Pages: [1] 2 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Gin'no Taki
Aliastra Gallente Federation
1
|
Posted - 2011.09.07 17:38:00 -
[1] - Quote
I hear about it every time, since my returning in EVE, in the late 2010. I hear about it here and there, but nothing was specified and backed by facts. So, what backs these rumors? Is it only wishful thinking or we have something more solid about it from CCP?
Thanks in advance for any new info about it. |
MichaelWest
Angels of Asteroid Destruction Fire Ice and Steel
0
|
Posted - 2011.09.07 17:45:00 -
[2] - Quote
In all honest all I have heard is players talk, then again I havent looked into it very much.
I think its mostly wishful thinking. |
Grimpak
Midnight Elites Echelon Rising
37
|
Posted - 2011.09.07 17:56:00 -
[3] - Quote
Gin'no Taki wrote:I hear about it every time, since my returning in EVE, in the late 2010. I hear about it here and there, but nothing was specified and backed by facts. So, what backs these rumors? Is it only wishful thinking or we have something more solid about it from CCP?
Thanks in advance for any new info about it.
you kinda missed the argument then.
I'm not gonna post it again, since it's much more complex than it looks. try eve-search on the old forums for the relevant threads. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |
Ineka
Center for Advanced Studies Gallente Federation
16
|
Posted - 2011.09.07 18:30:00 -
[4] - Quote
Hybrids and hybrid platforms suffer from different buffs/nerfs to different races/mods/ships and from a long time now.
CCP finally and after over 3 years of threads with hundreds posts decided they must take a close look at, so, the Hybrids and Gallente dossier is now in the hands of our beloved CCP Tallest in the pile of "stuff to do".
He has enough "stuff to do" before he gets in to our concerns (gallente and caldari hybrid pilots), supercaps logistics etc so we will most probably not see any change before next year since it's a very difficult problem to solve.
Be patient, for the meanwhile use eve-search and have some fun reading some of the best peeps you can cross al around explaining with numbers graphs etc, known pvp'rs explaining the different reasons why between "paper" numbers and what actually happens playing is so different.
Very interesting if you really want to know more about this. |
Dorian Tormak
M0N0LITH
0
|
Posted - 2011.09.07 18:42:00 -
[5] - Quote
As soon as this hybrid buff comes out, you morons are gonna be complaining about how OP they are.
1. No one flies Gallente; no one catches Minmatar ships with Gallente ships BECAUSE no one flies Gallente. 2. Hybrid buff. 3. People start flying Gallente. 4. "Wah wah wah, I can't kite with Minmatar ships any more; CCP what did you do???"
Of course, this doesn't apply to your ***** "everybody wins" blob pvp. _____________________________
|
Grimpak
Midnight Elites Echelon Rising
37
|
Posted - 2011.09.07 18:52:00 -
[6] - Quote
Dorian Tormak wrote:As soon as this hybrid buff comes out, you morons are gonna be complaining about how OP they are.
1. No one flies Gallente; no one catches Minmatar ships with Gallente ships BECAUSE no one flies Gallente. 2. Hybrid buff. 3. People start flying Gallente. 4. "Wah wah wah, I can't kite with Minmatar ships any more; CCP what did you do???"
Of course, this doesn't apply to your ***** "everybody wins" blob pvp.
you know that depends on how CCP buffs hybrids (which does not equate to gallente only).
also, said buff could be the minmatar nerf many are screaming for. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |
Mysa
EVIL PLANKTON
0
|
Posted - 2011.09.07 19:01:00 -
[7] - Quote
Gin'no Taki wrote:I hear about it every time, since my returning in EVE, in the late 2010. I hear about it here and there, but nothing was specified and backed by facts. So, what backs these rumors? Is it only wishful thinking or we have something more solid about it from CCP?
Thanks in advance for any new info about it.
Since Blaster dont get the same falloff bonus as projectiles people are getting mad and forcing ccp to take actions! Some were the player base has forgotten how to fly these top dmg drones armor plated bastards..
I for one hope that nothing happens at all! |
Cambarus
Malicious Destruction War Against the Manifest
3
|
Posted - 2011.09.07 19:40:00 -
[8] - Quote
Mysa wrote:Gin'no Taki wrote:I hear about it every time, since my returning in EVE, in the late 2010. I hear about it here and there, but nothing was specified and backed by facts. So, what backs these rumors? Is it only wishful thinking or we have something more solid about it from CCP?
Thanks in advance for any new info about it. Since Blaster dont get the same falloff bonus as projectiles people are getting mad and forcing ccp to take actions! Some were the player base has forgotten how to fly these top dmg drones armor plated bastards.. I for one hope that nothing happens at all! Typically speaking you balance the shortest range builds in any game by also making them the fastest, with a slight damage increase or some other advantage that makes up for lost time burning into range. CCP did not do this, and it's far too late to change that. Consequently, blasters need to do more than the tiny amount of extra DPS they do now to make up for the fact that there's no reasonable way to actually USE said damage.
Also, just sayin, a geddon does more damage than a mega at 8km, which is certainly what I would consider short range (WELL inside web/scram range, before even overheating), so the idea that gallente are some sort of damage wtfpwnmobiles is more than a little misleading. |
Grimpak
Midnight Elites Echelon Rising
37
|
Posted - 2011.09.07 20:19:00 -
[9] - Quote
Cambarus wrote:Also, just sayin, a geddon does more damage than a mega at 8km, which is certainly what I would consider short range (WELL inside web/scram range, before even overheating), so the idea that gallente are some sort of damage wtfpwnmobiles is more than a little misleading.
gank torp raven does more damage than a gank b-thron too, and at higher ranges.
granted it's somewhat balanced by the fact that it can only do that damage to a perfect still and very fat target, but yeah. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |
Mysa
EVIL PLANKTON
0
|
Posted - 2011.09.07 20:27:00 -
[10] - Quote
Cambarus wrote:Mysa wrote:Gin'no Taki wrote:I hear about it every time, since my returning in EVE, in the late 2010. I hear about it here and there, but nothing was specified and backed by facts. So, what backs these rumors? Is it only wishful thinking or we have something more solid about it from CCP?
Thanks in advance for any new info about it. Since Blaster dont get the same falloff bonus as projectiles people are getting mad and forcing ccp to take actions! Some were the player base has forgotten how to fly these top dmg drones armor plated bastards.. I for one hope that nothing happens at all! Typically speaking you balance the shortest range builds in any game by also making them the fastest, with a slight damage increase or some other advantage that makes up for lost time burning into range. CCP did not do this, and it's far too late to change that. Consequently, blasters need to do more than the tiny amount of extra DPS they do now to make up for the fact that there's no reasonable way to actually USE said damage. Also, just sayin, a geddon does more damage than a mega at 8km, which is certainly what I would consider short range (WELL inside web/scram range, before even overheating), so the idea that gallente are some sort of damage wtfpwnmobiles is more than a little misleading.
7 Neutrons whit 2 mag stabs does 875 eft "dmg" 7 pulse whit 2 heat sinks does 747 eft "dmg" 7 tachyons whit 2 heat sinks does 705 eft "dps" (also wont fit whit any tank) whit laser spec 4s and blaster spec 4, gunnery spec max "my" mega will pop your gaddeon on what ever similar fitt we use at 8km and not counting webs and ogre IIs.. ill even do it at 15km :) 25 whit null??
|
|
Cambarus
Malicious Destruction War Against the Manifest
3
|
Posted - 2011.09.07 22:25:00 -
[11] - Quote
Mysa wrote: 7 Neutrons whit 2 mag stabs does 875 eft "dmg" 7 pulse whit 2 heat sinks does 747 eft "dmg" 7 tachyons whit 2 heat sinks does 705 eft "dps" (also wont fit whit any tank) whit laser spec 4s and blaster spec 4, gunnery spec max "my" mega will pop your gaddeon on what ever similar fitt we use at 8km and not counting webs and ogre IIs.. ill even do it at 15km :) 25 whit null??
Learn to use eft properly: Use maxed skills for both, as your skills obviously skew the results: Max skills, faction ammo, 2 damage mods, no drones (remember, they have the same drone bays): Mega: 832 DPS @ 4.5+13 Geddon: 760 @ 15+10 Point at which the mega does only 760 DPS because of falloff: 8km
But wait, there's still null! Mega with null: 663 DPS @ 11+16 Point at which a mega ODs a geddon using null vs multifreq: 24km (doing 350 DPS each)
And to add insult to injury, the geddon has the option of instantly switching to scorch, allowing it to do 606 DPS @ 45+10, which ODs the mega at all ranges past 17km.
Basically with null you will never OD a geddon, ever. With faction ammo you lose out at anything past 8km (which is still well within web range, as I've mentioned before). Not only that, but even in optimal of the blasters the difference is a pathetic ~9.4% extra DPS, and that's WITHOUT drones (with drones it's about 6.6% extra DPS)
|
Rek Seven
Zandathorn Industries
3
|
Posted - 2011.09.08 10:07:00 -
[12] - Quote
You can't really argue with Cambarus there...
Blaster damage needs to be increased or blaster boats need to be faster. |
Shadowsword
The Rough Riders Ares Protectiva
0
|
Posted - 2011.09.08 11:08:00 -
[13] - Quote
I agree that hybrids need a buff (though I'd go with an optimal/falloll increase for blasters rather than a pure damage increase), but I feel that they shoudl rather be compared with projectiles, as pulses are a mid-range weapon, while blasters and autocanons are close-range. |
Lady Go Diveher
The Independent Troll Society
12
|
Posted - 2011.09.08 11:23:00 -
[14] - Quote
If blasters were what they were meant to be, there would be little issue. They should be a weapon system that gives you OMGWTF damage at very close ranges, but has severe range issues.
At the moment, they do a little more paper DPS, and have a load of issues with range and tracking.
If a mega did, say, twice the damage of a Geddon within 5km then you would find the fight would be won or lost on the effectiveness of dictating range, either solo or through excellent gang composition.
The side effect would be that EVERY battleship hugging the highsec docking rings would be a blasterboat, but you shouldn't factor in highsec wanna-be PVPers in your balance equation. |
Rek Seven
Zandathorn Industries
3
|
Posted - 2011.09.08 11:33:00 -
[15] - Quote
^ Also, lets not forget that blasters can only do kinetic and thermal damage. I think that factors into the balance issue a lot... |
ChromeStriker
1
|
Posted - 2011.09.08 11:46:00 -
[16] - Quote
Blaster Scorpion....? - Nulla Curas |
AlleyKat
The Unwanted.
18
|
Posted - 2011.09.08 11:54:00 -
[17] - Quote
I've said this before:
FIX THE SHIPS NOT THE GUNS
Hybrids work fine, but the game was changed to make them ineffective:
Mass and Agility Webifiers Scramblers
These changes meant:
cannot get into range cannot track fast enough cannot dictate range
Ship bonuses required:
Web strength (like vindicator has) MWD boost percentile Tracking bonuses Agility/Mass bonuses
The problem with altering the guns is that any ship can fit hybrids so long as they have the PG+CPU+skills to do so - if the position was reversed, how do you think Minimatar pilots would feel if you could fit their recently-boosted guns on your Gallente hull? Or Amarr pilots?
So, a boost is needed for Caldari and Gallente ships That specialise in hybrid weapons, and the bonuses they receive should only be in accordance with the ship that is intended to use them - nothing else.
I promise you this: If you boost the guns, within 30 minutes someone will create an EFT fit for a tempest or w/e that will undermine everything you've been petitioning for.
AK |
Lady Go Diveher
The Independent Troll Society
12
|
Posted - 2011.09.08 12:43:00 -
[18] - Quote
Crazy idea for Blasterboats:
Role bonus: -30% to the range of stasis webifiers Gallente Battleship bonus: 15% increase to the velocity factor of statis webifiers per level.
Meaning, it's hard to catch you, but when they do, you're royally feckered.
A random idea, but I like it. |
Jill Antaris
Imperial Academy Amarr Empire
0
|
Posted - 2011.09.08 13:43:00 -
[19] - Quote
Fix is planed for mid next year.
Source
On the other hand since I have never seen a real understanding of the issues from CCP, the CSM and most of the player base chances are very low it actually will archive anything meaningful. |
Aamrr
HnL Enterprise
5
|
Posted - 2011.09.08 14:10:00 -
[20] - Quote
Lady Go Diveher wrote:Crazy idea for Blasterboats:
Role bonus: -30% to the range of stasis webifiers Gallente Battleship bonus: 15% increase to the velocity factor of statis webifiers per level.
Meaning, it's hard to catch you, but when they do, you're royally feckered.
A random idea, but I like it.
This is an absolutely ******** idea. All it will accomplish is turning every dedicated tackler frigate into a Gallente ship. |
|
Mysa
EVIL PLANKTON
0
|
Posted - 2011.09.08 14:14:00 -
[21] - Quote
Rek Seven wrote:You can't really argue with Cambarus there...
Blaster damage needs to be increased or blaster boats need to be faster.
They just needs to be as fast like there once were. reduce mass on gallente crusiers-bs and add some tracking to rails then they are fine. Before the nano nerf there was a hell alot more gallente hacs out there fighting vagas and huginns. |
MeBiatch
Republic University Minmatar Republic
19
|
Posted - 2011.09.08 15:07:00 -
[22] - Quote
here are the fixes for hybrids:
blasters:
concept shotguns (short range arties...)
1. Increase base damage by 50% 2. Decrease rate of fire by 30% 3. Increase base tracking by 15% 4. Increase falloff by 50%
railguns: Concept long range auto cannons
1. Increase base damage by 15% 2. Increase rate of fire by 15% 3. decrease activation cost by 40% 4. increase falloff by 50%
ammo:
Simular boost that projectile ammo got
concept choice between what damage type you want to do between thermal and Kinetic (i.e. antimater does 80% thermal damage 20% kin damage, uranium does 80% kin damage and 20% thermal damage)
also include a tracking bonus built into the ammo
Caldari boost: remove the optimal range bonus for hybrid turrets and replace with a rate of fire bonus
gallente boost: remove the falloff bonus and replace with a mass reduction bonus
change the internal rep bonus to include a bonus incomming remote rep
General fix: change the speed reduction affect on armor rigs and replace with an agility reduction change reload time from 10 seconds to 5 seconds |
Othran
Brutor Tribe Minmatar Republic
15
|
Posted - 2011.09.08 15:09:00 -
[23] - Quote
Bloody hell, hybrids have been the way they are long enough for you all to cross-train.
I'm doing exactly that - except I'm skilling from projectiles to hybrids as there's bound to be a nerf/buff to one of them. Lasers are fine as they are, as are most missiles.
To be fair it is only certain classes of hybrid which are badly affected. Others are quite decent but still lack "something".
ACs use no cap; lasers have insta-swap ammo; hybrids have.....?
Yeah I know they're supposed to be the ultimate short range damage dealer but that's not true. ACs do a lot more damage on the run-in to the fight etc etc.
So perhaps the best way of "balancing" would be to think what hybrids can do that other guns can't?
We can play stats on EFT all we want and tweak hybrids but still - why would you use them? No cap usage at neut range is a huge advantage, as is instant ammo swap. Missiles always hit.
What's unique about hybrids? Nothing.
Maybe start from there.... |
baltec1
25
|
Posted - 2011.09.08 15:45:00 -
[24] - Quote
Blasters are not as broken as people make out but do need work on them. Rails are something even I don't use. |
MeBiatch
Republic University Minmatar Republic
19
|
Posted - 2011.09.08 15:50:00 -
[25] - Quote
baltec1 wrote:Blasters are not as broken as people make out but do need work on them. Rails are something even I don't use.
well with my boost for hybrids tell me you would not fly this:
new eagle: shield hac afterburner setup
caldari cruiser bonus: 5% to rate of fire per level 5% to shield resistance per level
heavy assault ship bonus: 10% to optimal range per level 5% to damage per level
fit: rigs: 1 shield extender rig 1 em rig
lows: 2 mag stabs II 1 rcu II 1 dcu II
mids: 10mn ab II 1 disrupter II 2 invul II 1 large shield extender II
highs: 5 tech II 250 rails using faction antimater
52k ehp
optimal range: 27km fall off: 23 km damage modifier: 8.9682865x rate of fire: 2.3798895 alpha: 1201 dps: 520 tracking: 0.02875 activation cost: 4.5 |
Princess Nexxala
Quantum Cats Syndicate
2
|
Posted - 2011.09.08 16:07:00 -
[26] - Quote
Buff my Drake and my missiles! Its horrible @ PvP! Is sexy time? |
Othran
Brutor Tribe Minmatar Republic
15
|
Posted - 2011.09.08 16:07:00 -
[27] - Quote
Currently we have :
1) Projectiles, no cap, takes 10 secs to change/reload ammo;
2) Lasers, no ammo, insta-reload - yes I do know about crystals degrading, they're still tiny;
3) Hybrids, takes 10 secs to change/reload ammo.
I think it'd be better if we had :
1) Projectiles, no cap, takes 10 secs to change/reload ammo;
2) Lasers, no ammo, takes 10 secs to change/reload ammo;
3) Hybrids - insta-reload/swap ammo.
Then all the classes have something unique.
Missiles always hit remember
That'd be a simple change and would make a difference. |
London
5
|
Posted - 2011.09.08 16:09:00 -
[28] - Quote
People have been screaming about how broken Hybrids are for years, years... CCP's slow reaction to balancing issues is my biggest gripe with this game, not the other nonsense people are complaining about.
|
baltec1
25
|
Posted - 2011.09.08 16:10:00 -
[29] - Quote
Im mad about nano blaster hyperion and mega to tell the truth. There is just something about them that just makes them so much fun. |
Blacksquirrel
Hedion University Amarr Empire
1
|
Posted - 2011.09.08 17:07:00 -
[30] - Quote
Kinda a quasi problem of ships, ship stats, bonuses. Then the weapons themselves. Said ships also suffer from PG/CPU issues.
Unfortunately the web bonus goes to another race, with faster natural speeds.
So they need to upgrade hybrid platforms...or their bonuses, and tweak the systems themselves as well. Thinking rails should get a bonus to armor, blasters against shields. And the various ammo tweak those bonuses. Reload/swap time should also be decreased. Less cap use could also be an advantage. |
|
|
|
|
Pages: [1] 2 3 :: one page |
First page | Previous page | Next page | Last page |