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Akane Miyamoto
The Illuminati. Cruel Intentions
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Posted - 2008.05.11 10:57:00 -
[91]
Originally by: Amira Shadowsong Absolution needs a 4th mid or it cant really kill anything unless he "has a friend".
Hahahahahahahahahahahahahahaha.. Oh, sorry.. I though it was a joke. In case of being serious; hahahahahahahahahahahahaha ---------------
 The Miyamotos, Chapter #1.5 |

Kingwood
Amarr Increasing Success by Lowering Expectations Star Buccaneers
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Posted - 2008.05.11 13:03:00 -
[92]
Originally by: Sakhr Otaktay
its called choosing your targets, your speed and tracking disruptors are mainly your tank. so going after a solo turret boat in a belt in a system that isn't very crowded is a pretty good idea seeing that he will not be able to fire his guns at you.. btw, im talking about solo lowsec pvp. its not like 0,0 blobs, you acctually have to be a little smart. targets dont get chosen for you and the only thing you need to do is to press your F1-8 key's, btw. being sarcastic on the forums is a bit cheesy
Thank you so much. I never knew this. I have never understood what the Pilgrim is for, you pointing this out made me a much, much better Pilgrim pilot. I am very, very sorry for being a sarcastic twit, and you're obviously the kind of guy who always flies solo AND WOULD NEVER BLOB. Right? Right? Anyways, thanks to you, I can kill new pilots in Cruisers now!
I'm off to nano my ship up and rack up a lot of kills. Cya in-game, good friend. Let us kill with Pilgrims together?
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Kingwood
Amarr Increasing Success by Lowering Expectations Star Buccaneers
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Posted - 2008.05.11 14:05:00 -
[93]
Ok, a more serious post:
If I want to use a nano Amarr Recon I'll use a Curse, because that one actually has the range to be an awesome nano ship. Pilgrim is a close-range ship, and thus has to tank. Ask any Vagabond player if they like to stray into web range, then you have your answer.
Anyways, I've invested far too much time into arguing with people like you, thus barring another idiotic reply from you (I think you're the opposite from a genius, if I may use euphemisms to express myself), I'm out of this thread and will wait to see what CCP decide. By the time the next patch comes, I'll hopefully be sitting in my Zealot. Now that is one awesome nano ship.
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Kaben
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Posted - 2008.05.11 14:42:00 -
[94]
Originally by: Deschenus Maximus
No, it cannot. Sorry, but that's utter bull****.
The Abso is a good ship, but it could use a little help. I agree that a 4th mid would make it too good. It needs to have a weakness, and being hard to solo in is it. What it could use is a 7th turret (and enough grid/cpu to fit it), or, at the very least, enough grid/cpu so it could actually fit a gang mod in its free high slot.
Do take note that I am all for boosting the other field commands, as they all could use a little help (especially the Nighthawk).
I agree, can't kill a bs that quickly.
1. 4th midslot overpowered 2. 7th turret? You're joking right? What would be the point in this besides killing yet another gallente ship. 3. People use gang links on field commands?!?! I didn't know this.
Yeah, that last bit was sarcasm.
Probably the only field command in need of assistance is the nighthawk.
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Kaben
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Posted - 2008.05.11 15:20:00 -
[95]
Originally by: Kingwood Ok, a more serious post:
If I want to use a nano Amarr Recon I'll use a Curse, because that one actually has the range to be an awesome nano ship. Pilgrim is a close-range ship, and thus has to tank. Ask any Vagabond player if they like to stray into web range, then you have your answer.
Anyways, I've invested far too much time into arguing with people like you, thus barring another idiotic reply from you (I think you're the opposite from a genius, if I may use euphemisms to express myself), I'm out of this thread and will wait to see what CCP decide. By the time the next patch comes, I'll hopefully be sitting in my Zealot. Now that is one awesome nano ship.
I'm not getting what you're saying. What can a pilgrim not do in low sec? What can a pilgrim not accomplish in 0.0? Obviously your not talking about tanking gate/station guns cause that would just be lol in anything smaller then a bc. So my guess is your using it for pirating, or for killing pirates or finally for war deccing corps/alliances located in these areas.
Two of those it can accomplish quite well and imo better then the curse. I don't see the problem you are having or how you want this ship to work. war deccing is more suited for the curse but the pilgrim can do the other two options better.
When I look at the recons and if I were to rate them for soloability and small gang, the curse and the pilgrim would be #1. I rate them both as number one, why? The curse can do things the pilgrim can't. The pilgrim can do things the curse can't.
Personally I'm not seeing anyone post anything viable in this thread that makes them worth boosting, besides the fact of making them more powerful then they need to be. BTW, if you keep up on your dev blog/live dev blog I probably wouldn't be getting too comfortable in that nano zealot for too long if I were you.
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Kingwood
Amarr Increasing Success by Lowering Expectations Star Buccaneers
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Posted - 2008.05.11 15:34:00 -
[96]
Edited by: Kingwood on 11/05/2008 15:35:05 I'm responding to that guy stating how Pilgrim does 4-5 times the damage of other Force Recons, and him saying that nanoing it makes it pretty much unbeatable. Also, that Pilgrim has to select his targets very carefully. Thanks for that, Captain Obvious.
If you're referring to the upcoming nano nerf, yeah, I'm really really excited seeing how that is gonna affect both the Zealot and Curse. If I can't nano the Zealot I might as well use a Harbinger. But I like Cruisers, so HACs is the way to go for me.
Edit: Not to be pedantic, but your post has nothing to do at all with my previous posts?
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ITTigerClawIK
Amarr PIE Inc. Praetoria Imperialis Excubitoris
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Posted - 2008.05.11 23:32:00 -
[97]
i can tell that someone here doesnt fly these ships much 

Sig space reclaimed in the name of me -courtesy of Tiggy (Capt_Lee_Adama2000@yahoo.com) |

Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2008.05.13 23:40:00 -
[98]
Originally by: Kaben
2. 7th turret? You're joking right? What would be the point in this besides killing yet another gallente ship.
So it outdamage the Sleipnir, like it should (yes yes, fighting in falloff and all that jazz, but it can still put out more DPS with Hail, and imo minnies shouldn't outdamage Amarr at close range either, just as Amarr shouldn't outdamage Gallente at close range).
Originally by: Kaben 3. People use gang links on field commands?!?! I didn't know this.
I use one on my Sleips. It fits fine as long as you fit 220s instead of 425s. Fitting a gangmod on an Abso is... not as easy (FMP lose too much damage to HP).
Originally by: Kaben Probably the only field command in need of assistance is the nighthawk.
NH DOES need help, I agree. 7th launcher and switch one of the lows for a mid?
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Deva Blackfire
D00M. Triumvirate.
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Posted - 2008.05.13 23:51:00 -
[99]
Originally by: Deschenus Maximus
NH DOES need help, I agree. 7th launcher and switch one of the lows for a mid?
Just give it enough grid to fit HAMs + mwd/injector/large booster. Damagewise HAMs are fine but if you fit them you cant mount any tank or any mobility modules.
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Kaben
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Posted - 2008.05.14 00:35:00 -
[100]
Originally by: Deschenus Maximus
Originally by: Kaben
2. 7th turret? You're joking right? What would be the point in this besides killing yet another gallente ship.
So it outdamage the Sleipnir, like it should (yes yes, fighting in falloff and all that jazz, but it can still put out more DPS with Hail, and imo minnies shouldn't outdamage Amarr at close range either, just as Amarr shouldn't outdamage Gallente at close range).
Originally by: Kaben 3. People use gang links on field commands?!?! I didn't know this.
I use one on my Sleips. It fits fine as long as you fit 220s instead of 425s. Fitting a gangmod on an Abso is... not as easy (FMP lose too much damage to HP).
Originally by: Kaben Probably the only field command in need of assistance is the nighthawk.
NH DOES need help, I agree. 7th launcher and switch one of the lows for a mid?
Abso can already outdamage a sleiph, you said it. Sleiph works in falloff, which means half damage (roughly). You did read my post right, I didn't say anything about minnie ships, I said gallente ships. You can't outdamage the astarte, but getting close to it's damage is just the same as outdamageing it due to range and tank.
I know the sleip uses a gang mod. Btw you don't loose alot of dps by downgrading to FMP, a little but not as drastic as you make it out to be. One of my friends in game uses DHP as to MP on his geddon because he says he can get a much better fit, much better tracking and he likes the 2s rof on it.
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Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2008.05.14 11:19:00 -
[101]
Originally by: Kaben
Abso can already outdamage a sleiph, you said it. Sleiph works in falloff, which means half damage (roughly). You did read my post right, I didn't say anything about minnie ships, I said gallente ships. You can't outdamage the astarte, but getting close to it's damage is just the same as outdamageing it due to range and tank.
Going by that logic, you'd need to take out a turret or two on the Geddon because it can outrange the Mega with MP II and Scorch. The Astarte will still have the advantage of having a 4th mid, thus being better at soloing/small gangs.
Originally by: Kaben I know the sleip uses a gang mod. Btw you don't loose alot of dps by downgrading to FMP, a little but not as drastic as you make it out to be. One of my friends in game uses DHP as to MP on his geddon because he says he can get a much better fit, much better tracking and he likes the 2s rof on it.
Going from HP II to FMP II loses you about 14% DPS, which is pretty damned drastic in Eve terms. By comparison, going from 425s to 220s loses you less than 5% DPS.
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Sakhr Otaktay
Amarr The Funkalistic SMASH Alliance
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Posted - 2008.05.14 23:25:00 -
[102]
Originally by: Kingwood
Thank you so much. I never knew this. I have never understood what the Pilgrim is for, you pointing this out made me a much, much better Pilgrim pilot. I am very, very sorry for being a sarcastic twit, and you're obviously the kind of guy who always flies solo AND WOULD NEVER BLOB. Right? Right? Anyways, thanks to you, I can kill new pilots in Cruisers now!
I'm off to nano my ship up and rack up a lot of kills. Cya in-game, good friend. Let us kill with Pilgrims together?
you are misunderstanding .. i never said it was a OMGWTFPWN solo machine.. just that it was an underestimated ship, everyone is allways whining about how much amarr recons suck and everything is so lame, learn to live with it. forum trolling really doesn't help. just play the damn game ------ Zombies! Aliens! Vampires! Dinosaurs! |

Wyliee
Taurus Inc Mournival Alliance
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Posted - 2008.05.15 11:29:00 -
[103]
Edited by: Wyliee on 15/05/2008 11:30:49 just read this if you read nothing else i can tel you in one line how to fix the amarr recons
give the amarr recons ships much bigger caps
then they can do what they are suposed to do with out fitting a whole bunch of cap mods to do it.
they wont be over powered - they can run neuts for much longer and still have the mid slots free to fit the TD's the get bonuses for.
easy fix./
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CptEav1s
Gallente
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Posted - 2008.05.16 00:14:00 -
[104]
So if I get this topic right for Xmas you want:
A Pilgrim with Curse range to make it the ultimate ambusher and carebear killer?
An Absolution that can tank, dps and do it all while afk?
And a Sentinel that can NOS / Neut and then EW while going *zoom around its target?
I think the entire game needs to get a little re-looking because PvP these days req a MWD and web and scram, with the Abso its tight but still managable.
Really every ship has an upside and a downside, of course there are exceptions which seem to have nothing but up or nothing but down, but these ships certainly aren't examples of those. Sarge "Hey, Grif chupathingy how bout it? I like it got a ring to it"
I BRAKE FOR PUMAS! |

Erotic Irony
0bsession
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Posted - 2008.05.16 05:18:00 -
[105]
Originally by: CptEav1s So if I get this topic right for Xmas you want:
A Pilgrim with Curse range to make it the ultimate ambusher and carebear killer?
An Absolution that can tank, dps and do it all while afk?
And a Sentinel that can NOS / Neut and then EW while going *zoom around its target?
I think the entire game needs to get a little re-looking because PvP these days req a MWD and web and scram, with the Abso its tight but still managable.
Really every ship has an upside and a downside, of course there are exceptions which seem to have nothing but up or nothing but down, but these ships certainly aren't examples of those.
do you play the game or just drop by to dispense with your wisdom?
Originally by: CptEav1s A Pilgrim with Curse range to make it the ultimate ambusher and carebear killer?
Look at how stupid you are. It's a recon and it barely has 200 dps before resistance.
I could care less about the sentinel but I find it funny you think a ship that has no drone damage bonus nor damage utility is in someway "fine".
___ Eve Players are not very smart. Support Killmail Overhaul
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CptEav1s
Gallente
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Posted - 2008.05.17 00:57:00 -
[106]
Originally by: Erotic Irony
Originally by: CptEav1s So if I get this topic right for Xmas you want:
A Pilgrim with Curse range to make it the ultimate ambusher and carebear killer?
An Absolution that can tank, dps and do it all while afk?
And a Sentinel that can NOS / Neut and then EW while going *zoom around its target?
I think the entire game needs to get a little re-looking because PvP these days req a MWD and web and scram, with the Abso its tight but still managable.
Really every ship has an upside and a downside, of course there are exceptions which seem to have nothing but up or nothing but down, but these ships certainly aren't examples of those.
do you play the game or just drop by to dispense with your wisdom?
Originally by: CptEav1s A Pilgrim with Curse range to make it the ultimate ambusher and carebear killer?
Look at how stupid you are. It's a recon and it barely has 200 dps before resistance.
I could care less about the sentinel but I find it funny you think a ship that has no drone damage bonus nor damage utility is in someway "fine".
Ok so if you don't care about Sentinel then why are you trying to defend it? please make up your mind either you care about it or you don't.
And the Pilgrim's DPS is made up for by its NOS / Neut ability, resists aren't gonna do you much good if you can't rep cause all your cap boosters just feed your attacker.... that is unless your a passive tanking Drake, and most Curse / Pilgrim pilots stay away from those anyway. Sarge "Hey, Grif chupathingy how bout it? I like it got a ring to it"
I BRAKE FOR PUMAS! |

Kingwood
Amarr Increasing Success by Lowering Expectations Star Buccaneers
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Posted - 2008.05.17 10:06:00 -
[107]
You can't depend on NOS. I run 2x E50 NOS on my Pilgrim, and I can't tell whether I'm sucking any meaningful cap at all from my target, thus I'm actually heavily relying on my Cap booster. Please stop defending NOS if you have no clue? Neut ability is fine, though.
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Erotic Irony
0bsession
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Posted - 2008.05.17 15:32:00 -
[108]
Originally by: CptEav1s
Ok so if you don't care about Sentinel then why are you trying to defend it? please make up your mind either you care about it or you don't.
And the Pilgrim's DPS is made up for by its NOS / Neut ability, resists aren't gonna do you much good if you can't rep cause all your cap boosters just feed your attacker.... that is unless your a passive tanking Drake, and most Curse / Pilgrim pilots stay away from those anyway.
Your embarrassing understanding of mechanics is reason enough to correct you.
Your abject stupidity as it relates to any practical form of pvp is baffling. You'd know no sensible person fights in webrange with ~2k hitpoints, poor resists and the worst bonus of all the recons. Even with faction nos overheated, a single ship with 800 charges will laugh you off. ___ Eve Players are not very smart. Support Killmail Overhaul
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CptEav1s
Gallente
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Posted - 2008.05.17 15:53:00 -
[109]
Well this will be my last post for this thread if you wanna call everyone stupid and act like a jerk be my guest.
I do know a bit about the Pilgrim and Curse because.... lets see I fly them. I find my setup works fine if you can't get it to work not my problem, but I find the majority of players have no problem with them and thats what I'm trying to say. Again you wanna be a jerk good for you, I don't need it so cheers.
- CptEav1s Sarge "Hey, Grif chupathingy how bout it? I like it got a ring to it"
I BRAKE FOR PUMAS! |

Kaben
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Posted - 2008.05.19 12:37:00 -
[110]
Originally by: Deschenus Maximus
Going by that logic, you'd need to take out a turret or two on the Geddon because it can outrange the Mega with MP II and Scorch. The Astarte will still have the advantage of having a 4th mid, thus being better at soloing/small gangs.
Going from HP II to FMP II loses you about 14% DPS, which is pretty damned drastic in Eve terms. By comparison, going from 425s to 220s loses you less than 5% DPS.
I won't get into bs's, don't like to fly them so I'll stay away from that. In a way you've proven my point that I made in my original post. That the astarte is a great ship in solo or small gangs, but I'd rather fly the abso in larger gangs due to it's capability of moving from target to target by just swapping cry's. The astarte sucks at this due to point blank range, thus making the abso better in larger gangs.
To the second part. Still you forget to add the 50% damage loss instantly for using autocannons because of fighting in falloff (roughly, sounds pretty drastic to me compared to your 14% loss), stop using eft to figure out damage for minnie guns and then compare to your meager 14% loss.
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