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Thread Statistics | Show CCP posts - 0 post(s) |
Harry Goat
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Posted - 2008.02.29 21:05:00 -
[1]
Dear CCP,
Yes I am an alt, the reason for this is that I want the same for all sides in the 0.0 war.
I realise that you are taking great pains in arranging the PvP Alliance tournament, Ambulation(sp) and other cool mods.
But please for the love of god could you put a team onto reducing the code and also the lag.
Tonight we had 200 people in a system, 100 jumped in and it was just unmanagable, you couldn't lock, target or any of the usual during a fleet fight.
jita ( the current market for EVE) is so lagged it's not even funny.
The game that offers Huge fleet battles grinds to a halt as soon as a small fleet arrives, I find it incredible that you allow the game to continue in its current configuration.
Please will a dev for once answer a thread as to why you are making the grandious fleet based pvp game that you have created such a mess!?!
Thanks
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Gromodzilla
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Posted - 2008.02.29 21:09:00 -
[2]
Edited by: Gromodzilla on 29/02/2008 21:10:22 Its not CCPs fault that you are bringing hundreds of players to engagement. Back in the day when i started playing 50vs 50 battles were impossible.
CCP tinkered with client, updated hardware and now 100vs100 is pretty much lag free (depends on system of course). You bring 500+ ppl in to a system and what do you expect, of course you going to have lag.
But then agian, it is CCP fault for introducing this POS warfare and they pretty much made us come in huge fleets.
P.S. This thread is going to be locked and deleted anyways, so dont bother respondin to it like i did :)
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Chei Noi
Trading Co.
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Posted - 2008.02.29 21:17:00 -
[3]
lag ftl
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PR0PAGANDA
Gallente Raging Emo
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Posted - 2008.02.29 21:19:00 -
[4]
i love lag
I buy t2 building parts. Mail me offers. |
Brobuck
GoonFleet GoonSwarm
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Posted - 2008.02.29 21:28:00 -
[5]
Edited by: Brobuck on 29/02/2008 21:30:38
Originally by: Gromodzilla dont bother respondin to it like i did :)
I like that you state a position that is dumb, and then tell everyone not to respond.
If I manufacture a car that goes 500 m/p/h, should I expect anyone that buys it not to try to go that fast? I create a system with 30-40k people playing at the same time, but "hey, don't you guys play in the same system! Who could have possibly imagined such an outcome?"
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Emrod
Legion Du Lys GoonSwarm
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Posted - 2008.02.29 21:43:00 -
[6]
Originally by: Harry Goat Dear CCP,
Yes I am an alt, and........
and before the locked?
COAD is for morons.......hey...wait a minute 0o !!! |
Macedon Jankolas
MAFIA
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Posted - 2008.02.29 21:56:00 -
[7]
Originally by: Gromodzilla Edited by: Gromodzilla on 29/02/2008 21:10:22 Its not CCPs fault that you are bringing hundreds of players to engagement. Back in the day when i started playing 50vs 50 battles were impossible.
CCP tinkered with client, updated hardware and now 100vs100 is pretty much lag free (depends on system of course). You bring 500+ ppl in to a system and what do you expect, of course you going to have lag.
But then agian, it is CCP fault for introducing this POS warfare and they pretty much made us come in huge fleets.
P.S. This thread is going to be locked and deleted anyways, so dont bother respondin to it like i did :)
Ofcourse its CCP:s fault, whos fault would it be? Its them that introduce 1000:s of hew items and ships and Buii S***t to this game when they dont have the capacity to do that. If they introduce new things they must calculate that several 100 people are going to gather in the same sistem if they need.
And you are talking "back in the day"? Whitch day was that? Back min my day in 2003 fleet battles 50v50 was no problem at all. The problems started with all the new crapy functions that the servers are not ready for.
test tets test |
ACHURA CALDARIAN
Roving Guns Inc. RAZOR Alliance
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Posted - 2008.02.29 22:00:00 -
[8]
Originally by: Gromodzilla Edited by: Gromodzilla on 29/02/2008 21:10:22 Its not CCPs fault that you are bringing hundreds of players to engagement. Back in the day when i started playing 50vs 50 battles were impossible.
CCP tinkered with client, updated hardware and now 100vs100 is pretty much lag free (depends on system of course). You bring 500+ ppl in to a system and what do you expect, of course you going to have lag.
But then agian, it is CCP fault for introducing this POS warfare and they pretty much made us come in huge fleets.
P.S. This thread is going to be locked and deleted anyways, so dont bother respondin to it like i did :)
Its CCP fault because in their trailer in their advertisements and anything they are saying is to have fleet fights with larger groups new fleet system is for that pos warfare is t oforce the people to do that though this is like talking big before doing nothing
to get rid of lag we are shutting trinities specialities so what is the reason to get the trinity if we cannot have it to have a fleet fight and nowadays its not a matter you involve in a fleet fight or not you may get lagged alone in a system while there is a big fleet fight on an other system around this universe
CCP nerf not the items or ships in game but they nerf EVE itself i say
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Darko1107
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2008.02.29 22:17:00 -
[9]
Originally by: Gromodzilla Edited by: Gromodzilla on 29/02/2008 21:10:22 Its not CCPs fault that you are bringing hundreds of players to engagement. Back in the day when i started playing 50vs 50 battles were impossible.
CCP tinkered with client, updated hardware and now 100vs100 is pretty much lag free (depends on system of course). You bring 500+ ppl in to a system and what do you expect, of course you going to have lag.
But then agian, it is CCP fault for introducing this POS warfare and they pretty much made us come in huge fleets.
P.S. This thread is going to be locked and deleted anyways, so dont bother respondin to it like i did :)
These stupid posts never cease to amaze me.
Its not ccps fault that you bring 500 people into a system! Ofcourse its not!
I mean its not like they intended to make a MASSIVELY Multiplayer Online Game. Where MASSIVE groups of player get together and fight other MASSIVE groups of players.
They just wanted 300-400 subscribers total. CCP arent an ambitious company at all.
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Alqualonde
Merch Industrial GoonSwarm
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Posted - 2008.02.29 22:27:00 -
[10]
Edited by: Alqualonde on 29/02/2008 22:32:18 Good grief you morons. Do you have any idea of the engineering challenges involved in making 500-man fleet battles work? The internet itself hardly works well enough for that, no matter how slim CCP can make the netcode or how well they can make their server program run. You're talking about near impossibilities. CCP is already working on allowing load within a single system to be split between multiple servers.
Just look at WoW. If anything has the weight of some of the industry's best engineers behind it, it's gotta be WoW, and EVE has passed it quite nicely in the max-playable-players-in-area department.
If you want to complain, complain about the grid loading code. What the hell is the point of watching your ship warp if it's not using that time to load the fight at the destination? Why is it possible to arrive and still be shot while the fight loads even on a very fast computer?
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Donna Maria
Amarr
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Posted - 2008.02.29 22:27:00 -
[11]
**Warning Constructive Comment**
Limited experimentation has shown some of the lag issues seem to be associated with the 'gang'fleet' boosting system . Imagine the data that has to be parsed when you have a fleet of 100+ all getting bonuses. Maybe one solution is to change the mechanics of the gang bonus system or impose limitations so you can only have squads (Gangs) of a limited size. I know when you invite someone to fleet it seems to create a lot of lag. There is probably coding that can be modified to improve the flow of the data involved ..
Im the girl momma warned you about..
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Nebba Kenezzer
Minmatar Shinra Shinra Alliance
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Posted - 2008.02.29 22:29:00 -
[12]
Originally by: Harry Goat jita ( the current market for EVE) is so lagged it's not even funny.
I think it's hilllllarious!
Nebba - The Vocal Majority
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Gromodzilla
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Posted - 2008.02.29 22:33:00 -
[13]
Edited by: Gromodzilla on 29/02/2008 22:34:21 Well lag is primarily caused by those who have no purpose of being in the area.
Like take IRON for example; they send 10-20 of their pilots to wherever bob and goons are fighting at the moment, just so they can brag around their alliance chat later on and talk about how bad the lag was and how they managed to finaly kill someone. Now keep in mind that 5-10 other alliances do the same and you get 100-200 extra ppl who serve no purpose other then provide more lag.
I know, noone can tell you where you should be, but your role in this war is minimal and honestly it only provides extra lag.
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Darko1107
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2008.02.29 22:43:00 -
[14]
Originally by: Gromodzilla Edited by: Gromodzilla on 29/02/2008 22:34:21 Well lag is primarily caused by those who have no purpose of being in the area.
Like take IRON for example; they send 10-20 of their pilots to wherever bob and goons are fighting at the moment, just so they can brag around their alliance chat later on and talk about how bad the lag was and how they managed to finaly kill someone. Now keep in mind that 5-10 other alliances do the same and you get 100-200 extra ppl who serve no purpose other then provide more lag.
I know, noone can tell you where you should be, but your role in this war is minimal and honestly it only provides extra lag.
Lol, looks like i struck a nerve.
Im very happy now.
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Gromodzilla
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Posted - 2008.02.29 22:54:00 -
[15]
You've struck OIL.
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Lowa
Gallente North Star Networks Triumvirate.
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Posted - 2008.02.29 23:41:00 -
[16]
Darko, its not the 500+ people we are talking about. That is a given that it wont hold up that good. The problem is that it doesnt need to be that many for things to go down the drain. And then its the randomness, sometimes it is managable with 500, most times not I agree but...
Sometimes you go through 50% of the battle with no real issues and then instantly it just freezes. The other big thing in IMO is that once the really bad lag hits its alot worse than it used to be. Hell, systems can be lagged out hours after the last shot was fired. That can not be right.
That seems to be the general concensus too, no matter what side you are on. I mean, even the most hardcore of "fighting through the lag" supporters are getting REALLY tired of this. Personally its (almost/possibly) soon make or break time if the price we pay for our game experience is warranted.
/Lowa
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ceyriot
Crimson Rebellion
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Posted - 2008.02.29 23:43:00 -
[17]
lag ftl, fix it CCP...ibtl?
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w0rmy
M. Corp Mostly Harmless
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Posted - 2008.02.29 23:46:00 -
[18]
Originally by: Gromodzilla Edited by: Gromodzilla on 29/02/2008 21:10:22 Its not CCPs fault that you are bringing hundreds of players to engagement.
CCP designed mechanics, require large fleets.
Originally by: CCP Oveur I'm very sorry w0rmy, I beg your forgiveness.
Originally by: Dianabolic I was never sworn to secrecy, w0rmy, sorry to dissappoint you.
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Commodore Gauss
Caldari C0NTAINMENT
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Posted - 2008.03.01 00:09:00 -
[19]
Originally by: Alqualonde Good grief you morons. Do you have any idea of the engineering challenges involved in making 500-man fleet battles work? The internet itself hardly works well enough for that, no matter how slim CCP can make the netcode or how well they can make their server program run. You're talking about near impossibilities. CCP is already working on allowing load within a single system to be split between multiple servers.
Just look at WoW. If anything has the weight of some of the industry's best engineers behind it, it's gotta be WoW, and EVE has passed it quite nicely in the max-playable-players-in-area department.
If you want to complain, complain about the grid loading code. What the hell is the point of watching your ship warp if it's not using that time to load the fight at the destination? Why is it possible to arrive and still be shot while the fight loads even on a very fast computer?
Spot on. You'll get nothing but agreement from me here. Jamming roughly 600 pilots in a system WILL CAUSE LAG. I hate to break it to some of you, but you bicker about a system problem that you help create. You show up for a large scale fleet battle and expect everything to run smoothe as silk? You need to either leave the general napfest and spread out your activity or suck it up and deal with it.
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duckmonster
GoonFleet GoonSwarm
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Posted - 2008.03.01 00:41:00 -
[20]
Edited by: duckmonster on 01/03/2008 00:42:33 I've come around on the issue recently to thinking it can be solved, if its treated as a scheduling issue.
You make a predefined lag per x amount of people, say 5 seconds per 100 people on a grid, and then the server processes 1 command and 1 command only per client per time period.Ie Button mashing means nothing. Proxy the commands before they hit the node, to filter out excess commands. That way lag , whilst still ugly at 600 people, is 30 seconds, rather than 30 minutes. For a more normal 'big' fight of 200 people, it'd be ten seconds which would be entirely pleasant compared to the usual.
But the servers aproach of dealing with commands as they happen leads to huge traffic jams.
Stick some traffic lights in! Enterprise Process scheduling 101 -----------
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Zathi Shaitan
Minmatar Illiteracy Combatants
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Posted - 2008.03.01 02:32:00 -
[21]
A so long OP, and you could have just said "Need For Speed project is really bogus".
---- " Several unconventional alliances where made at that point " - Hey CCP, "where" != "were".. you too, Brutus? |
Lakut
EmpiresMod Arcane Alliance
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Posted - 2008.03.01 02:40:00 -
[22]
Originally by: Brobuck If I manufacture a car that goes 500 m/p/h, should I expect anyone that buys it not to try to go that fast?
Oh joy, car analogy time.
Ever heard of speed limits*?
*Lag = Speed Limit ------------ You get a wonderful view from the point of no return. |
Sekhmet Orion
Mandatory Suicide Incorporated
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Posted - 2008.03.01 02:47:00 -
[23]
Edited by: Sekhmet Orion on 01/03/2008 02:54:16
Originally by: Lakut
Ever heard of speed limits*?
*Lag = Speed Limit
Ever heard of POS reinforce mechanics, its like a date with LAG.
We attack your POS then about 36 hours later we come back and lag the **** out of each other.
Unless, of course one side decides to say.."I say old chap, you have the system today, we need to wash our hair."
POS is the cause of the huge battles. If the game can't support alliance territory fights over sovereignty, then why do we have it at all?
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Grath Telkin
Amarr STK Scientific Black-Out
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Posted - 2008.03.01 10:33:00 -
[24]
Originally by: Commodore Gauss
Spot on. You'll get nothing but agreement from me here. Jamming roughly 600 pilots in a system WILL CAUSE LAG. I hate to break it to some of you, but you bicker about a system problem that you help create. You show up for a large scale fleet battle and expect everything to run smoothe as silk? You need to either leave the general napfest and spread out your activity or suck it up and deal with it.
I read posts like this and wonder if your playing the same game as we are.
Do you know what it takes to take a POS down? They aren't made of marshmallow's.
I can understand your point, but you seem to be thinking its 600 friendly forces in a system ("napfest" was the word you used). Are you aware that alot of the alliances out here are putting 200-300 pilots in a system all by themselves? Not always, but it happens.
Even 100-150 defenders in a system is probably a close estimate of "normal" numbers, and when you put a POS into that equation, it just equals death.
Its not like their is an alternative when attempting to take space from someone who won't just roll over and give it to you.
Stop blaming the players for the system CCP makes us fight under to accomplish a goal they've set for us to succeed.
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Kian Jorry
Minmatar Black Omega Security Pandemic Legion
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Posted - 2008.03.01 11:08:00 -
[25]
Newest patch will contain the only win-win solution: fleet battles will be turn-based.
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Ponderous Thunderstroke
Republic War Machine Industries
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Posted - 2008.03.01 11:16:00 -
[26]
OP based on a false assumption.
Who says that CCP does NOT have dedicated people working on the code to try and eek everything they can get out of it to make the system both smoother and more stable?
-- "PT, you are a complete and total jerk."
Yes. Yes I am.
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Keeves
Minmatar Sexy Pirate Club
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Posted - 2008.03.01 11:18:00 -
[27]
Is it impossible to put a ship cap on the amount of ships in system... On second thought that would prob only benefit the defending side of POS warfare... Hell; Change POS warfare!!
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Is forporn
THE INTERNET.
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Posted - 2008.03.01 11:18:00 -
[28]
Lag, in my eve?
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SerialThrilla
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Posted - 2008.03.01 11:43:00 -
[29]
First of all, they advertise fleet battles as one of the selling points of the game, so blaming the players for having said fleet battles is just ridiculous. Far too often the nodes lag out/crash in relatively small engagements. I've seen many times a 50-100man (total) fight crash or severely lag the node. I can understand why it's difficult to have a lag-free 500man battle, but in such small engagements lag really shouldn't be a huge issue.
P.S. The people who work on ambulation/new content/etc are probably not the same people who work on the server/clusters/lag, they are completely different areas of development, and throwing more manpower at the problem can actually make things worse in some cases (too many people stepping on each others toes).
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Minnow maught
Art of War
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Posted - 2008.03.01 11:51:00 -
[30]
With the Sov rules, I think ccp was aiming to spread the fighting through out a constellation rather than center on individual systems. Unfortunately it doesn't seem to have the desired effect.
At the moment to beat sov, large fleets are concentrating on individual systems and working their way through a constellation a system at a time.
If the sov and POS mechanics meant that an attack had to take place amongst multiple systems at the same time then it would help reduce the lag (and add an extra strategic level to the game).
I also think that the fleet mechanics make a big difference to the lag, I certainly notice it when jumping stargates.
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