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Mike Rowlings
Gallente Blackwind Securities
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Posted - 2008.03.11 11:10:00 -
[1]
Edited by: Mike Rowlings on 11/03/2008 11:14:28 Edited by: Mike Rowlings on 11/03/2008 11:13:22 Could you please have a look at the following layout for a Gallente Thorax? It is solely used to run lvl2 missions at the moment.
[HIGH] 2x150mm small scout accelerator 3x200mm medium carbine railgun
OR
5x200mm medium carbine railgun
[MED]
2xCap Recharger II Y-S8 Hydrocarbon I AB
[LOW] 400mm Reinforced Steel Plates I Local Power Plant Manager: Diagnostic System I Beta Hull Overdrive Injector Gauss Field Balancer I Medium I-A Polarized Armor Regeneration
Notes
- I can't yet have a Web and nor do I want to as I haven't had the need.
- I'm looking for a setup adequate for level 2 missions and not PvP, but if you'd like to throw in a setup for PvPing go ahead. I will be happy to learn something I haven't tried yet.
- I switch between the 3+2 and 5 turret setup depending on whether i'm up against frigates (and lower) ships.
- I haven't trained up hulls yet beyond L1 so I can't really have 800mm plates or better yet.
Either of these layouts have been giving me real headaches cap-wise when the AB is turned on regardless of whether are turrets firing or not and I don't know why - it does get worse when firing turrets. I suspect its the 200mm turrets drawing too much power? If so should I just use 150mm medium turrets?
Please advise.
EDIT: Added thread title and missing content.
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Rexthor Hammerfists
Eternity INC. Mercenary Coalition
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Posted - 2008.03.11 11:16:00 -
[2]
Lo, for missions and pve in general plates arent a good idea, you wonna have an ab, cap recharge resists and a rep on. Also having different weapon types isnt a good idea generally.
depending on your skills you might wonna fit, 150mm rails or if possible dual 150mm rails - the duals are as good as the 150mm, but they get the thoraxes dmagebonus. Then you need the ab, cap rechargers and in the lows a med rep, and a mix of hardeners and cap relays depending on what you need to keep your armor rep running. -
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Vaygrr
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Posted - 2008.03.11 11:43:00 -
[3]
Vexor.
- 4 med-dual rails, small remote rep. - AB, web, cap. recharger - Med. armor rep., resists, dmg control
You're good to go.
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Mike Rowlings
Gallente Blackwind Securities
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Posted - 2008.03.11 17:50:00 -
[4]
Hum, I'm definitely considering fitting dual-rails in. But apart from that is there anything seriously wrong with my layout?
Also, how effective are the medium dual-rails at shooting down smaller ships (<frigates)?
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Korran Minare
Gallente Spaced Cowboys
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Posted - 2008.03.11 19:20:00 -
[5]
or you could go with this setup, its what i use for general ratting and such
High 4x T2 Heavy Ion Blasters w/ void ammo(you can use t1 versions with antimater as well if you dont have the skills for t2's) Salvager
Mid 10mn MWD Patterned Stasis Webbifier Warp Scrambler
Low Medium armor Rep type d power core modification: Diagnostic system Armor Kinetic Hardener Armor Explosive Hardener Tracking Enhancer
5x Hammerhead drones in the bay
this has been working very well for ratting in belts, but for missions i use my myrm
Originally by: Korran Minare what would you put on space pizza anyway????
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Kaiji Vincente
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Posted - 2008.03.11 20:21:00 -
[6]
The difference between dual 150s and 200s is tracking speed/ROF vs. range/damage mod. Dual 150s track faster and fire more often, 200s have better range and do more damage per hit.
The main problem is that medium turrets have a signature resolution of 125m, while most frigates tend to have signature radii in the 30-50m range. This means about half of your shots will miss regardless of the target's range or bearing rate. Dual 150mm will hit frigates more often thanks to better tracking speed, but it won't be enough to offset the shorter range and and reduced firepower against cruiser size rats.
Since this is PvE, my advice would be to either go with five 200mm rails, or drop down to five dual 150s and replace the PDU with something else. You've got a 50m3 drone bay in the Thorax - use it! Five medium drones will tear apart NPC frigates much more efficiently than railguns, especially at ranges of 10km or less.
I would also suggest training hull upgrades to at least 3 ASAP. This will let you fit energized membranes, which will improve your ability to withstand fire in PVE far more than a 400mm plate will.
A 'Rax with medium armor repper isn't exactly the most cap stable ship in EVE, but if you handle it right it can last through most Level 2 missions without having to warp out. Best thing you can do is train up these skills:
Energy System Operation (Increase cap recharge) Energy Management (Increase max cap) Controlled Bursts (Reduce cap drain from guns) Fuel Conservation (Reduce cap drain from afterburner)
Not much that can be done beyond that, other than fitting armor resist modules and upgrading the repper to an Automated Carapace or Accomodation so you can run it less often.
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Mike Rowlings
Gallente Blackwind Securities
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Posted - 2008.03.11 20:28:00 -
[7]
Originally by: Kaiji Vincente The difference between dual 150s and 200s is tracking speed/ROF vs. range/damage mod. Dual 150s track faster and fire more often, 200s have better range and do more damage per hit.
The main problem is that medium turrets have a signature resolution of 125m, while most frigates tend to have signature radii in the 30-50m range. This means about half of your shots will miss regardless of the target's range or bearing rate. Dual 150mm will hit frigates more often thanks to better tracking speed, but it won't be enough to offset the shorter range and and reduced firepower against cruiser size rats.
Since this is PvE, my advice would be to either go with five 200mm rails, or drop down to five dual 150s and replace the PDU with something else. You've got a 50m3 drone bay in the Thorax - use it! Five medium drones will tear apart NPC frigates much more efficiently than railguns, especially at ranges of 10km or less.
I would also suggest training hull upgrades to at least 3 ASAP. This will let you fit energized membranes, which will improve your ability to withstand fire in PVE far more than a 400mm plate will.
A 'Rax with medium armor repper isn't exactly the most cap stable ship in EVE, but if you handle it right it can last through most Level 2 missions without having to warp out. Best thing you can do is train up these skills:
Energy System Operation (Increase cap recharge) Energy Management (Increase max cap) Controlled Bursts (Reduce cap drain from guns) Fuel Conservation (Reduce cap drain from afterburner)
Not much that can be done beyond that, other than fitting armor resist modules and upgrading the repper to an Automated Carapace or Accomodation so you can run it less often.
Beautiful post yours is! Will start dissecting it straight away. Many thanks Kaiji for your carefully thought of and immensely descriptive post.
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Trevor Warps
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Posted - 2008.03.11 20:33:00 -
[8]
Since I respect ppl using the Rax in missions, here is :
5x dual 150mm 10mn AB, cap recharger, large cap battery med rep, damage control, 3x hardners
5x med drones
Handled lvl 3s with that. T2 low slots helps mucho
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Cosmar
Gallente Kingfisher Industries
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Posted - 2008.03.11 20:57:00 -
[9]
There is nothing terribly wrong with your setup. Still once you can fit them, i'd fit an Energized Adaptive Membrane instead of the Overdrive, and an Energized Reactive Membrane instead of the plate. You don't really need to think about rat-specific resists until level 3-4s.
You should pick the 5 medium guns over the 3/2 setup. Use drones (hammerhead 1s are good) to deal with any frigates, use your medium guns on any cruisers.
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Mike Rowlings
Gallente Blackwind Securities
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Posted - 2008.03.11 22:15:00 -
[10]
Edited by: Mike Rowlings on 11/03/2008 22:20:32
Originally by: Cosmar There is nothing terribly wrong with your setup. Still once you can fit them, i'd fit an Energized Adaptive Membrane instead of the Overdrive, and an Energized Reactive Membrane instead of the plate. You don't really need to think about rat-specific resists until level 3-4s.
You should pick the 5 medium guns over the 3/2 setup. Use drones (hammerhead 1s are good) to deal with any frigates, use your medium guns on any cruisers.
Good to know I'm (slowly) getting it right.
Are Hammerhead I drones much better than Warrior I? Had just bought 20 of 'em and was planning on using'em...
@Other posters: thanks ppl, greatly appreciate your contributions.
<edit>
Originally by: Trevor Since I respect ppl using the Rax in missions <snip>
Why the respect? I mean, what is it about using the Rax in missions? Just curious... </edit>
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Ezekiel Sulastin
Gallente Eve University Ivy League
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Posted - 2008.03.11 22:45:00 -
[11]
Originally by: Mike Rowlings Are Hammerhead I drones much better than Warrior I? Had just bought 20 of 'em and was planning on using'em...
@Other posters: thanks ppl, greatly appreciate your contributions.
<edit>
Originally by: Trevor Since I respect ppl using the Rax in missions <snip>
Why the respect? I mean, what is it about using the Rax in missions? Just curious... </edit>
Hammerhead Is are a decent all-around choice - I'd personally go with Vespas as they are quicker and do slightly more damage vs. the Serpentis you're probably fighting, but Hammerheads do the most raw DPS :)
Trevor respects people using the Thorax for missions because it really isn't that widely used. Most people find the Vexor a much easier ship to use, as you can completely forgo guns and focus on tank and drones if needed. Also, having all the dronage means that you don't have to worry about the tracking/sig crap you do with guns. Easier, but not necessarily more efficient. ---- WTB Armor Nerf Hardener II, 10^100 isk OBO |
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