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Thread Statistics | Show CCP posts - 4 post(s) |
Nyabinghi
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Posted - 2008.03.13 20:36:00 -
[91]
Q1- Currently we are seeing an ever widening gap between the storyline/NPC element of EVE and the actual player to player gameplay aspect of the game. It's currently hard to roleplay effectively ingame due to the many conflicts between these two aspects of the game. Will the storyline be better integrated into the gameplay in the future?
Q2- Will we see more constructive goals in EVE as most of EVE's gameplay is centered around militarization? ***
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Ranko
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Posted - 2008.03.13 20:36:00 -
[92]
I'd like a quick reply/response to the removal of the ALT key functionality?
It is or rather was, a major gameplay tool which everyone used, yet it was nerfed out.
Was this a byproduct nerf or a undocumented feature :P --- Please visit your user settings to re-enable images.
09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0 ^_^ |
Treelox
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Posted - 2008.03.13 20:40:00 -
[93]
Originally by: CCP Zulupark If you are unable to hear anything in the Live Dev Blog channel, please leave audio on that channel and join it again. If nothing works don't worry, a full recording will be posted soon.
much rather have a full transcript
:) -- Please visit your user settings to re-enable images. |
Xaryus
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Posted - 2008.03.13 20:42:00 -
[94]
Could we get an explanation to why passive shield resistance modules (like the Dread Guristas Heat Dissappation Amplifier etc) where changed/lowered in resistance values? The DG faction modules went from 40 to 37.5%. In the no nerf patch. No mention anywhere.
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Preston FateForger
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Posted - 2008.03.13 20:45:00 -
[95]
Q: Can you improve 0.0 to attract more people to it? Right now, it *can* be lucrative, but in many ways not as much as Empire space. That's one of the reasons why it isn't nearly as possible.
To attract people to 0.0 (and thus encourage more conflict) it would be nice if there was good ore in more of the systems and better agents in 0.0. ----------------------------------
Please visit your user settings to re-enable images.The Elear EVE Video |
Mad Ilya
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Posted - 2008.03.13 20:46:00 -
[96]
Exploration - How do you see the future of Hacking/Archeology sites? Loot drops have increased drastically making them not so profitable (skill books, interfaces etc).
Resist change - What are the reasons to end up changing base resists instead of buffing laser weapons? How do you see ship fittings changing due to this?
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cpu939
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Posted - 2008.03.13 20:48:00 -
[97]
Q1 - with eve sound are you ever planing on having a cd/mp3/mp4 player in the eve interface and would this let us have a pause option on the eve voice.
Q2 - with titans become very popular are your going to add another hard ship to obtain e.g. a higher class of ship something bigger, stronger and more powerful.
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Machater
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Posted - 2008.03.13 20:48:00 -
[98]
Edited by: Machater on 13/03/2008 20:49:08 how about new types of fighters for carriers and moms, such as bombers, high damage but only useful against huge targets. and interceptor fighters low damage but speedy
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CEO Saffron
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Posted - 2008.03.13 20:50:00 -
[99]
Do you think it would be possible to reduce the reinforced mode on sov claiming towers further? As at the moment clever control of stront lvls allows huge blobs to protect huge areas of space without actually ocupying the space.
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Machater
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Posted - 2008.03.13 20:58:00 -
[100]
While Titans and Motherships are great, there is a real demand for more expensive ships that play a different role than just bigger and better carriers/dreads. What about a T2 carrier, as expensive as a mothership, but smaller than the current carriers. Its role would be a command and control capital. Basically a command ship that can cyno along with the capital fleet and provide various command bonuses designed only for capital ships.
Also a T2 dreadnaught, designed less for POS sieging as capital to capital combat.
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TheCandyGirl
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Posted - 2008.03.13 20:58:00 -
[101]
I want to know if there will be any change to sentry guns in low sec.
like letting smaller fast ships tank the guns or let people speed tank the guns. or just plain remove them from the gates in low sec or weaken their dmg compared to high sec guns it is supposed to be almost lawless space.
as it stands right now a inti going 7-8km/s will get one shotted and it severely limits what low sec pirate can fly and how they setup their ships ------------------------------------------------ *insert whatever is being whinned about here* is not overpowerd you just suck... it'sfine lrn2playnub
GET IN THE VAN!
I'VE GOT CANDY! |
Little Fistter
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Posted - 2008.03.13 21:08:00 -
[102]
Where is the link for the "Live Dev Chat" that was announced in game?
I joined the chat channel but no one was there, then I spent almost an hour looking on the web site.
Why can't you guys even do a simple live chat better than this?
Why should we have to go looking for the event?
Is there an event or is this another BS story?
Very frustrated that I continue to pay for this abuse by you.
Another hour of my short life down the tube... Suggestion: Please color jump gates the same color as the system security rating of the destination system in the overview.
LITTLE FISTTER
Broken Sigs?
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Volarius
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Posted - 2008.03.13 21:11:00 -
[103]
The recording thats gonna be posted soon, is that soon as in like 1 or 2 hours or soon as in like 1 or 2 weeks? Please visit your user settings to re-enable images. |
Gnulpie
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Posted - 2008.03.13 21:16:00 -
[104]
Originally by: Little Fistter Where is the link for the "Live Dev Chat" that was announced in game?
I joined the chat channel but no one was there, then I spent almost an hour looking on the web site.
Why can't you guys even do a simple live chat better than this?
Why should we have to go looking for the event?
Is there an event or is this another BS story?
Very frustrated that I continue to pay for this abuse by you.
Another hour of my short life down the tube...
Well, the channel name was Live Dev Blog.
I tried to get the audio working all the time, but it didn't work. Maybe next time just some mp3 stream would be better? I mean, Eve-voice is fine and good, but what is it worth if it is not working as intended (at least for me)?
I hope the mp3 record will be available soon.
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Zorok
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Posted - 2008.03.13 21:38:00 -
[105]
With regards about removing the local channel, as a lowsec miner, this is completely unacceptable. By implementing a delayed local count and an "optional" local chat channel you are taking away any benefit to even mining in lowsec space. Already, one can make more money from running missions and going to exploration sites than can be made from mining or ratting. What will happen is that the gank happy ******s will simply jump into a system now, spread out to various asteroid fields and kill any industrial or ratting ship they see. They already do this from time to time and even with local, I barely have enough time to escape. CCP, if you plan to implement this, please consider the consequences for miners. I would ask that if you do this, to eliminate warpable asteroid belts at the same time. Maybe even add a new kind of probe that you can put on a gate that will alert you as to who is coming through the gate (this probe would need to be able to stay active even after the ship docks so that you can change ships for ratting or mining). I don't think this would be an unfair compromise. If you do not do anything to protect the miners and ratters, expect more of us to return to high sec space where your ship will be protected by Concord.
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Aprudena Gist
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Posted - 2008.03.13 22:02:00 -
[106]
Can you stop using eve voice for these things is horrible and buggy.
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Zorok
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Posted - 2008.03.13 22:39:00 -
[107]
Edited by: Zorok on 13/03/2008 22:42:01 One more question to the devs. You stated that you wanted to make AFs more resistant to webifiers. Is it possible to do the same thing with T2 and Ewar drones? As it stands now, drone ships are extremely vulnerable to webifier ships that pick the drones out like flies. Adding this feature for T2 and Ewar drones would be great.
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Saori Rei
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Posted - 2008.03.14 01:38:00 -
[108]
One single question: Any plans on changing the physics of the game so that space ships stop acting like boats at sea? It looks really odd and ruins EvE's otherwise awesome environment. Why -was- the physics engine made this way? Including ships slowing down when their afterburners etc are turned off.
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Delichon
The First Foundation Stella Polar
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Posted - 2008.03.14 08:05:00 -
[109]
Anybody, who was present at the event, can provide a brief summary/full transcript/a recording ? ------------------------------------------ All nerfs are meant to hurt you personally. Next time they are going to nerf you directly. Eve Forums. |
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CCP Wrangler
C C P
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Posted - 2008.03.14 11:00:00 -
[110]
Thank you to all who posted questions and listened in to the Blog. We will post a recording of the Blog shortly for all those who missed it, hopefully already on Monday next week.
Wrangler Community Manager CCP Games, EVE Online Email / Netfang
Hug-A-Wrangler! FanFest 2008
"The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it." |
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SiJira
Imperial Academy
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Posted - 2008.03.14 11:08:00 -
[111]
please do not remove cloakers including scan probes
there is no reason for cloak to be made scannable dont make the module useless ccp Trashed sig, Shark was here |
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