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Stillet0
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Posted - 2008.03.10 15:24:00 -
[1]
I have no problem with cynojammers. If an alliance has worked hard to set up an outpost in 0.0, there should be a decent bonus to the defenders to protect there assets from the hoards. Cynojammers is the only defensive mechanism available to the defenders and should stay.
I have no problem with titans. They are getting a bit common but that is to be expected as time goes by. There Doomsday does something like 70,000hp which is tankable by a battleship if a titan is expected in local, and then the Titan is defensless for 10 minutes and cannot set off another DD for another hour. This is fair enough imo.
I think the problem is with MULTIPLE titans in a cynojammed system and my solution is to limit ONE titan per system.
All other game mechanics should stay the same.
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NeverL
Reikoku Band of Brothers
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Posted - 2008.03.10 15:39:00 -
[2]
i think the problem are not the titans. problem is that people are getting more and more titans!
imagine a alliance with 35 titans, that can blow up a carrier fleet.
so if u remove the insurance from this game, people cant become that rich to get 35 titans. so the solution is: removing the insurance.
http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=722946
support my cause __ We are not retreating - we are advancing in another direction - General Douglas MacArthur |

Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2008.03.10 15:47:00 -
[3]
Edited by: Lord WarATron on 10/03/2008 15:47:33 Look
Cynojammers FORCES people to think rather than throw numbers.
For example, recently, we had a massive pos spam. Yes, Pos spammed in a Sov 3 system. And people complain that pos spam is ok, because Cynojammer is at fault?
The Cyno Jammer is doing its job perfectly. It clearly shows that if you want to attack a cynojammer system, you take the jammer out first and bring caps in before the defenders get a chance to organise their caps into position. If you have enough time to drop dozens of pos's, you have more than enough time to knock out a jammer.
This works against the concept of mass pos spamming quite well, because if you dont attack the jammer first to get capitals in and just pos spam, then good luck trying to kill the defernders capitals. I mean, even a kid can understand this. --
 Billion Isk Mission |

Stillet0
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Posted - 2008.03.10 16:48:00 -
[4]
Edited by: Stillet0 on 10/03/2008 16:55:00 I think we all agree that cyno jammers and titans are ok and do not need nerfing.
However like you said, there may be an alliance with "35" titans that canb low up a cap fleet. That is over the top. But if the titans are capped in the mount that can be in a system, then it wont matter how many titans an alliance has.
It would be like the DD weapon, a one shot deal. If the alliance has multiple titans, then he has to cyno one out of local before getting another in, which at least gives the attackers a 10 minute window to attack the titan where it jumps, assuming it does not log off.
Removing insurance is harsh and I do not see alliances being prevented from getting titan due to insurance.
Ultimately, it is the multiple DD that is the problem so cap titans to one allied titan per system.
Originally by: Lord WarATron Cynojammers FORCES people to think rather than throw numbers.
dude, many people have tried thinking of a way of attacking a hostile cyno jammed system with a titan without success, let alone a hostile system with multiple titans. But if you can enlighten us on how it can be done, please let us know. it is simply not possible to attack a cyno jammer POS protected by multiple titans
EDIT: Pos spamming is not a good solution imo but agreed it is a solution, but once the cyno jammer is down, the multiple titans is still a problem
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Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2008.03.10 17:19:00 -
[5]
Originally by: Stillet0
Originally by: Lord WarATron Cynojammers FORCES people to think rather than throw numbers.
dude, many people have tried thinking of a way of attacking a hostile cyno jammed system with a titan without success, let alone a hostile system with multiple titans. But if you can enlighten us on how it can be done, please let us know. it is simply not possible to attack a cyno jammer POS protected by multiple titans
EDIT: Pos spamming is not a good solution imo but agreed it is a solution, but once the cyno jammer is down, the multiple titans is still a problem
It takes 20-30mins to take a cyno jammer down with a fleet, and once down the agressors can jump in their own capitals. The agressor has to commit to the system until sov 3 breaks - thats the point of cynojammer. If the agressors do not jump in their capitals, then they will no doubt face the wrath of the defenders capitals.
Titans die easaly to dreads, and I think that too many people in this game want to avoid the fact that a dread is designed for a Capital killing ship. Dreads can also laugh off doomsdays.
The attacking side has the benifit of choosing the time of the attack. The best time varies, but the worst time is after the system gets locked down by the defenders. If the attackers have no caps in system, then thats their problem for not picking the correct tactic.
It is not CCP's fault that players are using 2006 tactics in 2008. The game has changed a lot, and people need to start using ships for what they were designed for. --
 Billion Isk Mission |

Terraisa Nichols
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2008.03.10 18:14:00 -
[6]
Easiest solution would be to say that a DD destabilizes space in the surrounding system so that:
A. It is not possible to DD again for 10 minutes. or...
B. Any cyno jammer in the system is offlined by the backwash. or...
C. Both.
Fix local with automatic scanners |

Stillet0
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Posted - 2008.03.10 18:36:00 -
[7]
Edited by: Stillet0 on 10/03/2008 18:41:54
Originally by: Lord WarATron It takes 20-30mins to take a cyno jammer down with a fleet, and once down the agressors can jump in their own capitals.
I see a minor flaws with your point of view.
The 20-30mins it takes to drop a cyno jammer which may be defended by multiple Titan, which can instant pop the entire aggressing BS fleet.
One can try and 1.choose a timezone to attack the cynojammer POS when the defenders might be asleep, 2. cyno in a cap fleet, 3. Reinforce the jammer POSes and wait for them to come out of reinforcement, 4. Plant a staging POS
Very hard work over multiple days.
Dude, as a Bob pilot you knew how difficult it was to take 1-N in Period Basis from MC and they only deployed one titan and not as many pilots as your guys.
Neither could Tortuga take TPAR system from you guys either and you only had Aeon valeri or Orange species defending it.
The only way Tortuga could take TPAR from you guys was due to you guys being diverted from TPAR so that they could take down the cyno jammer in the system get the entire coalition into TPAR local.
Was incredibly difficult and would not have been possible without overwhelming odds on 2 fronts which has been the only reason you guys been loosing space. Overwhelming odds.
Please forgive me for not posting with my main, it is prohibited by my corp but I do respect BoB and you wont get no disrespect from me
Originally by: Terraisa Nichols Easiest solution would be to say that a DD destabilizes space in the surrounding system so that:
A. It is not possible to DD again for 10 minutes. or...
B. Any cyno jammer in the system is offlined by the backwash. or...
C. Both.
Interesting suggestions and I cannot say my suggestion is better. Open to discussion.
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