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Kyanzes
Utopian Research I.E.L. Hedonistic Imperative
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Posted - 2008.03.01 00:18:00 -
[1]
In my opinion a lot of people won't go into low-sec and 0.0 because they don't want to lose their implants. They could ofc use clones but then training is slower and quite honestly the clone system is complicated. Or more like inconvenient. The waiting time and stuff makes it less feasible. What about removing the penalty of losing implants on death? Ofc one could argue that market for implants would disappear as sooner or later basically everyone and their grandmother would have them and only new player would buy them. Yeah, except there's a solution to that! Introduce IMPLANT DECAY! After a time they would simply wear off so ppl would need to buy them again and again. Ofc there are very expensive implants like pirate sets. You either have to set a longer lifetime or lower their LP cost.
Six random smilies: --------------------------------------------- GET TO THE CHOPPA!!! The early bird gets the worm, but the second mouse gets the cheese. |
Pantaloon McPants
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Posted - 2008.03.01 00:33:00 -
[2]
Edited by: Pantaloon McPants on 01/03/2008 00:34:02 or they could just lower the clone jump time considerably, i think implants are ok as they are, it adds that element of risk and thrill of not getting podded.
sixtynine random smileys->
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Blane Xero
Amarr The Firestorm Cartel
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Posted - 2008.03.01 00:51:00 -
[3]
Originally by: Pantaloon McPants Edited by: Pantaloon McPants on 01/03/2008 00:34:02 or they could just lower the clone jump time considerably, i think implants are ok as they are, it adds that element of risk and thrill of not getting podded.
sixtynine random smileys->
You lied, i count 62
I Am, The Anti-JoJo. |
Liang Nuren
The Avalon Foundation
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Posted - 2008.03.01 00:58:00 -
[4]
Originally by: Pantaloon McPants Edited by: Pantaloon McPants on 01/03/2008 00:34:02 or they could just lower the clone jump time considerably, i think implants are ok as they are, it adds that element of risk and thrill of not getting podded.
sixtynine random smileys->
my $str = "
Mithrantir Ob'lontra
Gallente Ixion Defence Systems The Cyrene Initiative
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Posted - 2008.03.01 01:00:00 -
[5]
To get pod killed in low sec is not that easy if you pay attention and have a fairly good grasp of what is going on.
There are ways to prevent this and are common knowledge.
To remove the penalty of losing implants is not a good idea in my humble opinion. Implants add up to the cost (and subsequently to the thrill), while at the same time by not losing your implants while at the same time you lose your clone is something that won't be explainable (in terms of the storyline).
We already have the graceful bonus of not having to deal with increased skill training time (for the skill that is currently trained) in case of podding. I think that is more than enough of a compensation for this game (EVE and what it stands for).
------- Nobody can be exactly like me. Even I have trouble doing it. |
Istvaan Shogaatsu
Caldari Guiding Hand Social Club
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Posted - 2008.03.01 01:02:00 -
[6]
Originally by: Kyanzes In my opinion a lot of people won't go into low-sec and 0.0 because they don't want to lose their implants.
Those people are just looking for justification. If you removed implants from the equation, they'd worry about losing their ships and modules. If you insured those completely, they'd stay away from 0.0 because of the time required to buy a new ship and equip it. Remove that, and they'll finally admit the real reason why they don't go to 0.0 - they simply don't enjoy PVP all that much. You won't fix this with balance changes, because some people just hate it.
If implants decay as you propose, all that really does, is intensify the demand for agent grinding. The result will be an absolute glut of empire-attainable implants, resulting in a price crash, and likely a soaring of value from pirate implants, as they now decay and not enough people remain willing to farm and sell them to outsiders as opposed to alliance mates and such.
Implants are great. Implants are a way to inflict damage on arrogant rich people. There's nothing more satisfying than infiltrating a corporation you're about to attack, listening to their people brag about their awesome implant loadouts, then adding their names to the priority podkill tally.
Except possibly watching them deny ever having implants after you've killed them, then pasting the chatlog or screenshot where they brag about them.
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chillz
Minmatar
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Posted - 2008.03.01 01:05:00 -
[7]
Implants are great. Implants are a way to inflict damage on arrogant rich people. There's nothing more satisfying than infiltrating a corporation you're about to attack, listening to their people brag about their awesome implant loadouts, then adding their names to the priority podkill tally.
Obviously none of these people have clones.
----------------------------------- A gun and a packet of sandwiches.
"When the going gets weird, the weird turn pro." - Hunter S Thompson
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Kahega Amielden
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Posted - 2008.03.01 01:57:00 -
[8]
Maybe make jump clones accessible to those in lowsec/0.0 without having to have a ridiculous standing or be in a corp with such standings?
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Chainsaw Plankton
IDLE GUNS
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Posted - 2008.03.01 02:25:00 -
[9]
Originally by: Kahega Amielden Maybe make jump clones accessible to those in lowsec/0.0 without having to have a ridiculous standing or be in a corp with such standings?
8.0 is quite easy to get. and if you dont have 8.0 well then you are most likely out pvping already. maybe mining or trading, but you want 6.6 or so for mining for no refine tax, and some standings on trading to lower trade tax.
anyways a +3 set is about 50mil, and thats nothing compared to what a carebear (ratting or mission running) can make in a day or two.
somehow loads of isk in the wallet makes a happy
now having loads of isk is a great thing don't get me wrong, but when you have a cnr and isk just keeps coming in, well what are you going to do with any of it
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Alanee'a Unakarakta
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Posted - 2008.03.01 02:31:00 -
[10]
maybe because if you lose ship, you spend days looking for the gear you want.
maybe because theres no real gain vs risk.
maybe because you lose personality, and become a tool.
maybe because you need to wait hours before anything happens.
maybe because high sec can earn you more isk / hour.
maybe because you feel useless if you cant afford / fly capitals.
maybe you have something else to do than shoot stationary object.
maybe because theres no point in alliance war, as all systems are pretty much same, and you can move when you lose.
implants are cheap, my time ain't
-ala ------------------ - - - -_^
send me eve-related links, and make ISK'ies @
www.unakarakta.info www.3v3-online.com
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Shadow Joy
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Posted - 2008.03.01 02:39:00 -
[11]
One of the very first things I learned in EVE: Don't fly what you can't afford to lose.
That goes for implants as well as ships.
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Kyra Felann
Gallente Noir.
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Posted - 2008.03.01 03:03:00 -
[12]
How could you possibly not lose implants when your current body gets killed? Unless maybe you go find your corpse dig the implants out and then try to reuse them.
But anyway, no, bad idea on several different levels. Also, "ofc" isn't a word.
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Mithrantir Ob'lontra
Gallente Ixion Defence Systems The Cyrene Initiative
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Posted - 2008.03.01 03:16:00 -
[13]
Originally by: Istvaan Shogaatsu
Originally by: Kyanzes In my opinion a lot of people won't go into low-sec and 0.0 because they don't want to lose their implants.
Those people are just looking for justification. If you removed implants from the equation, they'd worry about losing their ships and modules. If you insured those completely, they'd stay away from 0.0 because of the time required to buy a new ship and equip it. Remove that, and they'll finally admit the real reason why they don't go to 0.0 - they simply don't enjoy PVP all that much. You won't fix this with balance changes, because some people just hate it.
If implants decay as you propose, all that really does, is intensify the demand for agent grinding. The result will be an absolute glut of empire-attainable implants, resulting in a price crash, and likely a soaring of value from pirate implants, as they now decay and not enough people remain willing to farm and sell them to outsiders as opposed to alliance mates and such.
Implants are great. Implants are a way to inflict damage on arrogant rich people. There's nothing more satisfying than infiltrating a corporation you're about to attack, listening to their people brag about their awesome implant loadouts, then adding their names to the priority podkill tally.
Except possibly watching them deny ever having implants after you've killed them, then pasting the chatlog or screenshot where they brag about them.
Are you still around? Or just lurking in the shadows?
I hope you still are around
------- Nobody can be exactly like me. Even I have trouble doing it. |
Istvaan Shogaatsu
Caldari Guiding Hand Social Club
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Posted - 2008.03.01 03:34:00 -
[14]
Originally by: Mithrantir Ob'lontra Are you still around? Or just lurking in the shadows?
I hope you still are around
Yeah, man. I didn't actually leave. I just needed an overly cautious person to think I wasn't a threat anymore. I'm done with that now, so it's no longer a concern, and I can resume my forum whoring ;p
It still amazes me, how many people fell for the 'Istvaan is angry at t20 and leaving Eve because of his morals' schtick I pulled, especially considering I have none.
Besides, y'all should know better. Nobody really leaves Eve. Ever.
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Chainsaw Plankton
IDLE GUNS
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Posted - 2008.03.01 03:38:00 -
[15]
Originally by: Alanee'a Unakarakta
implants are cheap, my time ain't
-ala
just wondering what are you going to do with all that highsec mission isk?
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Ariel Dawn
Beets and Gravy Syndicate Rare Faction
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Posted - 2008.03.01 03:39:00 -
[16]
Just don't fill your head with them, just use the ones you need for whatever you may be training at the moment and perhaps a few 1%/3% implants, or the cheaper 5% ones like medium gun DPS. Your skill keeps training at the implant rate if you get podded, and if you have a long skill training you can get podded a whole bunch of times without any issues (just remember to update clone).
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N1fty
Amarr Galactic Shipyards Inc HUZZAH FEDERATION
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Posted - 2008.03.01 13:48:00 -
[17]
Edited by: N1fty on 01/03/2008 13:49:22 Aswers in the context of 0.0 NPC regions, specifically Syndicate:
maybe because if you lose ship, you spend days looking for the gear you want. Next to empire, not far from jita, takes a day at most to replace anything.
maybe because theres no real gain vs risk. 0.0 Has vast resources in the form of moon mining. I also consider the fun of pvp a resource.
maybe because you lose personality, and become a tool. Thats down to your alliance. Not 0.0.
maybe because you need to wait hours before anything happens. Much less blobbing in NPC regions, pos warfare is minimal, you can get a small gang and go roam.
maybe because high sec can earn you more isk / hour. Personally I earn far more isk from moons than from anything I can do in empire.
maybe because you feel useless if you cant afford / fly capitals. Capitals dont get used much in NPC regions. Ok hotdropping occurs, but thats in support of your main fleet.
maybe you have something else to do than shoot stationary object. Again, pos warfare is largely irrelevant in NPC regions, no sov means they dont play much of a role in taking space.
maybe because theres no point in alliance war, as all systems are pretty much same, and you can move when you lose. On the contrary, some pockets are much more profitable than others. As are different regions.
To sum up, most people think the only kind of alliances are Goons / Bob. Which is the blobfest cluster****ing, powerpoint presentation version of eve-online.
There are plenty of places you can go for small gang pvp. Everyone needs to get out of the mentality that 0.0 is Bob and Goons, your wrong, there is another way and we are playing it.
Originally by: CCP Eris Discordia I usually close my eyes and just beg, out loud added with a lot of squealing.
I swear it helps.
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Buyerr
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Posted - 2008.03.01 14:04:00 -
[18]
Originally by: Pantaloon McPants Edited by: Pantaloon McPants on 01/03/2008 00:34:02 or they could just lower the clone jump time considerably, i think implants are ok as they are, it adds that element of risk and thrill of not getting podded.
sixtynine random smileys->
yup just set it down to a 12hour as standerd then put in a skill that set the timer down by 2hours per lvl which can bring your jump time down to 2hours. long enough to jump in do some pvp and jump out when you gotta go do rl stuff I declare war on stupidity |
Madelchai
Gallente Stimulus The Star Fraction
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Posted - 2008.03.01 14:11:00 -
[19]
Implants are fine.
If you can't afford to lose them, then use cheaper. ------ Revolution. The only solution. |
Gorefacer
Caldari Resurrection
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Posted - 2008.03.01 15:52:00 -
[20]
I don't use implants because I don't like the restriction of JC timers. Without implants you can pod yourself all over EVE any time you want. I doubt I'll ever use implants again actually. Then again my playstyle is not that of a ISK/SP hoarder.
"You can't reason someone out of a belief they haven't reasoned themselves into" - Prometheus |
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Alanee'a Unakarakta
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Posted - 2008.03.01 16:03:00 -
[21]
Originally by: Chainsaw Plankton
Originally by: Alanee'a Unakarakta
implants are cheap, my time ain't
-ala
just wondering what are you going to do with all that highsec mission isk?
i dont do any kind of NPC'ing. with any of my accounts.
it just does not interest me in mmorpg.
i use my isk to pay for my accounts, and to fly what i want. i also pay for links that people send to my website.
i've done under 10 missions ever in EVE. Also if you check this chars sec stat it's almost 0, the small gains come from popping rats during mining.
------------------ - - - -_^
send me eve-related links, and make ISK'ies @
www.unakarakta.info www.3v3-online.com
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Ungdall
Minmatar GoonFleet GoonSwarm
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Posted - 2008.03.01 16:03:00 -
[22]
Originally by: Madelchai Implants are fine.
If you can't afford to lose them, then use cheaper.
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Alanee'a Unakarakta
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Posted - 2008.03.01 16:09:00 -
[23]
Originally by: N1fty Edited by: N1fty on 01/03/2008 13:49:22 Aswers in the context of 0.0 NPC regions, specifically Syndicate:
maybe because if you lose ship, you spend days looking for the gear you want. Next to empire, not far from jita, takes a day at most to replace anything.
maybe because theres no real gain vs risk. 0.0 Has vast resources in the form of moon mining. I also consider the fun of pvp a resource.
maybe because you lose personality, and become a tool. Thats down to your alliance. Not 0.0.
maybe because you need to wait hours before anything happens. Much less blobbing in NPC regions, pos warfare is minimal, you can get a small gang and go roam.
maybe because high sec can earn you more isk / hour. Personally I earn far more isk from moons than from anything I can do in empire.
maybe because you feel useless if you cant afford / fly capitals. Capitals dont get used much in NPC regions. Ok hotdropping occurs, but thats in support of your main fleet.
maybe you have something else to do than shoot stationary object. Again, pos warfare is largely irrelevant in NPC regions, no sov means they dont play much of a role in taking space.
maybe because theres no point in alliance war, as all systems are pretty much same, and you can move when you lose. On the contrary, some pockets are much more profitable than others. As are different regions.
To sum up, most people think the only kind of alliances are Goons / Bob. Which is the blobfest cluster****ing, powerpoint presentation version of eve-online.
There are plenty of places you can go for small gang pvp. Everyone needs to get out of the mentality that 0.0 is Bob and Goons, your wrong, there is another way and we are playing it.
Thats a proper counter answer!
Sadly everyone can't be in NPC regions near jita / high sec. :P
While the gain might be a tad more, the times you wait for the local to clean up eat a lot of that profit.
Also selling minerals can be difficult, and you mght need to haul em, and take a risk to lose it all during that.
Ratting is the ultimate bore in EVE, my main got to -8, and i guess thats for ever, as regardless of my countless efforts, i can't be ars*d to do it. :P
i guess to each his own!
-ala ------------------ - - - -_^
send me eve-related links, and make ISK'ies @
www.unakarakta.info www.3v3-online.com
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N1fty
Amarr Galactic Shipyards Inc HUZZAH FEDERATION
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Posted - 2008.03.01 18:21:00 -
[24]
Originally by: Alanee'a Unakarakta
Thats a proper counter answer!
Sadly everyone can't be in NPC regions near jita / high sec. :P
While the gain might be a tad more, the times you wait for the local to clean up eat a lot of that profit.
Also selling minerals can be difficult, and you mght need to haul em, and take a risk to lose it all during that.
Ratting is the ultimate bore in EVE, my main got to -8, and i guess thats for ever, as regardless of my countless efforts, i can't be ars*d to do it. :P
i guess to each his own!
-ala
I very occasionally go ratting, most of the income is from moons. The income is quite a lot. As for logistics; Jumpfreighters are our friends :)
And there are plenty of trade hubs, Jita is not the only place in eve to buy stuff.
Moons are highly profitable. To put that into context you can find some moons which will buy you a new capital ship every week. Obviously that goes to the alliance which buys ships for pilots, I guess it doesn't tie up with the apparently selfish lifestyle of many empire dwellers, who are only interested in grinding ISK to buy the next 'level' in equipment.
Maybe thats the real issue, you can't go solo in 0.0, you have to work with other people. People playing Eve in single player mode wont ever want to leave empire for 0.0, no matter how lucrative.
Originally by: CCP Eris Discordia I usually close my eyes and just beg, out loud added with a lot of squealing.
I swear it helps.
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