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Emperor Salazar
Dreddit Test Alliance Please Ignore
448
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Posted - 2012.02.21 15:41:00 -
[31] - Quote
Christy D Floyd wrote:
Unlimited salvage could be an exploit but isnt that possible with the starter ships now.
no, good god you are stupid.
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Christy D Floyd
Transportation Logistics Inc.
0
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Posted - 2012.02.21 15:51:00 -
[32] - Quote
Emperor Salazar wrote:Christy D Floyd wrote:
Unlimited salvage could be an exploit but isnt that possible with the starter ships now.
no, good god you are stupid.
I have been called worse by Better next time dont spend so much time on your response. |
mrmooo
Pentag Blade Curatores Veritatis Alliance
0
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Posted - 2012.02.21 16:04:00 -
[33] - Quote
Bad idea really---would you give back a suicide ganker his ship ? or a mission runner who fits wrong hardeners ? or a can flipper who gets baited ? ---how do you define who is deserving of getting back their ship ?
However the whole principle of your suggestion is flawed --eve you do not get something for nothing and if you fail you get punished --I certainly remember my first losses and i learned from them and continue to do so --Why? because it hurt
Eve has a more of a Darwinian approach than any other mmo which is why I play as when I do occasionally win i know it matters
New players can and are helped there are plenty of corps willing to assist --yes it is a steep learning curve but we were all new once
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Emperor Salazar
Dreddit Test Alliance Please Ignore
449
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Posted - 2012.02.21 16:52:00 -
[34] - Quote
Christy D Floyd wrote:next time dont spend so much time on your response.
ok
your idea still sucks and you should feel bad for posting it
biomass yourself |
Fredfredbug4
Kings of Kill EVE Animal Control
49
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Posted - 2012.02.21 19:23:00 -
[35] - Quote
Getting killed in hi-sec has more to do with incompetence than actually getting killed unfairly.
Lets look at some causes of death in Hi-sec and how they are easily avoided.
Problem: I'm afraid of getting suicide ganked! Solution: Turn off auto-pilot and avoid gates with tornadoes (in hisec detours are usually no more than 4 jumps :/)
Problem: This mission is hard! I think I'm going to die! Solution: Kill warp scramblers and warp out
Problem: A corp war decced me! Solution: Use local, don't go to trade hubs
Problem: There is something that doesn't belong to me! Solution: Don't take it!
Point is, this idea is just ridiculous. We want people LEAVING hi-sec not staying it. It would also completely DESTROY the economy. This game is about space ships, so what's going to happen if space ships are replaced for free? The economy burns.
The main problem behind this is that it makes the game TOO noob friendly. If people don't have to worry about loses and they feel they can just lose ships whenever they want they won't learn these skills. Many common sense skills that you learn in hi-sec will eventually follow you to low/ null. Without those skills you are done.
And not only will this idea destroy the economy but it would destroy most of the game in general. Part of the reason why people like to fight each other is because they know that the loser is going to be losing money and resources.
Do you think alliances would bother fighting each other if they knew no matter how much they fought it wouldn't weaken the other?
Can you imagine how boring PVP would be when you kill someone flying something really expensive only knowing that they didn't lose any money at all?
Part of why I love combat in EVE is the excitement of knowing millions of ISK and hours of work are on the line every time you undock and go off to battle.
Honestly if you want a feature like this just go onto the test server. There you will have unlimited resources, maxed out skills, and no risk at all, the easy mode game that you want.
Quote:Okay so let me get this straight.........
There is no high sec pvp unless you steal from a can (which granted can baiting in high sec can be fun) or you are ganked mining or are in a war am I correct?
Incorrect, the entire game is PVP. From trying to get the best asteroids to selling the highest on the market you are always against another player. Even mission running is PVP because you have to try and complete the missions and gather the salvage before ninja- salvagers scan you down and take everything.
Quote: The only disadvantage I see it having is it would decrease low and null sec populations and all the uber elites wouldnt have a bunch of pvp noobs to beat up on am I correct or would it be the opposite because noobs wouldnt have an isk sink in ship replacements thus they could pvp more often and its more afordable. Of course if you gank someone in highsec this program becomes null and void just like the insurance program now. Oh and if you pre madonnnas who wouldnt play if they did do this dont let the door smack you in the rump on the way out.
We don't want to decrease low and null sec populations! If you look at the "jumps in last 30 minutes" filter on the map you will clearly see that the activity in null/low compared to hisec is almost impossible to notice. Plus new players are of high value in combat based alliances as they can sculpt this noob in their image and after a few days you can be a good scout/ tackler which are always in demand.
If the program becomes null and void if you gank someone in hi-sec then why suggest it? We don't want more broken features we want to fix existing ones. The fact that you are aware of how flawed your idea isn't helping you out buddy.
And you can't tell us to leave if your the one asking for something. That's like walking into a peanut store and asking the owner to leave because they refuse to sell walnuts. |
Griptus
United Coalitions ZADA ALLIANCE
17
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Posted - 2012.02.21 20:38:00 -
[36] - Quote
Insurance allows you to recoop the cost of any t1 ship if you buy the right policy. |
Miranda Etxebarria
Hedion University Amarr Empire
5
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Posted - 2012.02.22 05:17:00 -
[37] - Quote
Why not just implement a "wreck run"? Once your ship has exploded, you wake up in an ethereal pod, invisible to other players. Then you have to fly back to your wreck, which can't be looted by other players. Once you get back to your wreck, it magically transforms back into your original ship, fittings included. The only thing you need to watch out for is those damn wreck campers.
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Jack Carrigan
Order of the Shadow The Revenant Order
560
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Posted - 2012.02.22 05:22:00 -
[38] - Quote
Don't fly what you can't afford to replace at least twice over.
Think before you act.
Every action has consequences.
Give me your stuff.
Biomass.
Deal with it. "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |
Bearilian
Man Eating Bears
96
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Posted - 2012.02.22 05:45:00 -
[39] - Quote
Danika Princip wrote:Christy D Floyd wrote:Boy did that get a heated response so let me ask you this to those who replied to this post. If CCP did implement this feature would you still play this game? Probably not. Then again, having quite literally zero risk in highsec could make suicide ganking more amusing. The other idiot wouldn't lose any of the billion he was carrying in a badger, but at least I could steal some, and for free too!
this is a horrible game breaking idea. sorry. This is an exploit that would be abused and make us all insta trillianaires.... |
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