did.
Thank you - you guys can be proud of the work you do. It really makes a difference.
Get |
Ammzi
Imperial Guardians The Aurora Shadow
816
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Posted - 2012.02.16 12:11:00 -
[6] - Quote
I love it! No lagg in bookmarks, no lagg when scrolling through several hundred names of local.
Brilliant! quote CCP Spitfire
"Hello Im Blue,"
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Jenshae Chiroptera
444
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Posted - 2012.02.16 12:12:00 -
[7] - Quote
Can has static images for race selection and start screen plz?
Ooooh ... ooo and AND can disabling Incarna features be complete? Not to mention checking that systems unload correctly. Ideas & stuff EVE - the game of sand castles, either building them or kicking them down. -á Status: Taking a break |
Bubanni
SniggWaffe EVE Corporation 123566322353
82
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Posted - 2012.02.16 12:49:00 -
[8] - Quote
+1 from me CCP overview updates are always welcomes, and I suggest working some more on brackets in future also? reduce the need for people to turn them off in large fleet fights (specially drone brackets "Its nice to be able to see the swarm of drones heading towards you") - maybe allow seeing more information on a selected ship (on the brackets) such as speed, distance, maybe even rad/sec(angular velocity or so) |
Funkert
Stimulus Rote Kapelle
1
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Posted - 2012.02.16 12:51:00 -
[9] - Quote
I just played around a bit, and so far I really dislike the fact that mouseover locks your overview.
Think about it. when you're in space, at least half the time your mouse is on your overview meaning its locked half the time. In small fights it will be a hell to see who is closest, who warped off, who warped in, etc
And i dont even want to think about what it does to missions/plexes/incursions where you have about 50 targets or 1000 man fleet battles.
what the hell was wrong with the old system, when holding ctrl locked it? that made sense. you only hold ctrl if you're gonna lock something and thats the only time you need the overview to stop moving. |
Palovana
Inner Fire Inc.
106
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Posted - 2012.02.16 12:52:00 -
[10] - Quote
Fitting screen loads so much faster now, it seems about 4x its previous speed. Please support: export of settings in editable format
Your stuff goes here. |
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Jonny Frost
Malicious Destruction War Against the Manifest
3
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Posted - 2012.02.16 13:36:00 -
[11] - Quote
Optimization is better - much better so good job. Although fixing one thing seems to have broke others.
Mouse hover for the overview to stop updating is horrible. In incursions its just a pain. The mouse is almost always over the overview!
Overview widths - the tag column for example needs to be twice the size of the tags, let us shrink as small as we desire. |
Frenzerelly
Project-Phoenix Shadow of xXDEATHXx
0
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Posted - 2012.02.16 14:24:00 -
[12] - Quote
The game pretty much became unplayable for me on this computer.
Why is it that my video card resets after I dock or jump through a portal? Does anyone else see these kind of issues? Now even my local screen disappears on me, or is completely becomes unreadable. Even after I made sure my video driver is of the latest version.
Sigh! I am about to give up on this game! |
Superpongo
Masterminds Industries Shadow of xXDEATHXx
0
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Posted - 2012.02.16 15:16:00 -
[13] - Quote
Hi All,
In December 1st 2011, I did a Petition regarding an issue that prevented dividends from being paid out to corporation members.
You tell me that you are looking into fixing it.
After 2 Months in the patch note of Crucible 1.1.2 you wrote that you have fix that problem, but after the patch the problem has not been fixed.
I did another petion dated 01/30/2012 and you ask me to do a Bug reports.
I did a bug report dated 02/03/2012 that you has not yet been filtered.
Now after the new patch Crucible 1.2 the problem has not benn fixed.
So, I would like to know If you want to fix it.
Best regards, |
Vrykolakasis
Trinity Operations Aurora Irae
21
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Posted - 2012.02.16 15:40:00 -
[14] - Quote
I liked the mini-images of turrets instead of icons that we had a while back, and I remember them being removed because they were taking too long to load. I don't remember the details so I may be off-base, but do the client improvements open up the possibility of getting those back? |
Eyor
Aliastra Gallente Federation
2
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Posted - 2012.02.16 15:52:00 -
[15] - Quote
yet another annoying patch that destroys things that weren't broken to begin with. why on earth would you freeze the overview anytime the mouse is over it? locking people's pod after their ship explodes or camping on a gate etc just became unnecessarily more difficult. clearly these patches are made by people who don't actually play the game. |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
921
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Posted - 2012.02.16 15:54:00 -
[16] - Quote
Vrykolakasis wrote:I liked the mini-images of turrets instead of icons that we had a while back, and I remember them being removed because they were taking too long to load. I don't remember the details so I may be off-base, but do the client improvements open up the possibility of getting those back? They were removed because they were blurry blobs in space and very few could actually tell what they represent. Icons are much clearer and give the important information out with less eye balling. There is a reason why they don't use photographs in road signs either.
Get |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
921
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Posted - 2012.02.16 15:57:00 -
[17] - Quote
Eyor wrote:why on earth would you freeze the overview anytime the mouse is over it? locking people's pod after their ship explodes or camping on a gate etc just became unnecessarily more difficult.. Why? New targets still keep appearing to end of the list even you're hoovering over the OV. It just doesn't get sorted before you move your cursor out. This should make it actually much easier to target the pod or guy who appears from cloak.
Get |
Disdaine
239
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Posted - 2012.02.16 15:57:00 -
[18] - Quote
I rea... h... t... n... trunca... overiv... colu...
Y... c... a... g... a... su... d...
F... Y... |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
921
|
Posted - 2012.02.16 15:59:00 -
[19] - Quote
Disdaine wrote:I rea... h... t... n... trunca... overiv... colu...
Y... c... a... g... a... su... d...
F... Y... Yep those dots are sort of wasted space.
Get |
Eyor
Aliastra Gallente Federation
2
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Posted - 2012.02.16 16:02:00 -
[20] - Quote
Grey Stormshadow wrote:Eyor wrote:why on earth would you freeze the overview anytime the mouse is over it? locking people's pod after their ship explodes or camping on a gate etc just became unnecessarily more difficult.. Why? New targets still keep appearing to end of the list even you're hoovering over the OV. It just doesn't get sorted before you move your cursor out. This should make it actually much easier to target the pod or guy who appears from cloak.
um.....................no. it makes it infinitely more difficult. before, if you sorted your overview by range and you blew up a ship that was closest to you, the pod would appear in the same spot (obviously because the pod would be at the same range as you)
but now, once the ship blows up, the ghosted bracket of the now deceased ship will stay there and the pod will whip itself at the very bottom of the overview. you could lock the overview from sorting by holding down the "ctrl" button before this patch. why change it to all the time? |
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Grey Stormshadow
draketrain Confederation of xXPIZZAXx
921
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Posted - 2012.02.16 16:12:00 -
[21] - Quote
Eyor wrote:Grey Stormshadow wrote:Eyor wrote:why on earth would you freeze the overview anytime the mouse is over it? locking people's pod after their ship explodes or camping on a gate etc just became unnecessarily more difficult.. Why? New targets still keep appearing to end of the list even you're hoovering over the OV. It just doesn't get sorted before you move your cursor out. This should make it actually much easier to target the pod or guy who appears from cloak. um.....................no. it makes it infinitely more difficult. before, if you sorted your overview by range and you blew up a ship that was closest to you, the pod would appear in the same spot (obviously because the pod would be at the same range as you) but now, once the ship blows up, the ghosted bracket of the now deceased ship will stay there and the pod will whip itself at the very bottom of the overview. you could lock the overview from sorting by holding down the "ctrl" button before this patch. why change it to all the time?
Only bad thing is that some people (apparently quite many, but not myself included) tend to select target 1st and click their shortcut buttons after. Toggle key didn't work for them and now after OV refreshes faster... having no lock at all is kinda bad for them.
I tend to push my shortcut keys before selecting stuff from overview so this shouldn't be big problem, but still having only ctrl as OV-lock toggle key would give me hard time playing with my approach, warp to and similar buttons. I would be miss clicking pretty heavily if targets were sorting around with improved speed.
Dunno if there is any other good solutions available... perhaps slowed down update speed while mousing over + traditional lock would work too. Only certain thing is that having only the ctrl as toggle isn't quite enough any more.
Get |
Ris Dnalor
Black Rebel Rifter Club
210
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Posted - 2012.02.16 16:17:00 -
[22] - Quote
AGAIN,
CCP changes something, without making it optional. If people were doing fine with manually freezing overview with the control-key, wtf do they force those people to change?
Personally I'm o.k. with the changes so far ( haven't tested them in combat yet ), but why not let people toggle the **** off if they don't want it?
Sandbox? or Cinderblock? Save the Miners! |
dooplex
R.O.I.N 6th Sense
0
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Posted - 2012.02.16 16:18:00 -
[23] - Quote
Eyor wrote:Grey Stormshadow wrote:Eyor wrote:why on earth would you freeze the overview anytime the mouse is over it? locking people's pod after their ship explodes or camping on a gate etc just became unnecessarily more difficult.. Why? New targets still keep appearing to end of the list even you're hoovering over the OV. It just doesn't get sorted before you move your cursor out. This should make it actually much easier to target the pod or guy who appears from cloak. um.....................no. it makes it infinitely more difficult. before, if you sorted your overview by range and you blew up a ship that was closest to you, the pod would appear in the same spot (obviously because the pod would be at the same range as you) but now, once the ship blows up, the ghosted bracket of the now deceased ship will stay there and the pod will whip itself at the very bottom of the overview. you could lock the overview from sorting by holding down the "ctrl" button before this patch. why change it to all the time?
I completely agree, the mousover lock is completely unnecessary and idiotic. CTRL was a perfectly fine mechanic, why the need to change it?
Please revert this as soon as possible, thanks in advance.
Apart from that and the (Abc...) phenomenom, you did a good job. Performance is noticeably improved.
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Daneel Trevize
The Scope Gallente Federation
69
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Posted - 2012.02.16 16:21:00 -
[24] - Quote
Funkert wrote:what the hell was wrong with the old system, when holding ctrl locked it? that made sense. you only hold ctrl if you're gonna lock something and thats the only time you need the overview to stop moving. Clearly you've never gone to right-click to broadcast and had a different element slip under your click, screwing the whole fleet up. Not everyone is locking the target they're trying to select.
That said, the freeze-on-mouseover is flawed with high priority new entries appearing typically far from previous ones.
Posting this suggestion here too: Can we please have an option to have the overview populated from the bottom up. This is different to just changing your sort order, as it means you can resize the overview down and the entries will be anchored down with it, rather than simply growing space and forcing you to move up to the top of the screen for the higest priorty entries per sort order (typically distance), or to a dynamic, shifting absolute screen position for reversed sort, assuming your overview has sufficient space to fit them.
ATM reversed sort and having the rest of your useful UI at the bottom (default cap+modules, cargo, many people's selected item window and locked targets) means the only reason to head up to the top half of the screen is for the overview, and with reversed sort and enough entries your target entry might also need you to first scroll the bar too. All because there's no option to simply populate from the bottom up as opposed to top down.
Why have repositionable Selected window and locked targets icons without this key option? |
Crosi Wesdo
War and Order Villore Accords
80
|
Posted - 2012.02.16 16:24:00 -
[25] - Quote
Locking overview just by having the mouse pointer over it is a bad idea.
Would be much better to return to us the control over locking the overview with a toggle button like the 'ctrl' used to be before you guys made it practically useless.
Thanks.
EDIT - to the guy above me, clearly you have never assigned a shortcut button or used the default (x) to broadcast target and is still using the right click menu for some reason. |
Elanor Vega
Native Freshfood Minmatar Republic
94
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Posted - 2012.02.16 16:26:00 -
[26] - Quote
I like locking of overview on mouse-over. |
Johanne D'Arc
Rhine and Courtesan
35
|
Posted - 2012.02.16 16:27:00 -
[27] - Quote
New yelllow/red box flashing is terrible, put it back so I can see whats going on at a glance.
Pute the old font back on the overview. I don't need the overview taking up even more space for the same info.
New freeze on mouseover is pretty lol but I will put that down to personal preference. I suppose I can get used to it, shame its not optional.
No minimise for chat invites.
Mininmising stuff to the sidebar rather than the bottom of the screen is still unintuitive and ultimately more clunky than it used to be. |
Johanne D'Arc
Rhine and Courtesan
35
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Posted - 2012.02.16 16:28:00 -
[28] - Quote
Basically you cocked up the UI when you updated all those keyboard shortcuts and ruined the ctrl key functionality and this freeze on mouseover is a poor fix. |
Johanne D'Arc
Rhine and Courtesan
35
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Posted - 2012.02.16 16:30:00 -
[29] - Quote
I'm willing to bet alt tab to another client still does a 'look at' on the highlighted object as well. I have to disable alts 'look at' function just to do something utterly commonplace without risking getting myself killed because im suddenly looking at something filling my screen. |
Daneel Trevize
The Scope Gallente Federation
69
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Posted - 2012.02.16 16:32:00 -
[30] - Quote
Crosi Wesdo wrote:EDIT - to the guy above me, clearly you have never assigned a shortcut button or used the default (x) to broadcast target and is still using the right click menu for some reason. I'd need to find/set shortcuts for Broadcast Align To and Warp to, I'm not often broadcasting targets to be locked atm. Also right-clicking to then fleet-warp. Hard to mess up the options when there's text descriptions being clicked, and do/did X and other fleet shortcuts also freeze the overview? |
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Crucis Cassiopeiae
EvE-COM
844
|
Posted - 2012.02.16 16:34:00 -
[31] - Quote
I love this way of locking overview when mouse is over it. :)
(and its not only because i have left arm broken atm.)
just its so much more natural and faster for me. |
Crosi Wesdo
War and Order Villore Accords
80
|
Posted - 2012.02.16 16:36:00 -
[32] - Quote
Daneel Trevize wrote:Crosi Wesdo wrote:EDIT - to the guy above me, clearly you have never assigned a shortcut button or used the default (x) to broadcast target and is still using the right click menu for some reason. I'd need to find/set shortcuts for Broadcast Align To and Warp to, I'm not often broadcasting targets to be locked atm. Also right-clicking to then fleet-warp. Hard to mess up the options when there's text descriptions being clicked, and do/did X and other fleet shortcuts also freeze the overview?
Fleet warp from right click in space - no problem
Other shortcuts are not hiding from you, their settings are where they have always been.
Freezing the overview is a bane to pvp, specifically it reduces awareness of what and where things are happening on grid. |
Johanne D'Arc
Rhine and Courtesan
36
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Posted - 2012.02.16 16:39:00 -
[33] - Quote
Oh dear....
Frozen overviews populate in a seemingly random fashion which is nigh on useless.
Running multiple monitors freezes the overviews on other screens while working on a different one. Absolutely NOT helpful.
Is this some kind of ISK sink attempt? Seriously, you guys need to learn to test these things before patching. |
Crucis Cassiopeiae
EvE-COM
844
|
Posted - 2012.02.16 16:44:00 -
[34] - Quote
Johanne D'Arc wrote:Oh dear....
Frozen overviews populate in a seemingly random fashion which is nigh on useless.
Running multiple monitors freezes the overviews on other screens while working on a different one. Absolutely NOT helpful.
Is this some kind of ISK sink attempt? Seriously, you guys need to learn to test these things before patching.
All is tested on SiSi... and as i am aware of... noone complained.
And its so funny what reasons for complaining eve players can find: "brackets blink too slow now" is now the funniest.
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Dez Affinity
Habitual Euthanasia Pandemic Legion
13
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Posted - 2012.02.16 16:46:00 -
[35] - Quote
Such a bad change. All of the overview changes I see. Bad. Bad. Bad.
Firstly. All my columns are resized for no reason, not a huge deal but ****, I thought I was done with resizing **** after every patch. (Also the way you resize, by it affecting only the top bar so you're not sure how much to resize is silly, old way worked easier)
Secondly. It used to be that in the Type or Name columns it would say "Stargate (odeb" and then be cut off because thats as much as I need to know which stargate it is. Now it says "Stargate (o..." THANKS A LOT. Can we please turn elipses off? It's USELESS.
Thirdly. The making one column grey because that's what is sorted - although makes sense from a design point of view, aesthetically it's not great and it seems unneeded, I rarely change my sort criteria for it to confuse me. Either by name or distance.
And finaly. The hovering over to freeze the overview is just uneeded? When I'm waiting for someoen to jump through the gate, I'm waiting with my mouse where they would be (12km) waiting for them to pop up. I guess now I put it at the bottom, but if for some reason I have an already filled overview, say, in high sec. This is really not cool.
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Crosi Wesdo
War and Order Villore Accords
81
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Posted - 2012.02.16 16:49:00 -
[36] - Quote
Crucis Cassiopeiae wrote:Johanne D'Arc wrote:Oh dear....
Frozen overviews populate in a seemingly random fashion which is nigh on useless.
Running multiple monitors freezes the overviews on other screens while working on a different one. Absolutely NOT helpful.
Is this some kind of ISK sink attempt? Seriously, you guys need to learn to test these things before patching. All is tested on SiSi... and as i am aware of... noone complained. And its so funny what reasons for complaining eve players can find: "brackets blink too slow now" is now the funniest.
The guy with zero pvp experience thinking hes qualified to comment on how people should feel about changes and their impact on pvp is always a good one too.
SISI isnt usually a place to test fleet fights on the small / med scale i usually fight, most people prob didnt notice the overview lock anyway and those that did prob thought it was another sisi bug and ignored it like they do most of the other bugs they see lol. |
Funkert
Stimulus Rote Kapelle
4
|
Posted - 2012.02.16 16:50:00 -
[37] - Quote
i just went afk for 10 mins on one of the busiest empire gates. Accidentally left my mouse on the overview. Whoops!
does anyone at ccp actually still play eve?
anyway, i read above me that some people actually like it. so make it optional, give us a dropdown where we can choose between hold-ctrl or mouseover for overview freeze. Or take it out again :( |
Eyor
Aliastra Gallente Federation
5
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Posted - 2012.02.16 16:53:00 -
[38] - Quote
can't believe i'm +1'ing a PL' s post.......................*sigh* |
saltrock0000
Obsessive Compulsive Disasters
42
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Posted - 2012.02.16 16:54:00 -
[39] - Quote
When using more than 1 monitor, the overview will freeze on the monitor without current mouse focus on it. This happens even when running in fixed window mode.
The freezing of overview on the monitor without focus is really bad for people duelboxing in pvp sorting by distance, and will cause deaths i fear |
Aquila Draco
108
|
Posted - 2012.02.16 16:58:00 -
[40] - Quote
Thanks CCP!
And this new way of locking overview is fantastic! <3 |
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Crosi Wesdo
War and Order Villore Accords
81
|
Posted - 2012.02.16 17:00:00 -
[41] - Quote
saltrock0000 wrote:When using more than 1 monitor, the overview will freeze on the monitor without current mouse focus on it. This happens even when running in fixed window mode.
The freezing of overview on the monitor without focus is really bad for people duelboxing in pvp sorting by distance, and will cause deaths i fear
Yes, you can avoid it by making sure that when you move you mouse from the left screen to the right, that you do so without leaving the screen in the area of overview. My overview is 2/3 of hte height of my screen so i have to move my mouse to the top and go around the overview to the right hand screen in order to prevent locking hte left screens overview.
This is of course unacceptable in and of itself. The person who decided this was a good idea needs to be given the job of tea lady and let someone else have a go. Surely they can find some homeless person on the street who can do a better job??? |
Funkert
Stimulus Rote Kapelle
4
|
Posted - 2012.02.16 17:00:00 -
[42] - Quote
saltrock0000 wrote:When using more than 1 monitor, the overview will freeze on the monitor without current mouse focus on it. This happens even when running in fixed window mode.
The freezing of overview on the monitor without focus is really bad for people duelboxing in pvp sorting by distance, and will cause deaths i fear
edit: nvm guy above me already explained it |
Dancul1001
North Eastern Swat Pandemic Legion
20
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Posted - 2012.02.16 17:03:00 -
[43] - Quote
I can understand the new changes to "enhance" the game as ccp would put it. But the overview freezing when ever your mouse hovers over it is stupid IMO. I can understand if people like it but please at least give me an option to turn it off cause i think it is dumb as ****. |
Doc Fury
Science and Trade Institute Caldari State
363
|
Posted - 2012.02.16 17:09:00 -
[44] - Quote
Why can't I still see the full station and stargate names/info without expanding my overview 2x the width I had it set before?
Why does holding the mouse over the overview on one client also freeze the overview on my other clients?
Why does CCP feel they need to "fix" things that work just fine that no one is complaining about?
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'no.' |
Morkus Rex
East Khanid Trading Khanid Trade Syndicate
2
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Posted - 2012.02.16 17:09:00 -
[45] - Quote
Disdaine wrote:I rea... h... t... n... trunca... overiv... colu...
Y... c... a... g... a... su... d...
F... Y...
This!
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Eyor
Aliastra Gallente Federation
5
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Posted - 2012.02.16 17:09:00 -
[46] - Quote
inb4 CCP makes it so that you automatically "look at" anything your mouse hovers over on the GUI lol |
Aquila Draco
108
|
Posted - 2012.02.16 17:12:00 -
[47] - Quote
Sorry but... Why noone of ppl who complains after every patch dont come to SiSi and test anything there and give feedback before change goes live???
You ppl like when devs spend their time in vain on reading complains after change is live and then changing changes because few ppl dont like it? |
Eyor
Aliastra Gallente Federation
5
|
Posted - 2012.02.16 17:15:00 -
[48] - Quote
Aquila Draco wrote:Sorry but... Why noone of ppl who complains after every patch dont come to SiSi and test anything there and give feedback before change goes live???
You ppl like when devs spend their time in vain on reading complains after change is live and then changing changes because few ppl dont like it?
Perhaps because EVE, unlike other MMO's, is a global game with 1 server and it never..............stops? So very few people would WANT to take time away from playing on the server that counts to playing on the server that doesn't count. Also, devs treat TQ like their own sisi now anyway to see how we react after something is launched. We are their primary source of feedback and bug-hunting. |
Crosi Wesdo
War and Order Villore Accords
83
|
Posted - 2012.02.16 17:16:00 -
[49] - Quote
Aquila Draco wrote:Sorry but... Why noone of ppl who complains after every patch dont come to SiSi and test anything there and give feedback before change goes live???
You ppl like when devs spend their time in vain on reading complains after change is live and then changing changes because few ppl dont like it?
Thats going too far. We play the game, we didnt enrol as beta testers. Holding us, the people who play the game responsible for the lack of feedback or competence of people who go pew on sisi just because they either dont have the balls or the isk to do it on tq is cheeky as ****.
This isnt a testing issue. It shouldve been completely ******* obvious that this was a bad design decision from its inception.
Dont get me wrong, im sure it doesnt matter when you are doing your worlds collide, but in pvp its gonna be a real headache for a lot of people as they realise the new overview behaviour. |
Dez Affinity
Habitual Euthanasia Pandemic Legion
13
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Posted - 2012.02.16 17:18:00 -
[50] - Quote
Aquila Draco wrote:Sorry but... Why noone of ppl who complains after every patch dont come to SiSi and test anything there and give feedback before change goes live???
You ppl like when devs spend their time in vain on reading complains after change is live and then changing changes because few ppl dont like it?
I just don't have the time to keep updating a SiSi client then checking for new things and making sure they didn't screw anything up.
In between masturbating and playing on TQ, the rest of my time is spent sleeping.
If they wanted to pay me however. Gladly! |
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Funkert
Stimulus Rote Kapelle
4
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Posted - 2012.02.16 17:31:00 -
[51] - Quote
Aquila Draco wrote:Sorry but... Why noone of ppl who complains after every patch dont come to SiSi and test anything there and give feedback before change goes live???
You ppl like when devs spend their time in vain on reading complains after change is live and then changing changes because few ppl dont like it? because i pay money for TQ.
edit: i'm all for occasionally testing stuff on sisi, but don't act like it's a responsibility we have. People do it either because they can spare the time, or because they want to get some kind of advantage out of it |
Johanne D'Arc
Rhine and Courtesan
37
|
Posted - 2012.02.16 17:44:00 -
[52] - Quote
Yeah, no.
I don't see how it is my responsibility to keep 10-15gb of HDD space aside and keep abreast of test server updates to do, in my own spare time, for free, the work that someone at CCP ought to be doing.
I can only suggest they get some competent people on their QA, people that undock once in a while. Most of these issues should be blatant to anyone well within 5 minutes of logging into the client. |
Elanor Vega
Native Freshfood Minmatar Republic
94
|
Posted - 2012.02.16 17:58:00 -
[53] - Quote
khm,khm
Overview changes broke someones botts? |
Crosi Wesdo
War and Order Villore Accords
83
|
Posted - 2012.02.16 18:00:00 -
[54] - Quote
Elanor Vega wrote:khm,khm
Overview changes broke someones botts?
Check the combat records of the people who are complaining then check the non-existent combat records of those that arnt. Then check yourself. |
Yogsoloth
Percussive Diplomacy PERCUSSIVE PIZZA TIME DIPLOMACY
19
|
Posted - 2012.02.16 18:01:00 -
[55] - Quote
#15Posted: 2012.02.16 14:24 | Report
It's really bizzarre how CCP manages to F up nearly everything they mess with these days.
While the text appears smaller, it really doesn't allow you to resize your overview, or columns any smaller. Any change that you can make to that end is really insignificant at best.
Whats worse, is that the text appears smaller but is really just harder to read. In fact, if you'd like your text to look similiar to the way it looked previously you have make the text larger, columns wider, and overview size larger.
The net difference of this patch is really a larger overview than before, which I believe is the exact opposite effect they were looking for. gj CCP. |
DEFIER ORILIS
DEFIANCE FRENETIC REGIMENT
8
|
Posted - 2012.02.16 18:02:00 -
[56] - Quote
Dang!!! The reviews are not that great for this patch.
I would suggest to hire Beta testers instead of using us as Beta Tester. I am not paying CCP to be a Beta Tester, they should pay me instead! Dang!!! |
Elanor Vega
Native Freshfood Minmatar Republic
94
|
Posted - 2012.02.16 18:07:00 -
[57] - Quote
Crosi Wesdo wrote:Elanor Vega wrote:khm,khm
Overview changes broke someones botts? Check the combat records of the people who are complaining then check the non-existent combat records of those that arnt. Then check yourself.
I am not talking about mains of that ppl that complain. I am talking about botting alts that finance that combat records of some ppl.
And for your information, EVE is not all about pew pew combat, there are other kinds of combat that don't give you killmails. |
ViRUS Pottage
SniggWaffe EVE Corporation 123566322353
3
|
Posted - 2012.02.16 18:09:00 -
[58] - Quote
90% UI scale and small text on Overview looks terrible. Also when dual boxing one of your clients' overview will freeze up. Not sure on the circumstances but my alt is FAR behind. |
Crosi Wesdo
War and Order Villore Accords
86
|
Posted - 2012.02.16 18:11:00 -
[59] - Quote
Elanor Vega wrote:Crosi Wesdo wrote:Elanor Vega wrote:khm,khm
Overview changes broke someones botts? Check the combat records of the people who are complaining then check the non-existent combat records of those that arnt. Then check yourself. I am not talking about mains of that ppl that complain. I am talking about botting alts that finance that combat records of some ppl. And for your information, EVE is not all about pew pew combat, there are other kinds of combat that don't give you killmails.
What an interesting but also pointless post in a thread about feedback on overview changes. Regardless of how anyone finances their pvp, the changes to the overview **** with pvp.
The little i know about bots leads me to believe they can read an overview faster than i can even if it is in some ****** up order because of this patch. |
Ranger 1
Ranger Corp
994
|
Posted - 2012.02.16 18:24:00 -
[60] - Quote
Crosi Wesdo wrote:Elanor Vega wrote:khm,khm
Overview changes broke someones botts? Check the combat records of the people who are complaining then check the non-existent combat records of those that arnt. Then check yourself.
Feel free to check mine.
Most of the complains here center around a muscle memory issue that will take a day or so to retrain... get used to putting your mouse over the overview when you want to freeze it to target or broadcast, and over other critical area's (like changing already locked targets, activating/deactivating modules, changing your heading) at other times.
The ctrl/freeze behavior needed to change, badly, and this HAS been mentioned many times. for obvious reasons.
The issues that do need tweaking are the column width/header issues, and multiple client behavior when the mouse changes screen. Neither one is major, and will likely be a fairly quick fix. Placement of new target and broadcast targets when the overview is frozen may need to be looked at as well.
I fully understand the desire for heavily combat oriented pilots to not have to look around or try to do something differently when in the midst of combat. We wish to be able to do certain things without having to think about it, so as to pay attention to more important things... this means when a change occurs it will likely receive a poor reception at first. This is understandable, but frankly some of the responses have been pretty silly.
I would suggest trying it for a few days before you pass judgement, allow yourself time to get used to it. The advantages are pretty obvious once you get past old habits.
When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
|
Funkert
Stimulus Rote Kapelle
4
|
Posted - 2012.02.16 18:31:00 -
[61] - Quote
Elanor Vega wrote: I am not talking about mains of that ppl that complain. I am talking about botting alts that finance that combat records of some ppl.
And for your information, EVE is not all about pew pew combat, there are other kinds of combat that don't give you killmails.
I have no f'ing idea what you're trying to get at. If you suspect anyone specific int this thread uses a bot alt call them out.
BTW, I don't need bots. i make enough to 'finance my combat main'
Now am i allowed to complain about the overview changes? please sir? or did you have any actual arguments to bring into the discussion that i missed?
Ranger 1 wrote:Crosi Wesdo wrote:Elanor Vega wrote:khm,khm
Overview changes broke someones botts? Check the combat records of the people who are complaining then check the non-existent combat records of those that arnt. Then check yourself. Feel free to check mine. Most of the complains here center around a muscle memory issue that will take a day or so to retrain... get used to putting your mouse over the overview when you want to freeze it to target or broadcast, and over other critical area's (like changing already locked targets, activating/deactivating modules, changing your heading) at other times. The ctrl/freeze behavior needed to change, badly, and this HAS been mentioned many times. for obvious reasons. The issues that do need tweaking are the column width/header issues, and multiple client behavior when the mouse changes screen. Neither one is major, and will likely be a fairly quick fix. Placement of new target and broadcast targets when the overview is frozen may need to be looked at as well. I fully understand the desire for heavily combat oriented pilots to not have to look around or try to do something differently when in the midst of combat. We wish to be able to do certain things without having to think about it, so as to pay attention to more important things... this means when a change occurs it will likely receive a poor reception at first. This is understandable, but frankly some of the responses have been pretty silly. I would suggest trying it for a few days before you pass judgement, allow yourself time to get used to it. The advantages are pretty obvious once you get past old habits.
Yes and no. Of course we can get used to the new mechanics, but it is not an improvement. Go check some PVP videos or go out and shoot some some people yourself. You'll notice that more than half of the time your mouse is in the overview area. Locking the overview when needed is great, but having it lock up all the time is not. |
Crosi Wesdo
War and Order Villore Accords
86
|
Posted - 2012.02.16 18:32:00 -
[62] - Quote
Ranger 1 wrote:Crosi Wesdo wrote:Elanor Vega wrote:khm,khm
Overview changes broke someones botts? Check the combat records of the people who are complaining then check the non-existent combat records of those that arnt. Then check yourself. Feel free to check mine. Most of the complains here center around a muscle memory issue that will take a day or so to retrain... get used to putting your mouse over the overview when you want to freeze it to target or broadcast, and over other critical area's (like changing already locked targets, activating/deactivating modules, changing your heading) at other times. The ctrl/freeze behavior needed to change, badly, and this HAS been mentioned many times. for obvious reasons. The issues that do need tweaking are the column width/header issues, and multiple client behavior when the mouse changes screen. Neither one is major, and will likely be a fairly quick fix. Placement of new target and broadcast targets when the overview is frozen may need to be looked at as well. I fully understand the desire for heavily combat oriented pilots to not have to look around or try to do something differently when in the midst of combat. We wish to be able to do certain things without having to think about it, so as to pay attention to more important things... this means when a change occurs it will likely receive a poor reception at first. This is understandable, but frankly some of the responses have been pretty silly. I would suggest trying it for a few days before you pass judgement, allow yourself time to get used to it. The advantages are pretty obvious once you get past old habits.
I dont know anyone with a problem with ctrl freeze. The only problem it had was in the last year when ccp introduced shortcuts and broke it.
As for not keeping my mouse on the overview, how am i supposed to scroll through pages of targets in a battle and watch their relative positions without having my mouse on the overview?
I dont need to try it a few days, ive played enough to know this change offers no improvement and only offers inconvenience for pvp.
If i want to pod kill someone in amamake, even if it was a frigate 1v1 i would have to switch to a large battle default because his pod will appear at the underneath 30 station and celestials so i would have to use a tab without those things just to even see his pod on page 1. That tab usually being used for fights 50vs50 +.
Not a good change. |
Ranger 1
Ranger Corp
994
|
Posted - 2012.02.16 18:32:00 -
[63] - Quote
Funkert wrote:Aquila Draco wrote:Sorry but... Why noone of ppl who complains after every patch dont come to SiSi and test anything there and give feedback before change goes live???
You ppl like when devs spend their time in vain on reading complains after change is live and then changing changes because few ppl dont like it? because i pay money for TQ. edit: i'm all for occasionally testing stuff on sisi, but don't act like it's a responsibility we have. People do it either because they can spare the time, or because they want to get some kind of advantage out of it
You are correct, it is not a responsibility, but the "kind of advantage" you receive (if you have the time to test) is a much higher likelyhood that changes will be made in a way that makes you happy.
The flip comments that others have made about "these problems would be obvious after 5 minutes" reveal more than anything else how myopic and uninformed the poster is.
It's not an obvious problem if most people like it and you don't happen to. It may be an obvious problem on your machine, but that doesn't mean it is an obvious problem on everyone's machine.
This is why it is advantageous to take 5 minutes once in a while, click the little button to update and fire up the test server, and give some input on the changes that are being discussed on the forums and in Dev Blogs. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
Dancul1001
North Eastern Swat Pandemic Legion
21
|
Posted - 2012.02.16 18:34:00 -
[64] - Quote
Ranger 1 wrote:Crosi Wesdo wrote:Elanor Vega wrote:khm,khm
Overview changes broke someones botts? Check the combat records of the people who are complaining then check the non-existent combat records of those that arnt. Then check yourself. Feel free to check mine. Most of the complains here center around a muscle memory issue that will take a day or so to retrain... get used to putting your mouse over the overview when you want to freeze it to target or broadcast, and over other critical area's (like changing already locked targets, activating/deactivating modules, changing your heading) at other times. The ctrl/freeze behavior needed to change, badly, and this HAS been mentioned many times. for obvious reasons. The issues that do need tweaking are the column width/header issues, and multiple client behavior when the mouse changes screen. Neither one is major, and will likely be a fairly quick fix. Placement of new target and broadcast targets when the overview is frozen may need to be looked at as well. I fully understand the desire for heavily combat oriented pilots to not have to look around or try to do something differently when in the midst of combat. We wish to be able to do certain things without having to think about it, so as to pay attention to more important things... this means when a change occurs it will likely receive a poor reception at first. This is understandable, but frankly some of the responses have been pretty silly. I would suggest trying it for a few days before you pass judgement, allow yourself time to get used to it. The advantages are pretty obvious once you get past old habits.
i don't like my overview freezing at all. Its not too bad when it only freezes when you hold down your lock target button. But anytime you have your mouse over the overview its going to freeze. That is really dumb IMO just give me a option to disable it and i will be happy |
Ranger 1
Ranger Corp
994
|
Posted - 2012.02.16 18:37:00 -
[65] - Quote
Crosi Wesdo wrote:Ranger 1 wrote:Crosi Wesdo wrote:Elanor Vega wrote:khm,khm
Overview changes broke someones botts? Check the combat records of the people who are complaining then check the non-existent combat records of those that arnt. Then check yourself. Feel free to check mine. Most of the complains here center around a muscle memory issue that will take a day or so to retrain... get used to putting your mouse over the overview when you want to freeze it to target or broadcast, and over other critical area's (like changing already locked targets, activating/deactivating modules, changing your heading) at other times. The ctrl/freeze behavior needed to change, badly, and this HAS been mentioned many times. for obvious reasons. The issues that do need tweaking are the column width/header issues, and multiple client behavior when the mouse changes screen. Neither one is major, and will likely be a fairly quick fix. Placement of new target and broadcast targets when the overview is frozen may need to be looked at as well. I fully understand the desire for heavily combat oriented pilots to not have to look around or try to do something differently when in the midst of combat. We wish to be able to do certain things without having to think about it, so as to pay attention to more important things... this means when a change occurs it will likely receive a poor reception at first. This is understandable, but frankly some of the responses have been pretty silly. I would suggest trying it for a few days before you pass judgement, allow yourself time to get used to it. The advantages are pretty obvious once you get past old habits. I dont know anyone with a problem with ctrl freeze. The only problem it had was in the last year when ccp introduced shortcuts and broke it. As for not keeping my mouse on the overview, how am i supposed to scroll through pages of targets in a battle and watch their relative positions without having my mouse on the overview? I dont need to try it a few days, ive played enough to know this change offers no improvement and only offers inconvenience for pvp. If i want to pod kill someone in amamake, even if it was a frigate 1v1 i would have to switch to a large battle default because his pod will appear at the underneath 30 station and celestials so i would have to use a tab without those things just to even see his pod on page 1. That tab usually being used for fights 50vs50 +. Not a good change.
I do, and you can ask anyone that broadcasts targets to the rest of their fleet. That was one issue, among others.
The rest of you posts illustrates that you are either unwilling, or unable, to figure out the couple of tweaks you would need to make to your habits and overview set up to have things work better than you currently do.
Buddy, it's not that hard.
When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
Ranger 1
Ranger Corp
996
|
Posted - 2012.02.16 18:39:00 -
[66] - Quote
Dancul1001 wrote:Ranger 1 wrote:Crosi Wesdo wrote:Elanor Vega wrote:khm,khm
Overview changes broke someones botts? Check the combat records of the people who are complaining then check the non-existent combat records of those that arnt. Then check yourself. Feel free to check mine. Most of the complains here center around a muscle memory issue that will take a day or so to retrain... get used to putting your mouse over the overview when you want to freeze it to target or broadcast, and over other critical area's (like changing already locked targets, activating/deactivating modules, changing your heading) at other times. The ctrl/freeze behavior needed to change, badly, and this HAS been mentioned many times. for obvious reasons. The issues that do need tweaking are the column width/header issues, and multiple client behavior when the mouse changes screen. Neither one is major, and will likely be a fairly quick fix. Placement of new target and broadcast targets when the overview is frozen may need to be looked at as well. I fully understand the desire for heavily combat oriented pilots to not have to look around or try to do something differently when in the midst of combat. We wish to be able to do certain things without having to think about it, so as to pay attention to more important things... this means when a change occurs it will likely receive a poor reception at first. This is understandable, but frankly some of the responses have been pretty silly. I would suggest trying it for a few days before you pass judgement, allow yourself time to get used to it. The advantages are pretty obvious once you get past old habits. i don't like my overview freezing at all. Its not too bad when it only freezes when you hold down your lock target button. But anytime you have your mouse over the overview its going to freeze. That is really dumb IMO just give me a option to disable it and i will be happy
I have nothing against making it optional, providing it doesn't jack with other aspects of the overview behavior to make it so that it can BE optional. However, with the new level of performance in effect, I don't think you're going to be as happy with the old way as you think.
When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
Dancul1001
North Eastern Swat Pandemic Legion
21
|
Posted - 2012.02.16 18:46:00 -
[67] - Quote
Ranger 1 wrote:
I have nothing against making it optional, providing it doesn't jack with other aspects of the overview behavior to make it so that it can BE optional. However, with the new level of performance in effect, I don't think you're going to be as happy with the old way as you think.
i think i would be happy with it even if there was some performance issue's i know as if right now i cant stand the overview
|
Crosi Wesdo
War and Order Villore Accords
86
|
Posted - 2012.02.16 18:48:00 -
[68] - Quote
Ranger 1 wrote:Crosi Wesdo wrote:Ranger 1 wrote:Crosi Wesdo wrote:Elanor Vega wrote:khm,khm
Overview changes broke someones botts? Check the combat records of the people who are complaining then check the non-existent combat records of those that arnt. Then check yourself. Feel free to check mine. Most of the complains here center around a muscle memory issue that will take a day or so to retrain... get used to putting your mouse over the overview when you want to freeze it to target or broadcast, and over other critical area's (like changing already locked targets, activating/deactivating modules, changing your heading) at other times. The ctrl/freeze behavior needed to change, badly, and this HAS been mentioned many times. for obvious reasons. The issues that do need tweaking are the column width/header issues, and multiple client behavior when the mouse changes screen. Neither one is major, and will likely be a fairly quick fix. Placement of new target and broadcast targets when the overview is frozen may need to be looked at as well. I fully understand the desire for heavily combat oriented pilots to not have to look around or try to do something differently when in the midst of combat. We wish to be able to do certain things without having to think about it, so as to pay attention to more important things... this means when a change occurs it will likely receive a poor reception at first. This is understandable, but frankly some of the responses have been pretty silly. I would suggest trying it for a few days before you pass judgement, allow yourself time to get used to it. The advantages are pretty obvious once you get past old habits. I dont know anyone with a problem with ctrl freeze. The only problem it had was in the last year when ccp introduced shortcuts and broke it. As for not keeping my mouse on the overview, how am i supposed to scroll through pages of targets in a battle and watch their relative positions without having my mouse on the overview? I dont need to try it a few days, ive played enough to know this change offers no improvement and only offers inconvenience for pvp. If i want to pod kill someone in amamake, even if it was a frigate 1v1 i would have to switch to a large battle default because his pod will appear at the underneath 30 station and celestials so i would have to use a tab without those things just to even see his pod on page 1. That tab usually being used for fights 50vs50 +. Not a good change. I do, and you can ask anyone that broadcasts targets to the rest of their fleet. That was one issue, among others. The rest of you posts illustrates that you are either unwilling, or unable, to figure out the couple of tweaks you would need to make to your habits and overview set up to have things work better than you currently do. Buddy, it's not that hard.
Its not that necessary either. Your posts indicate you just havent really thought about this change yet.
I do not accept change for changes sake, i would rather demand change to be an improvement. A working toggle would be an improvement. Perhaps two function shortcuts. One that just freezes overview and locks. And another that freezes overview, locks and broadcasts target? - wow that was hard ccp.
You can go on accepting every ill thought out turd people throw at you while others try and point out that they are having turd thrown at them.
Now please if you have something positive to say about the changes and the simple things people can do to deal with them, please go ahead. Dont try and pacify people who dont see the benefit of these changes with condescension and arrogance.
Thanks. |
Funkert
Stimulus Rote Kapelle
5
|
Posted - 2012.02.16 18:51:00 -
[69] - Quote
so in a fleet of 200, 199 have to suffer so the FC can broadcast more easily?
also Ranger 1, please tone it down with the 'you're all stubborn and need to get used to it' comments. Do you seriously think 90% of the posts in this thread would be about the overview locking if it were a case of old habits die hard?
here, i drew a picture: http://onebit.us/x/i/16b8cfc6.jpg I think that overview layout is representative for the majority of combat oriented players
green is where 90% of the action took place, red is where we have to all the time now. Not to mention you first have to move your mouse OUT of the overview if you want it to update :S
(im sorry its a pve picture, i only had 3 screenshots in my folder) |
StarRanger 2ndClass
Cadre Assault Force Initiative Mercenaries
8
|
Posted - 2012.02.16 18:54:00 -
[70] - Quote
donno what happend in the corp bulletins ... but its a mess now ... all the text are packed together, how could you not have seen in this in testing
*edit picture of the awesome fail ;)
http://imageshack.us/photo/my-images/52/201202161849.jpg/ |
|
Funkert
Stimulus Rote Kapelle
5
|
Posted - 2012.02.16 19:01:00 -
[71] - Quote
i cringed when this almost turned into a I HAS MORE KILLS THAN YOU SO I KNOW BETTER kinda thread, however
Ranger 1 wrote:Feel free to check mine.
i hadnt checked yet. You do know the year is 2012 right? i cant even remember what the mechanics were like in 2010 but i know that CTRL'ing on the overview still worked. You're still free to have an opinion but please stop lecturing people that 'they don't know any better' |
Vaerah Vahrokha
Vahrokh Consulting
277
|
Posted - 2012.02.16 19:04:00 -
[72] - Quote
Please add a preference to keep the old CTRL overview lock functionality, so both "factions" are happy.
If CTRL is impossible because of shortcuts conflicts, just add a shortcut preference where a player can select a key to hold to freeze the overview like the old times.
We are in 2012, these things should be easy. I did them in Windows 3.1 with the ancient stupidly nasty MS compiler! Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Diablo Ex
Perkone Caldari State
0
|
Posted - 2012.02.16 19:11:00 -
[73] - Quote
My Overview is garbled and spastic... unreadable and unusable... CONGRATS CCP this patch has made the game unplayable for me. I could tolerate the video card resets after jumping gates or docking... but now EvE Online is Money spent on USELESS Crap.
I don't have the money to keep up with the latest technology... my less than 1 year old 64 bit dual processing computer system is apparently no longer viable...
I quit the game over this kind of crap.... and came back.... this time I'm gone for good.
-1 cash paying customer AFK Psy Ops Command Cyno-Cloaky Brings it to you - Any Time - Hot and Fresh |
Chokichi Ozuwara
Lucky Dragon Convenience
2
|
Posted - 2012.02.16 19:15:00 -
[74] - Quote
Hate the new overview, I don't see anyone who really likes it.
I have no idea why you guys would change a fundamental user interface in such a way. It's obvious there wasn't a demand for this change, and it also seems obvious that the change is regressive.
Also, the item-in-overview artifacting is terrible. The utility of the overview has gone down because you are now asking users to take an EXTRA step to get the previous functionality. This is a user design 101 NONO.
Want the old overview back. This change is rubbish. |
Ranger 1
Ranger Corp
996
|
Posted - 2012.02.16 19:22:00 -
[75] - Quote
Quote:so in a fleet of 200, 199 have to suffer so the FC can broadcast more easily?
also Ranger 1, please tone it down with the 'you're all stubborn and need to get used to it' comments. Do you seriously think 90% of the posts in this thread would be about the overview locking if it were a case of old habits die hard?
First, if you or other posters took my statements as arrogance I apologize. I tend to speak bluntly... especially if someone has made broad (and somewhat insulting) generalizations based primarily on their personal preference with little (if any) attempt made to see if the new procedure can be made to be more efficient than before.
As to your first question, if the FC has difficulties broadcasting targets then everyone in the fleet is at risk. HE is picking the targets for you, this is why that behavior may need modification.
As to the rest, yes, it is often the case that 90% of the negative comments about a change are knee jerk reactions to something simply being different... without taking the time to actually try it out and adjust to it. That is not to say that there are not legitimate concerns that need to be addressed.
The trick is to sort "personal opinion based on immediate reaction to change" from actual issues that need attention.
When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
Ranger 1
Ranger Corp
996
|
Posted - 2012.02.16 19:23:00 -
[76] - Quote
Funkert wrote:i cringed when this almost turned into a I HAS MORE KILLS THAN YOU SO I KNOW BETTER kinda thread, however Ranger 1 wrote:Feel free to check mine. i hadnt checked yet. You do know the year is 2012 right? i cant even remember what the mechanics were like in 2010 but i know that CTRL'ing on the overview still worked. You're still free to have an opinion but please stop lecturing people that 'they don't know any better'
You do realize that Ranger 1 is merely my industrial alt, not one of my more combat oriented characters right? When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
Teclador
Stardust Heavy Industries United Pod Service
4
|
Posted - 2012.02.16 19:36:00 -
[77] - Quote
Dear CCP,
i really ask myself, when the HELL did you last played your own Game?
This is an Spaceship Game in an Brilliant Universe, but with you newest Awesome Overview Fail Patch, this Game is like Playing Eve in Excel, i see only BIG FAT Tabs.
Now i have to use 50% of my Screen to get the same Information readable as before. Before i had used only 16% of my Screen to get the needed Information readable in Overview.
I really hope that you Fix that Issue whatever you called it.
|
Crosi Wesdo
War and Order Villore Accords
86
|
Posted - 2012.02.16 19:37:00 -
[78] - Quote
Ranger 1 wrote:Funkert wrote:i cringed when this almost turned into a I HAS MORE KILLS THAN YOU SO I KNOW BETTER kinda thread, however Ranger 1 wrote:Feel free to check mine. i hadnt checked yet. You do know the year is 2012 right? i cant even remember what the mechanics were like in 2010 but i know that CTRL'ing on the overview still worked. You're still free to have an opinion but please stop lecturing people that 'they don't know any better' You do realize that Ranger 1 is merely my industrial alt, not one of my more combat oriented characters right?
How is that even remotely relevant?
Put the epeen back in your pants and kindly start listing the ways that i can keep things on the overview in range order while im scrolling through pages of enemies?
How do i stop myself from getting pages of ghost entities on my left screen during the time i have my mouse over on my right screen without meticulously taking care to move my pointer around my left screens overview to get onto my right screen?
How do i get ready to point a wt capsule after his ship pops when there are dozens of enemies on field and his pod appears on page 3? Even if i scroll to the very bottom, his pod will appear off the overview forcing me to scroll down one more entry lol.
I thought you said it was simple, well enlighten us or just stop trolling. |
Funkert
Stimulus Rote Kapelle
5
|
Posted - 2012.02.16 19:38:00 -
[79] - Quote
Ranger 1 wrote:Funkert wrote:i cringed when this almost turned into a I HAS MORE KILLS THAN YOU SO I KNOW BETTER kinda thread, however Ranger 1 wrote:Feel free to check mine. i hadnt checked yet. You do know the year is 2012 right? i cant even remember what the mechanics were like in 2010 but i know that CTRL'ing on the overview still worked. You're still free to have an opinion but please stop lecturing people that 'they don't know any better' You do realize that Ranger 1 is merely my industrial alt, not one of my more combat oriented characters right?
i'll take that as a yes to my question then
(also what then is the use of 'feel free to check mine')
ontopic: we never fly bigger than 50 man gangs, but we very rarely use broadcasts for targeting. And fc's seem to have done fine up to this point ^^ every single pilot ive spoken to that had undocked today disliked the new OV though |
Amber Lumiere
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.02.16 19:47:00 -
[80] - Quote
"When using the jump button to warp to and jump through a gate is now fixed so that it still works after the initial warp didn't bring you to the gate due to cap constraints."
Hopefully this also fixes the problem where if you attempt to warp to your next gate after warping to a bookmark, but are a bit too quick and hit the warp button while you're still dropping out of the first warp, the system completely ignores all attempts to warp anywhere until you do something else first (e.g. align). This has been killing me (in one case almost literally)...
Also, THANK YOU THANK YOU THANK YOU for fixing the problem where things constantly move out from under you while you're trying to click on them in the overview. Long overdue and badly needed change. Thanks. :)
|
|
Mane Frehm
The Executioners Capital Punishment.
14
|
Posted - 2012.02.16 19:52:00 -
[81] - Quote
Just pointing out that the unannounced and problematic change to the security status mechanism made in previous Crucible releases is still in place in this release. See the following thread:
https://forums.eveonline.com/default.aspx?g=posts&t=70309
|
Ranger 1
Ranger Corp
999
|
Posted - 2012.02.16 19:54:00 -
[82] - Quote
Funkert wrote:Ranger 1 wrote:Funkert wrote:i cringed when this almost turned into a I HAS MORE KILLS THAN YOU SO I KNOW BETTER kinda thread, however Ranger 1 wrote:Feel free to check mine. i hadnt checked yet. You do know the year is 2012 right? i cant even remember what the mechanics were like in 2010 but i know that CTRL'ing on the overview still worked. You're still free to have an opinion but please stop lecturing people that 'they don't know any better' You do realize that Ranger 1 is merely my industrial alt, not one of my more combat oriented characters right? i'll take that as a yes to my question then (also what then is the use of 'feel free to check mine') ontopic: we never fly bigger than 50 man gangs, but we very rarely use broadcasts for targeting. And fc's seem to have done fine up to this point ^^ every single pilot ive spoken to that had undocked today disliked the new OV though
I'm not the one that made the snide comment that "the only people that are fine with the changes are people that have no combat experience".
Ranger 1 is the character that I always post with, and while not one that I often (comparatively speaking) use in combat, his easily verifiable experience in this area proves that blanket statement to be more than slightly inaccurate.
This would be more apparent if the relevant posts had been quoted above. It's amazing how the meaning of something changes when it's taken in context.
Once more, before I am selectively quoted again, there are some funcionality tweaks that need to be made... and a few design changes that need to be considered. But those issues need to be kept seperate from complaints being made simply because we aren't used to working with it yet. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
Chokichi Ozuwara
Lucky Dragon Convenience
2
|
Posted - 2012.02.16 19:59:00 -
[83] - Quote
Elanor Vega wrote:khm,khm
Overview changes broke someones botts? This was one of the first things I thought when I saw the new overview.
I hope CCP didn't think that making it anti-bot (or harder to bot) by doing this was worth making the game lousy to play for presumably thousands of people who will have to adapt their playstyle.
Any issue that is plugged for botters or cheats just pushes them to another opportunity. The way to deal with botters is to remove the incentive to bot.
But that would require making navigating and scanning fun and lucrative which is way harder to do than screwing up the overview. |
Ranger 1
Ranger Corp
999
|
Posted - 2012.02.16 20:05:00 -
[84] - Quote
Chokichi Ozuwara wrote:Elanor Vega wrote:khm,khm
Overview changes broke someones botts? This was one of the first things I thought when I saw the new overview. I hope CCP didn't think that making it anti-bot (or harder to bot) by doing this was worth making the game lousy to play for presumably thousands of people who will have to adapt their playstyle. Any issue that is plugged for botters or cheats just pushes them to another opportunity. The way to deal with botters is to remove the incentive to bot. But that would require making navigating and scanning fun and lucrative which is way harder to do than screwing up the overview.
The "Incentive to Bot" has nothing to do with the level of fun involved with any given activity.
When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
Callidus Dux
School of Applied Knowledge Caldari State
32
|
Posted - 2012.02.16 20:12:00 -
[85] - Quote
Your patch is **** as always.
- blinking in the overview is horrible slow - updating the overview is also horrible slow. I have enemys in my overview which I have killed several seconds ago. I even take old enemys into the next stage of my mission. - You have changed the sorting criterias for the overview. Now I have a sorting as following: Station Cruiser Cruiser Battleship Cruiser Sentry Cruiser Sentry Battleship THIS sorting is when I sort according the ICONS!!!- NOT distance or names or whatever! How is it possible to kill the overview so much?
Test your **** before you go online and do not bless this crap as it would be an improvement! And change back the sorting criteria for the overview. This crap, you call overview, is barely useable now. |
Chokichi Ozuwara
Lucky Dragon Convenience
2
|
Posted - 2012.02.16 20:12:00 -
[86] - Quote
Ranger 1 wrote:The "Incentive to Bot" has nothing to do with the level of fun involved with any given activity.
What does this mean and how is it relevant to what I posted?
|
Dev Rom
Masterminds Industries Shadow of xXDEATHXx
0
|
Posted - 2012.02.16 20:14:00 -
[87] - Quote
Superpongo wrote:Hi All,
In December 1st 2011, I did a Petition regarding an issue that prevented dividends from being paid out to corporation members.
You tell me that you are looking into fixing it.
After 2 Months in the patch note of Crucible 1.1.2 you wrote that you have fix that problem, but after the patch the problem has not been fixed.
I did another petion dated 01/30/2012 and you ask me to do a Bug reports.
I did a bug report dated 02/03/2012 that you has not yet been filtered.
Now after the new patch Crucible 1.2 the problem has not benn fixed.
So, I would like to know If you want to fix it.
Best regards,
^^^^ this ^^^^ |
Crosi Wesdo
War and Order Villore Accords
87
|
Posted - 2012.02.16 20:17:00 -
[88] - Quote
Chokichi Ozuwara wrote:Ranger 1 wrote:The "Incentive to Bot" has nothing to do with the level of fun involved with any given activity.
What does this mean and how is it relevant to what I posted?
Best not to ask, hes in his own little world. Let him get on with telling us how its easy to work around this horrible overview functionality change without actually offering any solutions. |
Even So
NightFall Division
0
|
Posted - 2012.02.16 20:21:00 -
[89] - Quote
Ok things do seem to respond faster with the windows but now the client crashes when I enter stations or start scanning with probes sometimes.
Im on Mac osx Lion btw
|
Ranger 1
Ranger Corp
999
|
Posted - 2012.02.16 20:21:00 -
[90] - Quote
Chokichi Ozuwara wrote:Ranger 1 wrote:The "Incentive to Bot" has nothing to do with the level of fun involved with any given activity.
What does this mean and how is it relevant to what I posted?
Quote:Any issue that is plugged for botters or cheats just pushes them to another opportunity. The way to deal with botters is to remove the incentive to bot.
But that would require making navigating and scanning fun and lucrative which is way harder to do than screwing up the overview.
Did I misinterpret your meaning?
My point is simply that it doesn't matter how fun or lucurative a given profession might be to do in person, if it can be botted by someone that wishes to simply rake in ISK 23/7 (for whatever purpose) it will be... even though he might enjoy doing that activity in person as well.
The incentive has nothing to do with the activity not being fun, and making an activity even more lucurative simply provides more encouragement to bot it.
Quick Edit: I'm not trying to say that this was part of the goal on CCP's part, primarily because bots can easily be made that don't really care about such things... or can easily be modified to take the new overview functionality into consideration. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
|
Chokichi Ozuwara
Lucky Dragon Convenience
2
|
Posted - 2012.02.16 20:31:00 -
[91] - Quote
Ranger 1 wrote:Did I misinterpret your meaning? Yes, and that's an occupational hazard for people who post too much. |
Treyan Argund
GoonWaffe Goonswarm Federation
9
|
Posted - 2012.02.16 20:35:00 -
[92] - Quote
Please remove the ellipses from the overview thanks in advance |
Palmer Stinson
Eternal Profiteers Eternal Syndicate
0
|
Posted - 2012.02.16 20:38:00 -
[93] - Quote
After this latest patch the game client is now unplayable on Mac. When you launch the client it will crash before the game actually will load the login screen. I have tried on 3 different Macs with same result. I can't imagine I am the only Mac user encountering this. CCP, please fix this issue. |
Ranger 1
Ranger Corp
1000
|
Posted - 2012.02.16 20:42:00 -
[94] - Quote
Ranger 1 wrote:Chokichi Ozuwara wrote:Ranger 1 wrote:The "Incentive to Bot" has nothing to do with the level of fun involved with any given activity.
What does this mean and how is it relevant to what I posted? Quote:Any issue that is plugged for botters or cheats just pushes them to another opportunity. The way to deal with botters is to remove the incentive to bot.
But that would require making navigating and scanning fun and lucrative which is way harder to do than screwing up the overview. Did I misinterpret your meaning? My point is simply that it doesn't matter how fun or lucurative a given profession might be to do in person, if it can be botted by someone that wishes to simply rake in ISK 23/7 (for whatever purpose) it will be... even though he might enjoy doing that activity in person as well. The incentive has nothing to do with the activity not being fun, and making an activity even more lucurative simply provides more encouragement to bot it. Quick Edit: I'm not trying to say that this was part of the goal on CCP's part, primarily because bots can easily be made that don't really care about such things... or can easily be modified to take the new overview functionality into consideration.
Quote:Yes, and that's an occupational hazard for people who post too much.
Agreed, however, as I bolded the part where you said exactly that...
When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
Teclador
Stardust Heavy Industries United Pod Service
4
|
Posted - 2012.02.16 20:56:00 -
[95] - Quote
Ranger 1 wrote: I'm not the one that made the snide comment that "the only people that are fine with the changes are people that have no combat experience".
So, So true...
|
Ranger 1
Ranger Corp
1000
|
Posted - 2012.02.16 20:56:00 -
[96] - Quote
Crosi Wesdo wrote:Chokichi Ozuwara wrote:Ranger 1 wrote:The "Incentive to Bot" has nothing to do with the level of fun involved with any given activity.
What does this mean and how is it relevant to what I posted? Best not to ask, hes in his own little world. Let him get on with telling us how its easy to work around this horrible overview functionality change without actually offering any solutions.
Actually, I have responded to points you previously wanted clarification on (I've already responded to what you quoted above), but to be more specific...
One person pointed out that they thought that it was broken that when the overview was frozen new targets appearing on grid got lost by being at the bottom underneath their list of other celestial bodies in system.
Problems that are not CCP's fault:
Habitually having the "default" position of your mouse to be constantly over the overview. This is merely muscle memory and can easily be changed.
Not setting up a tab for your celestials, and simply clicking the tab for a quick warp out instead of scrolling to the bottom of a long list... which takes longer I might add.
Adjustments I am in favor of (when the overview is frozen):
Have broadcast targets always appear at the top of the list.
Have new targets appearing on grid always appear at the top of the list (but just under any broadcast targets)... which will probably need a visual clue that these targets are new and outside your normal sort order.
Defects which need to be addressed:
Artifacts, freezing of overview on other clients you are running, random appearance of new targets on grid in your list when frozen, sorting errors when sorting by icon, as well as the other issues I listed previously.
Hopefully that will clarify the point I was attempting ot make.
Some issues are being raised simply because we aren't used to it, some issues need some minor usability tweaks (or the ability to customize a bit), and some issues are legitimate defects that will have to be addressed... but many people are lumping them all together. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
Ajita al Tchar
Republic Military School Minmatar Republic
55
|
Posted - 2012.02.16 20:58:00 -
[97] - Quote
GOOD THINGS:
The client is definitely faster, awesome! Well done. This is technically one thing, but it subsumes multiple improvements, so yeah
BAD THINGS:
Mouseover overview locking isn't optional. I would ask "why?" but there's probably some answer that has to do with keys like ctrl and shift being bound to other core commands, or something about code not allowing for making it optional, whatever. As whoever at CCP is reading this can tell, some people really like the new way to lock the overview. Some people really hate it. A conundrum, you say? Not really, just give people some options. Clearly this is a matter of how you're used to using the overview, habits one develops early on and carries with them for years perhaps. Does anyone need to have their intelligence insulted by listening to an explanation of why giving options in feature usage is important?
Still no fixes or even attempts at fixes when it comes to the multitude of issues people have with the new Neocom and window behavior?
The "..." is a waste of space on the overview. Screen space is precious, I can already barely see my ship sometimes, don't waste it on dots! |
Palovana
Inner Fire Inc.
106
|
Posted - 2012.02.16 21:05:00 -
[98] - Quote
How about reserving the top three lines of an Overview for primary, secondary, tertiary targets indicated by the FC?
Either upon joining fleet automatically the Overview clears out the top three slots and moves all objects down three lines, or providing an option to click on in the Overview settings to enable it (maybe even allowing for tweaking the number)?
The drawback is that when not used, it's 3 lines of wasted space in the Overview.
Please support: export of settings in editable format
Your stuff goes here. |
Crosi Wesdo
War and Order Villore Accords
87
|
Posted - 2012.02.16 21:11:00 -
[99] - Quote
Ranger 1 wrote:Crosi Wesdo wrote:Chokichi Ozuwara wrote:Ranger 1 wrote:The "Incentive to Bot" has nothing to do with the level of fun involved with any given activity.
What does this mean and how is it relevant to what I posted? Best not to ask, hes in his own little world. Let him get on with telling us how its easy to work around this horrible overview functionality change without actually offering any solutions. Actually, I have responded to points you previously wanted clarification on (I've already responded to what you quoted above), but to be more specific... One person pointed out that they thought that it was broken that when the overview was frozen new targets appearing on grid got lost by being at the bottom underneath their list of other celestial bodies in system. Problems that are not CCP's fault:Habitually having the "default" position of your mouse to be constantly over the overview. This is merely muscle memory and can easily be changed. Not setting up a tab for your celestials, and simply clicking the tab for a quick warp out instead of scrolling to the bottom of a long list... which takes longer I might add. Adjustments I am in favor of (when the overview is frozen):Have broadcast targets always appear at the top of the list. Have new targets appearing on grid always appear at the top of the list (but just under any broadcast targets)... which will probably need a visual clue that these targets are new and outside your normal sort order. Defects which need to be addressed:Artifacts, freezing of overview on other clients you are running, random appearance of new targets on grid in your list when frozen, sorting errors when sorting by icon, as well as the other issues I listed previously. Hopefully that will clarify the point I was attempting ot make. Some issues are being raised simply because we aren't used to it, some issues need some minor usability tweaks (or the ability to customize a bit), and some issues are legitimate defects that will have to be addressed... but many people are lumping them all together.
Or just a working freeze trigger. It only worked fine for years. |
Lucas Quaan
Sniggerdly Pandemic Legion
13
|
Posted - 2012.02.16 21:11:00 -
[100] - Quote
Just to add to the statistical relevance of this thread; apart from the ellipses, I like the new overview.
People also need to realise that for every person who has a major issue with a change and posts madly about it, there are probably someone who thinks it's just fine. |
|
Hammar Wolf
BOAE INC GIANTSBANE.
0
|
Posted - 2012.02.16 21:12:00 -
[101] - Quote
Dez Affinity wrote:Such a bad change. All of the overview changes I see. Bad. Bad. Bad.
Firstly. All my columns are resized for no reason, not a huge deal but ****, I thought I was done with resizing **** after every patch. (Also the way you resize, by it affecting only the top bar so you're not sure how much to resize is silly, old way worked easier)
Secondly. It used to be that in the Type or Name columns it would say "Stargate (odeb" and then be cut off because thats as much as I need to know which stargate it is. Now it says "Stargate (o..." THANKS A LOT. Can we please turn elipses off? It's USELESS.
Thirdly. The making one column grey because that's what is sorted - although makes sense from a design point of view, aesthetically it's not great and it seems unneeded, I rarely change my sort criteria for it to confuse me. Either by name or distance.
And finaly. The hovering over to freeze the overview is just uneeded? When I'm waiting for someoen to jump through the gate, I'm waiting with my mouse where they would be (12km) waiting for them to pop up. I guess now I put it at the bottom, but if for some reason I have an already filled overview, say, in high sec. This is really not cool.
This post is a good summary. Overview made less intuitive and harder to adjust. You guys play this often?
Also - why does the destination stargate need to separate itself away to the opposide end of the overview from the other gates now? When I have all the gates sorted so they are together and easy to click on - the one I'm actually supposed to go to is nowhere near them. In a large system I have to choose between scrolling to see the destination gate, or the other ones...
|
Teclador
Stardust Heavy Industries United Pod Service
4
|
Posted - 2012.02.16 21:13:00 -
[102] - Quote
Ajita al Tchar wrote:GOOD THINGS:
The client is definitely faster, awesome! Well done. This is technically one thing, but it subsumes multiple improvements, so yeah
Did you really mean Faster
I took me more than 4 Minutes to see the Login Screen after hitting the Eve Link on my Desk and this regardless if i play Eve on my Laptop, Old PC (2005) or my Brand New Machine, nothing than Eve Installed on.
^^^^ THIS ^^^^ you can fix in one of the next Patches, Dear CCP.
And hey, when you on a Rush to Fix things CCP, please it is absolutely unnecessary if you which to switch to an other Character of the same Account that you have to Re Log In every time new. This take ages, because the long waiting time until l hit the button and the Login Screen appears again.
You have Copied the way of Billing Eve ( 60 Day GTC ) by Blizzard (oh Yes the Bad once), so please Copy the way to change the Character too.
|
Funkert
Stimulus Rote Kapelle
8
|
Posted - 2012.02.16 21:16:00 -
[103] - Quote
Ranger 1 wrote:Problems that are not CCP's fault:
Habitually having the "default" position of your mouse to be constantly over the overview. This is merely muscle memory and can easily be changed.
Have new targets appearing on grid always appear at the top of the list (but just under any broadcast targets)... which will probably need a visual clue that these targets are new and outside your normal sort order.
first part: this is not just 'habitual', this is 'optimal' in most cases. you want us to start doing something 'suboptimal' just to prove that we can change our habits?
second part: sounded good the first time i read it, then i though about it. scenario1: you're involved in a hisec war and you're fighting WT's on the perimeter gate in jita. Every ship that's new to the grid will end up on top? scenario2: you're in a 400v400 fleetbattle and one group of 20 hostiles keep warping on and off the grid (bombers perhaps). Your FC decides to ignore them. So every time they uncloak your other targets will get pushed 20 spots down? |
Johanne D'Arc
Rhine and Courtesan
40
|
Posted - 2012.02.16 21:23:00 -
[104] - Quote
Hi, I'm happy playing in a mediocre fashion and accept setbacks in interface design and wish to complain about anyone that dares have an issue with something that is (in their opinion) worse post-patch. I don't know why I insist on wasting my time saying no-u to people about something which I apparently don't care about but there you go. I probably have mental issues in real life. |
Crosi Wesdo
War and Order Villore Accords
87
|
Posted - 2012.02.16 21:33:00 -
[105] - Quote
Also, now there is an issue with background colours.
For perma flashies i have flashy yellow, for faction wartargets i have flashy orange and for wardec targets i have flashy red backgrounds. The backgrounds used to flash in unison but now all flash at random intervals making the whole overview looks like a joke with everything flashing out-of-sync.
This may seem trivial but its just another brick in the wall that they shouldve known about and fixed along with a proper overview freeze toggle and noticed that the overview looks insane with pages of wartargets on it when they are all flashing out of sync.
Emergency patch or ive had it with this game. Not because its completely unplayable, but just because they dont deserve the money. |
Palovana
Inner Fire Inc.
106
|
Posted - 2012.02.16 21:46:00 -
[106] - Quote
Crosi Wesdo wrote:Also, now there is an issue with background colours.
For perma flashies i have flashy yellow, for faction wartargets i have flashy orange and for wardec targets i have flashy red backgrounds. The backgrounds used to flash in unison but now all flash at random intervals making the whole overview looks like a joke with everything flashing out-of-sync.
This may seem trivial but its just another brick in the wall that they shouldve known about and fixed along with a proper overview freeze toggle and noticed that the overview looks insane with pages of wartargets on it when they are all flashing out of sync. Reminds me of this. Please support: export of settings in editable format
Your stuff goes here. |
Doc Fury
Science and Trade Institute Caldari State
367
|
Posted - 2012.02.16 21:53:00 -
[107] - Quote
Contracts are farked too when using List Mode.
1) The region name overlays in red over the top of the system name in the location column making the system name unreadable.
2) The word "away" was added to the Jumps column making that column require almost 2x more width
e.g.:
"12 jumps" now reads: "12 jumps away"
"away" is superfluous and ties-up too much additional screen real estate.
3) Text that is wider than the column width overlay's on top of the text that does diaplay until you increase teh width of the column to accommodate it.
Would it not be better if text is truncated if a column is not wide enough to display it, instead of having it wrap over the top? Ya' know, how it used to work.
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'no.' |
Daneel Trevize
The Scope Gallente Federation
69
|
Posted - 2012.02.16 21:59:00 -
[108] - Quote
Crosi Wesdo wrote:Daneel Trevize wrote:Crosi Wesdo wrote:EDIT - to the guy above me, clearly you have never assigned a shortcut button or used the default (x) to broadcast target and is still using the right click menu for some reason. I'd need to find/set shortcuts for Broadcast Align To and Warp to, I'm not often broadcasting targets to be locked atm. Also right-clicking to then fleet-warp. Hard to mess up the options when there's text descriptions being clicked, and do/did X and other fleet shortcuts also freeze the overview? Fleet warp from right click in space - no problem Beacons. I'm not going use my mouse to swirl my camera around to track down the bracket to right-click it to fleet-warp when there's things on my overview to be locking up & volleyed with my limited 5 locks during a contest. I need the overview to hold still while I'm going to fleet-align/warp to a beacon but also for it to update sanely with rat spawns/new things on grid/when I want it to.
Having at least the option to have only Ctrl/some dedicated shortcut freeze the overview sorting is required, this mouse-over helps for picking out beacons/gates but fails for promptly swapping back to sorting rats together unless I move my mouse away from the overview only to move it back asap to lock more things. The downside to the old Ctrl='freeze but also targetting' behaviour is the game's contantly telling me I can't target the beacons/gates I'm clicking with a frozen overview, and then that stops my modules from being ready to cycle on the next locked target. Bad UI -> missed chances to get the only volley in before a rat's dead -> lost contests -> no isk. |
Chokichi Ozuwara
Lucky Dragon Convenience
2
|
Posted - 2012.02.16 22:06:00 -
[109] - Quote
Lucas Quaan wrote:People also need to realise that for every person who has a major issue with a change and posts madly about it, there are probably someone who thinks it's just fine. I think most people realize it and don't care. I don't care if you like it or not, I don't play eve so that you can have a good time. |
Ranger 1
Ranger Corp
1000
|
Posted - 2012.02.16 22:08:00 -
[110] - Quote
Funkert wrote:Ranger 1 wrote:Problems that are not CCP's fault:
Habitually having the "default" position of your mouse to be constantly over the overview. This is merely muscle memory and can easily be changed.
Have new targets appearing on grid always appear at the top of the list (but just under any broadcast targets)... which will probably need a visual clue that these targets are new and outside your normal sort order. first part: this is not just 'habitual', this is 'optimal' in most cases. you want us to start doing something 'suboptimal' just to prove that we can change our habits? second part: sounded good the first time i read it, then i though about it. scenario1: you're involved in a hisec war and you're fighting WT's on the perimeter gate in jita. Every ship that's new to the grid will end up on top? scenario2: you're in a 400v400 fleetbattle and one group of 20 hostiles keep warping on and off the grid (bombers perhaps). Your FC decides to ignore them. So every time they uncloak your other targets will get pushed 20 spots down?
In order (and thanks for a well reasoned response):
Leaving your mouse over the overview the majority of the time is optimal in "some" situations. In a gate camp, waiting for a target to uncloak perhaps. Thus (partially) the suggestion that new targets on grid (this would include decloaking) appear at the top... not the bottom. For many their mouse is usually occupied with switching to various already locked targets, activating modules (for the short cut key impaired), and changing direction/approach/orbit/speed/alignment... and the mouse only goes to the overview when selecting new people to target.
Senario 1 and 2:
If new targets appear at the top of the overview (whether it be heavy neutral traffic or that group of stealth bombers warping in and out) I am instantly aware of who, what, and how far away these new arrivals are... which I think for most is critical. Once I have assessed (at a glance) whether I need to be worried or not I flick the mouse away for a split second to resort by my normal priorities (usually distance or ship class).
If they did not appear at the top, I might not be aware of them at all. Especially in a fleet situation I want to instantly know when say a new group of pulse Apocs packing Scorch warps in 30km further away than my current targets. If they warp in at 100km I am still made aware of them, but can instantly get them sorted normally if I determine they are not (yet) a threat.
Your points are excellent and I considered them seriously before making the recommendation. I crammed that all together quickly... hope it made sense.
When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
|
Johanne D'Arc
Rhine and Courtesan
41
|
Posted - 2012.02.16 22:12:00 -
[111] - Quote
Jesus Christ. |
BlueLaguna
TrueForge
0
|
Posted - 2012.02.16 22:13:00 -
[112] - Quote
from the last patch "And in case youGÇÖre feeling left out GÇÿcause youGÇÖre not into blobs and stuff, we upped the overviewGÇÖs target refresh rate from .4hz to 1hz - "
seems while tagging rats it takes longer to show the numbers in the overview is it just me?
ideas for future patches : add a clear broadcast for watch list or set a timer so the watch listed members broadcast disappear after a set timer that we can adjust |
Crosi Wesdo
War and Order Villore Accords
88
|
Posted - 2012.02.16 22:33:00 -
[113] - Quote
Ranger 1 wrote:Funkert wrote:Ranger 1 wrote:Problems that are not CCP's fault:
Habitually having the "default" position of your mouse to be constantly over the overview. This is merely muscle memory and can easily be changed.
Have new targets appearing on grid always appear at the top of the list (but just under any broadcast targets)... which will probably need a visual clue that these targets are new and outside your normal sort order. first part: this is not just 'habitual', this is 'optimal' in most cases. you want us to start doing something 'suboptimal' just to prove that we can change our habits? second part: sounded good the first time i read it, then i though about it. scenario1: you're involved in a hisec war and you're fighting WT's on the perimeter gate in jita. Every ship that's new to the grid will end up on top? scenario2: you're in a 400v400 fleetbattle and one group of 20 hostiles keep warping on and off the grid (bombers perhaps). Your FC decides to ignore them. So every time they uncloak your other targets will get pushed 20 spots down? In order (and thanks for a well reasoned response): Leaving your mouse over the overview the majority of the time is optimal in "some" situations. In a gate camp, waiting for a target to uncloak perhaps. Thus (partially) the suggestion that new targets on grid (this would include decloaking) appear at the top... not the bottom. For many their mouse is usually occupied with switching to various already locked targets, activating modules (for the short cut key impaired), and changing direction/approach/orbit/speed/alignment... and the mouse only goes to the overview when selecting new people to target. Senario 1 and 2: If new targets appear at the top of the overview (whether it be heavy neutral traffic or that group of stealth bombers warping in and out) I am instantly aware of who, what, and how far away these new arrivals are... which I think for most is critical. Once I have assessed (at a glance) whether I need to be worried or not I flick the mouse away for a split second to resort by my normal priorities (usually distance or ship class). If they did not appear at the top, I might not be aware of them at all. Especially in a fleet situation I want to instantly know when say a new group of pulse Apocs packing Scorch warps in 30km further away than my current targets. If they warp in at 100km I am still made aware of them, but can instantly get them sorted normally if I determine they are not (yet) a threat. Your points are excellent and I considered them seriously before making the recommendation. I crammed that all together quickly... hope it made sense.
Seriously considered? I thought it was quite simple to work around the overview .
I have a simple solution anyway. Rework the overview freeze toggle and rely in intel and scouts and spacial awareness like people have done for years without problems.
Thanks in advance ccp |
Ranger 1
Ranger Corp
1000
|
Posted - 2012.02.16 22:54:00 -
[114] - Quote
Crosi Wesdo wrote:Ranger 1 wrote:Funkert wrote:Ranger 1 wrote:Problems that are not CCP's fault:
Habitually having the "default" position of your mouse to be constantly over the overview. This is merely muscle memory and can easily be changed.
Have new targets appearing on grid always appear at the top of the list (but just under any broadcast targets)... which will probably need a visual clue that these targets are new and outside your normal sort order. first part: this is not just 'habitual', this is 'optimal' in most cases. you want us to start doing something 'suboptimal' just to prove that we can change our habits? second part: sounded good the first time i read it, then i though about it. scenario1: you're involved in a hisec war and you're fighting WT's on the perimeter gate in jita. Every ship that's new to the grid will end up on top? scenario2: you're in a 400v400 fleetbattle and one group of 20 hostiles keep warping on and off the grid (bombers perhaps). Your FC decides to ignore them. So every time they uncloak your other targets will get pushed 20 spots down? In order (and thanks for a well reasoned response): Leaving your mouse over the overview the majority of the time is optimal in "some" situations. In a gate camp, waiting for a target to uncloak perhaps. Thus (partially) the suggestion that new targets on grid (this would include decloaking) appear at the top... not the bottom. For many their mouse is usually occupied with switching to various already locked targets, activating modules (for the short cut key impaired), and changing direction/approach/orbit/speed/alignment... and the mouse only goes to the overview when selecting new people to target. Senario 1 and 2: If new targets appear at the top of the overview (whether it be heavy neutral traffic or that group of stealth bombers warping in and out) I am instantly aware of who, what, and how far away these new arrivals are... which I think for most is critical. Once I have assessed (at a glance) whether I need to be worried or not I flick the mouse away for a split second to resort by my normal priorities (usually distance or ship class). If they did not appear at the top, I might not be aware of them at all. Especially in a fleet situation I want to instantly know when say a new group of pulse Apocs packing Scorch warps in 30km further away than my current targets. If they warp in at 100km I am still made aware of them, but can instantly get them sorted normally if I determine they are not (yet) a threat. Your points are excellent and I considered them seriously before making the recommendation. I crammed that all together quickly... hope it made sense. Seriously considered? I thought it was quite simple to work around the overview . I have a simple solution anyway. Rework the overview freeze toggle and rely in intel and scouts and spacial awareness like people have done for years without problems. Thanks in advance ccp
Posts like this justify my sig. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
clone667
Angelus.Mortis RED.Legion
0
|
Posted - 2012.02.16 22:55:00 -
[115] - Quote
If broadcasts can be moved back over the icon again like it was before, Or make it visiable in Tag AND icon that works too. Cheers. |
Janus Nightmare
ECP Incorporated
6
|
Posted - 2012.02.16 23:06:00 -
[116] - Quote
Eyor wrote:Grey Stormshadow wrote:Eyor wrote:why on earth would you freeze the overview anytime the mouse is over it? locking people's pod after their ship explodes or camping on a gate etc just became unnecessarily more difficult.. Why? New targets still keep appearing to end of the list even you're hoovering over the OV. It just doesn't get sorted before you move your cursor out. This should make it actually much easier to target the pod or guy who appears from cloak. um.....................no. it makes it infinitely more difficult. before, if you sorted your overview by range and you blew up a ship that was closest to you, the pod would appear in the same spot (obviously because the pod would be at the same range as you) but now, once the ship blows up, the ghosted bracket of the now deceased ship will stay there and the pod will whip itself at the very bottom of the overview. you could lock the overview from sorting by holding down the "ctrl" button before this patch. why change it to all the time?
I actually like it much better the way it is now. Perhaps for you it seems more difficult, but for others like me it's much easier.
Personally, I say good job all around CCP. |
Bent Barrel
26
|
Posted - 2012.02.16 23:11:00 -
[117] - Quote
ok so, the patch fixed my probing interface, now probes are active all the time and I don't have to click the chat dialog to be able to move them again :-)
that said, my overall performance went DOWN. warp is visibly jerky/jumping.
one thing I noticed:
when I have "stale" or out of sync targets on my overview in one tab (greyed out ones) and I switched to another tab and back before the patch, the stale entries vanished from the respective tab. now they REPLICATE. so switching tabs gives me each stale entry twice and they also appear in the tab I switched to.
regular overview update clears them but it is far slower than 1Hz (several seconds). |
Kalpel
KBM
1
|
Posted - 2012.02.16 23:42:00 -
[118] - Quote
I really dislike the NPC flashing ( Red Boxing) on the overview now, the flash takes to long and is too bright IMO, please fix this or change it back to the way it was before thanks You failed to target nothing!-áGëívGëí online |
Shade Millith
Caldari Provisions Caldari State
21
|
Posted - 2012.02.17 00:33:00 -
[119] - Quote
Overview lock when mouse is there. NO
No no no. Terrible change.
CCP. Get it into your heads. This is the kind of thing that NEEDS TO BE A TOGGLE! I don't want it. It gets in the way of my game. I want an option to remove it.
This is exactly the same attitude you had removing shipspinning.
Quote:I actually like it much better the way it is now. Perhaps for you it seems more difficult, but for others like me it's much easier.
Personally, I say good job all around CCP.
You like it. Grats. But there's many who don't.
Which is why there needs to be an option to turn it off. So YOU can have what you like, and I can have what I like. |
Kalpel
KBM
1
|
Posted - 2012.02.17 00:50:00 -
[120] - Quote
Kalpel wrote:I really dislike the NPC flashing ( Red Boxing) on the overview now, the flash takes to long and is too bright IMO, please fix this or change it back to the way it was before thanks
Also i just noticed that when NPC's lock you it's yellow and then it changes to red when they fire, but now what I see is both yellow and red mixed ......... fix is indeed needed
You failed to target nothing!-áGëívGëí online |
|
Miss President
SOLARIS ASTERIUS
23
|
Posted - 2012.02.17 01:15:00 -
[121] - Quote
Overview UI blinking SUCKS!
When running missions - the blinking rate of rats targeting and shooting you in overview is hideous.
Blinking rate of them in space is actually same as before and is very good, don't know why the change was needed.
New blinking rate in overview is distracting too.
|
Funkert
Stimulus Rote Kapelle
9
|
Posted - 2012.02.17 01:31:00 -
[122] - Quote
im getting out of these forums again because its making my hair gray and my teeth grindy
I am aware that people play the game in different ways and use their UI in different ways too.
However, I assume that my playstyle and especially my UI usage are common for alot of people. I say this having seen lots of screenshots and video's of people playing EVE.
And at the moment, for my activities, the overview locking is very frustrating and has me A: make more mouse movements and B: actually see less of what is going on around me
so, to sum it up:
JUST GIVE US A DAMN BUTTON CCP |
Shade Millith
Caldari Provisions Caldari State
21
|
Posted - 2012.02.17 01:34:00 -
[123] - Quote
Did you just reset the avoidance list? Why the bloody hell would you do that?
I spent ages removing every freaking entrance to Gallente space, because they shoot me on sight...
Why the hell did you reset the bloody thing!?
|
Ugo Mnoguron
Sicarius. Sicarius..
0
|
Posted - 2012.02.17 03:37:00 -
[124] - Quote
The OV mouse over auto-lock is as bad as a faulty mouse. Even if people can get used to hover in/out of the OV no one can get used to such way of refreshing the grid information. It takes too long to recognize what remains and differentiate it from what's new. This is a strategic disadvantage for any standing ground entity and therefore an advantage for the opposite.
It must be undone. |
Wreckar
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2012.02.17 04:03:00 -
[125] - Quote
... |
Miss President
SOLARIS ASTERIUS
23
|
Posted - 2012.02.17 04:30:00 -
[126] - Quote
Overview font spacing changed- now it takes twice more space (or 3 times more space compered to old font) to see the same stuff as before. My UI is already scaled at 90%.
|
Rasz Lin
48
|
Posted - 2012.02.17 05:46:00 -
[127] - Quote
Funkert wrote:I just played around a bit, and so far I really dislike the fact that mouseover locks your overview.
Think about it. when you're in space, at least half the time your mouse is on your overview meaning its locked half the time. In small fights it will be a hell to see who is closest, who warped off, who warped in, etc
And i dont even want to think about what it does to missions/plexes/incursions where you have about 50 targets or 1000 man fleet battles.
what the hell was wrong with the old system, when holding ctrl locked it? that made sense. you only hold ctrl if you're gonna lock something and thats the only time you need the overview to stop moving.
this |
Chokichi Ozuwara
Lucky Dragon Convenience
3
|
Posted - 2012.02.17 06:53:00 -
[128] - Quote
Most of Crucible has been win, but this particular patch is so much fail.
I also don't understand why the damn salvager sound staying on persistently which has to be the most annoying thing ever, didn't get fixed.
Before anyone at CCP picks more "features" and "upgrades" maybe you guys should be passing this stuff by the community first, because again, this patch was just fail. I don't even notice the speed upgrades (which need work) because it totally sucks trying to use the overview for my playstyle.
Surely alienating paying customers wasn't your plan. And surely, I am not that unique, in that the mouseover effect for the overview makes absolutely no sense whatsoever. Just as browsers have scroll bars on the right side, most Eve players likely rest their mouse cursor on the overview or right side of the screen. This is basic stuff any UI designer should be thinking of when an idea like this comes up. |
Jahn Ntago
Association of Commonwealth Enterprises Test Friends Please Ignore
21
|
Posted - 2012.02.17 07:03:00 -
[129] - Quote
Overview column formatting is bugged.
I can no longer adjust the column width of Angular Velocity to show TWO decimal places.
Two narrow give "0.0..." A little wider gives " 0.0..." - yes right aligned !?!?!?!? A little wider still gives "0.000..." - ???? |
rodyas
Tie Fighters Inc
393
|
Posted - 2012.02.17 07:11:00 -
[130] - Quote
Maybe not the first to say, but dont mind repeating it, the stargates, now saying stargate (aunia), is annoying. Cant read anything that is useful. Almost like you are forcing me to die if I get ganked or something. Signature removed, CCP Phantom |
|
Destination SkillQueue
Are We There Yet
1848
|
Posted - 2012.02.17 07:33:00 -
[131] - Quote
Ok I officially hate what you've done with the overview. The technical crew did a great job as always, but the other departments don't know what they are doing. A good UI is all about functionality, while being as modifiable as possbile, since people like different things and a bad UI is a gamebreaker. Don't make weird and unintuitive functions like overview freeze something you can't get rid off. There was a reason I didn't play with the crtl-key pushed down all the time. It's because while that functionality is very useful in some situations, it's bad in many others. As a bonus you've also managed to implement a set of features that aggrevate the issues the individual features create.
To display the same amount of information as before i have to expand the overview much more. I used to be able to see the names of all the gates/ships/targets in my old overview, but now all I see is "stargate (...)" or "serpentis (A...)". What good is that to me? I need the name(you know the thing that differentiates between targets and is the column title), not redundant common descriptions repeated over and over in every column, that serve no other purpose than to bloat the overview size. Which is extra bad, because of the overview freeze.
Of the overview freeze how I hate you so. Why does it exist as a mandatory feature? I just don't get it. Want to change columns or fiddle with the overview? Need to keep taking the cursor constantly out of the bloated overview or it wont change. Want to filter the targets according to your need? Can't ******* do it, since CCP knows better than you what you want, so it puts every new target in the wrong inconvenient place. I'm constantly having to move my cursor back and forth between the overview and empty space just for it to work like I NEED and WANTit to work. I'm sure some absolutely love it, but that doesn't mean anything for my gameplay. This is why a good UI has options, so people can alter it to fit their personal preference.
The blinking. I think you went out of your way to annoy people with this one. Why isn't it uniform accross all columns? The overview becomes a cacophony of out of synch blinking lights, that is extremely distracting and draws the eye away from the important information. When that important information is in text form, it makes it even worse, since reading while the page is filled with out of synch blinking lights isn't exactly the best environment for reading.
At this point I quit the game in disgust, so I didn't examine the finer points of the new system. I propably missed things good and bad, but ther is too much bad for me at the moment. If you plan on these kinds of UI features to become mandatory with the default UI, I beg you, please allow UI modding. What you think is awesome UI functionality, is bordering on gamebreaking for me. |
Lyrrashae
Crushed Ambitions Reckless Ambition
222
|
Posted - 2012.02.17 07:52:00 -
[132] - Quote
Miss President wrote:Overview UI blinking SUCKS!
When running missions - the blinking rate of rats targeting and shooting you in overview is hideous.
Blinking rate of them in space is actually same as before and is very good, don't know why the change was needed.
New blinking rate in overview is distracting too.
^^This.
Soooooooo ******* annoying, it feels like my client's lagging, even though it isn't. And why the bloody Hell did you move the velocity (absolute- and transversal in my case) readout "align right?" Now I have to expand the O/V even more to be able to see if I'm pointed, webbed, neut'ed, etc., and it was already big enough due to the font-rescale...
FFS...
Hans Jagerblitzen for CSM 7! (Mittens, you may not want to admit it, but your day in the sun is over. Next!)
|
Lyrrashae
Crushed Ambitions Reckless Ambition
222
|
Posted - 2012.02.17 07:59:00 -
[133] - Quote
I'll acknowledge the elephant in the room here, since no-one else is:
Bin the Overview as it is completely, and re-invent from scratch.
It's an archaic, clunky, buggy, screen real-estate -hogging, resource-swilling, immersion-breaking, not-fun, unintuitive to modify (inasmuch that it can be modified at all, which is "not very much") piece of crap that was well past its sell-by date. Like, 2 years ago.
Give us real-time (or as close to real-time as feasible) predictive tracking of individual targets with velocity vectors, and the option of having probability-vectors (number, or choice if any) in a 3d spherical interface, tied to a "master list" that we can sort by range/type/etc....Like what the existing O/V does now, but onluy as a base for the aforesaid spherical O/V...
Fake-Edit: This idea isn't fleshed out fully, obviously, but is hardly unique to me.
Bin that archaic, space-wasting resource-hog already! Hans Jagerblitzen for CSM 7! (Mittens, you may not want to admit it, but your day in the sun is over. Next!)
|
Kaivaja
State War Academy Caldari State
8
|
Posted - 2012.02.17 08:39:00 -
[134] - Quote
It's a change, but why should it be a problematic change? Use it to your advantage. Do real teamwork and aim the final blows to the pilot who needs it the most. This could actually be a huge buff if you use it with skill and determination. |
Zeko Rena
Tankt
0
|
Posted - 2012.02.17 09:20:00 -
[135] - Quote
I am going to give these changes a few days to sink in and get a feel for them, not decided fully if i like or dislike them yet, give combat a go tomorrow morning hopefully to see how it looks, tonight am doing boring market stuff
Im still trying to get used to all the changes since i last left (during the walking in stations inncident) now that was something to complain about lol |
Crosi Wesdo
War and Order Villore Accords
88
|
Posted - 2012.02.17 09:32:00 -
[136] - Quote
Zeko Rena wrote:Holy crap there is a lot of baby whining in here, that other person was right, either play on the test server and post constuctive feedback, Or post in this feedback thread with constructive feedback explaining why you don't like it, you claim you don't have enough time to log into SiSi and test the content patchs but you have enough time to sit in this thread and post whine after whine reply to other posters? Why can't people just explain in a calm manner what they don't like about it, what they think could be done to fix it, instead of throwing there toys out of the cot and stomping there feet lol, I forgot how funny a lot of the EVE community is, its good to be back At least some people write constructive posts with feedback EDIT: On a side note, im going to give these changes a few days to sink in and get a feel for them, not decided fully if i like or dislike them yet, give combat a go tomorrow morning hopefully to see how it looks, tonight am doing boring market stuff
It may seem like whining because as per usual, theres basically one person telling all the 'new overview' detractors to chin up and stop complaining while making up semi-gamebreaking rationalisations for why the horrible changes might actually be good.
Weve done exactly what you said.
The overview freezing is bad design for many pvp situations for a number of reasons. Introduce a toggle for OV freezing ASAP!!!!!!!!!!!!!! The ellipses suck and hog space. Remove them. The background flashes are broken and un-synched. Fix it. The bracket flashing is just a little slower than what people are used to for no real reason. Perhaps speed up the animation.
Thanks.
|
Zeko Rena
Tankt
0
|
Posted - 2012.02.17 09:40:00 -
[137] - Quote
Quote:It may seem like whining because as per usual, theres basically one person telling all the 'new overview' detractors to chin up and stop complaining while making up semi-gamebreaking rationalisations for why the horrible changes might actually be good.
Weve done exactly what you said.
The overview freezing is bad design for many pvp situations for a number of reasons. Introduce a toggle for OV freezing ASAP!!!!!!!!!!!!!! The ellipses suck and hog space. Remove them. The background flashes are broken and un-synched. Fix it. The bracket flashing is just a little slower than what people are used to for no real reason. Perhaps speed up the animation.
Thanks.
Thats better thanks, now hopefully CCP will see it an acknowledge it, they did seem to be listening to the players more, at least i hope so thats why i came back since there ears seemed to be more open now |
dooplex
R.O.I.N 6th Sense
1
|
Posted - 2012.02.17 09:49:00 -
[138] - Quote
Please give us the option to revert back to the old overview CCP.
While the improvements to client speed are welcome and much appreciated, the new Overview is absolutely terrible.
As mentioned many times already, the mouseover overview-freeze has to be one of the dumbest idea ever thought up. Do you guys not play your own goddamn game? This is absolutely terrible for any PVPer, heck, even ratters have problems with it. How are we supposed to effecivlely dual-box with a 2 monitor setup with this sh*t?
Furthermore, the overview updates much slower now, maybe by 1/3 of a second, but it is still very much noticeable.
The new spacing is horrendous, the (...) is completely uneccessary. I have to expanded my tabs by about 25% just to get remotely the same informational value out of them as before. The overview now feels clunky, slow and unintuitive. It also looks like a goddamn spreadsheet in space now.
NEVER TOUCH A RUNNING SYSTEM!!!!!
Why was there even a need for this? There are many things in this game that need fixing. The Overview IS NOT one of them. You wasted time and resources on this that could have been used somewhere else to a much greater benefit. |
ISquishWorms
105
|
Posted - 2012.02.17 10:54:00 -
[139] - Quote
Overview performance increase is great. +1
Overview useability is terrible, performance increases should never be put before useability. -2 |
Sirius Cassiopeiae
Perkone Caldari State
60
|
Posted - 2012.02.17 11:12:00 -
[140] - Quote
I like all changes +1
Thnx CCP. |
|
Niko Lorenzio
United Eve Directorate
12
|
Posted - 2012.02.17 11:18:00 -
[141] - Quote
Allright am I missing something or we still cant rename custom groups on the neocom? Other than that, excellent work! I even forgot about the patch until I started doing things and then was like..... "hmm.... this seems unusually smooth and fast..." And then remember about the patch.
|
Dream Five
Renegade Pleasure Androids Pleasure Syndicate
133
|
Posted - 2012.02.17 11:28:00 -
[142] - Quote
Funkert wrote:i just went afk for 10 mins on one of the busiest empire gates. Accidentally left my mouse on the overview. Whoops! does anyone at ccp actually still play eve? anyway, i read above me that some people actually like it. so make it optional, give us a dropdown where we can choose between hold-ctrl or mouseover for overview freeze. Or take it out again :(
I think optional is a good idea in this case. |
Texty
State War Academy Caldari State
11
|
Posted - 2012.02.17 11:31:00 -
[143] - Quote
I like the overviews new yellow/red box animation. Before 1.2, when I'm missioning and there were like 30 rats and most of them are red boxing me, but some of them are still not aggroing me, it was pretty difficult for me to distinguish between the aggroed and not-aggroed rats due to overview being totally flooded by "red" things . Now it seems I don't have to worry about accidentally shooting at non-aggroed rats and pull full room aggro.
Er, well to be honest I don't actually "like" the new animation, it seems a little bit too desperate for attention. but I really appreciate the direction of the change. |
Yahrr
The Tuskers
11
|
Posted - 2012.02.17 12:07:00 -
[144] - Quote
Another nice one is the horrible new font that is used on all the input fields, and only the input fields. (screenshot for those who have trouble reading text, notice the difference between the 'Ask Price' input field and the labels like 'Regional Average')
If people really want Courier New, Comic Sans or even Impact as GUI font then that's fine with me, but make it a frikkin' option! |
|
CCP Snorlax
C C P C C P Alliance
0
|
Posted - 2012.02.17 12:48:00 -
[145] - Quote
Yahrr wrote:Another nice one is the horrible new font that is used on all the input fields, and only the input fields. ( screenshot for those who have trouble reading text, notice the difference between the 'Ask Price' input field and the labels like 'Regional Average')
This is a bug, I'll look into it. Might be related to your input language - if you use the language bar in Windows, what is your input language set to?
|
|
Inepsa1987
Critical Mass Inc. Pinked
3
|
Posted - 2012.02.17 13:51:00 -
[146] - Quote
Nice quick fix for dual monitor setups. Thanks. Spaceship Pilot. |
Crosi Wesdo
War and Order Villore Accords
89
|
Posted - 2012.02.17 13:51:00 -
[147] - Quote
CCP Snorlax wrote:Yahrr wrote:Another nice one is the horrible new font that is used on all the input fields, and only the input fields. ( screenshot for those who have trouble reading text, notice the difference between the 'Ask Price' input field and the labels like 'Regional Average') This is a bug, I'll look into it. Might be related to your input language - if you use the language bar in Windows, what is your input language set to?
Are you going to be working on making the overviews mouse over freezing optional with a mappable toggle alternative?
I would appreciate ccp's view on how successful that element is at the moment. |
Inepsa1987
Critical Mass Inc. Pinked
3
|
Posted - 2012.02.17 14:24:00 -
[148] - Quote
Crosi Wesdo wrote:CCP Snorlax wrote:Yahrr wrote:Another nice one is the horrible new font that is used on all the input fields, and only the input fields. ( screenshot for those who have trouble reading text, notice the difference between the 'Ask Price' input field and the labels like 'Regional Average') This is a bug, I'll look into it. Might be related to your input language - if you use the language bar in Windows, what is your input language set to? Are you going to be working on making the overviews mouse over freezing optional with a mappable toggle alternative? I would appreciate ccp's view on how successful that element is at the moment.
I would imagine its possible, but isn't it necessary now since the overview refreshes faster? I think without it targets in the overview would move around a lot faster. Spaceship Pilot. |
Crosi Wesdo
War and Order Villore Accords
89
|
Posted - 2012.02.17 15:08:00 -
[149] - Quote
Inepsa1987 wrote:Crosi Wesdo wrote:CCP Snorlax wrote:Yahrr wrote:Another nice one is the horrible new font that is used on all the input fields, and only the input fields. ( screenshot for those who have trouble reading text, notice the difference between the 'Ask Price' input field and the labels like 'Regional Average') This is a bug, I'll look into it. Might be related to your input language - if you use the language bar in Windows, what is your input language set to? Are you going to be working on making the overviews mouse over freezing optional with a mappable toggle alternative? I would appreciate ccp's view on how successful that element is at the moment. I would imagine its possible, but isn't it necessary now since the overview refreshes faster? I think without it targets in the overview would move around a lot faster.
I think you should stick to thinking for yourself instead of telling other people what to think.
Make overview mouse over lock an option. Make an overview lock toggle a feature.
Make the assholes who just come here to comment on other peoples feedback go away tbh. |
Ugo Mnoguron
Sicarius. Sicarius..
0
|
Posted - 2012.02.17 15:35:00 -
[150] - Quote
Lyrrashae wrote:
...Bin the Overview as it is completely, and re-invent from scratch.
It's an archaic, clunky, buggy, screen real-estate -hogging, resource-swilling, immersion-breaking, not-fun, unintuitive to modify (inasmuch that it can be modified at all, which is "not very much") piece of crap that was well past its sell-by date. Like, 2 years ago...
...Fake-Edit: This idea isn't fleshed out fully, obviously, but is hardly unique to me...
Bin that archaic, space-wasting resource-hog already!
THE OVERVIEW NEEDS AN ENEMA!
|
|
Johanne D'Arc
Rhine and Courtesan
45
|
Posted - 2012.02.17 15:41:00 -
[151] - Quote
After a four hour roam last night I can confirm the new overview is simply awful, for all the reasons I and others have stated above.
It might suffice for running level 4 missions but it certainly does NOT for situational awareness in solo PVP. |
Anvil44
Independent Traders and Builders MPA
54
|
Posted - 2012.02.17 15:55:00 -
[152] - Quote
I can't comment too much on most of the overview changes as I was in unknown space so no biggie there one way or another. But I look forward with eager anticipation to the removal of ellipses. If this was intentional, it seems to me that it was only one persons idea of something (not sure what) nice and neat. It really is the opposite of helpful.
Please, remove the ellipses, they serve NO practical use whatsoever. Unless someone can contradict that and get lots of Likes from other people posting? I may not like you or your point of view but you have a right to voice it. |
Daneel Trevize
The Scope Gallente Federation
71
|
Posted - 2012.02.17 16:00:00 -
[153] - Quote
FWIW: http://client.eveonline.com/patches/optional/?from=341054&to=342273
Quote:Crucible 1.2 Client Update #2
Released February 17, 2012
This update addresses issues introduced with Crucible 1.2
User Interface
The ellipses in the overview have been sent to the naughty-stair to think about what they've done Hover-based overview sort locking will unlock when the mouse is not in the client window regardless of where it was before it left Corporation bulletins will once again give each other enough space to be seen properly The minimum width of overview columns has been restored to 24 pixels
|
Ikoras
Surrogates.
4
|
Posted - 2012.02.17 16:15:00 -
[154] - Quote
Sigh...
Still cannot minimize chat windows not docked with local without having them disappear into thin air. I'm sure most of us deleted the chat from the NEOCOM the day of release so its not there anymore and frankly I don't want it to be. Window minimization was perfect the way it was before. Having everything grouped should be optional.
The new flashing on the overview is way to bright. Someone is going to have a seizure from it.
As of late I dread hitting the eve icon to load the game in fear that there is "download available" waiting for me. UI was fine the way it was. Other issues should be addressed other than the game looks and feels better "to you". |
Chokichi Ozuwara
Lucky Dragon Convenience
3
|
Posted - 2012.02.17 16:42:00 -
[155] - Quote
Quote:Hover-based overview sort locking will unlock when the mouse is not in the client window regardless of where it was before it left This is not a solution except for people who play AFK.
Those of us who play the game "present" still have issues with this in combat, missioning and doing dodgy salvage ops... (bonus ellipses for old times sake)
Give us an option on the overview, sooner than later because this is a gameplay turnoff for many people who play regularly. |
Yahrr
The Tuskers
11
|
Posted - 2012.02.17 16:58:00 -
[156] - Quote
CCP Snorlax wrote:Yahrr wrote:Another nice one is the horrible new font that is used on all the input fields, and only the input fields. ( screenshot for those who have trouble reading text, notice the difference between the 'Ask Price' input field and the labels like 'Regional Average') This is a bug, I'll look into it. Might be related to your input language - if you use the language bar in Windows, what is your input language set to? The input language is set to Dutch with the US-International keyboard layout. |
Temba Ronin
131
|
Posted - 2012.02.17 17:32:00 -
[157] - Quote
CCP Phantom wrote:EVE Online: Crucible 1.2 has been deployed successfully. This update introduces considerable performance improvements to the overview, text rendering and window management as well as fixes for the UI and the Mac client. The full patch notes are available here. This thread is for general feedback. If you encounter any issues please use the Crucible 1.2 issues thread here. Honestly this is complete and total fabrication!
How dare you continue to peddle this false propaganda, you know the patch is a FAIL for Mac users.
Being poor implementors of upgrades is sadly reality for many companies but being outright liars is not acceptable. I expected better from CCP.
I hope Sony is taking notice of your fail skills in cross platform support. I have canceled my plans to buy a PS3 for Dust.
If CCP can not successfully support Mac users I respectfully request a full refund based on your false advertisement that this was a Mac game also. I live in California and our state attorney general frowns upon internet fraud. Right now I can't even log on while you have received payment in advance for services you are not supplying.
These are not new problems as proven by the Mac forum threads, you know you are defrauding Mac clients and you continue to pretend that you support Mac players, and you continue to take our money. Scamming is a part of EVE play, however if CCP thinks they can get away with scamming Mac users in the USA they had better rethink that notion quickly.
Power To The Players! |
Avylene
Imperial Academy Amarr Empire
1
|
Posted - 2012.02.17 18:02:00 -
[158] - Quote
Begins the attempt to condense C1.2 feedback threadnaught:
Changes to a fundamental game mechanic like overview handling warrants a high degree of subjectivity as a matter of customization based on user preference.
The ability to enable/disable locking of pinned windows as one sees fit is currently supported. So shall it be with overview hover-freezing. |
Anvil44
Independent Traders and Builders MPA
55
|
Posted - 2012.02.17 18:36:00 -
[159] - Quote
Daneel Trevize wrote:FWIW: http://client.eveonline.com/patches/optional/?from=341054&to=342273 Quote:Crucible 1.2 Client Update #2
Released February 17, 2012
This update addresses issues introduced with Crucible 1.2
User Interface
The ellipses in the overview have been sent to the naughty-stair to think about what they've done Hover-based overview sort locking will unlock when the mouse is not in the client window regardless of where it was before it left Corporation bulletins will once again give each other enough space to be seen properly The minimum width of overview columns has been restored to 24 pixels
Awesome. I did not see that before my post but I am pretty sure it would have taken place a few hours before my post. /me slaps his wrist for not checking into this before posting.
Thanks for pointing this out.
I may not like you or your point of view but you have a right to voice it. |
Lucas Quaan
Sniggerdly Pandemic Legion
14
|
Posted - 2012.02.17 18:50:00 -
[160] - Quote
Crosi Wesdo wrote:Make the assholes who just come here to comment on other peoples feedback go away tbh. You first? |
|
IsTheOpOver
22
|
Posted - 2012.02.17 19:00:00 -
[161] - Quote
Anvil44 wrote: /me slaps his wrist for not checking into this before posting.
Off to the naughty-stair with you!
|
Das Minion
Bloodwall Guards B.S.I.
0
|
Posted - 2012.02.17 19:57:00 -
[162] - Quote
Daneel Trevize wrote:FWIW: http://client.eveonline.com/patches/optional/?from=341054&to=342273Quote:Crucible 1.2 Client Update #2
Released February 17, 2012
This update addresses issues introduced with Crucible 1.2
User Interface
The ellipses in the overview have been sent to the naughty-stair to think about what they've done Hover-based overview sort locking will unlock when the mouse is not in the client window regardless of where it was before it left Corporation bulletins will once again give each other enough space to be seen properly The minimum width of overview columns has been restored to 24 pixels
Prior to this update, I had my local chat window a few pixels wide just showing the standing and first few letters of the player's name with no chat frame. I'd love to have this feature back as local chat shouldn't have so much screen real estate dedicated to it. |
Avjar
Shadow Legion Industries
0
|
Posted - 2012.02.17 20:08:00 -
[163] - Quote
I have a MAC laptop and now two of my clients won't load. This happened once before but after a patch they started working. The third client loads fine with no issues. Whats the deal? |
Morar Santee
42
|
Posted - 2012.02.17 20:19:00 -
[164] - Quote
In fact, it is a fundamental change to the behaviour of the single most important UI element in the entire game.
It's becoming increasingly difficult to follow your rationale in game design if every second patch contains a downgrade in functionality for the end user, which is falsely advertised to your customers and cost resources to implement.
I have tried to outline a much better approach to this particular issue numerous times now, and I'll do it one more time for completeness' sake.
Simple steps to follow:
1. Break down current "Lock Target" hot-key functionality to its different effects:
- Freeze Overview
- Lock Target when pressed + mouseclick
- Upstroke Functionality (selected target in Overview is locked if you release CTRL when Overview is active window)
2. Create separate key-binds for each of these elements, but allow us to put them on the same key.
3. Give us a toggle for "Freeze Overview during mouse over".
What is the difference to your approach? This is a modular UI design that improves performance for everyone, because increased adaptability leads to better results for different needs.
Currently, you are shoving changes down our throats that you call "improvement" - while in fact they decrease usability for a large number of users. Once done, you wait 4 weeks for the complaints to die down and tell yourselves: "Successful change implemented. Players adapted to improved UI." While in fact people just get tired of complaining because the effort required to make you step back on bad game design decisions is completely disproportionate to what one can hope to achieve. It's not that people are happy, it's not that your "improvements" worked, it's that people become more and more resigned to the point where they don't give a **** anymore, and eventually just walk away.
I'm trying to be constructive. Please take this into consideration. |
Zeko Rena
Tankt
0
|
Posted - 2012.02.17 21:10:00 -
[165] - Quote
Crosi Wesdo wrote:Inepsa1987 wrote:Crosi Wesdo wrote:CCP Snorlax wrote:Yahrr wrote:Another nice one is the horrible new font that is used on all the input fields, and only the input fields. ( screenshot for those who have trouble reading text, notice the difference between the 'Ask Price' input field and the labels like 'Regional Average') This is a bug, I'll look into it. Might be related to your input language - if you use the language bar in Windows, what is your input language set to? Are you going to be working on making the overviews mouse over freezing optional with a mappable toggle alternative? I would appreciate ccp's view on how successful that element is at the moment. I would imagine its possible, but isn't it necessary now since the overview refreshes faster? I think without it targets in the overview would move around a lot faster. I think you should stick to thinking for yourself instead of telling other people what to think. Make overview mouse over lock an option. Make an overview lock toggle a feature. Make the assholes who just come here to comment on other peoples feedback go away tbh.
Haha wow your still here furiously posting in every page,
I really wish i knew how that guy was telling you what to think, he merely explained that it may be possible and then put a reason as to why it might be a good idea to not change it, and to you that is telling you what to think,
So if you say to someone, "My hamburger was way better without the cheese" and they said, "Well its possible to remove the cheese but if we do you might find the entire burger falls apart" that to you is telling you what to think,
**** son everyone in the world must be telling you what to think, all you have done in your post is exactly what you have said in your last line, the guy posted some feedback to the other dude saying that it may not be a good idea to change it, and you have simple said he is telling you what to think, and gone all anal at him
What a hypocrite,
I myself am still trying this out, its taking a little bit of time to get used to as you do kind of feel that the UI is almost locking up, in a week if i still have trouble getting used to it i may have to agree that the old system may need to come back or at the very least have it tweaked, only been back for a few days but thats a big change to get used to even after a break |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
929
|
Posted - 2012.02.17 21:20:00 -
[166] - Quote
After thinking this over this is the only good final solution for the overview locking and to short cut key behaviour
- Add option to enable/disable shortcut keys applying to "preselected overview item". -> when enabled lock the overview when mouse is over the overview window.
- Add option to enable/disable activated shortcut keys applying to "clicked overview item". -> when enabled lock the overview when any shortcut key is held down.
Get |
Crosi Wesdo
War and Order Villore Accords
90
|
Posted - 2012.02.17 21:22:00 -
[167] - Quote
Lucas Quaan wrote:Crosi Wesdo wrote:Make the assholes who just come here to comment on other peoples feedback go away tbh. You first?
You post the quotes where i was commenting on others opinions of which there are non, and ill quote all ranger 1's and inepsa's posts. Thanks. |
Crosi Wesdo
War and Order Villore Accords
90
|
Posted - 2012.02.17 21:25:00 -
[168] - Quote
Zeko Rena wrote:Haha wow your still here furiously posting in every page, I really wish i knew how that guy was telling you what to think, he merely explained that it may be possible and then put a reason as to why it might be a good idea to not change it, and to you that is telling you what to think, So if you say to someone, "My hamburger was way better without the cheese" and they said, "Well its possible to remove the cheese but if we do you might find the entire burger falls apart" that to you is telling you what to think, **** son everyone in the world must be telling you what to think, all you have done in your post is exactly what you have said in your last line, the guy posted some feedback to the other dude saying that it may not be a good idea to change it, and you have simple said he is telling you what to think, and gone all anal at him What a hypocrite, I myself am still trying this out, its taking a little bit of time to get used to as you do kind of feel that the UI is almost locking up, in a week if i still have trouble getting used to it i may have to agree that the old system may need to come back or at the very least have it tweaked, only been back for a few days but thats a big change to get used to even after a break
He was telling me that my feedback and suggestion was not necessary rather than just making his own feedback, so yeah, that was a lot of post you made with zero practical use there. Another example of someone here to troll others feedback. |
Tester128
Fremen Sietch DarkSide.
0
|
Posted - 2012.02.17 23:12:00 -
[169] - Quote
you can't even start to imagine how utterly fail is the idea to lock overview on mouse hover. you should try to play your game a bit before making such "improvements" on gui. take this back or at lest make it optional. |
Lyrrashae
Crushed Ambitions Reckless Ambition
225
|
Posted - 2012.02.18 01:29:00 -
[170] - Quote
Morar Santee wrote:In fact, it is a fundamental change to the behaviour of the single most important UI element in the entire game. It's becoming increasingly difficult to follow your rationale in game design if every second patch contains a downgrade in functionality for the end user, which is falsely advertised to your customers and cost resources to implement. I have tried to outline a much better approach to this particular issue numerous times now, and I'll do it one more time for completeness' sake. Simple steps to follow: 1. Break down current "Lock Target" hot-key functionality to its different effects: - Freeze Overview
- Lock Target when pressed + mouseclick
- Upstroke Functionality (selected target in Overview is locked if you release CTRL when Overview is active window)
2. Create separate key-binds for each of these elements, but allow us to put them on the same key. 3. Give us a toggle for "Freeze Overview during mouse over". What is the difference to your approach? This is a modular UI design that improves performance for everyone, because increased adaptability leads to better results for different needs. Currently, you are shoving changes down our throats that you call "improvement" - while in fact they decrease usability for a large number of users. Once done, you wait 4 weeks for the complaints to die down and tell yourselves: "Successful change implemented. Players adapted to improved UI." In reality, people just get tired of complaining because the effort required to make you step back on bad game design decisions is completely disproportionate to what one can hope to achieve. It's not that people are happy, it's not that your "improvements" worked, it's that people become more and more resigned to the point where they don't give a **** anymore, and eventually just walk away. I'm trying to be constructive. Please take this into consideration.
This. So very much this.
Direct dev-response, please?
Hans Jagerblitzen for CSM 7! (Mittens, you may not want to admit it, but your day in the sun is over. Next!)
|
|
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
931
|
Posted - 2012.02.18 01:58:00 -
[171] - Quote
Lyrrashae wrote:Morar Santee wrote:In fact, it is a fundamental change to the behaviour of the single most important UI element in the entire game. It's becoming increasingly difficult to follow your rationale in game design if every second patch contains a downgrade in functionality for the end user, which is falsely advertised to your customers and cost resources to implement. I have tried to outline a much better approach to this particular issue numerous times now, and I'll do it one more time for completeness' sake. Simple steps to follow: 1. Break down current "Lock Target" hot-key functionality to its different effects: - Freeze Overview
- Lock Target when pressed + mouseclick
- Upstroke Functionality (selected target in Overview is locked if you release CTRL when Overview is active window)
2. Create separate key-binds for each of these elements, but allow us to put them on the same key. 3. Give us a toggle for "Freeze Overview during mouse over". What is the difference to your approach? This is a modular UI design that improves performance for everyone, because increased adaptability leads to better results for different needs. Currently, you are shoving changes down our throats that you call "improvement" - while in fact they decrease usability for a large number of users. Once done, you wait 4 weeks for the complaints to die down and tell yourselves: "Successful change implemented. Players adapted to improved UI." In reality, people just get tired of complaining because the effort required to make you step back on bad game design decisions is completely disproportionate to what one can hope to achieve. It's not that people are happy, it's not that your "improvements" worked, it's that people become more and more resigned to the point where they don't give a **** anymore, and eventually just walk away. I'm trying to be constructive. Please take this into consideration. This. So very much this. Direct dev-response, please? This wouldn't quite fix it, even the idea is good. Posted similar solution couple posts earlier which takes all short cut keys and those players who tend to select their stuff from overview before hitting short cut keys into account.
This quoted method above would ignore this second group of players and also those who use other short cut keys than "control" to apply commands to targets they click from OV.
We gotta remember that the update speed is greatly increased now and every time someone makes a selection from overview it has to be locked to prevent the miss clicks. The plain "ctrl"-click as lock modifier just won't cut it (to all) any more.
Get |
Witchking Angmar
Perkele.
17
|
Posted - 2012.02.18 10:08:00 -
[172] - Quote
The new patch has created a few issues with the overview.
http://i.imgur.com/mWCjv.png
As you can see the velocity column is completely ****** up. Also the three periods when a name is cut short are completely useless and only take up valuable space on the overview. |
Esrevid Nekkeg
Justified and Ancient
89
|
Posted - 2012.02.18 13:12:00 -
[173] - Quote
Yahrr wrote:CCP Snorlax wrote:Yahrr wrote:Another nice one is the horrible new font that is used on all the input fields, and only the input fields. ( screenshot for those who have trouble reading text, notice the difference between the 'Ask Price' input field and the labels like 'Regional Average') This is a bug, I'll look into it. Might be related to your input language - if you use the language bar in Windows, what is your input language set to? The input language is set to Dutch with the US-International keyboard layout. Same problem, as mentioned by me in the issues thread here https://forums.eveonline.com/default.aspx?g=posts&m=817894#post817894 Same input language and keyboard layout.
The font changing occurs in virtually every input field.
Here I used to have a sig of our old Camper in space. Now it is disregarded as being the wrong format. Looking out the window I see one thing: Nothing wrong with the format of our Camper! Silly CCP......
|
|
CCP Snorlax
C C P C C P Alliance
0
|
Posted - 2012.02.18 14:33:00 -
[174] - Quote
Esrevid Nekkeg wrote:Yahrr wrote:CCP Snorlax wrote:Yahrr wrote:Another nice one is the horrible new font that is used on all the input fields, and only the input fields. ( screenshot for those who have trouble reading text, notice the difference between the 'Ask Price' input field and the labels like 'Regional Average') This is a bug, I'll look into it. Might be related to your input language - if you use the language bar in Windows, what is your input language set to? The input language is set to Dutch with the US-International keyboard layout. Same problem, as mentioned by me in the issues thread here https://forums.eveonline.com/default.aspx?g=posts&m=817894#post817894 Same input language and keyboard layout. The font changing occurs in virtually every input field.
We've fixed this issue internally - the fix should be out in the very near future. |
|
Yahrr
The Tuskers
11
|
Posted - 2012.02.18 14:57:00 -
[175] - Quote
CCP Snorlax wrote:Esrevid Nekkeg wrote:Yahrr wrote:CCP Snorlax wrote:Yahrr wrote:Another nice one is the horrible new font that is used on all the input fields, and only the input fields. ( screenshot for those who have trouble reading text, notice the difference between the 'Ask Price' input field and the labels like 'Regional Average') This is a bug, I'll look into it. Might be related to your input language - if you use the language bar in Windows, what is your input language set to? The input language is set to Dutch with the US-International keyboard layout. Same problem, as mentioned by me in the issues thread here https://forums.eveonline.com/default.aspx?g=posts&m=817894#post817894 Same input language and keyboard layout. The font changing occurs in virtually every input field. We've fixed this issue internally - the fix should be out in the very near future. Awesome, thanks! |
Master Akira
Shiva Initiative Mercenaries
3
|
Posted - 2012.02.18 16:32:00 -
[176] - Quote
You know what bug you reintroduced AGAIN?
The "Video driver has stopped responding and has restarted" one. The one that happens on every jump, bridge and undock. |
Mane Frehm
The Executioners Capital Punishment.
14
|
Posted - 2012.02.18 16:32:00 -
[177] - Quote
Kaivaja wrote:It's a change, but why should it be a problematic change? Use it to your advantage. Do real teamwork and aim the final blows to the pilot who needs it the most. This could actually be a huge buff if you use it with skill and determination.
Oh dear. How can this change be used to advantage in ANY WAY? Previously all pilots on the rat kill received the security status increase (just as all pilots on a PvP kill take the security hit). Now only one pilot can receive the security status increase.
And what in gods name do skill and determination have to do with anything here??? There was an unannounced mechanic change (or bug) which makes grinding security status more difficult for groups. CCP needs to either revert the rat mechanism to its previous state, or else if this "laid the final blow" concept is fundamental, then change the PvP mechanism so that only the pilot that "laid the final blow" takes the big security status hit for killing another capsuleer. |
|
CCP Snorlax
C C P C C P Alliance
0
|
Posted - 2012.02.18 17:34:00 -
[178] - Quote
Master Akira wrote:You know what bug you reintroduced AGAIN?
The "Video driver has stopped responding and has restarted" one. The one that happens on every jump, bridge and undock. Is this on an Intel HD graphics card? If so, we are aware of this elusive bug and are still looking for a solution. We don't have an inhouse repro of this, making it difficult to find ways to work around this.
Any details you can give might help me in tracking this down - hardware specs (including driver version), settings you've tried, what system(s) you're in, etc. |
|
Hannott Thanos
Notorious Legion Mildly Intoxicated
3
|
Posted - 2012.02.18 17:53:00 -
[179] - Quote
Locking of overview is pure win. Now I don't have to try to lock stations and celestials all the time. And holy hell, how did I even manage to select Jita 4-4 or Hek 12 before this change. |
Jurietto
Snuff Box
1
|
Posted - 2012.02.18 18:03:00 -
[180] - Quote
Overview freezing on mouse over is a terrible idea. As are the new 'redboxing' animations.
Please if not remove the new changes to the overview, atleast give us the option to disable to them. What was wrong with ctrl+clicking? |
|
Esrevid Nekkeg
Justified and Ancient
89
|
Posted - 2012.02.18 18:59:00 -
[181] - Quote
CCP Snorlax wrote:We've fixed this issue internally - the fix should be out in the very near future. Thanks for the fix Snorlax.
Here I used to have a sig of our old Camper in space. Now it is disregarded as being the wrong format. Looking out the window I see one thing: Nothing wrong with the format of our Camper! Silly CCP......
|
Crosi Wesdo
War and Order Villore Accords
91
|
Posted - 2012.02.19 03:17:00 -
[182] - Quote
Hannott Thanos wrote:Locking of overview is pure win. Now I don't have to try to lock stations and celestials all the time. And holy hell, how did I even manage to select Jita 4-4 or Hek 12 before this change.
This says it all really. For missions or navigating busy systems when you dont have situational overview tabs properly set up the new mouse over lock is probably an improvement to their experience.
Not to my pvp experience though. Had an 100v100 fight earlier and i was constantly moving the mouse from off the overview just to keep track of ranges and new additions and movements within the enemies nano fleet. Mouse over locking is hideous for pvp even if locking itself is almost essential.
I say again, overview lock toggle, i dont care how hard it is to do, just get it done. Just tell us how you intend to do it first so we can tell you if its well implemented or another botch...
Thanks. |
Lucas Quaan
Sniggerdly Pandemic Legion
14
|
Posted - 2012.02.19 10:09:00 -
[183] - Quote
Crosi Wesdo wrote:Lucas Quaan wrote:Crosi Wesdo wrote:Make the assholes who just come here to comment on other peoples feedback go away tbh. You first? You post the quotes where i was commenting on others opinions of which there are non, and ill quote all ranger 1's and inepsa's posts. Thanks. Sure, I snipped it from the quote of your original post, but here's you commenting on the opinion of someone else.
Crosi Wesdo wrote:I think you should stick to thinking for yourself instead of telling other people what to think. hth |
Karia Sur
Quay Industries
12
|
Posted - 2012.02.19 10:48:00 -
[184] - Quote
Ive played around with this for a couple of days now and have to admit the overview locking is a PITA and either needs removing, or at the very least making optional to the user. |
Medicated Maniac
Republic Military School Minmatar Republic
0
|
Posted - 2012.02.19 11:25:00 -
[185] - Quote
Karia Sur wrote:Ive played around with this for a couple of days now and have to admit the overview locking is a PITA and either needs removing, or at the very least making optional to the user. This! |
brammator
Brave New Soldiers. SUB ZERO Alliance
2
|
Posted - 2012.02.19 12:30:00 -
[186] - Quote
Tried to have some activities with new overview lock.
Small pvp is horrible. Too much time need to move mouse out and put it back.
Mass pvp is.. well.. can't put it straight. I would prefer toggle switch, or hold-to-lock button (aside from "lock target" button) Maybe both.
Mining is bad. I need to jettison it, then wait until new jetcan pops in upper part of overview, only then I could doubleclick it to open, and rename it to current timestamp. And I have more jetcans at once than can fit into overview height.
Jetcan gathering, however, is good: now I snatch one jetcan (say, "1412"), move mouse to overview and double-click next one ("1413") without problem. Previously, can might have to be destroyed (due soul emptiness and sadness) so my double-click become "one click to 1413, one to 1414" -- was very frustrating.
So I definitely would keep "mouseover locking" turned on in rorq window, off on hulks and switched furiously on pvp/cta main.
And while ellipses were bad, they still weren't as bad as "trauma missiles" |
Crosi Wesdo
War and Order Villore Accords
91
|
Posted - 2012.02.19 12:52:00 -
[187] - Quote
Lucas Quaan wrote:Crosi Wesdo wrote:Lucas Quaan wrote:Crosi Wesdo wrote:Make the assholes who just come here to comment on other peoples feedback go away tbh. You first? You post the quotes where i was commenting on others opinions of which there are non, and ill quote all ranger 1's and inepsa's posts. Thanks. Sure, I snipped it from the quote of your original post, but here's you commenting on the opinion of someone else. Crosi Wesdo wrote:I think you should stick to thinking for yourself instead of telling other people what to think. hth
I didnt denigrate his opinion or say it was not legitimate like people have regarding the opinion that the overview sucks. In fact i acknowledged that for his particular stated use that the locking overview is good thing.
The difference between what i did there and what ranger 1 did earlier to the detractors is that i used his post to differentiate the reasons why a lot of people wont see a problem with the overview locking, while ranger 1 and the other tard were telling us that our opinions were wrong and to just get used to it.
The second quote is a little dishonest since that came from the very post replying to him after he told me that my opinion was unnecessary.
GD is ----> if you want to fail troll any further. |
Lucas Quaan
Sniggerdly Pandemic Legion
14
|
Posted - 2012.02.19 13:18:00 -
[188] - Quote
Crosi Wesdo wrote:Lucas Quaan wrote:Crosi Wesdo wrote:You post the quotes where i was commenting on others opinions of which there are non, and ill quote all ranger 1's and inepsa's posts. Thanks. Sure, I snipped it from the quote of your original post, but here's you commenting on the opinion of someone else. Crosi Wesdo wrote:I think you should stick to thinking for yourself instead of telling other people what to think. hth Thats completely dishonest since that came from the very post replying to him after he told me that my opinion was unnecessary. You are trying too hard. GD is ----> if you want to fail troll any further. His commenting on your feedback (he was actually phrasing it as a question, though) does not make you any less of a hypocrite for doing that exact thing and then calling him on it in the very same post.
On the trolling, I gave my feedback in this thread already and if you look closely got exactly what I wanted in the next client patch, so I'm up 1-0 so far. Not saying your request isn't reasonable and probably will get implemented too eventually, but in the meantime I'll just enjoy the ride. |
Crosi Wesdo
War and Order Villore Accords
91
|
Posted - 2012.02.19 17:32:00 -
[189] - Quote
Lucas Quaan wrote:Crosi Wesdo wrote:Lucas Quaan wrote:Crosi Wesdo wrote:You post the quotes where i was commenting on others opinions of which there are non, and ill quote all ranger 1's and inepsa's posts. Thanks. Sure, I snipped it from the quote of your original post, but here's you commenting on the opinion of someone else. Crosi Wesdo wrote:I think you should stick to thinking for yourself instead of telling other people what to think. hth Thats completely dishonest since that came from the very post replying to him after he told me that my opinion was unnecessary. You are trying too hard. GD is ----> if you want to fail troll any further. His commenting on your feedback (he was actually phrasing it as a question, though) does not make you any less of a hypocrite for doing that exact thing and then calling him on it in the very same post. On the trolling, I gave my feedback in this thread already and if you look closely got exactly what I wanted in the next client patch, so I'm up 1-0 so far. Not saying your request isn't reasonable and probably will get implemented too eventually, but in the meantime I'll just enjoy the ride.
Well done stating so clearly that you are here to troll the thread...
Time to clean up ccp? |
Dek Kato
Mediocre at Worst
2
|
Posted - 2012.02.19 20:58:00 -
[190] - Quote
Please CCP, please please please for the love of all that is good, please make hover locking overview optional. Please. This is so terrible. |
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Lucas Quaan
Sniggerdly Pandemic Legion
14
|
Posted - 2012.02.19 21:12:00 -
[191] - Quote
Crosi Wesdo wrote:Well done stating so clearly that you are here to troll the thread... No, just you since you are also disrupting it by making snide remarks at others giving their feedback. Quid pro quo, my dear friend. |
Crosi Wesdo
War and Order Villore Accords
91
|
Posted - 2012.02.19 21:56:00 -
[192] - Quote
Lucas Quaan wrote:Crosi Wesdo wrote:Well done stating so clearly that you are here to troll the thread... No, just you since you are also disrupting it by making snide remarks at others giving their feedback. Quid pro quo, my dear friend.
I havent made any snide remarks to anyone who was simply giving feedback. I may have told someone to keep their opinions of MY feedback to themselves but that is a different thing all together.
Also, since the guy you are talking about was the second guy to come here and tell people that their opinions of the changes were ill informed and hasty i had little patience to repeat the same 2 pages of posts again. My feed back is not ill informed or hasty. Overview locking on mouse over is not productive to situational awareness in pvp, no amount of time will ever make it preferential to a toggle.
Since this is a feedback thread, not a criticize other peoples feedback thread, i dont think its out of order me telling someone to keep their opinions of other peoples feedback to themselves.
You on the other hand gave feedback, got a fix. One which benefits me too since i dual-screen. Then you stayed around to troll while me and other users wait for a fix to the underlying problems... Have fun with that :) |
Master Akira
Shiva Initiative Mercenaries
3
|
Posted - 2012.02.19 22:50:00 -
[193] - Quote
CCP Snorlax wrote:Master Akira wrote:You know what bug you reintroduced AGAIN?
The "Video driver has stopped responding and has restarted" one. The one that happens on every jump, bridge and undock. Is this on an Intel HD graphics card? If so, we are aware of this elusive bug and are still looking for a solution. We don't have an inhouse repro of this, making it difficult to find ways to work around this. Any details you can give might help me in tracking this down - hardware specs (including driver version), settings you've tried, what system(s) you're in, etc.
Sure. I made a petition with my alt addressed to you as "ATTN CCP SNORLAX - HD Intel crash", described what happened and included a logserver file where the error happens.
Please confirm you got the petition and the file, and let me know if you need something else.
|
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CCP Snorlax
C C P C C P Alliance
1
|
Posted - 2012.02.20 16:48:00 -
[194] - Quote
Thanks for the info, Master Akira.
I still have no repro but I made a minor change that goes in the next client update - we'll see if that makes any difference. |
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Galmalmin
The Scope Gallente Federation
0
|
Posted - 2012.02.20 19:46:00 -
[195] - Quote
I play on a laptop for the last several years. I usually have 5 clients running on the laptop, 4 miners (Hulks) and a hauler (Rorqual or Orca). Since the release of Crucible, I am no longer able to run that many clients simultaneously, maybe 3, but with very low frame rates. The only thing that has changed on the laptop is the eve update to Crucible. Even the latest updates have not helped the situation.
My laptop:
Gateway P-7805u (17" screen)
Intel Core 2 Duo CPU P8400 (@2.26 Ghz & 2.27 Ghz)
8G Ram
64-bit OS Vista Home Premium Service pack 1
Nvidia Geforce 9800M GTS, Cuda, 1 GB video card
EVE is being run at minimal graphics on all clients.
Yes, it is getting older, but up through January, I was able to run multiple clients to play as I want, now, not so much. I use my task manager to close those apps not needed to run EVE so there is minimal invasion by them to take up CPU or RAM.
The main issue is FPS, usually sub 10fps, but will slow to a stop and one or more clients become unresponsive. Running 2 clients gets me to an average of about 13FPS.
I understand my laptop is getting up in age, but I thought you should know regardless.
Galmalmin
|
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CCP Snorlax
C C P C C P Alliance
1
|
Posted - 2012.02.20 20:28:00 -
[196] - Quote
Galmalmin, I'm sorry to hear this.
I'll see if I can get access to a similar hardware setup and do some analysis, see if I spot anything obvious. All the tests I've done on newer video cards have shown considerable performance improvements so I'm surprised to hear this. Hopefully I can give you back some FPSes before too long! |
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LuisWu
Sorry Guy Your Wife Forced Me
0
|
Posted - 2012.02.20 21:12:00 -
[197] - Quote
-+Its the delay in the overview working as intended or its a bug?
I mean the 1-2 seconds of delay between , for example, a ship decloaks after crossing a gate and its selecteable in the overview.
It happens even with the overview unlocked. |
Tesker Flant
Dirty jobs Inc.
0
|
Posted - 2012.02.20 21:37:00 -
[198] - Quote
LuisWu wrote:-+Its the delay in the overview working as intended or its a bug?
I mean the 1-2 seconds of delay between , for example, a ship decloaks after crossing a gate and its selecteable in the overview.
It happens even with the overview unlocked.
same problem here. new overview is worse in ever way. i see targets listed @0km on my d-scan and in space a couple seconds before my overview decides to show them. overview has gone from bad to worse |
Galmalmin
The Scope Gallente Federation
0
|
Posted - 2012.02.20 23:22:00 -
[199] - Quote
CCP Snorlax wrote:Galmalmin, I'm sorry to hear this.
I'll see if I can get access to a similar hardware setup and do some analysis, see if I spot anything obvious. All the tests I've done on newer video cards have shown considerable performance improvements so I'm surprised to hear this. Hopefully I can give you back some FPSes before too long!
Additional info for you Sir, I am using Nvidia driver 260.89 because the newer drivers lock up the game, and others, completely. I have no idea why, but I have downloaded and installed each completed driver, ran my games, got locked up, installed the next driver and so on... and that old driver is the latest one that will work.(that was a lot of work, installing and reinstalling).
Galmalmin |
Kahz Niverrah
We Are So Troubled Everyone Runs Screaming Moar Tears
171
|
Posted - 2012.02.21 04:02:00 -
[200] - Quote
Is it me or is the small font option on the overview a lot smaller now? As in.. too small? And the standard font still gargantuanly big. I don't always post on the forums, but when I do, I post with my main. |
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Faffywaffy
Fremen Sietch DarkSide.
3
|
Posted - 2012.02.21 11:36:00 -
[201] - Quote
Crucible 1.2.1 Client Update #1 wrote:Keeping your mouse still over the overview will now release the sort-locking. People interested in having the sorting remained locked are advised to either hold down a combat action key (lock or look at, for example) or strap a vibrating device to your mouse.
What does that mean? How does the overview behave now?
So we went from user-initiated predictable/simple behaviour (overview locks when you press ctrl) to unintended but predictable behaviour (overview locks when you move your mouse over it) to unintended and unpredicable behaviour (overview locks if you hold some unspecified buttons or keep moving the mouse, but unlocks after an unspecified period of time if you stop moving it (??)). That's progress for you! |
Fade Toblack
Per.ly The 20 Minuters
1
|
Posted - 2012.02.21 11:46:00 -
[202] - Quote
^ that.
WTF!
So just as you narrow in on what you want, you stop moving your mouse and.... the overview reorders itself. Worst of both worlds!
I could live with order-locked on mouse-over, but this is going to drive me mental.
|
Vaerah Vahrokha
Vahrokh Consulting
301
|
Posted - 2012.02.21 11:59:00 -
[203] - Quote
Kahz Niverrah wrote:Is it me or is the small font option on the overview a lot smaller now? As in.. too small? And the standard font still gargantuanly big.
No I find the small font good. They just trimmed lots of wasted transparent pixels around. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Vaerah Vahrokha
Vahrokh Consulting
301
|
Posted - 2012.02.21 12:02:00 -
[204] - Quote
Fade Toblack wrote:^ that.
WTF!
So just as you narrow in on what you want, you stop moving your mouse and.... the overview reorders itself. Worst of both worlds!
I could live with order-locked on mouse-over, but this is going to drive me mental.
I agree.
I don't get the absolute drive to make simple things complex.
Overview was slow? You made it fast? GOOOOD. Solved!
But then don't start twisting what now finally works, and turn it into something ugly. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Bienator II
madmen of the skies
595
|
Posted - 2012.02.21 12:07:00 -
[205] - Quote
the new overview lock works OK so far (increase the lock time a little bit?). You can select what you intended to select. However i liked the permalock more. Would be nice if we could choose in the options between permalock on mouseover or delayed lock on mousemove.
+1 good work a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
Kaivaja
State War Academy Caldari State
9
|
Posted - 2012.02.21 12:17:00 -
[206] - Quote
Fade Toblack wrote:So just as you narrow in on what you want, you stop moving your mouse and.... the overview reorders itself. Worst of both worlds! Use the old method: hold down left-ctrl key. It still works. |
Callidus Dux
School of Applied Knowledge Caldari State
137
|
Posted - 2012.02.21 12:22:00 -
[207] - Quote
Concerning Crucible 1.2.1 Client Update including #1:
It seems, that CCP has done it a little bit better. But really.. What I do not understand is, WHY do we need that useless irritating machanism that you call "Overview Lock"? It is crap. Really daft sh!t. If I wish to lock my overview I have used the "STRG" button on my keyboard. This was more then adequate since now. Why an additionally -each other restraining- tool like this mouseOver lock?? If you like it.. fine.. but I hate it as hell and wish to be able to turn this crap off - for ever! You should try to implement a checkbox within the ESC-Menue or the menue of the overview, which disables this mouseovercrapthing.
Furthermore it is not possible to sort my overview as it was- before you began this botch with my overview. I need a sorting like that (according Icons): 1. Station 2. Acceleration Gates 2. NPC / Player / Enemy 3. Wracks 4. LCO 5. all other
Till now; I have a really mess of all kind of symbols / types in a arbitrary hierarchy and it looks like that: My Overview You can see, that nothing is correct. The big station is on a wrong position in my overview; no distance matches to each other but my small drones are on top of my view, and why where this three small enemy frigs seperated from the rest of the group in my overview- seperated through some wrecks?
The sorting is badly broken. Please CCP: think about implementing a mechanism that enables me to set a hierarchy in the menue of the overview so that I can REALLY sort my things. Please Please Please.
And now something whereof i was really happy; The blinking frequency is as good as it was before. Thank you. You have done it a little bit better; but unfortunately the result is far awy from beeing perfect. |
Hamster Too
Golden Fowl Silent Requiem
21
|
Posted - 2012.02.21 16:13:00 -
[208] - Quote
Congratulations CCP. You managed to take the good work of making the overview faster and nullify it with the mouseover lock, then, after getting all the negative feedback you rolled out a "fix" that made the overview even worse.
Could we, please, PLEASE, have an option box to disable the mouseover overview lock? And get rid of the stupid, distracting, useless lock icon??? |
Kahz Niverrah
We Are So Troubled Everyone Runs Screaming Moar Tears
171
|
Posted - 2012.02.21 16:31:00 -
[209] - Quote
Vaerah Vahrokha wrote:No I find the small font good. They just trimmed lots of wasted transparent pixels around. Well, either way I'm finding it hard to read when before I had no problems with it. Sigh.
Also, the new overview seems to refresh a lot slower then the old one. Targets are appearing in space sometimes almost a full second before they appear on the overview. Makes catching people on gates that much harder.
My new overview wish list: Faster refreshing Ability to disable mouse-over lock completely "Medium" font. Normal font is too big, small font is too small, imo. Frankly, I just want a font that's the same size as the font used in the rest of the UI, not a choice between one that is larger and one that is smaller. I don't always post on the forums, but when I do, I post with my main. |
Chokichi Ozuwara
Lucky Dragon Convenience
4
|
Posted - 2012.02.21 17:04:00 -
[210] - Quote
CCP, fix the damn overview. This is ridiculous. Just give us the previous consistent and predictable behavior.
Right now, I don't know what my overview is going to do moment to moment, which makes flying my ship and performing operations in space a big problem.
This patch only made it worse.
Also, as above, the overview is much less responsive now. It is actually slower because of these "improvements" you have introduced. I am constantly waiting for targets to appear on my overview and sort into the correct order. |
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Platime
Federation of Unsuitable Individuals
0
|
Posted - 2012.02.21 18:00:00 -
[211] - Quote
Frenzerelly wrote:The game pretty much became unplayable for me on this computer. Why is it that my video card resets after I dock or jump through a portal? Does anyone else see these kind of issues? Now even my local screen disappears on me, or is completely becomes unreadable. Even after I made sure my video driver is of the latest version. Sigh! I am about to give up on this game!
I have vid probs as well.... started after an update a good few months ago... basically when I tab out of EVE into another app the colours are all corrupted. If I Ctrl + Alt, Del then cancel in the pop up it all returns to normal.
As an aside my F1, F2, F3 no longer works correctly.... it seems to do both the EVE function and the PC's set up functions... I deleted all the PC ones (F1 opens word etc) and the found the in EVE functions ceased working as well :-(
Win 7 by the way. |
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
65
|
Posted - 2012.02.21 20:34:00 -
[212] - Quote
And how about the cloak hunter ship???? |
LuisWu
Sorry Guy Your Wife Forced Me
0
|
Posted - 2012.02.21 21:23:00 -
[213] - Quote
Chokichi Ozuwara wrote:CCP, fix the damn overview. This is ridiculous. Just give us the previous consistent and predictable behavior.
Right now, I don't know what my overview is going to do moment to moment, which makes flying my ship and performing operations in space a big problem.
This patch only made it worse.
Also, as above, the overview is much less responsive now. It is actually slower because of these "improvements" you have introduced. I am constantly waiting for targets to appear on my overview and sort into the correct order.
+1
This patch makes the overview a worst tool than it was before, as simple a that.
Please fix the overview-¦s lag asap. It makes imposible to takle small targets before they jumps, makes instalocking ships useless, kills piracy and makes small combat ops a worst experience. |
Garrick Johannson
Amok. Goonswarm Federation
0
|
Posted - 2012.02.21 22:08:00 -
[214] - Quote
On the off-chance a CCP developer will actually read every post in the thread, as one of the colourblind people in the game I'd like to say that reverting to the old style overview red/yellow box blink was a bad idea.
The Crucible 1.2 blink was at least 10 times easier for me to see with the bright red remaining visible longer against the black of space. This has oft been a problem when in fleet fights where you might not be able to pay full attention and for someone like me, discerning the difference in not targeted vs redboxed is quite hard, especially if you didn't notice the yellowbox in between.
An alternative solution might be to be able to change the opacity on individual windows, rather than all of them (because solid boxes everywhere is ugly). I realise you might achieve this with unpinning the window, but I'd also rather not unpin the overview. Maybe opacity 100% on the icon column could be an option, or customizing the colour of the red and yellow boxes to something high-contrast if you want? (Yellow/Light Blue would be great) Many other games have options for colourblind players and they help tremendously.
If you require a play tester, feedback, or bug finder for colour related things - also happy to help. |
Ugo Mnoguron
Sicarius. Sicarius..
0
|
Posted - 2012.02.21 22:39:00 -
[215] - Quote
I'll try to put in perspective what I've thought obvious, but perhaps not well explained on my part for considering someone is understanding what the hell we're referring to: (Yeah, PROBABLY NOT!)
Say you are an FC in a medium sized roaming gang that decides to set up a gate camp for incoming group. 1. How the hell are you supposed to impart instructions and expect them to be executed if not all your pilots have similar, if not the same information on their overview? Don't you think the overview's behavior must be settings-dependent instead of input-reacting? What makes you think all pilots should do exactly the same in terms of input? Have you noticed this is not a trigger for a module from which you expect something precise to happen when you push it? 2. Do you consider it logical that the FC must include a "check your overview hovering" instruction every now and then to ensure his tactic is being understood or followed? Because with this current re-patch, that's exactly what's happening. Which leads to the next question: WHY DO YOU NEED COLLATERAL INSTRUCTIONS AND ACTIONS TO EXECUTE WHAT WAS RUNNING WELL WITHIN THE GAME? Is this the objective? to have the users to rely on third parties to play the game? 3. Why do you expect that all the pilots in a roam should play your choreography so their overview is sorted? 4. What if a pilot is hovering on the overview searching for a called target that may or may not be broadcasted? He loses the ship, maybe.. what if it's a dedicated specialty ship which effectivity is crucial to assure holding ground?.. Do we have a right to petition this? again: (Yeah, PROBABLY NOT!)
Now it happens that being a good pilot is not enough.. having accurate and effective fittings is not enough.. making the players dress up their avatars like barbies doesn't seem to be enough...(the list goes on) Now, not even being naturally and logically moving your mouse seems to be enough. Yeah currently, you have to forget that TO FIND SOMETHING IN THE OVERVIEW YOU MUST LOOK FOR IT WITHIN THE OVERVIEW!.. What part of this is not clear or logical for any of you?... How can you even consider that to look for something in the OV, you have to get out of it? DO YOU REALLY DON'T GET IT?
Stop trying to negotiate the issue and make it a SETTING! not an INPUT-DEPENDENT reaction.
Look, your idea is good and maybe works for multiple scenarios and we all appreciate the effort but please listen!
This is just a sample.. could you please, figure out yourselves other possible scenarios on which speed of information makes your input-reaction model something NOT DESIRABLE because is just plain ridiculous? |
Galmalmin
The Scope Gallente Federation
0
|
Posted - 2012.02.22 01:30:00 -
[216] - Quote
Quote:
As an aside my F1, F2, F3 no longer works correctly.... it seems to do both the EVE function and the PC's set up functions... I deleted all the PC ones (F1 opens word etc) and the found the in EVE functions ceased working as well :-(
Win 7 by the way.
I had this happen as well, did alt + F4 to activate a module... computer shut down.
Widows Vista 64Bit Premium Home |
Crosi Wesdo
War and Order Villore Accords
91
|
Posted - 2012.02.22 01:37:00 -
[217] - Quote
I like that you are trying to address the concerns with the overview, but please, make the mouse over lock nonsense optional. When turned off return CTRL to its previous function of locking the overview and locking targets on LMB.
I dont care how its done, you introduced stupid shortcuts and broke this functionality with things that most people dont use.
Go back to the drawing board, fix overview functionality and the CTRL key and start again on shortcuts without destroying crucial modifier keys like CTRL.
Thanks.
EDIT - Also, regarding the new red-box and yellow-box animation. I understand that you have revamped the animations so that red flashes are more noticeable on a red background. But why not just make the icon column have a non-coloured background?
Keep the rest of the overview background colour options as is, but instead of having new glaring slow-throbbing animations in icon column to be noticeable over the background colours, just remove background colours from just that narrow column and it would always be perfectly clear. |
Kalpel
KBM
1
|
Posted - 2012.02.22 01:56:00 -
[218] - Quote
Hamster Too wrote:Congratulations CCP. You managed to take the good work of making the overview faster and nullify it with the mouseover lock, then, after getting all the negative feedback you rolled out a "fix" that made the overview even worse.
Could we, please, PLEASE, have an option box to disable the mouseover overview lock? And get rid of the stupid, distracting, useless lock icon???
Signed/ and fully agreed ....
You failed to target nothing!-áGëívGëí online |
Morar Santee
45
|
Posted - 2012.02.22 02:34:00 -
[219] - Quote
Wow. Just.... wow.
So you saw the feedback saying "Overview lock on mouseover is causing problems!", and instead of simply giving us a toggle for it - which was the most common request in this thread - or following the steps outlined here, you make the UI behaviour even more random and unpredictable. Great ******* job!!
Really, I tried to be constructive, I tried to give you feedback you could work with.. but if this is the result, then my reply is: Take this ******** change and shove it up your asses.
I hope this procedure is easier to follow. |
Vagrin
Federal Navy Academy Gallente Federation
2
|
Posted - 2012.02.22 03:29:00 -
[220] - Quote
"Crucible 1.2.1 Client Update #1
Released February 21, 2012
This update addresses issues introduced with Crucible 1.2
User Interface GùªThe icon animations in the overview have been restored to their former constant-blinking goodness Gùª The JukeboxGÇÖs UI has been de-hosed. Gùª The input caret was sometimes missing from the chat window. We found it and put it back. Gùª Keeping your mouse still over the overview will now release the sort-locking. People interested in having the sorting remained locked are advised to either hold down a combat action key (lock or look at, for example) or strap a vibrating device to your mouse."
Whoever wrote the User Interface comments must of been in a good mood at the time. Way to go! |
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Strange Shadow
Hedion University Amarr Empire
2
|
Posted - 2012.02.22 03:30:00 -
[221] - Quote
Please, pretty please, with sugar on top, just give us OPTION (in ESC menu pls) to lock overview on mouseover, so haters could hate and lovers could love. (i am lover btw) I have enough problems navigating my ship as it is, no need to add "keep mouse moving too" things, i already playing Dance Revolution on keyboard when flying inties (default full speed shortcut, anyone?)...
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Callidus Dux
School of Applied Knowledge Caldari State
140
|
Posted - 2012.02.22 08:01:00 -
[222] - Quote
Strange Shadow wrote:Please, pretty please, with sugar on top, just give us OPTION (in ESC menu pls) to lock overview on mouseover, so haters could hate and lovers could love. (i am lover btw) I have enough problems navigating my ship as it is, no need to add "keep mouse moving too" things, i already playing Dance Revolution on keyboard when flying inties (default full speed shortcut, anyone?)...
You are 99% right. Really! But in 1% I must correct you. Implement this checkbox for this MouseOver-Lock not in the ESC-menue.. set it into the overview. The path would be:
Right click the symbol of the overview-> Open Overview Settings-> Tab Misc-> CHECKBOX-> disable Mousover Lock
Do not slap me please.. you got also a "LIKE" from me. Never mind.. yesterday I suggested also to implement this checkbox into the ESC-menue.
addition: The default of this comming checkbox should be "disable mouseOver-Lock". CCP could implement a side note within the tutorials for setting the overview. I would really be interested of this tutorial. I would like to know how CCP explains this rubbish feature and why I should need / like it. What a pity! All that work for this feature and no one wants it. But this is the result if non playing developers think they could improve the game without asking the gamers. |
AshenShugar01
TunDraGon
0
|
Posted - 2012.02.22 11:01:00 -
[223] - Quote
Sigh..... I actually gasp at the staggering FAIL of CCP at times. Did they learn nothing from the Incana launch?? Do they forget those expensive lessons already???
Dont change what works! Dont change unless you are IMPROVING your product!
The new overview is a huge disability for people trying to solo, small gang, camp etc. Sure might work for the big fights in 0.0 but what about the direction of the game? What about NOT wanting to have the game be increasingly about numbers? The way the overview works now only benefits big fleet fights and hamstrings the rest.
Was the almost one second delay between a target appearing in space and a target appearing on a locked overview really not picked up in testing?
Lots of people have already said it but for gods sake CCP make this thing OPTIONAL! Like you had to make spaceship barbie OPTIONAL because everyone chose to look at that damned door instead of the crap you'd spent all that money on. |
Lucas Quaan
Sniggerdly Pandemic Legion
14
|
Posted - 2012.02.22 12:48:00 -
[224] - Quote
Tesker Flant wrote:i see targets listed @0km on my d-scan and in space a couple seconds before my overview decides to show them. overview has gone from bad to worse This was always the case, are you sure the delay increased that much? |
brammator
Brave New Soldiers. SUB ZERO Alliance
2
|
Posted - 2012.02.22 15:30:00 -
[225] - Quote
Fade Toblack wrote:^ that.
WTF!
So just as you narrow in on what you want, you stop moving your mouse and.... the overview reorders itself. Worst of both worlds!
I could live with order-locked on mouse-over, but this is going to drive me mental.
this. |
Ugo Mnoguron
Sicarius. Sicarius..
1
|
Posted - 2012.02.22 16:04:00 -
[226] - Quote
Lucas Quaan wrote:Tesker Flant wrote:i see targets listed @0km on my d-scan and in space a couple seconds before my overview decides to show them. overview has gone from bad to worse This was always the case, are you sure the delay increased that much?
It has increased, yes. Can't tell how much but I rekon it did. |
Mia Trouble
Brutor Tribe Minmatar Republic
3
|
Posted - 2012.02.22 16:17:00 -
[227] - Quote
I love it all, it's brilliant i hold down left ctrl then left click for my target and wtf thats not the target i wanted why did it just jump 3 spaces. sod that malarkey i'll zoom out and pick my target out of space at least i can get the one i want. your really killing the game for me... |
Master Akira
Shiva Initiative Mercenaries
3
|
Posted - 2012.02.22 17:28:00 -
[228] - Quote
CCP Snorlax wrote:Thanks for the info, Master Akira.
I still have no repro but I made a minor change that goes in the next client update - we'll see if that makes any difference.
Well, whatever it was you did... didn't work.
In fact, one of the video crashes I had after the patch actually crashed my whole client (it didn't restore). That didn't happen before |
Ridjobradi
72.CO
0
|
Posted - 2012.02.23 02:18:00 -
[229] - Quote
Eyor wrote:yet another annoying patch that destroys things that weren't broken to begin with. why on earth would you freeze the overview anytime the mouse is over it? locking people's pod after their ship explodes or camping on a gate etc just became unnecessarily more difficult. clearly these patches are made by people who don't actually play the game.
Apsolutelly agree with Eyor..this UI overview fixing..just made alot mass.. 3 days i am clearing cash files re-isntaled graphic card drivers, wiping it again,talked with in game friends etc..reinstaled whole eve after all..and yet before i wanted to ask for assistance GM team, hmm i saw this! Give back, by distance FIXED windows NOW..i really dont wanna chase pods nor ships, nor wrecks..if this is 1 April foolsday joke ..u ARE way 2 early this year. Regards Ridjobradi |
Chokichi Ozuwara
Lucky Dragon Convenience
10
|
Posted - 2012.02.23 07:54:00 -
[230] - Quote
What's truly disappointing is the lack of response from the developers to this thread.
There are dozens and dozens of posts about the overview, and not only is the issue not fixed, but they aren't showing the courage or accessibility to address this issue.
At least have the courage to tell us you're are or are not going to change it so we can move on. Ignoring clients is poor behavior on behalf of CCP. |
|
Callidus Dux
School of Applied Knowledge Caldari State
144
|
Posted - 2012.02.23 08:07:00 -
[231] - Quote
Ridjobradi wrote:Eyor wrote:yet another annoying patch that destroys things that weren't broken to begin with. why on earth would you freeze the overview anytime the mouse is over it? locking people's pod after their ship explodes or camping on a gate etc just became unnecessarily more difficult. clearly these patches are made by people who don't actually play the game. Apsolutelly agree with Eyor..this UI overview fixing..just made alot mass.. 3 days i am clearing cash files re-isntaled graphic card drivers, wiping it again,talked with in game friends etc..reinstaled whole eve after all..and yet before i wanted to ask for assistance GM team, hmm i saw this! Give back, by distance FIXED windows NOW..i really dont wanna chase pods nor ships, nor wrecks..if this is 1 April foolsday joke ..u ARE way 2 early this year. Regards Ridjobradi
Hello Ridjobradi,
it is sad to hear, that you had so much trouble with this last crap-patch. But what makes me really angry is, that CCP do not give a statement to this situation. Again! They sit this sh!t out. What a cowardly and unworthy behavior.
CCP: You have now 12 pages into the feedback- and 10 pages into the issue thread. According Adam Ries.. this is 22 pages of hate; and NO comment from you to this crap of Overlock sh!t? Why? I demand a explanation why do you force us with this crapsh!t mouseOver-Lock! What is it, that you like this fugg? And if you are NOT able to explain this; tell us the name of this id!ot who had this idea and fire him. He anyway disqualified himself as developer and is not useable for CCP. Clean up your dev-team and get rid of those losers.
You have your feedback and your known issues with this last patch. Act accordingly! Trash this mousOver Lock or make it optional. You have only these two options. There is no third!
Did you ever heard about the slogan: The customer is always right? |
Hannott Thanos
Notorious Legion Mildly Intoxicated
3
|
Posted - 2012.02.23 09:19:00 -
[232] - Quote
Callidus Dux wrote:Did you ever heard about the slogan: The customer is always right?
Once u have been working as a salesperson of any sort, or just done something that has anything to do with customers, you learn that they are f*cking ALWAYS wrong. Dumbass stupid customers. |
Callidus Dux
School of Applied Knowledge Caldari State
144
|
Posted - 2012.02.23 09:23:00 -
[233] - Quote
Hannott Thanos wrote:Callidus Dux wrote:Did you ever heard about the slogan: The customer is always right? Once u have been working as a salesperson of any sort, or just done something that has anything to do with customers, you learn that they are f*cking ALWAYS wrong. Dumbass stupid customers.
22 pages of hate can't be wrong. They show a trend. |
Hannott Thanos
Notorious Legion Mildly Intoxicated
3
|
Posted - 2012.02.23 09:26:00 -
[234] - Quote
Callidus Dux wrote:Hannott Thanos wrote:Callidus Dux wrote:Did you ever heard about the slogan: The customer is always right? Once u have been working as a salesperson of any sort, or just done something that has anything to do with customers, you learn that they are f*cking ALWAYS wrong. Dumbass stupid customers. 22 pages of hate can't be wrong. They show a trend.
And the government was elected by the people, thereby doing what the people think is right, and the government is always right, right? |
Callidus Dux
School of Applied Knowledge Caldari State
144
|
Posted - 2012.02.23 09:37:00 -
[235] - Quote
Hannott Thanos wrote:And the government was elected by the people, thereby doing what the people think is right, and the government is always right, right?
LOL! Since when does the government do, what the peoples want? |
Hannott Thanos
Notorious Legion Mildly Intoxicated
3
|
Posted - 2012.02.23 09:52:00 -
[236] - Quote
My point exactly. Customers/people have no clue what they want |
LuisWu
Sorry Guy Your Wife Forced Me
4
|
Posted - 2012.02.23 09:52:00 -
[237] - Quote
Overview-¦ delay is still there and its still a pain in the ass |
Callidus Dux
School of Applied Knowledge Caldari State
144
|
Posted - 2012.02.23 10:03:00 -
[238] - Quote
Hannott Thanos wrote:My point exactly. Customers/people have no clue what they want
All I wanted to say is, that the last change with the overview was bad and really not wanted. CCP should roll back to a version which can every one can live with or at least make all these dumb changes optional. CCP cant even explain, what they want with this mouseOver-Lock and why this sh!t is soooo god and why they want to force this to us. Unnecessary, irritating and annoying. Nothing more. Therefore.. ROLL BACK! What should a random delayed and not logical sorted overview bring? We had a functionality overview since last week and the "CTRL" button on our keyboards to lock the overview... WHEN WE WANT. Now we have crap. |
LuisWu
Sorry Guy Your Wife Forced Me
4
|
Posted - 2012.02.23 10:55:00 -
[239] - Quote
Hannott Thanos wrote:My point exactly. Customers/people have no clue what they want I know what I want. A functional overview without delay, and I had it until CCP ****** it |
Hannott Thanos
Notorious Legion Mildly Intoxicated
3
|
Posted - 2012.02.23 12:10:00 -
[240] - Quote
LuisWu wrote:Hannott Thanos wrote:My point exactly. Customers/people have no clue what they want I know what I want. A functional overview without delay, and I had it until CCP ****** it
What you also had, was an overview that only updated once every 2.5 seconds, as where now, it updates every second, so it is actually a lot less laggy than it was before the patch. |
|
Mia Trouble
Brutor Tribe Minmatar Republic
4
|
Posted - 2012.02.23 13:12:00 -
[241] - Quote
Hannott Thanos wrote:LuisWu wrote:Hannott Thanos wrote:My point exactly. Customers/people have no clue what they want I know what I want. A functional overview without delay, and I had it until CCP ****** it What you also had, was an overview that only updated once every 2.5 seconds, as where now, it updates every second, so it is actually a lot less laggy than it was before the patch. so now my fingers have to respond in a micro second to catch anything in overview
I am optimistically pessimistic-á |
Hannott Thanos
Notorious Legion Mildly Intoxicated
3
|
Posted - 2012.02.23 13:32:00 -
[242] - Quote
Thatswhyitslocked.jpg |
LuisWu
Sorry Guy Your Wife Forced Me
5
|
Posted - 2012.02.23 15:03:00 -
[243] - Quote
First of all sorry if I make some mistake, not an english native speaker.
Pre-patch overview had several issues, I agree, but ships appeared at the exact time (or at least faster than now) they appeared in space when crossing a gate, decloak, etc; now there-¦s a delay that makes imposible to catch pods, frigates, fast cruisers, etc. Before patch, in our corp, we where able to point almost anything that crossed a gate, of course with and instalocking ship (around 3000 scan res), even cloaky transports and recons if they where not to fast activating the cloaking device. After patch we have only pointed 3 pods in more than 70 kills. To any pilot making piracy or small gang ops its simply making his gameplay ****.
Worst thing is that there is not a single dev response about if this is and intended game change or its a bug and I will see a fix, i-¦ve tried to know via petition, bug notification and the 2 threads in this forum. But I-¦m still waiting some response, maybe i will know before my game subscription ends. |
Ugo Mnoguron
Sicarius. Sicarius..
1
|
Posted - 2012.02.23 15:26:00 -
[244] - Quote
Hannott Thanos wrote:LuisWu wrote:Hannott Thanos wrote:My point exactly. Customers/people have no clue what they want I know what I want. A functional overview without delay, and I had it until CCP ****** it What you also had, was an overview that only updated once every 2.5 seconds, as where now, it updates every second, so it is actually a lot less laggy than it was before the patch.
No.
Did anyone say anything about lag?. There is a bit of longer than before delay in items incoming to the grid appearing on screen and on overview. No one said anything about lag.. And, if you take a bit of time between your futile attempts to "you know what" and actually read the thread, perhaps you could have a slight clue.
I truly advise you to focus and change your stopwatch brand.
The problem remains in the sort lock reacting to overview mouse hovering instead of as a user defined setting. Plain and simple. You don't seem too bright when you bring government, religion or imbecility to a clear line of discussion. |
LuisWu
Sorry Guy Your Wife Forced Me
5
|
Posted - 2012.02.23 15:34:00 -
[245] - Quote
Ugo Mnoguron wrote:No. Did anyone say anything about lag?. There is a bit of longer than before delay in items incoming to the grid appearing on screen and on overview. No one said anything about lag.. And, if you take a bit of time between your futile attempts to "you know what" and actually read the thread, perhaps you could have a slight clue. I truly advise you to focus and change your stopwatch brand. The problem remains in the sort lock reacting to overview mouse hovering instead of as a user defined setting. Plain and simple. You don't seem too bright when you bring government, religion or imbecility to a clear line of discussion.
This ^ ^
thanks for explaining it so clear |
Tastykle
ELITE Industry E L I T E Alliance
0
|
Posted - 2012.02.24 11:04:00 -
[246] - Quote
Im sick of the overview lag, my scan resolution boosted interceptor is now useless, please fix it |
LuisWu
Sorry Guy Your Wife Forced Me
7
|
Posted - 2012.02.24 11:31:00 -
[247] - Quote
Tastykle wrote:Im sick of the overview lag, my scan resolution boosted interceptor is now useless, please fix it
+1
Another day without a single DEV response about if the overview-¦s delay is an intended change or a bug. |
Crosi Wesdo
War and Order Villore Accords
93
|
Posted - 2012.02.25 11:31:00 -
[248] - Quote
The overview is still horrendous guys.
For example. Baited a t3 gang yesterday. Landed on the gang and tried to lock up the 4 t3's. We were on an acceleration gate and as i was coming out of warp i had the mouse over the primary. Then because my mouse was still the overview unlocked reordering the overview. At that point i locked the acceleration gate.
When the legion went down i had my mouse at the bottom of the overview where the pod would appear assuming overview was locked. It did, for a split second then because my mouse was sat still waiting for it, the overview unlocked and the pod disappeared into the middle of the overview.
The current situation is utterly unacceptable. The overview behaviour is unintuitive and and needs to be restored to a USER CONTROLLED LOCK KEY asap.
I dont give a toss what issues there are around re-implementing the old CTRL-lock mechanisms but what i want to hear is that you are making the pointless shortcuts optional and when they are disabled the CTRL returns to being a simple modifier.
And jesus christ can we get some explanation as to why you ****** this up and what you are doing about it please. |
Morar Santee
47
|
Posted - 2012.02.28 11:33:00 -
[249] - Quote
Crash fixes: Good (if they work, for a change)
Still no toggle for lock Overview on mouse-over: No Words. |
Chokichi Ozuwara
Lucky Dragon Convenience
18
|
Posted - 2012.02.28 20:57:00 -
[250] - Quote
Crosi Wesdo wrote:The overview is still horrendous guys. They don't care.
Crosi Wesdo wrote:And jesus christ can we get some explanation as to why you ****** this up and what you are doing about it please. We're not entitled to answers, even if 50% of the posts to this thread are about the overview.
CCP doesn't respect its users. |
|
Daeva Teresa
Viziam Amarr Empire
34
|
Posted - 2012.02.29 07:07:00 -
[251] - Quote
The auto locking/unlocking overview is ***** ****** ********************** ** * * * * really absolutely unintuitive. Please change it back to CTRL = lock so I can get pod killed again. |
Callidus Dux
School of Applied Knowledge Caldari State
145
|
Posted - 2012.02.29 16:31:00 -
[252] - Quote
To CCP:
Can we please have a feedback to our feedback? Or are we only allowed to play the dumb customer, who loves all your brain farts? Dudes... we have a problem with your last crap-changes and you still say NOTHING about this! I find it cheeky to ask his customer for feedback but do not react on negative feedback. Then you can put your thread up into your arse! Your asking for bugs and improvements and the simulation of doing all for customer satisfaction is abusive!
But listen.. your incompetent sh!it will fall on your feet.. at least at your Fan Fest. Therefore you should work on a Plan 'B' in order to calm down the comming **** storm on your ridiculous fan fest!
Trash your sh!t called OverviewLock! Bring back the CTRL-Lock as ONLY tool for locking the overview!!! Bring back a useable, stable, adjustable and not random, sorting for the overview!
Fire this incompetent ******* who had this "great" idea of overhauling the overview and this dumbass who had done this so crackbrained.
As it is.. roll back the whole overview-sh!t.
EDIT: And show your developers of your last fail-patch this thread! They should know how incompetent they are! |
Kahz Niverrah
We Are So Troubled Everyone Runs Screaming Moar Tears
177
|
Posted - 2012.02.29 17:53:00 -
[253] - Quote
Or, as an alternative to the nerd-rage neckbeard flame posts being tossed out in this thread....
Dear CCP: - Please add a toggle switch to the overview settings allowing us to disable the auto-lock if we prefer the old behavior - There appears to be a greater delay between something showing up in space and appearing on the overview. Could you please look into this?
Thanks. I don't always post on the forums, but when I do, I post with my main. |
Heze420
I Beat Guts
0
|
Posted - 2012.02.29 18:27:00 -
[254] - Quote
I love how the only "patch notes" state only crashing and ui issues were addressed...yet for some reason the 1st mission i ran in my nightmare after said patch i noticed all of a sudden my damage went from around 4k-7k to a wonderfull 600-1700....wtf is all i have to say....thanks for ruining a great ship....im not even guna comment on the overview, a one eyed 5 year old could right better code is all ill say...fail ccp.....FAIL
p.s. and sadly i can say after 4 loyal years in eve i will not be resubing when this month runs out...no point... |
Callidus Dux
School of Applied Knowledge Caldari State
145
|
Posted - 2012.02.29 20:02:00 -
[255] - Quote
Kahz Niverrah wrote:Or, as an alternative to the nerd-rage neckbeard flame posts being tossed out in this thread....
I do not wish to appear like a soft unhappy customer who wishes that CCP might eventually and only if they have time, looks at my concerns. I must react as that, what they understand. A 'hostile' upset customer who thinks that they cant do anything right the last time and that I am pissed about the behavior of the CCP employees, who denies a correct answer to the legit questions and stated problems.
Go back into this thread and you will find some of my statements to the known problems. To make this crap optional, with a checkbox into the overview settings, was also one proposal some pages ago. Did CCP answered any of them? Did they answered any input from others? NO! CCP NEVER comments unpopular input from their customers. All they understand is a event like "Protest in Jita". You must kick those "sleepy head" into the arse that they awake from their dream to be the best company with the best game in the internet. Fact is: they change things, that where never broken; or where never was a demand for a change. And after another fail they ask their customer for feedback but ignore them and go ahead as there was nothing.
Again: Explain, what is this sh!t with this automatic mouseOver-lock in the overview? Why do you think, that it would be good to force all people with this unwanted sh!t? Why do you NOT make this crap optional with a checkbox into the overview settings? Why are you unable to offer a working overview with a proper sorting "AS I HAVE ADJUSTED"? Why must I use this crap with a random and incalculable overview like this?
You can see, that nothing is correct. The big station is on a wrong position in my overview; no distance matches to each other but my small drones are on top of my view, and why where this three small enemy frigs seperated from the rest of the group in my overview- seperated through some wrecks?
The overview is badly broken. But CCP dont care about this. THIS is the fact; this is why I am upset. They ignore us.. since 13 pages of feedback and 11 pages of issues in this forum! |
Heze420
I Beat Guts
2
|
Posted - 2012.03.01 20:45:00 -
[256] - Quote
we could always organise another event like the "protest in jita" that was held to show peoples feelings on financial purchase advantages.....just floating it.. ;) force them to hear us |
Crosi Wesdo
War and Order Villore Accords
95
|
Posted - 2012.03.02 04:16:00 -
[257] - Quote
Unfortunately people that thought i was moaning to begin with are really only just starting to see the time and again problems with the current overview lock system. Ive told people to come here but doesnt seem they have yet.
Its not as though its utterly game breaking, but its just a step backwards into some dog-****.
Current overview locking is not as good as it was, similar to if they intentionally downgraded graphics or increasing lag or load times and then claiming its an improvement.
Current overview lock is not an improvement over a user controlled overview lock toggle, so, bring back the toggle ASAP...
If you have no intention of doing this come here explain why and take the heat for breaking something else that used to work fine for the vast majority of people.
Expecting people to sit there waving their mouse around like idiots to lock the overview as its the only way to control where a new item on the list is going to appear (at the bottom, unlucky if you have over a page of items on your overview since you will have to scroll down one more entry to see it) is surely an early april fools, cmon guys.
Not being able to have a pod appear mid overview after a ship goes down without anticipating it 5 seconds earlier and guessing where it will appear and bringing the mouse to a complete rest where you think it will be (then being wrong) is ******* stupid.
Dont ignore it guys, sack the guy who thought of it, im pretty sure he/she is one of the people that really shouldnt be working on the game as they seem know nothing about it anyway. |
TAG VI
Perkone Caldari State
0
|
Posted - 2012.03.03 03:56:00 -
[258] - Quote
Crosi Wesdo wrote:Unfortunately people that thought i was moaning to begin with are really only just starting to see the time and again problems with the current overview lock system. Ive told people to come here but doesnt seem they have yet.
Its not as though its utterly game breaking, but its just a step backwards into some dog-****.
Current overview locking is not as good as it was, similar to if they intentionally downgraded graphics or increasing lag or load times and then claiming its an improvement.
Current overview lock is not an improvement over a user controlled overview lock toggle, so, bring back the toggle ASAP...
If you have no intention of doing this come here explain why and take the heat for breaking something else that used to work fine for the vast majority of people.
Expecting people to sit there waving their mouse around like idiots to lock the overview as its the only way to control where a new item on the list is going to appear (at the bottom, unlucky if you have over a page of items on your overview since you will have to scroll down one more entry to see it) is surely an early april fools, cmon guys.
Not being able to have a pod appear mid overview after a ship goes down without anticipating it 5 seconds earlier and guessing where it will appear and bringing the mouse to a complete rest where you think it will be (then being wrong) is ******* stupid. Alternatively keeping the mouse off the overview to keep it unlocked to catch pods is as they appear near their kersploading ship is very unintuitive.
Dont ignore it guys, sack the guy who thought of it, im pretty sure he/she is one of the people that really shouldnt be working on the game as they seem know nothing about it anyway.
i've been following this dude throughout the whole post lol *popcorn* (make eve-online 18+?) |
TAG VI
Perkone Caldari State
0
|
Posted - 2012.03.03 04:01:00 -
[259] - Quote
Callidus Dux wrote:Kahz Niverrah wrote:Or, as an alternative to the nerd-rage neckbeard flame posts being tossed out in this thread....
I do not wish to appear like a soft unhappy customer who wishes that CCP might eventually and only if they have time, looks at my concerns. I must react as that, what they understand. A 'hostile' upset customer who thinks that they cant do anything right the last time and that I am pissed about the behavior of the CCP employees, who denies a correct answer to the legit questions and stated problems. Go back into this thread and you will find some of my statements to the known problems. To make this crap optional, with a checkbox into the overview settings, was also one proposal some pages ago. Did CCP answered any of them? Did they answered any input from others? NO! CCP NEVER comments unpopular input from their customers. All they understand is a event like "Protest in Jita". You must kick those "sleepy head" into the arse that they awake from their dream to be the best company with the best game in the internet. Fact is: they change things, that where never broken; or where never was a demand for a change. And after another fail they ask their customer for feedback but ignore them and go ahead as there was nothing. Again: Explain, what is this sh!t with this automatic mouseOver-lock in the overview? Why do you think, that it would be good to force all people with this unwanted sh!t? Why do you NOT make this crap optional with a checkbox into the overview settings? Why are you unable to offer a working overview with a proper sorting "AS I HAVE ADJUSTED"? Why must I use this crap with a random and incalculable overview like this? You can see, that nothing is correct. The big station is on a wrong position in my overview; no distance matches to each other but my small drones are on top of my view, and why where this three small enemy frigs seperated from the rest of the group in my overview- seperated through some wrecks? The overview is badly broken. But CCP dont care about this. THIS is the fact; this is why I am upset. They ignore us.. since 13 pages of feedback and 11 pages of issues in this forum!
you seriously have no idea what's wrong with your overview? |
Callidus Dux
School of Applied Knowledge Caldari State
147
|
Posted - 2012.03.03 07:13:00 -
[260] - Quote
TAG VI wrote:you seriously have no idea what's wrong with your overview?
Read again and stop trolling. The problem is a random and absolut not adjustable sorting and this useless mouseOverlock. |
|
Katrina Bekers
Rim Collection RC Test Alliance Please Ignore
60
|
Posted - 2012.03.04 23:35:00 -
[261] - Quote
I'm not entirely sure when this behavior changed; it's a very small thing, but I don't like the change.
In ths station hangar view:
- Before you had a fixed background, and your ship was free floating above its assigned pier,
- Now you have your ship standing perfectly still, while the entire view (including background) floats, just like in space.
I find that the previous behavior was far more realistic, easy on the eye, and pleasant. If you devs ever find five minutes to revert it, please do. TIA. << THE RABBLE BRIGADE >> |
Mane Frehm
The Executioners Capital Punishment.
15
|
Posted - 2012.03.06 22:07:00 -
[262] - Quote
I've previously posted on this issue here and in features and benefits:
https://forums.eveonline.com/default.aspx?g=posts&t=70309
After filing a bug report, I've now received a message from the bug hunting team confirming that an unannounced change was made in Crucible as shown below:
******************* Update March 6, 2012************* I received the following reply to this bug report:
Hello and thank you for your report. However, the behaviour described was changed so that only the person laying the final blow to the killed NPC is credited for the kill and therefore gains sec status. Regards, BH Mozgalom
Thank you for confirming that a change was made. However, I still have major concerns here as the information that this was changing was not included in the patch notes, nor were your GM colleagues advised. Furthermore, with this change you have now made game behaviour different between killing rats (only the final blow gets the security status increase) and killing players (all players involved in the kill take the full security status penalty). Please review and adjust one or the other. I will also be posting this to my petitions, the in game forums and to Failheap Challenge.
Thank you.
|
Chokichi Ozuwara
Lucky Dragon Convenience
20
|
Posted - 2012.03.07 23:53:00 -
[263] - Quote
Callidus Dux wrote:Oh.. and the deny of a comment from CCP to our (negative) feedback. CCP Explorer is busy in other threads, he's too busy to respond to user feedback about changes to gameplay apparently.
|
Callidus Dux
School of Applied Knowledge Caldari State
147
|
Posted - 2012.03.08 20:36:00 -
[264] - Quote
Chokichi Ozuwara wrote:Callidus Dux wrote:Oh.. and the deny of a comment from CCP to our (negative) feedback. CCP Explorer is busy in other threads, he's too busy to respond to user feedback about changes to gameplay apparently.
I took my time to answer to CCP's question. But it is CCP-standard to deny any statements to bad feedback. I really hope that they notice what they have done wrong. I have answered the new questionaire for the overview. I want to encourage other peoples to fill this questionaire which you can find here: Surveyvor: The overview episode!
Please take your time and say what CCP should do better. That this useless mouseOverlock must be trashed or be optional. That CCP have to bring back a proper sorting of the overview. I do not want this automated lag / delay in my overview. I want a useful sorting again. I want to lock my overview with the control key on my keyboard. NOTHING ELSE SHOULD LOCK MY OVERVIEW! I can not see, what was better with this changes. I have only hate for this changes and the incompetent developers of eve.
Roll back the whole changes of the overview. No visible useful changes with the last crap-patch! And start giving feedback in your own feedback thread! |
Chokichi Ozuwara
Lucky Dragon Convenience
20
|
Posted - 2012.03.09 16:51:00 -
[265] - Quote
Since CCP Explorer is apparently unable to be publicly responsive about Crucible 1.2, if you have issues with the overview, please fill out the survey here.
http://eveoverview.questionpro.com/a/TakeSurvey
|
bongpacks
Mudbug Acquisition Of Empire
26
|
Posted - 2012.03.11 07:41:00 -
[266] - Quote
New overview changes are terrible, mouse-over locking needs to be optional. Also when player changes ships in space they don't show up right on overview sometimes, they just look like an empty ship flying itself around. Also this whole black screen for 10+ seconds after the "entering space" box disappears when logging on needs to stop, my ship is sometimes on grid before I can even see or use my controls to cloak up. My computer is not that old and it's only been an issue since crucible. The mouseover timeout for the expansion of collapsed icons on the solar system map needs to be fixed, there used to be a delay of at least 1 second, now it seems to be zero as your mouse simply runing over a group of collapsed icons as fast as you can move it triggers the group to explode and it really gets in the way while trying to use scanner probes along with all the rest of the stupid stuff on solar system map. Like the labels for visited anomalies and such, or the beacons for wormholes that you've been on grid with covering the bookmarks that are there for them making it impossible to know which wormhole is which from solar system map and making the bookmarks those beacons cover impossible to interact with at all from solar map as well. The only improvement I've seen in a while since the initial release of crucible with all it's features, is this "draft saved" message I'm seeing while typing this post...well done it only took FOREVER for you to do it but well done none the less. |
Mia Trouble
Brutor Tribe Minmatar Republic
5
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Posted - 2012.03.15 22:04:00 -
[267] - Quote
why are you ignoring all us paying customers
I am optimistically pessimistic-á |
Mia Trouble
Brutor Tribe Minmatar Republic
5
|
Posted - 2012.03.26 05:34:00 -
[268] - Quote
fix the ******* game you ignorant twats oh i forgot your ignoring us nowadays because our opinion counts for nothing I am optimistically pessimistic-á |
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