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Quebber
Nordic Innovations BLACK-MARK
15
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Posted - 2012.02.20 11:14:00 -
[1] - Quote
I just got back from a roam, good FC and fun time but it would have been alot more fun if the carrier we grabbed had not logged off.
We caught him at a pos outside of shields, we were in frigs and destroyers, locked him down with webs and ewar, he was going no where and then that was taken away from us by an out of game tactic.
I love pvp, love a good fight and having fun, you can still as most of us know have fun even if you die in a fight (a properly fitted carrier smartbombs etc can have huge fun against a frig fleet).
It is very simple using an out of game tactic should never be a win button for eve, even if someone logs off before you enter system, if you manage in that minute to get that ship tackled and start killing it no out of game event should take that away from you.
Same goes for me, if I am in my carrier or dred I escape, win or fight to the death of the ship but I damn well refuse to use log off as a valid tactic in a game.
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Apollo Eros
Percussive Diplomacy PERCUSSIVE PIZZA TIME DIPLOMACY
12
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Posted - 2012.02.20 11:46:00 -
[2] - Quote
As long as the most recent aggression took place within 15 minutes he is not going anywhere when he logs.
http://community.eveonline.com/updates/patchnotes.asp?newpatchlogID=3219
Quote:The aggression timer for combat has been changed. When logging off in space with PVP aggression, the ship will be removed from space 15 minutes after log-off, or 15 minutes after the most-recent aggressive act against the ship, whichever is the latest.
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Quebber
Nordic Innovations BLACK-MARK
16
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Posted - 2012.02.20 12:31:00 -
[3] - Quote
Your not really getting what I mean, Logging off should not be a valid tactic in any way, yes I know the 15 mins but that seems to only become active if that the agressive act happens before the person logs.
What I am saying is if your scout jumps in system and manages to tackle a thanatos even if the pilot logged of 5 seconds or 55 seconds beforehand the ship is still a valid lockable target thus if grabbed and agressed 15 min timer should start.
We had 30+ frigs and destroyers scraming webbing shooting this carrier and then it just disapeared. |
March rabbit
Ganse Shadow of xXDEATHXx
128
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Posted - 2012.02.20 12:43:00 -
[4] - Quote
Quebber wrote:Your not really getting what I mean try to pvp next time.
or learn to read. Quote clearly says "15 minutes after the most recent attack". That carrier couldn't get anywhere as long as someone shoots it or use any module.
If your story is trustful then make petition because this is obvious bug in agression timer mechanics.
Or undock and try to pvp. You will see.
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Danny John-Peter
The Legion of Spoon Curatores Veritatis Alliance
62
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Posted - 2012.02.20 13:00:00 -
[5] - Quote
Petition it, or stop talking crap. |
Tinu Moorhsum
Royal Scientific Research Enterprise
36
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Posted - 2012.02.20 13:07:00 -
[6] - Quote
March rabbit wrote:Quebber wrote:Your not really getting what I mean try to pvp next time. or learn to read. Quote clearly says "15 minutes after the most recent attack". That carrier couldn't get anywhere as long as someone shoots it or use any module. If your story is trustful then make petition because this is obvious bug in agression timer mechanics. Or undock and try to pvp. You will see.
Dude, don't be like that. This is a discussion forum and if you need PVP then get it in game. The advantage that Quebber has over you or anyone else is that he was there. You were not. I was not.... and I have no reason to doubt that what he said is what actually happened.
Having said that, I agree with March that the OP should petition it to get a clear statement on the new mechanic because I also *thought* that if you aggro'd a ship from a logged off pilot that it wouldn't despawn as long as you were still attacking it. I would be curious to hear what CCP has to say about this case. It's possible they overlooked something when they changed the mechanic that should be brought to their attention.
T- |
Quebber
Nordic Innovations BLACK-MARK
16
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Posted - 2012.02.20 13:14:00 -
[7] - Quote
March rabbit wrote:Quebber wrote:Your not really getting what I mean try to pvp next time. or learn to read. Quote clearly says "15 minutes after the most recent attack". That carrier couldn't get anywhere as long as someone shoots it or use any module. If your story is trustful then make petition because this is obvious bug in agression timer mechanics. Or undock and try to pvp. You will see.
Oh boy where to start.. I have been pvping in this game since someone ganked my Navy Raven in a low sec l4 mission and I realised I wanted to fight back that was something like 4 years ago and the last time I did any pve, I was taught by Agony unleashed and since back then (Rho Legate) I have lived in Nulsec.
My current corp, points to the top score and kill count http://nordic-innovations.com/kb/ But that is nothing..mostly big fleets, nothing special http://eve-kill.net/?a=pilot_detail&plt_id=12156 But even that not very impressive a few kills some fun, a few wars. Favourite kill of all time ? http://eve-kill.net/?a=pilot_detail&view=kills&plt_id=12156&m=9&y=2011&scl_id=24 took 2 complete new people in rifter and merlin into 0.0. And if we go back to Rho Legate before I sold him in november 2010 Before then had some fun times http://eve-kill.net/?a=pilot_detail&view=kills&plt_id=12156&m=9&y=2011&scl_id=24
I live breath and sleep more pvp than most as most alliances and corps can atest as I top there kill boards.
But now that is out of the way lets get back on topic, I have seen it happen more than once recently so if it is a bug then I will report it. |
Tinu Moorhsum
Royal Scientific Research Enterprise
36
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Posted - 2012.02.20 14:16:00 -
[8] - Quote
Quebber wrote:
But now that is out of the way lets get back on topic, I have seen it happen more than once recently so if it is a bug then I will report it.
I'm sorry to get off on a tangent but it looks like you've had a lucky month preceded by 9 months of minimal pvp activity, a couple of months of being awake again and then 18 months of next to nothing.
I'm happy for you that you had this good month. >500 kills in one month is a noteworthy achievement and sincerely something to be proud of. However, for recruiting, I prefer to find the guys who make 100 kills a month every month and show a consistent pattern of activity. Those are the ones who I really think love the PVP to keep coming back week after week for more.
Something very amusing to me, is that the last time you and I encountered each other in space, I podded you. :) In fact, I think you were the only one in your fleet that died since your guys brought 355 to fight our 52. We stood and fought...... We lost the fight, lost most of our fleet and lost the POS but showed you whose balls were bigger and redder. Your pod didn't show any implants. I guess you were *that* confident even wtih 7x as many in your fleet :)
But seriously, It's all in fun and I'd be happy to have you if you felt like PVP-ing consistently.
Please keep us up to date about what CCP says. If they made a mistake coding the new logoffski rules then I'd like to know.
T-
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Quebber
Nordic Innovations BLACK-MARK
18
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Posted - 2012.02.20 15:09:00 -
[9] - Quote
Tangent first :) I have only ever been inactive in eve for one month that was january this year (illness in family) Rho legate was active every day of every month while I owned him august 2009 - june 2010, Quebber I bought to take his place (and three other chars had three racial chars and wanted one that could do all)Quebber was active from the day I bought him. November 2010 till March 2011. At that point I returned to hisec brought in 10 real life friends and began to teach them eve, we then rented from xxdeath so I could teach them sov/industry etc, 200 subcaps and 3 carriers later we went back to hisec and I started the challenging job of finding an alliance/corp for us, we found that finally in December 2011, with Black Mark.
Implants, well I am the kind of person who does not like to miss any fleet I am able to join so regularly pod myself to get to a staging location (jump clones only help so much) and poding self to get back in a new ship to rejoin is good.
I have been in many fleets fighting overwhelming numbers (I was in fountain defending IT (blade) against goons back then lol) kudos to anyone, any number of ships willing to fight even against odds. :)
Petition is in at this moment waiting for reply, will post it here, |
March rabbit
Ganse Shadow of xXDEATHXx
128
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Posted - 2012.02.20 15:13:00 -
[10] - Quote
Quebber wrote:Oh boy where to start.. maybe you should start from reading this article? http://wiki.eveonline.com/en/wiki/Combat_Timers#PvP_Log_Off_Timer_.2815_Minutes.29
then: 1. make sure you understand it well. 2. report bug and make a petition. 3. come here and post CCP GM answer "logs show nothing" |
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Muad 'dib
The Imperial Fedaykin
140
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Posted - 2012.02.20 15:21:00 -
[11] - Quote
You think thats annoying....
Have you had the guy warp off with a scram on them? only to be caught again on another gate less than a minute later and killed, confirming no stabs on them.
Definilty worse than log of mechanic stupidity
GMs say theres no logs, dispite this happening a few times a month ive given up petitioning it. |
Tinu Moorhsum
Royal Scientific Research Enterprise
36
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Posted - 2012.02.20 15:26:00 -
[12] - Quote
Quebber wrote:Tangent first :) I have only ever been inactive in eve for one month that was january this year (illness in family) Rho legate was active every day of every month while I owned him august 2009 - june 2010, Quebber I bought to take his place (and three other chars had three racial chars and wanted one that could do all)Quebber was active from the day I bought him. November 2010 till March 2011. At that point I returned to hisec brought in 10 real life friends and began to teach them eve, we then rented from xxdeath so I could teach them sov/industry etc, 200 subcaps and 3 carriers later we went back to hisec and I started the challenging job of finding an alliance/corp for us, we found that finally in December 2011, with Black Mark.
Implants, well I am the kind of person who does not like to miss any fleet I am able to join so regularly pod myself to get to a staging location (jump clones only help so much) and poding self to get back in a new ship to rejoin is good.
I have been in many fleets fighting overwhelming numbers (I was in fountain defending IT (blade) against goons back then lol) kudos to anyone, any number of ships willing to fight even against odds. :)
Petition is in at this moment waiting for reply, will post it here,
Well reasoned response not hiding behind forum anonymity even after being poked in the ribs. I get a sense of you as a someone with integrity and a strong and stable personality. Makes me wonder why you fly with Goons (LOL) ... but seriously, I hope to encounter you in game.
T- |
Quebber
Nordic Innovations BLACK-MARK
18
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Posted - 2012.02.20 16:57:00 -
[13] - Quote
Tinu Moorhsum wrote:
Well reasoned response not hiding behind forum anonymity even after being poked in the ribs. I get a sense of you as a someone with integrity and a strong and stable personality. Makes me wonder why you fly with Goons (LOL) ... but seriously, I hope to encounter you in game.
T-
I look forward to it as well being pvpers we get cast in darkness but a lot of us do this madness not to grief or destroy, we fight our enemies we defend our space but it is the "what if" or "what happens next" that drives us, every gate, every undock, waiting on a titan, sitting solo on a gate..your skills, luck, lag and not knowing wth is waiting for you on the other side of that gate/bridge.
I was actually very suprised how much fun goon fleets are, with some pretty awesome FC's, spent time in gate camps, roams and general wth is going on fleets but having more fun than in a long time. Although my own personal ideals mean I do not scam disrespect or smack talk anyone I fight.
At the same time its nice to be spending time around cloud ring defending space, making a home of sorts.
Respect and kudos to anyone willing to undock for a fight, whether win or loose you kick ass this is what we live for.
On a relevant note, i too have seen the bloody annoying bug where 100% you know that you have some one pointed/scrammed and they just warp away, 1-2 jumps later the target dies and no stabs. |
Tinu Moorhsum
Royal Scientific Research Enterprise
37
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Posted - 2012.02.20 17:35:00 -
[14] - Quote
Quebber wrote:Tinu Moorhsum wrote:
Well reasoned response not hiding behind forum anonymity even after being poked in the ribs. I get a sense of you as a someone with integrity and a strong and stable personality. Makes me wonder why you fly with Goons (LOL) ... but seriously, I hope to encounter you in game.
T-
I look forward to it as well being pvpers we get cast in darkness but a lot of us do this madness not to grief or destroy, we fight our enemies we defend our space but it is the "what if" or "what happens next" that drives us, every gate, every undock, waiting on a titan, sitting solo on a gate..your skills, luck, lag and not knowing wth is waiting for you on the other side of that gate/bridge. ...snip....
what is waiting on the other side of the bridge might be ME ":)
looking at your kills you might be living in a staion where I still have stuff locked down. OOTY used to be in the middle of nowhere when the RMT Russians pushed their bulky ass toward the north and we fought against them in the NC.... today it might be much closer to the front and now I'm working as a merc with the RMT Russians to push people like you into syndicate.
Time will tell if you choose to join us or we must join you.....
T-
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Batelle
HOMELE55
25
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Posted - 2012.02.20 17:57:00 -
[15] - Quote
I thought that CCP changed this, however upon inspection of this page, here is my opinion on what happened. http://wiki.eveonline.com/en/wiki/Combat_Timers#PvP_Log_Off_Timer_.2815_Minutes.29
Carrier pilot logs outside pos as tacklers are coming out of warp on his grid. There is no pvp timer, the 1 minute log-off timer is in effect. Carrier begins aligning for its e-warp Tacklers lock down the carrier, preventing it from warping away. If the pilot had a 15 minute pvp timer, it would been refreshed at this point. Because the pilot did not have an active pvp timer and was logged off, he did not get a new 15 minute timer. 1 minute after logging off, the ship disappears from space.
yeah, i agree this is stupid. if you are aggressed while logged off under any timer, you should gain a 15 minute pvp timer. |
Griznatch
Xicron Syndicate Double Tap.
49
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Posted - 2012.02.20 18:05:00 -
[16] - Quote
Confirming the agression has to happen before the logoff. I experienced this a while back when I got disconnected in a safe with my fleet and a corp mate scrammed my ship to keep it from warping away. The ship vanished just before I got logged back in, which was but a short time later. I used to have a clever sig but I lost it. |
Mutnin
SQUIDS.
98
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Posted - 2012.02.20 18:20:00 -
[17] - Quote
Quebber wrote:
What I am saying is if your scout jumps in system and manages to tackle a thanatos even if the pilot logged of 5 seconds or 55 seconds beforehand the ship is still a valid lockable target thus if grabbed and agressed 15 min timer should start.
If someone logs off with no aggression then they shouldn't stick around for 15 mins just so you can gank a AFK ship. While logoffski sucks there is no legit reason to keep a ship in space for 15 mins if it has given no one aggression. People have real life they have to often deal with and even the internet or game issues that also cause them to lose connections.
If the ship has given aggression then by all means it should stay in space for 15 mins, but not if it hasn't given agrro to anyone.
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Quebber
Nordic Innovations BLACK-MARK
18
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Posted - 2012.02.20 18:39:00 -
[18] - Quote
Batelle wrote:I thought that CCP changed this, however upon inspection of this page, here is my opinion on what happened. http://wiki.eveonline.com/en/wiki/Combat_Timers#PvP_Log_Off_Timer_.2815_Minutes.29Carrier pilot logs outside pos as tacklers are coming out of warp on his grid. There is no pvp timer, the 1 minute log-off timer is in effect. Carrier begins aligning for its e-warp Tacklers lock down the carrier, preventing it from warping away. If the pilot had a 15 minute pvp timer, it would been refreshed at this point. Because the pilot did not have an active pvp timer and was logged off, he did not get a new 15 minute timer. 1 minute after logging off, the ship disappears from space. yeah, i agree this is stupid. if you are aggressed while logged off under any timer, you should gain a 15 minute pvp timer.
This actually makes sense and needs changing, there is some really skilled scouts out there who can be ready and grab something within that minute, if you get on grid and tackle, shoot it then it should stay. |
Quebber
Nordic Innovations BLACK-MARK
18
|
Posted - 2012.02.20 18:56:00 -
[19] - Quote
Mutnin wrote:Quebber wrote:
What I am saying is if your scout jumps in system and manages to tackle a thanatos even if the pilot logged of 5 seconds or 55 seconds beforehand the ship is still a valid lockable target thus if grabbed and agressed 15 min timer should start.
If someone logs off with no aggression then they shouldn't stick around for 15 mins just so you can gank a AFK ship. While logoffski sucks there is no legit reason to keep a ship in space for 15 mins if it has given no one aggression. People have real life they have to often deal with and even the internet or game issues that also cause them to lose connections. If the ship has given aggression then by all means it should stay in space for 15 mins, but not if it hasn't given agrro to anyone.
We are saying IF it is caught within that 1m it stays visible and in game after you log off then agression timer should active. |
Andre Vauban
Quantum Cats Syndicate Villore Accords
6
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Posted - 2012.02.20 19:18:00 -
[20] - Quote
Quebber wrote:Batelle wrote:I thought that CCP changed this, however upon inspection of this page, here is my opinion on what happened. http://wiki.eveonline.com/en/wiki/Combat_Timers#PvP_Log_Off_Timer_.2815_Minutes.29Carrier pilot logs outside pos as tacklers are coming out of warp on his grid. There is no pvp timer, the 1 minute log-off timer is in effect. Carrier begins aligning for its e-warp Tacklers lock down the carrier, preventing it from warping away. If the pilot had a 15 minute pvp timer, it would been refreshed at this point. Because the pilot did not have an active pvp timer and was logged off, he did not get a new 15 minute timer. 1 minute after logging off, the ship disappears from space. yeah, i agree this is stupid. if you are aggressed while logged off under any timer, you should gain a 15 minute pvp timer. This actually makes sense and needs changing, there is some really skilled scouts out there who can be ready and grab something within that minute, if you get on grid and tackle, shoot it then it should stay.
What is the confusion? The new timers do in fact work like this. If you do not have aggression, you do an ewarp and stay in space for 1 minute, then disappear. Everytime your ship is aggressed (whether you have already logged off or not), you get a new system scoped 15 minute timer before your ship disappears.
We've killed many a ship by having a hero covops pilot scan somebody down within one minute of them logginf, getting point, and then sitting there for 5-10 minutes while we get DPS ships there to kill them. |
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Quebber
Nordic Innovations BLACK-MARK
18
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Posted - 2012.02.20 19:29:00 -
[21] - Quote
Andre Vauban wrote:Quebber wrote:Batelle wrote:I thought that CCP changed this, however upon inspection of this page, here is my opinion on what happened. http://wiki.eveonline.com/en/wiki/Combat_Timers#PvP_Log_Off_Timer_.2815_Minutes.29Carrier pilot logs outside pos as tacklers are coming out of warp on his grid. There is no pvp timer, the 1 minute log-off timer is in effect. Carrier begins aligning for its e-warp Tacklers lock down the carrier, preventing it from warping away. If the pilot had a 15 minute pvp timer, it would been refreshed at this point. Because the pilot did not have an active pvp timer and was logged off, he did not get a new 15 minute timer. 1 minute after logging off, the ship disappears from space. yeah, i agree this is stupid. if you are aggressed while logged off under any timer, you should gain a 15 minute pvp timer. This actually makes sense and needs changing, there is some really skilled scouts out there who can be ready and grab something within that minute, if you get on grid and tackle, shoot it then it should stay. What is the confusion? The new timers do in fact work like this. If you do not have aggression, you do an ewarp and stay in space for 1 minute, then disappear. Everytime your ship is aggressed (whether you have already logged off or not), you get a new system scoped 15 minute timer before your ship disappears. We've killed many a ship by having a hero covops pilot scan somebody down within one minute of them logginf, getting point, and then sitting there for 5-10 minutes while we get DPS ships there to kill them.
The confusion is some times it does not work. Our scout found a carrier 30+ of us managed to get to him and lock/shoot/scram 30 seconds after we are engaged carrier disapeared That is the issue
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Ryuce
29
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Posted - 2012.02.20 19:54:00 -
[22] - Quote
We ran several tests after the patch was deployed. At the time, every result showed that it is not possible to get an aggression timer on a logged off ship. |
FloppieTheBanjoClown
The Skunkworks Petition Blizzard
998
|
Posted - 2012.02.20 20:12:00 -
[23] - Quote
I think I know *why* this is. I've seen fleetmates point ships when someone got disconnected so that it couldn't e-warp away from the fleet. Maybe CCP was thinking of this strategy when they implemented the "feature" we're talking about?
In any case, obviously it's hindering combat and ship loss. Logging off as soon as someone shows up in local shouldn't be a "save my ship" button. |
Batelle
HOMELE55
26
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Posted - 2012.02.20 21:05:00 -
[24] - Quote
FloppieTheBanjoClown wrote:I think I know *why* this is. I've seen fleetmates point ships when someone got disconnected so that it couldn't e-warp away from the fleet. Maybe CCP was thinking of this strategy when they implemented the "feature" we're talking about?
the only good their doing is saving him a few seconds to warp back in when he does log back on. If the change was made that people argue for, this would really screw a guy over if he dc's for a long time, as once the fleet decided to move on he'd be stuck in space for 15 minutes.
Would be a simple matter for people to just stop doing this though, and would eliminate the issue of a character logging to escape imminent pvp aggression. |
Griznatch
Xicron Syndicate Double Tap.
54
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Posted - 2012.02.20 21:09:00 -
[25] - Quote
From the patch notes for crucible:
Quote:
Combat
Insurance is no longer paid out for players who are killed by CONCORD. The aggression timer for combat has been changed. When logging off in space with PVP aggression, the ship will be removed from space 15 minutes after log-off, or 15 minutes after the most-recent aggressive act against the ship, whichever is the latest.
http://community.eveonline.com/updates/patchnotes.asp?newpatchlogID=3219
The text of the patch notes clearly indicates that for a ship to remain in space the player must have a pvp agression timer when they log out. I used to have a clever sig but I lost it. |
Andre Vauban
Quantum Cats Syndicate Villore Accords
6
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Posted - 2012.02.20 22:07:00 -
[26] - Quote
After reading the patch notes,I stand corrected then. Now I'm curious as to why this seemed to work on several occasions. This happened a few times where our prey jumped out of system and immediately logged. They must of still had an active timer from that last time they were in system then. |
Kyra T'okila
Takahashi Science and Research Institute Takahashi Alliance
0
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Posted - 2012.02.21 00:18:00 -
[27] - Quote
If I may...
21:34:00 - I log off in my carrier at a safe spot and go to make some supper 21:34:04 - Scout warps in, sees my carrier on d-scan, probes it down, calls in fleet 21:34:34 - Fleet agresses my Carrier while I make some cocoa 21:35:00 - My Carrier vanishes, Fleet screams 'CHEATER' or some such pointless phrase
I believe the mechanic is working to prevent 'logoffski' tactics while IN combat. logging off shouldn't leave you vulnerable just because of bad timing, even if the time the scout jumped in system, and my logging off were the otherway round, it doesn't mean I logged off to avoid them, I might just really need that cocoa.
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The Vastator
Posthuman Society
0
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Posted - 2012.02.21 02:10:00 -
[28] - Quote
The mechanics are working as intended. The main problem clearly stated by people who experienced the 'logoffski' exploit was that "nothing should disappear if it has gained aggression BEFORE logging off not AFTER logging off. It can still be exploited but it's for the greater good. |
BrokenBC
Incompertus INC Fatal Ascension
14
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Posted - 2012.02.21 03:47:00 -
[29] - Quote
Ya bro if they log without aggression and you get a point on em before they warp its still to Late.Anchor a bubble where he logged have a mate WL him and use a log off trap..We Had this same problem last week on a roam in Vale. |
Cannibal Kane
Priest of New Eden Stay Calm Don't Panic
251
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Posted - 2012.02.21 05:44:00 -
[30] - Quote
Quebber wrote: We caught him at a pos outside of shields, we were in frigs and destroyers, locked him down with webs and EWAR, he was going no where and then that was taken away from us by an out of game tactic.
You stated that you Love PVP, I say your lying there, you can't possibly Love PVP. I bolded the WHY from your post. "Demoralize the Enemy from within by Surprise, Terror, Sabotage, Assassination. This method of Guarilla Warfare is the only Method of Warfare for me"
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Smiling Menace
Star Nebulae Holdings Inc.
133
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Posted - 2012.02.21 09:47:00 -
[31] - Quote
Don't see the problem. Game mechanic working as intended.
People do actually log out of EVE sometimes. Horrific thought I know but it does happen.
Aggro before they log then you have 15 minutes to kill an AFK ship. You did bring combat probes, right? |
Relaed
Northstar Cabal Fatal Ascension
0
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Posted - 2012.02.21 15:05:00 -
[32] - Quote
I can recall how many times I have heard - we have a point on the carrier, when they actually didn't. If you did a single lick of dps to the ship with the pilot in it, it can not go anywhere for 15 minutes. If the ship did logoff, then you didn't have a point or do damage to it.
Logging off is not a tactic - it's a fact of life in the real world. I'm very sure you would not prefer that your character stay logged in the game when you were not there. Better yet, if you go afg for 30minutes, you and your ship should be promptly ejected from what ever station you are in, to float in space as a target to all. Which do you prefer?
Quebber wrote:Your not really getting what I mean, Logging off should not be a valid tactic in any way, yes I know the 15 mins but that seems to only become active if that the agressive act happens before the person logs.
What I am saying is if your scout jumps in system and manages to tackle a thanatos even if the pilot logged of 5 seconds or 55 seconds beforehand the ship is still a valid lockable target thus if grabbed and agressed 15 min timer should start.
We had 30+ frigs and destroyers scraming webbing shooting this carrier and then it just disapeared.
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Korporaal Paling
The Warp Core Stabilizers Purgat0ry
0
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Posted - 2012.02.23 15:46:00 -
[33] - Quote
My CEO recently aggressed a Tengu in highsec with a Merlin. The Tengu could not kill the Merlin and decided to log off. After 15 min whilst the CEO still had point on the Tengu he suddenly started getting Concord warnings. We even had a GM on grid in a Polaris to investigate the matter.
So there are definitively issues with the GÇÿLogofski mechanicsGÇÖ in highsec.
Refer to the following two blog posts for the full story : Broken Toys or Free Golems
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Outz Xacto
Echelon Munitions
10
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Posted - 2012.02.23 16:10:00 -
[34] - Quote
Korporaal Paling wrote:My CEO recently aggressed a Tengu in highsec with a Merlin. The Tengu could not kill the Merlin and decided to log off. After 15 min whilst the CEO still had point on the Tengu he suddenly started getting Concord warnings. We even had a GM on grid in a Polaris to investigate the matter. So there are definitively issues with the GÇÿLogofski mechanicsGÇÖ in highsec. Refer to the following two blog posts for the full story : Broken Toys or Free Golems
Curious if there are two mechanics here working, one being the logoff mechanic and the other being the agression timer flagging for Concord not intervening. Meaning for example that because he was disconnected it doesn't refresh the timer allowing you to attack without Concord coming in, but does still refresh the timer preventing the ship from disappearing/logging.
Although I would have thought they are one and the same, but perhaps not. |
Gizznitt Malikite
Agony Unleashed Agony Empire
209
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Posted - 2012.02.23 18:24:00 -
[35] - Quote
My 0.02 isk worth:
Its already been explained repeatedly that the carrier probably logged off PRIOR to the initial aggression, thereby allowing him to despawn. Changing the mechanics so a ship can gain a 15 minute aggression timer even if he logs off without aggression is really problematic. Almost any ship can be probed and agressed within the 1-minute aggression timer, especially BS sized targets and larger.
The current log-off mechanics are the best they have ever been. Ships now finish their warps and aggression timers can be renewed indefinitely. CCP's done a good job of nerfing the "log-out-to-get-safe" playerbase, and I'm presonally very pleased with the state of things!!!
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Kush Monster
Big Tobacco
27
|
Posted - 2012.02.23 20:49:00 -
[36] - Quote
Tinu Moorhsum wrote:March rabbit wrote:Quebber wrote:Your not really getting what I mean try to pvp next time. or learn to read. Quote clearly says "15 minutes after the most recent attack". That carrier couldn't get anywhere as long as someone shoots it or use any module. If your story is trustful then make petition because this is obvious bug in agression timer mechanics. Or undock and try to pvp. You will see. Dude, don't be like that. This is a discussion forum and if you need PVP then get it in game. The advantage that Quebber has over you or anyone else is that he was there. You were not. I was not.... and I have no reason to doubt that what he said is what actually happened. T-
Hey Tinu, I'm quitting eve and will double your isk. Send me all your iskies and I'll double them. You should have no reason to doubt me since you can't see my wallet. How to make mining enjoyable: An Autocannon, Faction Ammo, Your Mouth
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Quebber
Nordic Innovations BLACK-MARK
18
|
Posted - 2012.02.24 08:42:00 -
[37] - Quote
Reply from GM
Quote:Greetings Pilot,
Thank you for contacting EVE Online customer support.
Aggression cannot be gained after a pilot logs off, the way the system works is as follows :
Pilot logs off, the system checks his aggro tag and begins a countdown dependant on his tag. If no aggro the ship disappears after 60 seconds. This timer cannot be extended. If NPC aggro the ship disappears after 120 seconds. This timer cannot be extended. If PVP aggro the ship disappears after 15 minutes, this timer is extended by 15 minutes if any PVP aggro is received in this time.
There are a couple of edge cases, for example if someone logs off, is shot and then disappears after a minute. In this case (like the case that happened to you) when the pilot logs back on they will instantly be entered into a 15 minute aggression timer.
Best regards, GM Haggis EVE Online Customer Support
So the basis of my original post is valid, I believe the log off mechanic needs a little more tweaking, what I am asking for is the following. IF a ship non egressed logs off in space that 1 minute before the ship disapears is a valid target and if agressed in that 1 minute then it starts a 15 mins agression timer.
60 seconds, it is a realistic tweak I believe and if your ninja hot scout/prober can find him in that 60 seconds your fleet deserves that killmail whether he stayed to fight or logged off.
Just to be completely blunt, I am NOT asking that an unagressed pilot logging off stay in space for 15 mins, I am simply saying that IF a non agressed pilot logs off and your prober/scout manages to grab him and shoot scram agress in that 60 seconds then it becomes a valid target with the normal 15 mins agression timer. |
Cannibal Kane
Viziam Amarr Empire
251
|
Posted - 2012.02.24 09:47:00 -
[38] - Quote
Quebber wrote:Reply from GM Quote:Greetings Pilot,
Thank you for contacting EVE Online customer support.
Aggression cannot be gained after a pilot logs off, the way the system works is as follows :
Pilot logs off, the system checks his aggro tag and begins a countdown dependant on his tag. If no aggro the ship disappears after 60 seconds. This timer cannot be extended. If NPC aggro the ship disappears after 120 seconds. This timer cannot be extended. If PVP aggro the ship disappears after 15 minutes, this timer is extended by 15 minutes if any PVP aggro is received in this time.
There are a couple of edge cases, for example if someone logs off, is shot and then disappears after a minute. In this case (like the case that happened to you) when the pilot logs back on they will instantly be entered into a 15 minute aggression timer.
Best regards, GM Haggis EVE Online Customer Support
So the basis of my original post is valid, I believe the log off mechanic needs a little more tweaking, what I am asking for is the following. IF a ship non egressed logs off in space that 1 minute before the ship disapears is a valid target and if agressed in that 1 minute then it starts a 15 mins agression timer. 60 seconds, it is a realistic tweak I believe and if your ninja hot scout/prober can find him in that 60 seconds your fleet deserves that killmail whether he stayed to fight or logged off. Just to be completely blunt, I am NOT asking that an unagressed pilot logging off stay in space for 15 mins, I am simply saying that IF a non agressed pilot logs off and your prober/scout manages to grab him and shoot scram agress in that 60 seconds then it becomes a valid target with the normal 15 mins agression timer.
No if the Carrier pilot did not agress he would not have a 15minute agression timer. He will poof after 1 minute even if he is agresssed by somebody else. if he was agressing and decided to log of. He will be there for 15minutes.
This has been said multiple times in this thread, I don't understand why your not understing this.
"Demoralize the Enemy from within by Surprise, Terror, Sabotage, Assassination. This method of Guarilla Warfare is the only Method of Warfare for me"
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Dr' FUNK
Universal Freelance
0
|
Posted - 2012.02.24 11:15:00 -
[39] - Quote
Cannibal Kane wrote:Quebber wrote:Reply from GM Quote:Greetings Pilot,
Thank you for contacting EVE Online customer support.
Aggression cannot be gained after a pilot logs off, the way the system works is as follows :
Pilot logs off, the system checks his aggro tag and begins a countdown dependant on his tag. If no aggro the ship disappears after 60 seconds. This timer cannot be extended. If NPC aggro the ship disappears after 120 seconds. This timer cannot be extended. If PVP aggro the ship disappears after 15 minutes, this timer is extended by 15 minutes if any PVP aggro is received in this time.
There are a couple of edge cases, for example if someone logs off, is shot and then disappears after a minute. In this case (like the case that happened to you) when the pilot logs back on they will instantly be entered into a 15 minute aggression timer.
Best regards, GM Haggis EVE Online Customer Support
So the basis of my original post is valid, I believe the log off mechanic needs a little more tweaking, what I am asking for is the following. IF a ship non egressed logs off in space that 1 minute before the ship disapears is a valid target and if agressed in that 1 minute then it starts a 15 mins agression timer. 60 seconds, it is a realistic tweak I believe and if your ninja hot scout/prober can find him in that 60 seconds your fleet deserves that killmail whether he stayed to fight or logged off. Just to be completely blunt, I am NOT asking that an unagressed pilot logging off stay in space for 15 mins, I am simply saying that IF a non agressed pilot logs off and your prober/scout manages to grab him and shoot scram agress in that 60 seconds then it becomes a valid target with the normal 15 mins agression timer. No if the Carrier pilot did not agress he would not have a 15minute agression timer. He will poof after 1 minute even if he is agresssed by somebody else. if he was agressing and decided to log of. He will be there for 15minutes. This has been said multiple times in this thread, I don't understand why your not understing this.
What he is now stating is he wants the rules changed so that pilots who log off can be probbed and killed without a fight, especially if they weren't egressed before logging off. His desire for pvp is a lie, he only wants cheap kills on defenseless enemies. His change suggestion is stupid. |
Quebber
Nordic Innovations BLACK-MARK
18
|
Posted - 2012.02.24 14:38:00 -
[40] - Quote
Cannibal Kane wrote:Quebber wrote: We caught him at a pos outside of shields, we were in frigs and destroyers, locked him down with webs and EWAR, he was going no where and then that was taken away from us by an out of game tactic.
You stated that you Love PVP, I say your lying there, you can't possibly Love PVP. I bolded the WHY from your post.
I enjoy all forma of pvp from small group to large, hell I even enjoy pos shoots, I love the amount of people who are replying without even reading the thread.
I fail to see your issue, we had a kitsune with us who was amazingly using ewar.
Ewar is a valid form of pvp or more to the point a valid tool to use in pvp.
My problem with this is very simple. Logging out tactic is an out of game mechanic being used still to allow someone to get out of a fight. I am not talknig about logging off in station or at a safe pos or system, I am talking about situations where by a person uses the log off tactic knowing full well a gang is coming to fight. His carrier was not aligned, he was not watching local or was just an idiot, his friends got inside the pos shield he did not, so he used an out of game tactic to survive an engagement.. You are telling me that is right ? Our scout managed to grab the thanatos, we all got on grid within 40 seconds and dps/ecm/scrams were layed down, we did not even know he had logged of till his carrier disapeared as he entered armor.
We all had transversal up to stop the pos guns getting lucky.
A person logging of at a pos or safe system has absolutely nothing to fear from this suggested tweak, 60 seconds of vulnerability in space the only people who will loose out is those still using the log off mechanic to get out of combat or loss.
So please tell me why having a ship remain a valid target for the 60 seconds before it despawns whether the pilot was agressed or not is silly or a bad idea because I must be missing something. |
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Outz Xacto
Echelon Munitions
13
|
Posted - 2012.02.24 16:39:00 -
[41] - Quote
Quote:A person logging of at a pos or safe system has absolutely nothing to fear from this suggested tweak, 60 seconds of vulnerability in space the only people who will loose out is those still using the log off mechanic to get out of combat or loss.
So please tell me why having a ship remain a valid target for the 60 seconds before it despawns whether the pilot was agressed or not is silly or a bad idea because I must be missing something.
There is an ideology here beyond your selfish desire of a killmail, that the intent is this is a video game and users should have the peace of mind to know they can logout under non aggressive circumstances and feel confident that their character/ship etc are relatively safe.
Your recommendation is that this should be removed for the singular purpose of you getting your killmail.
Therefore your suggestion only helps an aggressor and does not take anything outside of you wanting a killmail into account. Your recommendations do nothing for the greater portion of the eve community, and instead of attempting to tone down your recommendations in order to find something that might be easier for people to accept and see as reasonable, you repeatedly reach for the ridiculous displaying your selfish inability to think beyond what you want for you.
TL:DR Working as intended quit crying. |
Quebber
Nordic Innovations BLACK-MARK
18
|
Posted - 2012.02.24 17:51:00 -
[42] - Quote
Outz Xacto wrote:Quote:A person logging of at a pos or safe system has absolutely nothing to fear from this suggested tweak, 60 seconds of vulnerability in space the only people who will loose out is those still using the log off mechanic to get out of combat or loss.
So please tell me why having a ship remain a valid target for the 60 seconds before it despawns whether the pilot was agressed or not is silly or a bad idea because I must be missing something. There is an ideology here beyond your selfish desire of a killmail, that the intent is this is a video game and users should have the peace of mind to know they can logout under non aggressive circumstances and feel confident that their character/ship etc are relatively safe. Your recommendation is that this should be removed for the singular purpose of you getting your killmail. Therefore your suggestion only helps an aggressor and does not take anything outside of you wanting a killmail into account. Your recommendations do nothing for the greater portion of the eve community, and instead of attempting to tone down your recommendations in order to find something that might be easier for people to accept and see as reasonable, you repeatedly reach for the ridiculous displaying your selfish inability to think beyond what you want for you. TL:DR Working as intended quit crying.
So you are saying it should be a valid tactic to use to avoid a fight ? we are not talking about a quaint little game of house on the prarie, we are talking about someone in 0.0, ratting in a carrier, someone not using scouts or intel channels to keep safe, someone who while his friends made it into the pos shields he thought he could just wait till we entered system and log off...Not to go eat, not to go afk for a crying child but simply to use an out of game tactic to escape a risk situation.
This is nothing to do with me selfishly wanting a killmail, I have enough of them, this is about an out of game tactic being used to allow what should have been a valid target to escape.
As I stated in my original post good fights can be ones where you loose or win and a carrier can be a very dangerous target to a frig fleet, a well fit out carrier with smartbombs neuts and good drone skills can be a fun fight, it can also be hilarious if one of your own guys bumps the carrier putting half your fleet in smart bomb range..
Allowing a ship to be a valid target for that 60 seconds before it despawns would encourage more probers, scouting and those on the other side to keep a better eye on intel channel and local.. |
Jack Traynor
Deep Core Mining Inc. Caldari State
47
|
Posted - 2012.02.24 18:41:00 -
[43] - Quote
Quebber wrote:Oh boy where to start.. I have been pvping in this game since someone ganked my Navy Raven in a low sec l4 mission and I realised I wanted to fight back that was something like 4 years ago and the last time I did any pve, I was taught by Agony unleashed and since back then (Rho Legate) I have lived in Nulsec.
First one to quote his resume loses. |
Gizznitt Malikite
Agony Unleashed Agony Empire
214
|
Posted - 2012.02.24 18:57:00 -
[44] - Quote
Quebber wrote:Outz Xacto wrote:Quote:A person logging of at a pos or safe system has absolutely nothing to fear from this suggested tweak, 60 seconds of vulnerability in space the only people who will loose out is those still using the log off mechanic to get out of combat or loss.
So please tell me why having a ship remain a valid target for the 60 seconds before it despawns whether the pilot was agressed or not is silly or a bad idea because I must be missing something. There is an ideology here beyond your selfish desire of a killmail, that the intent is this is a video game and users should have the peace of mind to know they can logout under non aggressive circumstances and feel confident that their character/ship etc are relatively safe. Your recommendation is that this should be removed for the singular purpose of you getting your killmail. Therefore your suggestion only helps an aggressor and does not take anything outside of you wanting a killmail into account. Your recommendations do nothing for the greater portion of the eve community, and instead of attempting to tone down your recommendations in order to find something that might be easier for people to accept and see as reasonable, you repeatedly reach for the ridiculous displaying your selfish inability to think beyond what you want for you. TL:DR Working as intended quit crying. So you are saying it should be a valid tactic to use to avoid a fight ? we are not talking about a quaint little game of house on the prarie, we are talking about someone in 0.0, ratting in a carrier, someone not using scouts or intel channels to keep safe, someone who while his friends made it into the pos shields he thought he could just wait till we entered system and log off...Not to go eat, not to go afk for a crying child but simply to use an out of game tactic to escape a risk situation. This is nothing to do with me selfishly wanting a killmail, I have enough of them, this is about an out of game tactic being used to allow what should have been a valid target to escape. As I stated in my original post good fights can be ones where you loose or win and a carrier can be a very dangerous target to a frig fleet, a well fit out carrier with smartbombs neuts and good drone skills can be a fun fight, it can also be hilarious if one of your own guys bumps the carrier putting half your fleet in smart bomb range.. Allowing a ship to be a valid target for that 60 seconds before it despawns would encourage more probers, scouting and those on the other side to keep a better eye on intel channel and local..
We understand why you want to punish people that log out to avoid fights.... However, with your change, the only way a pilot can comfortably log out is in a station or a POS... and even in a POS they have to worry about people bumping them out of the POS during their 1-minute despawn timer. Do you see the problems this creates for supercaps?
Leave the 1-minute despawn timer for non-aggressed players as is. The situations where people can log-off to sucessfully get safe are pretty few and far now. This month alone, we've killed a couple carriers (in frigs) that tried to log off to get safe, but did so AFTER we agressed them. The change was primarily made so people can't chose to fight and then log-off to get safe when things are going bad. It wasn't changed so you can gank any ship in space as long as your quick with the scanner. |
shal ri
Zanzibar Land
9
|
Posted - 2012.02.24 19:42:00 -
[45] - Quote
i have to agree with the op. it is an out of game tactic used to save ships. ie. i was chasing a frieghter in high sec and managed to catch up with him on a gate. he jumps and so do i. i burn back to gate to get in a better position for pointing him. wat does he do while still cloaked? he logs off.
frieghter decloaks and is pointed. not long after he despawns. exploit? yes. had a guy do the same thing a year ago in low sec when a frieghter jump in from high sec. he logged it off while still in cloak. he still lost the ship. the best part is he was scouted and the guy complained about the loss sayin that the log off should have saved his ship. that statement just tells u its used as a exploit.
bots do this in null as well. u come into local they warp to safe logg off. if u get lucky with the probe they are still safe after 1 min. if low sec and null sec are risk areas of space. u want to bring ur ship out into those areas, there is goin to be great risk to u losing that ship. there should be no " im safe " button just by pullin the plug |
Outz Xacto
Echelon Munitions
14
|
Posted - 2012.02.24 20:06:00 -
[46] - Quote
shal ri wrote: i have to agree with the op. it is an out of game tactic used to save ships.
shal ri wrote:he still lost the ship.
shal ri wrote:there should be no " im safe " button just by pullin the plug
I lol'ed thx.
Also lol'ed at you using old outdated information that doesn't adhere to current logout mechanics.
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Artemis Ahab
Caldari Provisions Caldari State
0
|
Posted - 2012.02.25 23:29:00 -
[47] - Quote
Outz Xacto wrote:shal ri wrote: i have to agree with the op. it is an out of game tactic used to save ships. shal ri wrote:he still lost the ship. shal ri wrote:there should be no " im safe " button just by pullin the plug I lol'ed thx. Also lol'ed at you using old outdated information that doesn't adhere to current logout mechanics.
I'm confused as to what he said that was out dated. Everything he said has been confirmed as "it's a valid mechanic, HTFU, hurf blurf". Also, way to take quotes out of context there guy.
Edit: for typo |
GreenSeed
20
|
Posted - 2012.02.26 09:55:00 -
[48] - Quote
Quebber wrote:Your not really getting what I mean, Logging off should not be a valid tactic in any way, yes I know the 15 mins but that seems to only become active if that the agressive act happens before the person logs.
What I am saying is if your scout jumps in system and manages to tackle a thanatos even if the pilot logged of 5 seconds or 55 seconds beforehand the ship is still a valid lockable target thus if grabbed and agressed 15 min timer should start.
We had 30+ frigs and destroyers scraming webbing shooting this carrier and then it just disapeared.
he logged because he wanted to go take the dog for a walk, or make some coffee. you dont get a free KM because of that. logging off is a normal game mechanic, and the 15 minute timer WITHOUT the aggression reset is there so you dont have to log a frikken army everytime you logout your carrier main. if you set agression on him before he logs, he wont get away. simple as that.
again, logging off USED to be a "tactic", now its down to a game limitation. as much as we like the immersion, this is a game and ships must dissappear after 15 minutes of loggin out, seems only reasonable.
in case i wasnt clear enought, that carrier didnt escape from you and you 1337 frig skills... it logged off. you just warped in to lick the windows.
Gizznitt Malikite wrote: The change was primarily made so people can't chose to fight and then log-off to get safe when things are going bad. It wasn't changed so you can gank any ship in space as long as your quick with the scanner.
qft |
Batelle
HOMELE55
32
|
Posted - 2012.02.27 14:18:00 -
[49] - Quote
GreenSeed wrote: he logged because he wanted to go take the dog for a walk, or make some coffee. you dont get a free KM because of that. logging off is a normal game mechanic, and the 15 minute timer WITHOUT the aggression reset is there so you dont have to log a frikken army everytime you logout your carrier main. if you set agression on him before he logs, he wont get away. simple as that.
lol what a load of bull. Under current mechanics some guy can have his JF 5km off the shields and log when he sees reds in local. He's safe. You can run sanctums in your mothership and wait for the hostile ceptor to hit the grid 50km from you before hitting control+q. You're safe.
If you want to go make coffee and you have no pos to hide in, warp to a safespot and log there. If there aren't hostiles already in system with a prober, then you're safe. Non-idiots already do this instead of logging out outside their pos shields or on gates or in sanctums. Stop pretending that making ships vulnerable to aggression during their 1-minute logout timer is going to change the game for anyone who takes the bare minimum of precautionary measures. |
Outz Xacto
Echelon Munitions
17
|
Posted - 2012.02.27 16:48:00 -
[50] - Quote
Artemis Ahab wrote:I'm confused as to what he said that was out dated. Everything he said has been confirmed as "it's a valid mechanic, HTFU, hurf blurf". Also, way to take quotes out of context there guy.
Edit: for typo
Quote:a year ago in low sec when a frieghter jump in from high sec
You're still confused as to what is outdated? The guy is using a circumstance from a year ago. Correct me if I'm wrong but didn't the new logoff mechanics get implemented recently not over a year ago?
Quotes weren't out of context, he's saying its an out of game mechanic used to save ships, then gives us an example of someone trying to use it and dieing and it NOT saving the ship. So the poster is saying logging off is a "im safe" button after just explaining how he killed someone who used the "im safe" button. Clearly it is NOT an "im safe" button as its being portrayed.
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Bill Andrex
The Knights Templar GIANTSBANE.
0
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Posted - 2012.02.28 11:03:00 -
[51] - Quote
The current mechanic is working fine and as intended. I won't get drawn on the debate of a deliberate logoffski to evade death, but there are many occasions due to technical issues either with your own connection or the EVE server, maybe even a hardware crash that floating around in space indefinitely would not be good or desirable.
The 15 minute aggro timer is a fair and balanced compromise and is much better than the double logoffski mechanic where you have no hope of getting a kill. Suck it up and bring more DPS to your fleet next time.
Nothing to see here , move along. |
Ned Black
Driders
12
|
Posted - 2012.02.28 13:38:00 -
[52] - Quote
Kyra T'okila wrote:If I may...
21:34:00 - I log off in my carrier at a safe spot and go to make some supper 21:34:04 - Scout warps in, sees my carrier on d-scan, probes it down, calls in fleet 21:34:34 - Fleet agresses my Carrier while I make some cocoa 21:35:00 - My Carrier vanishes, Fleet screams 'CHEATER' or some such pointless phrase
I believe the mechanic is working to prevent 'logoffski' tactics while IN combat. logging off shouldn't leave you vulnerable just because of bad timing, even if the time the scout jumped in system, and my logging off were the otherway round, it doesn't mean I logged off to avoid them, I might just really need that cocoa.
I disagree.
Until you actually disappear you should be open for aggression. If I manage to land a blow before you wink out of existence then you should remain until you die or we stop shooting for 15 minutes.
I have been in POS bashes where this techniqe have been used to get out of **** cages. You simply log in and immediatly shut your client down. Since you logged before you hit the bubbled POS you get no aggression from them... you get forcefully ejected and mere seconds after landing your ship goes away. Very convenient to get out of that bubble POS for later safe login.
I really thing that any (hostile player) agression even if you are not aggressed before logging should count towards those 15 minutes. People from your corp/alliance should not give agression however. |
Jones Bones
Brutor Bike Co. Heretic Nation
38
|
Posted - 2012.02.28 18:18:00 -
[53] - Quote
Mother of god, your tears sustain me.
It's working as intended as the GM showed you. Your ideas are just tear filled requests to be able to kill a ship whose pilot is off taking a dump. You're a whiney failure and who has gotten butthurt because their terrible scout/tackle wasn't able to aggress a carrier before he logged.
TLDR: You are bad at this game. Get better and stop crying. |
Tarsas Phage
Pain Delivery.
42
|
Posted - 2012.02.29 00:16:00 -
[54] - Quote
Korporaal Paling wrote:My CEO recently aggressed a Tengu in highsec with a Merlin. The Tengu could not kill the Merlin and decided to log off. After 15 min whilst the CEO still had point on the Tengu he suddenly started getting Concord warnings. We even had a GM on grid in a Polaris to investigate the matter. So there are definitively issues with the GÇÿLogofski mechanicsGÇÖ in highsec. Refer to the following two blog posts for the full story : Broken Toys or Free Golems
Common (enough) tactic with war targets is to log off while still under gate cloak ("Oops! I didn't scout myself and jumped blind into a war target!") and while he's logged off, he gets himself kicked from corp, making him not a war target. Perhaps that's what happened here.
Another favorite: War target leaves an unpiloted ship in space. You find this ship, and while it is unpiloted, it was last flown by a war target and thus shows up as such on your overview. Only, since ejecting and before you found it, he quit corp. You shoot this apparently WT ship, and you get concorded because the check on the server to see if the pilot is a valid target happens at the time of engagement.
These issues have been around forever, and CCP has failed to address them.
/T
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Simi Kusoni
The Synergy Cascade Imminent
234
|
Posted - 2012.02.29 03:24:00 -
[55] - Quote
It would certainly be interesting if ships could no longer log off to avoid a threat. Contrary to what many on here think I suspect it would result in ships being fitted with cloaks for use in hostile space, rather than in them simply dying all the time. Although tbh why people think they have a right to operate in hostile space without risk is beyond me.
Its probably also worth noting that when logging off in this way to avoid danger most players, myself included, initiate a long warp before logging. By the time you land, stop, warp and land again most ships will already have vanished. Given the time it would take the enemy to scan and warp to you probes would have to already be out, and they would have to have a very fast warping ship to reach you in time to begin aggression.
Also, some of the people posting are idiots and don't understand aggression mechanics. FYI this is making you look very stupid. I'm sure you've realised who you are by now, shame on you. -áhttp://i.imgur.com/aWNfM.jpg |
BIGTEX123
Screaming War Eagles Incorporated
3
|
Posted - 2012.02.29 22:39:00 -
[56] - Quote
Someone said it earlier...wait for him in the spot he logged at and when he logs back in, and is warped back to the spot at which you found him go to town! |
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