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FistinYall
Caldari
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Posted - 2008.03.11 20:17:00 -
[1]
So I was playing around in EFT with an armor tanked ship, and started looking into the different rigs. The two types of rigs that I was interested in were the Trimark and the Anti-X Pump. While switching between the two of these types, I was monitoring the "Effective HP" of the ship. The Trimark gave significantly more effective HP over the resistance rigs.
Now my question is, while the Trimark might give more overall HP, doesn't it render the armor repairer less effective than if using a resist rig? The armor repairer has a fixed amount of repair points regardless of all else. So with higher resists, you are essentially repairing for a higher amount of effective HP as compared to lower resists, right? This would mean a high resist tank would depend less on their armor repper than a HP tank. You would have to run your armor repper for much longer to keep up with the faster loss of HP using the Trimarks...leading to being more cap dependent.
If this is the case, where do you draw the line between choosing one over the other? Is one more effective over the other when you have good repair skills?
I would assume this would apply the same for shield boosting as well. What do you all think??
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Last Wolf
Templars of Space
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Posted - 2008.03.11 20:22:00 -
[2]
use trimarks with plates
use the nano-pump or nanobot acceleration rigs for armor repper tanks, much more effective than stacking nerfed resist rigs.
Originally by: Liang Nuren wrong forum isroy i am vjery drunm
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AndrewRyan
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Posted - 2008.03.11 20:23:00 -
[3]
Some ships and setups cant maintain a repping tank so its better to go for hp buffer and resists, remote repping BSs are popular to as you can fit lots of buffer and resists and basically offload some tank onto your high slots and rep each other more efficiently.
I think choosing tank depends on what you are planning to do with the ship as well as the ship itself. ========================================= A Man chooses, a slave obeys. |
Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.03.11 20:25:00 -
[4]
Since resist rigs are stack-nerfed with resistance-granting modules, the only reason to fit resists rigs is if you're looking to cheaply "plug a hole" in your resistances (for armor-tanks, explosive usually, thermal or kinetic less likely). They still have the same drawbacks as trimarks and nano pumps (ship speed penality).
For high-risk PvP, use the resists rigs, they're cheap as heck, so you don't regret losing them (and also make sense if you expect to get remote repair). For low-risk PvP, the better modules are either trimarks (larger engagements, best with plated setup) or nano pumps (smaller enagements). For PvE, you should use CCC or SMC rigs (no drawbacks at all, extra capacitor, so you can run several repairers at the same time).
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Crackzilla
The Shadow Order SMASH Alliance
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Posted - 2008.03.11 20:29:00 -
[5]
The problem with resists is the stacking penalty. At a certain point, its not worth it.
In a pve engagement where the dps is consistent, the rep might keep up. In this case resists are better. Passive shield tanking such as the drake is the exception as a large buffer converts into shield regen. Either case, the expectation is damage over time.
In a large pvp fight, you're going to pop regardless of the resists. Repping can't convert cap into armor fast enough. So trimarks & plate are used to increase the buffer before you do pop.
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Zhecao Vai
Ultrapolite Socialites GoonSwarm
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Posted - 2008.03.11 20:43:00 -
[6]
Originally by: FistinYall If this is the case, where do you draw the line between choosing one over the other? Is one more effective over the other when you have good repair skills?
You draw it based on how long the fight is going to take and how much DPS you expect to be applied onto you.
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