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Arthur Frayn
Veterans Of Liberation Ltd.
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Posted - 2008.03.04 02:06:00 -
[1]
Edited by: Arthur Frayn on 04/03/2008 02:06:48 I got sick to death of Caldari and missiles, so I put my energy into gunnery and Gallente ships for a change of pace.
Finally I skilled up for an Astarte with decent skills (CS lvl4, MedRailSspec lvl 4) and it rocks in the pve department and will rock in pvp if/when I take that road.
I'd like to know if I should spend 70 days skilling up for a Kronos, or 90 days for capital ships, or try out a completely different race and start again. I'd love to fly Amarr with the upcoming changes, but is it worth it?
Where did you go when you woke up one day, noticed you finally got your dream ship and didn't know what to do next?
-- Eve needs a dose of Top Gun without the sweaty shower scenes. |

Deux Machina
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Posted - 2008.03.04 02:09:00 -
[2]
I'd train the Paladin if you're going to train up a Marauder. I am looking for a good corp |

Erotic Irony
0bsession
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Posted - 2008.03.04 02:16:00 -
[3]
ugh capitals, think long and hard about this one
you could probably make a better case for the t2 battleships even though their real usefulness is a bit remote as well given how you could have 10 regular bs for similar costs
alternatively, you could skill for a deimos, ishtar or gal recons--less sluggish than a command ship, may be more fun for you as a result ___ Eve Players are not very smart. Support Killmail Overhaul
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Arthur Frayn
Veterans Of Liberation Ltd.
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Posted - 2008.03.04 02:26:00 -
[4]
Originally by: Deux Machina I'd train the Paladin if you're going to train up a Marauder.
What makes the Paladin better than the Kronos? The Kronos has the full damage bonus with Gallente BS lvl 5. And considering the skill cost of the Paladin and its similarity to the Nightmare I'd rather have one of those. Is that a good or stupid idea?
-- Eve needs a dose of Top Gun without the sweaty shower scenes. |

Arthur Frayn
Veterans Of Liberation Ltd.
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Posted - 2008.03.04 02:54:00 -
[5]
I think I just answered my own question. The Nightmare can sustain a much better pve tank than a Paladin while fitting damage mods at the same time. The Paladin's lower grid and need for dual reps to tank means you have to choose between tank and dps. The nightmare can fit an awesome shield tank and a full rack of tachyons. I'm sold!
-- Eve needs a dose of Top Gun without the sweaty shower scenes. |

Deux Machina
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Posted - 2008.03.04 03:18:00 -
[6]
Originally by: Arthur Frayn I think I just answered my own question. The Nightmare can sustain a much better pve tank than a Paladin while fitting damage mods at the same time. The Paladin's lower grid and need for dual reps to tank means you have to choose between tank and dps. The nightmare can fit an awesome shield tank and a full rack of tachyons. I'm sold!
You can DPS tank and single rep the Paladin. IIRC, it gets a couple of other bonuses over the Nightmare.
The Nightmare will have trouble running the guns and tank. I am looking for a good corp |

Arthur Frayn
Veterans Of Liberation Ltd.
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Posted - 2008.03.04 03:26:00 -
[7]
Originally by: Deux Machina
Originally by: Arthur Frayn I think I just answered my own question. The Nightmare can sustain a much better pve tank than a Paladin while fitting damage mods at the same time. The Paladin's lower grid and need for dual reps to tank means you have to choose between tank and dps. The nightmare can fit an awesome shield tank and a full rack of tachyons. I'm sold!
You can DPS tank and single rep the Paladin. IIRC, it gets a couple of other bonuses over the Nightmare.
The Nightmare will have trouble running the guns and tank.
I noticed that about the Nightmare's cap. Then again like all smart shield tankers, I pulse my shield booster when needed. To give you an example, a corpmate of mine runs missions in an onyx with 96% kinetic resists when he shoots Guristas. He rarely gets below 80% shield with full aggro on a level 4 without even touching his booster. Perma-repping is for armortankers who don't have the natural hitpoint regen.
Sure the Paladin gets a rep and web bonus, but those don't justify to me the enormous skill training time. And the Paladin has far fewer effective hitpoints and larger sig radius than the Nightmare which offsets its slightly higher resists. It also still has juggle damage and tanking mods in its lowslots. The Nightmare has no such problem.
-- Eve needs a dose of Top Gun without the sweaty shower scenes. |

Deux Machina
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Posted - 2008.03.04 03:32:00 -
[8]
Originally by: Arthur Frayn I noticed that about the Nightmare's cap. Then again like all smart shield tankers, I pulse my shield booster when needed. To give you an example, a corpmate of mine runs missions in an onyx with 96% kinetic resists when he shoots Guristas. He rarely gets below 80% shield with full aggro on a level 4 without even touching his booster. Perma-repping is for armortankers who don't have the natural hitpoint regen.
I assure you that I am quite proficient with a shield booster, and its proper use.
Quote:
Sure the Paladin gets a rep and web bonus, but those don't justify to me the enormous skill training time. And the Paladin has far fewer effective hitpoints and larger sig radius than the Nightmare which offsets its slightly higher resists. It also still has juggle damage and tanking mods in its lowslots. The Nightmare has no such problem.
I know what you're saying, and to a point, I agree with you. It is worth noting that you *WILL* have cap problems with the Nightmare.
Also, armor reps are much cheaper than shield boosters. I am looking for a good corp |

Arthur Frayn
Veterans Of Liberation Ltd.
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Posted - 2008.03.04 07:29:00 -
[9]
I probably will, but I can always downgrade to megabeams or megapulse. Every ship has a weakness that prevents it from being the pwnmobile everyone uses.
-- Eve needs a dose of Top Gun without the sweaty shower scenes. |

Grimpak
Gallente Trinity Nova
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Posted - 2008.03.04 07:32:00 -
[10]
Originally by: Erotic Irony alternatively, you could skill for a deimos, ishtar or gal recons--less sluggish than a command ship, may be more fun for you as a result
As a deimos pilot, I urge the OP to use it more widely.
balls are a requirement for the ship however. ---
 Trinity Nova Mercenary Services Web Site - Nominated for the 2008 E-ON Magazine Awards |
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Mephistophilis
Cygnus Alpha Syndicate
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Posted - 2008.03.04 09:59:00 -
[11]
Question is, do you have Comand ships lvl5? do you have max tanking skills? do you have maximum gunnery skills? I locked horns with an astarte pilot the other day whilst in my own astarte, his setup was almost exactly the same to mine but i was shreding his hull while he was just tickling my armor. i suspect he'd stopped training way too soon
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zayanka
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Posted - 2008.03.04 10:31:00 -
[12]
it depends what you want to do in the future. If you r mission running then the obvious thing would be to get a marauder. If you r pvp-ing then I would train hacs to lvl5, commands to lvl5 and recon to lvl5.
About capital ships it is a very long way to go. You will be training skills for several months to be effective in carrier/dread, r u sure you want to be involved in POS wars ?
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WardogX
Minmatar Outkasts
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Posted - 2008.03.04 10:45:00 -
[13]
kronos would be good options since you arnt far from t2 large rails ... kronos is great mission running ship but if you dont wanna do missions move on....
You could also train leadership skills and logistics and another races cruiser to 5 and be a command ship support in fleet. If you dont have a need to play fleet support.
try a battleship or capital ships next.. both worthy and fun.

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